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UHUHUHUHDUASASFSJ

if blocked==false then
-- h:TakeDamage(Damage)
h.Health=h.Health-Damage
ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p +
Vector3.new(0, 1.5, 0)), -Damage, 1.5, Part.BrickColor.Color)
else
h.Health=h.Health-(Damage/2)

ShowDamage((JJNJNJNJNe=CFrame.new(hit.Position,Vector3.new(angle.x,hit.Position.y,a
ngle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0)
local bodvol=Instance.new("BodyVelocity")
bodvol.velocity=angle*knockback
bodvol.P=5000
bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
bodvol.Parent=hit
local rl=Instance.new("BodyAngularVelocity")
rl.P=3000
rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
rl.angularvelocity=Vector3.new(math.random(-10,10),math.random(-
10,10),math.random(-10,10))
rl.Parent=hit
game:GetService("Debris"):AddIt09A09SD9A0J
rl.P=3000
rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
rl.angularvelocity=Vector3.new(math.random(-30,30),math.random(-
30,30),math.random(-30,30))
rl.Parent=hit
game:GetService("Debris"):AddItem(rl,.5)
elseif Type=="Snare" then
local bp=Instance.new("BodyPosition")
bp.P=2000
bp.D=100
bp.maxForce=Vector3.new(math.huge,math.huge,math.huge)

bp.position=hit.Parent.Torso.PIJIJIw(Head.CFrame.p,Head.CFrame.p+rmdir*100)
cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)

dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z
)

cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)*cf(0,5,10)*euler(-
0.3,0,0)
end
Targetting=false
RocketTarget=nil
targetgui.Parent=nil
cam.CameraType="Custom"
end
end
JJ
c.Value=Player
c.Parent=h
game:GetService("Debris"):AddItem(c,.5)
end
end

function ShowDamage(Pos, Text, Time, Color)


local Rate = (1 / 30)
local Pos = (Pos or Vector3.new(0, 0, 0))
local Text = (Text or "")
local Time = (Time or 2)
local Color = (Color or Color3.new(1, 0, 0))
local EffectPart =
part("Custom",workspace,"SmoothPlastic",0,1,BrickColor.new(Color),"Effect",vt(0,0,0
))
EffectPart.Anchored = true
local BillboardGui = Instance.new("BillboardGui")
BillboardGui.Size = UDim2.new(3, 0, 3, 0)
BillboardGui.Adornee = EffectPart
local TextLabel = Instance.new("TextLabel")
TextLabel.BackgroundTransparency = 1
TextLabel.Size = UDim2.new(1, 0, 1, 0)
TextLabel.Text = Text
TextLabel.TextColor3 = Color
TextLabel.TextScaled = true
TextLabel.Font = Enum.Font.ArialBold
TextLabel.Parent = BillboardGui
BillboardGui.Parent = EffectPart
game.Debris:AddItem(EffectPart, (Time + 0.1))
EffectPart.Parent = game:GetService("Workspace")
Delay(0, function()
local Frames = (Time / Rate)
for Frame = 1, Frames do
wait(Rate)
local Percent = (Frame / Frames)
EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
TextLabel.TextTransparency = Percent
end
if EffectPart and EffectPart.Parent then
EffectPart:Destroy()
end
end)
end

handle=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Royal
purple","Handle",Vector3.new(0.200000003, 1.61857152, 0.200000003))
handleweld=weld(m,Character["Right Arm"],handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1,
0, 0, 0, 1),CFrame.new(0.995889783, -0.101109691, 0.0468789339, -5.23798153e-005,
0.99999994, -0.000210702419, -6.36925748e-008, -0.000210702419, -0.99999994, -1,
-5.23798008e-005, 7.47295417e-008))
mesh("CylinderMesh",handle,"","",Vector3.new(0, 0, 0),Vector3.new(0.857142806, 1,
0.857142746))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Royal
purple","SwordPart",Vector3.new(0.200000003, 0.257142872, 0.911428571))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-0.00982296467, -0.128642559, 5.57254982, -1.21753502e-007,
-2.87620594e-010, 1, -1, -1.04306673e-006, -1.2175461e-007, 1.04306673e-006, -1,
-2.87123214e-010))
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0,
0),Vector3.new(0.571428537, 1, 1))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(0.200000003, 3.74285722, 0.571428657))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(0.0100114346, 3.24283266, 2.64644623e-005, -2.98713599e-006,
-1.63886575e-008, -1, -1.18017197e-005, -0.99999994, 1.64265153e-008, -0.99999994,
1.18017197e-005, 2.98713007e-006))
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.285714298, 1, 1))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Royal
purple","SwordPart",Vector3.new(0.200000003, 3.74285722, 0.514285743))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(0.00896048546, 3.24313331, -6.2584877e-006, -2.62832918e-006,
-1.58840017e-008, -1, -1.16825104e-005, -0.99999994, 1.59122848e-008, -0.99999994,
1.16825104e-005, 2.62831986e-006))
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.571428537, 1, 1))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Royal
purple","SwordPart",Vector3.new(0.200000003, 0.914285779, 0.254285723))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-0.0080575943, -5.57459974, 0.127099097, -7.20826961e-007,
-1.18548371e-009, 1, 6.25863322e-007, 1, 1.18891563e-009, -1, 6.25863322e-007,
-7.20827984e-007))
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0,
0),Vector3.new(0.571428537, 1, 1))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(0.200000003, 0.942857206, 0.28285715))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-0.00858414173, -5.58866072, 0.142816901, -5.41048905e-007,
-8.99582631e-010, 1, -5.96046448e-007, 0.99999994, 9.00953978e-010, -0.99999994,
-5.96046448e-007, -5.41057148e-007))
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0,
0),Vector3.new(0.285714298, 1, 1))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(0.200000003, 0.285714328, 0.940000057))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-0.011053443, -0.142930448, 5.58944941, 2.97432763e-007, 3.64387631e-
010, 1, -1, 6.25863322e-007, 2.9743137e-007, -6.25863322e-007, -1, 3.63804986e-
010))
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0,
0),Vector3.new(0.285714298, 1, 1))
Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Royal
purple","SwordPart",Vector3.new(1, 1.20000005, 1))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(3.57627869e-007, -0.809324801, 1.96695328e-006, 6.20105922e-008,
2.27451835e-010, -1, 1.81795622e-006, 1, 2.27856845e-010, 1, -1.81795622e-006,
6.2011928e-008))
mesh("SpecialMesh",Part,Enum.MeshType.Head,"",Vector3.new(0, 0,
0),Vector3.new(0.285714298, 0.142857134, 0.285714298))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(0.483492821, 0.539954185, 0.539909601))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(0.00226664543, 0.69951874, 1.00827909, 5.41296288e-007, 9.50464596e-
010, -1, 0.707107663, -0.707105815, 3.8208583e-007, -0.707105815, -0.707107663,
-3.83435292e-007))
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1,
0.285714179, 0.285714179))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Royal
purple","SwordPart",Vector3.new(0.892679513, 0.539954185, 0.771299422))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-1.19487548, -0.00217807293, 3.74913216e-005, 2.29479338e-006, 1,
7.06279479e-012, -6.20287395e-008, -7.34701189e-012, 1, 1, -2.29479338e-006,
6.20337914e-008))
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.857145786, 1))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(0.892679513, 0.539954185, 0.771299422))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-1.19487882, -0.00217807293, 4.00543213e-005, 2.0563748e-006, 1,
1.14326326e-011, -6.20178255e-008, -1.28039801e-011, 1, 1, -2.0563748e-006,
6.20228633e-008))
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1.10000002,
0.571431458, 1.10000002))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(0.483492851, 0.539954185, 0.539909601))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-0.00595891476, -1.00750566, 1.00747085, -1.81721958e-007,
-3.98678424e-010, 1, -0.707107067, 0.707106411, -1.28216811e-007, -0.707106411,
-0.707106948, -1.28784094e-007))
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1,
0.285714179, 0.285714179))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(0.483492821, 0.539954185, 0.539909601))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(0.00534570217, -1.00757694, -0.698815584, 2.4158129e-007,
4.89748686e-010, -1, -0.707107604, 0.707105875, -1.70486445e-007, 0.707105815,
0.707107544, 1.71177419e-007))
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1,
0.285714179, 0.285714269))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(0.493492872, 0.539954185, 0.539909601))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-0.000260472298, 0.6988675, -0.698937058, 3.01447898e-007,
5.80818948e-010, -1, -0.707105994, -0.707107365, -2.13563524e-007, -0.707107365,
0.707106113, -2.12752497e-007))
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1,
0.285714179, 0.285714269))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(1.46267962, 0.200000003, 0.200000003))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-0.00927072763, -0.0121991634, 1.19311547, 0.999999881, -2.08614802e-
006, 1.9306286e-007, -1.93059051e-007, -1.09411957e-007, 1, -2.08616257e-006,
-0.999999881, -1.09408283e-007))
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(1.06267953, 0.200000003, 0.200000003))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-0.604586363, -0.0121991634, 1.02863288, 0.866026282, 0.499998033,
2.28958157e-007, -1.93872992e-007, -1.22099237e-007, 1, 0.499998033, -0.866026282,
-8.79730777e-009))
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(1.46267962, 0.200000003, 0.200000003))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-1.03790355, -0.0121991634, 0.588528812, 0.500001669, 0.866024196,
1.74744486e-007, -1.6279435e-007, -1.0777579e-007, 1, 0.866024196, -0.500001669,
8.71042545e-008))
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(0.662679553, 0.200000003, 0.200000003))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-1.39311564, -0.0121991634, -0.00927072763, 2.08616257e-006,
0.999999881, 7.82298955e-008, -1.51383063e-007, -7.82268899e-008, 1, 0.999999881,
-2.08614802e-006, 1.51386175e-007))
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(1.46267951, 0.200000003, 0.200000003))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-1.02863288, -0.0121997595, -0.604586482, -0.499998093, 0.866026223,
-6.44970513e-008, -1.45620604e-007, -9.60127267e-009, 1, 0.866026223, 0.499998093,
1.30918266e-007))
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(1.06267953, 0.200000003, 0.200000003))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-0.588528991, -0.0121992826, -1.03790355, -0.866024137, 0.500001729,
-9.11133142e-008, -1.16737233e-007, -1.99774206e-008, 1, 0.500001729, 0.866024137,
7.56750538e-008))
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(0.372464359, 0.762464345, 0.762464285))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-0.00338602066, -0.736121356, -0.540583551, 5.41296288e-007,
9.50464596e-010, -1, 0.707107663, -0.707105815, 3.8208583e-007, -0.707105815,
-0.707107663, -3.83435292e-007))
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0,
0),Vector3.new(0.895366609, 0.128561974, 0.128542364))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(0.382464379, 0.762464345, 0.762464285))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(0.00803625584, -0.737174749, 0.736498654, 3.01447898e-007,
5.80818948e-010, -1, -0.707105994, -0.707107365, -2.13563524e-007, -0.707107365,
0.707106113, -2.12752497e-007))
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0,
0),Vector3.new(0.913885474, 0.128561974, 0.128542408))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(0.40246433, 0.762464345, 0.762464285))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(0.00594449043, 0.540397167, 0.737201214, 2.4158129e-007, 4.89748686e-
010, -1, -0.707107604, 0.707105875, -1.70486445e-007, 0.707105815, 0.707107544,
1.71177419e-007))
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0,
0),Vector3.new(0.895366609, 0.128561974, 0.128542408))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(0.40246433, 0.762464345, 0.762464285))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-0.00681877136, 0.540436149, -0.541088939, -1.81721958e-007,
-3.98678424e-010, 1, -0.707107067, 0.707106411, -1.28216811e-007, -0.707106411,
-0.707106948, -1.28784094e-007))
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0,
0),Vector3.new(0.895366669, 0.128561974, 0.128542364))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","SwordPa
rt",Vector3.new(1.26045096, 0.762464345, 0.762464285))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(0.910848916, -0.00147974491, 0.000465214252, 2.29479338e-006, 1,
7.06279479e-012, -6.20287395e-008, -7.34701189e-012, 1, 1, -2.29479338e-006,
6.20337914e-008))
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.385687381,
0.642712057))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(1.26045096, 0.762464345, 0.762464285))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(0.910846829, -0.00147974491, 0.000467300415, 2.0563748e-006, 1,
1.14326326e-011, -6.20178255e-008, -1.28039801e-011, 1, 1, -2.0563748e-006,
6.20228633e-008))
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1.10000002,
0.257125348, 0.706983268))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Royal
purple","SwordPart",Vector3.new(0.200000003, 0.200000003, 0.200000003))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-3.98755074e-005, -0.86527884, -0.00526940823, 0.99999994,
-3.33786011e-006, -1.61662047e-006, 3.33786011e-006, 0.99999994, -1.75251103e-009,
1.61662604e-006, 1.74897963e-009, 1))
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.857142806,
0.857145548, 0.857142746))
Hitbox=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,1,"Royal
purple","Hitbox",Vector3.new(0.650000036, 4.19999981, 0.200000003))
Hitboxweld=weld(m,handle,Hitbox,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-0.0107657909, -3.95914412, 0.00325751305, 0.999999821,
-0.000211339415, 2.39198562e-006, 0.000211339124, 0.999997795, -6.21902582e-005,
-2.38056168e-006, 6.20116552e-005, 0.999992907))
EffectPart=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,1,"Deep
orange","EffectPart",Vector3.new(0.200000003, 0.200000003, 0.200000003))
EffectPartweld=weld(m,handle,EffectPart,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(0.00693154335, 0.014090538, 6.03910685, -5.23798153e-005,
-6.36925748e-008, -1, 0.99999994, -0.000210702419, -5.23798008e-005,
-0.000210702419, -0.99999994, 7.47295417e-008))
mesh("BlockMesh",EffectPart,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
EffectPart2=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,1,"Royal
purple","EffectPart2",Vector3.new(0.200000003, 0.200000003, 0.200000003))
EffectPart2weld=weld(m,Character["Left Arm"],EffectPart2,CFrame.new(0, 0, 0, 1, 0,
0, 0, 1, 0, 0, 0, 1),CFrame.new(1.15575993, 0.00814216491, -0.0231294632,
-5.23798153e-005, 0.999999821, -0.000210702419, -6.36925748e-008, -0.00021070239,
-0.99999994, -1, -5.23797935e-005, 7.47295417e-008))

DarkRiftF=function(par)
while lol == true do
wait()
local PWN={}
for _,v in pairs(game.Workspace:children()) do
if v.className=="Model" and v:FindFirstChild("Humanoid")~=nil then
if v.Humanoid.Health>0 and v:FindFirstChild("Torso")~=nil then
table.insert(PWN,v.Torso)
end
end
end
for _,t in pairs(PWN) do
local targ=par.Position-t.Position
local Mag=targ.magnitude
if not t:IsDescendantOf(Character) and t~=nil and Mag<=50 then
if Mag<=30 then
t.Parent.Humanoid:TakeDamage(.5)
local rl=Instance.new("BodyAngularVelocity")
rl.P=3000
rl.maxTorque=Vector3.new(500000,500000,500000)*5000
rl.angularvelocity=Vector3.new(math.random(-20,20),math.random(-
20,20),math.random(-20,20))/10
rl.Parent=t
game:GetService("Debris"):AddItem(rl,.1)
end
if Mag<=20 then
t.Parent.Humanoid:TakeDamage(.1)
else
local vl=Instance.new("BodyVelocity")
vl.P=3000
vl.maxForce=Vector3.new(50000000000,50000000000,50000000000)
vl.velocity=(t.Position-par.Position).unit*-(70/(Mag))
vl.Parent=t
game:GetService("Debris"):AddItem(vl,.1)
end
end
end
wait(.08)
end
end

function DerpMagic(part,x1,y1,z1,x2,y2,z2,color)
local msh1 = Instance.new("BlockMesh")
msh1.Scale = Vector3.new(0.5,0.5,0.5)
local S=Instance.new("Part")
S.Name="Effect"
S.Material="Neon"
S.formFactor=0
S.Size=Vector3.new(x1,y1,z1)
S.BrickColor=color
S.Reflectance = 0
S.TopSurface=0
S.BottomSurface=0
S.Transparency=0
S.Anchored=false
S.CanCollide=false
S.CFrame=part.CFrame
S.Parent=game.Workspace
msh1.Parent = S
local W=Instance.new("Weld")
W.Parent=S
W.Part0=S
W.Part1=part
W.C0=CFrame.new(x2,y2,z2) * CFrame.fromEulerAnglesXYZ(math.random(-
50,50),math.random(-50,50),math.random(-50,50))
W.Parent=nil
S.Anchored=true
coroutine.resume(coroutine.create(function(Part,Weld) for i=1, 9 do
Part.Mesh.Scale = Part.Mesh.Scale + Vector3.new(0.1,0.1,0.1) --
[[Part.CFrame=Part.CFrame*CFrame.fromEulerAnglesXYZ(math.random(-
50,50),math.random(-50,50),math.random(-50,50))]] Part.Transparency=i*.1 wait() end
Part.Parent=nil Weld.Parent=nil end),S,W)
end

local function BlackHole(parent,cframe)


local effectsmsh = Instance.new("SpecialMesh")
effectsmsh.MeshId = "http://www.roblox.com/asset/?id=15887356"
--effectsmsh.Scale = Vector3.new(1,1,2.5)
effectsmsh.Scale = Vector3.new(3,3,3)
local effectsg = Instance.new("Part")
effectsg.formFactor = 3
effectsg.CanCollide = false
effectsg.Name = "Effect"
effectsg.Locked = true
effectsg.Transparency = 1
effectsg.Size = Vector3.new(0.2,0.2,0.2)
effectsg.Parent = parent
effectsg.BrickColor = BrickColor.new("Deep orange")
effectsg.Material="Neon"
coroutine.resume(coroutine.create(function(Part,Mesh)
local Mesh = Instance.new("SpecialMesh")
Mesh.Scale = Vector3.new(0.5,0.5,0.5)
Mesh.MeshType = "Sphere"
-- Mesh.TextureId="http://www.roblox.com/asset/?id=1529460"
Part=Instance.new("Part")
Part.Name="Effect"
Part.formFactor=0
Part.Size=Vector3.new(1,1,1)
Part.BrickColor=BrickColor.new("Deep orange")
Part.Material="Neon"
Part.Reflectance = 0
Part.TopSurface=0
Part.BottomSurface=0
Part.Transparency=0
Part.Anchored=true
NoOutline(Part)
Part.CanCollide=false
Part.CFrame=cframe
Part.Parent=parent
Mesh.Parent = Part
lol=true
coroutine.resume(coroutine.create(function()
DarkRiftF(Part)
end))
for i=0,200 do
wait()
DerpMagic(Part,1,i/3,1,0,i/3,0,BrickColor.new("Deep orange"))
Mesh.Scale=Mesh.Scale-Vector3.new(0.2,0.2,0.2)
Part.CFrame=cframe*CFrame.fromEulerAnglesXYZ(math.random(-
50,50),math.random(-50,50),math.random(-50,50))
end
local fff=200
for i=0,100 do
wait()
DerpMagic(Part,1,fff/3,1,0,fff/3,0,BrickColor.new("Deep orange"))
Part.CFrame=cframe*CFrame.fromEulerAnglesXYZ(math.random(-
50,50),math.random(-50,50),math.random(-50,50))
end
for i=0,1,0.05 do
wait()
Part.Transparency=Part.Transparency+0.05
Mesh.Scale=Mesh.Scale+Vector3.new(1.5,1.5,1.5)
end
lol=false
Part.Parent=nil
end),nil,nil)
end

function makeShockwave(height,color,speed,range,pulse)
local range = range or 2000
local p = Instance.new("Part")
p.Anchored = true
p.CanCollide = false
p.FormFactor = "Custom"
p.BrickColor = color
p.Parent = workspace
local m = Instance.new("SpecialMesh",p)
m.MeshId = "rbxassetid://3270017"
local estimateSurvival = math.floor(range/speed) * 0.03
game:GetService("Debris"):AddItem(p,estimateSurvival)
Spawn(function ()
for i = 1,range,speed do
p.Transparency = 1-math.min(0.5,3-(i/500))
m.Scale = Vector3.new(i,i,i*height)
p.CFrame = CFrame.new(Torso.Position) * CFrame.Angles(math.rad(90),0,0)
wait()
end
p:Destroy()
end)
end

function MagicCircle(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
local prt=ppart(3,game.Workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
prt.Anchored=true
prt.CFrame=cframe
local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(.1,.1,.1))
game:GetService("Debris"):AddItem(prt,2)
coroutine.resume(coroutine.create(function(Part,Mesh)
for i=0,2,delay do
wait()
Part.CFrame=Part.CFrame
Part.Transparency=i
Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
end
Part.Parent=nil
end),prt,msh)
end

function MagicBlock(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
local prt=ppart(3,game.Workspace,0,1,brickcolor,"Effect",vt(0.5,0.5,0.5))
prt.Anchored=true
prt.CFrame=cframe
local msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
game:GetService("Debris"):AddItem(prt,5)
coroutine.resume(coroutine.create(function(Part,Mesh)
for i=0,1,delay do
wait()
Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-
50,50))
Part.Transparency=i
Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
end
Part.Parent=nil
end),prt,msh)
end

local function MagicRing(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay,Type,parent)


local prt=ppart(3,game.Workspace,0,1,brickcolor,"Effect",vt())
if Type~=2 then
prt.Anchored=true
end
prt.CFrame=cframe
local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?
id=3270017",vt(0,0,0),vt(x1,y1,z1))
game:GetService("Debris"):AddItem(prt,5)
coroutine.resume(coroutine.create(function(Part,Mesh,dur)
local wld=nil
if dur==2 then
wld=weld(Part,Part,parent,euler(0,0,0)*cf(0,0,0))
end
for i=0,1,delay do
swait()
if dur==1 then
Part.CFrame=Part.CFrame
elseif dur==2 then
wld.C0=cframe
end
Part.Transparency=i
Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
end
Part.Parent=nil
end),prt,msh,Type)
end

function MagicWaveThing(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
local prt=ppart(3,game.Workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
prt.Anchored=true
prt.CFrame=cframe
local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?
id=1051557",vt(0,0,0),vt(x1,y1,z1))
game:GetService("Debris"):AddItem(prt,5)
coroutine.resume(coroutine.create(function(Part,Mesh)
for i=0,1,delay do
swait()
Part.CFrame=Part.CFrame*euler(0,0.7,0)
Part.Transparency=i
Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
end
Part.Parent=nil
end),prt,msh)
end

function MagicCylinder(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
local prt=ppart(3,workspace,0,0,brickcolor,"Effect",vt(0.2,0.2,0.2))
prt.Anchored=true
prt.CFrame=cframe
local msh=mesh("SpecialMesh",prt,"Head","",vt(0,0,0),vt(x1,y1,z1))
game:GetService("Debris"):AddItem(prt,5)
coroutine.resume(coroutine.create(function(Part,Mesh)
for i=0,1,delay do
wait()
Part.CFrame=Part.CFrame
Part.Transparency=i
Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
end
Part.Parent=nil
end),prt,msh)
end

function MagicWave(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
local prt=ppart(3,workspace,0,0,brickcolor,"Effect",vt())
prt.Anchored=true
prt.CFrame=cframe
local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?
id=20329976",vt(0,0,0),vt(x1,y1,z1))
game:GetService("Debris"):AddItem(prt,5)
table.insert(Effects,{prt,"Cylinder",delay,x3,y3,z3})
end

function Blast(parent)
MagicBlock(BrickColor.new("Royal purple"),parent.CFrame,4,4,4,0.2,0.2,0.2,0.01)
MagicWaveThing(BrickColor.new("Royal purple"),parent.CFrame,4,4,4,0.2,0.2,0.2,0.01)
end

function ChargeBall(parent,t)
local counter=0
local size=1
for i=0,t,1 do
swait()
counter=counter+1
if counter%10==0 then
if size==3 then
MagicRing(BrickColor.new("Royal purple"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
elseif size==2 then
MagicRing(BrickColor.new("Royal purple"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
end
end
if counter%5==0 then
if size==1 then
MagicBlock(BrickColor.new("Royal
purple"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
elseif size==2 then
MagicBlock(BrickColor.new("Royal
purple"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
elseif size==3 then
MagicBlock(BrickColor.new("Royal
purple"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
end
end
end
end

function ChargeBall2(parent,t)
local counter=0
local size=1
for i=0,t,1 do
swait()
counter=counter+1
if counter%10==0 then
if size==3 then
MagicRing(BrickColor.new("Royal purple"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
elseif size==2 then
MagicRing(BrickColor.new("Royal purple"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
end
end
if counter%5==0 then
if size==1 then
MagicBlock(BrickColor.new("Royal
purple"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
MagicWave(BrickColor.new("Deep orange"),cf(Torso.Position)*cf(0,-
1,0)*euler(0,math.random(-50,50),0),1,1,1,1,.5,1,0.05)
elseif size==2 then
MagicBlock(BrickColor.new("Royal
purple"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
MagicWave(BrickColor.new("Deep orange"),cf(Torso.Position)*cf(0,-
1,0)*euler(0,math.random(-50,50),0),1,1,1,1,.5,1,0.05)
elseif size==3 then
MagicBlock(BrickColor.new("Royal
purple"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
MagicWave(BrickColor.new("Deep orange"),cf(Torso.Position)*cf(0,-
1,0)*euler(0,math.random(-50,50),0),1,1,1,1,.5,1,0.05)
end
end
end
end

function MagniDamage(Part,dis,mind,maxd,force,knock)
for _,c in pairs(workspace:children()) do
local hum=c:findFirstChild("Humanoid")
if hum~=nil then
local head=c:findFirstChild("Torso")
if head~=nil then
local targ=head.Position-Part.Position
local mag=targ.magnitude
if mag<=dis and c.Name~=Character.Name then
Damagefunc(Part,hum.Parent.Torso,mind,maxd,force,knock,RootPart,.2,1)
end
end
end
end
end

function computeDirection(vec)
local lenSquared = vec.magnitude * vec.magnitude
local invSqrt = 1 / math.sqrt(lenSquared)
return Vector3.new(vec.x * invSqrt, vec.y * invSqrt, vec.z * invSqrt)
end

function attackone()
attack = true
local
hitsounds={"199149137","199149186","199149221","199149235","199149269","199149297"}
local con=Hitbox.Touched:connect(function(hit)
Damagefunc(Hitbox,hit,4222,112222,math.random(5,5),"Normal",RootPart,.2,1) end)
local fx=Hitbox.Touched:connect(function(part)
local human=part.Parent:findFirstChild("Humanoid")
if human~=nil and bounce==false then
bounce=true
local rndm=math.random(1,#hitsounds)
local r=rndm
so("http://www.roblox.com/asset/?id="..hitsounds[r],part.Parent,1,1)
end
end)
for i = 0,1,0.1 do
swait()
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)*
angles(math.rad(0),math.rad(0),math.rad(-50)),0.4)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko
*angles(math.rad(0),math.rad(0),math.rad(50)),0.4)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(10),
math.rad(100)),0.4)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0),
math.rad(-60)),0.4)
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(120),math.rad(0)),0.4)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.4)
end
so("http://www.roblox.com/asset/?id=199145841",handle,1,.9)
for i = 0,1,0.1 do
swait()
local blcf = Hitbox.CFrame*CFrame.new(0,.5,0)
if scfr and (Hitbox.Position-scfr.p).magnitude > .1 then
local h = 5
local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,
(blcf*CFrame.new(0,h/2,0)).p)
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,
(scfr*CFrame.new(0,-h/2,0)).p)
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
scfr = blcf
elseif not scfr then
scfr = blcf
end
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)*
angles(math.rad(0),math.rad(0),math.rad(80)),0.4)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(-
10),math.rad(-80)),0.4)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120),
math.rad(90)),0.4)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0),
math.rad(-30)),0.4)
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(50),math.rad(0)),0.4)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),0.4)
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-
25),math.rad(0),math.rad(0)),.4)
end
attack = false
bounce=false
scfr=nil
fx:disconnect()
con:disconnect()
end

function attacktwo()
attack=true
local
hitsounds={"199149137","199149186","199149221","199149235","199149269","199149297"}
local con=Hitbox.Touched:connect(function(hit)
Damagefunc(Hitbox,hit,4222,112222,math.random(5,5),"Normal",RootPart,.2,1) end)
local fx=Hitbox.Touched:connect(function(part)
local human=part.Parent:findFirstChild("Humanoid")
if human~=nil and bounce==false then
bounce=true
local rndm=math.random(1,#hitsounds)
local r=rndm
so("http://www.roblox.com/asset/?id="..hitsounds[r],part.Parent,1,1)
end
end)
for i=0,1,.1 do
swait()
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)*
angles(math.rad(0),math.rad(0),math.rad(70)),0.4)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(-
10),math.rad(-70)),0.4)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120),
math.rad(90)),0.4)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0),
math.rad(-30)),0.4)
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(40),math.rad(0)),0.4)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-140),math.rad(-10)),0.4)
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-
25),math.rad(0),math.rad(0)),.4)
end
so("http://www.roblox.com/asset/?id=199145887",handle,1,1)
for i = 0,1,0.1 do
swait()
local blcf = Hitbox.CFrame*CFrame.new(0,.5,0)
if scfr and (Hitbox.Position-scfr.p).magnitude > .1 then
local h = 5
local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,
(blcf*CFrame.new(0,h/2,0)).p)
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,
(scfr*CFrame.new(0,-h/2,0)).p)
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
scfr = blcf
elseif not scfr then
scfr = blcf
end
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)*
angles(math.rad(0),math.rad(0),math.rad(-80)),0.4)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko
*angles(math.rad(10),math.rad(0),math.rad(80)),0.4)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(10),
math.rad(90)),0.4)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0),
math.rad(-90)),0.4)
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(140),math.rad(0)),0.4)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-40),math.rad(-10)),0.4)
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad
(0)),.4)
end
scfr=nil
attack=false
bounce=false
con:disconnect()
fx:disconnect()
end

function attackthree()
attack=true
local
hitsounds={"199149137","199149186","199149221","199149235","199149269","199149297"}
local con=Hitbox.Touched:connect(function(hit)
Damagefunc(Hitbox,hit,6222,152222,math.random(5,5),"Normal",RootPart,.2,1) end)
local fx=Hitbox.Touched:connect(function(part)
local human=part.Parent:findFirstChild("Humanoid")
if human~=nil and bounce==false then
bounce=true
local rndm=math.random(1,#hitsounds)
local r=rndm
so("http://www.roblox.com/asset/?id="..hitsounds[r],part.Parent,1,1)
end
end)
for i=0,1,.1 do
swait()
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)*
angles(math.rad(0),math.rad(0),math.rad(-30)),0.4)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko
*angles(math.rad(0),math.rad(0),math.rad(30)),.3)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(170), math.rad(0),
math.rad(20)),0.4)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(25), math.rad(0),
math.rad(-30)),0.4)
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(105),math.rad(0)),0.4)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-75),math.rad(-10)),0.4)
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad
(0)),.4)
end
so("http://www.roblox.com/asset/?id=199145913",handle,1,.9)
for i = 0,1,0.1 do
swait()
local blcf = Hitbox.CFrame*CFrame.new(0,.5,0)
if scfr and (Hitbox.Position-scfr.p).magnitude > .1 then
local h = 5
local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,
(blcf*CFrame.new(0,h/2,0)).p)
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,
(scfr*CFrame.new(0,-h/2,0)).p)
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
scfr = blcf
elseif not scfr then
scfr = blcf
end
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)*
angles(math.rad(0),math.rad(0),math.rad(50)),0.4)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko
*angles(math.rad(10),math.rad(0),math.rad(-50)),.3)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0),
math.rad(-10)),0.4)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0),
math.rad(-10)),0.4)
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(80),math.rad(0)),0.4)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-100),math.rad(-10)),0.4)
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-
40),math.rad(0),math.rad(0)),.4)
end
attack=false
bounce=false
scfr=nil
con:disconnect()
fx:disconnect()
end

function attackfour()
attack = true
local
hitsounds={"199149137","199149186","199149221","199149235","199149269","199149297"}
local con=Hitbox.Touched:connect(function(hit)
Damagefunc(Hitbox,hit,9222,18222,math.random(20,30),"Normal",RootPart,.2,1) end)
local fx=Hitbox.Touched:connect(function(part)
local human=part.Parent:findFirstChild("Humanoid")
if human~=nil and bounce==false then
bounce=true
local rndm=math.random(1,#hitsounds)
local r=rndm
so("http://www.roblox.com/asset/?id="..hitsounds[r],part.Parent,1,1)
end
end)
for i = 0,1,0.1 do
swait()
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(10),math.rad(-
5),math.rad(-60)),.3)
Torso.Neck.C0=clerp(Torso.Neck.C0,necko *angles(math.rad(-
10),math.rad(0),math.rad(60)),.3)
RW.C0=clerp(RW.C0,cf(1.5, 0.8, 0.2) * angles(math.rad(5), math.rad(-15),
math.rad(112)), 0.3)
LW.C0=clerp(LW.C0,cf(-1.5, 0.5, 0) * angles(math.rad(30), math.rad(0), math.rad(-
20)), 0.3)
RH.C0=clerp(RH.C0,cf(1.1,-1,0)*angles(math.rad(-5),math.rad(120),math.rad(-8)),.3)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(5),math.rad(-60),math.rad(0)),.3)
handleweld.C0=clerp(handleweld.C0,cf(0,-.2,.5)*angles(math.rad(50),math.rad(-
15),math.rad(0)),.3)
end
so("http://www.roblox.com/asset/?id=199145433",Hitbox,1,1.1)
local v=it("BodyVelocity",Torso)
v.maxForce=Vector3.new(4e+005,4e+005,4e+005)*1
v.velocity=RootPart.CFrame.lookVector*50
for i = 0,1,0.1 do
swait()
local blcf = Hitbox.CFrame*cf(0,0,0)
if scfr and (Hitbox.Position-scfr.p).magnitude > .1 then
local h = 5
local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,
(blcf*CFrame.new(0,h/2,0)).p)
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,
(scfr*CFrame.new(0,-h/2,0)).p)
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
scfr = blcf
elseif not scfr then
scfr = blcf
end
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)*
angles(math.rad(0),math.rad(5),math.rad(60)),.3)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko
*angles(math.rad(0),math.rad(0),math.rad(-60)),.3)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-10), math.rad(60),
math.rad(100)), 0.3)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0),
math.rad(-15)), 0.3)
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0)),.3)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.3)
handleweld.C0=clerp(handleweld.C0,cf(0,-1,-1)*angles(math.rad(-
100),math.rad(0),math.rad(0)),.3)
end
v.Parent=nil
scfr=nil
attack = false
bounce=false
con:disconnect()
fx:disconnect()
end

function LustrisFulgo()
attack=true
Humanoid.WalkSpeed=0
for i=0,1,0.1 do
swait()
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-
15),math.rad(0),math.rad(10)),.3)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-
25),math.rad(0),math.rad(-10)),.3)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(145), math.rad(0),
math.rad(7)), 0.3)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(4),
math.rad(-15)), 0.3)
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-15),math.rad(90),math.rad(0)),.3)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(-25),math.rad(-90),math.rad(0)),.3)
handleweld.C0=clerp(handleweld.C0,cf(0,0,-.5)*angles(math.rad(-
60),math.rad(0),math.rad(0)),.3)
end
local function boom()
local pprt=ppart(3,game.Workspace,0,1,BrickColor.new("Royal
purple"),"Effect",vt(1,1,1))
pprt.Anchored=true
pprt.CFrame=EffectPart.CFrame
game:GetService("Debris"):AddItem(pprt,2)
MagicCircle(BrickColor.new("Royal purple"),EffectPart.CFrame,20,20,20,-0.01,-0.01,-
0.01,0.01)
so("http://roblox.com/asset/?id=228343412",EffectPart,1,0.6)
so("http://roblox.com/asset/?id=228343408",EffectPart,1,1.4)
local wave=part(3,game.Workspace,"Neon",0,.7,BrickColor.new("Royal
purple"),"Effect",vt(1,1,1))
local waveweld=weld(game.Workspace,handle,wave,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1,
0, 0, 0, 1),CFrame.new(0.00693154335, 0.014090538, 6.03910685, -5.23798153e-005,
-6.36925748e-008, -1, 0.99999994, -0.000210702419, -5.23798008e-005,
-0.000210702419, -0.99999994, 7.47295417e-008))
local wavemesh=mesh("SpecialMesh",wave,"Sphere","",vt(0,0,0),vt(1,1,1))
MagniDamage(wave,20,15222,25222,math.random(20,30),"Knockdown",RootPart)
for i=0,80 do
swait()
MagicBlock(BrickColor.new("Royal purple"),EffectPart.CFrame,7,7,7,-0.5,-0.5,-
0.5,0.05)
MagicCircle(BrickColor.new("Royal purple"),EffectPart.CFrame*euler(math.random(-
50,50),math.random(-50,50),math.random(-
50,50))*cf(0,5,0),0.5,1,0.5,0.02,1,0.02,0.05)
wave.Size=vt(1+i,1+i,1+i)
wavemesh.Scale=vt(1+i,1+i,1+i)
wave.CFrame=EffectPart.CFrame
Humanoid.Health=Humanoid.Health+.15
end
wave:Destroy()
end
boom()
attack=false
Humanoid.WalkSpeed=16
end

function LeviterGlomus()
attack=true
for i=0,1,.1 do
swait()
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)*
angles(math.rad(0),math.rad(0),math.rad(60)),.3)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko
*angles(math.rad(0),math.rad(0),math.rad(-60)),.3)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(18), math.rad(-15),
math.rad(15)), 0.3)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-75), math.rad(0),
math.rad(-50)), 0.3)
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-3),math.rad(65),math.rad(0)),.3)
LH.C0=clerp(LH.C0,cf(-1.1,-1,0)*angles(math.rad(-25),math.rad(-
110),math.rad(0))*angles(math.rad(-25),math.rad(0),math.rad(0)),.3)
handleweld.C0=clerp(handleweld.C0,cf(0,.2,-.3)*angles(math.rad(-35),math.rad(-
15),math.rad(0)),.3)
end
so("http://www.roblox.com/asset/?id=199145659",EffectPart2,1,1)
efprt=part(Enum.FormFactor.Custom,game.Workspace,Enum.Material.Neon,0,0,"Royal
purple","BallEffect",Vector3.new(2, 2, 2))
weld(m,Character["Left Arm"],efprt,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(1.15575993, 0.00814216491, -0.0231294632, -5.23798153e-005,
0.999999821, -0.000210702419, -6.36925748e-008, -0.00021070239, -0.99999994, -1,
-5.23797935e-005, 7.47295417e-008))
mesh("SpecialMesh",efprt,"Sphere","",vt(0,0,0),vt(1,1,1))
ChargeBall(EffectPart2,35)
for i=0,1,.1 do
swait()
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)*
angles(math.rad(0),math.rad(0),math.rad(-60)),.3)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko
*angles(math.rad(0),math.rad(0),math.rad(60)),.3)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-18), math.rad(15),
math.rad(15)), 0.3)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(75), math.rad(0),
math.rad(-65)), 0.3)
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(110),math.rad(0)),.3)
LH.C0=clerp(LH.C0,cf(-1.1,-1,0)*angles(math.rad(0),math.rad(-70),math.rad(0)),.3)
handleweld.C0=clerp(handleweld.C0,cf(0,.2,-.3)*angles(math.rad(0),math.rad(-
15),math.rad(0)),.3)
end
so("http://www.roblox.com/asset/?id=199145534",EffectPart2,1,1.2)
efprt:BreakJoints()
local Target=mouse.Hit.p
local direction = Target - handle.Position
direction = computeDirection(direction)
local pos = handle.Position + (direction * 10.0)
efprt.CFrame = CFrame.new(pos, pos + direction) * CFrame.Angles(math.pi/2, 0, 0)
local floatForce = Instance.new("BodyForce")
floatForce.force = Vector3.new(0, efprt:GetMass() * 196.1, 0.0)
floatForce.Parent = efprt
efprt.Velocity = direction * 160
efprt.Touched:connect(function(hit)
if not hit:IsDescendantOf(Character) then
if hit.Name~="Effect" then
MagniDamage(efprt,15,12225,22225,math.random(20,30),"Knockdown",RootPart)
floatForce.Parent=nil
efprt.Anchored=true
so("http://www.roblox.com/asset/?id=228343330",hit,1,.8)
Blast(efprt)
efprt:Destroy()
end
end
end)
game:GetService("Debris"):AddItem(efprt,6)
attack=false
end

function PortalStorm()
Humanoid.WalkSpeed=0
attack=true
for i=0,1,.1 do
swait()
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)*
angles(math.rad(5),math.rad(0),math.rad(0)),.3)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko
*angles(math.rad(10),math.rad(0),math.rad(0)),.3)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(75), math.rad(0),
math.rad(-40)), 0.3)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(75), math.rad(0),
math.rad(40)), 0.3)
RH.C0=clerp(RH.C0,cf(1,-
1,0)*angles(math.rad(5),math.rad(90),math.rad(0))*angles(math.rad(-
5),math.rad(0),math.rad(0)),.3)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(5),math.rad(-
90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
handleweld.C0=clerp(handleweld.C0,cf(-1,-2.3,-.4)*angles(math.rad(-165),math.rad(-
15),math.rad(50)),.3)
end
so("http://www.roblox.com/asset/?id=199145446",handle,1,1)
ChargeBall2(handle,100)
makeShockwave(0.5,BrickColor.new("Deep orange"),30,1000,0)
MagicWave(BrickColor.new("Deep orange"),cf(Torso.Position)*cf(0,-
1,0)*euler(0,math.random(-50,50),0),2,2,2,.5,.3,.5,0.01)
so("http://www.roblox.com/asset/?id=280247455",game.Workspace,1,1)
wait(2)
so("http://www.roblox.com/asset/?id=110284742",game.Workspace,1,0)
delay(0.5,function ()
MagniDamage(Torso,2000,32225,52220,math.random(50,70),"Knockdown",RootPart)
end)
Humanoid.Health=Humanoid.Health-0
makeShockwave(4,BrickColor.new("Royal purple"),10,2000,1)
attack=false
Humanoid.WalkSpeed=9
wait(4)
Humanoid.WalkSpeed=16
end

function SolSiderea()
Humanoid.WalkSpeed=0
attack=true
so("http://www.roblox.com/asset/?id=280758833",Workspace,1,1.3)
for i=0,1,.1 do
swait()
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)*
angles(math.rad(0),math.rad(0),math.rad(0)),.3)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-
10),math.rad(0),math.rad(0)),.3)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(95),
math.rad(-10), math.rad(-17)), 0.3)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(95),
math.rad(10), math.rad(17)), 0.3)
RH.C0=clerp(RH.C0,cf(1,-
1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-
5),math.rad(0),math.rad(0)),.3)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-
90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
handleweld.C0=clerp(handleweld.C0,cf(0,-
2,-.5)*angles(math.rad(0),math.rad(7.5),math.rad(-75)),.3)
end
for i=0,1,.1 do
swait()
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-
10),math.rad(0),math.rad(0)),.3)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-
25),math.rad(0),math.rad(0)),.3)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(150),
math.rad(-5), math.rad(8)), 0.3)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(150),
math.rad(5), math.rad(-8)), 0.3)
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-
10),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(-10),math.rad(-
90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
handleweld.C0=clerp(handleweld.C0,cf(-1.1,-4,-2)*angles(math.rad(-
72),math.rad(8.5),math.rad(-92)),.3)
end
coroutine.resume(coroutine.create(function() ChargeBall(EffectPart,120) end))
local n=2
local orb=ppart(3,Character,0,1,BrickColor.new("Deep orange"),"Orb",vt())
local omsh=mesh("SpecialMesh",orb,"Sphere","",vt(0,0,0),vt(15,15,15))
local owld=wweld(orb,orb,Torso,cf(-10,-150,0))
for i=1,0.3,-0.01 do
wait()
orb.Transparency=i
omsh.Scale=omsh.Scale+vt(0.5,0.5,0.5)
MagicBlock(BrickColor.new("Deep orange"),orb.CFrame,15,15,15,2,2,2,0.1)
local ef=ppart(3,workspace,0,0,BrickColor.new("Deep orange"),"Effect",vt())
ef.Anchored=true
local
emsh=mesh("SpecialMesh",ef,"Sphere","",vt(0,0,0),vt(2,math.random(1000,1500)/100,2)
)
local ceef=euler(math.random(-50,50),math.random(-50,50),math.random(-
50,50))*cf(0,math.random(10,20),0)
ef.CFrame=orb.CFrame*ceef
game:GetService("Debris"):AddItem(ef,2)
coroutine.resume(coroutine.create(function(Part,Mesh)
for i=0,1,0.1 do
wait()
Part.Transparency=i
Part.CFrame=Part.CFrame*cf(0,-1,0)
end
Part.Parent=nil
end),ef,emsh)
end
local Pos=cf(orb.Position,Player:GetMouse().Hit.p).lookVector
wait(.5)
orb.Parent=nil
wait(1)
local hit,pos = rayCast(orb.Position,Pos,1000,Character)
local mag=(orb.Position-pos).magnitude
BlackHole(game.Workspace,cf(pos))
coroutine.resume(coroutine.create(function()
local wave=part(3,game.Workspace,"Neon",0,.7,BrickColor.new("Royal
purple"),"Effect",vt(1,1,1))
wweld(game.Workspace,wave,orb,Torso.CFrame)
local wavemesh=mesh("SpecialMesh",wave,"Sphere","",vt(0,0,0),vt(1,1,1))
for i=1,100 do
swait()
wave.Size=vt(1+i,1+i,1+i)
wavemesh.Scale=vt(1+i,1+i,1+i)
wave.CFrame=cf(pos)
end
end))
coroutine.resume(coroutine.create(function()
for i=0,20 do
swait(15)
local range = 1500
local p = Instance.new("Part")
p.Anchored = true
p.CanCollide = false
p.FormFactor = "Custom"
p.BrickColor = BrickColor.new("Deep orange")
p.Parent = workspace
p.Name="Effect"
p.CFrame=cf(pos)
local m = Instance.new("SpecialMesh",p)
m.MeshId = "rbxassetid://3270017"
local estimateSurvival = math.floor(range/30) * 0.03
game:GetService("Debris"):AddItem(p,estimateSurvival)
Spawn(function ()
for i = 1,range,30 do
p.Transparency = 1-math.min(0.5,3-(i/500))
m.Scale = Vector3.new(i,i,i*0.5)
p.CFrame = cf(pos) * CFrame.Angles(math.rad(90),0,0)
wait()
end
p:Destroy()
end)
end
end))
MagicCylinder(BrickColor.new("Deep
orange"),CFrame.new((orb.Position+pos)/2,pos)*euler(1.57,0,0),10,mag*5,10,0.5,0,0.5
,0.01)
for i=1,2 do
end
for i=1,5 do
tehcf=CFrame.new((orb.Position+pos)/2,pos)*euler(1.57,0,0)*cf(0,
(mag/5)*(i/2),0)
end
for i=0,5 do
tehcf=CFrame.new((orb.Position+pos)/2,pos)*euler(1.57,0,0)*cf(0,(-
mag/5)*(i/2),0)
end
local ref=ppart(3,workspace,0,1,BrickColor.new("Deep orange"),"Effect",vt())
ref.CFrame=cf(pos)
coroutine.resume(coroutine.create(function(Part)
wait(1)
Part.Parent=nil
end),ref)
MagniDamage(ref,25,22220,32220,40,"Knockdown",ref)
if hit~=nil then
Damagefunc(ref,hit,5022,70222,60,"Knockdown",RootPart,0)
end
local n=2
MagicWave(BrickColor.new("Deep orange"),cf(pos)*euler(0,math.random(-
50,50),0),2,2,2,.5,.3,.5,0.01)
swait(75)
Humanoid.WalkSpeed=16
attack=false
end

attacktype=1
mouse.Button1Down:connect(function()
if attacktype==1 and attack==false then
attacktype=2
attackone()
elseif attacktype==2 and attack==false then
attacktype=3
attacktwo()
elseif attacktype==3 and attack==false then
attacktype=4
attackthree()
elseif attacktype==4 and attack==false then
attacktype=1
attackfour()
end
end)

mouse.KeyDown:connect(function(k)
k=k:lower()
if attack == false and k == 'e' then
LeviterGlomus()
ChargeBall(efprt,100)
end
if attack == false and k == 'q' then
LustrisFulgo()
end
if attack == false and k == 'f' and deeznuts==false then
deeznuts=true
SolSiderea()
deeznuts=false
end
if attack == false and k == 'r' and cooldown==false then
cooldown=true
PortalStorm()
cooldown=false
end
end)

local sine = 0
local change = 1
local val = 0
while true do
swait()
sine = sine + change
local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude
local velderp=RootPart.Velocity.y
hitfloor,posfloor=rayCast(RootPart.Position,
(CFrame.new(RootPart.Position,RootPart.Position -
Vector3.new(0,1,0))).lookVector,4,Character)
if equipped==true or equipped==false then
if attack==false then
idle=idle+1
else
idle=0
end
if idle>=500 then
if attack==false then
end
end
if RootPart.Velocity.y > 1 and hitfloor==nil then
Anim="Jump"
if attack==false then
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-
5),math.rad(0),math.rad(0)),.3)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-
10),math.rad(0),math.rad(0)),.3)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0),
math.rad(15)), 0.3)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0),
math.rad(-15)), 0.3)
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-
30),math.rad(90),math.rad(20))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(-30),math.rad(-90),math.rad(-
20))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad
(0)),.3)
end
elseif RootPart.Velocity.y < -1 and hitfloor==nil then
Anim="Fall"
if attack==false then
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)*
angles(math.rad(10),math.rad(0),math.rad(0)),.3)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko
*angles(math.rad(13),math.rad(0),math.rad(0)),.3)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(10), math.rad(0),
math.rad(20)), 0.3)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0),
math.rad(-20)), 0.3)
RH.C0=clerp(RH.C0,cf(1,-
1,0)*angles(math.rad(0),math.rad(90),math.rad(20))*angles(math.rad(-
5),math.rad(0),math.rad(0)),.3)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(-
20))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-
15),math.rad(0),math.rad(0)),.3)
end
elseif torvel<1 and hitfloor~=nil then
Anim="Idle"
if attack==false then
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-
2),math.rad(0),math.rad(15)),.3)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko
*angles(math.rad(2),math.rad(0),math.rad(-15)),.3)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(15), math.rad(0),
math.rad(0)), 0.3)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0),
math.rad(0)), 0.3)
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-2),math.rad(85),math.rad(0)),.3)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(-4),math.rad(-95),math.rad(0)),.3)
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-10),math.rad(-
2),math.rad(0)),.2)
end
elseif torvel>2 and hitfloor~=nil then
Anim="Walk"
if attack==false then
change=3
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)*
angles(math.rad(10),math.rad(0),math.rad(-20)),.3)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-10),math.rad(-
5),math.rad(25)),.3)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-30), math.rad(-25),
math.rad(5)), 0.3)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) *
angles(math.rad(30)*math.cos(sine/10), math.rad(5), math.rad(0)), 0.3)
RH.C0=clerp(RH.C0,cf(1.1,-.9,0)*angles(math.rad(0),math.rad(110),math.rad(0)),.3)
LH.C0=clerp(LH.C0,cf(-1.1,-.9,0)*angles(math.rad(0),math.rad(-70),math.rad(0)),.3)
handleweld.C0=clerp(handleweld.C0,cf(0,0,.3)*angles(math.rad(10),math.rad(0),math.r
ad(0)),.3)
end
end
end
if #Effects>0 then
for e=1,#Effects do
if Effects[e]~=nil then
local Thing=Effects[e]
if Thing~=nil then
local Part=Thing[1]
local Mode=Thing[2]
local Delay=Thing[3]
local IncX=Thing[4]
local IncY=Thing[5]
local IncZ=Thing[6]
if Thing[1].Transparency<=1 then
if Thing[2]=="Block1" then
Thing[1].CFrame=Thing[1].CFrame*euler(math.random(-50,50),math.random(-
50,50),math.random(-50,50))
Mesh=Thing[1].Mesh
Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
elseif Thing[2]=="Cylinder" then
Mesh=Thing[1].Mesh
Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
elseif Thing[2]=="Blood" then
Mesh=Thing[7]
Thing[1].CFrame=Thing[1].CFrame*cf(0,.5,0)
Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
elseif Thing[2]=="Elec" then
Mesh=Thing[1].Mesh
Mesh.Scale=Mesh.Scale+vt(Thing[7],Thing[8],Thing[9])
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
elseif Thing[2]=="Disappear" then
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
end
else
Part.Parent=nil
table.remove(Effects,e)
end
end
end
end
end
endPlayer=game:GetService("Players").LocalPlayer
Character=Player.Character
PlayerGui=Player.PlayerGui
Backpack=Player.Backpack
Torso=Character.Torso
Head=Character.Head
Humanoid=Character.Humanoid
LeftArm=Character["Left Arm"]
LeftLeg=Character["Left Leg"]
RightArm=Character["Right Arm"]
RightLeg=Character["Right Leg"]
cam=game.Workspace.CurrentCamera
LS=Torso["Left Shoulder"]
LH=Torso["Left Hip"]
RS=Torso["Right Shoulder"]
RH=Torso["Right Hip"]
Face = Head.face
Neck=Torso.Neck
it=Instance.new
attacktype=1
vt=Vector3.new
cf=CFrame.new
euler=CFrame.fromEulerAnglesXYZ
angles=CFrame.Angles
cloaked=false
necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
RootPart=Character.HumanoidRootPart
RootJoint=RootPart.RootJoint
RootCF=euler(-1.57,0,3.14)
attack = false
bounce=false
cooldown=false
deeznuts=false
attackdebounce = false
deb=false
equipped=true
hand=false
MMouse=nil
combo=0
mana=0
trispeed=.2
attackmode='none'
local idle=0
local Anim="Idle"
local Effects={}
local gun=false
local shoot=false
player=nil
mana=0
cam = workspace.CurrentCamera
ZTarget = nil
RocketTarget = nil
local m = Instance.new("Model",Character)
m.Name = "WeaponModel"

mouse=Player:GetMouse()
--save shoulders
RSH, LSH=nil, nil
--welds
RW, LW=Instance.new("Weld"), Instance.new("Weld")
RW.Name="Right Shoulder" LW.Name="Left Shoulder"
LH=Torso["Left Hip"]
RH=Torso["Right Hip"]
TorsoColor=Torso.BrickColor
function NoOutline(Part)
Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSur
face,Part.BackSurface = 10,10,10,10,10,10
end
player=Player
ch=Character
RSH=ch.Torso["Right Shoulder"]
LSH=ch.Torso["Left Shoulder"]
--
RSH.Parent=nil
LSH.Parent=nil
--
RW.Name="Right Shoulder"
RW.Part0=ch.Torso
RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5)
RW.C1=cf(0, 0.5, 0)
RW.Part1=ch["Right Arm"]
RW.Parent=ch.Torso
--
LW.Name="Left Shoulder"
LW.Part0=ch.Torso
LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8)
LW.C1=cf(0, 0.5, 0)
LW.Part1=ch["Left Arm"]
LW.Parent=ch.Torso

function swait(num)
if num==0 or num==nil then
game:service'RunService'.Heartbeat:wait(0)
else
for i=0,num do
game:service'RunService'.Heartbeat:wait(0)
end
end
end
function nooutline(part)

part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSur
face,part.BackSurface = 10,10,10,10,10,10
end

function
part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size)
local fp=it("Part")
fp.formFactor=formfactor
fp.Parent=parent
fp.Reflectance=reflectance
fp.Transparency=transparency
fp.CanCollide=false
fp.Locked=true
fp.BrickColor=BrickColor.new(tostring(brickcolor))
fp.Name=name
fp.Size=size
fp.Position=Character.Torso.Position
nooutline(fp)
fp.Material=material
fp:BreakJoints()
return fp
end

function
ppart(formfactor,parent,reflectance,transparency,brickcolor,name,size)
local fp = it("Part")
fp.formFactor = formfactor
fp.Parent = parent
fp.Reflectance = reflectance
fp.Transparency = transparency
fp.CanCollide = false
fp.Locked=true
fp.BrickColor = brickcolor
fp.Name = name
fp.Size = size
fp.Position = EffectPart.Position
NoOutline(fp)
fp.Material="Neon"
fp:BreakJoints()
return fp
end

function wweld(parent,part0,part1,c0)
local weld=it("Weld")
weld.Parent=parent
weld.Part0=part0
weld.Part1=part1
weld.C0=c0
return weld
end

function mesh(Mesh,part,meshtype,meshid,offset,scale)
local mesh=it(Mesh)
mesh.Parent=part
if Mesh=="SpecialMesh" then
mesh.MeshType=meshtype
mesh.MeshId=meshid
end
mesh.Offset=offset
mesh.Scale=scale
return mesh
end

function decal(part,face,texture,transparency,shiny,specular,name)
local d=it("Decal",part)
d.Shiny=shiny
d.Face=face
d.Specular=specular
d.Transparency=transparency
d.Texture=texture
d.Name=name
return d
end

function weld(parent,part0,part1,c0,c1)
local weld=it("Weld")
weld.Parent=parent
weld.Part0=part0
weld.Part1=part1
weld.C0=c0
weld.C1=c1
return weld
end

local function CFrameFromTopBack(at, top, back)


local right = top:Cross(back)
return CFrame.new(at.x, at.y, at.z,
right.x, top.x, back.x,
right.y, top.y, back.y,
right.z, top.z, back.z)
end

function Triangle(a, b, c)
local edg1 = (c-a):Dot((b-a).unit)
local edg2 = (a-b):Dot((c-b).unit)
local edg3 = (b-c):Dot((a-c).unit)
if edg1 <= (b-a).magnitude and edg1 >= 0 then
a, b, c = a, b, c
elseif edg2 <= (c-b).magnitude and edg2 >= 0 then
a, b, c = b, c, a
elseif edg3 <= (a-c).magnitude and edg3 >= 0 then
a, b, c = c, a, b
else
assert(false, "unreachable")
end

local len1 = (c-a):Dot((b-a).unit)


local len2 = (b-a).magnitude - len1
local width = (a + (b-a).unit*len1 - c).magnitude

local maincf = CFrameFromTopBack(a, (b-a):Cross(c-b).unit, -(b-a).unit)

local list = {}
local TrailColor = ("Deep orange")

if len1 > 0.01 then


local w1 = Instance.new('WedgePart', m)
game:GetService("Debris"):AddItem(w1,5)
w1.Material = "Neon"
w1.FormFactor = 'Custom'
w1.BrickColor = BrickColor.new(TrailColor)
w1.Transparency = 0
w1.Reflectance = 0
w1.Material = "Neon"
w1.CanCollide = false
NoOutline(w1)
local sz = Vector3.new(0.2, width, len1)
w1.Size = sz
local sp = Instance.new("SpecialMesh",w1)
sp.MeshType = "Wedge"
sp.Scale = Vector3.new(0,1,1) * sz/w1.Size
w1:BreakJoints()
w1.Anchored = true
w1.Parent = workspace
w1.Transparency = 0.7
table.insert(Effects,{w1,"Disappear",.01})
w1.CFrame = maincf*CFrame.Angles(math.pi,0,math.pi/2)*CFrame.new(0,width/2,len1/2)
table.insert(list,w1)
end

if len2 > 0.01 then


local w2 = Instance.new('WedgePart', m)
game:GetService("Debris"):AddItem(w2,5)
w2.Material = "Neon"
w2.FormFactor = 'Custom'
w2.BrickColor = BrickColor.new(TrailColor)
w2.Transparency = 0
w2.Reflectance = 0
w2.Material = "Neon"
w2.CanCollide = false
NoOutline(w2)
local sz = Vector3.new(0.2, width, len2)
w2.Size = sz
local sp = Instance.new("SpecialMesh",w2)
sp.MeshType = "Wedge"
sp.Scale = Vector3.new(0,1,1) * sz/w2.Size
w2:BreakJoints()
w2.Anchored = true
w2.Parent = workspace
w2.Transparency = 0.7
table.insert(Effects,{w2,"Disappear",.01})
w2.CFrame = maincf*CFrame.Angles(math.pi,math.pi,-math.pi/2)*CFrame.new(0,width/2,-
len1 - len2/2)
table.insert(list,w2)
end
return unpack(list)
end

so = function(id,par,vol,pit)
coroutine.resume(coroutine.create(function()
local sou = Instance.new("Sound",par or workspace)
sou.Volume=vol
sou.Pitch=pit or 1
sou.SoundId=id
swait()
sou:play()
game:GetService("Debris"):AddItem(sou,6)
end))
end

function clerp(a,b,t)
local qa = {QuaternionFromCFrame(a)}
local qb = {QuaternionFromCFrame(b)}
local ax, ay, az = a.x, a.y, a.z
local bx, by, bz = b.x, b.y, b.z
local _t = 1-t
return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az +
t*bz,QuaternionSlerp(qa, qb, t))
end

function QuaternionFromCFrame(cf)
local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
local trace = m00 + m11 + m22
if trace > 0 then
local s = math.sqrt(1 + trace)
local recip = 0.5/s
return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5
else
local i = 0
if m11 > m00 then
i = 1
end
if m22 > (i == 0 and m00 or m11) then
i = 2
end
if i == 0 then
local s = math.sqrt(m00-m11-m22+1)
local recip = 0.5/s
return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip
elseif i == 1 then
local s = math.sqrt(m11-m22-m00+1)
local recip = 0.5/s
return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip
elseif i == 2 then
local s = math.sqrt(m22-m00-m11+1)
local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip

end
end
end

function QuaternionToCFrame(px, py, pz, x, y, z, w)


local xs, ys, zs = x + x, y + y, z + z
local wx, wy, wz = w*xs, w*ys, w*zs
local xx = x*xs
local xy = x*ys
local xz = x*zs
local yy = y*ys
local yz = y*zs
local zz = z*zs
return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz -
wx, xz - wy, yz + wx, 1-(xx+yy))
end

function QuaternionSlerp(a, b, t)
local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]
local startInterp, finishInterp;
if cosTheta >= 0.0001 then
if (1 - cosTheta) > 0.0001 then
local theta = math.acos(cosTheta)
local invSinTheta = 1/math.sin(theta)
startInterp = math.sin((1-t)*theta)*invSinTheta
finishInterp = math.sin(t*theta)*invSinTheta
else
startInterp = 1-t
finishInterp = t
end
else
if (1+cosTheta) > 0.0001 then
local theta = math.acos(-cosTheta)
local invSinTheta = 1/math.sin(theta)
startInterp = math.sin((t-1)*theta)*invSinTheta
finishInterp = math.sin(t*theta)*invSinTheta
else
startInterp = t-1
finishInterp = t
end
end
return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp,
a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp
end

function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction,


MaxDistance , IgnoreDescendants
return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or
999.999)), Ignore)
end

