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SCENE 4.2
INT. NIGHT, CORRIDOR IN THE UNIVERSITY OF KANSAS
SANTIAGO (whispers)
Looks like I might have to shoot them...
Starring:
– E. The opponents, or
type of opponent.
Are they Nazis,
Communists,
Capitalists, Thugees,
Zulus or a secret
Runic Sect. Or all
of them?
Example of play
using the TEN COMANDMENTS of SANTIGIO.
WRITER:
Okay, BOB, there you lie. Your two legs extended
from under the car, your fat belly heaving up,
and down. BOB has to fix the car to make it work
again within five minutes. Or you'll be too late.
WRITER:
It looks fixed. You can hand the car to SANTIAGO.
BOB:
Ready, Joe. You drive!
SANTIAGO:
I jump behind the wheel, and turn the starter.
It had better work, Bob! Or I'll wrench you!
WRITER:
Jigga-jigga-jigga-Vrooom.
SANTIAGO:
Great! I drive and put the pedal to the metal!
BOB:
Wait for me you twit!
I clamber into the car as fast as I can with my
WRITER:
You're in just in time Bob. Santiago, the road is
bloody tortuous. It goes down fast with a ravine
on your left. If you fall, that goes down faster.
SANTIAGO
Hold on, pal! There we go!
I growl as I twist and turn the wheel. This is
what I'm best at. Driving. Driving anywhere,
fast. I can do it.
WRITER:
You speed down, twist left, turn right! And
then... {SANTIAGO and BOB start counting with
their fingers: five, four, three... because also
the WRITER should not hesitate.}
Suddenly there is a truck in front of you. And it
stops dead in its tracks.
{The WRITER is in time to keep the game going,
and in addition thought of something to make it
harder despite SANTIAGO's driving skill.}
SANTIAGO:
Incredible! I... I... {Now the WRITER starts
counting down silently. Five... four... three...}
I jam the brakes and skid the car on its side
between the wall and the truck.
WRITER:
Wow! The car skids right past, the wheels
gripping the wall instead of the road. Now BOB
falls out.
BOB:
Thank you very much. Aaaaargh!
WRITER:
Your head bobs on the floor, BOB. Bob, bob.
BOB:
I take the blows as that is what I can do well.
{That's right.}
Then again, does it really hurt? Then I'll want
to hurt SANTIAGO too.
{That's BOB's weakness. But BOB courteously
leaves the decision to the WRITER whether he
should go into a killing frenzy.}
SANTIAGO:
Don't give the WRITER ideas, BOB. I'll save us.
I wrench the wheel and get back on all fours
after the truck. There you are!
WRITER:
You're past the truck, but there's yet another
one! Now what?
WRITER:
The car smashes into the truck and you are thrown
out with enormous force. You both tumble down the
ravine.
WRITER:
Unbelievable, but you do. As
if you are helped by angels,
you can hold on to some
growth on the edge of the
rocks. There you are left
hanging.
Now let's switch to MARIAH
and JACK in the next scene.
ACT ONE:
The HEROES begin in the middle of the action.
They are in the Gobi desert, China, and they are
being chased by LONG BOB, who tries to get the
secret book roll of the Dalai Lama back from
them. LONG BOB is helped by SIS man PINKERTON. We
might start out with a car chase, then a camp
scene near a crashed derelict plane where the
HEROES meet LONG BOB again, and finally a scene
ACT TWO:
Here the HEROES are on their home ground, in
Kansas, and they are drawn into a new adventure.
We could start out with SANTIAGO being invited at
the University, and suddenly being chased by
Nazis in disguise. This chase will extend in
another chase and confrontation with the Nazi
spies who seek something they do not have yet – a
cubicle box. Then in the next scene patron KUMAI
KARA saves the day, strangely enough, and he
offers something to make up for what happened. He
sets the HEROES on the trail of a much bigger
treasure. The HEROES can have it, they only need
to give KUMAI a small golden bracelet they will
find there. MARIAH's brother NICK was working for
KUMAI and already has gone ahead. He's kinda
lost.
ACT THREE:
The HEROES fly to the heartlands of Africa,
somewhere near the source of the river Nile. They
negate tortuous terrain, appear to be followed by
the nazi spies after all, and then arrive in a
Zulu Kingdom. There is master enemy MILLIUS
KEETON, LORD OF A THOUSAND MONKEYS, who takes
them prisoner as the seek out the treasures of
Oblivion – the cubicle box. On the cubicle is a
text, which is supposed to tell of the beginning
of the world, written while it happened Or so the
ACT FOUR:
Herein the HEROES find the
terrible, unearthly cave
in which the cubicle is hidden, negotiate a
number of deadly traps, and salvage it from its
hiding place. Then the Nazi criminals appear
again, and PINKERTON too, who (oh surprise) works
with the Nazis. The HEROES have to hand over the
stuff, and are delivered as failures to MILLIUS
while the criminals get away. But HEROES wouldn't
be HEROES if they wouldn't escape, chase the
thieves while being chased by MILLIUS army of
monkeys themselves, and finally use the cubicle
to escape to...
A Benevolent Millionaire
2 FBI or other secret service
3 Government Bureaucrat
4 University or Museum representative
5 Foreign Ambassador
6 Mystery lady
7 Charity Organisation
8 Special Army Unit
9 Church or Religious Group
10 Influential Friend
J Fellow Adventurer
Q Local Population Leader
K Supernatural Emissary
A car chase
2 motor chase
3 biplane chase
4 airship or balloon
5 speedboat chase
6 bicycle chase
7 within train chase
8 rooftop chase
9 city chase on foot
10 wilderness chase
J horseback chase
Q swimming chase
K parachute or drop chase
Plot Twists
Jaap de Goede
Amsterdam, June 29 2009
Klick.