Damagefunc=function(Part,hit,minim,maxim,knockback,Type,Property,Delay,KnockbackTyp
e,decreaseblock)
if hit.Parent==nil then
return
end
local h=hit.Parent:FindFirstChild("Humanoid")
for _,v in pairs(hit.Parent:children()) do
if v:IsA("Humanoid") then
h=v
end
end
if hit.Parent.Parent:FindFirstChild("Torso")~=nil then
h=hit.Parent.Parent:FindFirstChild("Humanoid")
end
if hit.Parent.className=="Hat" then
hit=hit.Parent.Parent:findFirstChild("Head")
end
if h~=nil and hit.Parent.Name~=Character.Name and
hit.Parent:FindFirstChild("Torso")~=nil then
if hit.Parent:findFirstChild("DebounceHit")~=nil then if
hit.Parent.DebounceHit.Value==true then return end end
--[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil
then
return
end]]
-- hs(hit,1.2)
local c=Instance.new("ObjectValue")
c.Name="creator"
c.Value=game:service("Players").LocalPlayer
c.Parent=h
game:GetService("Debris"):AddItem(c,.5)
local Damage=math.random(minim,maxim)
-- h:TakeDamage(Damage)
local blocked=false
local block=hit.Parent:findFirstChild("Block")
if block~=nil then
print(block.className)
if block.className=="NumberValue" then
if block.Value>0 then
blocked=true
if decreaseblock==nil then
block.Value=block.Value-1
end
end
end
if block.className=="IntValue" then
if block.Value>0 then
blocked=true
if decreaseblock~=nil then
block.Value=block.Value-1
end
end
end
end
if blocked==false then
-- h:TakeDamage(Damage)
h.Health=h.Health-Damage
ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p +
Vector3.new(0, 1.5, 0)), -Damage, 1.5, Part.BrickColor.Color)
else
h.Health=h.Health-(Damage/2)
ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p +
Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Bright blue").Color)
end
if Type=="Knockdown" then
local hum=hit.Parent.Humanoid
hum.PlatformStand=true
coroutine.resume(coroutine.create(function(HHumanoid)
swait(1)
HHumanoid.PlatformStand=false
end),hum)
local angle=(hit.Position-
(Property.Position+Vector3.new(0,0,0))).unit
--
hit.CFrame=CFrame.new(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFr
ame.fromEulerAnglesXYZ(math.pi/4,0,0)
local bodvol=Instance.new("BodyVelocity")
bodvol.velocity=angle*knockback
bodvol.P=5000
bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
bodvol.Parent=hit
local rl=Instance.new("BodyAngularVelocity")
rl.P=3000
rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
rl.angularvelocity=Vector3.new(math.random(-10,10),math.random(-
10,10),math.random(-10,10))
rl.Parent=hit
game:GetService("Debris"):AddItem(bodvol,.5)
game:GetService("Debris"):AddItem(rl,.5)
elseif Type=="Normal" then
local vp=Instance.new("BodyVelocity")
vp.P=500
vp.maxForce=Vector3.new(math.huge,0,math.huge)
-- vp.velocity=Character.Torso.CFrame.lookVector*Knockback
if KnockbackType==1 then

vp.velocity=Property.CFrame.lookVector*knockback+Property.Velocity/1.05
elseif KnockbackType==2 then
vp.velocity=Property.CFrame.lookVector*knockback
end
if knockback>0 then
vp.Parent=hit.Parent.Torso
end
game:GetService("Debris"):AddItem(vp,.5)
elseif Type=="Up" then
local bodyVelocity=Instance.new("BodyVelocity")
bodyVelocity.velocity=vt(0,60,0)
bodyVelocity.P=5000
bodyVelocity.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
bodyVelocity.Parent=hit
game:GetService("Debris"):AddItem(bodyVelocity,1)
local rl=Instance.new("BodyAngularVelocity")
rl.P=3000
rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
rl.angularvelocity=Vector3.new(math.random(-30,30),math.random(-
30,30),math.random(-30,30))
rl.Parent=hit
game:GetService("Debris"):AddItem(rl,.5)
elseif Type=="Snare" then
local bp=Instance.new("BodyPosition")
bp.P=2000
bp.D=100
bp.maxForce=Vector3.new(math.huge,math.huge,math.huge)
bp.position=hit.Parent.Torso.Position
bp.Parent=hit.Parent.Torso
game:GetService("Debris"):AddItem(bp,1)
elseif Type=="Target" then
local Targetting = false
if Targetting==false then
ZTarget=hit.Parent.Torso
coroutine.resume(coroutine.create(function(Part)
so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5)
swait(5)
so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5)
end),ZTarget)
local TargHum=ZTarget.Parent:findFirstChild("Humanoid")
local targetgui=Instance.new("BillboardGui")
targetgui.Parent=ZTarget
targetgui.Size=UDim2.new(10,100,10,100)
local targ=Instance.new("ImageLabel")
targ.Parent=targetgui
targ.BackgroundTransparency=1
targ.Image="rbxassetid://4834067"
targ.Size=UDim2.new(1,0,1,0)
cam.CameraType="Scriptable"
cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
local
dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z
)

workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
Targetting=true
RocketTarget=ZTarget
for i=1,Property do
--while Targetting==true and Humanoid.Health>0 and
Character.Parent~=nil do
if Humanoid.Health>0 and Character.Parent~=nil and TargHum.Health>0
and TargHum.Parent~=nil and Targetting==true then
swait()
end

--workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,Head.CFrame.p+rm
dir*100)
cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)

dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z
)

cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)*cf(0,5,10)*euler(-
0.3,0,0)
end
Targetting=false
RocketTarget=nil
targetgui.Parent=nil
cam.CameraType="Custom"
end
end
local debounce=Instance.new("BoolValue")
debounce.Name="DebounceHit"
debounce.Parent=hit.Parent
debounce.Value=true
game:GetService("Debris"):AddItem(debounce,Delay)
c=Instance.new("ObjectValue")
c.Name="creator"
c.Value=Player
c.Parent=h
game:GetService("Debris"):AddItem(c,.5)
end
end

function ShowDamage(Pos, Text, Time, Color)


local Rate = (1 / 30)
local Pos = (Pos or Vector3.new(0, 0, 0))
local Text = (Text or "")
local Time = (Time or 2)
local Color = (Color or Color3.new(1, 0, 0))
local EffectPart =
part("Custom",workspace,"SmoothPlastic",0,1,BrickColor.new(Color),"Effect",vt(0,0,0
))
EffectPart.Anchored = true
local BillboardGui = Instance.new("BillboardGui")
BillboardGui.Size = UDim2.new(3, 0, 3, 0)
BillboardGui.Adornee = EffectPart
local TextLabel = Instance.new("TextLabel")
TextLabel.BackgroundTransparency = 1
TextLabel.Size = UDim2.new(1, 0, 1, 0)
TextLabel.Text = Text
TextLabel.TextColor3 = Color
TextLabel.TextScaled = true
TextLabel.Font = Enum.Font.ArialBold
TextLabel.Parent = BillboardGui
BillboardGui.Parent = EffectPart
game.Debris:AddItem(EffectPart, (Time + 0.1))
EffectPart.Parent = game:GetService("Workspace")
Delay(0, function()
local Frames = (Time / Rate)
for Frame = 1, Frames do
wait(Rate)
local Percent = (Frame / Frames)
EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
TextLabel.TextTransparency = Percent
end
if EffectPart and EffectPart.Parent then
EffectPart:Destroy()
end
end)
end

handle=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Royal
purple","Handle",Vector3.new(0.200000003, 1.61857152, 0.200000003))
handleweld=weld(m,Character["Right Arm"],handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1,
0, 0, 0, 1),CFrame.new(0.995889783, -0.101109691, 0.0468789339, -5.23798153e-005,
0.99999994, -0.000210702419, -6.36925748e-008, -0.000210702419, -0.99999994, -1,
-5.23798008e-005, 7.47295417e-008))
mesh("CylinderMesh",handle,"","",Vector3.new(0, 0, 0),Vector3.new(0.857142806, 1,
0.857142746))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Royal
purple","SwordPart",Vector3.new(0.200000003, 0.257142872, 0.911428571))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-0.00982296467, -0.128642559, 5.57254982, -1.21753502e-007,
-2.87620594e-010, 1, -1, -1.04306673e-006, -1.2175461e-007, 1.04306673e-006, -1,
-2.87123214e-010))
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0,
0),Vector3.new(0.571428537, 1, 1))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(0.200000003, 3.74285722, 0.571428657))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(0.0100114346, 3.24283266, 2.64644623e-005, -2.98713599e-006,
-1.63886575e-008, -1, -1.18017197e-005, -0.99999994, 1.64265153e-008, -0.99999994,
1.18017197e-005, 2.98713007e-006))
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.285714298, 1, 1))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Royal
purple","SwordPart",Vector3.new(0.200000003, 3.74285722, 0.514285743))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(0.00896048546, 3.24313331, -6.2584877e-006, -2.62832918e-006,
-1.58840017e-008, -1, -1.16825104e-005, -0.99999994, 1.59122848e-008, -0.99999994,
1.16825104e-005, 2.62831986e-006))
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.571428537, 1, 1))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Royal
purple","SwordPart",Vector3.new(0.200000003, 0.914285779, 0.254285723))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-0.0080575943, -5.57459974, 0.127099097, -7.20826961e-007,
-1.18548371e-009, 1, 6.25863322e-007, 1, 1.18891563e-009, -1, 6.25863322e-007,
-7.20827984e-007))
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0,
0),Vector3.new(0.571428537, 1, 1))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(0.200000003, 0.942857206, 0.28285715))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-0.00858414173, -5.58866072, 0.142816901, -5.41048905e-007,
-8.99582631e-010, 1, -5.96046448e-007, 0.99999994, 9.00953978e-010, -0.99999994,
-5.96046448e-007, -5.41057148e-007))
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0,
0),Vector3.new(0.285714298, 1, 1))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(0.200000003, 0.285714328, 0.940000057))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-0.011053443, -0.142930448, 5.58944941, 2.97432763e-007, 3.64387631e-
010, 1, -1, 6.25863322e-007, 2.9743137e-007, -6.25863322e-007, -1, 3.63804986e-
010))
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0,
0),Vector3.new(0.285714298, 1, 1))
Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Royal
purple","SwordPart",Vector3.new(1, 1.20000005, 1))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(3.57627869e-007, -0.809324801, 1.96695328e-006, 6.20105922e-008,
2.27451835e-010, -1, 1.81795622e-006, 1, 2.27856845e-010, 1, -1.81795622e-006,
6.2011928e-008))
mesh("SpecialMesh",Part,Enum.MeshType.Head,"",Vector3.new(0, 0,
0),Vector3.new(0.285714298, 0.142857134, 0.285714298))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(0.483492821, 0.539954185, 0.539909601))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(0.00226664543, 0.69951874, 1.00827909, 5.41296288e-007, 9.50464596e-
010, -1, 0.707107663, -0.707105815, 3.8208583e-007, -0.707105815, -0.707107663,
-3.83435292e-007))
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1,
0.285714179, 0.285714179))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Royal
purple","SwordPart",Vector3.new(0.892679513, 0.539954185, 0.771299422))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-1.19487548, -0.00217807293, 3.74913216e-005, 2.29479338e-006, 1,
7.06279479e-012, -6.20287395e-008, -7.34701189e-012, 1, 1, -2.29479338e-006,
6.20337914e-008))
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.857145786, 1))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(0.892679513, 0.539954185, 0.771299422))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-1.19487882, -0.00217807293, 4.00543213e-005, 2.0563748e-006, 1,
1.14326326e-011, -6.20178255e-008, -1.28039801e-011, 1, 1, -2.0563748e-006,
6.20228633e-008))
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1.10000002,
0.571431458, 1.10000002))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(0.483492851, 0.539954185, 0.539909601))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-0.00595891476, -1.00750566, 1.00747085, -1.81721958e-007,
-3.98678424e-010, 1, -0.707107067, 0.707106411, -1.28216811e-007, -0.707106411,
-0.707106948, -1.28784094e-007))
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1,
0.285714179, 0.285714179))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(0.483492821, 0.539954185, 0.539909601))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(0.00534570217, -1.00757694, -0.698815584, 2.4158129e-007,
4.89748686e-010, -1, -0.707107604, 0.707105875, -1.70486445e-007, 0.707105815,
0.707107544, 1.71177419e-007))
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1,
0.285714179, 0.285714269))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(0.493492872, 0.539954185, 0.539909601))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-0.000260472298, 0.6988675, -0.698937058, 3.01447898e-007,
5.80818948e-010, -1, -0.707105994, -0.707107365, -2.13563524e-007, -0.707107365,
0.707106113, -2.12752497e-007))
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1,
0.285714179, 0.285714269))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(1.46267962, 0.200000003, 0.200000003))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-0.00927072763, -0.0121991634, 1.19311547, 0.999999881, -2.08614802e-
006, 1.9306286e-007, -1.93059051e-007, -1.09411957e-007, 1, -2.08616257e-006,
-0.999999881, -1.09408283e-007))
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(1.06267953, 0.200000003, 0.200000003))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-0.604586363, -0.0121991634, 1.02863288, 0.866026282, 0.499998033,
2.28958157e-007, -1.93872992e-007, -1.22099237e-007, 1, 0.499998033, -0.866026282,
-8.79730777e-009))
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(1.46267962, 0.200000003, 0.200000003))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-1.03790355, -0.0121991634, 0.588528812, 0.500001669, 0.866024196,
1.74744486e-007, -1.6279435e-007, -1.0777579e-007, 1, 0.866024196, -0.500001669,
8.71042545e-008))
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(0.662679553, 0.200000003, 0.200000003))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-1.39311564, -0.0121991634, -0.00927072763, 2.08616257e-006,
0.999999881, 7.82298955e-008, -1.51383063e-007, -7.82268899e-008, 1, 0.999999881,
-2.08614802e-006, 1.51386175e-007))
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(1.46267951, 0.200000003, 0.200000003))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-1.02863288, -0.0121997595, -0.604586482, -0.499998093, 0.866026223,
-6.44970513e-008, -1.45620604e-007, -9.60127267e-009, 1, 0.866026223, 0.499998093,
1.30918266e-007))
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(1.06267953, 0.200000003, 0.200000003))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-0.588528991, -0.0121992826, -1.03790355, -0.866024137, 0.500001729,
-9.11133142e-008, -1.16737233e-007, -1.99774206e-008, 1, 0.500001729, 0.866024137,
7.56750538e-008))
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(0.372464359, 0.762464345, 0.762464285))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-0.00338602066, -0.736121356, -0.540583551, 5.41296288e-007,
9.50464596e-010, -1, 0.707107663, -0.707105815, 3.8208583e-007, -0.707105815,
-0.707107663, -3.83435292e-007))
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0,
0),Vector3.new(0.895366609, 0.128561974, 0.128542364))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(0.382464379, 0.762464345, 0.762464285))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(0.00803625584, -0.737174749, 0.736498654, 3.01447898e-007,
5.80818948e-010, -1, -0.707105994, -0.707107365, -2.13563524e-007, -0.707107365,
0.707106113, -2.12752497e-007))
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0,
0),Vector3.new(0.913885474, 0.128561974, 0.128542408))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(0.40246433, 0.762464345, 0.762464285))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(0.00594449043, 0.540397167, 0.737201214, 2.4158129e-007, 4.89748686e-
010, -1, -0.707107604, 0.707105875, -1.70486445e-007, 0.707105815, 0.707107544,
1.71177419e-007))
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0,
0),Vector3.new(0.895366609, 0.128561974, 0.128542408))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(0.40246433, 0.762464345, 0.762464285))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-0.00681877136, 0.540436149, -0.541088939, -1.81721958e-007,
-3.98678424e-010, 1, -0.707107067, 0.707106411, -1.28216811e-007, -0.707106411,
-0.707106948, -1.28784094e-007))
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0,
0),Vector3.new(0.895366669, 0.128561974, 0.128542364))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","SwordPa
rt",Vector3.new(1.26045096, 0.762464345, 0.762464285))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(0.910848916, -0.00147974491, 0.000465214252, 2.29479338e-006, 1,
7.06279479e-012, -6.20287395e-008, -7.34701189e-012, 1, 1, -2.29479338e-006,
6.20337914e-008))
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.385687381,
0.642712057))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(1.26045096, 0.762464345, 0.762464285))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(0.910846829, -0.00147974491, 0.000467300415, 2.0563748e-006, 1,
1.14326326e-011, -6.20178255e-008, -1.28039801e-011, 1, 1, -2.0563748e-006,
6.20228633e-008))
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1.10000002,
0.257125348, 0.706983268))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Royal
purple","SwordPart",Vector3.new(0.200000003, 0.200000003, 0.200000003))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-3.98755074e-005, -0.86527884, -0.00526940823, 0.99999994,
-3.33786011e-006, -1.61662047e-006, 3.33786011e-006, 0.99999994, -1.75251103e-009,
1.61662604e-006, 1.74897963e-009, 1))
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.857142806,
0.857145548, 0.857142746))
Hitbox=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,1,"Royal
purple","Hitbox",Vector3.new(0.650000036, 4.19999981, 0.200000003))
Hitboxweld=weld(m,handle,Hitbox,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-0.0107657909, -3.95914412, 0.00325751305, 0.999999821,
-0.000211339415, 2.39198562e-006, 0.000211339124, 0.999997795, -6.21902582e-005,
-2.38056168e-006, 6.20116552e-005, 0.999992907))
EffectPart=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,1,"Deep
orange","EffectPart",Vector3.new(0.200000003, 0.200000003, 0.200000003))
EffectPartweld=weld(m,handle,EffectPart,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(0.00693154335, 0.014090538, 6.03910685, -5.23798153e-005,
-6.36925748e-008, -1, 0.99999994, -0.000210702419, -5.23798008e-005,
-0.000210702419, -0.99999994, 7.47295417e-008))
mesh("BlockMesh",EffectPart,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
EffectPart2=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,1,"Royal
purple","EffectPart2",Vector3.new(0.200000003, 0.200000003, 0.200000003))
EffectPart2weld=weld(m,Character["Left Arm"],EffectPart2,CFrame.new(0, 0, 0, 1, 0,
0, 0, 1, 0, 0, 0, 1),CFrame.new(1.15575993, 0.00814216491, -0.0231294632,
-5.23798153e-005, 0.999999821, -0.000210702419, -6.36925748e-008, -0.00021070239,
-0.99999994, -1, -5.23797935e-005, 7.47295417e-008))

DarkRiftF=function(par)
while lol == true do
wait()
local PWN={}
for _,v in pairs(game.Workspace:children()) do
if v.className=="Model" and v:FindFirstChild("Humanoid")~=nil then
if v.Humanoid.Health>0 and v:FindFirstChild("Torso")~=nil then
table.insert(PWN,v.Torso)
end
end
end
for _,t in pairs(PWN) do
local targ=par.Position-t.Position
local Mag=targ.magnitude
if not t:IsDescendantOf(Character) and t~=nil and Mag<=50 then
if Mag<=30 then
t.Parent.Humanoid:TakeDamage(.5)
local rl=Instance.new("BodyAngularVelocity")
rl.P=3000
rl.maxTorque=Vector3.new(500000,500000,500000)*5000
rl.angularvelocity=Vector3.new(math.random(-20,20),math.random(-
20,20),math.random(-20,20))/10
rl.Parent=t
game:GetService("Debris"):AddItem(rl,.1)
end
if Mag<=20 then
t.Parent.Humanoid:TakeDamage(.1)
else
local vl=Instance.new("BodyVelocity")
vl.P=3000
vl.maxForce=Vector3.new(50000000000,50000000000,50000000000)
vl.velocity=(t.Position-par.Position).unit*-(70/(Mag))
vl.Parent=t
game:GetService("Debris"):AddItem(vl,.1)
end
end
end
wait(.08)
end
end

function DerpMagic(part,x1,y1,z1,x2,y2,z2,color)
local msh1 = Instance.new("BlockMesh")
msh1.Scale = Vector3.new(0.5,0.5,0.5)
local S=Instance.new("Part")
S.Name="Effect"
S.Material="Neon"
S.formFactor=0
S.Size=Vector3.new(x1,y1,z1)
S.BrickColor=color
S.Reflectance = 0
S.TopSurface=0
S.BottomSurface=0
S.Transparency=0
S.Anchored=false
S.CanCollide=false
S.CFrame=part.CFrame
S.Parent=game.Workspace
msh1.Parent = S
local W=Instance.new("Weld")
W.Parent=S
W.Part0=S
W.Part1=part
W.C0=CFrame.new(x2,y2,z2) * CFrame.fromEulerAnglesXYZ(math.random(-
50,50),math.random(-50,50),math.random(-50,50))
W.Parent=nil
S.Anchored=true
coroutine.resume(coroutine.create(function(Part,Weld) for i=1, 9 do
Part.Mesh.Scale = Part.Mesh.Scale + Vector3.new(0.1,0.1,0.1) --
[[Part.CFrame=Part.CFrame*CFrame.fromEulerAnglesXYZ(math.random(-
50,50),math.random(-50,50),math.random(-50,50))]] Part.Transparency=i*.1 wait() end
Part.Parent=nil Weld.Parent=nil end),S,W)
end

local function BlackHole(parent,cframe)


local effectsmsh = Instance.new("SpecialMesh")
effectsmsh.MeshId = "http://www.roblox.com/asset/?id=15887356"
--effectsmsh.Scale = Vector3.new(1,1,2.5)
effectsmsh.Scale = Vector3.new(3,3,3)
local effectsg = Instance.new("Part")
effectsg.formFactor = 3
effectsg.CanCollide = false
effectsg.Name = "Effect"
effectsg.Locked = true
effectsg.Transparency = 1
effectsg.Size = Vector3.new(0.2,0.2,0.2)
effectsg.Parent = parent
effectsg.BrickColor = BrickColor.new("Deep orange")
effectsg.Material="Neon"
coroutine.resume(coroutine.create(function(Part,Mesh)
local Mesh = Instance.new("SpecialMesh")
Mesh.Scale = Vector3.new(0.5,0.5,0.5)
Mesh.MeshType = "Sphere"
-- Mesh.TextureId="http://www.roblox.com/asset/?id=1529460"
Part=Instance.new("Part")
Part.Name="Effect"
Part.formFactor=0
Part.Size=Vector3.new(1,1,1)
Part.BrickColor=BrickColor.new("Deep orange")
Part.Material="Neon"
Part.Reflectance = 0
Part.TopSurface=0
Part.BottomSurface=0
Part.Transparency=0
Part.Anchored=true
NoOutline(Part)
Part.CanCollide=false
Part.CFrame=cframe
Part.Parent=parent
Mesh.Parent = Part
lol=true
coroutine.resume(coroutine.create(function()
DarkRiftF(Part)
end))
for i=0,200 do
wait()
DerpMagic(Part,1,i/3,1,0,i/3,0,BrickColor.new("Deep orange"))
Mesh.Scale=Mesh.Scale-Vector3.new(0.2,0.2,0.2)
Part.CFrame=cframe*CFrame.fromEulerAnglesXYZ(math.random(-
50,50),math.random(-50,50),math.random(-50,50))
end
local fff=200
for i=0,100 do
wait()
DerpMagic(Part,1,fff/3,1,0,fff/3,0,BrickColor.new("Deep orange"))
Part.CFrame=cframe*CFrame.fromEulerAnglesXYZ(math.random(-
50,50),math.random(-50,50),math.random(-50,50))
end
for i=0,1,0.05 do
wait()
Part.Transparency=Part.Transparency+0.05
Mesh.Scale=Mesh.Scale+Vector3.new(1.5,1.5,1.5)
end
lol=false
Part.Parent=nil
end),nil,nil)
end

function makeShockwave(height,color,speed,range,pulse)
local range = range or 2000
local p = Instance.new("Part")
p.Anchored = true
p.CanCollide = false
p.FormFactor = "Custom"
p.BrickColor = color
p.Parent = workspace
local m = Instance.new("SpecialMesh",p)
m.MeshId = "rbxassetid://3270017"
local estimateSurvival = math.floor(range/speed) * 0.03
game:GetService("Debris"):AddItem(p,estimateSurvival)
Spawn(function ()
for i = 1,range,speed do
p.Transparency = 1-math.min(0.5,3-(i/500))
m.Scale = Vector3.new(i,i,i*height)
p.CFrame = CFrame.new(Torso.Position) * CFrame.Angles(math.rad(90),0,0)
wait()
end
p:Destroy()
end)
end

function MagicCircle(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
local prt=ppart(3,game.Workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
prt.Anchored=true
prt.CFrame=cframe
local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(.1,.1,.1))
game:GetService("Debris"):AddItem(prt,2)
coroutine.resume(coroutine.create(function(Part,Mesh)
for i=0,2,delay do
wait()
Part.CFrame=Part.CFrame
Part.Transparency=i
Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
end
Part.Parent=nil
end),prt,msh)
end

function MagicBlock(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
local prt=ppart(3,game.Workspace,0,1,brickcolor,"Effect",vt(0.5,0.5,0.5))
prt.Anchored=true
prt.CFrame=cframe
local msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
game:GetService("Debris"):AddItem(prt,5)
coroutine.resume(coroutine.create(function(Part,Mesh)
for i=0,1,delay do
wait()
Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-
50,50))
Part.Transparency=i
Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
end
Part.Parent=nil
end),prt,msh)
end

local function MagicRing(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay,Type,parent)


local prt=ppart(3,game.Workspace,0,1,brickcolor,"Effect",vt())
if Type~=2 then
prt.Anchored=true
end
prt.CFrame=cframe
local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?
id=3270017",vt(0,0,0),vt(x1,y1,z1))
game:GetService("Debris"):AddItem(prt,5)
coroutine.resume(coroutine.create(function(Part,Mesh,dur)
local wld=nil
if dur==2 then
wld=weld(Part,Part,parent,euler(0,0,0)*cf(0,0,0))
end
for i=0,1,delay do
swait()
if dur==1 then
Part.CFrame=Part.CFrame
elseif dur==2 then
wld.C0=cframe
end
Part.Transparency=i
Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
end
Part.Parent=nil
end),prt,msh,Type)
end

function MagicWaveThing(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
local prt=ppart(3,game.Workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
prt.Anchored=true
prt.CFrame=cframe
local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?
id=1051557",vt(0,0,0),vt(x1,y1,z1))
game:GetService("Debris"):AddItem(prt,5)
coroutine.resume(coroutine.create(function(Part,Mesh)
for i=0,1,delay do
swait()
Part.CFrame=Part.CFrame*euler(0,0.7,0)
Part.Transparency=i
Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
end
Part.Parent=nil
end),prt,msh)
end

function MagicCylinder(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
local prt=ppart(3,workspace,0,0,brickcolor,"Effect",vt(0.2,0.2,0.2))
prt.Anchored=true
prt.CFrame=cframe
local msh=mesh("SpecialMesh",prt,"Head","",vt(0,0,0),vt(x1,y1,z1))
game:GetService("Debris"):AddItem(prt,5)
coroutine.resume(coroutine.create(function(Part,Mesh)
for i=0,1,delay do
wait()
Part.CFrame=Part.CFrame
Part.Transparency=i
Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
end
Part.Parent=nil
end),prt,msh)
end

function MagicWave(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
local prt=ppart(3,workspace,0,0,brickcolor,"Effect",vt())
prt.Anchored=true
prt.CFrame=cframe
local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?
id=20329976",vt(0,0,0),vt(x1,y1,z1))
game:GetService("Debris"):AddItem(prt,5)
table.insert(Effects,{prt,"Cylinder",delay,x3,y3,z3})
end

function Blast(parent)
MagicBlock(BrickColor.new("Royal purple"),parent.CFrame,4,4,4,0.2,0.2,0.2,0.01)
MagicWaveThing(BrickColor.new("Royal purple"),parent.CFrame,4,4,4,0.2,0.2,0.2,0.01)
end

function ChargeBall(parent,t)
local counter=0
local size=1
for i=0,t,1 do
swait()
counter=counter+1
if counter%10==0 then
if size==3 then
MagicRing(BrickColor.new("Royal purple"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
elseif size==2 then
MagicRing(BrickColor.new("Royal purple"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
end
end
if counter%5==0 then
if size==1 then
MagicBlock(BrickColor.new("Royal
purple"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
elseif size==2 then
MagicBlock(BrickColor.new("Royal
purple"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
elseif size==3 then
MagicBlock(BrickColor.new("Royal
purple"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
end
end
end
end

function ChargeBall2(parent,t)
local counter=0
local size=1
for i=0,t,1 do
swait()
counter=counter+1
if counter%10==0 then
if size==3 then
MagicRing(BrickColor.new("Royal purple"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
elseif size==2 then
MagicRing(BrickColor.new("Royal purple"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
end
end
if counter%5==0 then
if size==1 then
MagicBlock(BrickColor.new("Royal
purple"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
MagicWave(BrickColor.new("Deep orange"),cf(Torso.Position)*cf(0,-
1,0)*euler(0,math.random(-50,50),0),1,1,1,1,.5,1,0.05)
elseif size==2 then
MagicBlock(BrickColor.new("Royal
purple"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
MagicWave(BrickColor.new("Deep orange"),cf(Torso.Position)*cf(0,-
1,0)*euler(0,math.random(-50,50),0),1,1,1,1,.5,1,0.05)
elseif size==3 then
MagicBlock(BrickColor.new("Royal
purple"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
MagicWave(BrickColor.new("Deep orange"),cf(Torso.Position)*cf(0,-
1,0)*euler(0,math.random(-50,50),0),1,1,1,1,.5,1,0.05)
end
end
end
end

function MagniDamage(Part,dis,mind,maxd,force,knock)
for _,c in pairs(workspace:children()) do
local hum=c:findFirstChild("Humanoid")
if hum~=nil then
local head=c:findFirstChild("Torso")
if head~=nil then
local targ=head.Position-Part.Position
local mag=targ.magnitude
if mag<=dis and c.Name~=Character.Name then
Damagefunc(Part,hum.Parent.Torso,mind,maxd,force,knock,RootPart,.2,1)
end
end
end
end
end

function computeDirection(vec)
local lenSquared = vec.magnitude * vec.magnitude
local invSqrt = 1 / math.sqrt(lenSquared)
return Vector3.new(vec.x * invSqrt, vec.y * invSqrt, vec.z * invSqrt)
end

function attackone()
attack = true
local
hitsounds={"199149137","199149186","199149221","199149235","199149269","199149297"}
local con=Hitbox.Touched:connect(function(hit)
Damagefunc(Hitbox,hit,4222,112222,math.random(5,5),"Normal",RootPart,.2,1) end)
local fx=Hitbox.Touched:connect(function(part)
local human=part.Parent:findFirstChild("Humanoid")
if human~=nil and bounce==false then
bounce=true
local rndm=math.random(1,#hitsounds)
local r=rndm
so("http://www.roblox.com/asset/?id="..hitsounds[r],part.Parent,1,1)
end
end)
for i = 0,1,0.1 do
swait()
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)*
angles(math.rad(0),math.rad(0),math.rad(-50)),0.4)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko
*angles(math.rad(0),math.rad(0),math.rad(50)),0.4)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(10),
math.rad(100)),0.4)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0),
math.rad(-60)),0.4)
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(120),math.rad(0)),0.4)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.4)
end
so("http://www.roblox.com/asset/?id=199145841",handle,1,.9)
for i = 0,1,0.1 do
swait()
local blcf = Hitbox.CFrame*CFrame.new(0,.5,0)
if scfr and (Hitbox.Position-scfr.p).magnitude > .1 then
local h = 5
local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,
(blcf*CFrame.new(0,h/2,0)).p)
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,
(scfr*CFrame.new(0,-h/2,0)).p)
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
scfr = blcf
elseif not scfr then
scfr = blcf
end
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)*
angles(math.rad(0),math.rad(0),math.rad(80)),0.4)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(-
10),math.rad(-80)),0.4)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120),
math.rad(90)),0.4)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0),
math.rad(-30)),0.4)
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(50),math.rad(0)),0.4)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),0.4)
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-
25),math.rad(0),math.rad(0)),.4)
end
attack = false
bounce=false
scfr=nil
fx:disconnect()
con:disconnect()
end

function attacktwo()
attack=true
local
hitsounds={"199149137","199149186","199149221","199149235","199149269","199149297"}
local con=Hitbox.Touched:connect(function(hit)
Damagefunc(Hitbox,hit,4222,112222,math.random(5,5),"Normal",RootPart,.2,1) end)
local fx=Hitbox.Touched:connect(function(part)
local human=part.Parent:findFirstChild("Humanoid")
if human~=nil and bounce==false then
bounce=true
local rndm=math.random(1,#hitsounds)
local r=rndm
so("http://www.roblox.com/asset/?id="..hitsounds[r],part.Parent,1,1)
end
end)
for i=0,1,.1 do
swait()
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)*
angles(math.rad(0),math.rad(0),math.rad(70)),0.4)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(-
10),math.rad(-70)),0.4)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120),
math.rad(90)),0.4)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0),
math.rad(-30)),0.4)
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(40),math.rad(0)),0.4)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-140),math.rad(-10)),0.4)
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-
25),math.rad(0),math.rad(0)),.4)
end
so("http://www.roblox.com/asset/?id=199145887",handle,1,1)
for i = 0,1,0.1 do
swait()
local blcf = Hitbox.CFrame*CFrame.new(0,.5,0)
if scfr and (Hitbox.Position-scfr.p).magnitude > .1 then
local h = 5
local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,
(blcf*CFrame.new(0,h/2,0)).p)
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,
(scfr*CFrame.new(0,-h/2,0)).p)
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
scfr = blcf
elseif not scfr then
scfr = blcf
end
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)*
angles(math.rad(0),math.rad(0),math.rad(-80)),0.4)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko
*angles(math.rad(10),math.rad(0),math.rad(80)),0.4)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(10),
math.rad(90)),0.4)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0),
math.rad(-90)),0.4)
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(140),math.rad(0)),0.4)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-40),math.rad(-10)),0.4)
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad
(0)),.4)
end
scfr=nil
attack=false
bounce=false
con:disconnect()
fx:disconnect()
end

function attackthree()
attack=true
local
hitsounds={"199149137","199149186","199149221","199149235","199149269","199149297"}
local con=Hitbox.Touched:connect(function(hit)
Damagefunc(Hitbox,hit,6222,152222,math.random(5,5),"Normal",RootPart,.2,1) end)
local fx=Hitbox.Touched:connect(function(part)
local human=part.Parent:findFirstChild("Humanoid")
if human~=nil and bounce==false then
bounce=true
local rndm=math.random(1,#hitsounds)
local r=rndm
so("http://www.roblox.com/asset/?id="..hitsounds[r],part.Parent,1,1)
end
end)
for i=0,1,.1 do
swait()
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)*
angles(math.rad(0),math.rad(0),math.rad(-30)),0.4)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko
*angles(math.rad(0),math.rad(0),math.rad(30)),.3)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(170), math.rad(0),
math.rad(20)),0.4)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(25), math.rad(0),
math.rad(-30)),0.4)
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(105),math.rad(0)),0.4)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-75),math.rad(-10)),0.4)
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad
(0)),.4)
end
so("http://www.roblox.com/asset/?id=199145913",handle,1,.9)
for i = 0,1,0.1 do
swait()
local blcf = Hitbox.CFrame*CFrame.new(0,.5,0)
if scfr and (Hitbox.Position-scfr.p).magnitude > .1 then
local h = 5
local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,
(blcf*CFrame.new(0,h/2,0)).p)
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,
(scfr*CFrame.new(0,-h/2,0)).p)
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
scfr = blcf
elseif not scfr then
scfr = blcf
end
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)*
angles(math.rad(0),math.rad(0),math.rad(50)),0.4)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko
*angles(math.rad(10),math.rad(0),math.rad(-50)),.3)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0),
math.rad(-10)),0.4)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0),
math.rad(-10)),0.4)
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(80),math.rad(0)),0.4)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-100),math.rad(-10)),0.4)
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-
40),math.rad(0),math.rad(0)),.4)
end
attack=false
bounce=false
scfr=nil
con:disconnect()
fx:disconnect()
end

function attackfour()
attack = true
local
hitsounds={"199149137","199149186","199149221","199149235","199149269","199149297"}
local con=Hitbox.Touched:connect(function(hit)
Damagefunc(Hitbox,hit,9222,18222,math.random(20,30),"Normal",RootPart,.2,1) end)
local fx=Hitbox.Touched:connect(function(part)
local human=part.Parent:findFirstChild("Humanoid")
if human~=nil and bounce==false then
bounce=true
local rndm=math.random(1,#hitsounds)
local r=rndm
so("http://www.roblox.com/asset/?id="..hitsounds[r],part.Parent,1,1)
end
end)
for i = 0,1,0.1 do
swait()
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(10),math.rad(-
5),math.rad(-60)),.3)
Torso.Neck.C0=clerp(Torso.Neck.C0,necko *angles(math.rad(-
10),math.rad(0),math.rad(60)),.3)
RW.C0=clerp(RW.C0,cf(1.5, 0.8, 0.2) * angles(math.rad(5), math.rad(-15),
math.rad(112)), 0.3)
LW.C0=clerp(LW.C0,cf(-1.5, 0.5, 0) * angles(math.rad(30), math.rad(0), math.rad(-
20)), 0.3)
RH.C0=clerp(RH.C0,cf(1.1,-1,0)*angles(math.rad(-5),math.rad(120),math.rad(-8)),.3)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(5),math.rad(-60),math.rad(0)),.3)
handleweld.C0=clerp(handleweld.C0,cf(0,-.2,.5)*angles(math.rad(50),math.rad(-
15),math.rad(0)),.3)
end
so("http://www.roblox.com/asset/?id=199145433",Hitbox,1,1.1)
local v=it("BodyVelocity",Torso)
v.maxForce=Vector3.new(4e+005,4e+005,4e+005)*1
v.velocity=RootPart.CFrame.lookVector*50
for i = 0,1,0.1 do
swait()
local blcf = Hitbox.CFrame*cf(0,0,0)
if scfr and (Hitbox.Position-scfr.p).magnitude > .1 then
local h = 5
local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,
(blcf*CFrame.new(0,h/2,0)).p)
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,
(scfr*CFrame.new(0,-h/2,0)).p)
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
scfr = blcf
elseif not scfr then
scfr = blcf
end
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)*
angles(math.rad(0),math.rad(5),math.rad(60)),.3)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko
*angles(math.rad(0),math.rad(0),math.rad(-60)),.3)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-10), math.rad(60),
math.rad(100)), 0.3)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0),
math.rad(-15)), 0.3)
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0)),.3)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.3)
handleweld.C0=clerp(handleweld.C0,cf(0,-1,-1)*angles(math.rad(-
100),math.rad(0),math.rad(0)),.3)
end
v.Parent=nil
scfr=nil
attack = false
bounce=false
con:disconnect()
fx:disconnect()
end

function LustrisFulgo()
attack=true
Humanoid.WalkSpeed=0
for i=0,1,0.1 do
swait()
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-
15),math.rad(0),math.rad(10)),.3)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-
25),math.rad(0),math.rad(-10)),.3)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(145), math.rad(0),
math.rad(7)), 0.3)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(4),
math.rad(-15)), 0.3)
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-15),math.rad(90),math.rad(0)),.3)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(-25),math.rad(-90),math.rad(0)),.3)
handleweld.C0=clerp(handleweld.C0,cf(0,0,-.5)*angles(math.rad(-
60),math.rad(0),math.rad(0)),.3)
end
local function boom()
local pprt=ppart(3,game.Workspace,0,1,BrickColor.new("Royal
purple"),"Effect",vt(1,1,1))
pprt.Anchored=true
pprt.CFrame=EffectPart.CFrame
game:GetService("Debris"):AddItem(pprt,2)
MagicCircle(BrickColor.new("Royal purple"),EffectPart.CFrame,20,20,20,-0.01,-0.01,-
0.01,0.01)
so("http://roblox.com/asset/?id=228343412",EffectPart,1,0.6)
so("http://roblox.com/asset/?id=228343408",EffectPart,1,1.4)
local wave=part(3,game.Workspace,"Neon",0,.7,BrickColor.new("Royal
purple"),"Effect",vt(1,1,1))
local waveweld=weld(game.Workspace,handle,wave,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1,
0, 0, 0, 1),CFrame.new(0.00693154335, 0.014090538, 6.03910685, -5.23798153e-005,
-6.36925748e-008, -1, 0.99999994, -0.000210702419, -5.23798008e-005,
-0.000210702419, -0.99999994, 7.47295417e-008))
local wavemesh=mesh("SpecialMesh",wave,"Sphere","",vt(0,0,0),vt(1,1,1))
MagniDamage(wave,20,15222,25222,math.random(20,30),"Knockdown",RootPart)
for i=0,80 do
swait()
MagicBlock(BrickColor.new("Royal purple"),EffectPart.CFrame,7,7,7,-0.5,-0.5,-
0.5,0.05)
MagicCircle(BrickColor.new("Royal purple"),EffectPart.CFrame*euler(math.random(-
50,50),math.random(-50,50),math.random(-
50,50))*cf(0,5,0),0.5,1,0.5,0.02,1,0.02,0.05)
wave.Size=vt(1+i,1+i,1+i)
wavemesh.Scale=vt(1+i,1+i,1+i)
wave.CFrame=EffectPart.CFrame
Humanoid.Health=Humanoid.Health+.15
end
wave:Destroy()
end
boom()
attack=false
Humanoid.WalkSpeed=16
end

function LeviterGlomus()
attack=true
for i=0,1,.1 do
swait()
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)*
angles(math.rad(0),math.rad(0),math.rad(60)),.3)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko
*angles(math.rad(0),math.rad(0),math.rad(-60)),.3)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(18), math.rad(-15),
math.rad(15)), 0.3)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-75), math.rad(0),
math.rad(-50)), 0.3)
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-3),math.rad(65),math.rad(0)),.3)
LH.C0=clerp(LH.C0,cf(-1.1,-1,0)*angles(math.rad(-25),math.rad(-
110),math.rad(0))*angles(math.rad(-25),math.rad(0),math.rad(0)),.3)
handleweld.C0=clerp(handleweld.C0,cf(0,.2,-.3)*angles(math.rad(-35),math.rad(-
15),math.rad(0)),.3)
end
so("http://www.roblox.com/asset/?id=199145659",EffectPart2,1,1)
efprt=part(Enum.FormFactor.Custom,game.Workspace,Enum.Material.Neon,0,0,"Royal
purple","BallEffect",Vector3.new(2, 2, 2))
weld(m,Character["Left Arm"],efprt,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(1.15575993, 0.00814216491, -0.0231294632, -5.23798153e-005,
0.999999821, -0.000210702419, -6.36925748e-008, -0.00021070239, -0.99999994, -1,
-5.23797935e-005, 7.47295417e-008))
mesh("SpecialMesh",efprt,"Sphere","",vt(0,0,0),vt(1,1,1))
ChargeBall(EffectPart2,35)
for i=0,1,.1 do
swait()
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)*
angles(math.rad(0),math.rad(0),math.rad(-60)),.3)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko
*angles(math.rad(0),math.rad(0),math.rad(60)),.3)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-18), math.rad(15),
math.rad(15)), 0.3)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(75), math.rad(0),
math.rad(-65)), 0.3)
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(110),math.rad(0)),.3)
LH.C0=clerp(LH.C0,cf(-1.1,-1,0)*angles(math.rad(0),math.rad(-70),math.rad(0)),.3)
handleweld.C0=clerp(handleweld.C0,cf(0,.2,-.3)*angles(math.rad(0),math.rad(-
15),math.rad(0)),.3)
end
so("http://www.roblox.com/asset/?id=199145534",EffectPart2,1,1.2)
efprt:BreakJoints()
local Target=mouse.Hit.p
local direction = Target - handle.Position
direction = computeDirection(direction)
local pos = handle.Position + (direction * 10.0)
efprt.CFrame = CFrame.new(pos, pos + direction) * CFrame.Angles(math.pi/2, 0, 0)
local floatForce = Instance.new("BodyForce")
floatForce.force = Vector3.new(0, efprt:GetMass() * 196.1, 0.0)
floatForce.Parent = efprt
efprt.Velocity = direction * 160
efprt.Touched:connect(function(hit)
if not hit:IsDescendantOf(Character) then
if hit.Name~="Effect" then
MagniDamage(efprt,15,12225,22225,math.random(20,30),"Knockdown",RootPart)
floatForce.Parent=nil
efprt.Anchored=true
so("http://www.roblox.com/asset/?id=228343330",hit,1,.8)
Blast(efprt)
efprt:Destroy()
end
end
end)
game:GetService("Debris"):AddItem(efprt,6)
attack=false
end

function PortalStorm()
Humanoid.WalkSpeed=0
attack=true
for i=0,1,.1 do
swait()
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)*
angles(math.rad(5),math.rad(0),math.rad(0)),.3)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko
*angles(math.rad(10),math.rad(0),math.rad(0)),.3)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(75), math.rad(0),
math.rad(-40)), 0.3)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(75), math.rad(0),
math.rad(40)), 0.3)
RH.C0=clerp(RH.C0,cf(1,-
1,0)*angles(math.rad(5),math.rad(90),math.rad(0))*angles(math.rad(-
5),math.rad(0),math.rad(0)),.3)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(5),math.rad(-
90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
handleweld.C0=clerp(handleweld.C0,cf(-1,-2.3,-.4)*angles(math.rad(-165),math.rad(-
15),math.rad(50)),.3)
end
so("http://www.roblox.com/asset/?id=199145446",handle,1,1)
ChargeBall2(handle,100)
makeShockwave(0.5,BrickColor.new("Deep orange"),30,1000,0)
MagicWave(BrickColor.new("Deep orange"),cf(Torso.Position)*cf(0,-
1,0)*euler(0,math.random(-50,50),0),2,2,2,.5,.3,.5,0.01)
so("http://www.roblox.com/asset/?id=280247455",game.Workspace,1,1)
wait(2)
so("http://www.roblox.com/asset/?id=110284742",game.Workspace,1,0)
delay(0.5,function ()
MagniDamage(Torso,2000,32225,52220,math.random(50,70),"Knockdown",RootPart)
end)
Humanoid.Health=Humanoid.Health-0
makeShockwave(4,BrickColor.new("Royal purple"),10,2000,1)
attack=false
Humanoid.WalkSpeed=9
wait(4)
Humanoid.WalkSpeed=16
end

function SolSiderea()
Humanoid.WalkSpeed=0
attack=true
so("http://www.roblox.com/asset/?id=280758833",Workspace,1,1.3)
for i=0,1,.1 do
swait()
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)*
angles(math.rad(0),math.rad(0),math.rad(0)),.3)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-
10),math.rad(0),math.rad(0)),.3)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(95),
math.rad(-10), math.rad(-17)), 0.3)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(95),
math.rad(10), math.rad(17)), 0.3)
RH.C0=clerp(RH.C0,cf(1,-
1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-
5),math.rad(0),math.rad(0)),.3)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-
90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
handleweld.C0=clerp(handleweld.C0,cf(0,-
2,-.5)*angles(math.rad(0),math.rad(7.5),math.rad(-75)),.3)
end
for i=0,1,.1 do
swait()
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-
10),math.rad(0),math.rad(0)),.3)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-
25),math.rad(0),math.rad(0)),.3)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(150),
math.rad(-5), math.rad(8)), 0.3)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(150),
math.rad(5), math.rad(-8)), 0.3)
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-
10),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(-10),math.rad(-
90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
handleweld.C0=clerp(handleweld.C0,cf(-1.1,-4,-2)*angles(math.rad(-
72),math.rad(8.5),math.rad(-92)),.3)
end
coroutine.resume(coroutine.create(function() ChargeBall(EffectPart,120) end))
local n=2
local orb=ppart(3,Character,0,1,BrickColor.new("Deep orange"),"Orb",vt())
local omsh=mesh("SpecialMesh",orb,"Sphere","",vt(0,0,0),vt(15,15,15))
local owld=wweld(orb,orb,Torso,cf(-10,-150,0))
for i=1,0.3,-0.01 do
wait()
orb.Transparency=i
omsh.Scale=omsh.Scale+vt(0.5,0.5,0.5)
MagicBlock(BrickColor.new("Deep orange"),orb.CFrame,15,15,15,2,2,2,0.1)
local ef=ppart(3,workspace,0,0,BrickColor.new("Deep orange"),"Effect",vt())
ef.Anchored=true
local
emsh=mesh("SpecialMesh",ef,"Sphere","",vt(0,0,0),vt(2,math.random(1000,1500)/100,2)
)
local ceef=euler(math.random(-50,50),math.random(-50,50),math.random(-
50,50))*cf(0,math.random(10,20),0)
ef.CFrame=orb.CFrame*ceef
game:GetService("Debris"):AddItem(ef,2)
coroutine.resume(coroutine.create(function(Part,Mesh)
for i=0,1,0.1 do
wait()
Part.Transparency=i
Part.CFrame=Part.CFrame*cf(0,-1,0)
end
Part.Parent=nil
end),ef,emsh)
end
local Pos=cf(orb.Position,Player:GetMouse().Hit.p).lookVector
wait(.5)
orb.Parent=nil
wait(1)
local hit,pos = rayCast(orb.Position,Pos,1000,Character)
local mag=(orb.Position-pos).magnitude
BlackHole(game.Workspace,cf(pos))
coroutine.resume(coroutine.create(function()
local wave=part(3,game.Workspace,"Neon",0,.7,BrickColor.new("Royal
purple"),"Effect",vt(1,1,1))
wweld(game.Workspace,wave,orb,Torso.CFrame)
local wavemesh=mesh("SpecialMesh",wave,"Sphere","",vt(0,0,0),vt(1,1,1))
for i=1,100 do
swait()
wave.Size=vt(1+i,1+i,1+i)
wavemesh.Scale=vt(1+i,1+i,1+i)
wave.CFrame=cf(pos)
end
end))
coroutine.resume(coroutine.create(function()
for i=0,20 do
swait(15)
local range = 1500
local p = Instance.new("Part")
p.Anchored = true
p.CanCollide = false
p.FormFactor = "Custom"
p.BrickColor = BrickColor.new("Deep orange")
p.Parent = workspace
p.Name="Effect"
p.CFrame=cf(pos)
local m = Instance.new("SpecialMesh",p)
m.MeshId = "rbxassetid://3270017"
local estimateSurvival = math.floor(range/30) * 0.03
game:GetService("Debris"):AddItem(p,estimateSurvival)
Spawn(function ()
for i = 1,range,30 do
p.Transparency = 1-math.min(0.5,3-(i/500))
m.Scale = Vector3.new(i,i,i*0.5)
p.CFrame = cf(pos) * CFrame.Angles(math.rad(90),0,0)
wait()
end
p:Destroy()
end)
end
end))
MagicCylinder(BrickColor.new("Deep
orange"),CFrame.new((orb.Position+pos)/2,pos)*euler(1.57,0,0),10,mag*5,10,0.5,0,0.5
,0.01)
for i=1,2 do
end
for i=1,5 do
tehcf=CFrame.new((orb.Position+pos)/2,pos)*euler(1.57,0,0)*cf(0,
(mag/5)*(i/2),0)
end
for i=0,5 do
tehcf=CFrame.new((orb.Position+pos)/2,pos)*euler(1.57,0,0)*cf(0,(-
mag/5)*(i/2),0)
end
local ref=ppart(3,workspace,0,1,BrickColor.new("Deep orange"),"Effect",vt())
ref.CFrame=cf(pos)
coroutine.resume(coroutine.create(function(Part)
wait(1)
Part.Parent=nil
end),ref)
MagniDamage(ref,25,22220,32220,40,"Knockdown",ref)
if hit~=nil then
Damagefunc(ref,hit,5022,70222,60,"Knockdown",RootPart,0)
end
local n=2
MagicWave(BrickColor.new("Deep orange"),cf(pos)*euler(0,math.random(-
50,50),0),2,2,2,.5,.3,.5,0.01)
swait(75)
Humanoid.WalkSpeed=16
attack=false
end

attacktype=1
mouse.Button1Down:connect(function()
if attacktype==1 and attack==false then
attacktype=2
attackone()
elseif attacktype==2 and attack==false then
attacktype=3
attacktwo()
elseif attacktype==3 and attack==false then
attacktype=4
attackthree()
elseif attacktype==4 and attack==false then
attacktype=1
attackfour()
end
end)

mouse.KeyDown:connect(function(k)
k=k:lower()
if attack == false and k == 'e' then
LeviterGlomus()
ChargeBall(efprt,100)
end
if attack == false and k == 'q' then
LustrisFulgo()
end
if attack == false and k == 'f' and deeznuts==false then
deeznuts=true
SolSiderea()
deeznuts=false
end
if attack == false and k == 'r' and cooldown==false then
cooldown=true
PortalStorm()
cooldown=false
end
end)

local sine = 0
local change = 1
local val = 0

while true do
swait()
sine = sine + change
local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude
local velderp=RootPart.Velocity.y
hitfloor,posfloor=rayCast(RootPart.Position,
(CFrame.new(RootPart.Position,RootPart.Position -
Vector3.new(0,1,0))).lookVector,4,Character)
if equipped==true or equipped==false then
if attack==false then
idle=idle+1
else
idle=0
end
if idle>=500 then
if attack==false then
end
end
if RootPart.Velocity.y > 1 and hitfloor==nil then
Anim="Jump"
if attack==false then
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-
5),math.rad(0),math.rad(0)),.3)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-
10),math.rad(0),math.rad(0)),.3)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0),
math.rad(15)), 0.3)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0),
math.rad(-15)), 0.3)
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-
30),math.rad(90),math.rad(20))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(-30),math.rad(-90),math.rad(-
20))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad
(0)),.3)
end
elseif RootPart.Velocity.y < -1 and hitfloor==nil then
Anim="Fall"
if attack==false then
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)*
angles(math.rad(10),math.rad(0),math.rad(0)),.3)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko
*angles(math.rad(13),math.rad(0),math.rad(0)),.3)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(10), math.rad(0),
math.rad(20)), 0.3)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0),
math.rad(-20)), 0.3)
RH.C0=clerp(RH.C0,cf(1,-
1,0)*angles(math.rad(0),math.rad(90),math.rad(20))*angles(math.rad(-
5),math.rad(0),math.rad(0)),.3)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(-
20))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-
15),math.rad(0),math.rad(0)),.3)
end
elseif torvel<1 and hitfloor~=nil then
Anim="Idle"
if attack==false then
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-
2),math.rad(0),math.rad(15)),.3)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko
*angles(math.rad(2),math.rad(0),math.rad(-15)),.3)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(15), math.rad(0),
math.rad(0)), 0.3)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0),
math.rad(0)), 0.3)
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-2),math.rad(85),math.rad(0)),.3)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(-4),math.rad(-95),math.rad(0)),.3)
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-10),math.rad(-
2),math.rad(0)),.2)
end
elseif torvel>2 and hitfloor~=nil then
Anim="Walk"
if attack==false then
change=3
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)*
angles(math.rad(10),math.rad(0),math.rad(-20)),.3)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-10),math.rad(-
5),math.rad(25)),.3)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-30), math.rad(-25),
math.rad(5)), 0.3)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) *
angles(math.rad(30)*math.cos(sine/10), math.rad(5), math.rad(0)), 0.3)
RH.C0=clerp(RH.C0,cf(1.1,-.9,0)*angles(math.rad(0),math.rad(110),math.rad(0)),.3)
LH.C0=clerp(LH.C0,cf(-1.1,-.9,0)*angles(math.rad(0),math.rad(-70),math.rad(0)),.3)
handleweld.C0=clerp(handleweld.C0,cf(0,0,.3)*angles(math.rad(10),math.rad(0),math.r
ad(0)),.3)
end
end
end
if #Effects>0 then
for e=1,#Effects do
if Effects[e]~=nil then
local Thing=Effects[e]
if Thing~=nil then
local Part=Thing[1]
local Mode=Thing[2]
local Delay=Thing[3]
local IncX=Thing[4]
local IncY=Thing[5]
local IncZ=Thing[6]
if Thing[1].Transparency<=1 then
if Thing[2]=="Block1" then
Thing[1].CFrame=Thing[1].CFrame*euler(math.random(-50,50),math.random(-
50,50),math.random(-50,50))
Mesh=Thing[1].Mesh
Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
elseif Thing[2]=="Cylinder" then
Mesh=Thing[1].Mesh
Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
elseif Thing[2]=="Blood" then
Mesh=Thing[7]
Thing[1].CFrame=Thing[1].CFrame*cf(0,.5,0)
Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
elseif Thing[2]=="Elec" then
Mesh=Thing[1].Mesh
Mesh.Scale=Mesh.Scale+vt(Thing[7],Thing[8],Thing[9])
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
elseif Thing[2]=="Disappear" then
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
end
else
Part.Parent=nil
table.remove(Effects,e)
end
end
end
end
end
endPlayer=game:GetService("Players").LocalPlayer
Character=Player.Character
PlayerGui=Player.PlayerGui
Backpack=Player.Backpack
Torso=Character.Torso
Head=Character.Head
Humanoid=Character.Humanoid
LeftArm=Character["Left Arm"]
LeftLeg=Character["Left Leg"]
RightArm=Character["Right Arm"]
RightLeg=Character["Right Leg"]
cam=game.Workspace.CurrentCamera
LS=Torso["Left Shoulder"]
LH=Torso["Left Hip"]
RS=Torso["Right Shoulder"]
RH=Torso["Right Hip"]
Face = Head.face
Neck=Torso.Neck
it=Instance.new
attacktype=1
vt=Vector3.new
cf=CFrame.new
euler=CFrame.fromEulerAnglesXYZ
angles=CFrame.Angles
cloaked=false
necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
RootPart=Character.HumanoidRootPart
RootJoint=RootPart.RootJoint
RootCF=euler(-1.57,0,3.14)
attack = false
bounce=false
cooldown=false
deeznuts=false
attackdebounce = false
deb=false
equipped=true
hand=false
MMouse=nil
combo=0
mana=0
trispeed=.2
attackmode='none'
local idle=0
local Anim="Idle"
local Effects={}
local gun=false
local shoot=false
player=nil
mana=0
cam = workspace.CurrentCamera
ZTarget = nil
RocketTarget = nil
local m = Instance.new("Model",Character)
m.Name = "WeaponModel"

mouse=Player:GetMouse()
--save shoulders
RSH, LSH=nil, nil
--welds
RW, LW=Instance.new("Weld"), Instance.new("Weld")
RW.Name="Right Shoulder" LW.Name="Left Shoulder"
LH=Torso["Left Hip"]
RH=Torso["Right Hip"]
TorsoColor=Torso.BrickColor
function NoOutline(Part)
Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSur
face,Part.BackSurface = 10,10,10,10,10,10
end
player=Player
ch=Character
RSH=ch.Torso["Right Shoulder"]
LSH=ch.Torso["Left Shoulder"]
--
RSH.Parent=nil
LSH.Parent=nil
--
RW.Name="Right Shoulder"
RW.Part0=ch.Torso
RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5)
RW.C1=cf(0, 0.5, 0)
RW.Part1=ch["Right Arm"]
RW.Parent=ch.Torso
--
LW.Name="Left Shoulder"
LW.Part0=ch.Torso
LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8)
LW.C1=cf(0, 0.5, 0)
LW.Part1=ch["Left Arm"]
LW.Parent=ch.Torso

function swait(num)
if num==0 or num==nil then
game:service'RunService'.Heartbeat:wait(0)
else
for i=0,num do
game:service'RunService'.Heartbeat:wait(0)
end
end
end

function nooutline(part)

part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSur
face,part.BackSurface = 10,10,10,10,10,10
end

function
part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size)
local fp=it("Part")
fp.formFactor=formfactor
fp.Parent=parent
fp.Reflectance=reflectance
fp.Transparency=transparency
fp.CanCollide=false
fp.Locked=true
fp.BrickColor=BrickColor.new(tostring(brickcolor))
fp.Name=name
fp.Size=size
fp.Position=Character.Torso.Position
nooutline(fp)
fp.Material=material
fp:BreakJoints()
return fp
end

function
ppart(formfactor,parent,reflectance,transparency,brickcolor,name,size)
local fp = it("Part")
fp.formFactor = formfactor
fp.Parent = parent
fp.Reflectance = reflectance
fp.Transparency = transparency
fp.CanCollide = false
fp.Locked=true
fp.BrickColor = brickcolor
fp.Name = name
fp.Size = size
fp.Position = EffectPart.Position
NoOutline(fp)
fp.Material="Neon"
fp:BreakJoints()
return fp
end

function wweld(parent,part0,part1,c0)
local weld=it("Weld")
weld.Parent=parent
weld.Part0=part0
weld.Part1=part1
weld.C0=c0
return weld
end

function mesh(Mesh,part,meshtype,meshid,offset,scale)
local mesh=it(Mesh)
mesh.Parent=part
if Mesh=="SpecialMesh" then
mesh.MeshType=meshtype
mesh.MeshId=meshid
end
mesh.Offset=offset
mesh.Scale=scale
return mesh
end

function decal(part,face,texture,transparency,shiny,specular,name)
local d=it("Decal",part)
d.Shiny=shiny
d.Face=face
d.Specular=specular
d.Transparency=transparency
d.Texture=texture
d.Name=name
return d
end

function weld(parent,part0,part1,c0,c1)
local weld=it("Weld")
weld.Parent=parent
weld.Part0=part0
weld.Part1=part1
weld.C0=c0
weld.C1=c1
return weld
end

local function CFrameFromTopBack(at, top, back)


local right = top:Cross(back)
return CFrame.new(at.x, at.y, at.z,
right.x, top.x, back.x,
right.y, top.y, back.y,
right.z, top.z, back.z)
end

function Triangle(a, b, c)
local edg1 = (c-a):Dot((b-a).unit)
local edg2 = (a-b):Dot((c-b).unit)
local edg3 = (b-c):Dot((a-c).unit)
if edg1 <= (b-a).magnitude and edg1 >= 0 then
a, b, c = a, b, c
elseif edg2 <= (c-b).magnitude and edg2 >= 0 then
a, b, c = b, c, a
elseif edg3 <= (a-c).magnitude and edg3 >= 0 then
a, b, c = c, a, b
else
assert(false, "unreachable")
end

local len1 = (c-a):Dot((b-a).unit)


local len2 = (b-a).magnitude - len1
local width = (a + (b-a).unit*len1 - c).magnitude

local maincf = CFrameFromTopBack(a, (b-a):Cross(c-b).unit, -(b-a).unit)

local list = {}

local TrailColor = ("Deep orange")

if len1 > 0.01 then


local w1 = Instance.new('WedgePart', m)
game:GetService("Debris"):AddItem(w1,5)
w1.Material = "Neon"
w1.FormFactor = 'Custom'
w1.BrickColor = BrickColor.new(TrailColor)
w1.Transparency = 0
w1.Reflectance = 0
w1.Material = "Neon"
w1.CanCollide = false
NoOutline(w1)
local sz = Vector3.new(0.2, width, len1)
w1.Size = sz
local sp = Instance.new("SpecialMesh",w1)
sp.MeshType = "Wedge"
sp.Scale = Vector3.new(0,1,1) * sz/w1.Size
w1:BreakJoints()
w1.Anchored = true
w1.Parent = workspace
w1.Transparency = 0.7
table.insert(Effects,{w1,"Disappear",.01})
w1.CFrame = maincf*CFrame.Angles(math.pi,0,math.pi/2)*CFrame.new(0,width/2,len1/2)
table.insert(list,w1)
end

if len2 > 0.01 then


local w2 = Instance.new('WedgePart', m)
game:GetService("Debris"):AddItem(w2,5)
w2.Material = "Neon"
w2.FormFactor = 'Custom'
w2.BrickColor = BrickColor.new(TrailColor)
w2.Transparency = 0
w2.Reflectance = 0
w2.Material = "Neon"
w2.CanCollide = false
NoOutline(w2)
local sz = Vector3.new(0.2, width, len2)
w2.Size = sz
local sp = Instance.new("SpecialMesh",w2)
sp.MeshType = "Wedge"
sp.Scale = Vector3.new(0,1,1) * sz/w2.Size
w2:BreakJoints()
w2.Anchored = true
w2.Parent = workspace
w2.Transparency = 0.7
table.insert(Effects,{w2,"Disappear",.01})
w2.CFrame = maincf*CFrame.Angles(math.pi,math.pi,-math.pi/2)*CFrame.new(0,width/2,-
len1 - len2/2)
table.insert(list,w2)
end
return unpack(list)
end

so = function(id,par,vol,pit)
coroutine.resume(coroutine.create(function()
local sou = Instance.new("Sound",par or workspace)
sou.Volume=vol
sou.Pitch=pit or 1
sou.SoundId=id
swait()
sou:play()
game:GetService("Debris"):AddItem(sou,6)
end))
end

function clerp(a,b,t)
local qa = {QuaternionFromCFrame(a)}
local qb = {QuaternionFromCFrame(b)}
local ax, ay, az = a.x, a.y, a.z
local bx, by, bz = b.x, b.y, b.z
local _t = 1-t
return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az +
t*bz,QuaternionSlerp(qa, qb, t))
end

function QuaternionFromCFrame(cf)
local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
local trace = m00 + m11 + m22
if trace > 0 then
local s = math.sqrt(1 + trace)
local recip = 0.5/s
return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5
else
local i = 0
if m11 > m00 then
i = 1
end
if m22 > (i == 0 and m00 or m11) then
i = 2
end
if i == 0 then
local s = math.sqrt(m00-m11-m22+1)
local recip = 0.5/s
return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip
elseif i == 1 then
local s = math.sqrt(m11-m22-m00+1)
local recip = 0.5/s
return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip
elseif i == 2 then
local s = math.sqrt(m22-m00-m11+1)
local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip

end
end
end

function QuaternionToCFrame(px, py, pz, x, y, z, w)


local xs, ys, zs = x + x, y + y, z + z
local wx, wy, wz = w*xs, w*ys, w*zs
local xx = x*xs
local xy = x*ys
local xz = x*zs
local yy = y*ys
local yz = y*zs
local zz = z*zs
return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz -
wx, xz - wy, yz + wx, 1-(xx+yy))
end
function QuaternionSlerp(a, b, t)
local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]
local startInterp, finishInterp;
if cosTheta >= 0.0001 then
if (1 - cosTheta) > 0.0001 then
local theta = math.acos(cosTheta)
local invSinTheta = 1/math.sin(theta)
startInterp = math.sin((1-t)*theta)*invSinTheta
finishInterp = math.sin(t*theta)*invSinTheta
else
startInterp = 1-t
finishInterp = t
end
else
if (1+cosTheta) > 0.0001 then
local theta = math.acos(-cosTheta)
local invSinTheta = 1/math.sin(theta)
startInterp = math.sin((t-1)*theta)*invSinTheta
finishInterp = math.sin(t*theta)*invSinTheta
else
startInterp = t-1
finishInterp = t
end
end
return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp,
a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp
end

function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction,


MaxDistance , IgnoreDescendants
return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or
999.999)), Ignore)
end

Damagefunc=function(Part,hit,minim,maxim,knockback,Type,Property,Delay,KnockbackTyp
e,decreaseblock)
if hit.Parent==nil then
return
end
local h=hit.Parent:FindFirstChild("Humanoid")
for _,v in pairs(hit.Parent:children()) do
if v:IsA("Humanoid") then
h=v
end
end
if hit.Parent.Parent:FindFirstChild("Torso")~=nil then
h=hit.Parent.Parent:FindFirstChild("Humanoid")
end
if hit.Parent.className=="Hat" then
hit=hit.Parent.Parent:findFirstChild("Head")
end
if h~=nil and hit.Parent.Name~=Character.Name and
hit.Parent:FindFirstChild("Torso")~=nil then
if hit.Parent:findFirstChild("DebounceHit")~=nil then if
hit.Parent.DebounceHit.Value==true then return end end
--[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil
then
return
end]]
-- hs(hit,1.2)
local c=Instance.new("ObjectValue")
c.Name="creator"
c.Value=game:service("Players").LocalPlayer
c.Parent=h
game:GetService("Debris"):AddItem(c,.5)
local Damage=math.random(minim,maxim)
-- h:TakeDamage(Damage)
local blocked=false
local block=hit.Parent:findFirstChild("Block")
if block~=nil then
print(block.className)
if block.className=="NumberValue" then
if block.Value>0 then
blocked=true
if decreaseblock==nil then
block.Value=block.Value-1
end
end
end
if block.className=="IntValue" then
if block.Value>0 then
blocked=true
if decreaseblock~=nil then
block.Value=block.Value-1
end
end
end
end
if blocked==false then
-- h:TakeDamage(Damage)
h.Health=h.Health-Damage
ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p +
Vector3.new(0, 1.5, 0)), -Damage, 1.5, Part.BrickColor.Color)
else
h.Health=h.Health-(Damage/2)
ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p +
Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Bright blue").Color)
end
if Type=="Knockdown" then
local hum=hit.Parent.Humanoid
hum.PlatformStand=true
coroutine.resume(coroutine.create(function(HHumanoid)
swait(1)
HHumanoid.PlatformStand=false
end),hum)
local angle=(hit.Position-
(Property.Position+Vector3.new(0,0,0))).unit
--
hit.CFrame=CFrame.new(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFr
ame.fromEulerAnglesXYZ(math.pi/4,0,0)
local bodvol=Instance.new("BodyVelocity")
bodvol.velocity=angle*knockback
bodvol.P=5000
bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
bodvol.Parent=hit
local rl=Instance.new("BodyAngularVelocity")
rl.P=3000
rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
rl.angularvelocity=Vector3.new(math.random(-10,10),math.random(-
10,10),math.random(-10,10))
rl.Parent=hit
game:GetService("Debris"):AddItem(bodvol,.5)
game:GetService("Debris"):AddItem(rl,.5)
elseif Type=="Normal" then
local vp=Instance.new("BodyVelocity")
vp.P=500
vp.maxForce=Vector3.new(math.huge,0,math.huge)
-- vp.velocity=Character.Torso.CFrame.lookVector*Knockback
if KnockbackType==1 then

vp.velocity=Property.CFrame.lookVector*knockback+Property.Velocity/1.05
elseif KnockbackType==2 then
vp.velocity=Property.CFrame.lookVector*knockback
end
if knockback>0 then
vp.Parent=hit.Parent.Torso
end
game:GetService("Debris"):AddItem(vp,.5)
elseif Type=="Up" then
local bodyVelocity=Instance.new("BodyVelocity")
bodyVelocity.velocity=vt(0,60,0)
bodyVelocity.P=5000
bodyVelocity.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
bodyVelocity.Parent=hit
game:GetService("Debris"):AddItem(bodyVelocity,1)
local rl=Instance.new("BodyAngularVelocity")
rl.P=3000
rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
rl.angularvelocity=Vector3.new(math.random(-30,30),math.random(-
30,30),math.random(-30,30))
rl.Parent=hit
game:GetService("Debris"):AddItem(rl,.5)
elseif Type=="Snare" then
local bp=Instance.new("BodyPosition")
bp.P=2000
bp.D=100
bp.maxForce=Vector3.new(math.huge,math.huge,math.huge)
bp.position=hit.Parent.Torso.Position
bp.Parent=hit.Parent.Torso
game:GetService("Debris"):AddItem(bp,1)
elseif Type=="Target" then
local Targetting = false
if Targetting==false then
ZTarget=hit.Parent.Torso
coroutine.resume(coroutine.create(function(Part)
so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5)
swait(5)
so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5)
end),ZTarget)
local TargHum=ZTarget.Parent:findFirstChild("Humanoid")
local targetgui=Instance.new("BillboardGui")
targetgui.Parent=ZTarget
targetgui.Size=UDim2.new(10,100,10,100)
local targ=Instance.new("ImageLabel")
targ.Parent=targetgui
targ.BackgroundTransparency=1
targ.Image="rbxassetid://4834067"
targ.Size=UDim2.new(1,0,1,0)
cam.CameraType="Scriptable"
cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
local
dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z
)

workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
Targetting=true
RocketTarget=ZTarget
for i=1,Property do
--while Targetting==true and Humanoid.Health>0 and
Character.Parent~=nil do
if Humanoid.Health>0 and Character.Parent~=nil and TargHum.Health>0
and TargHum.Parent~=nil and Targetting==true then
swait()
end

--workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,Head.CFrame.p+rm
dir*100)
cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)

dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z
)

cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)*cf(0,5,10)*euler(-
0.3,0,0)
end
Targetting=false
RocketTarget=nil
targetgui.Parent=nil
cam.CameraType="Custom"
end
end
local debounce=Instance.new("BoolValue")
debounce.Name="DebounceHit"
debounce.Parent=hit.Parent
debounce.Value=true
game:GetService("Debris"):AddItem(debounce,Delay)
c=Instance.new("ObjectValue")
c.Name="creator"
c.Value=Player
c.Parent=h
game:GetService("Debris"):AddItem(c,.5)
end
end

function ShowDamage(Pos, Text, Time, Color)


local Rate = (1 / 30)
local Pos = (Pos or Vector3.new(0, 0, 0))
local Text = (Text or "")
local Time = (Time or 2)
local Color = (Color or Color3.new(1, 0, 0))
local EffectPart =
part("Custom",workspace,"SmoothPlastic",0,1,BrickColor.new(Color),"Effect",vt(0,0,0
))
EffectPart.Anchored = true
local BillboardGui = Instance.new("BillboardGui")
BillboardGui.Size = UDim2.new(3, 0, 3, 0)
BillboardGui.Adornee = EffectPart
local TextLabel = Instance.new("TextLabel")
TextLabel.BackgroundTransparency = 1
TextLabel.Size = UDim2.new(1, 0, 1, 0)
TextLabel.Text = Text
TextLabel.TextColor3 = Color
TextLabel.TextScaled = true
TextLabel.Font = Enum.Font.ArialBold
TextLabel.Parent = BillboardGui
BillboardGui.Parent = EffectPart
game.Debris:AddItem(EffectPart, (Time + 0.1))
EffectPart.Parent = game:GetService("Workspace")
Delay(0, function()
local Frames = (Time / Rate)
for Frame = 1, Frames do
wait(Rate)
local Percent = (Frame / Frames)
EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
TextLabel.TextTransparency = Percent
end
if EffectPart and EffectPart.Parent then
EffectPart:Destroy()
end
end)
end

handle=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Royal
purple","Handle",Vector3.new(0.200000003, 1.61857152, 0.200000003))
handleweld=weld(m,Character["Right Arm"],handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1,
0, 0, 0, 1),CFrame.new(0.995889783, -0.101109691, 0.0468789339, -5.23798153e-005,
0.99999994, -0.000210702419, -6.36925748e-008, -0.000210702419, -0.99999994, -1,
-5.23798008e-005, 7.47295417e-008))
mesh("CylinderMesh",handle,"","",Vector3.new(0, 0, 0),Vector3.new(0.857142806, 1,
0.857142746))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Royal
purple","SwordPart",Vector3.new(0.200000003, 0.257142872, 0.911428571))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-0.00982296467, -0.128642559, 5.57254982, -1.21753502e-007,
-2.87620594e-010, 1, -1, -1.04306673e-006, -1.2175461e-007, 1.04306673e-006, -1,
-2.87123214e-010))
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0,
0),Vector3.new(0.571428537, 1, 1))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(0.200000003, 3.74285722, 0.571428657))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(0.0100114346, 3.24283266, 2.64644623e-005, -2.98713599e-006,
-1.63886575e-008, -1, -1.18017197e-005, -0.99999994, 1.64265153e-008, -0.99999994,
1.18017197e-005, 2.98713007e-006))
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.285714298, 1, 1))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Royal
purple","SwordPart",Vector3.new(0.200000003, 3.74285722, 0.514285743))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(0.00896048546, 3.24313331, -6.2584877e-006, -2.62832918e-006,
-1.58840017e-008, -1, -1.16825104e-005, -0.99999994, 1.59122848e-008, -0.99999994,
1.16825104e-005, 2.62831986e-006))
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.571428537, 1, 1))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Royal
purple","SwordPart",Vector3.new(0.200000003, 0.914285779, 0.254285723))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-0.0080575943, -5.57459974, 0.127099097, -7.20826961e-007,
-1.18548371e-009, 1, 6.25863322e-007, 1, 1.18891563e-009, -1, 6.25863322e-007,
-7.20827984e-007))
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0,
0),Vector3.new(0.571428537, 1, 1))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(0.200000003, 0.942857206, 0.28285715))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-0.00858414173, -5.58866072, 0.142816901, -5.41048905e-007,
-8.99582631e-010, 1, -5.96046448e-007, 0.99999994, 9.00953978e-010, -0.99999994,
-5.96046448e-007, -5.41057148e-007))
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0,
0),Vector3.new(0.285714298, 1, 1))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(0.200000003, 0.285714328, 0.940000057))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-0.011053443, -0.142930448, 5.58944941, 2.97432763e-007, 3.64387631e-
010, 1, -1, 6.25863322e-007, 2.9743137e-007, -6.25863322e-007, -1, 3.63804986e-
010))
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0,
0),Vector3.new(0.285714298, 1, 1))
Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Royal
purple","SwordPart",Vector3.new(1, 1.20000005, 1))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(3.57627869e-007, -0.809324801, 1.96695328e-006, 6.20105922e-008,
2.27451835e-010, -1, 1.81795622e-006, 1, 2.27856845e-010, 1, -1.81795622e-006,
6.2011928e-008))
mesh("SpecialMesh",Part,Enum.MeshType.Head,"",Vector3.new(0, 0,
0),Vector3.new(0.285714298, 0.142857134, 0.285714298))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(0.483492821, 0.539954185, 0.539909601))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(0.00226664543, 0.69951874, 1.00827909, 5.41296288e-007, 9.50464596e-
010, -1, 0.707107663, -0.707105815, 3.8208583e-007, -0.707105815, -0.707107663,
-3.83435292e-007))
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1,
0.285714179, 0.285714179))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Royal
purple","SwordPart",Vector3.new(0.892679513, 0.539954185, 0.771299422))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-1.19487548, -0.00217807293, 3.74913216e-005, 2.29479338e-006, 1,
7.06279479e-012, -6.20287395e-008, -7.34701189e-012, 1, 1, -2.29479338e-006,
6.20337914e-008))
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.857145786, 1))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(0.892679513, 0.539954185, 0.771299422))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-1.19487882, -0.00217807293, 4.00543213e-005, 2.0563748e-006, 1,
1.14326326e-011, -6.20178255e-008, -1.28039801e-011, 1, 1, -2.0563748e-006,
6.20228633e-008))
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1.10000002,
0.571431458, 1.10000002))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(0.483492851, 0.539954185, 0.539909601))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-0.00595891476, -1.00750566, 1.00747085, -1.81721958e-007,
-3.98678424e-010, 1, -0.707107067, 0.707106411, -1.28216811e-007, -0.707106411,
-0.707106948, -1.28784094e-007))
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1,
0.285714179, 0.285714179))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(0.483492821, 0.539954185, 0.539909601))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(0.00534570217, -1.00757694, -0.698815584, 2.4158129e-007,
4.89748686e-010, -1, -0.707107604, 0.707105875, -1.70486445e-007, 0.707105815,
0.707107544, 1.71177419e-007))
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1,
0.285714179, 0.285714269))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(0.493492872, 0.539954185, 0.539909601))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-0.000260472298, 0.6988675, -0.698937058, 3.01447898e-007,
5.80818948e-010, -1, -0.707105994, -0.707107365, -2.13563524e-007, -0.707107365,
0.707106113, -2.12752497e-007))
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1,
0.285714179, 0.285714269))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(1.46267962, 0.200000003, 0.200000003))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-0.00927072763, -0.0121991634, 1.19311547, 0.999999881, -2.08614802e-
006, 1.9306286e-007, -1.93059051e-007, -1.09411957e-007, 1, -2.08616257e-006,
-0.999999881, -1.09408283e-007))
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(1.06267953, 0.200000003, 0.200000003))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-0.604586363, -0.0121991634, 1.02863288, 0.866026282, 0.499998033,
2.28958157e-007, -1.93872992e-007, -1.22099237e-007, 1, 0.499998033, -0.866026282,
-8.79730777e-009))
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(1.46267962, 0.200000003, 0.200000003))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-1.03790355, -0.0121991634, 0.588528812, 0.500001669, 0.866024196,
1.74744486e-007, -1.6279435e-007, -1.0777579e-007, 1, 0.866024196, -0.500001669,
8.71042545e-008))
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(0.662679553, 0.200000003, 0.200000003))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-1.39311564, -0.0121991634, -0.00927072763, 2.08616257e-006,
0.999999881, 7.82298955e-008, -1.51383063e-007, -7.82268899e-008, 1, 0.999999881,
-2.08614802e-006, 1.51386175e-007))
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(1.46267951, 0.200000003, 0.200000003))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-1.02863288, -0.0121997595, -0.604586482, -0.499998093, 0.866026223,
-6.44970513e-008, -1.45620604e-007, -9.60127267e-009, 1, 0.866026223, 0.499998093,
1.30918266e-007))
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(1.06267953, 0.200000003, 0.200000003))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-0.588528991, -0.0121992826, -1.03790355, -0.866024137, 0.500001729,
-9.11133142e-008, -1.16737233e-007, -1.99774206e-008, 1, 0.500001729, 0.866024137,
7.56750538e-008))
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(0.372464359, 0.762464345, 0.762464285))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-0.00338602066, -0.736121356, -0.540583551, 5.41296288e-007,
9.50464596e-010, -1, 0.707107663, -0.707105815, 3.8208583e-007, -0.707105815,
-0.707107663, -3.83435292e-007))
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0,
0),Vector3.new(0.895366609, 0.128561974, 0.128542364))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(0.382464379, 0.762464345, 0.762464285))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(0.00803625584, -0.737174749, 0.736498654, 3.01447898e-007,
5.80818948e-010, -1, -0.707105994, -0.707107365, -2.13563524e-007, -0.707107365,
0.707106113, -2.12752497e-007))
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0,
0),Vector3.new(0.913885474, 0.128561974, 0.128542408))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(0.40246433, 0.762464345, 0.762464285))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(0.00594449043, 0.540397167, 0.737201214, 2.4158129e-007, 4.89748686e-
010, -1, -0.707107604, 0.707105875, -1.70486445e-007, 0.707105815, 0.707107544,
1.71177419e-007))
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0,
0),Vector3.new(0.895366609, 0.128561974, 0.128542408))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(0.40246433, 0.762464345, 0.762464285))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-0.00681877136, 0.540436149, -0.541088939, -1.81721958e-007,
-3.98678424e-010, 1, -0.707107067, 0.707106411, -1.28216811e-007, -0.707106411,
-0.707106948, -1.28784094e-007))
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0,
0),Vector3.new(0.895366669, 0.128561974, 0.128542364))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","SwordPa
rt",Vector3.new(1.26045096, 0.762464345, 0.762464285))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(0.910848916, -0.00147974491, 0.000465214252, 2.29479338e-006, 1,
7.06279479e-012, -6.20287395e-008, -7.34701189e-012, 1, 1, -2.29479338e-006,
6.20337914e-008))
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.385687381,
0.642712057))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(1.26045096, 0.762464345, 0.762464285))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(0.910846829, -0.00147974491, 0.000467300415, 2.0563748e-006, 1,
1.14326326e-011, -6.20178255e-008, -1.28039801e-011, 1, 1, -2.0563748e-006,
6.20228633e-008))
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1.10000002,
0.257125348, 0.706983268))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Royal
purple","SwordPart",Vector3.new(0.200000003, 0.200000003, 0.200000003))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-3.98755074e-005, -0.86527884, -0.00526940823, 0.99999994,
-3.33786011e-006, -1.61662047e-006, 3.33786011e-006, 0.99999994, -1.75251103e-009,
1.61662604e-006, 1.74897963e-009, 1))
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.857142806,
0.857145548, 0.857142746))
Hitbox=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,1,"Royal
purple","Hitbox",Vector3.new(0.650000036, 4.19999981, 0.200000003))
Hitboxweld=weld(m,handle,Hitbox,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-0.0107657909, -3.95914412, 0.00325751305, 0.999999821,
-0.000211339415, 2.39198562e-006, 0.000211339124, 0.999997795, -6.21902582e-005,
-2.38056168e-006, 6.20116552e-005, 0.999992907))
EffectPart=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,1,"Deep
orange","EffectPart",Vector3.new(0.200000003, 0.200000003, 0.200000003))
EffectPartweld=weld(m,handle,EffectPart,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(0.00693154335, 0.014090538, 6.03910685, -5.23798153e-005,
-6.36925748e-008, -1, 0.99999994, -0.000210702419, -5.23798008e-005,
-0.000210702419, -0.99999994, 7.47295417e-008))
mesh("BlockMesh",EffectPart,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
EffectPart2=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,1,"Royal
purple","EffectPart2",Vector3.new(0.200000003, 0.200000003, 0.200000003))
EffectPart2weld=weld(m,Character["Left Arm"],EffectPart2,CFrame.new(0, 0, 0, 1, 0,
0, 0, 1, 0, 0, 0, 1),CFrame.new(1.15575993, 0.00814216491, -0.0231294632,
-5.23798153e-005, 0.999999821, -0.000210702419, -6.36925748e-008, -0.00021070239,
-0.99999994, -1, -5.23797935e-005, 7.47295417e-008))

DarkRiftF=function(par)
while lol == true do
wait()
local PWN={}
for _,v in pairs(game.Workspace:children()) do
if v.className=="Model" and v:FindFirstChild("Humanoid")~=nil then
if v.Humanoid.Health>0 and v:FindFirstChild("Torso")~=nil then
table.insert(PWN,v.Torso)
end
end
end
for _,t in pairs(PWN) do
local targ=par.Position-t.Position
local Mag=targ.magnitude
if not t:IsDescendantOf(Character) and t~=nil and Mag<=50 then
if Mag<=30 then
t.Parent.Humanoid:TakeDamage(.5)
local rl=Instance.new("BodyAngularVelocity")
rl.P=3000
rl.maxTorque=Vector3.new(500000,500000,500000)*5000
rl.angularvelocity=Vector3.new(math.random(-20,20),math.random(-
20,20),math.random(-20,20))/10
rl.Parent=t
game:GetService("Debris"):AddItem(rl,.1)
end
if Mag<=20 then
t.Parent.Humanoid:TakeDamage(.1)
else
local vl=Instance.new("BodyVelocity")
vl.P=3000
vl.maxForce=Vector3.new(50000000000,50000000000,50000000000)
vl.velocity=(t.Position-par.Position).unit*-(70/(Mag))
vl.Parent=t
game:GetService("Debris"):AddItem(vl,.1)
end
end
end
wait(.08)
end
end
function DerpMagic(part,x1,y1,z1,x2,y2,z2,color)
local msh1 = Instance.new("BlockMesh")
msh1.Scale = Vector3.new(0.5,0.5,0.5)
local S=Instance.new("Part")
S.Name="Effect"
S.Material="Neon"
S.formFactor=0
S.Size=Vector3.new(x1,y1,z1)
S.BrickColor=color
S.Reflectance = 0
S.TopSurface=0
S.BottomSurface=0
S.Transparency=0
S.Anchored=false
S.CanCollide=false
S.CFrame=part.CFrame
S.Parent=game.Workspace
msh1.Parent = S
local W=Instance.new("Weld")
W.Parent=S
W.Part0=S
W.Part1=part
W.C0=CFrame.new(x2,y2,z2) * CFrame.fromEulerAnglesXYZ(math.random(-
50,50),math.random(-50,50),math.random(-50,50))
W.Parent=nil
S.Anchored=true
coroutine.resume(coroutine.create(function(Part,Weld) for i=1, 9 do
Part.Mesh.Scale = Part.Mesh.Scale + Vector3.new(0.1,0.1,0.1) --
[[Part.CFrame=Part.CFrame*CFrame.fromEulerAnglesXYZ(math.random(-
50,50),math.random(-50,50),math.random(-50,50))]] Part.Transparency=i*.1 wait() end
Part.Parent=nil Weld.Parent=nil end),S,W)
end

local function BlackHole(parent,cframe)


local effectsmsh = Instance.new("SpecialMesh")
effectsmsh.MeshId = "http://www.roblox.com/asset/?id=15887356"
--effectsmsh.Scale = Vector3.new(1,1,2.5)
effectsmsh.Scale = Vector3.new(3,3,3)
local effectsg = Instance.new("Part")
effectsg.formFactor = 3
effectsg.CanCollide = false
effectsg.Name = "Effect"
effectsg.Locked = true
effectsg.Transparency = 1
effectsg.Size = Vector3.new(0.2,0.2,0.2)
effectsg.Parent = parent
effectsg.BrickColor = BrickColor.new("Deep orange")
effectsg.Material="Neon"
coroutine.resume(coroutine.create(function(Part,Mesh)
local Mesh = Instance.new("SpecialMesh")
Mesh.Scale = Vector3.new(0.5,0.5,0.5)
Mesh.MeshType = "Sphere"
-- Mesh.TextureId="http://www.roblox.com/asset/?id=1529460"
Part=Instance.new("Part")
Part.Name="Effect"
Part.formFactor=0
Part.Size=Vector3.new(1,1,1)
Part.BrickColor=BrickColor.new("Deep orange")
Part.Material="Neon"
Part.Reflectance = 0
Part.TopSurface=0
Part.BottomSurface=0
Part.Transparency=0
Part.Anchored=true
NoOutline(Part)
Part.CanCollide=false
Part.CFrame=cframe
Part.Parent=parent
Mesh.Parent = Part
lol=true
coroutine.resume(coroutine.create(function()
DarkRiftF(Part)
end))
for i=0,200 do
wait()
DerpMagic(Part,1,i/3,1,0,i/3,0,BrickColor.new("Deep orange"))
Mesh.Scale=Mesh.Scale-Vector3.new(0.2,0.2,0.2)
Part.CFrame=cframe*CFrame.fromEulerAnglesXYZ(math.random(-
50,50),math.random(-50,50),math.random(-50,50))
end
local fff=200
for i=0,100 do
wait()
DerpMagic(Part,1,fff/3,1,0,fff/3,0,BrickColor.new("Deep orange"))
Part.CFrame=cframe*CFrame.fromEulerAnglesXYZ(math.random(-
50,50),math.random(-50,50),math.random(-50,50))
end
for i=0,1,0.05 do
wait()
Part.Transparency=Part.Transparency+0.05
Mesh.Scale=Mesh.Scale+Vector3.new(1.5,1.5,1.5)
end
lol=false
Part.Parent=nil
end),nil,nil)
end

function makeShockwave(height,color,speed,range,pulse)
local range = range or 2000
local p = Instance.new("Part")
p.Anchored = true
p.CanCollide = false
p.FormFactor = "Custom"
p.BrickColor = color
p.Parent = workspace
local m = Instance.new("SpecialMesh",p)
m.MeshId = "rbxassetid://3270017"
local estimateSurvival = math.floor(range/speed) * 0.03
game:GetService("Debris"):AddItem(p,estimateSurvival)
Spawn(function ()
for i = 1,range,speed do
p.Transparency = 1-math.min(0.5,3-(i/500))
m.Scale = Vector3.new(i,i,i*height)
p.CFrame = CFrame.new(Torso.Position) * CFrame.Angles(math.rad(90),0,0)
wait()
end
p:Destroy()
end)
end

function MagicCircle(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
local prt=ppart(3,game.Workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
prt.Anchored=true
prt.CFrame=cframe
local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(.1,.1,.1))
game:GetService("Debris"):AddItem(prt,2)
coroutine.resume(coroutine.create(function(Part,Mesh)
for i=0,2,delay do
wait()
Part.CFrame=Part.CFrame
Part.Transparency=i
Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
end
Part.Parent=nil
end),prt,msh)
end

function MagicBlock(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
local prt=ppart(3,game.Workspace,0,1,brickcolor,"Effect",vt(0.5,0.5,0.5))
prt.Anchored=true
prt.CFrame=cframe
local msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
game:GetService("Debris"):AddItem(prt,5)
coroutine.resume(coroutine.create(function(Part,Mesh)
for i=0,1,delay do
wait()
Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-
50,50))
Part.Transparency=i
Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
end
Part.Parent=nil
end),prt,msh)
end

local function MagicRing(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay,Type,parent)


local prt=ppart(3,game.Workspace,0,1,brickcolor,"Effect",vt())
if Type~=2 then
prt.Anchored=true
end
prt.CFrame=cframe
local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?
id=3270017",vt(0,0,0),vt(x1,y1,z1))
game:GetService("Debris"):AddItem(prt,5)
coroutine.resume(coroutine.create(function(Part,Mesh,dur)
local wld=nil
if dur==2 then
wld=weld(Part,Part,parent,euler(0,0,0)*cf(0,0,0))
end
for i=0,1,delay do
swait()
if dur==1 then
Part.CFrame=Part.CFrame
elseif dur==2 then
wld.C0=cframe
end
Part.Transparency=i
Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
end
Part.Parent=nil
end),prt,msh,Type)
end

function MagicWaveThing(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
local prt=ppart(3,game.Workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
prt.Anchored=true
prt.CFrame=cframe
local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?
id=1051557",vt(0,0,0),vt(x1,y1,z1))
game:GetService("Debris"):AddItem(prt,5)
coroutine.resume(coroutine.create(function(Part,Mesh)
for i=0,1,delay do
swait()
Part.CFrame=Part.CFrame*euler(0,0.7,0)
Part.Transparency=i
Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
end
Part.Parent=nil
end),prt,msh)
end

function MagicCylinder(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
local prt=ppart(3,workspace,0,0,brickcolor,"Effect",vt(0.2,0.2,0.2))
prt.Anchored=true
prt.CFrame=cframe
local msh=mesh("SpecialMesh",prt,"Head","",vt(0,0,0),vt(x1,y1,z1))
game:GetService("Debris"):AddItem(prt,5)
coroutine.resume(coroutine.create(function(Part,Mesh)
for i=0,1,delay do
wait()
Part.CFrame=Part.CFrame
Part.Transparency=i
Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
end
Part.Parent=nil
end),prt,msh)
end

function MagicWave(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
local prt=ppart(3,workspace,0,0,brickcolor,"Effect",vt())
prt.Anchored=true
prt.CFrame=cframe
local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?
id=20329976",vt(0,0,0),vt(x1,y1,z1))
game:GetService("Debris"):AddItem(prt,5)
table.insert(Effects,{prt,"Cylinder",delay,x3,y3,z3})
end

function Blast(parent)
MagicBlock(BrickColor.new("Royal purple"),parent.CFrame,4,4,4,0.2,0.2,0.2,0.01)
MagicWaveThing(BrickColor.new("Royal purple"),parent.CFrame,4,4,4,0.2,0.2,0.2,0.01)
end

function ChargeBall(parent,t)
local counter=0
local size=1
for i=0,t,1 do
swait()
counter=counter+1
if counter%10==0 then
if size==3 then
MagicRing(BrickColor.new("Royal purple"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
elseif size==2 then
MagicRing(BrickColor.new("Royal purple"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
end
end
if counter%5==0 then
if size==1 then
MagicBlock(BrickColor.new("Royal
purple"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
elseif size==2 then
MagicBlock(BrickColor.new("Royal
purple"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
elseif size==3 then
MagicBlock(BrickColor.new("Royal
purple"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
end
end
end
end

function ChargeBall2(parent,t)
local counter=0
local size=1
for i=0,t,1 do
swait()
counter=counter+1
if counter%10==0 then
if size==3 then
MagicRing(BrickColor.new("Royal purple"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
elseif size==2 then
MagicRing(BrickColor.new("Royal purple"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
end
end
if counter%5==0 then
if size==1 then
MagicBlock(BrickColor.new("Royal
purple"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
MagicWave(BrickColor.new("Deep orange"),cf(Torso.Position)*cf(0,-
1,0)*euler(0,math.random(-50,50),0),1,1,1,1,.5,1,0.05)
elseif size==2 then
MagicBlock(BrickColor.new("Royal
purple"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
MagicWave(BrickColor.new("Deep orange"),cf(Torso.Position)*cf(0,-
1,0)*euler(0,math.random(-50,50),0),1,1,1,1,.5,1,0.05)
elseif size==3 then
MagicBlock(BrickColor.new("Royal
purple"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
MagicWave(BrickColor.new("Deep orange"),cf(Torso.Position)*cf(0,-
1,0)*euler(0,math.random(-50,50),0),1,1,1,1,.5,1,0.05)
end
end
end
end
function MagniDamage(Part,dis,mind,maxd,force,knock)
for _,c in pairs(workspace:children()) do
local hum=c:findFirstChild("Humanoid")
if hum~=nil then
local head=c:findFirstChild("Torso")
if head~=nil then
local targ=head.Position-Part.Position
local mag=targ.magnitude
if mag<=dis and c.Name~=Character.Name then
Damagefunc(Part,hum.Parent.Torso,mind,maxd,force,knock,RootPart,.2,1)
end
end
end
end
end

function computeDirection(vec)
local lenSquared = vec.magnitude * vec.magnitude
local invSqrt = 1 / math.sqrt(lenSquared)
return Vector3.new(vec.x * invSqrt, vec.y * invSqrt, vec.z * invSqrt)
end

function attackone()
attack = true
local
hitsounds={"199149137","199149186","199149221","199149235","199149269","199149297"}
local con=Hitbox.Touched:connect(function(hit)
Damagefunc(Hitbox,hit,4222,112222,math.random(5,5),"Normal",RootPart,.2,1) end)
local fx=Hitbox.Touched:connect(function(part)
local human=part.Parent:findFirstChild("Humanoid")
if human~=nil and bounce==false then
bounce=true
local rndm=math.random(1,#hitsounds)
local r=rndm
so("http://www.roblox.com/asset/?id="..hitsounds[r],part.Parent,1,1)
end
end)
for i = 0,1,0.1 do
swait()
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)*
angles(math.rad(0),math.rad(0),math.rad(-50)),0.4)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko
*angles(math.rad(0),math.rad(0),math.rad(50)),0.4)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(10),
math.rad(100)),0.4)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0),
math.rad(-60)),0.4)
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(120),math.rad(0)),0.4)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.4)
end
so("http://www.roblox.com/asset/?id=199145841",handle,1,.9)
for i = 0,1,0.1 do
swait()
local blcf = Hitbox.CFrame*CFrame.new(0,.5,0)
if scfr and (Hitbox.Position-scfr.p).magnitude > .1 then
local h = 5
local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,
(blcf*CFrame.new(0,h/2,0)).p)
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,
(scfr*CFrame.new(0,-h/2,0)).p)
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
scfr = blcf
elseif not scfr then
scfr = blcf
end
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)*
angles(math.rad(0),math.rad(0),math.rad(80)),0.4)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(-
10),math.rad(-80)),0.4)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120),
math.rad(90)),0.4)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0),
math.rad(-30)),0.4)
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(50),math.rad(0)),0.4)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),0.4)
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-
25),math.rad(0),math.rad(0)),.4)
end
attack = false
bounce=false
scfr=nil
fx:disconnect()
con:disconnect()
end

function attacktwo()
attack=true
local
hitsounds={"199149137","199149186","199149221","199149235","199149269","199149297"}
local con=Hitbox.Touched:connect(function(hit)
Damagefunc(Hitbox,hit,4222,112222,math.random(5,5),"Normal",RootPart,.2,1) end)
local fx=Hitbox.Touched:connect(function(part)
local human=part.Parent:findFirstChild("Humanoid")
if human~=nil and bounce==false then
bounce=true
local rndm=math.random(1,#hitsounds)
local r=rndm
so("http://www.roblox.com/asset/?id="..hitsounds[r],part.Parent,1,1)
end
end)
for i=0,1,.1 do
swait()
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)*
angles(math.rad(0),math.rad(0),math.rad(70)),0.4)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(-
10),math.rad(-70)),0.4)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120),
math.rad(90)),0.4)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0),
math.rad(-30)),0.4)
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(40),math.rad(0)),0.4)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-140),math.rad(-10)),0.4)
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-
25),math.rad(0),math.rad(0)),.4)
end
so("http://www.roblox.com/asset/?id=199145887",handle,1,1)
for i = 0,1,0.1 do
swait()
local blcf = Hitbox.CFrame*CFrame.new(0,.5,0)
if scfr and (Hitbox.Position-scfr.p).magnitude > .1 then
local h = 5
local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,
(blcf*CFrame.new(0,h/2,0)).p)
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,
(scfr*CFrame.new(0,-h/2,0)).p)
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
scfr = blcf
elseif not scfr then
scfr = blcf
end
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)*
angles(math.rad(0),math.rad(0),math.rad(-80)),0.4)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko
*angles(math.rad(10),math.rad(0),math.rad(80)),0.4)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(10),
math.rad(90)),0.4)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0),
math.rad(-90)),0.4)
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(140),math.rad(0)),0.4)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-40),math.rad(-10)),0.4)
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad
(0)),.4)
end
scfr=nil
attack=false
bounce=false
con:disconnect()
fx:disconnect()
end

function attackthree()
attack=true
local
hitsounds={"199149137","199149186","199149221","199149235","199149269","199149297"}
local con=Hitbox.Touched:connect(function(hit)
Damagefunc(Hitbox,hit,6222,152222,math.random(5,5),"Normal",RootPart,.2,1) end)
local fx=Hitbox.Touched:connect(function(part)
local human=part.Parent:findFirstChild("Humanoid")
if human~=nil and bounce==false then
bounce=true
local rndm=math.random(1,#hitsounds)
local r=rndm
so("http://www.roblox.com/asset/?id="..hitsounds[r],part.Parent,1,1)
end
end)
for i=0,1,.1 do
swait()
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)*
angles(math.rad(0),math.rad(0),math.rad(-30)),0.4)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko
*angles(math.rad(0),math.rad(0),math.rad(30)),.3)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(170), math.rad(0),
math.rad(20)),0.4)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(25), math.rad(0),
math.rad(-30)),0.4)
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(105),math.rad(0)),0.4)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-75),math.rad(-10)),0.4)
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad
(0)),.4)
end
so("http://www.roblox.com/asset/?id=199145913",handle,1,.9)
for i = 0,1,0.1 do
swait()
local blcf = Hitbox.CFrame*CFrame.new(0,.5,0)
if scfr and (Hitbox.Position-scfr.p).magnitude > .1 then
local h = 5
local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,
(blcf*CFrame.new(0,h/2,0)).p)
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,
(scfr*CFrame.new(0,-h/2,0)).p)
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
scfr = blcf
elseif not scfr then
scfr = blcf
end
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)*
angles(math.rad(0),math.rad(0),math.rad(50)),0.4)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko
*angles(math.rad(10),math.rad(0),math.rad(-50)),.3)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0),
math.rad(-10)),0.4)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0),
math.rad(-10)),0.4)
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(80),math.rad(0)),0.4)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-100),math.rad(-10)),0.4)
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-
40),math.rad(0),math.rad(0)),.4)
end
attack=false
bounce=false
scfr=nil
con:disconnect()
fx:disconnect()
end

function attackfour()
attack = true
local
hitsounds={"199149137","199149186","199149221","199149235","199149269","199149297"}
local con=Hitbox.Touched:connect(function(hit)
Damagefunc(Hitbox,hit,9222,18222,math.random(20,30),"Normal",RootPart,.2,1) end)
local fx=Hitbox.Touched:connect(function(part)
local human=part.Parent:findFirstChild("Humanoid")
if human~=nil and bounce==false then
bounce=true
local rndm=math.random(1,#hitsounds)
local r=rndm
so("http://www.roblox.com/asset/?id="..hitsounds[r],part.Parent,1,1)
end
end)
for i = 0,1,0.1 do
swait()
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(10),math.rad(-
5),math.rad(-60)),.3)
Torso.Neck.C0=clerp(Torso.Neck.C0,necko *angles(math.rad(-
10),math.rad(0),math.rad(60)),.3)
RW.C0=clerp(RW.C0,cf(1.5, 0.8, 0.2) * angles(math.rad(5), math.rad(-15),
math.rad(112)), 0.3)
LW.C0=clerp(LW.C0,cf(-1.5, 0.5, 0) * angles(math.rad(30), math.rad(0), math.rad(-
20)), 0.3)
RH.C0=clerp(RH.C0,cf(1.1,-1,0)*angles(math.rad(-5),math.rad(120),math.rad(-8)),.3)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(5),math.rad(-60),math.rad(0)),.3)
handleweld.C0=clerp(handleweld.C0,cf(0,-.2,.5)*angles(math.rad(50),math.rad(-
15),math.rad(0)),.3)
end
so("http://www.roblox.com/asset/?id=199145433",Hitbox,1,1.1)
local v=it("BodyVelocity",Torso)
v.maxForce=Vector3.new(4e+005,4e+005,4e+005)*1
v.velocity=RootPart.CFrame.lookVector*50
for i = 0,1,0.1 do
swait()
local blcf = Hitbox.CFrame*cf(0,0,0)
if scfr and (Hitbox.Position-scfr.p).magnitude > .1 then
local h = 5
local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,
(blcf*CFrame.new(0,h/2,0)).p)
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,
(scfr*CFrame.new(0,-h/2,0)).p)
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
scfr = blcf
elseif not scfr then
scfr = blcf
end
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)*
angles(math.rad(0),math.rad(5),math.rad(60)),.3)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko
*angles(math.rad(0),math.rad(0),math.rad(-60)),.3)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-10), math.rad(60),
math.rad(100)), 0.3)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0),
math.rad(-15)), 0.3)
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0)),.3)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.3)
handleweld.C0=clerp(handleweld.C0,cf(0,-1,-1)*angles(math.rad(-
100),math.rad(0),math.rad(0)),.3)
end
v.Parent=nil
scfr=nil
attack = false
bounce=false
con:disconnect()
fx:disconnect()
end

function LustrisFulgo()
attack=true
Humanoid.WalkSpeed=0
for i=0,1,0.1 do
swait()
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-
15),math.rad(0),math.rad(10)),.3)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-
25),math.rad(0),math.rad(-10)),.3)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(145), math.rad(0),
math.rad(7)), 0.3)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(4),
math.rad(-15)), 0.3)
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-15),math.rad(90),math.rad(0)),.3)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(-25),math.rad(-90),math.rad(0)),.3)
handleweld.C0=clerp(handleweld.C0,cf(0,0,-.5)*angles(math.rad(-
60),math.rad(0),math.rad(0)),.3)
end
local function boom()
local pprt=ppart(3,game.Workspace,0,1,BrickColor.new("Royal
purple"),"Effect",vt(1,1,1))
pprt.Anchored=true
pprt.CFrame=EffectPart.CFrame
game:GetService("Debris"):AddItem(pprt,2)
MagicCircle(BrickColor.new("Royal purple"),EffectPart.CFrame,20,20,20,-0.01,-0.01,-
0.01,0.01)
so("http://roblox.com/asset/?id=228343412",EffectPart,1,0.6)
so("http://roblox.com/asset/?id=228343408",EffectPart,1,1.4)
local wave=part(3,game.Workspace,"Neon",0,.7,BrickColor.new("Royal
purple"),"Effect",vt(1,1,1))
local waveweld=weld(game.Workspace,handle,wave,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1,
0, 0, 0, 1),CFrame.new(0.00693154335, 0.014090538, 6.03910685, -5.23798153e-005,
-6.36925748e-008, -1, 0.99999994, -0.000210702419, -5.23798008e-005,
-0.000210702419, -0.99999994, 7.47295417e-008))
local wavemesh=mesh("SpecialMesh",wave,"Sphere","",vt(0,0,0),vt(1,1,1))
MagniDamage(wave,20,15222,25222,math.random(20,30),"Knockdown",RootPart)
for i=0,80 do
swait()
MagicBlock(BrickColor.new("Royal purple"),EffectPart.CFrame,7,7,7,-0.5,-0.5,-
0.5,0.05)
MagicCircle(BrickColor.new("Royal purple"),EffectPart.CFrame*euler(math.random(-
50,50),math.random(-50,50),math.random(-
50,50))*cf(0,5,0),0.5,1,0.5,0.02,1,0.02,0.05)
wave.Size=vt(1+i,1+i,1+i)
wavemesh.Scale=vt(1+i,1+i,1+i)
wave.CFrame=EffectPart.CFrame
Humanoid.Health=Humanoid.Health+.15
end
wave:Destroy()
end
boom()
attack=false
Humanoid.WalkSpeed=16
end

function LeviterGlomus()
attack=true
for i=0,1,.1 do
swait()
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)*
angles(math.rad(0),math.rad(0),math.rad(60)),.3)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko
*angles(math.rad(0),math.rad(0),math.rad(-60)),.3)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(18), math.rad(-15),
math.rad(15)), 0.3)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-75), math.rad(0),
math.rad(-50)), 0.3)
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-3),math.rad(65),math.rad(0)),.3)
LH.C0=clerp(LH.C0,cf(-1.1,-1,0)*angles(math.rad(-25),math.rad(-
110),math.rad(0))*angles(math.rad(-25),math.rad(0),math.rad(0)),.3)
handleweld.C0=clerp(handleweld.C0,cf(0,.2,-.3)*angles(math.rad(-35),math.rad(-
15),math.rad(0)),.3)
end
so("http://www.roblox.com/asset/?id=199145659",EffectPart2,1,1)
efprt=part(Enum.FormFactor.Custom,game.Workspace,Enum.Material.Neon,0,0,"Royal
purple","BallEffect",Vector3.new(2, 2, 2))
weld(m,Character["Left Arm"],efprt,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(1.15575993, 0.00814216491, -0.0231294632, -5.23798153e-005,
0.999999821, -0.000210702419, -6.36925748e-008, -0.00021070239, -0.99999994, -1,
-5.23797935e-005, 7.47295417e-008))
mesh("SpecialMesh",efprt,"Sphere","",vt(0,0,0),vt(1,1,1))
ChargeBall(EffectPart2,35)
for i=0,1,.1 do
swait()
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)*
angles(math.rad(0),math.rad(0),math.rad(-60)),.3)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko
*angles(math.rad(0),math.rad(0),math.rad(60)),.3)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-18), math.rad(15),
math.rad(15)), 0.3)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(75), math.rad(0),
math.rad(-65)), 0.3)
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(110),math.rad(0)),.3)
LH.C0=clerp(LH.C0,cf(-1.1,-1,0)*angles(math.rad(0),math.rad(-70),math.rad(0)),.3)
handleweld.C0=clerp(handleweld.C0,cf(0,.2,-.3)*angles(math.rad(0),math.rad(-
15),math.rad(0)),.3)
end
so("http://www.roblox.com/asset/?id=199145534",EffectPart2,1,1.2)
efprt:BreakJoints()
local Target=mouse.Hit.p
local direction = Target - handle.Position
direction = computeDirection(direction)
local pos = handle.Position + (direction * 10.0)
efprt.CFrame = CFrame.new(pos, pos + direction) * CFrame.Angles(math.pi/2, 0, 0)
local floatForce = Instance.new("BodyForce")
floatForce.force = Vector3.new(0, efprt:GetMass() * 196.1, 0.0)
floatForce.Parent = efprt
efprt.Velocity = direction * 160
efprt.Touched:connect(function(hit)
if not hit:IsDescendantOf(Character) then
if hit.Name~="Effect" then
MagniDamage(efprt,15,12225,22225,math.random(20,30),"Knockdown",RootPart)
floatForce.Parent=nil
efprt.Anchored=true
so("http://www.roblox.com/asset/?id=228343330",hit,1,.8)
Blast(efprt)
efprt:Destroy()
end
end
end)
game:GetService("Debris"):AddItem(efprt,6)
attack=false
end

function PortalStorm()
Humanoid.WalkSpeed=0
attack=true
for i=0,1,.1 do
swait()
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)*
angles(math.rad(5),math.rad(0),math.rad(0)),.3)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko
*angles(math.rad(10),math.rad(0),math.rad(0)),.3)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(75), math.rad(0),
math.rad(-40)), 0.3)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(75), math.rad(0),
math.rad(40)), 0.3)
RH.C0=clerp(RH.C0,cf(1,-
1,0)*angles(math.rad(5),math.rad(90),math.rad(0))*angles(math.rad(-
5),math.rad(0),math.rad(0)),.3)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(5),math.rad(-
90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
handleweld.C0=clerp(handleweld.C0,cf(-1,-2.3,-.4)*angles(math.rad(-165),math.rad(-
15),math.rad(50)),.3)
end
so("http://www.roblox.com/asset/?id=199145446",handle,1,1)
ChargeBall2(handle,100)
makeShockwave(0.5,BrickColor.new("Deep orange"),30,1000,0)
MagicWave(BrickColor.new("Deep orange"),cf(Torso.Position)*cf(0,-
1,0)*euler(0,math.random(-50,50),0),2,2,2,.5,.3,.5,0.01)
so("http://www.roblox.com/asset/?id=280247455",game.Workspace,1,1)
wait(2)
so("http://www.roblox.com/asset/?id=110284742",game.Workspace,1,0)
delay(0.5,function ()
MagniDamage(Torso,2000,32225,52220,math.random(50,70),"Knockdown",RootPart)
end)
Humanoid.Health=Humanoid.Health-0
makeShockwave(4,BrickColor.new("Royal purple"),10,2000,1)
attack=false
Humanoid.WalkSpeed=9
wait(4)
Humanoid.WalkSpeed=16
end

function SolSiderea()
Humanoid.WalkSpeed=0
attack=true
so("http://www.roblox.com/asset/?id=280758833",Workspace,1,1.3)
for i=0,1,.1 do
swait()
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)*
angles(math.rad(0),math.rad(0),math.rad(0)),.3)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-
10),math.rad(0),math.rad(0)),.3)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(95),
math.rad(-10), math.rad(-17)), 0.3)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(95),
math.rad(10), math.rad(17)), 0.3)
RH.C0=clerp(RH.C0,cf(1,-
1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-
5),math.rad(0),math.rad(0)),.3)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-
90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
handleweld.C0=clerp(handleweld.C0,cf(0,-
2,-.5)*angles(math.rad(0),math.rad(7.5),math.rad(-75)),.3)
end
for i=0,1,.1 do
swait()
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-
10),math.rad(0),math.rad(0)),.3)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-
25),math.rad(0),math.rad(0)),.3)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(150),
math.rad(-5), math.rad(8)), 0.3)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(150),
math.rad(5), math.rad(-8)), 0.3)
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-
10),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(-10),math.rad(-
90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
handleweld.C0=clerp(handleweld.C0,cf(-1.1,-4,-2)*angles(math.rad(-
72),math.rad(8.5),math.rad(-92)),.3)
end
coroutine.resume(coroutine.create(function() ChargeBall(EffectPart,120) end))
local n=2
local orb=ppart(3,Character,0,1,BrickColor.new("Deep orange"),"Orb",vt())
local omsh=mesh("SpecialMesh",orb,"Sphere","",vt(0,0,0),vt(15,15,15))
local owld=wweld(orb,orb,Torso,cf(-10,-150,0))
for i=1,0.3,-0.01 do
wait()
orb.Transparency=i
omsh.Scale=omsh.Scale+vt(0.5,0.5,0.5)
MagicBlock(BrickColor.new("Deep orange"),orb.CFrame,15,15,15,2,2,2,0.1)
local ef=ppart(3,workspace,0,0,BrickColor.new("Deep orange"),"Effect",vt())
ef.Anchored=true
local
emsh=mesh("SpecialMesh",ef,"Sphere","",vt(0,0,0),vt(2,math.random(1000,1500)/100,2)
)
local ceef=euler(math.random(-50,50),math.random(-50,50),math.random(-
50,50))*cf(0,math.random(10,20),0)
ef.CFrame=orb.CFrame*ceef
game:GetService("Debris"):AddItem(ef,2)
coroutine.resume(coroutine.create(function(Part,Mesh)
for i=0,1,0.1 do
wait()
Part.Transparency=i
Part.CFrame=Part.CFrame*cf(0,-1,0)
end
Part.Parent=nil
end),ef,emsh)
end
local Pos=cf(orb.Position,Player:GetMouse().Hit.p).lookVector
wait(.5)
orb.Parent=nil
wait(1)
local hit,pos = rayCast(orb.Position,Pos,1000,Character)
local mag=(orb.Position-pos).magnitude
BlackHole(game.Workspace,cf(pos))
coroutine.resume(coroutine.create(function()
local wave=part(3,game.Workspace,"Neon",0,.7,BrickColor.new("Royal
purple"),"Effect",vt(1,1,1))
wweld(game.Workspace,wave,orb,Torso.CFrame)
local wavemesh=mesh("SpecialMesh",wave,"Sphere","",vt(0,0,0),vt(1,1,1))
for i=1,100 do
swait()
wave.Size=vt(1+i,1+i,1+i)
wavemesh.Scale=vt(1+i,1+i,1+i)
wave.CFrame=cf(pos)
end
end))
coroutine.resume(coroutine.create(function()
for i=0,20 do
swait(15)
local range = 1500
local p = Instance.new("Part")
p.Anchored = true
p.CanCollide = false
p.FormFactor = "Custom"
p.BrickColor = BrickColor.new("Deep orange")
p.Parent = workspace
p.Name="Effect"
p.CFrame=cf(pos)
local m = Instance.new("SpecialMesh",p)
m.MeshId = "rbxassetid://3270017"
local estimateSurvival = math.floor(range/30) * 0.03
game:GetService("Debris"):AddItem(p,estimateSurvival)
Spawn(function ()
for i = 1,range,30 do
p.Transparency = 1-math.min(0.5,3-(i/500))
m.Scale = Vector3.new(i,i,i*0.5)
p.CFrame = cf(pos) * CFrame.Angles(math.rad(90),0,0)
wait()
end
p:Destroy()
end)
end
end))
MagicCylinder(BrickColor.new("Deep
orange"),CFrame.new((orb.Position+pos)/2,pos)*euler(1.57,0,0),10,mag*5,10,0.5,0,0.5
,0.01)
for i=1,2 do
end
for i=1,5 do
tehcf=CFrame.new((orb.Position+pos)/2,pos)*euler(1.57,0,0)*cf(0,
(mag/5)*(i/2),0)
end
for i=0,5 do
tehcf=CFrame.new((orb.Position+pos)/2,pos)*euler(1.57,0,0)*cf(0,(-
mag/5)*(i/2),0)
end
local ref=ppart(3,workspace,0,1,BrickColor.new("Deep orange"),"Effect",vt())
ref.CFrame=cf(pos)
coroutine.resume(coroutine.create(function(Part)
wait(1)
Part.Parent=nil
end),ref)
MagniDamage(ref,25,22220,32220,40,"Knockdown",ref)
if hit~=nil then
Damagefunc(ref,hit,5022,70222,60,"Knockdown",RootPart,0)
end
local n=2
MagicWave(BrickColor.new("Deep orange"),cf(pos)*euler(0,math.random(-
50,50),0),2,2,2,.5,.3,.5,0.01)
swait(75)
Humanoid.WalkSpeed=16
attack=false
end

attacktype=1
mouse.Button1Down:connect(function()
if attacktype==1 and attack==false then
attacktype=2
attackone()
elseif attacktype==2 and attack==false then
attacktype=3
attacktwo()
elseif attacktype==3 and attack==false then
attacktype=4
attackthree()
elseif attacktype==4 and attack==false then
attacktype=1
attackfour()
end
end)

mouse.KeyDown:connect(function(k)
k=k:lower()
if attack == false and k == 'e' then
LeviterGlomus()
ChargeBall(efprt,100)
end
if attack == false and k == 'q' then
LustrisFulgo()
end
if attack == false and k == 'f' and deeznuts==false then
deeznuts=true
SolSiderea()
deeznuts=false
end
if attack == false and k == 'r' and cooldown==false then
cooldown=true
PortalStorm()
cooldown=false
end
end)

local sine = 0
local change = 1
local val = 0

while true do
swait()
sine = sine + change
local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude
local velderp=RootPart.Velocity.y
hitfloor,posfloor=rayCast(RootPart.Position,
(CFrame.new(RootPart.Position,RootPart.Position -
Vector3.new(0,1,0))).lookVector,4,Character)
if equipped==true or equipped==false then
if attack==false then
idle=idle+1
else
idle=0
end
if idle>=500 then
if attack==false then
end
end
if RootPart.Velocity.y > 1 and hitfloor==nil then
Anim="Jump"
if attack==false then
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-
5),math.rad(0),math.rad(0)),.3)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-
10),math.rad(0),math.rad(0)),.3)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0),
math.rad(15)), 0.3)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0),
math.rad(-15)), 0.3)
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-
30),math.rad(90),math.rad(20))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(-30),math.rad(-90),math.rad(-
20))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad
(0)),.3)
end
elseif RootPart.Velocity.y < -1 and hitfloor==nil then
Anim="Fall"
if attack==false then
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)*
angles(math.rad(10),math.rad(0),math.rad(0)),.3)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko
*angles(math.rad(13),math.rad(0),math.rad(0)),.3)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(10), math.rad(0),
math.rad(20)), 0.3)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0),
math.rad(-20)), 0.3)
RH.C0=clerp(RH.C0,cf(1,-
1,0)*angles(math.rad(0),math.rad(90),math.rad(20))*angles(math.rad(-
5),math.rad(0),math.rad(0)),.3)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(-
20))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-
15),math.rad(0),math.rad(0)),.3)
end
elseif torvel<1 and hitfloor~=nil then
Anim="Idle"
if attack==false then
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-
2),math.rad(0),math.rad(15)),.3)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko
*angles(math.rad(2),math.rad(0),math.rad(-15)),.3)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(15), math.rad(0),
math.rad(0)), 0.3)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0),
math.rad(0)), 0.3)
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-2),math.rad(85),math.rad(0)),.3)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(-4),math.rad(-95),math.rad(0)),.3)
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-10),math.rad(-
2),math.rad(0)),.2)
end
elseif torvel>2 and hitfloor~=nil then
Anim="Walk"
if attack==false then
change=3
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)*
angles(math.rad(10),math.rad(0),math.rad(-20)),.3)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-10),math.rad(-
5),math.rad(25)),.3)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-30), math.rad(-25),
math.rad(5)), 0.3)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) *
angles(math.rad(30)*math.cos(sine/10), math.rad(5), math.rad(0)), 0.3)
RH.C0=clerp(RH.C0,cf(1.1,-.9,0)*angles(math.rad(0),math.rad(110),math.rad(0)),.3)
LH.C0=clerp(LH.C0,cf(-1.1,-.9,0)*angles(math.rad(0),math.rad(-70),math.rad(0)),.3)
handleweld.C0=clerp(handleweld.C0,cf(0,0,.3)*angles(math.rad(10),math.rad(0),math.r
ad(0)),.3)
end
end
end
if #Effects>0 then
for e=1,#Effects do
if Effects[e]~=nil then
local Thing=Effects[e]
if Thing~=nil then
local Part=Thing[1]
local Mode=Thing[2]
local Delay=Thing[3]
local IncX=Thing[4]
local IncY=Thing[5]
local IncZ=Thing[6]
if Thing[1].Transparency<=1 then
if Thing[2]=="Block1" then
Thing[1].CFrame=Thing[1].CFrame*euler(math.random(-50,50),math.random(-
50,50),math.random(-50,50))
Mesh=Thing[1].Mesh
Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
elseif Thing[2]=="Cylinder" then
Mesh=Thing[1].Mesh
Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
elseif Thing[2]=="Blood" then
Mesh=Thing[7]
Thing[1].CFrame=Thing[1].CFrame*cf(0,.5,0)
Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
elseif Thing[2]=="Elec" then
Mesh=Thing[1].Mesh
Mesh.Scale=Mesh.Scale+vt(Thing[7],Thing[8],Thing[9])
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
elseif Thing[2]=="Disappear" then
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
end
else
Part.Parent=nil
table.remove(Effects,e)
end
end
end
end
end
endPlayer=game:GetService("Players").LocalPlayer
Character=Player.Character
PlayerGui=Player.PlayerGui
Backpack=Player.Backpack
Torso=Character.Torso
Head=Character.Head
Humanoid=Character.Humanoid
LeftArm=Character["Left Arm"]
LeftLeg=Character["Left Leg"]
RightArm=Character["Right Arm"]
RightLeg=Character["Right Leg"]
cam=game.Workspace.CurrentCamera
LS=Torso["Left Shoulder"]
LH=Torso["Left Hip"]
RS=Torso["Right Shoulder"]
RH=Torso["Right Hip"]
Face = Head.face
Neck=Torso.Neck
it=Instance.new
attacktype=1
vt=Vector3.new
cf=CFrame.new
euler=CFrame.fromEulerAnglesXYZ
angles=CFrame.Angles
cloaked=false
necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
RootPart=Character.HumanoidRootPart
RootJoint=RootPart.RootJoint
RootCF=euler(-1.57,0,3.14)
attack = false
bounce=false
cooldown=false
deeznuts=false
attackdebounce = false
deb=false
equipped=true
hand=false
MMouse=nil
combo=0
mana=0
trispeed=.2
attackmode='none'
local idle=0
local Anim="Idle"
local Effects={}
local gun=false
local shoot=false
player=nil
mana=0
cam = workspace.CurrentCamera
ZTarget = nil
RocketTarget = nil
local m = Instance.new("Model",Character)
m.Name = "WeaponModel"

mouse=Player:GetMouse()
--save shoulders
RSH, LSH=nil, nil
--welds
RW, LW=Instance.new("Weld"), Instance.new("Weld")
RW.Name="Right Shoulder" LW.Name="Left Shoulder"
LH=Torso["Left Hip"]
RH=Torso["Right Hip"]
TorsoColor=Torso.BrickColor
function NoOutline(Part)
Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSur
face,Part.BackSurface = 10,10,10,10,10,10
end
player=Player
ch=Character
RSH=ch.Torso["Right Shoulder"]
LSH=ch.Torso["Left Shoulder"]
--
RSH.Parent=nil
LSH.Parent=nil
--
RW.Name="Right Shoulder"
RW.Part0=ch.Torso
RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5)
RW.C1=cf(0, 0.5, 0)
RW.Part1=ch["Right Arm"]
RW.Parent=ch.Torso
--
LW.Name="Left Shoulder"
LW.Part0=ch.Torso
LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8)
LW.C1=cf(0, 0.5, 0)
LW.Part1=ch["Left Arm"]
LW.Parent=ch.Torso

function swait(num)
if num==0 or num==nil then
game:service'RunService'.Heartbeat:wait(0)
else
for i=0,num do
game:service'RunService'.Heartbeat:wait(0)
end
end
end

function nooutline(part)

part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSur
face,part.BackSurface = 10,10,10,10,10,10
end

function
part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size)
local fp=it("Part")
fp.formFactor=formfactor
fp.Parent=parent
fp.Reflectance=reflectance
fp.Transparency=transparency
fp.CanCollide=false
fp.Locked=true
fp.BrickColor=BrickColor.new(tostring(brickcolor))
fp.Name=name
fp.Size=size
fp.Position=Character.Torso.Position
nooutline(fp)
fp.Material=material
fp:BreakJoints()
return fp
end

function
ppart(formfactor,parent,reflectance,transparency,brickcolor,name,size)
local fp = it("Part")
fp.formFactor = formfactor
fp.Parent = parent
fp.Reflectance = reflectance
fp.Transparency = transparency
fp.CanCollide = false
fp.Locked=true
fp.BrickColor = brickcolor
fp.Name = name
fp.Size = size
fp.Position = EffectPart.Position
NoOutline(fp)
fp.Material="Neon"
fp:BreakJoints()
return fp
end

function wweld(parent,part0,part1,c0)
local weld=it("Weld")
weld.Parent=parent
weld.Part0=part0
weld.Part1=part1
weld.C0=c0
return weld
end

function mesh(Mesh,part,meshtype,meshid,offset,scale)
local mesh=it(Mesh)
mesh.Parent=part
if Mesh=="SpecialMesh" then
mesh.MeshType=meshtype
mesh.MeshId=meshid
end
mesh.Offset=offset
mesh.Scale=scale
return mesh
end

function decal(part,face,texture,transparency,shiny,specular,name)
local d=it("Decal",part)
d.Shiny=shiny
d.Face=face
d.Specular=specular
d.Transparency=transparency
d.Texture=texture
d.Name=name
return d
end

function weld(parent,part0,part1,c0,c1)
local weld=it("Weld")
weld.Parent=parent
weld.Part0=part0
weld.Part1=part1
weld.C0=c0
weld.C1=c1
return weld
end

local function CFrameFromTopBack(at, top, back)


local right = top:Cross(back)
return CFrame.new(at.x, at.y, at.z,
right.x, top.x, back.x,
right.y, top.y, back.y,
right.z, top.z, back.z)
end

function Triangle(a, b, c)
local edg1 = (c-a):Dot((b-a).unit)
local edg2 = (a-b):Dot((c-b).unit)
local edg3 = (b-c):Dot((a-c).unit)
if edg1 <= (b-a).magnitude and edg1 >= 0 then
a, b, c = a, b, c
elseif edg2 <= (c-b).magnitude and edg2 >= 0 then
a, b, c = b, c, a
elseif edg3 <= (a-c).magnitude and edg3 >= 0 then
a, b, c = c, a, b
else
assert(false, "unreachable")
end

local len1 = (c-a):Dot((b-a).unit)


local len2 = (b-a).magnitude - len1
local width = (a + (b-a).unit*len1 - c).magnitude

local maincf = CFrameFromTopBack(a, (b-a):Cross(c-b).unit, -(b-a).unit)

local list = {}

local TrailColor = ("Deep orange")

if len1 > 0.01 then


local w1 = Instance.new('WedgePart', m)
game:GetService("Debris"):AddItem(w1,5)
w1.Material = "Neon"
w1.FormFactor = 'Custom'
w1.BrickColor = BrickColor.new(TrailColor)
w1.Transparency = 0
w1.Reflectance = 0
w1.Material = "Neon"
w1.CanCollide = false
NoOutline(w1)
local sz = Vector3.new(0.2, width, len1)
w1.Size = sz
local sp = Instance.new("SpecialMesh",w1)
sp.MeshType = "Wedge"
sp.Scale = Vector3.new(0,1,1) * sz/w1.Size
w1:BreakJoints()
w1.Anchored = true
w1.Parent = workspace
w1.Transparency = 0.7
table.insert(Effects,{w1,"Disappear",.01})
w1.CFrame = maincf*CFrame.Angles(math.pi,0,math.pi/2)*CFrame.new(0,width/2,len1/2)
table.insert(list,w1)
end

if len2 > 0.01 then


local w2 = Instance.new('WedgePart', m)
game:GetService("Debris"):AddItem(w2,5)
w2.Material = "Neon"
w2.FormFactor = 'Custom'
w2.BrickColor = BrickColor.new(TrailColor)
w2.Transparency = 0
w2.Reflectance = 0
w2.Material = "Neon"
w2.CanCollide = false
NoOutline(w2)
local sz = Vector3.new(0.2, width, len2)
w2.Size = sz
local sp = Instance.new("SpecialMesh",w2)
sp.MeshType = "Wedge"
sp.Scale = Vector3.new(0,1,1) * sz/w2.Size
w2:BreakJoints()
w2.Anchored = true
w2.Parent = workspace
w2.Transparency = 0.7
table.insert(Effects,{w2,"Disappear",.01})
w2.CFrame = maincf*CFrame.Angles(math.pi,math.pi,-math.pi/2)*CFrame.new(0,width/2,-
len1 - len2/2)
table.insert(list,w2)
end
return unpack(list)
end

so = function(id,par,vol,pit)
coroutine.resume(coroutine.create(function()
local sou = Instance.new("Sound",par or workspace)
sou.Volume=vol
sou.Pitch=pit or 1
sou.SoundId=id
swait()
sou:play()
game:GetService("Debris"):AddItem(sou,6)
end))
end
function clerp(a,b,t)
local qa = {QuaternionFromCFrame(a)}
local qb = {QuaternionFromCFrame(b)}
local ax, ay, az = a.x, a.y, a.z
local bx, by, bz = b.x, b.y, b.z
local _t = 1-t
return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az +
t*bz,QuaternionSlerp(qa, qb, t))
end

function QuaternionFromCFrame(cf)
local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
local trace = m00 + m11 + m22
if trace > 0 then
local s = math.sqrt(1 + trace)
local recip = 0.5/s
return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5
else
local i = 0
if m11 > m00 then
i = 1
end
if m22 > (i == 0 and m00 or m11) then
i = 2
end
if i == 0 then
local s = math.sqrt(m00-m11-m22+1)
local recip = 0.5/s
return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip
elseif i == 1 then
local s = math.sqrt(m11-m22-m00+1)
local recip = 0.5/s
return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip
elseif i == 2 then
local s = math.sqrt(m22-m00-m11+1)
local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip

end
end
end

function QuaternionToCFrame(px, py, pz, x, y, z, w)


local xs, ys, zs = x + x, y + y, z + z
local wx, wy, wz = w*xs, w*ys, w*zs
local xx = x*xs
local xy = x*ys
local xz = x*zs
local yy = y*ys
local yz = y*zs
local zz = z*zs
return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz -
wx, xz - wy, yz + wx, 1-(xx+yy))
end

function QuaternionSlerp(a, b, t)
local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]
local startInterp, finishInterp;
if cosTheta >= 0.0001 then
if (1 - cosTheta) > 0.0001 then
local theta = math.acos(cosTheta)
local invSinTheta = 1/math.sin(theta)
startInterp = math.sin((1-t)*theta)*invSinTheta
finishInterp = math.sin(t*theta)*invSinTheta
else
startInterp = 1-t
finishInterp = t
end
else
if (1+cosTheta) > 0.0001 then
local theta = math.acos(-cosTheta)
local invSinTheta = 1/math.sin(theta)
startInterp = math.sin((t-1)*theta)*invSinTheta
finishInterp = math.sin(t*theta)*invSinTheta
else
startInterp = t-1
finishInterp = t
end
end
return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp,
a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp
end

function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction,


MaxDistance , IgnoreDescendants
return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or
999.999)), Ignore)
end

Damagefunc=function(Part,hit,minim,maxim,knockback,Type,Property,Delay,KnockbackTyp
e,decreaseblock)
if hit.Parent==nil then
return
end
local h=hit.Parent:FindFirstChild("Humanoid")
for _,v in pairs(hit.Parent:children()) do
if v:IsA("Humanoid") then
h=v
end
end
if hit.Parent.Parent:FindFirstChild("Torso")~=nil then
h=hit.Parent.Parent:FindFirstChild("Humanoid")
end
if hit.Parent.className=="Hat" then
hit=hit.Parent.Parent:findFirstChild("Head")
end
if h~=nil and hit.Parent.Name~=Character.Name and
hit.Parent:FindFirstChild("Torso")~=nil then
if hit.Parent:findFirstChild("DebounceHit")~=nil then if
hit.Parent.DebounceHit.Value==true then return end end
--[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil
then
return
end]]
-- hs(hit,1.2)
local c=Instance.new("ObjectValue")
c.Name="creator"
c.Value=game:service("Players").LocalPlayer
c.Parent=h
game:GetService("Debris"):AddItem(c,.5)
local Damage=math.random(minim,maxim)
-- h:TakeDamage(Damage)
local blocked=false
local block=hit.Parent:findFirstChild("Block")
if block~=nil then
print(block.className)
if block.className=="NumberValue" then
if block.Value>0 then
blocked=true
if decreaseblock==nil then
block.Value=block.Value-1
end
end
end
if block.className=="IntValue" then
if block.Value>0 then
blocked=true
if decreaseblock~=nil then
block.Value=block.Value-1
end
end
end
end
if blocked==false then
-- h:TakeDamage(Damage)
h.Health=h.Health-Damage
ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p +
Vector3.new(0, 1.5, 0)), -Damage, 1.5, Part.BrickColor.Color)
else
h.Health=h.Health-(Damage/2)
ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p +
Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Bright blue").Color)
end
if Type=="Knockdown" then
local hum=hit.Parent.Humanoid
hum.PlatformStand=true
coroutine.resume(coroutine.create(function(HHumanoid)
swait(1)
HHumanoid.PlatformStand=false
end),hum)
local angle=(hit.Position-
(Property.Position+Vector3.new(0,0,0))).unit
--
hit.CFrame=CFrame.new(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFr
ame.fromEulerAnglesXYZ(math.pi/4,0,0)
local bodvol=Instance.new("BodyVelocity")
bodvol.velocity=angle*knockback
bodvol.P=5000
bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
bodvol.Parent=hit
local rl=Instance.new("BodyAngularVelocity")
rl.P=3000
rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
rl.angularvelocity=Vector3.new(math.random(-10,10),math.random(-
10,10),math.random(-10,10))
rl.Parent=hit
game:GetService("Debris"):AddItem(bodvol,.5)
game:GetService("Debris"):AddItem(rl,.5)
elseif Type=="Normal" then
local vp=Instance.new("BodyVelocity")
vp.P=500
vp.maxForce=Vector3.new(math.huge,0,math.huge)
-- vp.velocity=Character.Torso.CFrame.lookVector*Knockback
if KnockbackType==1 then

vp.velocity=Property.CFrame.lookVector*knockback+Property.Velocity/1.05
elseif KnockbackType==2 then
vp.velocity=Property.CFrame.lookVector*knockback
end
if knockback>0 then
vp.Parent=hit.Parent.Torso
end
game:GetService("Debris"):AddItem(vp,.5)
elseif Type=="Up" then
local bodyVelocity=Instance.new("BodyVelocity")
bodyVelocity.velocity=vt(0,60,0)
bodyVelocity.P=5000
bodyVelocity.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
bodyVelocity.Parent=hit
game:GetService("Debris"):AddItem(bodyVelocity,1)
local rl=Instance.new("BodyAngularVelocity")
rl.P=3000
rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
rl.angularvelocity=Vector3.new(math.random(-30,30),math.random(-
30,30),math.random(-30,30))
rl.Parent=hit
game:GetService("Debris"):AddItem(rl,.5)
elseif Type=="Snare" then
local bp=Instance.new("BodyPosition")
bp.P=2000
bp.D=100
bp.maxForce=Vector3.new(math.huge,math.huge,math.huge)
bp.position=hit.Parent.Torso.Position
bp.Parent=hit.Parent.Torso
game:GetService("Debris"):AddItem(bp,1)
elseif Type=="Target" then
local Targetting = false
if Targetting==false then
ZTarget=hit.Parent.Torso
coroutine.resume(coroutine.create(function(Part)
so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5)
swait(5)
so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5)
end),ZTarget)
local TargHum=ZTarget.Parent:findFirstChild("Humanoid")
local targetgui=Instance.new("BillboardGui")
targetgui.Parent=ZTarget
targetgui.Size=UDim2.new(10,100,10,100)
local targ=Instance.new("ImageLabel")
targ.Parent=targetgui
targ.BackgroundTransparency=1
targ.Image="rbxassetid://4834067"
targ.Size=UDim2.new(1,0,1,0)
cam.CameraType="Scriptable"
cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
local
dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z
)

workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
Targetting=true
RocketTarget=ZTarget
for i=1,Property do
--while Targetting==true and Humanoid.Health>0 and
Character.Parent~=nil do
if Humanoid.Health>0 and Character.Parent~=nil and TargHum.Health>0
and TargHum.Parent~=nil and Targetting==true then
swait()
end

--workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,Head.CFrame.p+rm
dir*100)
cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)

dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z
)

cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)*cf(0,5,10)*euler(-
0.3,0,0)
end

for i=0,1,0.1 do
swait()
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-
15),math.rad(0),math.rad(10)),.3)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-
25),math.rad(0),math.rad(-10)),.3)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(145), math.rad(0),
math.rad(7)), 0.3)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(4),
math.rad(-15)), 0.3)
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-15),math.rad(90),math.rad(0)),.3)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(-25),math.rad(-90),math.rad(0)),.3)
handleweld.C0=clerp(handleweld.C0,cf(0,0,-.5)*angles(math.rad(-
60),math.rad(0),math.rad(0)),.3)
end
local function boom()
local pprt=ppart(3,game.Workspace,0,1,BrickColor.new("Royal
purple"),"Effect",vt(1,1,1))
pprt.Anchored=true
pprt.CFrame=EffectPart.CFrame
game:GetService("Debris"):AddItem(pprt,2)
MagicCircle(BrickColor.new("Royal purple"),EffectPart.CFrame,20,20,20,-0.01,-0.01,-
0.01,0.01)
so("http://roblox.com/asset/?id=228343412",EffectPart,1,0.6)
so("http://roblox.com/asset/?id=228343408",EffectPart,1,1.4)
local wave=part(3,game.Workspace,"Neon",0,.7,BrickColor.new("Royal
purple"),"Effect",vt(1,1,1))
local waveweld=weld(game.Workspace,handle,wave,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1,
0, 0, 0, 1),CFrame.new(0.00693154335, 0.014090538, 6.03910685, -5.23798153e-005,
-6.36925748e-008, -1, 0.99999994, -0.000210702419, -5.23798008e-005,
-0.000210702419, -0.99999994, 7.47295417e-008))
local wavemesh=mesh("SpecialMesh",wave,"Sphere","",vt(0,0,0),vt(1,1,1))
MagniDamage(wave,20,15222,25222,math.random(20,30),"Knockdown",RootPart)
for i=0,80 do
swait()
MagicBlock(BrickColor.new("Royal purple"),EffectPart.CFrame,7,7,7,-0.5,-0.5,-
0.5,0.05)
MagicCircle(BrickColor.new("Royal purple"),EffectPart.CFrame*euler(math.random(-
50,50),math.random(-50,50),math.random(-
50,50))*cf(0,5,0),0.5,1,0.5,0.02,1,0.02,0.05)
wave.Size=vt(1+i,1+i,1+i)
wavemesh.Scale=vt(1+i,1+i,1+i)
wave.CFrame=EffectPart.CFrame
Humanoid.Health=Humanoid.Health+.15
end
wave:Destroy()
end
boom()
attack=false
Humanoid.WalkSpeed=16
end

function LeviterGlomus()
attack=true
for i=0,1,.1 do
swait()
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)*
angles(math.rad(0),math.rad(0),math.rad(60)),.3)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko
*angles(math.rad(0),math.rad(0),math.rad(-60)),.3)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(18), math.rad(-15),
math.rad(15)), 0.3)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-75), math.rad(0),
math.rad(-50)), 0.3)
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-3),math.rad(65),math.rad(0)),.3)
LH.C0=clerp(LH.C0,cf(-1.1,-1,0)*angles(math.rad(-25),math.rad(-
110),math.rad(0))*angles(math.rad(-25),math.rad(0),math.rad(0)),.3)
handleweld.C0=clerp(handleweld.C0,cf(0,.2,-.3)*angles(math.rad(-35),math.rad(-
15),math.rad(0)),.3)
end
so("http://www.roblox.com/asset/?id=199145659",EffectPart2,1,1)
efprt=part(Enum.FormFactor.Custom,game.Workspace,Enum.Material.Neon,0,0,"Royal
purple","BallEffect",Vector3.new(2, 2, 2))
weld(m,Character["Left Arm"],efprt,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(1.15575993, 0.00814216491, -0.0231294632, -5.23798153e-005,
0.999999821, -0.000210702419, -6.36925748e-008, -0.00021070239, -0.99999994, -1,
-5.23797935e-005, 7.47295417e-008))
mesh("SpecialMesh",efprt,"Sphere","",vt(0,0,0),vt(1,1,1))
ChargeBall(EffectPart2,35)
for i=0,1,.1 do
swait()
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)*
angles(math.rad(0),math.rad(0),math.rad(-60)),.3)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko
*angles(math.rad(0),math.rad(0),math.rad(60)),.3)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-18), math.rad(15),
math.rad(15)), 0.3)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(75), math.rad(0),
math.rad(-65)), 0.3)
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(110),math.rad(0)),.3)
LH.C0=clerp(LH.C0,cf(-1.1,-1,0)*angles(math.rad(0),math.rad(-70),math.rad(0)),.3)
handleweld.C0=clerp(handleweld.C0,cf(0,.2,-.3)*angles(math.rad(0),math.rad(-
15),math.rad(0)),.3)
end
so("http://www.roblox.com/asset/?id=199145534",EffectPart2,1,1.2)
efprt:BreakJoints()
local Target=mouse.Hit.p
local direction = Target - handle.Position
direction = computeDirection(direction)
local pos = handle.Position + (direction * 10.0)
efprt.CFrame = CFrame.new(pos, pos + direction) * CFrame.Angles(math.pi/2, 0, 0)
local floatForce = Instance.new("BodyForce")
floatForce.force = Vector3.new(0, efprt:GetMass() * 196.1, 0.0)
floatForce.Parent = efprt
efprt.Velocity = direction * 160
efprt.Touched:connect(function(hit)
if not hit:IsDescendantOf(Character) then
if hit.Name~="Effect" then
MagniDamage(efprt,15,12225,22225,math.random(20,30),"Knockdown",RootPart)
floatForce.Parent=nil
efprt.Anchored=true
so("http://www.roblox.com/asset/?id=228343330",hit,1,.8)
Blast(efprt)
efprt:Destroy()
end
end
end)
game:GetService("Debris"):AddItem(efprt,6)
attack=false
end

function PortalStorm()
Humanoid.WalkSpeed=0
attack=true
for i=0,1,.1 do
swait()
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)*
angles(math.rad(5),math.rad(0),math.rad(0)),.3)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko
*angles(math.rad(10),math.rad(0),math.rad(0)),.3)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(75), math.rad(0),
math.rad(-40)), 0.3)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(75), math.rad(0),
math.rad(40)), 0.3)
RH.C0=clerp(RH.C0,cf(1,-
1,0)*angles(math.rad(5),math.rad(90),math.rad(0))*angles(math.rad(-
5),math.rad(0),math.rad(0)),.3)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(5),math.rad(-
90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
handleweld.C0=clerp(handleweld.C0,cf(-1,-2.3,-.4)*angles(math.rad(-165),math.rad(-
15),math.rad(50)),.3)
end
so("http://www.roblox.com/asset/?id=199145446",handle,1,1)
ChargeBall2(handle,100)
makeShockwave(0.5,BrickColor.new("Deep orange"),30,1000,0)
MagicWave(BrickColor.new("Deep orange"),cf(Torso.Position)*cf(0,-
1,0)*euler(0,math.random(-50,50),0),2,2,2,.5,.3,.5,0.01)
so("http://www.roblox.com/asset/?id=280247455",game.Workspace,1,1)
wait(2)
so("http://www.roblox.com/asset/?id=110284742",game.Workspace,1,0)
delay(0.5,function ()
MagniDamage(Torso,2000,32225,52220,math.random(50,70),"Knockdown",RootPart)
end)
Humanoid.Health=Humanoid.Health-0
makeShockwave(4,BrickColor.new("Royal purple"),10,2000,1)
attack=false
Humanoid.WalkSpeed=9
wait(4)
Humanoid.WalkSpeed=16
end

function SolSiderea()
Humanoid.WalkSpeed=0
attack=true
so("http://www.roblox.com/asset/?id=280758833",Workspace,1,1.3)
for i=0,1,.1 do
swait()
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)*
angles(math.rad(0),math.rad(0),math.rad(0)),.3)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-
10),math.rad(0),math.rad(0)),.3)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(95),
math.rad(-10), math.rad(-17)), 0.3)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(95),
math.rad(10), math.rad(17)), 0.3)
RH.C0=clerp(RH.C0,cf(1,-
1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-
5),math.rad(0),math.rad(0)),.3)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-
90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
handleweld.C0=clerp(handleweld.C0,cf(0,-
2,-.5)*angles(math.rad(0),math.rad(7.5),math.rad(-75)),.3)
end
for i=0,1,.1 do
swait()
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-
10),math.rad(0),math.rad(0)),.3)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-
25),math.rad(0),math.rad(0)),.3)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(150),
math.rad(-5), math.rad(8)), 0.3)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(150),
math.rad(5), math.rad(-8)), 0.3)
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-
10),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(-10),math.rad(-
90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
handleweld.C0=clerp(handleweld.C0,cf(-1.1,-4,-2)*angles(math.rad(-
72),math.rad(8.5),math.rad(-92)),.3)
end
coroutine.resume(coroutine.create(function() ChargeBall(EffectPart,120) end))
local n=2
local orb=ppart(3,Character,0,1,BrickColor.new("Deep orange"),"Orb",vt())
local omsh=mesh("SpecialMesh",orb,"Sphere","",vt(0,0,0),vt(15,15,15))
local owld=wweld(orb,orb,Torso,cf(-10,-150,0))
for i=1,0.3,-0.01 do
wait()
orb.Transparency=i
omsh.Scale=omsh.Scale+vt(0.5,0.5,0.5)
MagicBlock(BrickColor.new("Deep orange"),orb.CFrame,15,15,15,2,2,2,0.1)
local ef=ppart(3,workspace,0,0,BrickColor.new("Deep orange"),"Effect",vt())
ef.Anchored=true
local
emsh=mesh("SpecialMesh",ef,"Sphere","",vt(0,0,0),vt(2,math.random(1000,1500)/100,2)
)
local ceef=euler(math.random(-50,50),math.random(-50,50),math.random(-
50,50))*cf(0,math.random(10,20),0)
ef.CFrame=orb.CFrame*ceef
game:GetService("Debris"):AddItem(ef,2)
coroutine.resume(coroutine.create(function(Part,Mesh)
for i=0,1,0.1 do
wait()
Part.Transparency=i
Part.CFrame=Part.CFrame*cf(0,-1,0)
end
Part.Parent=nil
end),ef,emsh)
end
local Pos=cf(orb.Position,Player:GetMouse().Hit.p).lookVector
wait(.5)
orb.Parent=nil
wait(1)
local hit,pos = rayCast(orb.Position,Pos,1000,Character)
local mag=(orb.Position-pos).magnitude
BlackHole(game.Workspace,cf(pos))
coroutine.resume(coroutine.create(function()
local wave=part(3,game.Workspace,"Neon",0,.7,BrickColor.new("Royal
purple"),"Effect",vt(1,1,1))
wweld(game.Workspace,wave,orb,Torso.CFrame)
local wavemesh=mesh("SpecialMesh",wave,"Sphere","",vt(0,0,0),vt(1,1,1))
for i=1,100 do
swait()
wave.Size=vt(1+i,1+i,1+i)
wavemesh.Scale=vt(1+i,1+i,1+i)
wave.CFrame=cf(pos)
end
end))
coroutine.resume(coroutine.create(function()
for i=0,20 do
swait(15)
local range = 1500
local p = Instance.new("Part")
p.Anchored = true
p.CanCollide = false
p.FormFactor = "Custom"
p.BrickColor = BrickColor.new("Deep orange")
p.Parent = workspace
p.Name="Effect"
p.CFrame=cf(pos)
local m = Instance.new("SpecialMesh",p)
m.MeshId = "rbxassetid://3270017"
local estimateSurvival = math.floor(range/30) * 0.03
game:GetService("Debris"):AddItem(p,estimateSurvival)
Spawn(function ()
for i = 1,range,30 do
p.Transparency = 1-math.min(0.5,3-(i/500))
m.Scale = Vector3.new(i,i,i*0.5)
p.CFrame = cf(pos) * CFrame.Angles(math.rad(90),0,0)
wait()
end
p:Destroy()
end)
end
end))
MagicCylinder(BrickColor.new("Deep
orange"),CFrame.new((orb.Position+pos)/2,pos)*euler(1.57,0,0),10,mag*5,10,0.5,0,0.5
,0.01)
for i=1,2 do
end
for i=1,5 do
tehcf=CFrame.new((orb.Position+pos)/2,pos)*euler(1.57,0,0)*cf(0,
(mag/5)*(i/2),0)
end
for i=0,5 do
tehcf=CFrame.new((orb.Position+pos)/2,pos)*euler(1.57,0,0)*cf(0,(-
mag/5)*(i/2),0)
end
local ref=ppart(3,workspace,0,1,BrickColor.new("Deep orange"),"Effect",vt())
ref.CFrame=cf(pos)
coroutine.resume(coroutine.create(function(Part)
wait(1)
Part.Parent=nil
end),ref)
MagniDamage(ref,25,22220,32220,40,"Knockdown",ref)
if hit~=nil then
Damagefunc(ref,hit,5022,70222,60,"Knockdown",RootPart,0)
end
local n=2
MagicWave(BrickColor.new("Deep orange"),cf(pos)*euler(0,math.random(-
50,50),0),2,2,2,.5,.3,.5,0.01)
swait(75)
Humanoid.WalkSpeed=16
attack=false
end

attacktype=1
mouse.Button1Down:connect(function()
if attacktype==1 and attack==false then
attacktype=2
attackone()
elseif attacktype==2 and attack==false then
attacktype=3
attacktwo()
elseif attacktype==3 and attack==false then
attacktype=4
attackthree()
elseif attacktype==4 and attack==false then
attacktype=1
attackfour()
end
end)

mouse.KeyDown:connect(function(k)
k=k:lower()
if attack == false and k == 'e' then
LeviterGlomus()
ChargeBall(efprt,100)
end
if attack == false and k == 'q' then
LustrisFulgo()
end
if attack == false and k == 'f' and deeznuts==false then
deeznuts=true
SolSiderea()
deeznuts=false
end
if attack == false and k == 'r' and cooldown==false then
cooldown=true
PortalStorm()
cooldown=false
end
end)

local sine = 0
local change = 1
local val = 0

while true do
swait()
sine = sine + change
local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude
local velderp=RootPart.Velocity.y
hitfloor,posfloor=rayCast(RootPart.Position,
(CFrame.new(RootPart.Position,RootPart.Position -
Vector3.new(0,1,0))).lookVector,4,Character)
if equipped==true or equipped==false then
if attack==false then
idle=idle+1
else
idle=0
end
if idle>=500 then
if attack==false then
end
end
if RootPart.Velocity.y > 1 and hitfloor==nil then
Anim="Jump"
if attack==false then
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-
5),math.rad(0),math.rad(0)),.3)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-
10),math.rad(0),math.rad(0)),.3)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0),
math.rad(15)), 0.3)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0),
math.rad(-15)), 0.3)
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-
30),math.rad(90),math.rad(20))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(-30),math.rad(-90),math.rad(-
20))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad
(0)),.3)
end
elseif RootPart.Velocity.y < -1 and hitfloor==nil then
Anim="Fall"
if attack==false then
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)*
angles(math.rad(10),math.rad(0),math.rad(0)),.3)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko
*angles(math.rad(13),math.rad(0),math.rad(0)),.3)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(10), math.rad(0),
math.rad(20)), 0.3)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0),
math.rad(-20)), 0.3)
RH.C0=clerp(RH.C0,cf(1,-
1,0)*angles(math.rad(0),math.rad(90),math.rad(20))*angles(math.rad(-
5),math.rad(0),math.rad(0)),.3)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(-
20))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-
15),math.rad(0),math.rad(0)),.3)
end
elseif torvel<1 and hitfloor~=nil then
Anim="Idle"
if attack==false then
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-
2),math.rad(0),math.rad(15)),.3)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko
*angles(math.rad(2),math.rad(0),math.rad(-15)),.3)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(15), math.rad(0),
math.rad(0)), 0.3)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0),
math.rad(0)), 0.3)
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-2),math.rad(85),math.rad(0)),.3)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(-4),math.rad(-95),math.rad(0)),.3)
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-10),math.rad(-
2),math.rad(0)),.2)
end
elseif torvel>2 and hitfloor~=nil then
Anim="Walk"
if attack==false then
change=3
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)*
angles(math.rad(10),math.rad(0),math.rad(-20)),.3)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-10),math.rad(-
5),math.rad(25)),.3)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-30), math.rad(-25),
math.rad(5)), 0.3)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) *
angles(math.rad(30)*math.cos(sine/10), math.rad(5), math.rad(0)), 0.3)
RH.C0=clerp(RH.C0,cf(1.1,-.9,0)*angles(math.rad(0),math.rad(110),math.rad(0)),.3)
LH.C0=clerp(LH.C0,cf(-1.1,-.9,0)*angles(math.rad(0),math.rad(-70),math.rad(0)),.3)
handleweld.C0=clerp(handleweld.C0,cf(0,0,.3)*angles(math.rad(10),math.rad(0),math.r
ad(0)),.3)
end
end
end
if #Effects>0 then
for e=1,#Effects do
if Effects[e]~=nil then
local Thing=Effects[e]
if Thing~=nil then
local Part=Thing[1]
local Mode=Thing[2]
local Delay=Thing[3]
local IncX=Thing[4]
local IncY=Thing[5]
local IncZ=Thing[6]
if Thing[1].Transparency<=1 then
if Thing[2]=="Block1" then
Thing[1].CFrame=Thing[1].CFrame*euler(math.random(-50,50),math.random(-
50,50),math.random(-50,50))
Mesh=Thing[1].Mesh
Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
elseif Thing[2]=="Cylinder" then
Mesh=Thing[1].Mesh
Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
elseif Thing[2]=="Blood" then
Mesh=Thing[7]
Thing[1].CFrame=Thing[1].CFrame*cf(0,.5,0)
Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
elseif Thing[2]=="Elec" then
Mesh=Thing[1].Mesh
Mesh.Scale=Mesh.Scale+vt(Thing[7],Thing[8],Thing[9])
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
elseif Thing[2]=="Disappear" then
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
end
else
Part.Parent=nil
table.remove(Effects,e)
end
end
end
end
end
endPlayer=game:GetService("Players").LocalPlayer
Character=Player.Character
PlayerGui=Player.PlayerGui
Backpack=Player.Backpack
Torso=Character.Torso
Head=Character.Head
Humanoid=Character.Humanoid
LeftArm=Character["Left Arm"]
LeftLeg=Character["Left Leg"]
RightArm=Character["Right Arm"]
RightLeg=Character["Right Leg"]
cam=game.Workspace.CurrentCamera
LS=Torso["Left Shoulder"]
LH=Torso["Left Hip"]
RS=Torso["Right Shoulder"]
RH=Torso["Right Hip"]
Face = Head.face
Neck=Torso.Neck
it=Instance.new
attacktype=1
vt=Vector3.new
cf=CFrame.new
euler=CFrame.fromEulerAnglesXYZ
angles=CFrame.Angles
cloaked=false
necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
RootPart=Character.HumanoidRootPart
RootJoint=RootPart.RootJoint
RootCF=euler(-1.57,0,3.14)
attack = false
bounce=false
cooldown=false
deeznuts=false
attackdebounce = false
deb=false
equipped=true
hand=false
MMouse=nil
combo=0
mana=0
trispeed=.2
attackmode='none'
local idle=0
local Anim="Idle"
local Effects={}
local gun=false
local shoot=false
player=nil
mana=0
cam = workspace.CurrentCamera
ZTarget = nil
RocketTarget = nil
local m = Instance.new("Model",Character)
m.Name = "WeaponModel"

mouse=Player:GetMouse()
--save shoulders
RSH, LSH=nil, nil
--welds
RW, LW=Instance.new("Weld"), Instance.new("Weld")
RW.Name="Right Shoulder" LW.Name="Left Shoulder"
LH=Torso["Left Hip"]
RH=Torso["Right Hip"]
TorsoColor=Torso.BrickColor
function NoOutline(Part)
Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSur
face,Part.BackSurface = 10,10,10,10,10,10
end
player=Player
ch=Character
RSH=ch.Torso["Right Shoulder"]
LSH=ch.Torso["Left Shoulder"]
--
RSH.Parent=nil
LSH.Parent=nil
--
RW.Name="Right Shoulder"
RW.Part0=ch.Torso
RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5)
RW.C1=cf(0, 0.5, 0)
RW.Part1=ch["Right Arm"]
RW.Parent=ch.Torso
--
LW.Name="Left Shoulder"
LW.Part0=ch.Torso
LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8)
LW.C1=cf(0, 0.5, 0)
LW.Part1=ch["Left Arm"]
LW.Parent=ch.Torso

function swait(num)
if num==0 or num==nil then
game:service'RunService'.Heartbeat:wait(0)
else
for i=0,num do
game:service'RunService'.Heartbeat:wait(0)
end
end
end

function nooutline(part)

part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSur
face,part.BackSurface = 10,10,10,10,10,10
end

function
part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size)
local fp=it("Part")
fp.formFactor=formfactor
fp.Parent=parent
fp.Reflectance=reflectance
fp.Transparency=transparency
fp.CanCollide=false
fp.Locked=true
fp.BrickColor=BrickColor.new(tostring(brickcolor))
fp.Name=name
fp.Size=size
fp.Position=Character.Torso.Position
nooutline(fp)
fp.Material=material
fp:BreakJoints()
return fp
end

function
ppart(formfactor,parent,reflectance,transparency,brickcolor,name,size)
local fp = it("Part")
fp.formFactor = formfactor
fp.Parent = parent
fp.Reflectance = reflectance
fp.Transparency = transparency
fp.CanCollide = false
fp.Locked=true
fp.BrickColor = brickcolor
fp.Name = name
fp.Size = size
fp.Position = EffectPart.Position
NoOutline(fp)
fp.Material="Neon"
fp:BreakJoints()
return fp
end

function wweld(parent,part0,part1,c0)
local weld=it("Weld")
weld.Parent=parent
weld.Part0=part0
weld.Part1=part1
weld.C0=c0
return weld
end

function mesh(Mesh,part,meshtype,meshid,offset,scale)
local mesh=it(Mesh)
mesh.Parent=part
if Mesh=="SpecialMesh" then
mesh.MeshType=meshtype
mesh.MeshId=meshid
end
mesh.Offset=offset
mesh.Scale=scale
return mesh
end

function decal(part,face,texture,transparency,shiny,specular,name)
local d=it("Decal",part)
d.Shiny=shiny
d.Face=face
d.Specular=specular
d.Transparency=transparency
d.Texture=texture
d.Name=name
return d
end

function weld(parent,part0,part1,c0,c1)
local weld=it("Weld")
weld.Parent=parent
weld.Part0=part0
weld.Part1=part1
weld.C0=c0
weld.C1=c1
return weld
end

local function CFrameFromTopBack(at, top, back)


local right = top:Cross(back)
return CFrame.new(at.x, at.y, at.z,
right.x, top.x, back.x,
right.y, top.y, back.y,
right.z, top.z, back.z)
end

function Triangle(a, b, c)
local edg1 = (c-a):Dot((b-a).unit)
local edg2 = (a-b):Dot((c-b).unit)
local edg3 = (b-c):Dot((a-c).unit)
if edg1 <= (b-a).magnitude and edg1 >= 0 then
a, b, c = a, b, c
elseif edg2 <= (c-b).magnitude and edg2 >= 0 then
a, b, c = b, c, a
elseif edg3 <= (a-c).magnitude and edg3 >= 0 then
a, b, c = c, a, b
else
assert(false, "unreachable")
end

local len1 = (c-a):Dot((b-a).unit)


local len2 = (b-a).magnitude - len1
local width = (a + (b-a).unit*len1 - c).magnitude

local maincf = CFrameFromTopBack(a, (b-a):Cross(c-b).unit, -(b-a).unit)

local list = {}

local TrailColor = ("Deep orange")

if len1 > 0.01 then


local w1 = Instance.new('WedgePart', m)
game:GetService("Debris"):AddItem(w1,5)
w1.Material = "Neon"
w1.FormFactor = 'Custom'
w1.BrickColor = BrickColor.new(TrailColor)
w1.Transparency = 0
w1.Reflectance = 0
w1.Material = "Neon"
w1.CanCollide = false
NoOutline(w1)
local sz = Vector3.new(0.2, width, len1)
w1.Size = sz
local sp = Instance.new("SpecialMesh",w1)
sp.MeshType = "Wedge"
sp.Scale = Vector3.new(0,1,1) * sz/w1.Size
w1:BreakJoints()
w1.Anchored = true
w1.Parent = workspace
w1.Transparency = 0.7
table.insert(Effects,{w1,"Disappear",.01})
w1.CFrame = maincf*CFrame.Angles(math.pi,0,math.pi/2)*CFrame.new(0,width/2,len1/2)
table.insert(list,w1)
end

if len2 > 0.01 then


local w2 = Instance.new('WedgePart', m)
game:GetService("Debris"):AddItem(w2,5)
w2.Material = "Neon"
w2.FormFactor = 'Custom'
w2.BrickColor = BrickColor.new(TrailColor)
w2.Transparency = 0
w2.Reflectance = 0
w2.Material = "Neon"
w2.CanCollide = false
NoOutline(w2)
local sz = Vector3.new(0.2, width, len2)
w2.Size = sz
local sp = Instance.new("SpecialMesh",w2)
sp.MeshType = "Wedge"
sp.Scale = Vector3.new(0,1,1) * sz/w2.Size
w2:BreakJoints()
w2.Anchored = true
w2.Parent = workspace
w2.Transparency = 0.7
table.insert(Effects,{w2,"Disappear",.01})
w2.CFrame = maincf*CFrame.Angles(math.pi,math.pi,-math.pi/2)*CFrame.new(0,width/2,-
len1 - len2/2)
table.insert(list,w2)
end
return unpack(list)
end

so = function(id,par,vol,pit)
coroutine.resume(coroutine.create(function()
local sou = Instance.new("Sound",par or workspace)
sou.Volume=vol
sou.Pitch=pit or 1
sou.SoundId=id
swait()
sou:play()
game:GetService("Debris"):AddItem(sou,6)
end))
end

function clerp(a,b,t)
local qa = {QuaternionFromCFrame(a)}
local qb = {QuaternionFromCFrame(b)}
local ax, ay, az = a.x, a.y, a.z
local bx, by, bz = b.x, b.y, b.z
local _t = 1-t
return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az +
t*bz,QuaternionSlerp(qa, qb, t))
end

function QuaternionFromCFrame(cf)
local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
local trace = m00 + m11 + m22
if trace > 0 then
local s = math.sqrt(1 + trace)
local recip = 0.5/s
return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5
else
local i = 0
if m11 > m00 then
i = 1
end
if m22 > (i == 0 and m00 or m11) then
i = 2
end
if i == 0 then
local s = math.sqrt(m00-m11-m22+1)
local recip = 0.5/s
return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip
elseif i == 1 then
local s = math.sqrt(m11-m22-m00+1)
local recip = 0.5/s
return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip
elseif i == 2 then
local s = math.sqrt(m22-m00-m11+1)
local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip

end
end
end

function QuaternionToCFrame(px, py, pz, x, y, z, w)


local xs, ys, zs = x + x, y + y, z + z
local wx, wy, wz = w*xs, w*ys, w*zs
local xx = x*xs
local xy = x*ys
local xz = x*zs
local yy = y*ys
local yz = y*zs
local zz = z*zs
return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz -
wx, xz - wy, yz + wx, 1-(xx+yy))
end

function QuaternionSlerp(a, b, t)
local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]
local startInterp, finishInterp;
if cosTheta >= 0.0001 then
if (1 - cosTheta) > 0.0001 then
local theta = math.acos(cosTheta)
local invSinTheta = 1/math.sin(theta)
startInterp = math.sin((1-t)*theta)*invSinTheta
finishInterp = math.sin(t*theta)*invSinTheta
else
startInterp = 1-t
finishInterp = t
end
else
if (1+cosTheta) > 0.0001 then
local theta = math.acos(-cosTheta)
local invSinTheta = 1/math.sin(theta)
startInterp = math.sin((t-1)*theta)*invSinTheta
finishInterp = math.sin(t*theta)*invSinTheta
else
startInterp = t-1
finishInterp = t
end
end
return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp,
a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp
end

function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction,


MaxDistance , IgnoreDescendants
return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or
999.999)), Ignore)
end

Damagefunc=function(Part,hit,minim,maxim,knockback,Type,Property,Delay,KnockbackTyp
e,decreaseblock)
if hit.Parent==nil then
return
end
local h=hit.Parent:FindFirstChild("Humanoid")
for _,v in pairs(hit.Parent:children()) do
if v:IsA("Humanoid") then
h=v
end
end
if hit.Parent.Parent:FindFirstChild("Torso")~=nil then
h=hit.Parent.Parent:FindFirstChild("Humanoid")
end
if hit.Parent.className=="Hat" then
hit=hit.Parent.Parent:findFirstChild("Head")
end
if h~=nil and hit.Parent.Name~=Character.Name and
hit.Parent:FindFirstChild("Torso")~=nil then
if hit.Parent:findFirstChild("DebounceHit")~=nil then if
hit.Parent.DebounceHit.Value==true then return end end
--[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil
then
return
end]]
-- hs(hit,1.2)
local c=Instance.new("ObjectValue")
c.Name="creator"
c.Value=game:service("Players").LocalPlayer
c.Parent=h
game:GetService("Debris"):AddItem(c,.5)
local Damage=math.random(minim,maxim)
-- h:TakeDamage(Damage)
local blocked=false
local block=hit.Parent:findFirstChild("Block")
if block~=nil then
print(block.className)
if block.className=="NumberValue" then
if block.Value>0 then
blocked=true
if decreaseblock==nil then
block.Value=block.Value-1
end
end
end
if block.className=="IntValue" then
if block.Value>0 then
blocked=true
if decreaseblock~=nil then
block.Value=block.Value-1
end
end
end
end
if blocked==false then
-- h:TakeDamage(Damage)
h.Health=h.Health-Damage
ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p +
Vector3.new(0, 1.5, 0)), -Damage, 1.5, Part.BrickColor.Color)
else
h.Health=h.Health-(Damage/2)
ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p +
Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Bright blue").Color)
end
if Type=="Knockdown" then
local hum=hit.Parent.Humanoid
hum.PlatformStand=true
coroutine.resume(coroutine.create(function(HHumanoid)
swait(1)
HHumanoid.PlatformStand=false
end),hum)
local angle=(hit.Position-
(Property.Position+Vector3.new(0,0,0))).unit
--
hit.CFrame=CFrame.new(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFr
ame.fromEulerAnglesXYZ(math.pi/4,0,0)
local bodvol=Instance.new("BodyVelocity")
bodvol.velocity=angle*knockback
bodvol.P=5000
bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
bodvol.Parent=hit
local rl=Instance.new("BodyAngularVelocity")
rl.P=3000
rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
rl.angularvelocity=Vector3.new(math.random(-10,10),math.random(-
10,10),math.random(-10,10))
rl.Parent=hit
game:GetService("Debris"):AddItem(bodvol,.5)
game:GetService("Debris"):AddItem(rl,.5)
elseif Type=="Normal" then
local vp=Instance.new("BodyVelocity")
vp.P=500
vp.maxForce=Vector3.new(math.huge,0,math.huge)
-- vp.velocity=Character.Torso.CFrame.lookVector*Knockback
if KnockbackType==1 then

vp.velocity=Property.CFrame.lookVector*knockback+Property.Velocity/1.05
elseif KnockbackType==2 then
vp.velocity=Property.CFrame.lookVector*knockback
end
if knockback>0 then
vp.Parent=hit.Parent.Torso
end
game:GetService("Debris"):AddItem(vp,.5)
elseif Type=="Up" then
local bodyVelocity=Instance.new("BodyVelocity")
bodyVelocity.velocity=vt(0,60,0)
bodyVelocity.P=5000
bodyVelocity.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
bodyVelocity.Parent=hit
game:GetService("Debris"):AddItem(bodyVelocity,1)
local rl=Instance.new("BodyAngularVelocity")
rl.P=3000
rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
rl.angularvelocity=Vector3.new(math.random(-30,30),math.random(-
30,30),math.random(-30,30))
rl.Parent=hit
game:GetService("Debris"):AddItem(rl,.5)
elseif Type=="Snare" then
local bp=Instance.new("BodyPosition")
bp.P=2000
bp.D=100
bp.maxForce=Vector3.new(math.huge,math.huge,math.huge)
bp.position=hit.Parent.Torso.Position
bp.Parent=hit.Parent.Torso
game:GetService("Debris"):AddItem(bp,1)
elseif Type=="Target" then
local Targetting = false
if Targetting==false then
ZTarget=hit.Parent.Torso
coroutine.resume(coroutine.create(function(Part)
so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5)
swait(5)
so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5)
end),ZTarget)
local TargHum=ZTarget.Parent:findFirstChild("Humanoid")
local targetgui=Instance.new("BillboardGui")
targetgui.Parent=ZTarget
targetgui.Size=UDim2.new(10,100,10,100)
local targ=Instance.new("ImageLabel")
targ.Parent=targetgui
targ.BackgroundTransparency=1
targ.Image="rbxassetid://4834067"
targ.Size=UDim2.new(1,0,1,0)
cam.CameraType="Scriptable"
cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
local
dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z
)

workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
Targetting=true
RocketTarget=ZTarget
for i=1,Property do
--while Targetting==true and Humanoid.Health>0 and
Character.Parent~=nil do
if Humanoid.Health>0 and Character.Parent~=nil and TargHum.Health>0
and TargHum.Parent~=nil and Targetting==true then
swait()
end

--workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,Head.CFrame.p+rm
dir*100)
cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)

dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z
)

cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)*cf(0,5,10)*euler(-
0.3,0,0)
end
Targetting=false
RocketTarget=nil
targetgui.Parent=nil
cam.CameraType="Custom"
end
end
local debounce=Instance.new("BoolValue")
debounce.Name="DebounceHit"
debounce.Parent=hit.Parent
debounce.Value=true
game:GetService("Debris"):AddItem(debounce,Delay)
c=Instance.new("ObjectValue")
c.Name="creator"
c.Value=Player
c.Parent=h
game:GetService("Debris"):AddItem(c,.5)
end
end

function ShowDamage(Pos, Text, Time, Color)


local Rate = (1 / 30)
local Pos = (Pos or Vector3.new(0, 0, 0))
local Text = (Text or "")
local Time = (Time or 2)
local Color = (Color or Color3.new(1, 0, 0))
local EffectPart =
part("Custom",workspace,"SmoothPlastic",0,1,BrickColor.new(Color),"Effect",vt(0,0,0
))
EffectPart.Anchored = true
local BillboardGui = Instance.new("BillboardGui")
BillboardGui.Size = UDim2.new(3, 0, 3, 0)
BillboardGui.Adornee = EffectPart
local TextLabel = Instance.new("TextLabel")
TextLabel.BackgroundTransparency = 1
TextLabel.Size = UDim2.new(1, 0, 1, 0)
TextLabel.Text = Text
TextLabel.TextColor3 = Color
TextLabel.TextScaled = true
TextLabel.Font = Enum.Font.ArialBold
TextLabel.Parent = BillboardGui
BillboardGui.Parent = EffectPart
game.Debris:AddItem(EffectPart, (Time + 0.1))
EffectPart.Parent = game:GetService("Workspace")
Delay(0, function()
local Frames = (Time / Rate)
for Frame = 1, Frames do
wait(Rate)
local Percent = (Frame / Frames)
EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
TextLabel.TextTransparency = Percent
end
if EffectPart and EffectPart.Parent then
EffectPart:Destroy()
end
end)
end

handle=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Royal
purple","Handle",Vector3.new(0.200000003, 1.61857152, 0.200000003))
handleweld=weld(m,Character["Right Arm"],handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1,
0, 0, 0, 1),CFrame.new(0.995889783, -0.101109691, 0.0468789339, -5.23798153e-005,
0.99999994, -0.000210702419, -6.36925748e-008, -0.000210702419, -0.99999994, -1,
-5.23798008e-005, 7.47295417e-008))
mesh("CylinderMesh",handle,"","",Vector3.new(0, 0, 0),Vector3.new(0.857142806, 1,
0.857142746))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Royal
purple","SwordPart",Vector3.new(0.200000003, 0.257142872, 0.911428571))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-0.00982296467, -0.128642559, 5.57254982, -1.21753502e-007,
-2.87620594e-010, 1, -1, -1.04306673e-006, -1.2175461e-007, 1.04306673e-006, -1,
-2.87123214e-010))
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0,
0),Vector3.new(0.571428537, 1, 1))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(0.200000003, 3.74285722, 0.571428657))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(0.0100114346, 3.24283266, 2.64644623e-005, -2.98713599e-006,
-1.63886575e-008, -1, -1.18017197e-005, -0.99999994, 1.64265153e-008, -0.99999994,
1.18017197e-005, 2.98713007e-006))
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.285714298, 1, 1))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Royal
purple","SwordPart",Vector3.new(0.200000003, 3.74285722, 0.514285743))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(0.00896048546, 3.24313331, -6.2584877e-006, -2.62832918e-006,
-1.58840017e-008, -1, -1.16825104e-005, -0.99999994, 1.59122848e-008, -0.99999994,
1.16825104e-005, 2.62831986e-006))
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.571428537, 1, 1))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Royal
purple","SwordPart",Vector3.new(0.200000003, 0.914285779, 0.254285723))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-0.0080575943, -5.57459974, 0.127099097, -7.20826961e-007,
-1.18548371e-009, 1, 6.25863322e-007, 1, 1.18891563e-009, -1, 6.25863322e-007,
-7.20827984e-007))
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0,
0),Vector3.new(0.571428537, 1, 1))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(0.200000003, 0.942857206, 0.28285715))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-0.00858414173, -5.58866072, 0.142816901, -5.41048905e-007,
-8.99582631e-010, 1, -5.96046448e-007, 0.99999994, 9.00953978e-010, -0.99999994,
-5.96046448e-007, -5.41057148e-007))
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0,
0),Vector3.new(0.285714298, 1, 1))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(0.200000003, 0.285714328, 0.940000057))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-0.011053443, -0.142930448, 5.58944941, 2.97432763e-007, 3.64387631e-
010, 1, -1, 6.25863322e-007, 2.9743137e-007, -6.25863322e-007, -1, 3.63804986e-
010))
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0,
0),Vector3.new(0.285714298, 1, 1))
Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Royal
purple","SwordPart",Vector3.new(1, 1.20000005, 1))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(3.57627869e-007, -0.809324801, 1.96695328e-006, 6.20105922e-008,
2.27451835e-010, -1, 1.81795622e-006, 1, 2.27856845e-010, 1, -1.81795622e-006,
6.2011928e-008))
mesh("SpecialMesh",Part,Enum.MeshType.Head,"",Vector3.new(0, 0,
0),Vector3.new(0.285714298, 0.142857134, 0.285714298))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(0.483492821, 0.539954185, 0.539909601))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(0.00226664543, 0.69951874, 1.00827909, 5.41296288e-007, 9.50464596e-
010, -1, 0.707107663, -0.707105815, 3.8208583e-007, -0.707105815, -0.707107663,
-3.83435292e-007))
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1,
0.285714179, 0.285714179))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Royal
purple","SwordPart",Vector3.new(0.892679513, 0.539954185, 0.771299422))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-1.19487548, -0.00217807293, 3.74913216e-005, 2.29479338e-006, 1,
7.06279479e-012, -6.20287395e-008, -7.34701189e-012, 1, 1, -2.29479338e-006,
6.20337914e-008))
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.857145786, 1))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(0.892679513, 0.539954185, 0.771299422))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-1.19487882, -0.00217807293, 4.00543213e-005, 2.0563748e-006, 1,
1.14326326e-011, -6.20178255e-008, -1.28039801e-011, 1, 1, -2.0563748e-006,
6.20228633e-008))
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1.10000002,
0.571431458, 1.10000002))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(0.483492851, 0.539954185, 0.539909601))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-0.00595891476, -1.00750566, 1.00747085, -1.81721958e-007,
-3.98678424e-010, 1, -0.707107067, 0.707106411, -1.28216811e-007, -0.707106411,
-0.707106948, -1.28784094e-007))
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1,
0.285714179, 0.285714179))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(0.483492821, 0.539954185, 0.539909601))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(0.00534570217, -1.00757694, -0.698815584, 2.4158129e-007,
4.89748686e-010, -1, -0.707107604, 0.707105875, -1.70486445e-007, 0.707105815,
0.707107544, 1.71177419e-007))
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1,
0.285714179, 0.285714269))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(0.493492872, 0.539954185, 0.539909601))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-0.000260472298, 0.6988675, -0.698937058, 3.01447898e-007,
5.80818948e-010, -1, -0.707105994, -0.707107365, -2.13563524e-007, -0.707107365,
0.707106113, -2.12752497e-007))
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1,
0.285714179, 0.285714269))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(1.46267962, 0.200000003, 0.200000003))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-0.00927072763, -0.0121991634, 1.19311547, 0.999999881, -2.08614802e-
006, 1.9306286e-007, -1.93059051e-007, -1.09411957e-007, 1, -2.08616257e-006,
-0.999999881, -1.09408283e-007))
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(1.06267953, 0.200000003, 0.200000003))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-0.604586363, -0.0121991634, 1.02863288, 0.866026282, 0.499998033,
2.28958157e-007, -1.93872992e-007, -1.22099237e-007, 1, 0.499998033, -0.866026282,
-8.79730777e-009))
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(1.46267962, 0.200000003, 0.200000003))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-1.03790355, -0.0121991634, 0.588528812, 0.500001669, 0.866024196,
1.74744486e-007, -1.6279435e-007, -1.0777579e-007, 1, 0.866024196, -0.500001669,
8.71042545e-008))
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(0.662679553, 0.200000003, 0.200000003))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-1.39311564, -0.0121991634, -0.00927072763, 2.08616257e-006,
0.999999881, 7.82298955e-008, -1.51383063e-007, -7.82268899e-008, 1, 0.999999881,
-2.08614802e-006, 1.51386175e-007))
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(1.46267951, 0.200000003, 0.200000003))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-1.02863288, -0.0121997595, -0.604586482, -0.499998093, 0.866026223,
-6.44970513e-008, -1.45620604e-007, -9.60127267e-009, 1, 0.866026223, 0.499998093,
1.30918266e-007))
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(1.06267953, 0.200000003, 0.200000003))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-0.588528991, -0.0121992826, -1.03790355, -0.866024137, 0.500001729,
-9.11133142e-008, -1.16737233e-007, -1.99774206e-008, 1, 0.500001729, 0.866024137,
7.56750538e-008))
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(0.372464359, 0.762464345, 0.762464285))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-0.00338602066, -0.736121356, -0.540583551, 5.41296288e-007,
9.50464596e-010, -1, 0.707107663, -0.707105815, 3.8208583e-007, -0.707105815,
-0.707107663, -3.83435292e-007))
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0,
0),Vector3.new(0.895366609, 0.128561974, 0.128542364))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(0.382464379, 0.762464345, 0.762464285))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(0.00803625584, -0.737174749, 0.736498654, 3.01447898e-007,
5.80818948e-010, -1, -0.707105994, -0.707107365, -2.13563524e-007, -0.707107365,
0.707106113, -2.12752497e-007))
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0,
0),Vector3.new(0.913885474, 0.128561974, 0.128542408))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(0.40246433, 0.762464345, 0.762464285))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(0.00594449043, 0.540397167, 0.737201214, 2.4158129e-007, 4.89748686e-
010, -1, -0.707107604, 0.707105875, -1.70486445e-007, 0.707105815, 0.707107544,
1.71177419e-007))
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0,
0),Vector3.new(0.895366609, 0.128561974, 0.128542408))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(0.40246433, 0.762464345, 0.762464285))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-0.00681877136, 0.540436149, -0.541088939, -1.81721958e-007,
-3.98678424e-010, 1, -0.707107067, 0.707106411, -1.28216811e-007, -0.707106411,
-0.707106948, -1.28784094e-007))
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0,
0),Vector3.new(0.895366669, 0.128561974, 0.128542364))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","SwordPa
rt",Vector3.new(1.26045096, 0.762464345, 0.762464285))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(0.910848916, -0.00147974491, 0.000465214252, 2.29479338e-006, 1,
7.06279479e-012, -6.20287395e-008, -7.34701189e-012, 1, 1, -2.29479338e-006,
6.20337914e-008))
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.385687381,
0.642712057))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(1.26045096, 0.762464345, 0.762464285))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(0.910846829, -0.00147974491, 0.000467300415, 2.0563748e-006, 1,
1.14326326e-011, -6.20178255e-008, -1.28039801e-011, 1, 1, -2.0563748e-006,
6.20228633e-008))
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1.10000002,
0.257125348, 0.706983268))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Royal
purple","SwordPart",Vector3.new(0.200000003, 0.200000003, 0.200000003))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-3.98755074e-005, -0.86527884, -0.00526940823, 0.99999994,
-3.33786011e-006, -1.61662047e-006, 3.33786011e-006, 0.99999994, -1.75251103e-009,
1.61662604e-006, 1.74897963e-009, 1))
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.857142806,
0.857145548, 0.857142746))
Hitbox=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,1,"Royal
purple","Hitbox",Vector3.new(0.650000036, 4.19999981, 0.200000003))
Hitboxweld=weld(m,handle,Hitbox,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-0.0107657909, -3.95914412, 0.00325751305, 0.999999821,
-0.000211339415, 2.39198562e-006, 0.000211339124, 0.999997795, -6.21902582e-005,
-2.38056168e-006, 6.20116552e-005, 0.999992907))
EffectPart=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,1,"Deep
orange","EffectPart",Vector3.new(0.200000003, 0.200000003, 0.200000003))
EffectPartweld=weld(m,handle,EffectPart,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(0.00693154335, 0.014090538, 6.03910685, -5.23798153e-005,
-6.36925748e-008, -1, 0.99999994, -0.000210702419, -5.23798008e-005,
-0.000210702419, -0.99999994, 7.47295417e-008))
mesh("BlockMesh",EffectPart,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
EffectPart2=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,1,"Royal
purple","EffectPart2",Vector3.new(0.200000003, 0.200000003, 0.200000003))
EffectPart2weld=weld(m,Character["Left Arm"],EffectPart2,CFrame.new(0, 0, 0, 1, 0,
0, 0, 1, 0, 0, 0, 1),CFrame.new(1.15575993, 0.00814216491, -0.0231294632,
-5.23798153e-005, 0.999999821, -0.000210702419, -6.36925748e-008, -0.00021070239,
-0.99999994, -1, -5.23797935e-005, 7.47295417e-008))

DarkRiftF=function(par)
while lol == true do
wait()
local PWN={}
for _,v in pairs(game.Workspace:children()) do
if v.className=="Model" and v:FindFirstChild("Humanoid")~=nil then
if v.Humanoid.Health>0 and v:FindFirstChild("Torso")~=nil then
table.insert(PWN,v.Torso)
end
end
end
for _,t in pairs(PWN) do
local targ=par.Position-t.Position
local Mag=targ.magnitude
if not t:IsDescendantOf(Character) and t~=nil and Mag<=50 then
if Mag<=30 then
t.Parent.Humanoid:TakeDamage(.5)
local rl=Instance.new("BodyAngularVelocity")
rl.P=3000
rl.maxTorque=Vector3.new(500000,500000,500000)*5000
rl.angularvelocity=Vector3.new(math.random(-20,20),math.random(-
20,20),math.random(-20,20))/10
rl.Parent=t
game:GetService("Debris"):AddItem(rl,.1)
end
if Mag<=20 then
t.Parent.Humanoid:TakeDamage(.1)
else
local vl=Instance.new("BodyVelocity")
vl.P=3000
vl.maxForce=Vector3.new(50000000000,50000000000,50000000000)
vl.velocity=(t.Position-par.Position).unit*-(70/(Mag))
vl.Parent=t
game:GetService("Debris"):AddItem(vl,.1)
end
end
end
wait(.08)
end
end

function DerpMagic(part,x1,y1,z1,x2,y2,z2,color)
local msh1 = Instance.new("BlockMesh")
msh1.Scale = Vector3.new(0.5,0.5,0.5)
local S=Instance.new("Part")
S.Name="Effect"
S.Material="Neon"
S.formFactor=0
S.Size=Vector3.new(x1,y1,z1)
S.BrickColor=color
S.Reflectance = 0
S.TopSurface=0
S.BottomSurface=0
S.Transparency=0
S.Anchored=false
S.CanCollide=false
S.CFrame=part.CFrame
S.Parent=game.Workspace
msh1.Parent = S
local W=Instance.new("Weld")
W.Parent=S
W.Part0=S
W.Part1=part
W.C0=CFrame.new(x2,y2,z2) * CFrame.fromEulerAnglesXYZ(math.random(-
50,50),math.random(-50,50),math.random(-50,50))
W.Parent=nil
S.Anchored=true
coroutine.resume(coroutine.create(function(Part,Weld) for i=1, 9 do
Part.Mesh.Scale = Part.Mesh.Scale + Vector3.new(0.1,0.1,0.1) --
[[Part.CFrame=Part.CFrame*CFrame.fromEulerAnglesXYZ(math.random(-
50,50),math.random(-50,50),math.random(-50,50))]] Part.Transparency=i*.1 wait() end
Part.Parent=nil Weld.Parent=nil end),S,W)
end

local function BlackHole(parent,cframe)


local effectsmsh = Instance.new("SpecialMesh")
effectsmsh.MeshId = "http://www.roblox.com/asset/?id=15887356"
--effectsmsh.Scale = Vector3.new(1,1,2.5)
effectsmsh.Scale = Vector3.new(3,3,3)
local effectsg = Instance.new("Part")
effectsg.formFactor = 3
effectsg.CanCollide = false
effectsg.Name = "Effect"
effectsg.Locked = true
effectsg.Transparency = 1
effectsg.Size = Vector3.new(0.2,0.2,0.2)
effectsg.Parent = parent
effectsg.BrickColor = BrickColor.new("Deep orange")
effectsg.Material="Neon"
coroutine.resume(coroutine.create(function(Part,Mesh)
local Mesh = Instance.new("SpecialMesh")
Mesh.Scale = Vector3.new(0.5,0.5,0.5)
Mesh.MeshType = "Sphere"
-- Mesh.TextureId="http://www.roblox.com/asset/?id=1529460"
Part=Instance.new("Part")
Part.Name="Effect"
Part.formFactor=0
Part.Size=Vector3.new(1,1,1)
Part.BrickColor=BrickColor.new("Deep orange")
Part.Material="Neon"
Part.Reflectance = 0
Part.TopSurface=0
Part.BottomSurface=0
Part.Transparency=0
Part.Anchored=true
NoOutline(Part)
Part.CanCollide=false
Part.CFrame=cframe
Part.Parent=parent
Mesh.Parent = Part
lol=true
coroutine.resume(coroutine.create(function()
DarkRiftF(Part)
end))
for i=0,200 do
wait()
DerpMagic(Part,1,i/3,1,0,i/3,0,BrickColor.new("Deep orange"))
Mesh.Scale=Mesh.Scale-Vector3.new(0.2,0.2,0.2)
Part.CFrame=cframe*CFrame.fromEulerAnglesXYZ(math.random(-
50,50),math.random(-50,50),math.random(-50,50))
end
local fff=200
for i=0,100 do
wait()
DerpMagic(Part,1,fff/3,1,0,fff/3,0,BrickColor.new("Deep orange"))
Part.CFrame=cframe*CFrame.fromEulerAnglesXYZ(math.random(-
50,50),math.random(-50,50),math.random(-50,50))
end
for i=0,1,0.05 do
wait()
Part.Transparency=Part.Transparency+0.05
Mesh.Scale=Mesh.Scale+Vector3.new(1.5,1.5,1.5)
end
lol=false
Part.Parent=nil
end),nil,nil)
end

function makeShockwave(height,color,speed,range,pulse)
local range = range or 2000
local p = Instance.new("Part")
p.Anchored = true
p.CanCollide = false
p.FormFactor = "Custom"
p.BrickColor = color
p.Parent = workspace
local m = Instance.new("SpecialMesh",p)
m.MeshId = "rbxassetid://3270017"
local estimateSurvival = math.floor(range/speed) * 0.03
game:GetService("Debris"):AddItem(p,estimateSurvival)
Spawn(function ()
for i = 1,range,speed do
p.Transparency = 1-math.min(0.5,3-(i/500))
m.Scale = Vector3.new(i,i,i*height)
p.CFrame = CFrame.new(Torso.Position) * CFrame.Angles(math.rad(90),0,0)
wait()
end
p:Destroy()
end)
end

function MagicCircle(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
local prt=ppart(3,game.Workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
prt.Anchored=true
prt.CFrame=cframe
local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(.1,.1,.1))
game:GetService("Debris"):AddItem(prt,2)
coroutine.resume(coroutine.create(function(Part,Mesh)
for i=0,2,delay do
wait()
Part.CFrame=Part.CFrame
Part.Transparency=i
Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
end
Part.Parent=nil
end),prt,msh)
end

function MagicBlock(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
local prt=ppart(3,game.Workspace,0,1,brickcolor,"Effect",vt(0.5,0.5,0.5))
prt.Anchored=true
prt.CFrame=cframe
local msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
game:GetService("Debris"):AddItem(prt,5)
coroutine.resume(coroutine.create(function(Part,Mesh)
for i=0,1,delay do
wait()
Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-
50,50))
Part.Transparency=i
Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
end
Part.Parent=nil
end),prt,msh)
end
local function MagicRing(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay,Type,parent)
local prt=ppart(3,game.Workspace,0,1,brickcolor,"Effect",vt())
if Type~=2 then
prt.Anchored=true
end
prt.CFrame=cframe
local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?
id=3270017",vt(0,0,0),vt(x1,y1,z1))
game:GetService("Debris"):AddItem(prt,5)
coroutine.resume(coroutine.create(function(Part,Mesh,dur)
local wld=nil
if dur==2 then
wld=weld(Part,Part,parent,euler(0,0,0)*cf(0,0,0))
end
for i=0,1,delay do
swait()
if dur==1 then
Part.CFrame=Part.CFrame
elseif dur==2 then
wld.C0=cframe
end
Part.Transparency=i
Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
end
Part.Parent=nil
end),prt,msh,Type)
end

function MagicWaveThing(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
local prt=ppart(3,game.Workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
prt.Anchored=true
prt.CFrame=cframe
local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?
id=1051557",vt(0,0,0),vt(x1,y1,z1))
game:GetService("Debris"):AddItem(prt,5)
coroutine.resume(coroutine.create(function(Part,Mesh)
for i=0,1,delay do
swait()
Part.CFrame=Part.CFrame*euler(0,0.7,0)
Part.Transparency=i
Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
end
Part.Parent=nil
end),prt,msh)
end

function MagicCylinder(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
local prt=ppart(3,workspace,0,0,brickcolor,"Effect",vt(0.2,0.2,0.2))
prt.Anchored=true
prt.CFrame=cframe
local msh=mesh("SpecialMesh",prt,"Head","",vt(0,0,0),vt(x1,y1,z1))
game:GetService("Debris"):AddItem(prt,5)
coroutine.resume(coroutine.create(function(Part,Mesh)
for i=0,1,delay do
wait()
Part.CFrame=Part.CFrame
Part.Transparency=i
Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
end
Part.Parent=nil
end),prt,msh)
end

function MagicWave(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
local prt=ppart(3,workspace,0,0,brickcolor,"Effect",vt())
prt.Anchored=true
prt.CFrame=cframe
local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?
id=20329976",vt(0,0,0),vt(x1,y1,z1))
game:GetService("Debris"):AddItem(prt,5)
table.insert(Effects,{prt,"Cylinder",delay,x3,y3,z3})
end

function Blast(parent)
MagicBlock(BrickColor.new("Royal purple"),parent.CFrame,4,4,4,0.2,0.2,0.2,0.01)
MagicWaveThing(BrickColor.new("Royal purple"),parent.CFrame,4,4,4,0.2,0.2,0.2,0.01)
end

function ChargeBall(parent,t)
local counter=0
local size=1
for i=0,t,1 do
swait()
counter=counter+1
if counter%10==0 then
if size==3 then
MagicRing(BrickColor.new("Royal purple"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
elseif size==2 then
MagicRing(BrickColor.new("Royal purple"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
end
end
if counter%5==0 then
if size==1 then
MagicBlock(BrickColor.new("Royal
purple"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
elseif size==2 then
MagicBlock(BrickColor.new("Royal
purple"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
elseif size==3 then
MagicBlock(BrickColor.new("Royal
purple"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
end
end
end
end

function ChargeBall2(parent,t)
local counter=0
local size=1
for i=0,t,1 do
swait()
counter=counter+1
if counter%10==0 then
if size==3 then
MagicRing(BrickColor.new("Royal purple"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
elseif size==2 then
MagicRing(BrickColor.new("Royal purple"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
end
end
if counter%5==0 then
if size==1 then
MagicBlock(BrickColor.new("Royal
purple"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
MagicWave(BrickColor.new("Deep orange"),cf(Torso.Position)*cf(0,-
1,0)*euler(0,math.random(-50,50),0),1,1,1,1,.5,1,0.05)
elseif size==2 then
MagicBlock(BrickColor.new("Royal
purple"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
MagicWave(BrickColor.new("Deep orange"),cf(Torso.Position)*cf(0,-
1,0)*euler(0,math.random(-50,50),0),1,1,1,1,.5,1,0.05)
elseif size==3 then
MagicBlock(BrickColor.new("Royal
purple"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
MagicWave(BrickColor.new("Deep orange"),cf(Torso.Position)*cf(0,-
1,0)*euler(0,math.random(-50,50),0),1,1,1,1,.5,1,0.05)
end
end
end
end

function MagniDamage(Part,dis,mind,maxd,force,knock)
for _,c in pairs(workspace:children()) do
local hum=c:findFirstChild("Humanoid")
if hum~=nil then
local head=c:findFirstChild("Torso")
if head~=nil then
local targ=head.Position-Part.Position
local mag=targ.magnitude
if mag<=dis and c.Name~=Character.Name then
Damagefunc(Part,hum.Parent.Torso,mind,maxd,force,knock,RootPart,.2,1)
end
end
end
end
end

function computeDirection(vec)
local lenSquared = vec.magnitude * vec.magnitude
local invSqrt = 1 / math.sqrt(lenSquared)
return Vector3.new(vec.x * invSqrt, vec.y * invSqrt, vec.z * invSqrt)
end

function attackone()
attack = true
local
hitsounds={"199149137","199149186","199149221","199149235","199149269","199149297"}
local con=Hitbox.Touched:connect(function(hit)
Damagefunc(Hitbox,hit,4222,112222,math.random(5,5),"Normal",RootPart,.2,1) end)
local fx=Hitbox.Touched:connect(function(part)
local human=part.Parent:findFirstChild("Humanoid")
if human~=nil and bounce==false then
bounce=true
local rndm=math.random(1,#hitsounds)
local r=rndm
so("http://www.roblox.com/asset/?id="..hitsounds[r],part.Parent,1,1)
end
end)
for i = 0,1,0.1 do
swait()
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)*
angles(math.rad(0),math.rad(0),math.rad(-50)),0.4)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko
*angles(math.rad(0),math.rad(0),math.rad(50)),0.4)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(10),
math.rad(100)),0.4)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0),
math.rad(-60)),0.4)
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(120),math.rad(0)),0.4)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.4)
end
so("http://www.roblox.com/asset/?id=199145841",handle,1,.9)
for i = 0,1,0.1 do
swait()
local blcf = Hitbox.CFrame*CFrame.new(0,.5,0)
if scfr and (Hitbox.Position-scfr.p).magnitude > .1 then
local h = 5
local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,
(blcf*CFrame.new(0,h/2,0)).p)
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,
(scfr*CFrame.new(0,-h/2,0)).p)
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
scfr = blcf
elseif not scfr then
scfr = blcf
end
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)*
angles(math.rad(0),math.rad(0),math.rad(80)),0.4)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(-
10),math.rad(-80)),0.4)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120),
math.rad(90)),0.4)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0),
math.rad(-30)),0.4)
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(50),math.rad(0)),0.4)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),0.4)
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-
25),math.rad(0),math.rad(0)),.4)
end
attack = false
bounce=false
scfr=nil
fx:disconnect()
con:disconnect()
end

function attacktwo()
attack=true
local
hitsounds={"199149137","199149186","199149221","199149235","199149269","199149297"}
local con=Hitbox.Touched:connect(function(hit)
Damagefunc(Hitbox,hit,4222,112222,math.random(5,5),"Normal",RootPart,.2,1) end)
local fx=Hitbox.Touched:connect(function(part)
local human=part.Parent:findFirstChild("Humanoid")
if human~=nil and bounce==false then
bounce=true
local rndm=math.random(1,#hitsounds)
local r=rndm
so("http://www.roblox.com/asset/?id="..hitsounds[r],part.Parent,1,1)
end
end)
for i=0,1,.1 do
swait()
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)*
angles(math.rad(0),math.rad(0),math.rad(70)),0.4)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(-
10),math.rad(-70)),0.4)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120),
math.rad(90)),0.4)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0),
math.rad(-30)),0.4)
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(40),math.rad(0)),0.4)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-140),math.rad(-10)),0.4)
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-
25),math.rad(0),math.rad(0)),.4)
end
so("http://www.roblox.com/asset/?id=199145887",handle,1,1)
for i = 0,1,0.1 do
swait()
local blcf = Hitbox.CFrame*CFrame.new(0,.5,0)
if scfr and (Hitbox.Position-scfr.p).magnitude > .1 then
local h = 5
local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,
(blcf*CFrame.new(0,h/2,0)).p)
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,
(scfr*CFrame.new(0,-h/2,0)).p)
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
scfr = blcf
elseif not scfr then
scfr = blcf
end
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)*
angles(math.rad(0),math.rad(0),math.rad(-80)),0.4)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko
*angles(math.rad(10),math.rad(0),math.rad(80)),0.4)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(10),
math.rad(90)),0.4)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0),
math.rad(-90)),0.4)
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(140),math.rad(0)),0.4)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-40),math.rad(-10)),0.4)
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad
(0)),.4)
end
scfr=nil
attack=false
bounce=false
con:disconnect()
fx:disconnect()
end

function attackthree()
attack=true
local
hitsounds={"199149137","199149186","199149221","199149235","199149269","199149297"}
local con=Hitbox.Touched:connect(function(hit)
Damagefunc(Hitbox,hit,6222,152222,math.random(5,5),"Normal",RootPart,.2,1) end)
local fx=Hitbox.Touched:connect(function(part)
local human=part.Parent:findFirstChild("Humanoid")
if human~=nil and bounce==false then
bounce=true
local rndm=math.random(1,#hitsounds)
local r=rndm
so("http://www.roblox.com/asset/?id="..hitsounds[r],part.Parent,1,1)
end
end)
for i=0,1,.1 do
swait()
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)*
angles(math.rad(0),math.rad(0),math.rad(-30)),0.4)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko
*angles(math.rad(0),math.rad(0),math.rad(30)),.3)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(170), math.rad(0),
math.rad(20)),0.4)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(25), math.rad(0),
math.rad(-30)),0.4)
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(105),math.rad(0)),0.4)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-75),math.rad(-10)),0.4)
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad
(0)),.4)
end
so("http://www.roblox.com/asset/?id=199145913",handle,1,.9)
for i = 0,1,0.1 do
swait()
local blcf = Hitbox.CFrame*CFrame.new(0,.5,0)
if scfr and (Hitbox.Position-scfr.p).magnitude > .1 then
local h = 5
local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,
(blcf*CFrame.new(0,h/2,0)).p)
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,
(scfr*CFrame.new(0,-h/2,0)).p)
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
scfr = blcf
elseif not scfr then
scfr = blcf
end
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)*
angles(math.rad(0),math.rad(0),math.rad(50)),0.4)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko
*angles(math.rad(10),math.rad(0),math.rad(-50)),.3)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0),
math.rad(-10)),0.4)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0),
math.rad(-10)),0.4)
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(80),math.rad(0)),0.4)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-100),math.rad(-10)),0.4)
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-
40),math.rad(0),math.rad(0)),.4)
end
attack=false
bounce=false
scfr=nil
con:disconnect()
fx:disconnect()
end

function attackfour()
attack = true
local
hitsounds={"199149137","199149186","199149221","199149235","199149269","199149297"}
local con=Hitbox.Touched:connect(function(hit)
Damagefunc(Hitbox,hit,9222,18222,math.random(20,30),"Normal",RootPart,.2,1) end)
local fx=Hitbox.Touched:connect(function(part)
local human=part.Parent:findFirstChild("Humanoid")
if human~=nil and bounce==false then
bounce=true
local rndm=math.random(1,#hitsounds)
local r=rndm
so("http://www.roblox.com/asset/?id="..hitsounds[r],part.Parent,1,1)
end
end)
for i = 0,1,0.1 do
swait()
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(10),math.rad(-
5),math.rad(-60)),.3)
Torso.Neck.C0=clerp(Torso.Neck.C0,necko *angles(math.rad(-
10),math.rad(0),math.rad(60)),.3)
RW.C0=clerp(RW.C0,cf(1.5, 0.8, 0.2) * angles(math.rad(5), math.rad(-15),
math.rad(112)), 0.3)
LW.C0=clerp(LW.C0,cf(-1.5, 0.5, 0) * angles(math.rad(30), math.rad(0), math.rad(-
20)), 0.3)
RH.C0=clerp(RH.C0,cf(1.1,-1,0)*angles(math.rad(-5),math.rad(120),math.rad(-8)),.3)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(5),math.rad(-60),math.rad(0)),.3)
handleweld.C0=clerp(handleweld.C0,cf(0,-.2,.5)*angles(math.rad(50),math.rad(-
15),math.rad(0)),.3)
end
so("http://www.roblox.com/asset/?id=199145433",Hitbox,1,1.1)
local v=it("BodyVelocity",Torso)
v.maxForce=Vector3.new(4e+005,4e+005,4e+005)*1
v.velocity=RootPart.CFrame.lookVector*50
for i = 0,1,0.1 do
swait()
local blcf = Hitbox.CFrame*cf(0,0,0)
if scfr and (Hitbox.Position-scfr.p).magnitude > .1 then
local h = 5
local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,
(blcf*CFrame.new(0,h/2,0)).p)
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,
(scfr*CFrame.new(0,-h/2,0)).p)
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
scfr = blcf
elseif not scfr then
scfr = blcf
end
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)*
angles(math.rad(0),math.rad(5),math.rad(60)),.3)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko
*angles(math.rad(0),math.rad(0),math.rad(-60)),.3)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-10), math.rad(60),
math.rad(100)), 0.3)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0),
math.rad(-15)), 0.3)
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0)),.3)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.3)
handleweld.C0=clerp(handleweld.C0,cf(0,-1,-1)*angles(math.rad(-
100),math.rad(0),math.rad(0)),.3)
end
v.Parent=nil
scfr=nil
attack = false
bounce=false
con:disconnect()
fx:disconnect()
end

function LustrisFulgo()
attack=true
Humanoid.WalkSpeed=0
for i=0,1,0.1 do
swait()
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-
15),math.rad(0),math.rad(10)),.3)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-
25),math.rad(0),math.rad(-10)),.3)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(145), math.rad(0),
math.rad(7)), 0.3)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(4),
math.rad(-15)), 0.3)
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-15),math.rad(90),math.rad(0)),.3)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(-25),math.rad(-90),math.rad(0)),.3)
handleweld.C0=clerp(handleweld.C0,cf(0,0,-.5)*angles(math.rad(-
60),math.rad(0),math.rad(0)),.3)
end
local function boom()
local pprt=ppart(3,game.Workspace,0,1,BrickColor.new("Royal
purple"),"Effect",vt(1,1,1))
pprt.Anchored=true
pprt.CFrame=EffectPart.CFrame
game:GetService("Debris"):AddItem(pprt,2)
MagicCircle(BrickColor.new("Royal purple"),EffectPart.CFrame,20,20,20,-0.01,-0.01,-
0.01,0.01)
so("http://roblox.com/asset/?id=228343412",EffectPart,1,0.6)
so("http://roblox.com/asset/?id=228343408",EffectPart,1,1.4)
local wave=part(3,game.Workspace,"Neon",0,.7,BrickColor.new("Royal
purple"),"Effect",vt(1,1,1))
local waveweld=weld(game.Workspace,handle,wave,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1,
0, 0, 0, 1),CFrame.new(0.00693154335, 0.014090538, 6.03910685, -5.23798153e-005,
-6.36925748e-008, -1, 0.99999994, -0.000210702419, -5.23798008e-005,
-0.000210702419, -0.99999994, 7.47295417e-008))
local wavemesh=mesh("SpecialMesh",wave,"Sphere","",vt(0,0,0),vt(1,1,1))
MagniDamage(wave,20,15222,25222,math.random(20,30),"Knockdown",RootPart)
for i=0,80 do
swait()
MagicBlock(BrickColor.new("Royal purple"),EffectPart.CFrame,7,7,7,-0.5,-0.5,-
0.5,0.05)
MagicCircle(BrickColor.new("Royal purple"),EffectPart.CFrame*euler(math.random(-
50,50),math.random(-50,50),math.random(-
50,50))*cf(0,5,0),0.5,1,0.5,0.02,1,0.02,0.05)
wave.Size=vt(1+i,1+i,1+i)
wavemesh.Scale=vt(1+i,1+i,1+i)
wave.CFrame=EffectPart.CFrame
Humanoid.Health=Humanoid.Health+.15
end
wave:Destroy()
end
boom()
attack=false
Humanoid.WalkSpeed=16
end

function LeviterGlomus()
attack=true
for i=0,1,.1 do
swait()
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)*
angles(math.rad(0),math.rad(0),math.rad(60)),.3)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko
*angles(math.rad(0),math.rad(0),math.rad(-60)),.3)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(18), math.rad(-15),
math.rad(15)), 0.3)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-75), math.rad(0),
math.rad(-50)), 0.3)
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-3),math.rad(65),math.rad(0)),.3)
LH.C0=clerp(LH.C0,cf(-1.1,-1,0)*angles(math.rad(-25),math.rad(-
110),math.rad(0))*angles(math.rad(-25),math.rad(0),math.rad(0)),.3)
handleweld.C0=clerp(handleweld.C0,cf(0,.2,-.3)*angles(math.rad(-35),math.rad(-
15),math.rad(0)),.3)
end
so("http://www.roblox.com/asset/?id=199145659",EffectPart2,1,1)
efprt=part(Enum.FormFactor.Custom,game.Workspace,Enum.Material.Neon,0,0,"Royal
purple","BallEffect",Vector3.new(2, 2, 2))
weld(m,Character["Left Arm"],efprt,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(1.15575993, 0.00814216491, -0.0231294632, -5.23798153e-005,
0.999999821, -0.000210702419, -6.36925748e-008, -0.00021070239, -0.99999994, -1,
-5.23797935e-005, 7.47295417e-008))
mesh("SpecialMesh",efprt,"Sphere","",vt(0,0,0),vt(1,1,1))
ChargeBall(EffectPart2,35)
for i=0,1,.1 do
swait()
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)*
angles(math.rad(0),math.rad(0),math.rad(-60)),.3)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko
*angles(math.rad(0),math.rad(0),math.rad(60)),.3)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-18), math.rad(15),
math.rad(15)), 0.3)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(75), math.rad(0),
math.rad(-65)), 0.3)
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(110),math.rad(0)),.3)
LH.C0=clerp(LH.C0,cf(-1.1,-1,0)*angles(math.rad(0),math.rad(-70),math.rad(0)),.3)
handleweld.C0=clerp(handleweld.C0,cf(0,.2,-.3)*angles(math.rad(0),math.rad(-
15),math.rad(0)),.3)
end
so("http://www.roblox.com/asset/?id=199145534",EffectPart2,1,1.2)
efprt:BreakJoints()
local Target=mouse.Hit.p
local direction = Target - handle.Position
direction = computeDirection(direction)
local pos = handle.Position + (direction * 10.0)
efprt.CFrame = CFrame.new(pos, pos + direction) * CFrame.Angles(math.pi/2, 0, 0)
local floatForce = Instance.new("BodyForce")
floatForce.force = Vector3.new(0, efprt:GetMass() * 196.1, 0.0)
floatForce.Parent = efprt
efprt.Velocity = direction * 160
efprt.Touched:connect(function(hit)
if not hit:IsDescendantOf(Character) then
if hit.Name~="Effect" then
MagniDamage(efprt,15,12225,22225,math.random(20,30),"Knockdown",RootPart)
floatForce.Parent=nil
efprt.Anchored=true
so("http://www.roblox.com/asset/?id=228343330",hit,1,.8)
Blast(efprt)
efprt:Destroy()
end
end
end)
game:GetService("Debris"):AddItem(efprt,6)
attack=false
end

function PortalStorm()
Humanoid.WalkSpeed=0
attack=true
for i=0,1,.1 do
swait()
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)*
angles(math.rad(5),math.rad(0),math.rad(0)),.3)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko
*angles(math.rad(10),math.rad(0),math.rad(0)),.3)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(75), math.rad(0),
math.rad(-40)), 0.3)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(75), math.rad(0),
math.rad(40)), 0.3)
RH.C0=clerp(RH.C0,cf(1,-
1,0)*angles(math.rad(5),math.rad(90),math.rad(0))*angles(math.rad(-
5),math.rad(0),math.rad(0)),.3)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(5),math.rad(-
90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
handleweld.C0=clerp(handleweld.C0,cf(-1,-2.3,-.4)*angles(math.rad(-165),math.rad(-
15),math.rad(50)),.3)
end
so("http://www.roblox.com/asset/?id=199145446",handle,1,1)
ChargeBall2(handle,100)
makeShockwave(0.5,BrickColor.new("Deep orange"),30,1000,0)
MagicWave(BrickColor.new("Deep orange"),cf(Torso.Position)*cf(0,-
1,0)*euler(0,math.random(-50,50),0),2,2,2,.5,.3,.5,0.01)
so("http://www.roblox.com/asset/?id=280247455",game.Workspace,1,1)
wait(2)
so("http://www.roblox.com/asset/?id=110284742",game.Workspace,1,0)
delay(0.5,function ()
MagniDamage(Torso,2000,32225,52220,math.random(50,70),"Knockdown",RootPart)
end)
Humanoid.Health=Humanoid.Health-0
makeShockwave(4,BrickColor.new("Royal purple"),10,2000,1)
attack=false
Humanoid.WalkSpeed=9
wait(4)
Humanoid.WalkSpeed=16
end

function SolSiderea()
Humanoid.WalkSpeed=0
attack=true
so("http://www.roblox.com/asset/?id=280758833",Workspace,1,1.3)
for i=0,1,.1 do
swait()
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)*
angles(math.rad(0),math.rad(0),math.rad(0)),.3)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-
10),math.rad(0),math.rad(0)),.3)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(95),
math.rad(-10), math.rad(-17)), 0.3)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(95),
math.rad(10), math.rad(17)), 0.3)
RH.C0=clerp(RH.C0,cf(1,-
1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-
5),math.rad(0),math.rad(0)),.3)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-
90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
handleweld.C0=clerp(handleweld.C0,cf(0,-
2,-.5)*angles(math.rad(0),math.rad(7.5),math.rad(-75)),.3)
end
for i=0,1,.1 do
swait()
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-
10),math.rad(0),math.rad(0)),.3)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-
25),math.rad(0),math.rad(0)),.3)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(150),
math.rad(-5), math.rad(8)), 0.3)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(150),
math.rad(5), math.rad(-8)), 0.3)
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-
10),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(-10),math.rad(-
90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
handleweld.C0=clerp(handleweld.C0,cf(-1.1,-4,-2)*angles(math.rad(-
72),math.rad(8.5),math.rad(-92)),.3)
end
coroutine.resume(coroutine.create(function() ChargeBall(EffectPart,120) end))
local n=2
local orb=ppart(3,Character,0,1,BrickColor.new("Deep orange"),"Orb",vt())
local omsh=mesh("SpecialMesh",orb,"Sphere","",vt(0,0,0),vt(15,15,15))
local owld=wweld(orb,orb,Torso,cf(-10,-150,0))
for i=1,0.3,-0.01 do
wait()
orb.Transparency=i
omsh.Scale=omsh.Scale+vt(0.5,0.5,0.5)
MagicBlock(BrickColor.new("Deep orange"),orb.CFrame,15,15,15,2,2,2,0.1)
local ef=ppart(3,workspace,0,0,BrickColor.new("Deep orange"),"Effect",vt())
ef.Anchored=true
local
emsh=mesh("SpecialMesh",ef,"Sphere","",vt(0,0,0),vt(2,math.random(1000,1500)/100,2)
)
local ceef=euler(math.random(-50,50),math.random(-50,50),math.random(-
50,50))*cf(0,math.random(10,20),0)
ef.CFrame=orb.CFrame*ceef
game:GetService("Debris"):AddItem(ef,2)
coroutine.resume(coroutine.create(function(Part,Mesh)
for i=0,1,0.1 do
wait()
Part.Transparency=i
Part.CFrame=Part.CFrame*cf(0,-1,0)
end
Part.Parent=nil
end),ef,emsh)
end
local Pos=cf(orb.Position,Player:GetMouse().Hit.p).lookVector
wait(.5)
orb.Parent=nil
wait(1)
local hit,pos = rayCast(orb.Position,Pos,1000,Character)
local mag=(orb.Position-pos).magnitude
BlackHole(game.Workspace,cf(pos))
coroutine.resume(coroutine.create(function()
local wave=part(3,game.Workspace,"Neon",0,.7,BrickColor.new("Royal
purple"),"Effect",vt(1,1,1))
wweld(game.Workspace,wave,orb,Torso.CFrame)
local wavemesh=mesh("SpecialMesh",wave,"Sphere","",vt(0,0,0),vt(1,1,1))
for i=1,100 do
swait()
wave.Size=vt(1+i,1+i,1+i)
wavemesh.Scale=vt(1+i,1+i,1+i)
wave.CFrame=cf(pos)
end
end))
coroutine.resume(coroutine.create(function()
for i=0,20 do
swait(15)
local range = 1500
local p = Instance.new("Part")
p.Anchored = true
p.CanCollide = false
p.FormFactor = "Custom"
p.BrickColor = BrickColor.new("Deep orange")
p.Parent = workspace
p.Name="Effect"
p.CFrame=cf(pos)
local m = Instance.new("SpecialMesh",p)
m.MeshId = "rbxassetid://3270017"
local estimateSurvival = math.floor(range/30) * 0.03
game:GetService("Debris"):AddItem(p,estimateSurvival)
Spawn(function ()
for i = 1,range,30 do
p.Transparency = 1-math.min(0.5,3-(i/500))
m.Scale = Vector3.new(i,i,i*0.5)
p.CFrame = cf(pos) * CFrame.Angles(math.rad(90),0,0)
wait()
end
p:Destroy()
end)
end
end))
MagicCylinder(BrickColor.new("Deep
orange"),CFrame.new((orb.Position+pos)/2,pos)*euler(1.57,0,0),10,mag*5,10,0.5,0,0.5
,0.01)
for i=1,2 do
end
for i=1,5 do
tehcf=CFrame.new((orb.Position+pos)/2,pos)*euler(1.57,0,0)*cf(0,
(mag/5)*(i/2),0)
end
for i=0,5 do
tehcf=CFrame.new((orb.Position+pos)/2,pos)*euler(1.57,0,0)*cf(0,(-
mag/5)*(i/2),0)
end
local ref=ppart(3,workspace,0,1,BrickColor.new("Deep orange"),"Effect",vt())
ref.CFrame=cf(pos)
coroutine.resume(coroutine.create(function(Part)
wait(1)
Part.Parent=nil
end),ref)
MagniDamage(ref,25,22220,32220,40,"Knockdown",ref)
if hit~=nil then
Damagefunc(ref,hit,5022,70222,60,"Knockdown",RootPart,0)
end
local n=2
MagicWave(BrickColor.new("Deep orange"),cf(pos)*euler(0,math.random(-
50,50),0),2,2,2,.5,.3,.5,0.01)
swait(75)
Humanoid.WalkSpeed=16
attack=false
end

attacktype=1
mouse.Button1Down:connect(function()
if attacktype==1 and attack==false then
attacktype=2
attackone()
elseif attacktype==2 and attack==false then
attacktype=3
attacktwo()
elseif attacktype==3 and attack==false then
attacktype=4
attackthree()
elseif attacktype==4 and attack==false then
attacktype=1
attackfour()
end
end)

mouse.KeyDown:connect(function(k)
k=k:lower()
if attack == false and k == 'e' then
LeviterGlomus()
ChargeBall(efprt,100)
end
if attack == false and k == 'q' then
LustrisFulgo()
end
if attack == false and k == 'f' and deeznuts==false then
deeznuts=true
SolSiderea()
deeznuts=false
end
if attack == false and k == 'r' and cooldown==false then
cooldown=true
PortalStorm()
cooldown=false
end
end)

local sine = 0
local change = 1
local val = 0

while true do
swait()
sine = sine + change
local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude
local velderp=RootPart.Velocity.y
hitfloor,posfloor=rayCast(RootPart.Position,
(CFrame.new(RootPart.Position,RootPart.Position -
Vector3.new(0,1,0))).lookVector,4,Character)
if equipped==true or equipped==false then
if attack==false then
idle=idle+1
else
idle=0
end
if idle>=500 then
if attack==false then
end
end
if RootPart.Velocity.y > 1 and hitfloor==nil then
Anim="Jump"
if attack==false then
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-
5),math.rad(0),math.rad(0)),.3)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-
10),math.rad(0),math.rad(0)),.3)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0),
math.rad(15)), 0.3)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0),
math.rad(-15)), 0.3)
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-
30),math.rad(90),math.rad(20))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(-30),math.rad(-90),math.rad(-
20))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad
(0)),.3)
end
elseif RootPart.Velocity.y < -1 and hitfloor==nil then
Anim="Fall"
if attack==false then
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)*
angles(math.rad(10),math.rad(0),math.rad(0)),.3)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko
*angles(math.rad(13),math.rad(0),math.rad(0)),.3)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(10), math.rad(0),
math.rad(20)), 0.3)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0),
math.rad(-20)), 0.3)
RH.C0=clerp(RH.C0,cf(1,-
1,0)*angles(math.rad(0),math.rad(90),math.rad(20))*angles(math.rad(-
5),math.rad(0),math.rad(0)),.3)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(-
20))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-
15),math.rad(0),math.rad(0)),.3)
end
elseif torvel<1 and hitfloor~=nil then
Anim="Idle"
if attack==false then
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-
2),math.rad(0),math.rad(15)),.3)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko
*angles(math.rad(2),math.rad(0),math.rad(-15)),.3)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(15), math.rad(0),
math.rad(0)), 0.3)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0),
math.rad(0)), 0.3)
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-2),math.rad(85),math.rad(0)),.3)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(-4),math.rad(-95),math.rad(0)),.3)
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-10),math.rad(-
2),math.rad(0)),.2)
end
elseif torvel>2 and hitfloor~=nil then
Anim="Walk"
if attack==false then
change=3
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)*
angles(math.rad(10),math.rad(0),math.rad(-20)),.3)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-10),math.rad(-
5),math.rad(25)),.3)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-30), math.rad(-25),
math.rad(5)), 0.3)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) *
angles(math.rad(30)*math.cos(sine/10), math.rad(5), math.rad(0)), 0.3)
RH.C0=clerp(RH.C0,cf(1.1,-.9,0)*angles(math.rad(0),math.rad(110),math.rad(0)),.3)
LH.C0=clerp(LH.C0,cf(-1.1,-.9,0)*angles(math.rad(0),math.rad(-70),math.rad(0)),.3)
handleweld.C0=clerp(handleweld.C0,cf(0,0,.3)*angles(math.rad(10),math.rad(0),math.r
ad(0)),.3)
end
end
end
if #Effects>0 then
for e=1,#Effects do
if Effects[e]~=nil then
local Thing=Effects[e]
if Thing~=nil then
local Part=Thing[1]
local Mode=Thing[2]
local Delay=Thing[3]
local IncX=Thing[4]
local IncY=Thing[5]
local IncZ=Thing[6]
if Thing[1].Transparency<=1 then
if Thing[2]=="Block1" then
Thing[1].CFrame=Thing[1].CFrame*euler(math.random(-50,50),math.random(-
50,50),math.random(-50,50))
Mesh=Thing[1].Mesh
yhiadj18-00
-
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
end
else
Part.Parent=nil
table.remove(Effects,e)
end
end
end
end
end
endPlayer=game:GetService("Players").LocalPlayer
Character=Player.Character
PlayerGui=Player.PlayerGui
Backpack=Player.Backpack
Torso=Character.Torso
Head=Character.Head
Humanoid=Character.Humanoid
LeftArm=Character["Left Arm"]
LeftLeg=Character["Left Leg"]
RightArm=Character["Right Arm"] Player=game:GetService("Players").LocalPlayer
Character=Player.Character Player=game:GetService("Players").LocalPlayer
Character=Player.Character
PlayerGui=Player.PlayerGui
Backpack=Player.Backpack
Torso=Character.Torso
Head=Character.Head
Humanoid=Character.Humanoid
LeftArm=Character["Left Arm"]
LeftLeg=Character["Left Leg"]
RightArm=Character["Right Arm"]
RightLeg=Character["Right Leg"]
cam=game.Workspace.CurrentCamera
LS=Torso["Left Shoulder"]
LH=Torso["Left Hip"]
RS=Torso["Right Shoulder"]
RH=Torso["Right Hip"]
Face = Head.face
Neck=Torso.Neck
it=Instance.new
attacktype=1
vt=Vector3.new
cf=CFrame.new
euler=CFrame.fromEulerAnglesXYZ
angles=CFrame.Angles
cloaked=false
necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
RootPart=Character.HumanoidRootPart
RootJoint=RootPart.RootJoint
RootCF=euler(-1.57,0,3.14)
attack = false
bounce=false
cooldown=false
deeznuts=false
attackdebounce = false
deb=false
equipped=true
hand=false
MMouse=nil
combo=0
mana=0
trispeed=.2
attackmode='none'
local idle=0
local Anim="Idle"
local Effects={}
local gun=false
local shoot=false
player=nil
mana=0
cam = workspace.CurrentCamera
ZTarget = nil
RocketTarget = nil
local m = Instance.new("Model",Character)
m.Name = "WeaponModel"

mouse=Player:GetMouse()
--save shoulders
RSH, LSH=nil, nil
--welds
RW, LW=Instance.new("Weld"), Instance.new("Weld")
RW.Name="Right Shoulder" LW.Name="Left Shoulder"
LH=Torso["Left Hip"]
RH=Torso["Right Hip"]
TorsoColor=Torso.BrickColor
function NoOutline(Part)
Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSur
face,Part.BackSurface = 10,10,10,10,10,10
end
player=Player
ch=Character
RSH=ch.Torso["Right Shoulder"]
LSH=ch.Torso["Left Shoulder"]
--
RSH.Parent=nil
LSH.Parent=nil
--
RW.Name="Right Shoulder"
RW.Part0=ch.Torso
RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5)
RW.C1=cf(0, 0.5, 0)
RW.Part1=ch["Right Arm"]
RW.Parent=ch.Torso
--
LW.Name="Left Shoulder"
LW.Part0=ch.Torso
LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8)
LW.C1=cf(0, 0.5, 0)
LW.Part1=ch["Left Arm"]
LW.Parent=ch.Torso
function swait(num)
if num==0 or num==nil then
game:service'RunService'.Heartbeat:wait(0)
else
for i=0,num do
game:service'RunService'.Heartbeat:wait(0)
end
end
end

function nooutline(part)

part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSur
face,part.BackSurface = 10,10,10,10,10,10
end

function
part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size)
local fp=it("Part")
fp.formFactor=formfactor
fp.Parent=parent
fp.Reflectance=reflectance
fp.Transparency=transparency
fp.CanCollide=false
fp.Locked=true
fp.BrickColor=BrickColor.new(tostring(brickcolor))
fp.Name=name
fp.Size=size
fp.Position=Character.Torso.Position
nooutline(fp)
fp.Material=material
fp:BreakJoints()
return fp
end

function
ppart(formfactor,parent,reflectance,transparency,brickcolor,name,size)
local fp = it("Part")
fp.formFactor = formfactor
fp.Parent = parent
fp.Reflectance = reflectance
fp.Transparency = transparency
fp.CanCollide = false
fp.Locked=true
fp.BrickColor = brickcolor
fp.Name = name
fp.Size = size
fp.Position = EffectPart.Position
NoOutline(fp)
fp.Material="Neon"
fp:BreakJoints()
return fp
end

function wweld(parent,part0,part1,c0)
local weld=it("Weld")
weld.Parent=parent
weld.Part0=part0
weld.Part1=part1
weld.C0=c0
return weld
end

function mesh(Mesh,part,meshtype,meshid,offset,scale)
local mesh=it(Mesh)
mesh.Parent=part
if Mesh=="SpecialMesh" then
mesh.MeshType=meshtype
mesh.MeshId=meshid
end
mesh.Offset=offset
mesh.Scale=scale
return mesh
end

function decal(part,face,texture,transparency,shiny,specular,name)
local d=it("Decal",part)
d.Shiny=shiny
d.Face=face
d.Specular=specular
d.Transparency=transparency
d.Texture=texture
d.Name=name
return d
end

function weld(parent,part0,part1,c0,c1)
local weld=it("Weld")
weld.Parent=parent
weld.Part0=part0
weld.Part1=part1
weld.C0=c0
weld.C1=c1
return weld
end

local function CFrameFromTopBack(at, top, back)


local right = top:Cross(back)
return CFrame.new(at.x, at.y, at.z,
right.x, top.x, back.x,
right.y, top.y, back.y,
right.z, top.z, back.z)
end

function Triangle(a, b, c)
local edg1 = (c-a):Dot((b-a).unit)
local edg2 = (a-b):Dot((c-b).unit)
local edg3 = (b-c):Dot((a-c).unit)
if edg1 <= (b-a).magnitude and edg1 >= 0 then
a, b, c = a, b, c
elseif edg2 <= (c-b).magnitude and edg2 >= 0 then
a, b, c = b, c, a
elseif edg3 <= (a-c).magnitude and edg3 >= 0 then
a, b, c = c, a, b
else
assert(false, "unreachable")
end

local len1 = (c-a):Dot((b-a).unit)


local len2 = (b-a).magnitude - len1
local width = (a + (b-a).unit*len1 - c).magnitude

local maincf = CFrameFromTopBack(a, (b-a):Cross(c-b).unit, -(b-a).unit)

local list = {}

local TrailColor = ("Deep orange")

if len1 > 0.01 then


local w1 = Instance.new('WedgePart', m)
game:GetService("Debris"):AddItem(w1,5)
w1.Material = "Neon"
w1.FormFactor = 'Custom'
w1.BrickColor = BrickColor.new(TrailColor)
w1.Transparency = 0
w1.Reflectance = 0
w1.Material = "Neon"
w1.CanCollide = false
NoOutline(w1)
local sz = Vector3.new(0.2, width, len1)
w1.Size = sz
local sp = Instance.new("SpecialMesh",w1)
sp.MeshType = "Wedge"
sp.Scale = Vector3.new(0,1,1) * sz/w1.Size
w1:BreakJoints()
w1.Anchored = true
w1.Parent = workspace
w1.Transparency = 0.7
table.insert(Effects,{w1,"Disappear",.01})
w1.CFrame = maincf*CFrame.Angles(math.pi,0,math.pi/2)*CFrame.new(0,width/2,len1/2)
table.insert(list,w1)
end

if len2 > 0.01 then


local w2 = Instance.new('WedgePart', m)
game:GetService("Debris"):AddItem(w2,5)
w2.Material = "Neon"
w2.FormFactor = 'Custom'
w2.BrickColor = BrickColor.new(TrailColor)
w2.Transparency = 0
w2.Reflectance = 0
w2.Material = "Neon"
w2.CanCollide = false
NoOutline(w2)
local sz = Vector3.new(0.2, width, len2)
w2.Size = sz
local sp = Instance.new("SpecialMesh",w2)
sp.MeshType = "Wedge"
sp.Scale = Vector3.new(0,1,1) * sz/w2.Size
w2:BreakJoints()
w2.Anchored = true
w2.Parent = workspace
w2.Transparency = 0.7
table.insert(Effects,{w2,"Disappear",.01})
w2.CFrame = maincf*CFrame.Angles(math.pi,math.pi,-math.pi/2)*CFrame.new(0,width/2,-
len1 - len2/2)
table.insert(list,w2)
end
return unpack(list)
end

so = function(id,par,vol,pit)
coroutine.resume(coroutine.create(function()
local sou = Instance.new("Sound",par or workspace)
sou.Volume=vol
sou.Pitch=pit or 1
sou.SoundId=id
swait()
sou:play()
game:GetService("Debris"):AddItem(sou,6)
end))
end

function clerp(a,b,t)
local qa = {QuaternionFromCFrame(a)}
local qb = {QuaternionFromCFrame(b)}
local ax, ay, az = a.x, a.y, a.z
local bx, by, bz = b.x, b.y, b.z
local _t = 1-t
return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az +
t*bz,QuaternionSlerp(qa, qb, t))
end

function QuaternionFromCFrame(cf)
local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
local trace = m00 + m11 + m22
if trace > 0 then
local s = math.sqrt(1 + trace)
local recip = 0.5/s
return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5
else
local i = 0
if m11 > m00 then
i = 1
end
if m22 > (i == 0 and m00 or m11) then
i = 2
end
if i == 0 then
local s = math.sqrt(m00-m11-m22+1)
local recip = 0.5/s
return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip
elseif i == 1 then
local s = math.sqrt(m11-m22-m00+1)
local recip = 0.5/s
return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip
elseif i == 2 then
local s = math.sqrt(m22-m00-m11+1)
local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip

end
end
end
function QuaternionToCFrame(px, py, pz, x, y, z, w)
local xs, ys, zs = x + x, y + y, z + z
local wx, wy, wz = w*xs, w*ys, w*zs
local xx = x*xs
local xy = x*ys
local xz = x*zs
local yy = y*ys
local yz = y*zs
local zz = z*zs
return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz -
wx, xz - wy, yz + wx, 1-(xx+yy))
end

function QuaternionSlerp(a, b, t)
local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]
local startInterp, finishInterp;
if cosTheta >= 0.0001 then
if (1 - cosTheta) > 0.0001 then
local theta = math.acos(cosTheta)
local invSinTheta = 1/math.sin(theta)
startInterp = math.sin((1-t)*theta)*invSinTheta
finishInterp = math.sin(t*theta)*invSinTheta
else
startInterp = 1-t
finishInterp = t
end
else
if (1+cosTheta) > 0.0001 then
local theta = math.acos(-cosTheta)
local invSinTheta = 1/math.sin(theta)
startInterp = math.sin((t-1)*theta)*invSinTheta
finishInterp = math.sin(t*theta)*invSinTheta
else
startInterp = t-1
finishInterp = t
end
end
return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp,
a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp
end

function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction,


MaxDistance , IgnoreDescendants
return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or
999.999)), Ignore)
end

Damagefunc=function(Part,hit,minim,maxim,knockback,Type,Property,Delay,KnockbackTyp
e,decreaseblock)
if hit.Parent==nil then
return
end
local h=hit.Parent:FindFirstChild("Humanoid")
for _,v in pairs(hit.Parent:children()) do
if v:IsA("Humanoid") then
h=v
end
end
if hit.Parent.Parent:FindFirstChild("Torso")~=nil then
h=hit.Parent.Parent:FindFirstChild("Humanoid")
end
if hit.Parent.className=="Hat" then
hit=hit.Parent.Parent:findFirstChild("Head")
end
if h~=nil and hit.Parent.Name~=Character.Name and
hit.Parent:FindFirstChild("Torso")~=nil then
if hit.Parent:findFirstChild("DebounceHit")~=nil then if
hit.Parent.DebounceHit.Value==true then return end end
--[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil
then
return
end]]
-- hs(hit,1.2)
local c=Instance.new("ObjectValue")
c.Name="creator"
c.Value=game:service("Players").LocalPlayer
c.Parent=h
game:GetService("Debris"):AddItem(c,.5)
local Damage=math.random(minim,maxim)
-- h:TakeDamage(Damage)
local blocked=false
local block=hit.Parent:findFirstChild("Block")
if block~=nil then
print(block.className)
if block.className=="NumberValue" then
if block.Value>0 then
blocked=true
if decreaseblock==nil then
block.Value=block.Value-1
end
end
end
if block.className=="IntValue" then
if block.Value>0 then
blocked=true
if decreaseblock~=nil then
block.Value=block.Value-1
end
end
end
end
if blocked==false then
-- h:TakeDamage(Damage)
h.Health=h.Health-Damage
ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p +
Vector3.new(0, 1.5, 0)), -Damage, 1.5, Part.BrickColor.Color)
else
h.Health=h.Health-(Damage/2)
ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p +
Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Bright blue").Color)
end
if Type=="Knockdown" then
local hum=hit.Parent.Humanoid
hum.PlatformStand=true
coroutine.resume(coroutine.create(function(HHumanoid)
swait(1)
HHumanoid.PlatformStand=false
end),hum)
local angle=(hit.Position-
(Property.Position+Vector3.new(0,0,0))).unit
--
hit.CFrame=CFrame.new(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFr
ame.fromEulerAnglesXYZ(math.pi/4,0,0)
local bodvol=Instance.new("BodyVelocity")
bodvol.velocity=angle*knockback
bodvol.P=5000
bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
bodvol.Parent=hit
local rl=Instance.new("BodyAngularVelocity")
rl.P=3000
rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
rl.angularvelocity=Vector3.new(math.random(-10,10),math.random(-
10,10),math.random(-10,10))
rl.Parent=hit
game:GetService("Debris"):AddItem(bodvol,.5)
game:GetService("Debris"):AddItem(rl,.5)
elseif Type=="Normal" then
local vp=Instance.new("BodyVelocity")
vp.P=500
vp.maxForce=Vector3.new(math.huge,0,math.huge)
-- vp.velocity=Character.Torso.CFrame.lookVector*Knockback
if KnockbackType==1 then

vp.velocity=Property.CFrame.lookVector*knockback+Property.Velocity/1.05
elseif KnockbackType==2 then
vp.velocity=Property.CFrame.lookVector*knockback
end
if knockback>0 then
vp.Parent=hit.Parent.Torso
end
game:GetService("Debris"):AddItem(vp,.5)
elseif Type=="Up" then
local bodyVelocity=Instance.new("BodyVelocity")
bodyVelocity.velocity=vt(0,60,0)
bodyVelocity.P=5000
bodyVelocity.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
bodyVelocity.Parent=hit
game:GetService("Debris"):AddItem(bodyVelocity,1)
local rl=Instance.new("BodyAngularVelocity")
rl.P=3000
rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
rl.angularvelocity=Vector3.new(math.random(-30,30),math.random(-
30,30),math.random(-30,30))
rl.Parent=hit
game:GetService("Debris"):AddItem(rl,.5)
elseif Type=="Snare" then
local bp=Instance.new("BodyPosition")
bp.P=2000
bp.D=100
bp.maxForce=Vector3.new(math.huge,math.huge,math.huge)
bp.position=hit.Parent.Torso.Position
bp.Parent=hit.Parent.Torso
game:GetService("Debris"):AddItem(bp,1)
elseif Type=="Target" then
local Targetting = false
if Targetting==false then
ZTarget=hit.Parent.Torso
coroutine.resume(coroutine.create(function(Part)
so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5)
swait(5)
so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5)
end),ZTarget)
local TargHum=ZTarget.Parent:findFirstChild("Humanoid")
local targetgui=Instance.new("BillboardGui")
targetgui.Parent=ZTarget
targetgui.Size=UDim2.new(10,100,10,100)
local targ=Instance.new("ImageLabel")
targ.Parent=targetgui
targ.BackgroundTransparency=1
targ.Image="rbxassetid://4834067"
targ.Size=UDim2.new(1,0,1,0)
cam.CameraType="Scriptable"
cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
local
dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z
)

workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
Targetting=true
RocketTarget=ZTarget
for i=1,Property do
--while Targetting==true and Humanoid.Health>0 and
Character.Parent~=nil do
if Humanoid.Health>0 and Character.Parent~=nil and TargHum.Health>0
and TargHum.Parent~=nil and Targetting==true then
swait()
end

--workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,Head.CFrame.p+rm
dir*100)
cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)

dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z
)

cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)*cf(0,5,10)*euler(-
0.3,0,0)
end
Targetting=false
RocketTarget=nil
targetgui.Parent=nil
cam.CameraType="Custom"
end
end
local debounce=Instance.new("BoolValue")
debounce.Name="DebounceHit"
debounce.Parent=hit.Parent
debounce.Value=true
game:GetService("Debris"):AddItem(debounce,Delay)
c=Instance.new("ObjectValue")
c.Name="creator"
c.Value=Player
c.Parent=h
game:GetService("Debris"):AddItem(c,.5)
end
end

function ShowDamage(Pos, Text, Time, Color)


local Rate = (1 / 30)
local Pos = (Pos or Vector3.new(0, 0, 0))
local Text = (Text or "")
local Time = (Time or 2)
local Color = (Color or Color3.new(1, 0, 0))
local EffectPart =
part("Custom",workspace,"SmoothPlastic",0,1,BrickColor.new(Color),"Effect",vt(0,0,0
))
EffectPart.Anchored = true
local BillboardGui = Instance.new("BillboardGui")
BillboardGui.Size = UDim2.new(3, 0, 3, 0)
BillboardGui.Adornee = EffectPart
local TextLabel = Instance.new("TextLabel")
TextLabel.BackgroundTransparency = 1
TextLabel.Size = UDim2.new(1, 0, 1, 0)
TextLabel.Text = Text
TextLabel.TextColor3 = Color
TextLabel.TextScaled = true
TextLabel.Font = Enum.Font.ArialBold
TextLabel.Parent = BillboardGui
BillboardGui.Parent = EffectPart
game.Debris:AddItem(EffectPart, (Time + 0.1))
EffectPart.Parent = game:GetService("Workspace")
Delay(0, function()
local Frames = (Time / Rate)
for Frame = 1, Frames do
wait(Rate)
local Percent = (Frame / Frames)
EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
TextLabel.TextTransparency = Percent
end
if EffectPart and EffectPart.Parent then
EffectPart:Destroy()
end
end)
end

handle=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Royal
purple","Handle",Vector3.new(0.200000003, 1.61857152, 0.200000003))
handleweld=weld(m,Character["Right Arm"],handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1,
0, 0, 0, 1),CFrame.new(0.995889783, -0.101109691, 0.0468789339, -5.23798153e-005,
0.99999994, -0.000210702419, -6.36925748e-008, -0.000210702419, -0.99999994, -1,
-5.23798008e-005, 7.47295417e-008))
mesh("CylinderMesh",handle,"","",Vector3.new(0, 0, 0),Vector3.new(0.857142806, 1,
0.857142746))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Royal
purple","SwordPart",Vector3.new(0.200000003, 0.257142872, 0.911428571))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-0.00982296467, -0.128642559, 5.57254982, -1.21753502e-007,
-2.87620594e-010, 1, -1, -1.04306673e-006, -1.2175461e-007, 1.04306673e-006, -1,
-2.87123214e-010))
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0,
0),Vector3.new(0.571428537, 1, 1))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(0.200000003, 3.74285722, 0.571428657))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(0.0100114346, 3.24283266, 2.64644623e-005, -2.98713599e-006,
-1.63886575e-008, -1, -1.18017197e-005, -0.99999994, 1.64265153e-008, -0.99999994,
1.18017197e-005, 2.98713007e-006))
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.285714298, 1, 1))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Royal
purple","SwordPart",Vector3.new(0.200000003, 3.74285722, 0.514285743))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(0.00896048546, 3.24313331, -6.2584877e-006, -2.62832918e-006,
-1.58840017e-008, -1, -1.16825104e-005, -0.99999994, 1.59122848e-008, -0.99999994,
1.16825104e-005, 2.62831986e-006))
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.571428537, 1, 1))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Royal
purple","SwordPart",Vector3.new(0.200000003, 0.914285779, 0.254285723))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-0.0080575943, -5.57459974, 0.127099097, -7.20826961e-007,
-1.18548371e-009, 1, 6.25863322e-007, 1, 1.18891563e-009, -1, 6.25863322e-007,
-7.20827984e-007))
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0,
0),Vector3.new(0.571428537, 1, 1))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(0.200000003, 0.942857206, 0.28285715))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-0.00858414173, -5.58866072, 0.142816901, -5.41048905e-007,
-8.99582631e-010, 1, -5.96046448e-007, 0.99999994, 9.00953978e-010, -0.99999994,
-5.96046448e-007, -5.41057148e-007))
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0,
0),Vector3.new(0.285714298, 1, 1))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(0.200000003, 0.285714328, 0.940000057))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-0.011053443, -0.142930448, 5.58944941, 2.97432763e-007, 3.64387631e-
010, 1, -1, 6.25863322e-007, 2.9743137e-007, -6.25863322e-007, -1, 3.63804986e-
010))
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0,
0),Vector3.new(0.285714298, 1, 1))
Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Royal
purple","SwordPart",Vector3.new(1, 1.20000005, 1))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(3.57627869e-007, -0.809324801, 1.96695328e-006, 6.20105922e-008,
2.27451835e-010, -1, 1.81795622e-006, 1, 2.27856845e-010, 1, -1.81795622e-006,
6.2011928e-008))
mesh("SpecialMesh",Part,Enum.MeshType.Head,"",Vector3.new(0, 0,
0),Vector3.new(0.285714298, 0.142857134, 0.285714298))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(0.483492821, 0.539954185, 0.539909601))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(0.00226664543, 0.69951874, 1.00827909, 5.41296288e-007, 9.50464596e-
010, -1, 0.707107663, -0.707105815, 3.8208583e-007, -0.707105815, -0.707107663,
-3.83435292e-007))
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1,
0.285714179, 0.285714179))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Royal
purple","SwordPart",Vector3.new(0.892679513, 0.539954185, 0.771299422))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-1.19487548, -0.00217807293, 3.74913216e-005, 2.29479338e-006, 1,
7.06279479e-012, -6.20287395e-008, -7.34701189e-012, 1, 1, -2.29479338e-006,
6.20337914e-008))
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.857145786, 1))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(0.892679513, 0.539954185, 0.771299422))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-1.19487882, -0.00217807293, 4.00543213e-005, 2.0563748e-006, 1,
1.14326326e-011, -6.20178255e-008, -1.28039801e-011, 1, 1, -2.0563748e-006,
6.20228633e-008))
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1.10000002,
0.571431458, 1.10000002))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(0.483492851, 0.539954185, 0.539909601))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-0.00595891476, -1.00750566, 1.00747085, -1.81721958e-007,
-3.98678424e-010, 1, -0.707107067, 0.707106411, -1.28216811e-007, -0.707106411,
-0.707106948, -1.28784094e-007))
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1,
0.285714179, 0.285714179))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(0.483492821, 0.539954185, 0.539909601))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(0.00534570217, -1.00757694, -0.698815584, 2.4158129e-007,
4.89748686e-010, -1, -0.707107604, 0.707105875, -1.70486445e-007, 0.707105815,
0.707107544, 1.71177419e-007))
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1,
0.285714179, 0.285714269))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(0.493492872, 0.539954185, 0.539909601))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-0.000260472298, 0.6988675, -0.698937058, 3.01447898e-007,
5.80818948e-010, -1, -0.707105994, -0.707107365, -2.13563524e-007, -0.707107365,
0.707106113, -2.12752497e-007))
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1,
0.285714179, 0.285714269))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(1.46267962, 0.200000003, 0.200000003))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-0.00927072763, -0.0121991634, 1.19311547, 0.999999881, -2.08614802e-
006, 1.9306286e-007, -1.93059051e-007, -1.09411957e-007, 1, -2.08616257e-006,
-0.999999881, -1.09408283e-007))
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(1.06267953, 0.200000003, 0.200000003))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-0.604586363, -0.0121991634, 1.02863288, 0.866026282, 0.499998033,
2.28958157e-007, -1.93872992e-007, -1.22099237e-007, 1, 0.499998033, -0.866026282,
-8.79730777e-009))
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(1.46267962, 0.200000003, 0.200000003))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-1.03790355, -0.0121991634, 0.588528812, 0.500001669, 0.866024196,
1.74744486e-007, -1.6279435e-007, -1.0777579e-007, 1, 0.866024196, -0.500001669,
8.71042545e-008))
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(0.662679553, 0.200000003, 0.200000003))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-1.39311564, -0.0121991634, -0.00927072763, 2.08616257e-006,
0.999999881, 7.82298955e-008, -1.51383063e-007, -7.82268899e-008, 1, 0.999999881,
-2.08614802e-006, 1.51386175e-007))
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(1.46267951, 0.200000003, 0.200000003))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-1.02863288, -0.0121997595, -0.604586482, -0.499998093, 0.866026223,
-6.44970513e-008, -1.45620604e-007, -9.60127267e-009, 1, 0.866026223, 0.499998093,
1.30918266e-007))
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(1.06267953, 0.200000003, 0.200000003))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-0.588528991, -0.0121992826, -1.03790355, -0.866024137, 0.500001729,
-9.11133142e-008, -1.16737233e-007, -1.99774206e-008, 1, 0.500001729, 0.866024137,
7.56750538e-008))
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(0.372464359, 0.762464345, 0.762464285))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-0.00338602066, -0.736121356, -0.540583551, 5.41296288e-007,
9.50464596e-010, -1, 0.707107663, -0.707105815, 3.8208583e-007, -0.707105815,
-0.707107663, -3.83435292e-007))
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0,
0),Vector3.new(0.895366609, 0.128561974, 0.128542364))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(0.382464379, 0.762464345, 0.762464285))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(0.00803625584, -0.737174749, 0.736498654, 3.01447898e-007,
5.80818948e-010, -1, -0.707105994, -0.707107365, -2.13563524e-007, -0.707107365,
0.707106113, -2.12752497e-007))
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0,
0),Vector3.new(0.913885474, 0.128561974, 0.128542408))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(0.40246433, 0.762464345, 0.762464285))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(0.00594449043, 0.540397167, 0.737201214, 2.4158129e-007, 4.89748686e-
010, -1, -0.707107604, 0.707105875, -1.70486445e-007, 0.707105815, 0.707107544,
1.71177419e-007))
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0,
0),Vector3.new(0.895366609, 0.128561974, 0.128542408))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(0.40246433, 0.762464345, 0.762464285))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-0.00681877136, 0.540436149, -0.541088939, -1.81721958e-007,
-3.98678424e-010, 1, -0.707107067, 0.707106411, -1.28216811e-007, -0.707106411,
-0.707106948, -1.28784094e-007))
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0,
0),Vector3.new(0.895366669, 0.128561974, 0.128542364))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","SwordPa
rt",Vector3.new(1.26045096, 0.762464345, 0.762464285))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(0.910848916, -0.00147974491, 0.000465214252, 2.29479338e-006, 1,
7.06279479e-012, -6.20287395e-008, -7.34701189e-012, 1, 1, -2.29479338e-006,
6.20337914e-008))
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.385687381,
0.642712057))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(1.26045096, 0.762464345, 0.762464285))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(0.910846829, -0.00147974491, 0.000467300415, 2.0563748e-006, 1,
1.14326326e-011, -6.20178255e-008, -1.28039801e-011, 1, 1, -2.0563748e-006,
6.20228633e-008))
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1.10000002,
0.257125348, 0.706983268))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Royal
purple","SwordPart",Vector3.new(0.200000003, 0.200000003, 0.200000003))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-3.98755074e-005, -0.86527884, -0.00526940823, 0.99999994,
-3.33786011e-006, -1.61662047e-006, 3.33786011e-006, 0.99999994, -1.75251103e-009,
1.61662604e-006, 1.74897963e-009, 1))
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.857142806,
0.857145548, 0.857142746))
Hitbox=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,1,"Royal
purple","Hitbox",Vector3.new(0.650000036, 4.19999981, 0.200000003))
Hitboxweld=weld(m,handle,Hitbox,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-0.0107657909, -3.95914412, 0.00325751305, 0.999999821,
-0.000211339415, 2.39198562e-006, 0.000211339124, 0.999997795, -6.21902582e-005,
-2.38056168e-006, 6.20116552e-005, 0.999992907))
EffectPart=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,1,"Deep
orange","EffectPart",Vector3.new(0.200000003, 0.200000003, 0.200000003))
EffectPartweld=weld(m,handle,EffectPart,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(0.00693154335, 0.014090538, 6.03910685, -5.23798153e-005,
-6.36925748e-008, -1, 0.99999994, -0.000210702419, -5.23798008e-005,
-0.000210702419, -0.99999994, 7.47295417e-008))
mesh("BlockMesh",EffectPart,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
EffectPart2=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,1,"Royal
purple","EffectPart2",Vector3.new(0.200000003, 0.200000003, 0.200000003))
EffectPart2weld=weld(m,Character["Left Arm"],EffectPart2,CFrame.new(0, 0, 0, 1, 0,
0, 0, 1, 0, 0, 0, 1),CFrame.new(1.15575993, 0.00814216491, -0.0231294632,
-5.23798153e-005, 0.999999821, -0.000210702419, -6.36925748e-008, -0.00021070239,
-0.99999994, -1, -5.23797935e-005, 7.47295417e-008))

DarkRiftF=function(par)
while lol == true do
wait()
local PWN={}
for _,v in pairs(game.Workspace:children()) do
if v.className=="Model" and v:FindFirstChild("Humanoid")~=nil then
if v.Humanoid.Health>0 and v:FindFirstChild("Torso")~=nil then
table.insert(PWN,v.Torso)
end
end
end
for _,t in pairs(PWN) do
local targ=par.Position-t.Position
local Mag=targ.magnitude
if not t:IsDescendantOf(Character) and t~=nil and Mag<=50 then
if Mag<=30 then
t.Parent.Humanoid:TakeDamage(.5)
local rl=Instance.new("BodyAngularVelocity")
rl.P=3000
rl.maxTorque=Vector3.new(500000,500000,500000)*5000
rl.angularvelocity=Vector3.new(math.random(-20,20),math.random(-
20,20),math.random(-20,20))/10
rl.Parent=t
game:GetService("Debris"):AddItem(rl,.1)
end
if Mag<=20 then
t.Parent.Humanoid:TakeDamage(.1)
else
local vl=Instance.new("BodyVelocity")
vl.P=3000
vl.maxForce=Vector3.new(50000000000,50000000000,50000000000)
vl.velocity=(t.Position-par.Position).unit*-(70/(Mag))
vl.Parent=t
game:GetService("Debris"):AddItem(vl,.1)
end
end
end
wait(.08)
end
end

function DerpMagic(part,x1,y1,z1,x2,y2,z2,color)
local msh1 = Instance.new("BlockMesh")
msh1.Scale = Vector3.new(0.5,0.5,0.5)
local S=Instance.new("Part")
S.Name="Effect"
S.Material="Neon"
S.formFactor=0
S.Size=Vector3.new(x1,y1,z1)
S.BrickColor=color
S.Reflectance = 0
S.TopSurface=0
S.BottomSurface=0
S.Transparency=0
S.Anchored=false
S.CanCollide=false
S.CFrame=part.CFrame
S.Parent=game.Workspace
msh1.Parent = S
local W=Instance.new("Weld")
W.Parent=S
W.Part0=S
W.Part1=part
W.C0=CFrame.new(x2,y2,z2) * CFrame.fromEulerAnglesXYZ(math.random(-
50,50),math.random(-50,50),math.random(-50,50))
W.Parent=nil
S.Anchored=true
coroutine.resume(coroutine.create(function(Part,Weld) for i=1, 9 do
Part.Mesh.Scale = Part.Mesh.Scale + Vector3.new(0.1,0.1,0.1) --
[[Part.CFrame=Part.CFrame*CFrame.fromEulerAnglesXYZ(math.random(-
50,50),math.random(-50,50),math.random(-50,50))]] Part.Transparency=i*.1 wait() end
Part.Parent=nil Weld.Parent=nil end),S,W)
end

local function BlackHole(parent,cframe)


local effectsmsh = Instance.new("SpecialMesh")
effectsmsh.MeshId = "http://www.roblox.com/asset/?id=15887356"
--effectsmsh.Scale = Vector3.new(1,1,2.5)
effectsmsh.Scale = Vector3.new(3,3,3)
local effectsg = Instance.new("Part")
effectsg.formFactor = 3
effectsg.CanCollide = false
effectsg.Name = "Effect"
effectsg.Locked = true
effectsg.Transparency = 1
effectsg.Size = Vector3.new(0.2,0.2,0.2)
effectsg.Parent = parent
effectsg.BrickColor = BrickColor.new("Deep orange")
effectsg.Material="Neon"
coroutine.resume(coroutine.create(function(Part,Mesh)
local Mesh = Instance.new("SpecialMesh")
Mesh.Scale = Vector3.new(0.5,0.5,0.5)
Mesh.MeshType = "Sphere"
-- Mesh.TextureId="http://www.roblox.com/asset/?id=1529460"
Part=Instance.new("Part")
Part.Name="Effect"
Part.formFactor=0
Part.Size=Vector3.new(1,1,1)
Part.BrickColor=BrickColor.new("Deep orange")
Part.Material="Neon"
Part.Reflectance = 0
Part.TopSurface=0
Part.BottomSurface=0
Part.Transparency=0
Part.Anchored=true
NoOutline(Part)
Part.CanCollide=false
Part.CFrame=cframe
Part.Parent=parent
Mesh.Parent = Part
lol=true
coroutine.resume(coroutine.create(function()
DarkRiftF(Part)
end))
for i=0,200 do
wait()
DerpMagic(Part,1,i/3,1,0,i/3,0,BrickColor.new("Deep orange"))
Mesh.Scale=Mesh.Scale-Vector3.new(0.2,0.2,0.2)
Part.CFrame=cframe*CFrame.fromEulerAnglesXYZ(math.random(-
50,50),math.random(-50,50),math.random(-50,50))
end
local fff=200
for i=0,100 do
wait()
DerpMagic(Part,1,fff/3,1,0,fff/3,0,BrickColor.new("Deep orange"))
Part.CFrame=cframe*CFrame.fromEulerAnglesXYZ(math.random(-
50,50),math.random(-50,50),math.random(-50,50))
end
for i=0,1,0.05 do
wait()
Part.Transparency=Part.Transparency+0.05
Mesh.Scale=Mesh.Scale+Vector3.new(1.5,1.5,1.5)
end
lol=false
Part.Parent=nil
end),nil,nil)
end

function makeShockwave(height,color,speed,range,pulse)
local range = range or 2000
local p = Instance.new("Part")
p.Anchored = true
p.CanCollide = false
p.FormFactor = "Custom"
p.BrickColor = color
p.Parent = workspace
local m = Instance.new("SpecialMesh",p)
m.MeshId = "rbxassetid://3270017"
local estimateSurvival = math.floor(range/speed) * 0.03
game:GetService("Debris"):AddItem(p,estimateSurvival)
Spawn(function ()
for i = 1,range,speed do
p.Transparency = 1-math.min(0.5,3-(i/500))
m.Scale = Vector3.new(i,i,i*height)
p.CFrame = CFrame.new(Torso.Position) * CFrame.Angles(math.rad(90),0,0)
wait()
end
p:Destroy()
end)
end

function MagicCircle(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
local prt=ppart(3,game.Workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
prt.Anchored=true
prt.CFrame=cframe
local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(.1,.1,.1))
game:GetService("Debris"):AddItem(prt,2)
coroutine.resume(coroutine.create(function(Part,Mesh)
for i=0,2,delay do
wait()
Part.CFrame=Part.CFrame
Part.Transparency=i
Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
end
Part.Parent=nil
end),prt,msh)
end

function MagicBlock(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
local prt=ppart(3,game.Workspace,0,1,brickcolor,"Effect",vt(0.5,0.5,0.5))
prt.Anchored=true
prt.CFrame=cframe
local msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
game:GetService("Debris"):AddItem(prt,5)
coroutine.resume(coroutine.create(function(Part,Mesh)
for i=0,1,delay do
wait()
Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-
50,50))
Part.Transparency=i
Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
end
Part.Parent=nil
end),prt,msh)
end

local function MagicRing(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay,Type,parent)


local prt=ppart(3,game.Workspace,0,1,brickcolor,"Effect",vt())
if Type~=2 then
prt.Anchored=true
end
prt.CFrame=cframe
local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?
id=3270017",vt(0,0,0),vt(x1,y1,z1))
game:GetService("Debris"):AddItem(prt,5)
coroutine.resume(coroutine.create(function(Part,Mesh,dur)
local wld=nil
if dur==2 then
wld=weld(Part,Part,parent,euler(0,0,0)*cf(0,0,0))
end
for i=0,1,delay do
swait()
if dur==1 then
Part.CFrame=Part.CFrame
elseif dur==2 then
wld.C0=cframe
end
Part.Transparency=i
Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
end
Part.Parent=nil
end),prt,msh,Type)
end

function MagicWaveThing(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
local prt=ppart(3,game.Workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
prt.Anchored=true
prt.CFrame=cframe
local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?
id=1051557",vt(0,0,0),vt(x1,y1,z1))
game:GetService("Debris"):AddItem(prt,5)
coroutine.resume(coroutine.create(function(Part,Mesh)
for i=0,1,delay do
swait()
Part.CFrame=Part.CFrame*euler(0,0.7,0)
Part.Transparency=i
Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
end
Part.Parent=nil
end),prt,msh)
end

function MagicCylinder(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
local prt=ppart(3,workspace,0,0,brickcolor,"Effect",vt(0.2,0.2,0.2))
prt.Anchored=true
prt.CFrame=cframe
local msh=mesh("SpecialMesh",prt,"Head","",vt(0,0,0),vt(x1,y1,z1))
game:GetService("Debris"):AddItem(prt,5)
coroutine.resume(coroutine.create(function(Part,Mesh)
for i=0,1,delay do
wait()
Part.CFrame=Part.CFrame
Part.Transparency=i
Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
end
Part.Parent=nil
end),prt,msh)
end

function MagicWave(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
local prt=ppart(3,workspace,0,0,brickcolor,"Effect",vt())
prt.Anchored=true
prt.CFrame=cframe
local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?
id=20329976",vt(0,0,0),vt(x1,y1,z1))
game:GetService("Debris"):AddItem(prt,5)
table.insert(Effects,{prt,"Cylinder",delay,x3,y3,z3})
end

function Blast(parent)
MagicBlock(BrickColor.new("Royal purple"),parent.CFrame,4,4,4,0.2,0.2,0.2,0.01)
MagicWaveThing(BrickColor.new("Royal purple"),parent.CFrame,4,4,4,0.2,0.2,0.2,0.01)
end

function ChargeBall(parent,t)
local counter=0
local size=1
for i=0,t,1 do
swait()
counter=counter+1
if counter%10==0 then
if size==3 then
MagicRing(BrickColor.new("Royal purple"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
elseif size==2 then
MagicRing(BrickColor.new("Royal purple"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
end
end
if counter%5==0 then
if size==1 then
MagicBlock(BrickColor.new("Royal
purple"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
elseif size==2 then
MagicBlock(BrickColor.new("Royal
purple"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
elseif size==3 then
MagicBlock(BrickColor.new("Royal
purple"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
end
end
end
end

function ChargeBall2(parent,t)
local counter=0
local size=1
for i=0,t,1 do
swait()
counter=counter+1
if counter%10==0 then
if size==3 then
MagicRing(BrickColor.new("Royal purple"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
elseif size==2 then
MagicRing(BrickColor.new("Royal purple"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
end
end
if counter%5==0 then
if size==1 then
MagicBlock(BrickColor.new("Royal
purple"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
MagicWave(BrickColor.new("Deep orange"),cf(Torso.Position)*cf(0,-
1,0)*euler(0,math.random(-50,50),0),1,1,1,1,.5,1,0.05)
elseif size==2 then
MagicBlock(BrickColor.new("Royal
purple"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
MagicWave(BrickColor.new("Deep orange"),cf(Torso.Position)*cf(0,-
1,0)*euler(0,math.random(-50,50),0),1,1,1,1,.5,1,0.05)
elseif size==3 then
MagicBlock(BrickColor.new("Royal
purple"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
MagicWave(BrickColor.new("Deep orange"),cf(Torso.Position)*cf(0,-
1,0)*euler(0,math.random(-50,50),0),1,1,1,1,.5,1,0.05)
end
end
end
end

function MagniDamage(Part,dis,mind,maxd,force,knock)
for _,c in pairs(workspace:children()) do
local hum=c:findFirstChild("Humanoid")
if hum~=nil then
local head=c:findFirstChild("Torso")
if head~=nil then
local targ=head.Position-Part.Position
local mag=targ.magnitude
if mag<=dis and c.Name~=Character.Name then
Damagefunc(Part,hum.Parent.Torso,mind,maxd,force,knock,RootPart,.2,1)
end
end
end
end
end

function computeDirection(vec)
local lenSquared = vec.magnitude * vec.magnitude
local invSqrt = 1 / math.sqrt(lenSquared)
return Vector3.new(vec.x * invSqrt, vec.y * invSqrt, vec.z * invSqrt)
end

function attackone()
attack = true
local
hitsounds={"199149137","199149186","199149221","199149235","199149269","199149297"}
local con=Hitbox.Touched:connect(function(hit)
Damagefunc(Hitbox,hit,4222,112222,math.random(5,5),"Normal",RootPart,.2,1) end)
local fx=Hitbox.Touched:connect(function(part)
local human=part.Parent:findFirstChild("Humanoid")
if human~=nil and bounce==false then
bounce=true
local rndm=math.random(1,#hitsounds)
local r=rndm
so("http://www.roblox.com/asset/?id="..hitsounds[r],part.Parent,1,1)
end
end)
for i = 0,1,0.1 do
swait()
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)*
angles(math.rad(0),math.rad(0),math.rad(-50)),0.4)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko
*angles(math.rad(0),math.rad(0),math.rad(50)),0.4)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(10),
math.rad(100)),0.4)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0),
math.rad(-60)),0.4)
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(120),math.rad(0)),0.4)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.4)
end
so("http://www.roblox.com/asset/?id=199145841",handle,1,.9)
for i = 0,1,0.1 do
swait()
local blcf = Hitbox.CFrame*CFrame.new(0,.5,0)
if scfr and (Hitbox.Position-scfr.p).magnitude > .1 then
local h = 5
local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,
(blcf*CFrame.new(0,h/2,0)).p)
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,
(scfr*CFrame.new(0,-h/2,0)).p)
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
scfr = blcf
elseif not scfr then
scfr = blcf
end
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)*
angles(math.rad(0),math.rad(0),math.rad(80)),0.4)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(-
10),math.rad(-80)),0.4)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120),
math.rad(90)),0.4)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0),
math.rad(-30)),0.4)
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(50),math.rad(0)),0.4)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),0.4)
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-
25),math.rad(0),math.rad(0)),.4)
end
attack = false
bounce=false
scfr=nil
fx:disconnect()
con:disconnect()
end

function attacktwo()
attack=true
local
hitsounds={"199149137","199149186","199149221","199149235","199149269","199149297"}
local con=Hitbox.Touched:connect(function(hit)
Damagefunc(Hitbox,hit,4222,112222,math.random(5,5),"Normal",RootPart,.2,1) end)
local fx=Hitbox.Touched:connect(function(part)
local human=part.Parent:findFirstChild("Humanoid")
if human~=nil and bounce==false then
bounce=true
local rndm=math.random(1,#hitsounds)
local r=rndm
so("http://www.roblox.com/asset/?id="..hitsounds[r],part.Parent,1,1)
end
end)
for i=0,1,.1 do
swait()
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)*
angles(math.rad(0),math.rad(0),math.rad(70)),0.4)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(-
10),math.rad(-70)),0.4)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120),
math.rad(90)),0.4)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0),
math.rad(-30)),0.4)
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(40),math.rad(0)),0.4)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-140),math.rad(-10)),0.4)
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-
25),math.rad(0),math.rad(0)),.4)
end
so("http://www.roblox.com/asset/?id=199145887",handle,1,1)
for i = 0,1,0.1 do
swait()
local blcf = Hitbox.CFrame*CFrame.new(0,.5,0)
if scfr and (Hitbox.Position-scfr.p).magnitude > .1 then
local h = 5
local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,
(blcf*CFrame.new(0,h/2,0)).p)
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,
(scfr*CFrame.new(0,-h/2,0)).p)
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
scfr = blcf
elseif not scfr then
scfr = blcf
end
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)*
angles(math.rad(0),math.rad(0),math.rad(-80)),0.4)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko
*angles(math.rad(10),math.rad(0),math.rad(80)),0.4)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(10),
math.rad(90)),0.4)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0),
math.rad(-90)),0.4)
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(140),math.rad(0)),0.4)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-40),math.rad(-10)),0.4)
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad
(0)),.4)
end
scfr=nil
attack=false
bounce=false
con:disconnect()
fx:disconnect()
end

function attackthree()
attack=true
local
hitsounds={"199149137","199149186","199149221","199149235","199149269","199149297"}
local con=Hitbox.Touched:connect(function(hit)
Damagefunc(Hitbox,hit,6222,152222,math.random(5,5),"Normal",RootPart,.2,1) end)
local fx=Hitbox.Touched:connect(function(part)
local human=part.Parent:findFirstChild("Humanoid")
if human~=nil and bounce==false then
bounce=true
local rndm=math.random(1,#hitsounds)
local r=rndm
so("http://www.roblox.com/asset/?id="..hitsounds[r],part.Parent,1,1)
end
end)
for i=0,1,.1 do
swait()
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)*
angles(math.rad(0),math.rad(0),math.rad(-30)),0.4)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko
*angles(math.rad(0),math.rad(0),math.rad(30)),.3)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(170), math.rad(0),
math.rad(20)),0.4)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(25), math.rad(0),
math.rad(-30)),0.4)
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(105),math.rad(0)),0.4)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-75),math.rad(-10)),0.4)
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad
(0)),.4)
end
so("http://www.roblox.com/asset/?id=199145913",handle,1,.9)
for i = 0,1,0.1 do
swait()
local blcf = Hitbox.CFrame*CFrame.new(0,.5,0)
if scfr and (Hitbox.Position-scfr.p).magnitude > .1 then
local h = 5
local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,
(blcf*CFrame.new(0,h/2,0)).p)
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,
(scfr*CFrame.new(0,-h/2,0)).p)
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
scfr = blcf
elseif not scfr then
scfr = blcf
end
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)*
angles(math.rad(0),math.rad(0),math.rad(50)),0.4)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko
*angles(math.rad(10),math.rad(0),math.rad(-50)),.3)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0),
math.rad(-10)),0.4)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0),
math.rad(-10)),0.4)
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(80),math.rad(0)),0.4)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-100),math.rad(-10)),0.4)
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-
40),math.rad(0),math.rad(0)),.4)
end
attack=false
bounce=false
scfr=nil
con:disconnect()
fx:disconnect()
end

function attackfour()
attack = true
local
hitsounds={"199149137","199149186","199149221","199149235","199149269","199149297"}
local con=Hitbox.Touched:connect(function(hit)
Damagefunc(Hitbox,hit,9222,18222,math.random(20,30),"Normal",RootPart,.2,1) end)
local fx=Hitbox.Touched:connect(function(part)
local human=part.Parent:findFirstChild("Humanoid")
if human~=nil and bounce==false then
bounce=true
local rndm=math.random(1,#hitsounds)
local r=rndm
so("http://www.roblox.com/asset/?id="..hitsounds[r],part.Parent,1,1)
end
end)
for i = 0,1,0.1 do
swait()
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(10),math.rad(-
5),math.rad(-60)),.3)
Torso.Neck.C0=clerp(Torso.Neck.C0,necko *angles(math.rad(-
10),math.rad(0),math.rad(60)),.3)
RW.C0=clerp(RW.C0,cf(1.5, 0.8, 0.2) * angles(math.rad(5), math.rad(-15),
math.rad(112)), 0.3)
LW.C0=clerp(LW.C0,cf(-1.5, 0.5, 0) * angles(math.rad(30), math.rad(0), math.rad(-
20)), 0.3)
RH.C0=clerp(RH.C0,cf(1.1,-1,0)*angles(math.rad(-5),math.rad(120),math.rad(-8)),.3)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(5),math.rad(-60),math.rad(0)),.3)
handleweld.C0=clerp(handleweld.C0,cf(0,-.2,.5)*angles(math.rad(50),math.rad(-
15),math.rad(0)),.3)
end
so("http://www.roblox.com/asset/?id=199145433",Hitbox,1,1.1)
local v=it("BodyVelocity",Torso)
v.maxForce=Vector3.new(4e+005,4e+005,4e+005)*1
v.velocity=RootPart.CFrame.lookVector*50
for i = 0,1,0.1 do
swait()
local blcf = Hitbox.CFrame*cf(0,0,0)
if scfr and (Hitbox.Position-scfr.p).magnitude > .1 then
local h = 5
local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,
(blcf*CFrame.new(0,h/2,0)).p)
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,
(scfr*CFrame.new(0,-h/2,0)).p)
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
scfr = blcf
elseif not scfr then
scfr = blcf
end
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)*
angles(math.rad(0),math.rad(5),math.rad(60)),.3)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko
*angles(math.rad(0),math.rad(0),math.rad(-60)),.3)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-10), math.rad(60),
math.rad(100)), 0.3)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0),
math.rad(-15)), 0.3)
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0)),.3)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.3)
handleweld.C0=clerp(handleweld.C0,cf(0,-1,-1)*angles(math.rad(-
100),math.rad(0),math.rad(0)),.3)
end
v.Parent=nil
scfr=nil
attack = false
bounce=false
con:disconnect()
fx:disconnect()
end

function LustrisFulgo()
attack=true
Humanoid.WalkSpeed=0
for i=0,1,0.1 do
swait()
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-
15),math.rad(0),math.rad(10)),.3)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-
25),math.rad(0),math.rad(-10)),.3)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(145), math.rad(0),
math.rad(7)), 0.3)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(4),
math.rad(-15)), 0.3)
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-15),math.rad(90),math.rad(0)),.3)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(-25),math.rad(-90),math.rad(0)),.3)
handleweld.C0=clerp(handleweld.C0,cf(0,0,-.5)*angles(math.rad(-
60),math.rad(0),math.rad(0)),.3)
end
local function boom()
local pprt=ppart(3,game.Workspace,0,1,BrickColor.new("Royal
purple"),"Effect",vt(1,1,1))
pprt.Anchored=true
pprt.CFrame=EffectPart.CFrame
game:GetService("Debris"):AddItem(pprt,2)
MagicCircle(BrickColor.new("Royal purple"),EffectPart.CFrame,20,20,20,-0.01,-0.01,-
0.01,0.01)
so("http://roblox.com/asset/?id=228343412",EffectPart,1,0.6)
so("http://roblox.com/asset/?id=228343408",EffectPart,1,1.4)
local wave=part(3,game.Workspace,"Neon",0,.7,BrickColor.new("Royal
purple"),"Effect",vt(1,1,1))
local waveweld=weld(game.Workspace,handle,wave,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1,
0, 0, 0, 1),CFrame.new(0.00693154335, 0.014090538, 6.03910685, -5.23798153e-005,
-6.36925748e-008, -1, 0.99999994, -0.000210702419, -5.23798008e-005,
-0.000210702419, -0.99999994, 7.47295417e-008))
local wavemesh=mesh("SpecialMesh",wave,"Sphere","",vt(0,0,0),vt(1,1,1))
MagniDamage(wave,20,15222,25222,math.random(20,30),"Knockdown",RootPart)
for i=0,80 do
swait()
MagicBlock(BrickColor.new("Royal purple"),EffectPart.CFrame,7,7,7,-0.5,-0.5,-
0.5,0.05)
MagicCircle(BrickColor.new("Royal purple"),EffectPart.CFrame*euler(math.random(-
50,50),math.random(-50,50),math.random(-
50,50))*cf(0,5,0),0.5,1,0.5,0.02,1,0.02,0.05)
wave.Size=vt(1+i,1+i,1+i)
wavemesh.Scale=vt(1+i,1+i,1+i)
wave.CFrame=EffectPart.CFrame
Humanoid.Health=Humanoid.Health+.15
end
wave:Destroy()
end
boom()
attack=false
Humanoid.WalkSpeed=16
end

function LeviterGlomus()
attack=true
for i=0,1,.1 do
swait()
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)*
angles(math.rad(0),math.rad(0),math.rad(60)),.3)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko
*angles(math.rad(0),math.rad(0),math.rad(-60)),.3)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(18), math.rad(-15),
math.rad(15)), 0.3)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-75), math.rad(0),
math.rad(-50)), 0.3)
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-3),math.rad(65),math.rad(0)),.3)
LH.C0=clerp(LH.C0,cf(-1.1,-1,0)*angles(math.rad(-25),math.rad(-
110),math.rad(0))*angles(math.rad(-25),math.rad(0),math.rad(0)),.3)
handleweld.C0=clerp(handleweld.C0,cf(0,.2,-.3)*angles(math.rad(-35),math.rad(-
15),math.rad(0)),.3)
end
so("http://www.roblox.com/asset/?id=199145659",EffectPart2,1,1)
efprt=part(Enum.FormFactor.Custom,game.Workspace,Enum.Material.Neon,0,0,"Royal
purple","BallEffect",Vector3.new(2, 2, 2))
weld(m,Character["Left Arm"],efprt,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(1.15575993, 0.00814216491, -0.0231294632, -5.23798153e-005,
0.999999821, -0.000210702419, -6.36925748e-008, -0.00021070239, -0.99999994, -1,
-5.23797935e-005, 7.47295417e-008))
mesh("SpecialMesh",efprt,"Sphere","",vt(0,0,0),vt(1,1,1))
ChargeBall(EffectPart2,35)
for i=0,1,.1 do
swait()
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)*
angles(math.rad(0),math.rad(0),math.rad(-60)),.3)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko
*angles(math.rad(0),math.rad(0),math.rad(60)),.3)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-18), math.rad(15),
math.rad(15)), 0.3)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(75), math.rad(0),
math.rad(-65)), 0.3)
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(110),math.rad(0)),.3)
LH.C0=clerp(LH.C0,cf(-1.1,-1,0)*angles(math.rad(0),math.rad(-70),math.rad(0)),.3)
handleweld.C0=clerp(handleweld.C0,cf(0,.2,-.3)*angles(math.rad(0),math.rad(-
15),math.rad(0)),.3)
end
so("http://www.roblox.com/asset/?id=199145534",EffectPart2,1,1.2)
efprt:BreakJoints()
local Target=mouse.Hit.p
local direction = Target - handle.Position
direction = computeDirection(direction)
local pos = handle.Position + (direction * 10.0)
efprt.CFrame = CFrame.new(pos, pos + direction) * CFrame.Angles(math.pi/2, 0, 0)
local floatForce = Instance.new("BodyForce")
floatForce.force = Vector3.new(0, efprt:GetMass() * 196.1, 0.0)
floatForce.Parent = efprt
efprt.Velocity = direction * 160
efprt.Touched:connect(function(hit)
if not hit:IsDescendantOf(Character) then
if hit.Name~="Effect" then
MagniDamage(efprt,15,12225,22225,math.random(20,30),"Knockdown",RootPart)
floatForce.Parent=nil
efprt.Anchored=true
so("http://www.roblox.com/asset/?id=228343330",hit,1,.8)
Blast(efprt)
efprt:Destroy()
end
end
end)
game:GetService("Debris"):AddItem(efprt,6)
attack=false
end

function PortalStorm()
Humanoid.WalkSpeed=0
attack=true
for i=0,1,.1 do
swait()
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)*
angles(math.rad(5),math.rad(0),math.rad(0)),.3)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko
*angles(math.rad(10),math.rad(0),math.rad(0)),.3)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(75), math.rad(0),
math.rad(-40)), 0.3)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(75), math.rad(0),
math.rad(40)), 0.3)
RH.C0=clerp(RH.C0,cf(1,-
1,0)*angles(math.rad(5),math.rad(90),math.rad(0))*angles(math.rad(-
5),math.rad(0),math.rad(0)),.3)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(5),math.rad(-
90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
handleweld.C0=clerp(handleweld.C0,cf(-1,-2.3,-.4)*angles(math.rad(-165),math.rad(-
15),math.rad(50)),.3)
end
so("http://www.roblox.com/asset/?id=199145446",handle,1,1)
ChargeBall2(handle,100)
makeShockwave(0.5,BrickColor.new("Deep orange"),30,1000,0)
MagicWave(BrickColor.new("Deep orange"),cf(Torso.Position)*cf(0,-
1,0)*euler(0,math.random(-50,50),0),2,2,2,.5,.3,.5,0.01)
so("http://www.roblox.com/asset/?id=280247455",game.Workspace,1,1)
wait(2)
so("http://www.roblox.com/asset/?id=110284742",game.Workspace,1,0)
delay(0.5,function ()
MagniDamage(Torso,2000,32225,52220,math.random(50,70),"Knockdown",RootPart)
end)
Humanoid.Health=Humanoid.Health-0
makeShockwave(4,BrickColor.new("Royal purple"),10,2000,1)
attack=false
Humanoid.WalkSpeed=9
wait(4)
Humanoid.WalkSpeed=16
end

function SolSiderea()
Humanoid.WalkSpeed=0
attack=true
so("http://www.roblox.com/asset/?id=280758833",Workspace,1,1.3)
for i=0,1,.1 do
swait()
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)*
angles(math.rad(0),math.rad(0),math.rad(0)),.3)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-
10),math.rad(0),math.rad(0)),.3)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(95),
math.rad(-10), math.rad(-17)), 0.3)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(95),
math.rad(10), math.rad(17)), 0.3)
RH.C0=clerp(RH.C0,cf(1,-
1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-
5),math.rad(0),math.rad(0)),.3)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-
90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
handleweld.C0=clerp(handleweld.C0,cf(0,-
2,-.5)*angles(math.rad(0),math.rad(7.5),math.rad(-75)),.3)
end
for i=0,1,.1 do
swait()
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-
10),math.rad(0),math.rad(0)),.3)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-
25),math.rad(0),math.rad(0)),.3)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(150),
math.rad(-5), math.rad(8)), 0.3)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(150),
math.rad(5), math.rad(-8)), 0.3)
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-
10),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(-10),math.rad(-
90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
handleweld.C0=clerp(handleweld.C0,cf(-1.1,-4,-2)*angles(math.rad(-
72),math.rad(8.5),math.rad(-92)),.3)
end
coroutine.resume(coroutine.create(function() ChargeBall(EffectPart,120) end))
local n=2
local orb=ppart(3,Character,0,1,BrickColor.new("Deep orange"),"Orb",vt())
local omsh=mesh("SpecialMesh",orb,"Sphere","",vt(0,0,0),vt(15,15,15))
local owld=wweld(orb,orb,Torso,cf(-10,-150,0))
for i=1,0.3,-0.01 do
wait()
orb.Transparency=i
omsh.Scale=omsh.Scale+vt(0.5,0.5,0.5)
MagicBlock(BrickColor.new("Deep orange"),orb.CFrame,15,15,15,2,2,2,0.1)
local ef=ppart(3,workspace,0,0,BrickColor.new("Deep orange"),"Effect",vt())
ef.Anchored=true
local
emsh=mesh("SpecialMesh",ef,"Sphere","",vt(0,0,0),vt(2,math.random(1000,1500)/100,2)
)
local ceef=euler(math.random(-50,50),math.random(-50,50),math.random(-
50,50))*cf(0,math.random(10,20),0)
ef.CFrame=orb.CFrame*ceef
game:GetService("Debris"):AddItem(ef,2)
coroutine.resume(coroutine.create(function(Part,Mesh)
for i=0,1,0.1 do
wait()
Part.Transparency=i
Part.CFrame=Part.CFrame*cf(0,-1,0)
end
Part.Parent=nil
end),ef,emsh)
end
local Pos=cf(orb.Position,Player:GetMouse().Hit.p).lookVector
wait(.5)
orb.Parent=nil
wait(1)
local hit,pos = rayCast(orb.Position,Pos,1000,Character)
local mag=(orb.Position-pos).magnitude
BlackHole(game.Workspace,cf(pos))
coroutine.resume(coroutine.create(function()
local wave=part(3,game.Workspace,"Neon",0,.7,BrickColor.new("Royal
purple"),"Effect",vt(1,1,1))
wweld(game.Workspace,wave,orb,Torso.CFrame)
local wavemesh=mesh("SpecialMesh",wave,"Sphere","",vt(0,0,0),vt(1,1,1))
for i=1,100 do
swait()
wave.Size=vt(1+i,1+i,1+i)
wavemesh.Scale=vt(1+i,1+i,1+i)
wave.CFrame=cf(pos)
end
end))
coroutine.resume(coroutine.create(function()
for i=0,20 do
swait(15)
local range = 1500
local p = Instance.new("Part")
p.Anchored = true
p.CanCollide = false
p.FormFactor = "Custom"
p.BrickColor = BrickColor.new("Deep orange")
p.Parent = workspace
p.Name="Effect"
p.CFrame=cf(pos)
local m = Instance.new("SpecialMesh",p)
m.MeshId = "rbxassetid://3270017"
local estimateSurvival = math.floor(range/30) * 0.03
game:GetService("Debris"):AddItem(p,estimateSurvival)
Spawn(function ()
for i = 1,range,30 do
p.Transparency = 1-math.min(0.5,3-(i/500))
m.Scale = Vector3.new(i,i,i*0.5)
p.CFrame = cf(pos) * CFrame.Angles(math.rad(90),0,0)
wait()
end
p:Destroy()
end)
end
end))
MagicCylinder(BrickColor.new("Deep
orange"),CFrame.new((orb.Position+pos)/2,pos)*euler(1.57,0,0),10,mag*5,10,0.5,0,0.5
,0.01)
for i=1,2 do
end
for i=1,5 do
tehcf=CFrame.new((orb.Position+pos)/2,pos)*euler(1.57,0,0)*cf(0,
(mag/5)*(i/2),0)
end
for i=0,5 do
tehcf=CFrame.new((orb.Position+pos)/2,pos)*euler(1.57,0,0)*cf(0,(-
mag/5)*(i/2),0)
end
local ref=ppart(3,workspace,0,1,BrickColor.new("Deep orange"),"Effect",vt())
ref.CFrame=cf(pos)
coroutine.resume(coroutine.create(function(Part)
wait(1)
Part.Parent=nil
end),ref)
MagniDamage(ref,25,22220,32220,40,"Knockdown",ref)
if hit~=nil then
Damagefunc(ref,hit,5022,70222,60,"Knockdown",RootPart,0)
end
local n=2
MagicWave(BrickColor.new("Deep orange"),cf(pos)*euler(0,math.random(-
50,50),0),2,2,2,.5,.3,.5,0.01)
swait(75)
Humanoid.WalkSpeed=16
attack=false
end

attacktype=1
mouse.Button1Down:connect(function()
if attacktype==1 and attack==false then
attacktype=2
attackone()
elseif attacktype==2 and attack==false then
attacktype=3
attacktwo()
elseif attacktype==3 and attack==false then
attacktype=4
attackthree()
elseif attacktype==4 and attack==false then
attacktype=1
attackfour()
end
end)

mouse.KeyDown:connect(function(k)
k=k:lower()
if attack == false and k == 'e' then
LeviterGlomus()
ChargeBall(efprt,100)
end
if attack == false and k == 'q' then
LustrisFulgo()
end
if attack == false and k == 'f' and deeznuts==false then
deeznuts=true
SolSiderea()
deeznuts=false
end
if attack == false and k == 'r' and cooldown==false then
cooldown=true
PortalStorm()
cooldown=false
end
end)
local sine = 0
local change = 1
local val = 0

while true do
swait()
sine = sine + change
local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude
local velderp=RootPart.Velocity.y
hitfloor,posfloor=rayCast(RootPart.Position,
(CFrame.new(RootPart.Position,RootPart.Position -
Vector3.new(0,1,0))).lookVector,4,Character)
if equipped==true or equipped==false then
if attack==false then
idle=idle+1
else
idle=0
end
if idle>=500 then
if attack==false then
end
end
if RootPart.Velocity.y > 1 and hitfloor==nil then
Anim="Jump"
if attack==false then
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-
5),math.rad(0),math.rad(0)),.3)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-
10),math.rad(0),math.rad(0)),.3)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0),
math.rad(15)), 0.3)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0),
math.rad(-15)), 0.3)
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-
30),math.rad(90),math.rad(20))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(-30),math.rad(-90),math.rad(-
20))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad
(0)),.3)
end
elseif RootPart.Velocity.y < -1 and hitfloor==nil then
Anim="Fall"
if attack==false then
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)*
angles(math.rad(10),math.rad(0),math.rad(0)),.3)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko
*angles(math.rad(13),math.rad(0),math.rad(0)),.3)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(10), math.rad(0),
math.rad(20)), 0.3)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0),
math.rad(-20)), 0.3)
RH.C0=clerp(RH.C0,cf(1,-
1,0)*angles(math.rad(0),math.rad(90),math.rad(20))*angles(math.rad(-
5),math.rad(0),math.rad(0)),.3)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(-
20))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-
15),math.rad(0),math.rad(0)),.3)
end
elseif torvel<1 and hitfloor~=nil then
Anim="Idle"
if attack==false then
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-
2),math.rad(0),math.rad(15)),.3)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko
*angles(math.rad(2),math.rad(0),math.rad(-15)),.3)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(15), math.rad(0),
math.rad(0)), 0.3)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0),
math.rad(0)), 0.3)
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-2),math.rad(85),math.rad(0)),.3)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(-4),math.rad(-95),math.rad(0)),.3)
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-10),math.rad(-
2),math.rad(0)),.2)
end
elseif torvel>2 and hitfloor~=nil then
Anim="Walk"
if attack==false then
change=3
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)*
angles(math.rad(10),math.rad(0),math.rad(-20)),.3)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-10),math.rad(-
5),math.rad(25)),.3)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-30), math.rad(-25),
math.rad(5)), 0.3)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) *
angles(math.rad(30)*math.cos(sine/10), math.rad(5), math.rad(0)), 0.3)
RH.C0=clerp(RH.C0,cf(1.1,-.9,0)*angles(math.rad(0),math.rad(110),math.rad(0)),.3)
LH.C0=clerp(LH.C0,cf(-1.1,-.9,0)*angles(math.rad(0),math.rad(-70),math.rad(0)),.3)
handleweld.C0=clerp(handleweld.C0,cf(0,0,.3)*angles(math.rad(10),math.rad(0),math.r
ad(0)),.3)
end
end
end
if #Effects>0 then
for e=1,#Effects do
if Effects[e]~=nil then
local Thing=Effects[e]
if Thing~=nil then
local Part=Thing[1]
local Mode=Thing[2]
local Delay=Thing[3]
local IncX=Thing[4]
local IncY=Thing[5]
local IncZ=Thing[6]
if Thing[1].Transparency<=1 then
if Thing[2]=="Block1" then
Thing[1].CFrame=Thing[1].CFrame*euler(math.random(-50,50),math.random(-
50,50),math.random(-50,50))
Mesh=Thing[1].Mesh
Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
elseif Thing[2]=="Cylinder" then
Mesh=Thing[1].Mesh
Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
elseif Thing[2]=="Blood" then
Mesh=Thing[7]
Thing[1].CFrame=Thing[1].CFrame*cf(0,.5,0)
Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
elseif Thing[2]=="Elec" then
Mesh=Thing[1].Mesh
Mesh.Scale=Mesh.Scale+vt(Thing[7],Thing[8],Thing[9])
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
elseif Thing[2]=="Disappear" then
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
end
else
Part.Parent=nil
table.remove(Effects,e)
end
end
end
end
end
endPlayer=game:GetService("Players").LocalPlayer
Character=Player.Character
PlayerGui=Player.PlayerGui
Backpack=Player.Backpack
Torso=Character.Torso
Head=Character.Head
Humanoid=Character.Humanoid
LeftArm=Character["Left Arm"]
LeftLeg=Character["Left Leg"]
RightArm=Character["Right Arm"]
RightLeg=Character["Right Leg"]
cam=game.Workspace.CurrentCamera
LS=Torso["Left Shoulder"]
LH=Torso["Left Hip"]
RS=Torso["Right Shoulder"]
RH=Torso["Right Hip"]
Face = Head.face
Neck=Torso.Neck
it=Instance.new
attacktype=1
vt=Vector3.new
cf=CFrame.new
euler=CFrame.fromEulerAnglesXYZ
angles=CFrame.Angles
cloaked=false
necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
RootPart=Character.HumanoidRootPart
RootJoint=RootPart.RootJoint
RootCF=euler(-1.57,0,3.14)
attack = false
bounce=false
cooldown=false
deeznuts=false
attackdebounce = false
deb=false
equipped=true
hand=false
MMouse=nil
combo=0
mana=0
trispeed=.2
attackmode='none'
local idle=0
local Anim="Idle"
local Effects={}
local gun=false
local shoot=false
player=nil
mana=0
cam = workspace.CurrentCamera
ZTarget = nil
RocketTarget = nil
local m = Instance.new("Model",Character)
m.Name = "WeaponModel"

mouse=Player:GetMouse()
--save shoulders
RSH, LSH=nil, nil
--welds
RW, LW=Instance.new("Weld"), Instance.new("Weld")
RW.Name="Right Shoulder" LW.Name="Left Shoulder"
LH=Torso["Left Hip"]
RH=Torso["Right Hip"]
TorsoColor=Torso.BrickColor
function NoOutline(Part)
Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSur
face,Part.BackSurface = 10,10,10,10,10,10
end
player=Player
ch=Character
RSH=ch.Torso["Right Shoulder"]
LSH=ch.Torso["Left Shoulder"]
--
RSH.Parent=nil
LSH.Parent=nil
--
RW.Name="Right Shoulder"
RW.Part0=ch.Torso
RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5)
RW.C1=cf(0, 0.5, 0)
RW.Part1=ch["Right Arm"]
RW.Parent=ch.Torso
--
LW.Name="Left Shoulder"
LW.Part0=ch.Torso
LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8)
LW.C1=cf(0, 0.5, 0)
LW.Part1=ch["Left Arm"]
LW.Parent=ch.Torso

function swait(num)
if num==0 or num==nil then
game:service'RunService'.Heartbeat:wait(0)
else
for i=0,num do
game:service'RunService'.Heartbeat:wait(0)
end
end
end

function nooutline(part)

part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSur
face,part.BackSurface = 10,10,10,10,10,10
end

function
part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size)
local fp=it("Part")
fp.formFactor=formfactor
fp.Parent=parent
fp.Reflectance=reflectance
fp.Transparency=transparency
fp.CanCollide=false
fp.Locked=true
fp.BrickColor=BrickColor.new(tostring(brickcolor))
fp.Name=name
fp.Size=size
fp.Position=Character.Torso.Position
nooutline(fp)
fp.Material=material
fp:BreakJoints()
return fp
end

function
ppart(formfactor,parent,reflectance,transparency,brickcolor,name,size)
local fp = it("Part")
fp.formFactor = formfactor
fp.Parent = parent
fp.Reflectance = reflectance
fp.Transparency = transparency
fp.CanCollide = false
fp.Locked=true
fp.BrickColor = brickcolor
fp.Name = name
fp.Size = size
fp.Position = EffectPart.Position
NoOutline(fp)
fp.Material="Neon"
fp:BreakJoints()
return fp
end

function wweld(parent,part0,part1,c0)
local weld=it("Weld")
weld.Parent=parent
weld.Part0=part0
weld.Part1=part1
weld.C0=c0
return weld
end
function mesh(Mesh,part,meshtype,meshid,offset,scale)
local mesh=it(Mesh)
mesh.Parent=part
if Mesh=="SpecialMesh" then
mesh.MeshType=meshtype
mesh.MeshId=meshid
end
mesh.Offset=offset
mesh.Scale=scale
return mesh
end

function decal(part,face,texture,transparency,shiny,specular,name)
local d=it("Decal",part)
d.Shiny=shiny
d.Face=face
d.Specular=specular
d.Transparency=transparency
d.Texture=texture
d.Name=name
return d
end

function weld(parent,part0,part1,c0,c1)
local weld=it("Weld")
weld.Parent=parent
weld.Part0=part0
weld.Part1=part1
weld.C0=c0
weld.C1=c1
return weld
end

local function CFrameFromTopBack(at, top, back)


local right = top:Cross(back)
return CFrame.new(at.x, at.y, at.z,
right.x, top.x, back.x,
right.y, top.y, back.y,
right.z, top.z, back.z)
end

function Triangle(a, b, c)
local edg1 = (c-a):Dot((b-a).unit)
local edg2 = (a-b):Dot((c-b).unit)
local edg3 = (b-c):Dot((a-c).unit)
if edg1 <= (b-a).magnitude and edg1 >= 0 then
a, b, c = a, b, c
elseif edg2 <= (c-b).magnitude and edg2 >= 0 then
a, b, c = b, c, a
elseif edg3 <= (a-c).magnitude and edg3 >= 0 then
a, b, c = c, a, b
else
assert(false, "unreachable")
end

local len1 = (c-a):Dot((b-a).unit)


local len2 = (b-a).magnitude - len1
local width = (a + (b-a).unit*len1 - c).magnitude
local maincf = CFrameFromTopBack(a, (b-a):Cross(c-b).unit, -(b-a).unit)

local list = {}

local TrailColor = ("Deep orange")

if len1 > 0.01 then


local w1 = Instance.new('WedgePart', m)
game:GetService("Debris"):AddItem(w1,5)
w1.Material = "Neon"
w1.FormFactor = 'Custom'
w1.BrickColor = BrickColor.new(TrailColor)
w1.Transparency = 0
w1.Reflectance = 0
w1.Material = "Neon"
w1.CanCollide = false
NoOutline(w1)
local sz = Vector3.new(0.2, width, len1)
w1.Size = sz
local sp = Instance.new("SpecialMesh",w1)
sp.MeshType = "Wedge"
sp.Scale = Vector3.new(0,1,1) * sz/w1.Size
w1:BreakJoints()
w1.Anchored = true
w1.Parent = workspace
w1.Transparency = 0.7
table.insert(Effects,{w1,"Disappear",.01})
w1.CFrame = maincf*CFrame.Angles(math.pi,0,math.pi/2)*CFrame.new(0,width/2,len1/2)
table.insert(list,w1)
end

if len2 > 0.01 then


local w2 = Instance.new('WedgePart', m)
game:GetService("Debris"):AddItem(w2,5)
w2.Material = "Neon"
w2.FormFactor = 'Custom'
w2.BrickColor = BrickColor.new(TrailColor)
w2.Transparency = 0
w2.Reflectance = 0
w2.Material = "Neon"
w2.CanCollide = false
NoOutline(w2)
local sz = Vector3.new(0.2, width, len2)
w2.Size = sz
local sp = Instance.new("SpecialMesh",w2)
sp.MeshType = "Wedge"
sp.Scale = Vector3.new(0,1,1) * sz/w2.Size
w2:BreakJoints()
w2.Anchored = true
w2.Parent = workspace
w2.Transparency = 0.7
table.insert(Effects,{w2,"Disappear",.01})
w2.CFrame = maincf*CFrame.Angles(math.pi,math.pi,-math.pi/2)*CFrame.new(0,width/2,-
len1 - len2/2)
table.insert(list,w2)
end
return unpack(list)
end
so = function(id,par,vol,pit)
coroutine.resume(coroutine.create(function()
local sou = Instance.new("Sound",par or workspace)
sou.Volume=vol
sou.Pitch=pit or 1
sou.SoundId=id
swait()
sou:play()
game:GetService("Debris"):AddItem(sou,6)
end))
end

function clerp(a,b,t)
local qa = {QuaternionFromCFrame(a)}
local qb = {QuaternionFromCFrame(b)}
local ax, ay, az = a.x, a.y, a.z
local bx, by, bz = b.x, b.y, b.z
local _t = 1-t
return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az +
t*bz,QuaternionSlerp(qa, qb, t))
end

function QuaternionFromCFrame(cf)
local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
local trace = m00 + m11 + m22
if trace > 0 then
local s = math.sqrt(1 + trace)
local recip = 0.5/s
return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5
else
local i = 0
if m11 > m00 then
i = 1
end
if m22 > (i == 0 and m00 or m11) then
i = 2
end
if i == 0 then
local s = math.sqrt(m00-m11-m22+1)
local recip = 0.5/s
return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip
elseif i == 1 then
local s = math.sqrt(m11-m22-m00+1)
local recip = 0.5/s
return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip
elseif i == 2 then
local s = math.sqrt(m22-m00-m11+1)
local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip

end
end
end

function QuaternionToCFrame(px, py, pz, x, y, z, w)


local xs, ys, zs = x + x, y + y, z + z
local wx, wy, wz = w*xs, w*ys, w*zs
local xx = x*xs
local xy = x*ys
local xz = x*zs
local yy = y*ys
local yz = y*zs
local zz = z*zs
return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz -
wx, xz - wy, yz + wx, 1-(xx+yy))
end

function QuaternionSlerp(a, b, t)
local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]
local startInterp, finishInterp;
if cosTheta >= 0.0001 then
if (1 - cosTheta) > 0.0001 then
local theta = math.acos(cosTheta)
local invSinTheta = 1/math.sin(theta)
startInterp = math.sin((1-t)*theta)*invSinTheta
finishInterp = math.sin(t*theta)*invSinTheta
else
startInterp = 1-t
finishInterp = t
end
else
if (1+cosTheta) > 0.0001 then
local theta = math.acos(-cosTheta)
local invSinTheta = 1/math.sin(theta)
startInterp = math.sin((t-1)*theta)*invSinTheta
finishInterp = math.sin(t*theta)*invSinTheta
else
startInterp = t-1
finishInterp = t
end
end
return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp,
a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp
end

function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction,


MaxDistance , IgnoreDescendants
return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or
999.999)), Ignore)
end

Damagefunc=function(Part,hit,minim,maxim,knockback,Type,Property,Delay,KnockbackTyp
e,decreaseblock)
if hit.Parent==nil then
return
end
local h=hit.Parent:FindFirstChild("Humanoid")
for _,v in pairs(hit.Parent:children()) do
if v:IsA("Humanoid") then
h=v
end
end
if hit.Parent.Parent:FindFirstChild("Torso")~=nil then
h=hit.Parent.Parent:FindFirstChild("Humanoid")
end
if hit.Parent.className=="Hat" then
hit=hit.Parent.Parent:findFirstChild("Head")
end
if h~=nil and hit.Parent.Name~=Character.Name and
hit.Parent:FindFirstChild("Torso")~=nil then
if hit.Parent:findFirstChild("DebounceHit")~=nil then if
hit.Parent.DebounceHit.Value==true then return end end
--[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil
then
return
end]]
-- hs(hit,1.2)
local c=Instance.new("ObjectValue")
c.Name="creator"
c.Value=game:service("Players").LocalPlayer
c.Parent=h
game:GetService("Debris"):AddItem(c,.5)
local Damage=math.random(minim,maxim)
-- h:TakeDamage(Damage)
local blocked=false
local block=hit.Parent:findFirstChild("Block")
if block~=nil then
print(block.className)
if block.className=="NumberValue" then
if block.Value>0 then
blocked=true
if decreaseblock==nil then
block.Value=block.Value-1
end
end
end
if block.className=="IntValue" then
if block.Value>0 then
blocked=true
if decreaseblock~=nil then
block.Value=block.Value-1
end
end
end
end
if blocked==false then
-- h:TakeDamage(Damage)
h.Health=h.Health-Damage
ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p +
Vector3.new(0, 1.5, 0)), -Damage, 1.5, Part.BrickColor.Color)
else
h.Health=h.Health-(Damage/2)
ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p +
Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Bright blue").Color)
end
if Type=="Knockdown" then
local hum=hit.Parent.Humanoid
hum.PlatformStand=true
coroutine.resume(coroutine.create(function(HHumanoid)
swait(1)
HHumanoid.PlatformStand=false
end),hum)
local angle=(hit.Position-
(Property.Position+Vector3.new(0,0,0))).unit
--
hit.CFrame=CFrame.new(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFr
ame.fromEulerAnglesXYZ(math.pi/4,0,0)
local bodvol=Instance.new("BodyVelocity")
bodvol.velocity=angle*knockback
bodvol.P=5000
bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
bodvol.Parent=hit
local rl=Instance.new("BodyAngularVelocity")
rl.P=3000
rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
rl.angularvelocity=Vector3.new(math.random(-10,10),math.random(-
10,10),math.random(-10,10))
rl.Parent=hit
game:GetService("Debris"):AddItem(bodvol,.5)
game:GetService("Debris"):AddItem(rl,.5)
elseif Type=="Normal" then
local vp=Instance.new("BodyVelocity")
vp.P=500
vp.maxForce=Vector3.new(math.huge,0,math.huge)
-- vp.velocity=Character.Torso.CFrame.lookVector*Knockback
if KnockbackType==1 then

vp.velocity=Property.CFrame.lookVector*knockback+Property.Velocity/1.05
elseif KnockbackType==2 then
vp.velocity=Property.CFrame.lookVector*knockback
end
if knockback>0 then
vp.Parent=hit.Parent.Torso
end
game:GetService("Debris"):AddItem(vp,.5)
elseif Type=="Up" then
local bodyVelocity=Instance.new("BodyVelocity")
bodyVelocity.velocity=vt(0,60,0)
bodyVelocity.P=5000
bodyVelocity.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
bodyVelocity.Parent=hit
game:GetService("Debris"):AddItem(bodyVelocity,1)
local rl=Instance.new("BodyAngularVelocity")
rl.P=3000
rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
rl.angularvelocity=Vector3.new(math.random(-30,30),math.random(-
30,30),math.random(-30,30))
rl.Parent=hit
game:GetService("Debris"):AddItem(rl,.5)
elseif Type=="Snare" then
local bp=Instance.new("BodyPosition")
bp.P=2000
bp.D=100
bp.maxForce=Vector3.new(math.huge,math.huge,math.huge)
bp.position=hit.Parent.Torso.Position
bp.Parent=hit.Parent.Torso
game:GetService("Debris"):AddItem(bp,1)
elseif Type=="Target" then
local Targetting = false
if Targetting==false then
ZTarget=hit.Parent.Torso
coroutine.resume(coroutine.create(function(Part)
so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5)
swait(5)
so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5)
end),ZTarget)
local TargHum=ZTarget.Parent:findFirstChild("Humanoid")
local targetgui=Instance.new("BillboardGui")
targetgui.Parent=ZTarget
targetgui.Size=UDim2.new(10,100,10,100)
local targ=Instance.new("ImageLabel")
targ.Parent=targetgui
targ.BackgroundTransparency=1
targ.Image="rbxassetid://4834067"
targ.Size=UDim2.new(1,0,1,0)
cam.CameraType="Scriptable"
cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
local
dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z
)

workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
Targetting=true
RocketTarget=ZTarget
for i=1,Property do
--while Targetting==true and Humanoid.Health>0 and
Character.Parent~=nil do
if Humanoid.Health>0 and Character.Parent~=nil and TargHum.Health>0
and TargHum.Parent~=nil and Targetting==true then
swait()
end

--workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,Head.CFrame.p+rm
dir*100)
cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)

dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z
)

cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)*cf(0,5,10)*euler(-
0.3,0,0)
end
Targetting=false
RocketTarget=nil
targetgui.Parent=nil
cam.CameraType="Custom"
end
end
local debounce=Instance.new("BoolValue")
debounce.Name="DebounceHit"
debounce.Parent=hit.Parent
debounce.Value=true
game:GetService("Debris"):AddItem(debounce,Delay)
c=Instance.new("ObjectValue")
c.Name="creator"
c.Value=Player
c.Parent=h
game:GetService("Debris"):AddItem(c,.5)
end
end

function ShowDamage(Pos, Text, Time, Color)


local Rate = (1 / 30)
local Pos = (Pos or Vector3.new(0, 0, 0))
local Text = (Text or "")
local Time = (Time or 2)
local Color = (Color or Color3.new(1, 0, 0))
local EffectPart =
part("Custom",workspace,"SmoothPlastic",0,1,BrickColor.new(Color),"Effect",vt(0,0,0
))
EffectPart.Anchored = true
local BillboardGui = Instance.new("BillboardGui")
BillboardGui.Size = UDim2.new(3, 0, 3, 0)
BillboardGui.Adornee = EffectPart
local TextLabel = Instance.new("TextLabel")
TextLabel.BackgroundTransparency = 1
TextLabel.Size = UDim2.new(1, 0, 1, 0)
TextLabel.Text = Text
TextLabel.TextColor3 = Color
TextLabel.TextScaled = true
TextLabel.Font = Enum.Font.ArialBold
TextLabel.Parent = BillboardGui
BillboardGui.Parent = EffectPart
game.Debris:AddItem(EffectPart, (Time + 0.1))
EffectPart.Parent = game:GetService("Workspace")
Delay(0, function()
local Frames = (Time / Rate)
for Frame = 1, Frames do
wait(Rate)
local Percent = (Frame / Frames)
EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
TextLabel.TextTransparency = Percent
end
if EffectPart and EffectPart.Parent then
EffectPart:Destroy()
end
end)
end

handle=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Royal
purple","Handle",Vector3.new(0.200000003, 1.61857152, 0.200000003))
handleweld=weld(m,Character["Right Arm"],handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1,
0, 0, 0, 1),CFrame.new(0.995889783, -0.101109691, 0.0468789339, -5.23798153e-005,
0.99999994, -0.000210702419, -6.36925748e-008, -0.000210702419, -0.99999994, -1,
-5.23798008e-005, 7.47295417e-008))
mesh("CylinderMesh",handle,"","",Vector3.new(0, 0, 0),Vector3.new(0.857142806, 1,
0.857142746))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Royal
purple","SwordPart",Vector3.new(0.200000003, 0.257142872, 0.911428571))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-0.00982296467, -0.128642559, 5.57254982, -1.21753502e-007,
-2.87620594e-010, 1, -1, -1.04306673e-006, -1.2175461e-007, 1.04306673e-006, -1,
-2.87123214e-010))
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0,
0),Vector3.new(0.571428537, 1, 1))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(0.200000003, 3.74285722, 0.571428657))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(0.0100114346, 3.24283266, 2.64644623e-005, -2.98713599e-006,
-1.63886575e-008, -1, -1.18017197e-005, -0.99999994, 1.64265153e-008, -0.99999994,
1.18017197e-005, 2.98713007e-006))
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.285714298, 1, 1))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Royal
purple","SwordPart",Vector3.new(0.200000003, 3.74285722, 0.514285743))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(0.00896048546, 3.24313331, -6.2584877e-006, -2.62832918e-006,
-1.58840017e-008, -1, -1.16825104e-005, -0.99999994, 1.59122848e-008, -0.99999994,
1.16825104e-005, 2.62831986e-006))
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.571428537, 1, 1))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Royal
purple","SwordPart",Vector3.new(0.200000003, 0.914285779, 0.254285723))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-0.0080575943, -5.57459974, 0.127099097, -7.20826961e-007,
-1.18548371e-009, 1, 6.25863322e-007, 1, 1.18891563e-009, -1, 6.25863322e-007,
-7.20827984e-007))
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0,
0),Vector3.new(0.571428537, 1, 1))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(0.200000003, 0.942857206, 0.28285715))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-0.00858414173, -5.58866072, 0.142816901, -5.41048905e-007,
-8.99582631e-010, 1, -5.96046448e-007, 0.99999994, 9.00953978e-010, -0.99999994,
-5.96046448e-007, -5.41057148e-007))
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0,
0),Vector3.new(0.285714298, 1, 1))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(0.200000003, 0.285714328, 0.940000057))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-0.011053443, -0.142930448, 5.58944941, 2.97432763e-007, 3.64387631e-
010, 1, -1, 6.25863322e-007, 2.9743137e-007, -6.25863322e-007, -1, 3.63804986e-
010))
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0,
0),Vector3.new(0.285714298, 1, 1))
Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Royal
purple","SwordPart",Vector3.new(1, 1.20000005, 1))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(3.57627869e-007, -0.809324801, 1.96695328e-006, 6.20105922e-008,
2.27451835e-010, -1, 1.81795622e-006, 1, 2.27856845e-010, 1, -1.81795622e-006,
6.2011928e-008))
mesh("SpecialMesh",Part,Enum.MeshType.Head,"",Vector3.new(0, 0,
0),Vector3.new(0.285714298, 0.142857134, 0.285714298))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(0.483492821, 0.539954185, 0.539909601))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(0.00226664543, 0.69951874, 1.00827909, 5.41296288e-007, 9.50464596e-
010, -1, 0.707107663, -0.707105815, 3.8208583e-007, -0.707105815, -0.707107663,
-3.83435292e-007))
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1,
0.285714179, 0.285714179))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Royal
purple","SwordPart",Vector3.new(0.892679513, 0.539954185, 0.771299422))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-1.19487548, -0.00217807293, 3.74913216e-005, 2.29479338e-006, 1,
7.06279479e-012, -6.20287395e-008, -7.34701189e-012, 1, 1, -2.29479338e-006,
6.20337914e-008))
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.857145786, 1))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(0.892679513, 0.539954185, 0.771299422))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-1.19487882, -0.00217807293, 4.00543213e-005, 2.0563748e-006, 1,
1.14326326e-011, -6.20178255e-008, -1.28039801e-011, 1, 1, -2.0563748e-006,
6.20228633e-008))
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1.10000002,
0.571431458, 1.10000002))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(0.483492851, 0.539954185, 0.539909601))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-0.00595891476, -1.00750566, 1.00747085, -1.81721958e-007,
-3.98678424e-010, 1, -0.707107067, 0.707106411, -1.28216811e-007, -0.707106411,
-0.707106948, -1.28784094e-007))
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1,
0.285714179, 0.285714179))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(0.483492821, 0.539954185, 0.539909601))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(0.00534570217, -1.00757694, -0.698815584, 2.4158129e-007,
4.89748686e-010, -1, -0.707107604, 0.707105875, -1.70486445e-007, 0.707105815,
0.707107544, 1.71177419e-007))
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1,
0.285714179, 0.285714269))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(0.493492872, 0.539954185, 0.539909601))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-0.000260472298, 0.6988675, -0.698937058, 3.01447898e-007,
5.80818948e-010, -1, -0.707105994, -0.707107365, -2.13563524e-007, -0.707107365,
0.707106113, -2.12752497e-007))
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1,
0.285714179, 0.285714269))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(1.46267962, 0.200000003, 0.200000003))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-0.00927072763, -0.0121991634, 1.19311547, 0.999999881, -2.08614802e-
006, 1.9306286e-007, -1.93059051e-007, -1.09411957e-007, 1, -2.08616257e-006,
-0.999999881, -1.09408283e-007))
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(1.06267953, 0.200000003, 0.200000003))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-0.604586363, -0.0121991634, 1.02863288, 0.866026282, 0.499998033,
2.28958157e-007, -1.93872992e-007, -1.22099237e-007, 1, 0.499998033, -0.866026282,
-8.79730777e-009))
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(1.46267962, 0.200000003, 0.200000003))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-1.03790355, -0.0121991634, 0.588528812, 0.500001669, 0.866024196,
1.74744486e-007, -1.6279435e-007, -1.0777579e-007, 1, 0.866024196, -0.500001669,
8.71042545e-008))
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(0.662679553, 0.200000003, 0.200000003))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-1.39311564, -0.0121991634, -0.00927072763, 2.08616257e-006,
0.999999881, 7.82298955e-008, -1.51383063e-007, -7.82268899e-008, 1, 0.999999881,
-2.08614802e-006, 1.51386175e-007))
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(1.46267951, 0.200000003, 0.200000003))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-1.02863288, -0.0121997595, -0.604586482, -0.499998093, 0.866026223,
-6.44970513e-008, -1.45620604e-007, -9.60127267e-009, 1, 0.866026223, 0.499998093,
1.30918266e-007))
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(1.06267953, 0.200000003, 0.200000003))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-0.588528991, -0.0121992826, -1.03790355, -0.866024137, 0.500001729,
-9.11133142e-008, -1.16737233e-007, -1.99774206e-008, 1, 0.500001729, 0.866024137,
7.56750538e-008))
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(0.372464359, 0.762464345, 0.762464285))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-0.00338602066, -0.736121356, -0.540583551, 5.41296288e-007,
9.50464596e-010, -1, 0.707107663, -0.707105815, 3.8208583e-007, -0.707105815,
-0.707107663, -3.83435292e-007))
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0,
0),Vector3.new(0.895366609, 0.128561974, 0.128542364))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(0.382464379, 0.762464345, 0.762464285))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(0.00803625584, -0.737174749, 0.736498654, 3.01447898e-007,
5.80818948e-010, -1, -0.707105994, -0.707107365, -2.13563524e-007, -0.707107365,
0.707106113, -2.12752497e-007))
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0,
0),Vector3.new(0.913885474, 0.128561974, 0.128542408))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(0.40246433, 0.762464345, 0.762464285))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(0.00594449043, 0.540397167, 0.737201214, 2.4158129e-007, 4.89748686e-
010, -1, -0.707107604, 0.707105875, -1.70486445e-007, 0.707105815, 0.707107544,
1.71177419e-007))
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0,
0),Vector3.new(0.895366609, 0.128561974, 0.128542408))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(0.40246433, 0.762464345, 0.762464285))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-0.00681877136, 0.540436149, -0.541088939, -1.81721958e-007,
-3.98678424e-010, 1, -0.707107067, 0.707106411, -1.28216811e-007, -0.707106411,
-0.707106948, -1.28784094e-007))
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0,
0),Vector3.new(0.895366669, 0.128561974, 0.128542364))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","SwordPa
rt",Vector3.new(1.26045096, 0.762464345, 0.762464285))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(0.910848916, -0.00147974491, 0.000465214252, 2.29479338e-006, 1,
7.06279479e-012, -6.20287395e-008, -7.34701189e-012, 1, 1, -2.29479338e-006,
6.20337914e-008))
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.385687381,
0.642712057))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(1.26045096, 0.762464345, 0.762464285))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(0.910846829, -0.00147974491, 0.000467300415, 2.0563748e-006, 1,
1.14326326e-011, -6.20178255e-008, -1.28039801e-011, 1, 1, -2.0563748e-006,
6.20228633e-008))
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1.10000002,
0.257125348, 0.706983268))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Royal
purple","SwordPart",Vector3.new(0.200000003, 0.200000003, 0.200000003))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-3.98755074e-005, -0.86527884, -0.00526940823, 0.99999994,
-3.33786011e-006, -1.61662047e-006, 3.33786011e-006, 0.99999994, -1.75251103e-009,
1.61662604e-006, 1.74897963e-009, 1))
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.857142806,
0.857145548, 0.857142746))
Hitbox=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,1,"Royal
purple","Hitbox",Vector3.new(0.650000036, 4.19999981, 0.200000003))
Hitboxweld=weld(m,handle,Hitbox,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-0.0107657909, -3.95914412, 0.00325751305, 0.999999821,
-0.000211339415, 2.39198562e-006, 0.000211339124, 0.999997795, -6.21902582e-005,
-2.38056168e-006, 6.20116552e-005, 0.999992907))
EffectPart=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,1,"Deep
orange","EffectPart",Vector3.new(0.200000003, 0.200000003, 0.200000003))
EffectPartweld=weld(m,handle,EffectPart,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(0.00693154335, 0.014090538, 6.03910685, -5.23798153e-005,
-6.36925748e-008, -1, 0.99999994, -0.000210702419, -5.23798008e-005,
-0.000210702419, -0.99999994, 7.47295417e-008))
mesh("BlockMesh",EffectPart,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
EffectPart2=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,1,"Royal
purple","EffectPart2",Vector3.new(0.200000003, 0.200000003, 0.200000003))
EffectPart2weld=weld(m,Character["Left Arm"],EffectPart2,CFrame.new(0, 0, 0, 1, 0,
0, 0, 1, 0, 0, 0, 1),CFrame.new(1.15575993, 0.00814216491, -0.0231294632,
-5.23798153e-005, 0.999999821, -0.000210702419, -6.36925748e-008, -0.00021070239,
-0.99999994, -1, -5.23797935e-005, 7.47295417e-008))

DarkRiftF=function(par)
while lol == true do
wait()
local PWN={}
for _,v in pairs(game.Workspace:children()) do
if v.className=="Model" and v:FindFirstChild("Humanoid")~=nil then
if v.Humanoid.Health>0 and v:FindFirstChild("Torso")~=nil then
table.insert(PWN,v.Torso)
end
end
end
for _,t in pairs(PWN) do
local targ=par.Position-t.Position
local Mag=targ.magnitude
if not t:IsDescendantOf(Character) and t~=nil and Mag<=50 then
if Mag<=30 then
t.Parent.Humanoid:TakeDamage(.5)
local rl=Instance.new("BodyAngularVelocity")
rl.P=3000
rl.maxTorque=Vector3.new(500000,500000,500000)*5000
rl.angularvelocity=Vector3.new(math.random(-20,20),math.random(-
20,20),math.random(-20,20))/10
rl.Parent=t
game:GetService("Debris"):AddItem(rl,.1)
end
if Mag<=20 then
t.Parent.Humanoid:TakeDamage(.1)
else
local vl=Instance.new("BodyVelocity")
vl.P=3000
vl.maxForce=Vector3.new(50000000000,50000000000,50000000000)
vl.velocity=(t.Position-par.Position).unit*-(70/(Mag))
vl.Parent=t
game:GetService("Debris"):AddItem(vl,.1)
end
end
end
wait(.08)
end
end

function DerpMagic(part,x1,y1,z1,x2,y2,z2,color)
local msh1 = Instance.new("BlockMesh")
msh1.Scale = Vector3.new(0.5,0.5,0.5)
local S=Instance.new("Part")
S.Name="Effect"
S.Material="Neon"
S.formFactor=0
S.Size=Vector3.new(x1,y1,z1)
S.BrickColor=color
S.Reflectance = 0
S.TopSurface=0
S.BottomSurface=0
S.Transparency=0
S.Anchored=false
S.CanCollide=false
S.CFrame=part.CFrame
S.Parent=game.Workspace
msh1.Parent = S
local W=Instance.new("Weld")
W.Parent=S
W.Part0=S
W.Part1=part
W.C0=CFrame.new(x2,y2,z2) * CFrame.fromEulerAnglesXYZ(math.random(-
50,50),math.random(-50,50),math.random(-50,50))
W.Parent=nil
S.Anchored=true
coroutine.resume(coroutine.create(function(Part,Weld) for i=1, 9 do
Part.Mesh.Scale = Part.Mesh.Scale + Vector3.new(0.1,0.1,0.1) --
[[Part.CFrame=Part.CFrame*CFrame.fromEulerAnglesXYZ(math.random(-
50,50),math.random(-50,50),math.random(-50,50))]] Part.Transparency=i*.1 wait() end
Part.Parent=nil Weld.Parent=nil end),S,W)
end

local function BlackHole(parent,cframe)


local effectsmsh = Instance.new("SpecialMesh")
effectsmsh.MeshId = "http://www.roblox.com/asset/?id=15887356"
--effectsmsh.Scale = Vector3.new(1,1,2.5)
effectsmsh.Scale = Vector3.new(3,3,3)
local effectsg = Instance.new("Part")
effectsg.formFactor = 3
effectsg.CanCollide = false
effectsg.Name = "Effect"
effectsg.Locked = true
effectsg.Transparency = 1
effectsg.Size = Vector3.new(0.2,0.2,0.2)
effectsg.Parent = parent
effectsg.BrickColor = BrickColor.new("Deep orange")
effectsg.Material="Neon"
coroutine.resume(coroutine.create(function(Part,Mesh)
local Mesh = Instance.new("SpecialMesh")
Mesh.Scale = Vector3.new(0.5,0.5,0.5)
Mesh.MeshType = "Sphere"
-- Mesh.TextureId="http://www.roblox.com/asset/?id=1529460"
Part=Instance.new("Part")
Part.Name="Effect"
Part.formFactor=0
Part.Size=Vector3.new(1,1,1)
Part.BrickColor=BrickColor.new("Deep orange")
Part.Material="Neon"
Part.Reflectance = 0
Part.TopSurface=0
Part.BottomSurface=0
Part.Transparency=0
Part.Anchored=true
NoOutline(Part)
Part.CanCollide=false
Part.CFrame=cframe
Part.Parent=parent
Mesh.Parent = Part
lol=true
coroutine.resume(coroutine.create(function()
DarkRiftF(Part)
end))
for i=0,200 do
wait()
DerpMagic(Part,1,i/3,1,0,i/3,0,BrickColor.new("Deep orange"))
Mesh.Scale=Mesh.Scale-Vector3.new(0.2,0.2,0.2)
Part.CFrame=cframe*CFrame.fromEulerAnglesXYZ(math.random(-
50,50),math.random(-50,50),math.random(-50,50))
end
local fff=200
for i=0,100 do
wait()
DerpMagic(Part,1,fff/3,1,0,fff/3,0,BrickColor.new("Deep orange"))
Part.CFrame=cframe*CFrame.fromEulerAnglesXYZ(math.random(-
50,50),math.random(-50,50),math.random(-50,50))
end
for i=0,1,0.05 do
wait()
Part.Transparency=Part.Transparency+0.05
Mesh.Scale=Mesh.Scale+Vector3.new(1.5,1.5,1.5)
end
lol=false
Part.Parent=nil
end),nil,nil)
end

function makeShockwave(height,color,speed,range,pulse)
local range = range or 2000
local p = Instance.new("Part")
p.Anchored = true
p.CanCollide = false
p.FormFactor = "Custom"
p.BrickColor = color
p.Parent = workspace
local m = Instance.new("SpecialMesh",p)
m.MeshId = "rbxassetid://3270017"
local estimateSurvival = math.floor(range/speed) * 0.03
game:GetService("Debris"):AddItem(p,estimateSurvival)
Spawn(function ()
for i = 1,range,speed do
p.Transparency = 1-math.min(0.5,3-(i/500))
m.Scale = Vector3.new(i,i,i*height)
p.CFrame = CFrame.new(Torso.Position) * CFrame.Angles(math.rad(90),0,0)
wait()
end
p:Destroy()
end)
end

function MagicCircle(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
local prt=ppart(3,game.Workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
prt.Anchored=true
prt.CFrame=cframe
local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(.1,.1,.1))
game:GetService("Debris"):AddItem(prt,2)
coroutine.resume(coroutine.create(function(Part,Mesh)
for i=0,2,delay do
wait()
Part.CFrame=Part.CFrame
Part.Transparency=i
Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
end
Part.Parent=nil
end),prt,msh)
end

function MagicBlock(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
local prt=ppart(3,game.Workspace,0,1,brickcolor,"Effect",vt(0.5,0.5,0.5))
prt.Anchored=true
prt.CFrame=cframe
local msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
game:GetService("Debris"):AddItem(prt,5)
coroutine.resume(coroutine.create(function(Part,Mesh)
for i=0,1,delay do
wait()
Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-
50,50))
Part.Transparency=i
Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
end
Part.Parent=nil
end),prt,msh)
end

local function MagicRing(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay,Type,parent)


local prt=ppart(3,game.Workspace,0,1,brickcolor,"Effect",vt())
if Type~=2 then
prt.Anchored=true
end
prt.CFrame=cframe
local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?
id=3270017",vt(0,0,0),vt(x1,y1,z1))
game:GetService("Debris"):AddItem(prt,5)
coroutine.resume(coroutine.create(function(Part,Mesh,dur)
local wld=nil
if dur==2 then
wld=weld(Part,Part,parent,euler(0,0,0)*cf(0,0,0))
end
for i=0,1,delay do
swait()
if dur==1 then
Part.CFrame=Part.CFrame
elseif dur==2 then
wld.C0=cframe
end
Part.Transparency=i
Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
end
Part.Parent=nil
end),prt,msh,Type)
end

function MagicWaveThing(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
local prt=ppart(3,game.Workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
prt.Anchored=true
prt.CFrame=cframe
local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?
id=1051557",vt(0,0,0),vt(x1,y1,z1))
game:GetService("Debris"):AddItem(prt,5)
coroutine.resume(coroutine.create(function(Part,Mesh)
for i=0,1,delay do
swait()
Part.CFrame=Part.CFrame*euler(0,0.7,0)
Part.Transparency=i
Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
end
Part.Parent=nil
end),prt,msh)
end

function MagicCylinder(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
local prt=ppart(3,workspace,0,0,brickcolor,"Effect",vt(0.2,0.2,0.2))
prt.Anchored=true
prt.CFrame=cframe
local msh=mesh("SpecialMesh",prt,"Head","",vt(0,0,0),vt(x1,y1,z1))
game:GetService("Debris"):AddItem(prt,5)
coroutine.resume(coroutine.create(function(Part,Mesh)
for i=0,1,delay do
wait()
Part.CFrame=Part.CFrame
Part.Transparency=i
Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
end
Part.Parent=nil
end),prt,msh)
end

function MagicWave(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
local prt=ppart(3,workspace,0,0,brickcolor,"Effect",vt())
prt.Anchored=true
prt.CFrame=cframe
local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?
id=20329976",vt(0,0,0),vt(x1,y1,z1))
game:GetService("Debris"):AddItem(prt,5)
table.insert(Effects,{prt,"Cylinder",delay,x3,y3,z3})
end
function Blast(parent)
MagicBlock(BrickColor.new("Royal purple"),parent.CFrame,4,4,4,0.2,0.2,0.2,0.01)
MagicWaveThing(BrickColor.new("Royal purple"),parent.CFrame,4,4,4,0.2,0.2,0.2,0.01)
end

function ChargeBall(parent,t)
local counter=0
local size=1
for i=0,t,1 do
swait()
counter=counter+1
if counter%10==0 then
if size==3 then
MagicRing(BrickColor.new("Royal purple"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
elseif size==2 then
MagicRing(BrickColor.new("Royal purple"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
end
end
if counter%5==0 then
if size==1 then
MagicBlock(BrickColor.new("Royal
purple"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
elseif size==2 then
MagicBlock(BrickColor.new("Royal
purple"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
elseif size==3 then
MagicBlock(BrickColor.new("Royal
purple"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
end
end
end
end

function ChargeBall2(parent,t)
local counter=0
local size=1
for i=0,t,1 do
swait()
counter=counter+1
if counter%10==0 then
if size==3 then
MagicRing(BrickColor.new("Royal purple"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
elseif size==2 then
MagicRing(BrickColor.new("Royal purple"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
end
end
if counter%5==0 then
if size==1 then
MagicBlock(BrickColor.new("Royal
purple"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
MagicWave(BrickColor.new("Deep orange"),cf(Torso.Position)*cf(0,-
1,0)*euler(0,math.random(-50,50),0),1,1,1,1,.5,1,0.05)
elseif size==2 then
MagicBlock(BrickColor.new("Royal
purple"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
MagicWave(BrickColor.new("Deep orange"),cf(Torso.Position)*cf(0,-
1,0)*euler(0,math.random(-50,50),0),1,1,1,1,.5,1,0.05)
elseif size==3 then
MagicBlock(BrickColor.new("Royal
purple"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
MagicWave(BrickColor.new("Deep orange"),cf(Torso.Position)*cf(0,-
1,0)*euler(0,math.random(-50,50),0),1,1,1,1,.5,1,0.05)
end
end
end
end

function MagniDamage(Part,dis,mind,maxd,force,knock)
for _,c in pairs(workspace:children()) do
local hum=c:findFirstChild("Humanoid")
if hum~=nil then
local head=c:findFirstChild("Torso")
if head~=nil then
local targ=head.Position-Part.Position
local mag=targ.magnitude
if mag<=dis and c.Name~=Character.Name then
Damagefunc(Part,hum.Parent.Torso,mind,maxd,force,knock,RootPart,.2,1)
end
end
end
end
end

function computeDirection(vec)
local lenSquared = vec.magnitude * vec.magnitude
local invSqrt = 1 / math.sqrt(lenSquared)
return Vector3.new(vec.x * invSqrt, vec.y * invSqrt, vec.z * invSqrt)
end

function attackone()
attack = true
local
hitsounds={"199149137","199149186","199149221","199149235","199149269","199149297"}
local con=Hitbox.Touched:connect(function(hit)
Damagefunc(Hitbox,hit,4222,112222,math.random(5,5),"Normal",RootPart,.2,1) end)
local fx=Hitbox.Touched:connect(function(part)
local human=part.Parent:findFirstChild("Humanoid")
if human~=nil and bounce==false then
bounce=true
local rndm=math.random(1,#hitsounds)
local r=rndm
so("http://www.roblox.com/asset/?id="..hitsounds[r],part.Parent,1,1)
end
end)
for i = 0,1,0.1 do
swait()
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)*
angles(math.rad(0),math.rad(0),math.rad(-50)),0.4)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko
*angles(math.rad(0),math.rad(0),math.rad(50)),0.4)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(10),
math.rad(100)),0.4)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0),
math.rad(-60)),0.4)
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(120),math.rad(0)),0.4)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.4)
end
so("http://www.roblox.com/asset/?id=199145841",handle,1,.9)
for i = 0,1,0.1 do
swait()
local blcf = Hitbox.CFrame*CFrame.new(0,.5,0)
if scfr and (Hitbox.Position-scfr.p).magnitude > .1 then
local h = 5
local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,
(blcf*CFrame.new(0,h/2,0)).p)
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,
(scfr*CFrame.new(0,-h/2,0)).p)
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
scfr = blcf
elseif not scfr then
scfr = blcf
end
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)*
angles(math.rad(0),math.rad(0),math.rad(80)),0.4)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(-
10),math.rad(-80)),0.4)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120),
math.rad(90)),0.4)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0),
math.rad(-30)),0.4)
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(50),math.rad(0)),0.4)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),0.4)
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-
25),math.rad(0),math.rad(0)),.4)
end
attack = false
bounce=false
scfr=nil
fx:disconnect()
con:disconnect()
end

function attacktwo()
attack=true
local
hitsounds={"199149137","199149186","199149221","199149235","199149269","199149297"}
local con=Hitbox.Touched:connect(function(hit)
Damagefunc(Hitbox,hit,4222,112222,math.random(5,5),"Normal",RootPart,.2,1) end)
local fx=Hitbox.Touched:connect(function(part)
local human=part.Parent:findFirstChild("Humanoid")
if human~=nil and bounce==false then
bounce=true
local rndm=math.random(1,#hitsounds)
local r=rndm
so("http://www.roblox.com/asset/?id="..hitsounds[r],part.Parent,1,1)
end
end)
for i=0,1,.1 do
swait()
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)*
angles(math.rad(0),math.rad(0),math.rad(70)),0.4)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(-
10),math.rad(-70)),0.4)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120),
math.rad(90)),0.4)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0),
math.rad(-30)),0.4)
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(40),math.rad(0)),0.4)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-140),math.rad(-10)),0.4)
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-
25),math.rad(0),math.rad(0)),.4)
end
so("http://www.roblox.com/asset/?id=199145887",handle,1,1)
for i = 0,1,0.1 do
swait()
local blcf = Hitbox.CFrame*CFrame.new(0,.5,0)
if scfr and (Hitbox.Position-scfr.p).magnitude > .1 then
local h = 5
local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,
(blcf*CFrame.new(0,h/2,0)).p)
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,
(scfr*CFrame.new(0,-h/2,0)).p)
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
scfr = blcf
elseif not scfr then
scfr = blcf
end
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)*
angles(math.rad(0),math.rad(0),math.rad(-80)),0.4)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko
*angles(math.rad(10),math.rad(0),math.rad(80)),0.4)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(10),
math.rad(90)),0.4)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0),
math.rad(-90)),0.4)
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(140),math.rad(0)),0.4)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-40),math.rad(-10)),0.4)
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad
(0)),.4)
end
scfr=nil
attack=false
bounce=false
con:disconnect()
fx:disconnect()
end

function attackthree()
attack=true
local
hitsounds={"199149137","199149186","199149221","199149235","199149269","199149297"}
local con=Hitbox.Touched:connect(function(hit)
Damagefunc(Hitbox,hit,6222,152222,math.random(5,5),"Normal",RootPart,.2,1) end)
local fx=Hitbox.Touched:connect(function(part)
local human=part.Parent:findFirstChild("Humanoid")
if human~=nil and bounce==false then
bounce=true
local rndm=math.random(1,#hitsounds)
local r=rndm
so("http://www.roblox.com/asset/?id="..hitsounds[r],part.Parent,1,1)
end
end)
for i=0,1,.1 do
swait()
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)*
angles(math.rad(0),math.rad(0),math.rad(-30)),0.4)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko
*angles(math.rad(0),math.rad(0),math.rad(30)),.3)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(170), math.rad(0),
math.rad(20)),0.4)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(25), math.rad(0),
math.rad(-30)),0.4)
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(105),math.rad(0)),0.4)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-75),math.rad(-10)),0.4)
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad
(0)),.4)
end
so("http://www.roblox.com/asset/?id=199145913",handle,1,.9)
for i = 0,1,0.1 do
swait()
local blcf = Hitbox.CFrame*CFrame.new(0,.5,0)
if scfr and (Hitbox.Position-scfr.p).magnitude > .1 then
local h = 5
local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,
(blcf*CFrame.new(0,h/2,0)).p)
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,
(scfr*CFrame.new(0,-h/2,0)).p)
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
scfr = blcf
elseif not scfr then
scfr = blcf
end
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)*
angles(math.rad(0),math.rad(0),math.rad(50)),0.4)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko
*angles(math.rad(10),math.rad(0),math.rad(-50)),.3)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0),
math.rad(-10)),0.4)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0),
math.rad(-10)),0.4)
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(80),math.rad(0)),0.4)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-100),math.rad(-10)),0.4)
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-
40),math.rad(0),math.rad(0)),.4)
end
attack=false
bounce=false
scfr=nil
con:disconnect()
fx:disconnect()
end

function attackfour()
attack = true
local
hitsounds={"199149137","199149186","199149221","199149235","199149269","199149297"}
local con=Hitbox.Touched:connect(function(hit)
Damagefunc(Hitbox,hit,9222,18222,math.random(20,30),"Normal",RootPart,.2,1) end)
local fx=Hitbox.Touched:connect(function(part)
local human=part.Parent:findFirstChild("Humanoid")
if human~=nil and bounce==false then
bounce=true
local rndm=math.random(1,#hitsounds)
local r=rndm
so("http://www.roblox.com/asset/?id="..hitsounds[r],part.Parent,1,1)
end
end)
for i = 0,1,0.1 do
swait()
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(10),math.rad(-
5),math.rad(-60)),.3)
Torso.Neck.C0=clerp(Torso.Neck.C0,necko *angles(math.rad(-
10),math.rad(0),math.rad(60)),.3)
RW.C0=clerp(RW.C0,cf(1.5, 0.8, 0.2) * angles(math.rad(5), math.rad(-15),
math.rad(112)), 0.3)
LW.C0=clerp(LW.C0,cf(-1.5, 0.5, 0) * angles(math.rad(30), math.rad(0), math.rad(-
20)), 0.3)
RH.C0=clerp(RH.C0,cf(1.1,-1,0)*angles(math.rad(-5),math.rad(120),math.rad(-8)),.3)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(5),math.rad(-60),math.rad(0)),.3)
handleweld.C0=clerp(handleweld.C0,cf(0,-.2,.5)*angles(math.rad(50),math.rad(-
15),math.rad(0)),.3)
end
so("http://www.roblox.com/asset/?id=199145433",Hitbox,1,1.1)
local v=it("BodyVelocity",Torso)
v.maxForce=Vector3.new(4e+005,4e+005,4e+005)*1
v.velocity=RootPart.CFrame.lookVector*50
for i = 0,1,0.1 do
swait()
local blcf = Hitbox.CFrame*cf(0,0,0)
if scfr and (Hitbox.Position-scfr.p).magnitude > .1 then
local h = 5
local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,
(blcf*CFrame.new(0,h/2,0)).p)
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,
(scfr*CFrame.new(0,-h/2,0)).p)
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
scfr = blcf
elseif not scfr then
scfr = blcf
end
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)*
angles(math.rad(0),math.rad(5),math.rad(60)),.3)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko
*angles(math.rad(0),math.rad(0),math.rad(-60)),.3)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-10), math.rad(60),
math.rad(100)), 0.3)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0),
math.rad(-15)), 0.3)
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0)),.3)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.3)
handleweld.C0=clerp(handleweld.C0,cf(0,-1,-1)*angles(math.rad(-
100),math.rad(0),math.rad(0)),.3)
end
v.Parent=nil
scfr=nil
attack = false
bounce=false
con:disconnect()
fx:disconnect()
end

function LustrisFulgo()
attack=true
Humanoid.WalkSpeed=0
for i=0,1,0.1 do
swait()
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-
15),math.rad(0),math.rad(10)),.3)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-
25),math.rad(0),math.rad(-10)),.3)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(145), math.rad(0),
math.rad(7)), 0.3)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(4),
math.rad(-15)), 0.3)
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-15),math.rad(90),math.rad(0)),.3)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(-25),math.rad(-90),math.rad(0)),.3)
handleweld.C0=clerp(handleweld.C0,cf(0,0,-.5)*angles(math.rad(-
60),math.rad(0),math.rad(0)),.3)
end
local function boom()
local pprt=ppart(3,game.Workspace,0,1,BrickColor.new("Royal
purple"),"Effect",vt(1,1,1))
pprt.Anchored=true
pprt.CFrame=EffectPart.CFrame
game:GetService("Debris"):AddItem(pprt,2)
MagicCircle(BrickColor.new("Royal purple"),EffectPart.CFrame,20,20,20,-0.01,-0.01,-
0.01,0.01)
so("http://roblox.com/asset/?id=228343412",EffectPart,1,0.6)
so("http://roblox.com/asset/?id=228343408",EffectPart,1,1.4)
local wave=part(3,game.Workspace,"Neon",0,.7,BrickColor.new("Royal
purple"),"Effect",vt(1,1,1))
local waveweld=weld(game.Workspace,handle,wave,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1,
0, 0, 0, 1),CFrame.new(0.00693154335, 0.014090538, 6.03910685, -5.23798153e-005,
-6.36925748e-008, -1, 0.99999994, -0.000210702419, -5.23798008e-005,
-0.000210702419, -0.99999994, 7.47295417e-008))
local wavemesh=mesh("SpecialMesh",wave,"Sphere","",vt(0,0,0),vt(1,1,1))
MagniDamage(wave,20,15222,25222,math.random(20,30),"Knockdown",RootPart)
for i=0,80 do
swait()
MagicBlock(BrickColor.new("Royal purple"),EffectPart.CFrame,7,7,7,-0.5,-0.5,-
0.5,0.05)
MagicCircle(BrickColor.new("Royal purple"),EffectPart.CFrame*euler(math.random(-
50,50),math.random(-50,50),math.random(-
50,50))*cf(0,5,0),0.5,1,0.5,0.02,1,0.02,0.05)
wave.Size=vt(1+i,1+i,1+i)
wavemesh.Scale=vt(1+i,1+i,1+i)
wave.CFrame=EffectPart.CFrame
Humanoid.Health=Humanoid.Health+.15
end
wave:Destroy()
end
boom()
attack=false
Humanoid.WalkSpeed=16
end

function LeviterGlomus()
attack=true
for i=0,1,.1 do
swait()
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)*
angles(math.rad(0),math.rad(0),math.rad(60)),.3)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko
*angles(math.rad(0),math.rad(0),math.rad(-60)),.3)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(18), math.rad(-15),
math.rad(15)), 0.3)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-75), math.rad(0),
math.rad(-50)), 0.3)
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-3),math.rad(65),math.rad(0)),.3)
LH.C0=clerp(LH.C0,cf(-1.1,-1,0)*angles(math.rad(-25),math.rad(-
110),math.rad(0))*angles(math.rad(-25),math.rad(0),math.rad(0)),.3)
handleweld.C0=clerp(handleweld.C0,cf(0,.2,-.3)*angles(math.rad(-35),math.rad(-
15),math.rad(0)),.3)
end
so("http://www.roblox.com/asset/?id=199145659",EffectPart2,1,1)
efprt=part(Enum.FormFactor.Custom,game.Workspace,Enum.Material.Neon,0,0,"Royal
purple","BallEffect",Vector3.new(2, 2, 2))
weld(m,Character["Left Arm"],efprt,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(1.15575993, 0.00814216491, -0.0231294632, -5.23798153e-005,
0.999999821, -0.000210702419, -6.36925748e-008, -0.00021070239, -0.99999994, -1,
-5.23797935e-005, 7.47295417e-008))
mesh("SpecialMesh",efprt,"Sphere","",vt(0,0,0),vt(1,1,1))
ChargeBall(EffectPart2,35)
for i=0,1,.1 do
swait()
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)*
angles(math.rad(0),math.rad(0),math.rad(-60)),.3)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko
*angles(math.rad(0),math.rad(0),math.rad(60)),.3)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-18), math.rad(15),
math.rad(15)), 0.3)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(75), math.rad(0),
math.rad(-65)), 0.3)
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(110),math.rad(0)),.3)
LH.C0=clerp(LH.C0,cf(-1.1,-1,0)*angles(math.rad(0),math.rad(-70),math.rad(0)),.3)
handleweld.C0=clerp(handleweld.C0,cf(0,.2,-.3)*angles(math.rad(0),math.rad(-
15),math.rad(0)),.3)
end
so("http://www.roblox.com/asset/?id=199145534",EffectPart2,1,1.2)
efprt:BreakJoints()
local Target=mouse.Hit.p
local direction = Target - handle.Position
direction = computeDirection(direction)
local pos = handle.Position + (direction * 10.0)
efprt.CFrame = CFrame.new(pos, pos + direction) * CFrame.Angles(math.pi/2, 0, 0)
local floatForce = Instance.new("BodyForce")
floatForce.force = Vector3.new(0, efprt:GetMass() * 196.1, 0.0)
floatForce.Parent = efprt
efprt.Velocity = direction * 160
efprt.Touched:connect(function(hit)
if not hit:IsDescendantOf(Character) then
if hit.Name~="Effect" then
MagniDamage(efprt,15,12225,22225,math.random(20,30),"Knockdown",RootPart)
floatForce.Parent=nil
efprt.Anchored=true
so("http://www.roblox.com/asset/?id=228343330",hit,1,.8)
Blast(efprt)
efprt:Destroy()
end
end
end)
game:GetService("Debris"):AddItem(efprt,6)
attack=false
end

function PortalStorm()
Humanoid.WalkSpeed=0
attack=true
for i=0,1,.1 do
swait()
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)*
angles(math.rad(5),math.rad(0),math.rad(0)),.3)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko
*angles(math.rad(10),math.rad(0),math.rad(0)),.3)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(75), math.rad(0),
math.rad(-40)), 0.3)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(75), math.rad(0),
math.rad(40)), 0.3)
RH.C0=clerp(RH.C0,cf(1,-
1,0)*angles(math.rad(5),math.rad(90),math.rad(0))*angles(math.rad(-
5),math.rad(0),math.rad(0)),.3)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(5),math.rad(-
90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
handleweld.C0=clerp(handleweld.C0,cf(-1,-2.3,-.4)*angles(math.rad(-165),math.rad(-
15),math.rad(50)),.3)
end
so("http://www.roblox.com/asset/?id=199145446",handle,1,1)
ChargeBall2(handle,100)
makeShockwave(0.5,BrickColor.new("Deep orange"),30,1000,0)
MagicWave(BrickColor.new("Deep orange"),cf(Torso.Position)*cf(0,-
1,0)*euler(0,math.random(-50,50),0),2,2,2,.5,.3,.5,0.01)
so("http://www.roblox.com/asset/?id=280247455",game.Workspace,1,1)
wait(2)
so("http://www.roblox.com/asset/?id=110284742",game.Workspace,1,0)
delay(0.5,function ()
MagniDamage(Torso,2000,32225,52220,math.random(50,70),"Knockdown",RootPart)
end)
Humanoid.Health=Humanoid.Health-0
makeShockwave(4,BrickColor.new("Royal purple"),10,2000,1)
attack=false
Humanoid.WalkSpeed=9
wait(4)
Humanoid.WalkSpeed=16
end

function SolSiderea()
Humanoid.WalkSpeed=0
attack=true
so("http://www.roblox.com/asset/?id=280758833",Workspace,1,1.3)
for i=0,1,.1 do
swait()
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)*
angles(math.rad(0),math.rad(0),math.rad(0)),.3)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-
10),math.rad(0),math.rad(0)),.3)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(95),
math.rad(-10), math.rad(-17)), 0.3)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(95),
math.rad(10), math.rad(17)), 0.3)
RH.C0=clerp(RH.C0,cf(1,-
1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-
5),math.rad(0),math.rad(0)),.3)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-
90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
handleweld.C0=clerp(handleweld.C0,cf(0,-
2,-.5)*angles(math.rad(0),math.rad(7.5),math.rad(-75)),.3)
end
for i=0,1,.1 do
swait()
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-
10),math.rad(0),math.rad(0)),.3)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-
25),math.rad(0),math.rad(0)),.3)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(150),
math.rad(-5), math.rad(8)), 0.3)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(150),
math.rad(5), math.rad(-8)), 0.3)
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-
10),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(-10),math.rad(-
90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
handleweld.C0=clerp(handleweld.C0,cf(-1.1,-4,-2)*angles(math.rad(-
72),math.rad(8.5),math.rad(-92)),.3)
end
coroutine.resume(coroutine.create(function() ChargeBall(EffectPart,120) end))
local n=2
local orb=ppart(3,Character,0,1,BrickColor.new("Deep orange"),"Orb",vt())
local omsh=mesh("SpecialMesh",orb,"Sphere","",vt(0,0,0),vt(15,15,15))
local owld=wweld(orb,orb,Torso,cf(-10,-150,0))
for i=1,0.3,-0.01 do
wait()
orb.Transparency=i
omsh.Scale=omsh.Scale+vt(0.5,0.5,0.5)
MagicBlock(BrickColor.new("Deep orange"),orb.CFrame,15,15,15,2,2,2,0.1)
local ef=ppart(3,workspace,0,0,BrickColor.new("Deep orange"),"Effect",vt())
ef.Anchored=true
local
emsh=mesh("SpecialMesh",ef,"Sphere","",vt(0,0,0),vt(2,math.random(1000,1500)/100,2)
)
local ceef=euler(math.random(-50,50),math.random(-50,50),math.random(-
50,50))*cf(0,math.random(10,20),0)
ef.CFrame=orb.CFrame*ceef
game:GetService("Debris"):AddItem(ef,2)
coroutine.resume(coroutine.create(function(Part,Mesh)
for i=0,1,0.1 do
wait()
Part.Transparency=i
Part.CFrame=Part.CFrame*cf(0,-1,0)
end
Part.Parent=nil
end),ef,emsh)
end
local Pos=cf(orb.Position,Player:GetMouse().Hit.p).lookVector
wait(.5)
orb.Parent=nil
wait(1)
local hit,pos = rayCast(orb.Position,Pos,1000,Character)
local mag=(orb.Position-pos).magnitude
BlackHole(game.Workspace,cf(pos))
coroutine.resume(coroutine.create(function()
local wave=part(3,game.Workspace,"Neon",0,.7,BrickColor.new("Royal
purple"),"Effect",vt(1,1,1))
wweld(game.Workspace,wave,orb,Torso.CFrame)
local wavemesh=mesh("SpecialMesh",wave,"Sphere","",vt(0,0,0),vt(1,1,1))
for i=1,100 do
swait()
wave.Size=vt(1+i,1+i,1+i)
wavemesh.Scale=vt(1+i,1+i,1+i)
wave.CFrame=cf(pos)
end
end))
coroutine.resume(coroutine.create(function()
for i=0,20 do
swait(15)
local range = 1500
local p = Instance.new("Part")
p.Anchored = true
p.CanCollide = false
p.FormFactor = "Custom"
p.BrickColor = BrickColor.new("Deep orange")
p.Parent = workspace
p.Name="Effect"
p.CFrame=cf(pos)
local m = Instance.new("SpecialMesh",p)
m.MeshId = "rbxassetid://3270017"
local estimateSurvival = math.floor(range/30) * 0.03
game:GetService("Debris"):AddItem(p,estimateSurvival)
Spawn(function ()
for i = 1,range,30 do
p.Transparency = 1-math.min(0.5,3-(i/500))
m.Scale = Vector3.new(i,i,i*0.5)
p.CFrame = cf(pos) * CFrame.Angles(math.rad(90),0,0)
wait()
end
p:Destroy()
end)
end
end))
MagicCylinder(BrickColor.new("Deep
orange"),CFrame.new((orb.Position+pos)/2,pos)*euler(1.57,0,0),10,mag*5,10,0.5,0,0.5
,0.01)
for i=1,2 do
end
for i=1,5 do
tehcf=CFrame.new((orb.Position+pos)/2,pos)*euler(1.57,0,0)*cf(0,
(mag/5)*(i/2),0)
end
for i=0,5 do
tehcf=CFrame.new((orb.Position+pos)/2,pos)*euler(1.57,0,0)*cf(0,(-
mag/5)*(i/2),0)
end
local ref=ppart(3,workspace,0,1,BrickColor.new("Deep orange"),"Effect",vt())
ref.CFrame=cf(pos)
coroutine.resume(coroutine.create(function(Part)
wait(1)
Part.Parent=nil
end),ref)
MagniDamage(ref,25,22220,32220,40,"Knockdown",ref)
if hit~=nil then
Damagefunc(ref,hit,5022,70222,60,"Knockdown",RootPart,0)
end
local n=2
MagicWave(BrickColor.new("Deep orange"),cf(pos)*euler(0,math.random(-
50,50),0),2,2,2,.5,.3,.5,0.01)
swait(75)
Humanoid.WalkSpeed=16
attack=false
end

attacktype=1
mouse.Button1Down:connect(function()
if attacktype==1 and attack==false then
attacktype=2
attackone()
elseif attacktype==2 and attack==false then
attacktype=3
attacktwo()
elseif attacktype==3 and attack==false then
attacktype=4
attackthree()
elseif attacktype==4 and attack==false then
attacktype=1
attackfour()
end
end)

mouse.KeyDown:connect(function(k)
k=k:lower()
if attack == false and k == 'e' then
LeviterGlomus()
ChargeBall(efprt,100)
end
if attack == false and k == 'q' then
LustrisFulgo()
end
if attack == false and k == 'f' and deeznuts==false then
deeznuts=true
SolSiderea()
deeznuts=false
end
if attack == false and k == 'r' and cooldown==false then
cooldown=true
PortalStorm()
cooldown=false
end
end)

local sine = 0
local change = 1
local val = 0

while true do
swait()
sine = sine + change
local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude
local velderp=RootPart.Velocity.y
hitfloor,posfloor=rayCast(RootPart.Position,
(CFrame.new(RootPart.Position,RootPart.Position -
Vector3.new(0,1,0))).lookVector,4,Character)
if equipped==true or equipped==false then
if attack==false then
idle=idle+1
else
idle=0
end
if idle>=500 then
if attack==false then
end
end
if RootPart.Velocity.y > 1 and hitfloor==nil then
Anim="Jump"
if attack==false then
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-
5),math.rad(0),math.rad(0)),.3)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-
10),math.rad(0),math.rad(0)),.3)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0),
math.rad(15)), 0.3)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0),
math.rad(-15)), 0.3)
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-
30),math.rad(90),math.rad(20))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(-30),math.rad(-90),math.rad(-
20))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad
(0)),.3)
end
elseif RootPart.Velocity.y < -1 and hitfloor==nil then
Anim="Fall"
if attack==false then
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)*
angles(math.rad(10),math.rad(0),math.rad(0)),.3)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko
*angles(math.rad(13),math.rad(0),math.rad(0)),.3)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(10), math.rad(0),
math.rad(20)), 0.3)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0),
math.rad(-20)), 0.3)
RH.C0=clerp(RH.C0,cf(1,-
1,0)*angles(math.rad(0),math.rad(90),math.rad(20))*angles(math.rad(-
5),math.rad(0),math.rad(0)),.3)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(-
20))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-
15),math.rad(0),math.rad(0)),.3)
end
elseif torvel<1 and hitfloor~=nil then
Anim="Idle"
if attack==false then
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-
2),math.rad(0),math.rad(15)),.3)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko
*angles(math.rad(2),math.rad(0),math.rad(-15)),.3)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(15), math.rad(0),
math.rad(0)), 0.3)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0),
math.rad(0)), 0.3)
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-2),math.rad(85),math.rad(0)),.3)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(-4),math.rad(-95),math.rad(0)),.3)
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-10),math.rad(-
2),math.rad(0)),.2)
end
elseif torvel>2 and hitfloor~=nil then
Anim="Walk"
if attack==false then
change=3
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)*
angles(math.rad(10),math.rad(0),math.rad(-20)),.3)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-10),math.rad(-
5),math.rad(25)),.3)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-30), math.rad(-25),
math.rad(5)), 0.3)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) *
angles(math.rad(30)*math.cos(sine/10), math.rad(5), math.rad(0)), 0.3)
RH.C0=clerp(RH.C0,cf(1.1,-.9,0)*angles(math.rad(0),math.rad(110),math.rad(0)),.3)
LH.C0=clerp(LH.C0,cf(-1.1,-.9,0)*angles(math.rad(0),math.rad(-70),math.rad(0)),.3)
handleweld.C0=clerp(handleweld.C0,cf(0,0,.3)*angles(math.rad(10),math.rad(0),math.r
ad(0)),.3)
end
end
end
if #Effects>0 then
for e=1,#Effects do
if Effects[e]~=nil then
local Thing=Effects[e]
if Thing~=nil then
local Part=Thing[1]
local Mode=Thing[2]
local Delay=Thing[3]
local IncX=Thing[4]
local IncY=Thing[5]
local IncZ=Thing[6]
if Thing[1].Transparency<=1 then
if Thing[2]=="Block1" then
Thing[1].CFrame=Thing[1].CFrame*euler(math.random(-50,50),math.random(-
50,50),math.random(-50,50))
Mesh=Thing[1].Mesh
Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
elseif Thing[2]=="Cylinder" then
Mesh=Thing[1].Mesh
Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
elseif Thing[2]=="Blood" then
Mesh=Thing[7]
Thing[1].CFrame=Thing[1].CFrame*cf(0,.5,0)
Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
elseif Thing[2]=="Elec" then
Mesh=Thing[1].Mesh
Mesh.Scale=Mesh.Scale+vt(Thing[7],Thing[8],Thing[9])
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
elseif Thing[2]=="Disappear" then
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
end
else
Part.Parent=nil
table.remove(Effects,e)
end
end
end
end
end
endPlayer=game:GetService("Players").LocalPlayer
Character=Player.Character
PlayerGui=Player.PlayerGui
Backpack=Player.Backpack
Torso=Character.Torso
Head=Character.Head
Humanoid=Character.Humanoid
LeftArm=Character["Left Arm"]
LeftLeg=Character["Left Leg"]
RightArm=Character["Right Arm"]
RightLeg=Character["Right Leg"]
cam=game.Workspace.CurrentCamera
LS=Torso["Left Shoulder"]
LH=Torso["Left Hip"]
RS=Torso["Right Shoulder"]
RH=Torso["Right Hip"]
Face = Head.face
Neck=Torso.Neck
it=Instance.new
attacktype=1
vt=Vector3.new
cf=CFrame.new
euler=CFrame.fromEulerAnglesXYZ
angles=CFrame.Angles
cloaked=false
necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
RootPart=Character.HumanoidRootPart
RootJoint=RootPart.RootJoint
RootCF=euler(-1.57,0,3.14)
attack = false
bounce=false
cooldown=false
deeznuts=false
attackdebounce = false
deb=false
equipped=true
hand=false
MMouse=nil
combo=0
mana=0
trispeed=.2
attackmode='none'
local idle=0
local Anim="Idle"
local Effects={}
local gun=false
local shoot=false
player=nil
mana=0
cam = workspace.CurrentCamera
ZTarget = nil
RocketTarget = nil
local m = Instance.new("Model",Character)
m.Name = "WeaponModel"

mouse=Player:GetMouse()
--save shoulders
RSH, LSH=nil, nil
--welds
RW, LW=Instance.new("Weld"), Instance.new("Weld")
RW.Name="Right Shoulder" LW.Name="Left Shoulder"
LH=Torso["Left Hip"]
RH=Torso["Right Hip"]
TorsoColor=Torso.BrickColor
function NoOutline(Part)
Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSur
face,Part.BackSurface = 10,10,10,10,10,10
end
player=Player
ch=Character
RSH=ch.Torso["Right Shoulder"]
LSH=ch.Torso["Left Shoulder"]
--
RSH.Parent=nil
LSH.Parent=nil
--
RW.Name="Right Shoulder"
RW.Part0=ch.Torso
RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5)
RW.C1=cf(0, 0.5, 0)
RW.Part1=ch["Right Arm"]
RW.Parent=ch.Torso
--
LW.Name="Left Shoulder"
LW.Part0=ch.Torso
LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8)
LW.C1=cf(0, 0.5, 0)
LW.Part1=ch["Left Arm"]
LW.Parent=ch.Torso

function swait(num)
if num==0 or num==nil then
game:service'RunService'.Heartbeat:wait(0)
else
for i=0,num do
game:service'RunService'.Heartbeat:wait(0)
end
end
end
function nooutline(part)

part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSur
face,part.BackSurface = 10,10,10,10,10,10
end

function
part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size)
local fp=it("Part")
fp.formFactor=formfactor
fp.Parent=parent
fp.Reflectance=reflectance
fp.Transparency=transparency
fp.CanCollide=false
fp.Locked=true
fp.BrickColor=BrickColor.new(tostring(brickcolor))
fp.Name=name
fp.Size=size
fp.Position=Character.Torso.Position
nooutline(fp)
fp.Material=material
fp:BreakJoints()
return fp
end

function
ppart(formfactor,parent,reflectance,transparency,brickcolor,name,size)
local fp = it("Part")
fp.formFactor = formfactor
fp.Parent = parent
fp.Reflectance = reflectance
fp.Transparency = transparency
fp.CanCollide = false
fp.Locked=true
fp.BrickColor = brickcolor
fp.Name = name
fp.Size = size
fp.Position = EffectPart.Position
NoOutline(fp)
fp.Material="Neon"
fp:BreakJoints()
return fp
end

function wweld(parent,part0,part1,c0)
local weld=it("Weld")
weld.Parent=parent
weld.Part0=part0
weld.Part1=part1
weld.C0=c0
return weld
end

function mesh(Mesh,part,meshtype,meshid,offset,scale)
local mesh=it(Mesh)
mesh.Parent=part
if Mesh=="SpecialMesh" then
mesh.MeshType=meshtype
mesh.MeshId=meshid
end
mesh.Offset=offset
mesh.Scale=scale
return mesh
end

function decal(part,face,texture,transparency,shiny,specular,name)
local d=it("Decal",part)
d.Shiny=shiny
d.Face=face
d.Specular=specular
d.Transparency=transparency
d.Texture=texture
d.Name=name
return d
end

function weld(parent,part0,part1,c0,c1)
local weld=it("Weld")
weld.Parent=parent
weld.Part0=part0
weld.Part1=part1
weld.C0=c0
weld.C1=c1
return weld
end

local function CFrameFromTopBack(at, top, back)


local right = top:Cross(back)
return CFrame.new(at.x, at.y, at.z,
right.x, top.x, back.x,
right.y, top.y, back.y,
right.z, top.z, back.z)
end

function Triangle(a, b, c)
local edg1 = (c-a):Dot((b-a).unit)
local edg2 = (a-b):Dot((c-b).unit)
local edg3 = (b-c):Dot((a-c).unit)
if edg1 <= (b-a).magnitude and edg1 >= 0 then
a, b, c = a, b, c
elseif edg2 <= (c-b).magnitude and edg2 >= 0 then
a, b, c = b, c, a
elseif edg3 <= (a-c).magnitude and edg3 >= 0 then
a, b, c = c, a, b
else
assert(false, "unreachable")
end

local len1 = (c-a):Dot((b-a).unit)


local len2 = (b-a).magnitude - len1
local width = (a + (b-a).unit*len1 - c).magnitude

local maincf = CFrameFromTopBack(a, (b-a):Cross(c-b).unit, -(b-a).unit)

local list = {}
local TrailColor = ("Deep orange")

if len1 > 0.01 then


local w1 = Instance.new('WedgePart', m)
game:GetService("Debris"):AddItem(w1,5)
w1.Material = "Neon"
w1.FormFactor = 'Custom'
w1.BrickColor = BrickColor.new(TrailColor)
w1.Transparency = 0
w1.Reflectance = 0
w1.Material = "Neon"
w1.CanCollide = false
NoOutline(w1)
local sz = Vector3.new(0.2, width, len1)
w1.Size = sz
local sp = Instance.new("SpecialMesh",w1)
sp.MeshType = "Wedge"
sp.Scale = Vector3.new(0,1,1) * sz/w1.Size
w1:BreakJoints()
w1.Anchored = true
w1.Parent = workspace
w1.Transparency = 0.7
table.insert(Effects,{w1,"Disappear",.01})
w1.CFrame = maincf*CFrame.Angles(math.pi,0,math.pi/2)*CFrame.new(0,width/2,len1/2)
table.insert(list,w1)
end

if len2 > 0.01 then


local w2 = Instance.new('WedgePart', m)
game:GetService("Debris"):AddItem(w2,5)
w2.Material = "Neon"
w2.FormFactor = 'Custom'
w2.BrickColor = BrickColor.new(TrailColor)
w2.Transparency = 0
w2.Reflectance = 0
w2.Material = "Neon"
w2.CanCollide = false
NoOutline(w2)
local sz = Vector3.new(0.2, width, len2)
w2.Size = sz
local sp = Instance.new("SpecialMesh",w2)
sp.MeshType = "Wedge"
sp.Scale = Vector3.new(0,1,1) * sz/w2.Size
w2:BreakJoints()
w2.Anchored = true
w2.Parent = workspace
w2.Transparency = 0.7
table.insert(Effects,{w2,"Disappear",.01})
w2.CFrame = maincf*CFrame.Angles(math.pi,math.pi,-math.pi/2)*CFrame.new(0,width/2,-
len1 - len2/2)
table.insert(list,w2)
end
return unpack(list)
end

so = function(id,par,vol,pit)
coroutine.resume(coroutine.create(function()
local sou = Instance.new("Sound",par or workspace)
sou.Volume=vol
sou.Pitch=pit or 1
sou.SoundId=id
swait()
sou:play()
game:GetService("Debris"):AddItem(sou,6)
end))
end

function clerp(a,b,t)
local qa = {QuaternionFromCFrame(a)}
local qb = {QuaternionFromCFrame(b)}
local ax, ay, az = a.x, a.y, a.z
local bx, by, bz = b.x, b.y, b.z
local _t = 1-t
return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az +
t*bz,QuaternionSlerp(qa, qb, t))
end

function QuaternionFromCFrame(cf)
local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
local trace = m00 + m11 + m22
if trace > 0 then
local s = math.sqrt(1 + trace)
local recip = 0.5/s
return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5
else
local i = 0
if m11 > m00 then
i = 1
end
if m22 > (i == 0 and m00 or m11) then
i = 2
end
if i == 0 then
local s = math.sqrt(m00-m11-m22+1)
local recip = 0.5/s
return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip
elseif i == 1 then
local s = math.sqrt(m11-m22-m00+1)
local recip = 0.5/s
return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip
elseif i == 2 then
local s = math.sqrt(m22-m00-m11+1)
local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip

end
end
end

function QuaternionToCFrame(px, py, pz, x, y, z, w)


local xs, ys, zs = x + x, y + y, z + z
local wx, wy, wz = w*xs, w*ys, w*zs
local xx = x*xs
local xy = x*ys
local xz = x*zs
local yy = y*ys
local yz = y*zs
local zz = z*zs
return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz -
wx, xz - wy, yz + wx, 1-(xx+yy))
end

function QuaternionSlerp(a, b, t)
local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]
local startInterp, finishInterp;
if cosTheta >= 0.0001 then
if (1 - cosTheta) > 0.0001 then
local theta = math.acos(cosTheta)
local invSinTheta = 1/math.sin(theta)
startInterp = math.sin((1-t)*theta)*invSinTheta
finishInterp = math.sin(t*theta)*invSinTheta
else
startInterp = 1-t
finishInterp = t
end
else
if (1+cosTheta) > 0.0001 then
local theta = math.acos(-cosTheta)
local invSinTheta = 1/math.sin(theta)
startInterp = math.sin((t-1)*theta)*invSinTheta
finishInterp = math.sin(t*theta)*invSinTheta
else
startInterp = t-1
finishInterp = t
end
end
return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp,
a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp
end

function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction,


MaxDistance , IgnoreDescendants
return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or
999.999)), Ignore)
end

Damagefunc=function(Part,hit,minim,maxim,knockback,Type,Property,Delay,KnockbackTyp
e,decreaseblock)
if hit.Parent==nil then
return
end
local h=hit.Parent:FindFirstChild("Humanoid")
for _,v in pairs(hit.Parent:children()) do
if v:IsA("Humanoid") then
h=v
end
end
if hit.Parent.Parent:FindFirstChild("Torso")~=nil then
h=hit.Parent.Parent:FindFirstChild("Humanoid")
end
if hit.Parent.className=="Hat" then
hit=hit.Parent.Parent:findFirstChild("Head")
end
if h~=nil and hit.Parent.Name~=Character.Name and
hit.Parent:FindFirstChild("Torso")~=nil then
if hit.Parent:findFirstChild("DebounceHit")~=nil then if
hit.Parent.DebounceHit.Value==true then return end end
--[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil
then
return
end]]
-- hs(hit,1.2)
local c=Instance.new("ObjectValue")
c.Name="creator"
c.Value=game:service("Players").LocalPlayer
c.Parent=h
game:GetService("Debris"):AddItem(c,.5)
local Damage=math.random(minim,maxim)
-- h:TakeDamage(Damage)
local blocked=false
local block=hit.Parent:findFirstChild("Block")
if block~=nil then
print(block.className)
if block.className=="NumberValue" then
if block.Value>0 then
blocked=true
if decreaseblock==nil then
block.Value=block.Value-1
end
end
end
if block.className=="IntValue" then
if block.Value>0 then
blocked=true
if decreaseblock~=nil then
block.Value=block.Value-1
end
end
end
end
if blocked==false then
-- h:TakeDamage(Damage)
h.Health=h.Health-Damage
ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p +
Vector3.new(0, 1.5, 0)), -Damage, 1.5, Part.BrickColor.Color)
else
h.Health=h.Health-(Damage/2)
ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p +
Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Bright blue").Color)
end
if Type=="Knockdown" then
local hum=hit.Parent.Humanoid
hum.PlatformStand=true
coroutine.resume(coroutine.create(function(HHumanoid)
swait(1)
HHumanoid.PlatformStand=false
end),hum)
local angle=(hit.Position-
(Property.Position+Vector3.new(0,0,0))).unit
--
hit.CFrame=CFrame.new(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFr
ame.fromEulerAnglesXYZ(math.pi/4,0,0)
local bodvol=Instance.new("BodyVelocity")
bodvol.velocity=angle*knockback
bodvol.P=5000
bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
bodvol.Parent=hit
local rl=Instance.new("BodyAngularVelocity")
rl.P=3000
rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
rl.angularvelocity=Vector3.new(math.random(-10,10),math.random(-
10,10),math.random(-10,10))
rl.Parent=hit
game:GetService("Debris"):AddItem(bodvol,.5)
game:GetService("Debris"):AddItem(rl,.5)
elseif Type=="Normal" then
local vp=Instance.new("BodyVelocity")
vp.P=500
vp.maxForce=Vector3.new(math.huge,0,math.huge)
-- vp.velocity=Character.Torso.CFrame.lookVector*Knockback
if KnockbackType==1 then

vp.velocity=Property.CFrame.lookVector*knockback+Property.Velocity/1.05
elseif KnockbackType==2 then
vp.velocity=Property.CFrame.lookVector*knockback
end
if knockback>0 then
vp.Parent=hit.Parent.Torso
end
game:GetService("Debris"):AddItem(vp,.5)
elseif Type=="Up" then
local bodyVelocity=Instance.new("BodyVelocity")
bodyVelocity.velocity=vt(0,60,0)
bodyVelocity.P=5000
bodyVelocity.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
bodyVelocity.Parent=hit
game:GetService("Debris"):AddItem(bodyVelocity,1)
local rl=Instance.new("BodyAngularVelocity")
rl.P=3000
rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
rl.angularvelocity=Vector3.new(math.random(-30,30),math.random(-
30,30),math.random(-30,30))
rl.Parent=hit
game:GetService("Debris"):AddItem(rl,.5)
elseif Type=="Snare" then
local bp=Instance.new("BodyPosition")
bp.P=2000
bp.D=100
bp.maxForce=Vector3.new(math.huge,math.huge,math.huge)
bp.position=hit.Parent.Torso.Position
bp.Parent=hit.Parent.Torso
game:GetService("Debris"):AddItem(bp,1)
elseif Type=="Target" then
local Targetting = false
if Targetting==false then
ZTarget=hit.Parent.Torso
coroutine.resume(coroutine.create(function(Part)
so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5)
swait(5)
so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5)
end),ZTarget)
local TargHum=ZTarget.Parent:findFirstChild("Humanoid")
local targetgui=Instance.new("BillboardGui")
targetgui.Parent=ZTarget
targetgui.Size=UDim2.new(10,100,10,100)
local targ=Instance.new("ImageLabel")
targ.Parent=targetgui
targ.BackgroundTransparency=1
targ.Image="rbxassetid://4834067"
targ.Size=UDim2.new(1,0,1,0)
cam.CameraType="Scriptable"
cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
local
dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z
)

workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
Targetting=true
RocketTarget=ZTarget
for i=1,Property do
--while Targetting==true and Humanoid.Health>0 and
Character.Parent~=nil do
if Humanoid.Health>0 and Character.Parent~=nil and TargHum.Health>0
and TargHum.Parent~=nil and Targetting==true then
swait()
end

--workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,Head.CFrame.p+rm
dir*100)
cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)

dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z
)

cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)*cf(0,5,10)*euler(-
0.3,0,0)
end
Targetting=false
RocketTarget=nil
targetgui.Parent=nil
cam.CameraType="Custom"
end
end
local debounce=Instance.new("BoolValue")
debounce.Name="DebounceHit"
debounce.Parent=hit.Parent
debounce.Value=true
game:GetService("Debris"):AddItem(debounce,Delay)
c=Instance.new("ObjectValue")
c.Name="creator"
c.Value=Player
c.Parent=h
game:GetService("Debris"):AddItem(c,.5)
end
end

function ShowDamage(Pos, Text, Time, Color)


local Rate = (1 / 30)
local Pos = (Pos or Vector3.new(0, 0, 0))
local Text = (Text or "")
local Time = (Time or 2)
local Color = (Color or Color3.new(1, 0, 0))
local EffectPart =
part("Custom",workspace,"SmoothPlastic",0,1,BrickColor.new(Color),"Effect",vt(0,0,0
))
EffectPart.Anchored = true
local BillboardGui = Instance.new("BillboardGui")
BillboardGui.Size = UDim2.new(3, 0, 3, 0)
BillboardGui.Adornee = EffectPart
local TextLabel = Instance.new("TextLabel")
TextLabel.BackgroundTransparency = 1
TextLabel.Size = UDim2.new(1, 0, 1, 0)
TextLabel.Text = Text
TextLabel.TextColor3 = Color
TextLabel.TextScaled = true
TextLabel.Font = Enum.Font.ArialBold
TextLabel.Parent = BillboardGui
BillboardGui.Parent = EffectPart
game.Debris:AddItem(EffectPart, (Time + 0.1))
EffectPart.Parent = game:GetService("Workspace")
Delay(0, function()
local Frames = (Time / Rate)
for Frame = 1, Frames do
wait(Rate)
local Percent = (Frame / Frames)
EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
TextLabel.TextTransparency = Percent
end
if EffectPart and EffectPart.Parent then
EffectPart:Destroy()
end
end)
end

handle=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Royal
purple","Handle",Vector3.new(0.200000003, 1.61857152, 0.200000003))
handleweld=weld(m,Character["Right Arm"],handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1,
0, 0, 0, 1),CFrame.new(0.995889783, -0.101109691, 0.0468789339, -5.23798153e-005,
0.99999994, -0.000210702419, -6.36925748e-008, -0.000210702419, -0.99999994, -1,
-5.23798008e-005, 7.47295417e-008))
mesh("CylinderMesh",handle,"","",Vector3.new(0, 0, 0),Vector3.new(0.857142806, 1,
0.857142746))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Royal
purple","SwordPart",Vector3.new(0.200000003, 0.257142872, 0.911428571))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-0.00982296467, -0.128642559, 5.57254982, -1.21753502e-007,
-2.87620594e-010, 1, -1, -1.04306673e-006, -1.2175461e-007, 1.04306673e-006, -1,
-2.87123214e-010))
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0,
0),Vector3.new(0.571428537, 1, 1))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(0.200000003, 3.74285722, 0.571428657))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(0.0100114346, 3.24283266, 2.64644623e-005, -2.98713599e-006,
-1.63886575e-008, -1, -1.18017197e-005, -0.99999994, 1.64265153e-008, -0.99999994,
1.18017197e-005, 2.98713007e-006))
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.285714298, 1, 1))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Royal
purple","SwordPart",Vector3.new(0.200000003, 3.74285722, 0.514285743))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(0.00896048546, 3.24313331, -6.2584877e-006, -2.62832918e-006,
-1.58840017e-008, -1, -1.16825104e-005, -0.99999994, 1.59122848e-008, -0.99999994,
1.16825104e-005, 2.62831986e-006))
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.571428537, 1, 1))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Royal
purple","SwordPart",Vector3.new(0.200000003, 0.914285779, 0.254285723))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-0.0080575943, -5.57459974, 0.127099097, -7.20826961e-007,
-1.18548371e-009, 1, 6.25863322e-007, 1, 1.18891563e-009, -1, 6.25863322e-007,
-7.20827984e-007))
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0,
0),Vector3.new(0.571428537, 1, 1))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(0.200000003, 0.942857206, 0.28285715))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-0.00858414173, -5.58866072, 0.142816901, -5.41048905e-007,
-8.99582631e-010, 1, -5.96046448e-007, 0.99999994, 9.00953978e-010, -0.99999994,
-5.96046448e-007, -5.41057148e-007))
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0,
0),Vector3.new(0.285714298, 1, 1))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(0.200000003, 0.285714328, 0.940000057))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-0.011053443, -0.142930448, 5.58944941, 2.97432763e-007, 3.64387631e-
010, 1, -1, 6.25863322e-007, 2.9743137e-007, -6.25863322e-007, -1, 3.63804986e-
010))
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0,
0),Vector3.new(0.285714298, 1, 1))
Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Royal
purple","SwordPart",Vector3.new(1, 1.20000005, 1))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(3.57627869e-007, -0.809324801, 1.96695328e-006, 6.20105922e-008,
2.27451835e-010, -1, 1.81795622e-006, 1, 2.27856845e-010, 1, -1.81795622e-006,
6.2011928e-008))
mesh("SpecialMesh",Part,Enum.MeshType.Head,"",Vector3.new(0, 0,
0),Vector3.new(0.285714298, 0.142857134, 0.285714298))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(0.483492821, 0.539954185, 0.539909601))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(0.00226664543, 0.69951874, 1.00827909, 5.41296288e-007, 9.50464596e-
010, -1, 0.707107663, -0.707105815, 3.8208583e-007, -0.707105815, -0.707107663,
-3.83435292e-007))
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1,
0.285714179, 0.285714179))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Royal
purple","SwordPart",Vector3.new(0.892679513, 0.539954185, 0.771299422))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-1.19487548, -0.00217807293, 3.74913216e-005, 2.29479338e-006, 1,
7.06279479e-012, -6.20287395e-008, -7.34701189e-012, 1, 1, -2.29479338e-006,
6.20337914e-008))
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.857145786, 1))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(0.892679513, 0.539954185, 0.771299422))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-1.19487882, -0.00217807293, 4.00543213e-005, 2.0563748e-006, 1,
1.14326326e-011, -6.20178255e-008, -1.28039801e-011, 1, 1, -2.0563748e-006,
6.20228633e-008))
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1.10000002,
0.571431458, 1.10000002))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(0.483492851, 0.539954185, 0.539909601))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-0.00595891476, -1.00750566, 1.00747085, -1.81721958e-007,
-3.98678424e-010, 1, -0.707107067, 0.707106411, -1.28216811e-007, -0.707106411,
-0.707106948, -1.28784094e-007))
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1,
0.285714179, 0.285714179))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(0.483492821, 0.539954185, 0.539909601))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(0.00534570217, -1.00757694, -0.698815584, 2.4158129e-007,
4.89748686e-010, -1, -0.707107604, 0.707105875, -1.70486445e-007, 0.707105815,
0.707107544, 1.71177419e-007))
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1,
0.285714179, 0.285714269))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(0.493492872, 0.539954185, 0.539909601))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-0.000260472298, 0.6988675, -0.698937058, 3.01447898e-007,
5.80818948e-010, -1, -0.707105994, -0.707107365, -2.13563524e-007, -0.707107365,
0.707106113, -2.12752497e-007))
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1,
0.285714179, 0.285714269))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(1.46267962, 0.200000003, 0.200000003))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-0.00927072763, -0.0121991634, 1.19311547, 0.999999881, -2.08614802e-
006, 1.9306286e-007, -1.93059051e-007, -1.09411957e-007, 1, -2.08616257e-006,
-0.999999881, -1.09408283e-007))
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(1.06267953, 0.200000003, 0.200000003))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-0.604586363, -0.0121991634, 1.02863288, 0.866026282, 0.499998033,
2.28958157e-007, -1.93872992e-007, -1.22099237e-007, 1, 0.499998033, -0.866026282,
-8.79730777e-009))
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(1.46267962, 0.200000003, 0.200000003))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-1.03790355, -0.0121991634, 0.588528812, 0.500001669, 0.866024196,
1.74744486e-007, -1.6279435e-007, -1.0777579e-007, 1, 0.866024196, -0.500001669,
8.71042545e-008))
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(0.662679553, 0.200000003, 0.200000003))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-1.39311564, -0.0121991634, -0.00927072763, 2.08616257e-006,
0.999999881, 7.82298955e-008, -1.51383063e-007, -7.82268899e-008, 1, 0.999999881,
-2.08614802e-006, 1.51386175e-007))
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(1.46267951, 0.200000003, 0.200000003))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-1.02863288, -0.0121997595, -0.604586482, -0.499998093, 0.866026223,
-6.44970513e-008, -1.45620604e-007, -9.60127267e-009, 1, 0.866026223, 0.499998093,
1.30918266e-007))
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(1.06267953, 0.200000003, 0.200000003))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-0.588528991, -0.0121992826, -1.03790355, -0.866024137, 0.500001729,
-9.11133142e-008, -1.16737233e-007, -1.99774206e-008, 1, 0.500001729, 0.866024137,
7.56750538e-008))
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(0.372464359, 0.762464345, 0.762464285))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-0.00338602066, -0.736121356, -0.540583551, 5.41296288e-007,
9.50464596e-010, -1, 0.707107663, -0.707105815, 3.8208583e-007, -0.707105815,
-0.707107663, -3.83435292e-007))
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0,
0),Vector3.new(0.895366609, 0.128561974, 0.128542364))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(0.382464379, 0.762464345, 0.762464285))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(0.00803625584, -0.737174749, 0.736498654, 3.01447898e-007,
5.80818948e-010, -1, -0.707105994, -0.707107365, -2.13563524e-007, -0.707107365,
0.707106113, -2.12752497e-007))
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0,
0),Vector3.new(0.913885474, 0.128561974, 0.128542408))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(0.40246433, 0.762464345, 0.762464285))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(0.00594449043, 0.540397167, 0.737201214, 2.4158129e-007, 4.89748686e-
010, -1, -0.707107604, 0.707105875, -1.70486445e-007, 0.707105815, 0.707107544,
1.71177419e-007))
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0,
0),Vector3.new(0.895366609, 0.128561974, 0.128542408))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(0.40246433, 0.762464345, 0.762464285))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-0.00681877136, 0.540436149, -0.541088939, -1.81721958e-007,
-3.98678424e-010, 1, -0.707107067, 0.707106411, -1.28216811e-007, -0.707106411,
-0.707106948, -1.28784094e-007))
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0,
0),Vector3.new(0.895366669, 0.128561974, 0.128542364))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","SwordPa
rt",Vector3.new(1.26045096, 0.762464345, 0.762464285))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(0.910848916, -0.00147974491, 0.000465214252, 2.29479338e-006, 1,
7.06279479e-012, -6.20287395e-008, -7.34701189e-012, 1, 1, -2.29479338e-006,
6.20337914e-008))
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.385687381,
0.642712057))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(1.26045096, 0.762464345, 0.762464285))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(0.910846829, -0.00147974491, 0.000467300415, 2.0563748e-006, 1,
1.14326326e-011, -6.20178255e-008, -1.28039801e-011, 1, 1, -2.0563748e-006,
6.20228633e-008))
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1.10000002,
0.257125348, 0.706983268))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Royal
purple","SwordPart",Vector3.new(0.200000003, 0.200000003, 0.200000003))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-3.98755074e-005, -0.86527884, -0.00526940823, 0.99999994,
-3.33786011e-006, -1.61662047e-006, 3.33786011e-006, 0.99999994, -1.75251103e-009,
1.61662604e-006, 1.74897963e-009, 1))
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.857142806,
0.857145548, 0.857142746))
Hitbox=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,1,"Royal
purple","Hitbox",Vector3.new(0.650000036, 4.19999981, 0.200000003))
Hitboxweld=weld(m,handle,Hitbox,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-0.0107657909, -3.95914412, 0.00325751305, 0.999999821,
-0.000211339415, 2.39198562e-006, 0.000211339124, 0.999997795, -6.21902582e-005,
-2.38056168e-006, 6.20116552e-005, 0.999992907))
EffectPart=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,1,"Deep
orange","EffectPart",Vector3.new(0.200000003, 0.200000003, 0.200000003))
EffectPartweld=weld(m,handle,EffectPart,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(0.00693154335, 0.014090538, 6.03910685, -5.23798153e-005,
-6.36925748e-008, -1, 0.99999994, -0.000210702419, -5.23798008e-005,
-0.000210702419, -0.99999994, 7.47295417e-008))
mesh("BlockMesh",EffectPart,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
EffectPart2=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,1,"Royal
purple","EffectPart2",Vector3.new(0.200000003, 0.200000003, 0.200000003))
EffectPart2weld=weld(m,Character["Left Arm"],EffectPart2,CFrame.new(0, 0, 0, 1, 0,
0, 0, 1, 0, 0, 0, 1),CFrame.new(1.15575993, 0.00814216491, -0.0231294632,
-5.23798153e-005, 0.999999821, -0.000210702419, -6.36925748e-008, -0.00021070239,
-0.99999994, -1, -5.23797935e-005, 7.47295417e-008))

DarkRiftF=function(par)
while lol == true do
wait()
local PWN={}
for _,v in pairs(game.Workspace:children()) do
if v.className=="Model" and v:FindFirstChild("Humanoid")~=nil then
if v.Humanoid.Health>0 and v:FindFirstChild("Torso")~=nil then
table.insert(PWN,v.Torso)
end
end
end
for _,t in pairs(PWN) do
local targ=par.Position-t.Position
local Mag=targ.magnitude
if not t:IsDescendantOf(Character) and t~=nil and Mag<=50 then
if Mag<=30 then
t.Parent.Humanoid:TakeDamage(.5)
local rl=Instance.new("BodyAngularVelocity")
rl.P=3000
rl.maxTorque=Vector3.new(500000,500000,500000)*5000
rl.angularvelocity=Vector3.new(math.random(-20,20),math.random(-
20,20),math.random(-20,20))/10
rl.Parent=t
game:GetService("Debris"):AddItem(rl,.1)
end
if Mag<=20 then
t.Parent.Humanoid:TakeDamage(.1)
else
local vl=Instance.new("BodyVelocity")
vl.P=3000
vl.maxForce=Vector3.new(50000000000,50000000000,50000000000)
vl.velocity=(t.Position-par.Position).unit*-(70/(Mag))
vl.Parent=t
game:GetService("Debris"):AddItem(vl,.1)
end
end
end
wait(.08)
end
end

function DerpMagic(part,x1,y1,z1,x2,y2,z2,color)
local msh1 = Instance.new("BlockMesh")
msh1.Scale = Vector3.new(0.5,0.5,0.5)
local S=Instance.new("Part")
S.Name="Effect"
S.Material="Neon"
S.formFactor=0
S.Size=Vector3.new(x1,y1,z1)
S.BrickColor=color
S.Reflectance = 0
S.TopSurface=0
S.BottomSurface=0
S.Transparency=0
S.Anchored=false
S.CanCollide=false
S.CFrame=part.CFrame
S.Parent=game.Workspace
msh1.Parent = S
local W=Instance.new("Weld")
W.Parent=S
W.Part0=S
W.Part1=part
W.C0=CFrame.new(x2,y2,z2) * CFrame.fromEulerAnglesXYZ(math.random(-
50,50),math.random(-50,50),math.random(-50,50))
W.Parent=nil
S.Anchored=true
coroutine.resume(coroutine.create(function(Part,Weld) for i=1, 9 do
Part.Mesh.Scale = Part.Mesh.Scale + Vector3.new(0.1,0.1,0.1) --
[[Part.CFrame=Part.CFrame*CFrame.fromEulerAnglesXYZ(math.random(-
50,50),math.random(-50,50),math.random(-50,50))]] Part.Transparency=i*.1 wait() end
Part.Parent=nil Weld.Parent=nil end),S,W)
end

local function BlackHole(parent,cframe)


local effectsmsh = Instance.new("SpecialMesh")
effectsmsh.MeshId = "http://www.roblox.com/asset/?id=15887356"
--effectsmsh.Scale = Vector3.new(1,1,2.5)
effectsmsh.Scale = Vector3.new(3,3,3)
local effectsg = Instance.new("Part")
effectsg.formFactor = 3
effectsg.CanCollide = false
effectsg.Name = "Effect"
effectsg.Locked = true
effectsg.Transparency = 1
effectsg.Size = Vector3.new(0.2,0.2,0.2)
effectsg.Parent = parent
effectsg.BrickColor = BrickColor.new("Deep orange")
effectsg.Material="Neon"
coroutine.resume(coroutine.create(function(Part,Mesh)
local Mesh = Instance.new("SpecialMesh")
Mesh.Scale = Vector3.new(0.5,0.5,0.5)
Mesh.MeshType = "Sphere"
-- Mesh.TextureId="http://www.roblox.com/asset/?id=1529460"
Part=Instance.new("Part")
Part.Name="Effect"
Part.formFactor=0
Part.Size=Vector3.new(1,1,1)
Part.BrickColor=BrickColor.new("Deep orange")
Part.Material="Neon"
Part.Reflectance = 0
Part.TopSurface=0
Part.BottomSurface=0
Part.Transparency=0
Part.Anchored=true
NoOutline(Part)
Part.CanCollide=false
Part.CFrame=cframe
Part.Parent=parent
Mesh.Parent = Part
lol=true
coroutine.resume(coroutine.create(function()
DarkRiftF(Part)
end))
for i=0,200 do
wait()
DerpMagic(Part,1,i/3,1,0,i/3,0,BrickColor.new("Deep orange"))
Mesh.Scale=Mesh.Scale-Vector3.new(0.2,0.2,0.2)
Part.CFrame=cframe*CFrame.fromEulerAnglesXYZ(math.random(-
50,50),math.random(-50,50),math.random(-50,50))
end
local fff=200
for i=0,100 do
wait()
DerpMagic(Part,1,fff/3,1,0,fff/3,0,BrickColor.new("Deep orange"))
Part.CFrame=cframe*CFrame.fromEulerAnglesXYZ(math.random(-
50,50),math.random(-50,50),math.random(-50,50))
end
for i=0,1,0.05 do
wait()
Part.Transparency=Part.Transparency+0.05
Mesh.Scale=Mesh.Scale+Vector3.new(1.5,1.5,1.5)
end
lol=false
Part.Parent=nil
end),nil,nil)
end

function makeShockwave(height,color,speed,range,pulse)
local range = range or 2000
local p = Instance.new("Part")
p.Anchored = true
p.CanCollide = false
p.FormFactor = "Custom"
p.BrickColor = color
p.Parent = workspace
local m = Instance.new("SpecialMesh",p)
m.MeshId = "rbxassetid://3270017"
local estimateSurvival = math.floor(range/speed) * 0.03
game:GetService("Debris"):AddItem(p,estimateSurvival)
Spawn(function ()
for i = 1,range,speed do
p.Transparency = 1-math.min(0.5,3-(i/500))
m.Scale = Vector3.new(i,i,i*height)
p.CFrame = CFrame.new(Torso.Position) * CFrame.Angles(math.rad(90),0,0)
wait()
end
p:Destroy()
end)
end

function MagicCircle(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
local prt=ppart(3,game.Workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
prt.Anchored=true
prt.CFrame=cframe
local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(.1,.1,.1))
game:GetService("Debris"):AddItem(prt,2)
coroutine.resume(coroutine.create(function(Part,Mesh)
for i=0,2,delay do
wait()
Part.CFrame=Part.CFrame
Part.Transparency=i
Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
end
Part.Parent=nil
end),prt,msh)
end

function MagicBlock(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
local prt=ppart(3,game.Workspace,0,1,brickcolor,"Effect",vt(0.5,0.5,0.5))
prt.Anchored=true
prt.CFrame=cframe
local msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
game:GetService("Debris"):AddItem(prt,5)
coroutine.resume(coroutine.create(function(Part,Mesh)
for i=0,1,delay do
wait()
Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-
50,50))
Part.Transparency=i
Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
end
Part.Parent=nil
end),prt,msh)
end

local function MagicRing(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay,Type,parent)


local prt=ppart(3,game.Workspace,0,1,brickcolor,"Effect",vt())
if Type~=2 then
prt.Anchored=true
end
prt.CFrame=cframe
local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?
id=3270017",vt(0,0,0),vt(x1,y1,z1))
game:GetService("Debris"):AddItem(prt,5)
coroutine.resume(coroutine.create(function(Part,Mesh,dur)
local wld=nil
if dur==2 then
wld=weld(Part,Part,parent,euler(0,0,0)*cf(0,0,0))
end
for i=0,1,delay do
swait()
if dur==1 then
Part.CFrame=Part.CFrame
elseif dur==2 then
wld.C0=cframe
end
Part.Transparency=i
Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
end
Part.Parent=nil
end),prt,msh,Type)
end

function MagicWaveThing(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
local prt=ppart(3,game.Workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
prt.Anchored=true
prt.CFrame=cframe
local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?
id=1051557",vt(0,0,0),vt(x1,y1,z1))
game:GetService("Debris"):AddItem(prt,5)
coroutine.resume(coroutine.create(function(Part,Mesh)
for i=0,1,delay do
swait()
Part.CFrame=Part.CFrame*euler(0,0.7,0)
Part.Transparency=i
Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
end
Part.Parent=nil
end),prt,msh)
end

function MagicCylinder(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
local prt=ppart(3,workspace,0,0,brickcolor,"Effect",vt(0.2,0.2,0.2))
prt.Anchored=true
prt.CFrame=cframe
local msh=mesh("SpecialMesh",prt,"Head","",vt(0,0,0),vt(x1,y1,z1))
game:GetService("Debris"):AddItem(prt,5)
coroutine.resume(coroutine.create(function(Part,Mesh)
for i=0,1,delay do
wait()
Part.CFrame=Part.CFrame
Part.Transparency=i
Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
end
Part.Parent=nil
end),prt,msh)
end

function MagicWave(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
local prt=ppart(3,workspace,0,0,brickcolor,"Effect",vt())
prt.Anchored=true
prt.CFrame=cframe
local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?
id=20329976",vt(0,0,0),vt(x1,y1,z1))
game:GetService("Debris"):AddItem(prt,5)
table.insert(Effects,{prt,"Cylinder",delay,x3,y3,z3})
end

function Blast(parent)
MagicBlock(BrickColor.new("Royal purple"),parent.CFrame,4,4,4,0.2,0.2,0.2,0.01)
MagicWaveThing(BrickColor.new("Royal purple"),parent.CFrame,4,4,4,0.2,0.2,0.2,0.01)
end
function ChargeBall(parent,t)
local counter=0
local size=1
for i=0,t,1 do
swait()
counter=counter+1
if counter%10==0 then
if size==3 then
MagicRing(BrickColor.new("Royal purple"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
elseif size==2 then
MagicRing(BrickColor.new("Royal purple"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
end
end
if counter%5==0 then
if size==1 then
MagicBlock(BrickColor.new("Royal
purple"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
elseif size==2 then
MagicBlock(BrickColor.new("Royal
purple"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
elseif size==3 then
MagicBlock(BrickColor.new("Royal
purple"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
end
end
end
end

function ChargeBall2(parent,t)
local counter=0
local size=1
for i=0,t,1 do
swait()
counter=counter+1
if counter%10==0 then
if size==3 then
MagicRing(BrickColor.new("Royal purple"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
elseif size==2 then
MagicRing(BrickColor.new("Royal purple"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
end
end
if counter%5==0 then
if size==1 then
MagicBlock(BrickColor.new("Royal
purple"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
MagicWave(BrickColor.new("Deep orange"),cf(Torso.Position)*cf(0,-
1,0)*euler(0,math.random(-50,50),0),1,1,1,1,.5,1,0.05)
elseif size==2 then
MagicBlock(BrickColor.new("Royal
purple"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
MagicWave(BrickColor.new("Deep orange"),cf(Torso.Position)*cf(0,-
1,0)*euler(0,math.random(-50,50),0),1,1,1,1,.5,1,0.05)
elseif size==3 then
MagicBlock(BrickColor.new("Royal
purple"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
MagicWave(BrickColor.new("Deep orange"),cf(Torso.Position)*cf(0,-
1,0)*euler(0,math.random(-50,50),0),1,1,1,1,.5,1,0.05)
end
end
end
end

function MagniDamage(Part,dis,mind,maxd,force,knock)
for _,c in pairs(workspace:children()) do
local hum=c:findFirstChild("Humanoid")
if hum~=nil then
local head=c:findFirstChild("Torso")
if head~=nil then
local targ=head.Position-Part.Position
local mag=targ.magnitude
if mag<=dis and c.Name~=Character.Name then
Damagefunc(Part,hum.Parent.Torso,mind,maxd,force,knock,RootPart,.2,1)
end
end
end
end
end

function computeDirection(vec)
local lenSquared = vec.magnitude * vec.magnitude
local invSqrt = 1 / math.sqrt(lenSquared)
return Vector3.new(vec.x * invSqrt, vec.y * invSqrt, vec.z * invSqrt)
end

function attackone()
attack = true
local
hitsounds={"199149137","199149186","199149221","199149235","199149269","199149297"}
local con=Hitbox.Touched:connect(function(hit)
Damagefunc(Hitbox,hit,4222,112222,math.random(5,5),"Normal",RootPart,.2,1) end)
local fx=Hitbox.Touched:connect(function(part)
local human=part.Parent:findFirstChild("Humanoid")
if human~=nil and bounce==false then
bounce=true
local rndm=math.random(1,#hitsounds)
local r=rndm
so("http://www.roblox.com/asset/?id="..hitsounds[r],part.Parent,1,1)
end
end)
for i = 0,1,0.1 do
swait()
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)*
angles(math.rad(0),math.rad(0),math.rad(-50)),0.4)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko
*angles(math.rad(0),math.rad(0),math.rad(50)),0.4)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(10),
math.rad(100)),0.4)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0),
math.rad(-60)),0.4)
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(120),math.rad(0)),0.4)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.4)
end
so("http://www.roblox.com/asset/?id=199145841",handle,1,.9)
for i = 0,1,0.1 do
swait()
local blcf = Hitbox.CFrame*CFrame.new(0,.5,0)
if scfr and (Hitbox.Position-scfr.p).magnitude > .1 then
local h = 5
local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,
(blcf*CFrame.new(0,h/2,0)).p)
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,
(scfr*CFrame.new(0,-h/2,0)).p)
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
scfr = blcf
elseif not scfr then
scfr = blcf
end
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)*
angles(math.rad(0),math.rad(0),math.rad(80)),0.4)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(-
10),math.rad(-80)),0.4)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120),
math.rad(90)),0.4)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0),
math.rad(-30)),0.4)
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(50),math.rad(0)),0.4)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),0.4)
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-
25),math.rad(0),math.rad(0)),.4)
end
attack = false
bounce=false
scfr=nil
fx:disconnect()
con:disconnect()
end

function attacktwo()
attack=true
local
hitsounds={"199149137","199149186","199149221","199149235","199149269","199149297"}
local con=Hitbox.Touched:connect(function(hit)
Damagefunc(Hitbox,hit,4222,112222,math.random(5,5),"Normal",RootPart,.2,1) end)
local fx=Hitbox.Touched:connect(function(part)
local human=part.Parent:findFirstChild("Humanoid")
if human~=nil and bounce==false then
bounce=true
local rndm=math.random(1,#hitsounds)
local r=rndm
so("http://www.roblox.com/asset/?id="..hitsounds[r],part.Parent,1,1)
end
end)
for i=0,1,.1 do
swait()
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)*
angles(math.rad(0),math.rad(0),math.rad(70)),0.4)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(-
10),math.rad(-70)),0.4)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120),
math.rad(90)),0.4)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0),
math.rad(-30)),0.4)
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(40),math.rad(0)),0.4)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-140),math.rad(-10)),0.4)
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-
25),math.rad(0),math.rad(0)),.4)
end
so("http://www.roblox.com/asset/?id=199145887",handle,1,1)
for i = 0,1,0.1 do
swait()
local blcf = Hitbox.CFrame*CFrame.new(0,.5,0)
if scfr and (Hitbox.Position-scfr.p).magnitude > .1 then
local h = 5
local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,
(blcf*CFrame.new(0,h/2,0)).p)
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,
(scfr*CFrame.new(0,-h/2,0)).p)
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
scfr = blcf
elseif not scfr then
scfr = blcf
end
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)*
angles(math.rad(0),math.rad(0),math.rad(-80)),0.4)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko
*angles(math.rad(10),math.rad(0),math.rad(80)),0.4)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(10),
math.rad(90)),0.4)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0),
math.rad(-90)),0.4)
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(140),math.rad(0)),0.4)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-40),math.rad(-10)),0.4)
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad
(0)),.4)
end
scfr=nil
attack=false
bounce=false
con:disconnect()
fx:disconnect()
end

function attackthree()
attack=true
local
hitsounds={"199149137","199149186","199149221","199149235","199149269","199149297"}
local con=Hitbox.Touched:connect(function(hit)
Damagefunc(Hitbox,hit,6222,152222,math.random(5,5),"Normal",RootPart,.2,1) end)
local fx=Hitbox.Touched:connect(function(part)
local human=part.Parent:findFirstChild("Humanoid")
if human~=nil and bounce==false then
bounce=true
local rndm=math.random(1,#hitsounds)
local r=rndm
so("http://www.roblox.com/asset/?id="..hitsounds[r],part.Parent,1,1)
end
end)
for i=0,1,.1 do
swait()
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)*
angles(math.rad(0),math.rad(0),math.rad(-30)),0.4)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko
*angles(math.rad(0),math.rad(0),math.rad(30)),.3)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(170), math.rad(0),
math.rad(20)),0.4)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(25), math.rad(0),
math.rad(-30)),0.4)
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(105),math.rad(0)),0.4)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-75),math.rad(-10)),0.4)
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad
(0)),.4)
end
so("http://www.roblox.com/asset/?id=199145913",handle,1,.9)
for i = 0,1,0.1 do
swait()
local blcf = Hitbox.CFrame*CFrame.new(0,.5,0)
if scfr and (Hitbox.Position-scfr.p).magnitude > .1 then
local h = 5
local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,
(blcf*CFrame.new(0,h/2,0)).p)
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,
(scfr*CFrame.new(0,-h/2,0)).p)
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
scfr = blcf
elseif not scfr then
scfr = blcf
end
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)*
angles(math.rad(0),math.rad(0),math.rad(50)),0.4)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko
*angles(math.rad(10),math.rad(0),math.rad(-50)),.3)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0),
math.rad(-10)),0.4)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0),
math.rad(-10)),0.4)
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(80),math.rad(0)),0.4)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-100),math.rad(-10)),0.4)
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-
40),math.rad(0),math.rad(0)),.4)
end
attack=false
bounce=false
scfr=nil
con:disconnect()
fx:disconnect()
end

function attackfour()
attack = true
local
hitsounds={"199149137","199149186","199149221","199149235","199149269","199149297"}
local con=Hitbox.Touched:connect(function(hit)
Damagefunc(Hitbox,hit,9222,18222,math.random(20,30),"Normal",RootPart,.2,1) end)
local fx=Hitbox.Touched:connect(function(part)
local human=part.Parent:findFirstChild("Humanoid")
if human~=nil and bounce==false then
bounce=true
local rndm=math.random(1,#hitsounds)
local r=rndm
so("http://www.roblox.com/asset/?id="..hitsounds[r],part.Parent,1,1)
end
end)
for i = 0,1,0.1 do
swait()
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(10),math.rad(-
5),math.rad(-60)),.3)
Torso.Neck.C0=clerp(Torso.Neck.C0,necko *angles(math.rad(-
10),math.rad(0),math.rad(60)),.3)
RW.C0=clerp(RW.C0,cf(1.5, 0.8, 0.2) * angles(math.rad(5), math.rad(-15),
math.rad(112)), 0.3)
LW.C0=clerp(LW.C0,cf(-1.5, 0.5, 0) * angles(math.rad(30), math.rad(0), math.rad(-
20)), 0.3)
RH.C0=clerp(RH.C0,cf(1.1,-1,0)*angles(math.rad(-5),math.rad(120),math.rad(-8)),.3)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(5),math.rad(-60),math.rad(0)),.3)
handleweld.C0=clerp(handleweld.C0,cf(0,-.2,.5)*angles(math.rad(50),math.rad(-
15),math.rad(0)),.3)
end
so("http://www.roblox.com/asset/?id=199145433",Hitbox,1,1.1)
local v=it("BodyVelocity",Torso)
v.maxForce=Vector3.new(4e+005,4e+005,4e+005)*1
v.velocity=RootPart.CFrame.lookVector*50
for i = 0,1,0.1 do
swait()
local blcf = Hitbox.CFrame*cf(0,0,0)
if scfr and (Hitbox.Position-scfr.p).magnitude > .1 then
local h = 5
local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,
(blcf*CFrame.new(0,h/2,0)).p)
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,
(scfr*CFrame.new(0,-h/2,0)).p)
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
scfr = blcf
elseif not scfr then
scfr = blcf
end
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)*
angles(math.rad(0),math.rad(5),math.rad(60)),.3)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko
*angles(math.rad(0),math.rad(0),math.rad(-60)),.3)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-10), math.rad(60),
math.rad(100)), 0.3)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0),
math.rad(-15)), 0.3)
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0)),.3)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.3)
handleweld.C0=clerp(handleweld.C0,cf(0,-1,-1)*angles(math.rad(-
100),math.rad(0),math.rad(0)),.3)
end
v.Parent=nil
scfr=nil
attack = false
bounce=false
con:disconnect()
fx:disconnect()
end

function LustrisFulgo()
attack=true
Humanoid.WalkSpeed=0
for i=0,1,0.1 do
swait()
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-
15),math.rad(0),math.rad(10)),.3)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-
25),math.rad(0),math.rad(-10)),.3)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(145), math.rad(0),
math.rad(7)), 0.3)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(4),
math.rad(-15)), 0.3)
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-15),math.rad(90),math.rad(0)),.3)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(-25),math.rad(-90),math.rad(0)),.3)
handleweld.C0=clerp(handleweld.C0,cf(0,0,-.5)*angles(math.rad(-
60),math.rad(0),math.rad(0)),.3)
end
local function boom()
local pprt=ppart(3,game.Workspace,0,1,BrickColor.new("Royal
purple"),"Effect",vt(1,1,1))
pprt.Anchored=true
pprt.CFrame=EffectPart.CFrame
game:GetService("Debris"):AddItem(pprt,2)
MagicCircle(BrickColor.new("Royal purple"),EffectPart.CFrame,20,20,20,-0.01,-0.01,-
0.01,0.01)
so("http://roblox.com/asset/?id=228343412",EffectPart,1,0.6)
so("http://roblox.com/asset/?id=228343408",EffectPart,1,1.4)
local wave=part(3,game.Workspace,"Neon",0,.7,BrickColor.new("Royal
purple"),"Effect",vt(1,1,1))
local waveweld=weld(game.Workspace,handle,wave,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1,
0, 0, 0, 1),CFrame.new(0.00693154335, 0.014090538, 6.03910685, -5.23798153e-005,
-6.36925748e-008, -1, 0.99999994, -0.000210702419, -5.23798008e-005,
-0.000210702419, -0.99999994, 7.47295417e-008))
local wavemesh=mesh("SpecialMesh",wave,"Sphere","",vt(0,0,0),vt(1,1,1))
MagniDamage(wave,20,15222,25222,math.random(20,30),"Knockdown",RootPart)
for i=0,80 do
swait()
MagicBlock(BrickColor.new("Royal purple"),EffectPart.CFrame,7,7,7,-0.5,-0.5,-
0.5,0.05)
MagicCircle(BrickColor.new("Royal purple"),EffectPart.CFrame*euler(math.random(-
50,50),math.random(-50,50),math.random(-
50,50))*cf(0,5,0),0.5,1,0.5,0.02,1,0.02,0.05)
wave.Size=vt(1+i,1+i,1+i)
wavemesh.Scale=vt(1+i,1+i,1+i)
wave.CFrame=EffectPart.CFrame
Humanoid.Health=Humanoid.Health+.15
end
wave:Destroy()
end
boom()
attack=false
Humanoid.WalkSpeed=16
end

function LeviterGlomus()
attack=true
for i=0,1,.1 do
swait()
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)*
angles(math.rad(0),math.rad(0),math.rad(60)),.3)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko
*angles(math.rad(0),math.rad(0),math.rad(-60)),.3)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(18), math.rad(-15),
math.rad(15)), 0.3)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-75), math.rad(0),
math.rad(-50)), 0.3)
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-3),math.rad(65),math.rad(0)),.3)
LH.C0=clerp(LH.C0,cf(-1.1,-1,0)*angles(math.rad(-25),math.rad(-
110),math.rad(0))*angles(math.rad(-25),math.rad(0),math.rad(0)),.3)
handleweld.C0=clerp(handleweld.C0,cf(0,.2,-.3)*angles(math.rad(-35),math.rad(-
15),math.rad(0)),.3)
end
so("http://www.roblox.com/asset/?id=199145659",EffectPart2,1,1)
efprt=part(Enum.FormFactor.Custom,game.Workspace,Enum.Material.Neon,0,0,"Royal
purple","BallEffect",Vector3.new(2, 2, 2))
weld(m,Character["Left Arm"],efprt,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(1.15575993, 0.00814216491, -0.0231294632, -5.23798153e-005,
0.999999821, -0.000210702419, -6.36925748e-008, -0.00021070239, -0.99999994, -1,
-5.23797935e-005, 7.47295417e-008))
mesh("SpecialMesh",efprt,"Sphere","",vt(0,0,0),vt(1,1,1))
ChargeBall(EffectPart2,35)
for i=0,1,.1 do
swait()
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)*
angles(math.rad(0),math.rad(0),math.rad(-60)),.3)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko
*angles(math.rad(0),math.rad(0),math.rad(60)),.3)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-18), math.rad(15),
math.rad(15)), 0.3)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(75), math.rad(0),
math.rad(-65)), 0.3)
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(110),math.rad(0)),.3)
LH.C0=clerp(LH.C0,cf(-1.1,-1,0)*angles(math.rad(0),math.rad(-70),math.rad(0)),.3)
handleweld.C0=clerp(handleweld.C0,cf(0,.2,-.3)*angles(math.rad(0),math.rad(-
15),math.rad(0)),.3)
end
so("http://www.roblox.com/asset/?id=199145534",EffectPart2,1,1.2)
efprt:BreakJoints()
local Target=mouse.Hit.p
local direction = Target - handle.Position
direction = computeDirection(direction)
local pos = handle.Position + (direction * 10.0)
efprt.CFrame = CFrame.new(pos, pos + direction) * CFrame.Angles(math.pi/2, 0, 0)
local floatForce = Instance.new("BodyForce")
floatForce.force = Vector3.new(0, efprt:GetMass() * 196.1, 0.0)
floatForce.Parent = efprt
efprt.Velocity = direction * 160
efprt.Touched:connect(function(hit)
if not hit:IsDescendantOf(Character) then
if hit.Name~="Effect" then
MagniDamage(efprt,15,12225,22225,math.random(20,30),"Knockdown",RootPart)
floatForce.Parent=nil
efprt.Anchored=true
so("http://www.roblox.com/asset/?id=228343330",hit,1,.8)
Blast(efprt)
efprt:Destroy()
end
end
end)
game:GetService("Debris"):AddItem(efprt,6)
attack=false
end

function PortalStorm()
Humanoid.WalkSpeed=0
attack=true
for i=0,1,.1 do
swait()
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)*
angles(math.rad(5),math.rad(0),math.rad(0)),.3)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko
*angles(math.rad(10),math.rad(0),math.rad(0)),.3)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(75), math.rad(0),
math.rad(-40)), 0.3)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(75), math.rad(0),
math.rad(40)), 0.3)
RH.C0=clerp(RH.C0,cf(1,-
1,0)*angles(math.rad(5),math.rad(90),math.rad(0))*angles(math.rad(-
5),math.rad(0),math.rad(0)),.3)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(5),math.rad(-
90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
handleweld.C0=clerp(handleweld.C0,cf(-1,-2.3,-.4)*angles(math.rad(-165),math.rad(-
15),math.rad(50)),.3)
end
so("http://www.roblox.com/asset/?id=199145446",handle,1,1)
ChargeBall2(handle,100)
makeShockwave(0.5,BrickColor.new("Deep orange"),30,1000,0)
MagicWave(BrickColor.new("Deep orange"),cf(Torso.Position)*cf(0,-
1,0)*euler(0,math.random(-50,50),0),2,2,2,.5,.3,.5,0.01)
so("http://www.roblox.com/asset/?id=280247455",game.Workspace,1,1)
wait(2)
so("http://www.roblox.com/asset/?id=110284742",game.Workspace,1,0)
delay(0.5,function ()
MagniDamage(Torso,2000,32225,52220,math.random(50,70),"Knockdown",RootPart)
end)
Humanoid.Health=Humanoid.Health-0
makeShockwave(4,BrickColor.new("Royal purple"),10,2000,1)
attack=false
Humanoid.WalkSpeed=9
wait(4)
Humanoid.WalkSpeed=16
end

function SolSiderea()
Humanoid.WalkSpeed=0
attack=true
so("http://www.roblox.com/asset/?id=280758833",Workspace,1,1.3)
for i=0,1,.1 do
swait()
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)*
angles(math.rad(0),math.rad(0),math.rad(0)),.3)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-
10),math.rad(0),math.rad(0)),.3)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(95),
math.rad(-10), math.rad(-17)), 0.3)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(95),
math.rad(10), math.rad(17)), 0.3)
RH.C0=clerp(RH.C0,cf(1,-
1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-
5),math.rad(0),math.rad(0)),.3)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-
90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
handleweld.C0=clerp(handleweld.C0,cf(0,-
2,-.5)*angles(math.rad(0),math.rad(7.5),math.rad(-75)),.3)
end
for i=0,1,.1 do
swait()
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-
10),math.rad(0),math.rad(0)),.3)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-
25),math.rad(0),math.rad(0)),.3)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(150),
math.rad(-5), math.rad(8)), 0.3)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(150),
math.rad(5), math.rad(-8)), 0.3)
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-
10),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(-10),math.rad(-
90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
handleweld.C0=clerp(handleweld.C0,cf(-1.1,-4,-2)*angles(math.rad(-
72),math.rad(8.5),math.rad(-92)),.3)
end
coroutine.resume(coroutine.create(function() ChargeBall(EffectPart,120) end))
local n=2
local orb=ppart(3,Character,0,1,BrickColor.new("Deep orange"),"Orb",vt())
local omsh=mesh("SpecialMesh",orb,"Sphere","",vt(0,0,0),vt(15,15,15))
local owld=wweld(orb,orb,Torso,cf(-10,-150,0))
for i=1,0.3,-0.01 do
wait()
orb.Transparency=i
omsh.Scale=omsh.Scale+vt(0.5,0.5,0.5)
MagicBlock(BrickColor.new("Deep orange"),orb.CFrame,15,15,15,2,2,2,0.1)
local ef=ppart(3,workspace,0,0,BrickColor.new("Deep orange"),"Effect",vt())
ef.Anchored=true
local
emsh=mesh("SpecialMesh",ef,"Sphere","",vt(0,0,0),vt(2,math.random(1000,1500)/100,2)
)
local ceef=euler(math.random(-50,50),math.random(-50,50),math.random(-
50,50))*cf(0,math.random(10,20),0)
ef.CFrame=orb.CFrame*ceef
game:GetService("Debris"):AddItem(ef,2)
coroutine.resume(coroutine.create(function(Part,Mesh)
for i=0,1,0.1 do
wait()
Part.Transparency=i
Part.CFrame=Part.CFrame*cf(0,-1,0)
end
Part.Parent=nil
end),ef,emsh)
end
local Pos=cf(orb.Position,Player:GetMouse().Hit.p).lookVector
wait(.5)
orb.Parent=nil
wait(1)
local hit,pos = rayCast(orb.Position,Pos,1000,Character)
local mag=(orb.Position-pos).magnitude
BlackHole(game.Workspace,cf(pos))
coroutine.resume(coroutine.create(function()
local wave=part(3,game.Workspace,"Neon",0,.7,BrickColor.new("Royal
purple"),"Effect",vt(1,1,1))
wweld(game.Workspace,wave,orb,Torso.CFrame)
local wavemesh=mesh("SpecialMesh",wave,"Sphere","",vt(0,0,0),vt(1,1,1))
for i=1,100 do
swait()
wave.Size=vt(1+i,1+i,1+i)
wavemesh.Scale=vt(1+i,1+i,1+i)
wave.CFrame=cf(pos)
end
end))
coroutine.resume(coroutine.create(function()
for i=0,20 do
swait(15)
local range = 1500
local p = Instance.new("Part")
p.Anchored = true
p.CanCollide = false
p.FormFactor = "Custom"
p.BrickColor = BrickColor.new("Deep orange")
p.Parent = workspace
p.Name="Effect"
p.CFrame=cf(pos)
local m = Instance.new("SpecialMesh",p)
m.MeshId = "rbxassetid://3270017"
local estimateSurvival = math.floor(range/30) * 0.03
game:GetService("Debris"):AddItem(p,estimateSurvival)
Spawn(function ()
for i = 1,range,30 do
p.Transparency = 1-math.min(0.5,3-(i/500))
m.Scale = Vector3.new(i,i,i*0.5)
p.CFrame = cf(pos) * CFrame.Angles(math.rad(90),0,0)
wait()
end
p:Destroy()
end)
end
end))
MagicCylinder(BrickColor.new("Deep
orange"),CFrame.new((orb.Position+pos)/2,pos)*euler(1.57,0,0),10,mag*5,10,0.5,0,0.5
,0.01)
for i=1,2 do
end
for i=1,5 do
tehcf=CFrame.new((orb.Position+pos)/2,pos)*euler(1.57,0,0)*cf(0,
(mag/5)*(i/2),0)
end
for i=0,5 do
tehcf=CFrame.new((orb.Position+pos)/2,pos)*euler(1.57,0,0)*cf(0,(-
mag/5)*(i/2),0)
end
local ref=ppart(3,workspace,0,1,BrickColor.new("Deep orange"),"Effect",vt())
ref.CFrame=cf(pos)
coroutine.resume(coroutine.create(function(Part)
wait(1)
Part.Parent=nil
end),ref)
MagniDamage(ref,25,22220,32220,40,"Knockdown",ref)
if hit~=nil then
Damagefunc(ref,hit,5022,70222,60,"Knockdown",RootPart,0)
end
local n=2
MagicWave(BrickColor.new("Deep orange"),cf(pos)*euler(0,math.random(-
50,50),0),2,2,2,.5,.3,.5,0.01)
swait(75)
Humanoid.WalkSpeed=16
attack=false
end

attacktype=1
mouse.Button1Down:connect(function()
if attacktype==1 and attack==false then
attacktype=2
attackone()
elseif attacktype==2 and attack==false then
attacktype=3
attacktwo()
elseif attacktype==3 and attack==false then
attacktype=4
attackthree()
elseif attacktype==4 and attack==false then
attacktype=1
attackfour()
end
end)

mouse.KeyDown:connect(function(k)
k=k:lower()
if attack == false and k == 'e' then
LeviterGlomus()
ChargeBall(efprt,100)
end
if attack == false and k == 'q' then
LustrisFulgo()
end
if attack == false and k == 'f' and deeznuts==false then
deeznuts=true
SolSiderea()
deeznuts=false
end
if attack == false and k == 'r' and cooldown==false then
cooldown=true
PortalStorm()
cooldown=false
end
end)

local sine = 0
local change = 1
local val = 0

while true do
swait()
sine = sine + change
local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude
local velderp=RootPart.Velocity.y
hitfloor,posfloor=rayCast(RootPart.Position,
(CFrame.new(RootPart.Position,RootPart.Position -
Vector3.new(0,1,0))).lookVector,4,Character)
if equipped==true or equipped==false then
if attack==false then
idle=idle+1
else
idle=0
end
if idle>=500 then
if attack==false then
end
end
if RootPart.Velocity.y > 1 and hitfloor==nil then
Anim="Jump"
if attack==false then
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-
5),math.rad(0),math.rad(0)),.3)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-
10),math.rad(0),math.rad(0)),.3)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0),
math.rad(15)), 0.3)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0),
math.rad(-15)), 0.3)
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-
30),math.rad(90),math.rad(20))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(-30),math.rad(-90),math.rad(-
20))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad
(0)),.3)
end
elseif RootPart.Velocity.y < -1 and hitfloor==nil then
Anim="Fall"
if attack==false then
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)*
angles(math.rad(10),math.rad(0),math.rad(0)),.3)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko
*angles(math.rad(13),math.rad(0),math.rad(0)),.3)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(10), math.rad(0),
math.rad(20)), 0.3)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0),
math.rad(-20)), 0.3)
RH.C0=clerp(RH.C0,cf(1,-
1,0)*angles(math.rad(0),math.rad(90),math.rad(20))*angles(math.rad(-
5),math.rad(0),math.rad(0)),.3)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(-
20))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-
15),math.rad(0),math.rad(0)),.3)
end
elseif torvel<1 and hitfloor~=nil then
Anim="Idle"
if attack==false then
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-
2),math.rad(0),math.rad(15)),.3)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko
*angles(math.rad(2),math.rad(0),math.rad(-15)),.3)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(15), math.rad(0),
math.rad(0)), 0.3)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0),
math.rad(0)), 0.3)
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-2),math.rad(85),math.rad(0)),.3)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(-4),math.rad(-95),math.rad(0)),.3)
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-10),math.rad(-
2),math.rad(0)),.2)
end
elseif torvel>2 and hitfloor~=nil then
Anim="Walk"
if attack==false then
change=3
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)*
angles(math.rad(10),math.rad(0),math.rad(-20)),.3)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-10),math.rad(-
5),math.rad(25)),.3)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-30), math.rad(-25),
math.rad(5)), 0.3)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) *
angles(math.rad(30)*math.cos(sine/10), math.rad(5), math.rad(0)), 0.3)
RH.C0=clerp(RH.C0,cf(1.1,-.9,0)*angles(math.rad(0),math.rad(110),math.rad(0)),.3)
LH.C0=clerp(LH.C0,cf(-1.1,-.9,0)*angles(math.rad(0),math.rad(-70),math.rad(0)),.3)
handleweld.C0=clerp(handleweld.C0,cf(0,0,.3)*angles(math.rad(10),math.rad(0),math.r
ad(0)),.3)
end
end
end
if #Effects>0 then
for e=1,#Effects do
if Effects[e]~=nil then
local Thing=Effects[e]
if Thing~=nil then
local Part=Thing[1]
local Mode=Thing[2]
local Delay=Thing[3]
local IncX=Thing[4]
local IncY=Thing[5]
local IncZ=Thing[6]
if Thing[1].Transparency<=1 then
if Thing[2]=="Block1" then
Thing[1].CFrame=Thing[1].CFrame*euler(math.random(-50,50),math.random(-
50,50),math.random(-50,50))
Mesh=Thing[1].Mesh
Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
elseif Thing[2]=="Cylinder" then
Mesh=Thing[1].Mesh
Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
elseif Thing[2]=="Blood" then
Mesh=Thing[7]
Thing[1].CFrame=Thing[1].CFrame*cf(0,.5,0)
Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
elseif Thing[2]=="Elec" then
Mesh=Thing[1].Mesh
Mesh.Scale=Mesh.Scale+vt(Thing[7],Thing[8],Thing[9])
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
elseif Thing[2]=="Disappear" then
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
end
else
Part.Parent=nil
table.remove(Effects,e)
end
end
end
end
end
endPlayer=game:GetService("Players").LocalPlayer
Character=Player.Character
PlayerGui=Player.PlayerGui
Backpack=Player.Backpack
Torso=Character.Torso
Head=Character.Head
Humanoid=Character.Humanoid
LeftArm=Character["Left Arm"]
LeftLeg=Character["Left Leg"]
RightArm=Character["Right Arm"]
RightLeg=Character["Right Leg"]
cam=game.Workspace.CurrentCamera
LS=Torso["Left Shoulder"]
LH=Torso["Left Hip"]
RS=Torso["Right Shoulder"]
RH=Torso["Right Hip"]
Face = Head.face
Neck=Torso.Neck
it=Instance.new
attacktype=1
vt=Vector3.new
cf=CFrame.new
euler=CFrame.fromEulerAnglesXYZ
angles=CFrame.Angles
cloaked=false
necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
RootPart=Character.HumanoidRootPart
RootJoint=RootPart.RootJoint
RootCF=euler(-1.57,0,3.14)
attack = false
bounce=false
cooldown=false
deeznuts=false
attackdebounce = false
deb=false
equipped=true
hand=false
MMouse=nil
combo=0
mana=0
trispeed=.2
attackmode='none'
local idle=0
local Anim="Idle"
local Effects={}
local gun=false
local shoot=false
player=nil
mana=0
cam = workspace.CurrentCamera
ZTarget = nil
RocketTarget = nil
local m = Instance.new("Model",Character)
m.Name = "WeaponModel"

mouse=Player:GetMouse()
--save shoulders
RSH, LSH=nil, nil
--welds
RW, LW=Instance.new("Weld"), Instance.new("Weld")
RW.Name="Right Shoulder" LW.Name="Left Shoulder"
LH=Torso["Left Hip"]
RH=Torso["Right Hip"]
TorsoColor=Torso.BrickColor
function NoOutline(Part)
Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSur
face,Part.BackSurface = 10,10,10,10,10,10
end
player=Player
ch=Character
RSH=ch.Torso["Right Shoulder"]
LSH=ch.Torso["Left Shoulder"]
--
RSH.Parent=nil
LSH.Parent=nil
--
RW.Name="Right Shoulder"
RW.Part0=ch.Torso
RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5)
RW.C1=cf(0, 0.5, 0)
RW.Part1=ch["Right Arm"]
RW.Parent=ch.Torso
--
LW.Name="Left Shoulder"
LW.Part0=ch.Torso
LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8)
LW.C1=cf(0, 0.5, 0)
LW.Part1=ch["Left Arm"]
LW.Parent=ch.Torso

function swait(num)
if num==0 or num==nil then
game:service'RunService'.Heartbeat:wait(0)
else
for i=0,num do
game:service'RunService'.Heartbeat:wait(0)
end
end
end

function nooutline(part)

part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSur
face,part.BackSurface = 10,10,10,10,10,10
end

function
part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size)
local fp=it("Part")
fp.formFactor=formfactor
fp.Parent=parent
fp.Reflectance=reflectance
fp.Transparency=transparency
fp.CanCollide=false
fp.Locked=true
fp.BrickColor=BrickColor.new(tostring(brickcolor))
fp.Name=name
fp.Size=size
fp.Position=Character.Torso.Position
nooutline(fp)
fp.Material=material
fp:BreakJoints()
return fp
end

function
ppart(formfactor,parent,reflectance,transparency,brickcolor,name,size)
local fp = it("Part")
fp.formFactor = formfactor
fp.Parent = parent
fp.Reflectance = reflectance
fp.Transparency = transparency
fp.CanCollide = false
fp.Locked=true
fp.BrickColor = brickcolor
fp.Name = name
fp.Size = size
fp.Position = EffectPart.Position
NoOutline(fp)
fp.Material="Neon"
fp:BreakJoints()
return fp
end

function wweld(parent,part0,part1,c0)
local weld=it("Weld")
weld.Parent=parent
weld.Part0=part0
weld.Part1=part1
weld.C0=c0
return weld
end

function mesh(Mesh,part,meshtype,meshid,offset,scale)
local mesh=it(Mesh)
mesh.Parent=part
if Mesh=="SpecialMesh" then
mesh.MeshType=meshtype
mesh.MeshId=meshid
end
mesh.Offset=offset
mesh.Scale=scale
return mesh
end

function decal(part,face,texture,transparency,shiny,specular,name)
local d=it("Decal",part)
d.Shiny=shiny
d.Face=face
d.Specular=specular
d.Transparency=transparency
d.Texture=texture
d.Name=name
return d
end

function weld(parent,part0,part1,c0,c1)
local weld=it("Weld")
weld.Parent=parent
weld.Part0=part0
weld.Part1=part1
weld.C0=c0
weld.C1=c1
return weld
end

local function CFrameFromTopBack(at, top, back)


local right = top:Cross(back)
return CFrame.new(at.x, at.y, at.z,
right.x, top.x, back.x,
right.y, top.y, back.y,
right.z, top.z, back.z)
end

function Triangle(a, b, c)
local edg1 = (c-a):Dot((b-a).unit)
local edg2 = (a-b):Dot((c-b).unit)
local edg3 = (b-c):Dot((a-c).unit)
if edg1 <= (b-a).magnitude and edg1 >= 0 then
a, b, c = a, b, c
elseif edg2 <= (c-b).magnitude and edg2 >= 0 then
a, b, c = b, c, a
elseif edg3 <= (a-c).magnitude and edg3 >= 0 then
a, b, c = c, a, b
else
assert(false, "unreachable")
end

local len1 = (c-a):Dot((b-a).unit)


local len2 = (b-a).magnitude - len1
local width = (a + (b-a).unit*len1 - c).magnitude

local maincf = CFrameFromTopBack(a, (b-a):Cross(c-b).unit, -(b-a).unit)

local list = {}

local TrailColor = ("Deep orange")

if len1 > 0.01 then


local w1 = Instance.new('WedgePart', m)
game:GetService("Debris"):AddItem(w1,5)
w1.Material = "Neon"
w1.FormFactor = 'Custom'
w1.BrickColor = BrickColor.new(TrailColor)
w1.Transparency = 0
w1.Reflectance = 0
w1.Material = "Neon"
w1.CanCollide = false
NoOutline(w1)
local sz = Vector3.new(0.2, width, len1)
w1.Size = sz
local sp = Instance.new("SpecialMesh",w1)
sp.MeshType = "Wedge"
sp.Scale = Vector3.new(0,1,1) * sz/w1.Size
w1:BreakJoints()
w1.Anchored = true
w1.Parent = workspace
w1.Transparency = 0.7
table.insert(Effects,{w1,"Disappear",.01})
w1.CFrame = maincf*CFrame.Angles(math.pi,0,math.pi/2)*CFrame.new(0,width/2,len1/2)
table.insert(list,w1)
end

if len2 > 0.01 then


local w2 = Instance.new('WedgePart', m)
game:GetService("Debris"):AddItem(w2,5)
w2.Material = "Neon"
w2.FormFactor = 'Custom'
w2.BrickColor = BrickColor.new(TrailColor)
w2.Transparency = 0
w2.Reflectance = 0
w2.Material = "Neon"
w2.CanCollide = false
NoOutline(w2)
local sz = Vector3.new(0.2, width, len2)
w2.Size = sz
local sp = Instance.new("SpecialMesh",w2)
sp.MeshType = "Wedge"
sp.Scale = Vector3.new(0,1,1) * sz/w2.Size
w2:BreakJoints()
w2.Anchored = true
w2.Parent = workspace
w2.Transparency = 0.7
table.insert(Effects,{w2,"Disappear",.01})
w2.CFrame = maincf*CFrame.Angles(math.pi,math.pi,-math.pi/2)*CFrame.new(0,width/2,-
len1 - len2/2)
table.insert(list,w2)
end
return unpack(list)
end

so = function(id,par,vol,pit)
coroutine.resume(coroutine.create(function()
local sou = Instance.new("Sound",par or workspace)
sou.Volume=vol
sou.Pitch=pit or 1
sou.SoundId=id
swait()
sou:play()
game:GetService("Debris"):AddItem(sou,6)
end))
end

function clerp(a,b,t)
local qa = {QuaternionFromCFrame(a)}
local qb = {QuaternionFromCFrame(b)}
local ax, ay, az = a.x, a.y, a.z
local bx, by, bz = b.x, b.y, b.z
local _t = 1-t
return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az +
t*bz,QuaternionSlerp(qa, qb, t))
end

function QuaternionFromCFrame(cf)
local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
local trace = m00 + m11 + m22
if trace > 0 then
local s = math.sqrt(1 + trace)
local recip = 0.5/s
return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5
else
local i = 0
if m11 > m00 then
i = 1
end
if m22 > (i == 0 and m00 or m11) then
i = 2
end
if i == 0 then
local s = math.sqrt(m00-m11-m22+1)
local recip = 0.5/s
return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip
elseif i == 1 then
local s = math.sqrt(m11-m22-m00+1)
local recip = 0.5/s
return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip
elseif i == 2 then
local s = math.sqrt(m22-m00-m11+1)
local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip

end
end
end

function QuaternionToCFrame(px, py, pz, x, y, z, w)


local xs, ys, zs = x + x, y + y, z + z
local wx, wy, wz = w*xs, w*ys, w*zs
local xx = x*xs
local xy = x*ys
local xz = x*zs
local yy = y*ys
local yz = y*zs
local zz = z*zs
return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz -
wx, xz - wy, yz + wx, 1-(xx+yy))
end

function QuaternionSlerp(a, b, t)
local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]
local startInterp, finishInterp;
if cosTheta >= 0.0001 then
if (1 - cosTheta) > 0.0001 then
local theta = math.acos(cosTheta)
local invSinTheta = 1/math.sin(theta)
startInterp = math.sin((1-t)*theta)*invSinTheta
finishInterp = math.sin(t*theta)*invSinTheta
else
startInterp = 1-t
finishInterp = t
end
else
if (1+cosTheta) > 0.0001 then
local theta = math.acos(-cosTheta)
local invSinTheta = 1/math.sin(theta)
startInterp = math.sin((t-1)*theta)*invSinTheta
finishInterp = math.sin(t*theta)*invSinTheta
else
startInterp = t-1
finishInterp = t
end
end
return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp,
a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp
end

function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction,


MaxDistance , IgnoreDescendants
return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or
999.999)), Ignore)
end

Damagefunc=function(Part,hit,minim,maxim,knockback,Type,Property,Delay,KnockbackTyp
e,decreaseblock)
if hit.Parent==nil then
return
end
local h=hit.Parent:FindFirstChild("Humanoid")
for _,v in pairs(hit.Parent:children()) do
if v:IsA("Humanoid") then
h=v
end
end
if hit.Parent.Parent:FindFirstChild("Torso")~=nil then
h=hit.Parent.Parent:FindFirstChild("Humanoid")
end
if hit.Parent.className=="Hat" then
hit=hit.Parent.Parent:findFirstChild("Head")
end
if h~=nil and hit.Parent.Name~=Character.Name and
hit.Parent:FindFirstChild("Torso")~=nil then
if hit.Parent:findFirstChild("DebounceHit")~=nil then if
hit.Parent.DebounceHit.Value==true then return end end
--[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil
then
return
end]]
-- hs(hit,1.2)
local c=Instance.new("ObjectValue")
c.Name="creator"
c.Value=game:service("Players").LocalPlayer
c.Parent=h
game:GetService("Debris"):AddItem(c,.5)
local Damage=math.random(minim,maxim)
-- h:TakeDamage(Damage)
local blocked=false
local block=hit.Parent:findFirstChild("Block")
if block~=nil then
print(block.className)
if block.className=="NumberValue" then
if block.Value>0 then
blocked=true
if decreaseblock==nil then
block.Value=block.Value-1
end
end
end
if block.className=="IntValue" then
if block.Value>0 then
blocked=true
if decreaseblock~=nil then
block.Value=block.Value-1
end
end
end
end
if blocked==false then
-- h:TakeDamage(Damage)
h.Health=h.Health-Damage
ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p +
Vector3.new(0, 1.5, 0)), -Damage, 1.5, Part.BrickColor.Color)
else
h.Health=h.Health-(Damage/2)
ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p +
Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Bright blue").Color)
end
if Type=="Knockdown" then
local hum=hit.Parent.Humanoid
hum.PlatformStand=true
coroutine.resume(coroutine.create(function(HHumanoid)
swait(1)
HHumanoid.PlatformStand=false
end),hum)
local angle=(hit.Position-
(Property.Position+Vector3.new(0,0,0))).unit
--
hit.CFrame=CFrame.new(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFr
ame.fromEulerAnglesXYZ(math.pi/4,0,0)
local bodvol=Instance.new("BodyVelocity")
bodvol.velocity=angle*knockback
bodvol.P=5000
bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
bodvol.Parent=hit
local rl=Instance.new("BodyAngularVelocity")
rl.P=3000
rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
rl.angularvelocity=Vector3.new(math.random(-10,10),math.random(-
10,10),math.random(-10,10))
rl.Parent=hit
game:GetService("Debris"):AddItem(bodvol,.5)
game:GetService("Debris"):AddItem(rl,.5)
elseif Type=="Normal" then
local vp=Instance.new("BodyVelocity")
vp.P=500
vp.maxForce=Vector3.new(math.huge,0,math.huge)
-- vp.velocity=Character.Torso.CFrame.lookVector*Knockback
if KnockbackType==1 then

vp.velocity=Property.CFrame.lookVector*knockback+Property.Velocity/1.05
elseif KnockbackType==2 then
vp.velocity=Property.CFrame.lookVector*knockback
end
if knockback>0 then
vp.Parent=hit.Parent.Torso
end
game:GetService("Debris"):AddItem(vp,.5)
elseif Type=="Up" then
local bodyVelocity=Instance.new("BodyVelocity")
bodyVelocity.velocity=vt(0,60,0)
bodyVelocity.P=5000
bodyVelocity.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
bodyVelocity.Parent=hit
game:GetService("Debris"):AddItem(bodyVelocity,1)
local rl=Instance.new("BodyAngularVelocity")
rl.P=3000
rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
rl.angularvelocity=Vector3.new(math.random(-30,30),math.random(-
30,30),math.random(-30,30))
rl.Parent=hit
game:GetService("Debris"):AddItem(rl,.5)
elseif Type=="Snare" then
local bp=Instance.new("BodyPosition")
bp.P=2000
bp.D=100
bp.maxForce=Vector3.new(math.huge,math.huge,math.huge)
bp.position=hit.Parent.Torso.Position
bp.Parent=hit.Parent.Torso
game:GetService("Debris"):AddItem(bp,1)
elseif Type=="Target" then
local Targetting = false
if Targetting==false then
ZTarget=hit.Parent.Torso
coroutine.resume(coroutine.create(function(Part)
so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5)
swait(5)
so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5)
end),ZTarget)
local TargHum=ZTarget.Parent:findFirstChild("Humanoid")
local targetgui=Instance.new("BillboardGui")
targetgui.Parent=ZTarget
targetgui.Size=UDim2.new(10,100,10,100)
local targ=Instance.new("ImageLabel")
targ.Parent=targetgui
targ.BackgroundTransparency=1
targ.Image="rbxassetid://4834067"
targ.Size=UDim2.new(1,0,1,0)
cam.CameraType="Scriptable"
cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
local
dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z
)

workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
Targetting=true
RocketTarget=ZTarget
for i=1,Property do
--while Targetting==true and Humanoid.Health>0 and
Character.Parent~=nil do
if Humanoid.Health>0 and Character.Parent~=nil and TargHum.Health>0
and TargHum.Parent~=nil and Targetting==true then
swait()
end

--workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,Head.CFrame.p+rm
dir*100)
cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)

dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z
)

cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)*cf(0,5,10)*euler(-
0.3,0,0)
end
Targetting=false
RocketTarget=nil
targetgui.Parent=nil
cam.CameraType="Custom"
end
end
local debounce=Instance.new("BoolValue")
debounce.Name="DebounceHit"
debounce.Parent=hit.Parent
debounce.Value=true
game:GetService("Debris"):AddItem(debounce,Delay)
c=Instance.new("ObjectValue")
c.Name="creator"
c.Value=Player
c.Parent=h
game:GetService("Debris"):AddItem(c,.5)
end
end

function ShowDamage(Pos, Text, Time, Color)


local Rate = (1 / 30)
local Pos = (Pos or Vector3.new(0, 0, 0))
local Text = (Text or "")
local Time = (Time or 2)
local Color = (Color or Color3.new(1, 0, 0))
local EffectPart =
part("Custom",workspace,"SmoothPlastic",0,1,BrickColor.new(Color),"Effect",vt(0,0,0
))
EffectPart.Anchored = true
local BillboardGui = Instance.new("BillboardGui")
BillboardGui.Size = UDim2.new(3, 0, 3, 0)
BillboardGui.Adornee = EffectPart
local TextLabel = Instance.new("TextLabel")
TextLabel.BackgroundTransparency = 1
TextLabel.Size = UDim2.new(1, 0, 1, 0)
TextLabel.Text = Text
TextLabel.TextColor3 = Color
TextLabel.TextScaled = true
TextLabel.Font = Enum.Font.ArialBold
TextLabel.Parent = BillboardGui
BillboardGui.Parent = EffectPart
game.Debris:AddItem(EffectPart, (Time + 0.1))
EffectPart.Parent = game:GetService("Workspace")
Delay(0, function()
local Frames = (Time / Rate)
for Frame = 1, Frames do
wait(Rate)
local Percent = (Frame / Frames)
EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
TextLabel.TextTransparency = Percent
end
if EffectPart and EffectPart.Parent then
EffectPart:Destroy()
end
end)
end

handle=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Royal
purple","Handle",Vector3.new(0.200000003, 1.61857152, 0.200000003))
handleweld=weld(m,Character["Right Arm"],handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1,
0, 0, 0, 1),CFrame.new(0.995889783, -0.101109691, 0.0468789339, -5.23798153e-005,
0.99999994, -0.000210702419, -6.36925748e-008, -0.000210702419, -0.99999994, -1,
-5.23798008e-005, 7.47295417e-008))
mesh("CylinderMesh",handle,"","",Vector3.new(0, 0, 0),Vector3.new(0.857142806, 1,
0.857142746))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Royal
purple","SwordPart",Vector3.new(0.200000003, 0.257142872, 0.911428571))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-0.00982296467, -0.128642559, 5.57254982, -1.21753502e-007,
-2.87620594e-010, 1, -1, -1.04306673e-006, -1.2175461e-007, 1.04306673e-006, -1,
-2.87123214e-010))
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0,
0),Vector3.new(0.571428537, 1, 1))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(0.200000003, 3.74285722, 0.571428657))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(0.0100114346, 3.24283266, 2.64644623e-005, -2.98713599e-006,
-1.63886575e-008, -1, -1.18017197e-005, -0.99999994, 1.64265153e-008, -0.99999994,
1.18017197e-005, 2.98713007e-006))
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.285714298, 1, 1))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Royal
purple","SwordPart",Vector3.new(0.200000003, 3.74285722, 0.514285743))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(0.00896048546, 3.24313331, -6.2584877e-006, -2.62832918e-006,
-1.58840017e-008, -1, -1.16825104e-005, -0.99999994, 1.59122848e-008, -0.99999994,
1.16825104e-005, 2.62831986e-006))
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.571428537, 1, 1))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Royal
purple","SwordPart",Vector3.new(0.200000003, 0.914285779, 0.254285723))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-0.0080575943, -5.57459974, 0.127099097, -7.20826961e-007,
-1.18548371e-009, 1, 6.25863322e-007, 1, 1.18891563e-009, -1, 6.25863322e-007,
-7.20827984e-007))
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0,
0),Vector3.new(0.571428537, 1, 1))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(0.200000003, 0.942857206, 0.28285715))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-0.00858414173, -5.58866072, 0.142816901, -5.41048905e-007,
-8.99582631e-010, 1, -5.96046448e-007, 0.99999994, 9.00953978e-010, -0.99999994,
-5.96046448e-007, -5.41057148e-007))
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0,
0),Vector3.new(0.285714298, 1, 1))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(0.200000003, 0.285714328, 0.940000057))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-0.011053443, -0.142930448, 5.58944941, 2.97432763e-007, 3.64387631e-
010, 1, -1, 6.25863322e-007, 2.9743137e-007, -6.25863322e-007, -1, 3.63804986e-
010))
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0,
0),Vector3.new(0.285714298, 1, 1))
Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Royal
purple","SwordPart",Vector3.new(1, 1.20000005, 1))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(3.57627869e-007, -0.809324801, 1.96695328e-006, 6.20105922e-008,
2.27451835e-010, -1, 1.81795622e-006, 1, 2.27856845e-010, 1, -1.81795622e-006,
6.2011928e-008))
mesh("SpecialMesh",Part,Enum.MeshType.Head,"",Vector3.new(0, 0,
0),Vector3.new(0.285714298, 0.142857134, 0.285714298))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(0.483492821, 0.539954185, 0.539909601))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(0.00226664543, 0.69951874, 1.00827909, 5.41296288e-007, 9.50464596e-
010, -1, 0.707107663, -0.707105815, 3.8208583e-007, -0.707105815, -0.707107663,
-3.83435292e-007))
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1,
0.285714179, 0.285714179))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Royal
purple","SwordPart",Vector3.new(0.892679513, 0.539954185, 0.771299422))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-1.19487548, -0.00217807293, 3.74913216e-005, 2.29479338e-006, 1,
7.06279479e-012, -6.20287395e-008, -7.34701189e-012, 1, 1, -2.29479338e-006,
6.20337914e-008))
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.857145786, 1))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(0.892679513, 0.539954185, 0.771299422))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-1.19487882, -0.00217807293, 4.00543213e-005, 2.0563748e-006, 1,
1.14326326e-011, -6.20178255e-008, -1.28039801e-011, 1, 1, -2.0563748e-006,
6.20228633e-008))
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1.10000002,
0.571431458, 1.10000002))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(0.483492851, 0.539954185, 0.539909601))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-0.00595891476, -1.00750566, 1.00747085, -1.81721958e-007,
-3.98678424e-010, 1, -0.707107067, 0.707106411, -1.28216811e-007, -0.707106411,
-0.707106948, -1.28784094e-007))
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1,
0.285714179, 0.285714179))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(0.483492821, 0.539954185, 0.539909601))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(0.00534570217, -1.00757694, -0.698815584, 2.4158129e-007,
4.89748686e-010, -1, -0.707107604, 0.707105875, -1.70486445e-007, 0.707105815,
0.707107544, 1.71177419e-007))
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1,
0.285714179, 0.285714269))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(0.493492872, 0.539954185, 0.539909601))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-0.000260472298, 0.6988675, -0.698937058, 3.01447898e-007,
5.80818948e-010, -1, -0.707105994, -0.707107365, -2.13563524e-007, -0.707107365,
0.707106113, -2.12752497e-007))
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1,
0.285714179, 0.285714269))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(1.46267962, 0.200000003, 0.200000003))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-0.00927072763, -0.0121991634, 1.19311547, 0.999999881, -2.08614802e-
006, 1.9306286e-007, -1.93059051e-007, -1.09411957e-007, 1, -2.08616257e-006,
-0.999999881, -1.09408283e-007))
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(1.06267953, 0.200000003, 0.200000003))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-0.604586363, -0.0121991634, 1.02863288, 0.866026282, 0.499998033,
2.28958157e-007, -1.93872992e-007, -1.22099237e-007, 1, 0.499998033, -0.866026282,
-8.79730777e-009))
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(1.46267962, 0.200000003, 0.200000003))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-1.03790355, -0.0121991634, 0.588528812, 0.500001669, 0.866024196,
1.74744486e-007, -1.6279435e-007, -1.0777579e-007, 1, 0.866024196, -0.500001669,
8.71042545e-008))
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(0.662679553, 0.200000003, 0.200000003))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-1.39311564, -0.0121991634, -0.00927072763, 2.08616257e-006,
0.999999881, 7.82298955e-008, -1.51383063e-007, -7.82268899e-008, 1, 0.999999881,
-2.08614802e-006, 1.51386175e-007))
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(1.46267951, 0.200000003, 0.200000003))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-1.02863288, -0.0121997595, -0.604586482, -0.499998093, 0.866026223,
-6.44970513e-008, -1.45620604e-007, -9.60127267e-009, 1, 0.866026223, 0.499998093,
1.30918266e-007))
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(1.06267953, 0.200000003, 0.200000003))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-0.588528991, -0.0121992826, -1.03790355, -0.866024137, 0.500001729,
-9.11133142e-008, -1.16737233e-007, -1.99774206e-008, 1, 0.500001729, 0.866024137,
7.56750538e-008))
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(0.372464359, 0.762464345, 0.762464285))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-0.00338602066, -0.736121356, -0.540583551, 5.41296288e-007,
9.50464596e-010, -1, 0.707107663, -0.707105815, 3.8208583e-007, -0.707105815,
-0.707107663, -3.83435292e-007))
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0,
0),Vector3.new(0.895366609, 0.128561974, 0.128542364))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(0.382464379, 0.762464345, 0.762464285))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(0.00803625584, -0.737174749, 0.736498654, 3.01447898e-007,
5.80818948e-010, -1, -0.707105994, -0.707107365, -2.13563524e-007, -0.707107365,
0.707106113, -2.12752497e-007))
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0,
0),Vector3.new(0.913885474, 0.128561974, 0.128542408))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(0.40246433, 0.762464345, 0.762464285))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(0.00594449043, 0.540397167, 0.737201214, 2.4158129e-007, 4.89748686e-
010, -1, -0.707107604, 0.707105875, -1.70486445e-007, 0.707105815, 0.707107544,
1.71177419e-007))
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0,
0),Vector3.new(0.895366609, 0.128561974, 0.128542408))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(0.40246433, 0.762464345, 0.762464285))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-0.00681877136, 0.540436149, -0.541088939, -1.81721958e-007,
-3.98678424e-010, 1, -0.707107067, 0.707106411, -1.28216811e-007, -0.707106411,
-0.707106948, -1.28784094e-007))
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0,
0),Vector3.new(0.895366669, 0.128561974, 0.128542364))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","SwordPa
rt",Vector3.new(1.26045096, 0.762464345, 0.762464285))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(0.910848916, -0.00147974491, 0.000465214252, 2.29479338e-006, 1,
7.06279479e-012, -6.20287395e-008, -7.34701189e-012, 1, 1, -2.29479338e-006,
6.20337914e-008))
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.385687381,
0.642712057))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(1.26045096, 0.762464345, 0.762464285))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(0.910846829, -0.00147974491, 0.000467300415, 2.0563748e-006, 1,
1.14326326e-011, -6.20178255e-008, -1.28039801e-011, 1, 1, -2.0563748e-006,
6.20228633e-008))
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1.10000002,
0.257125348, 0.706983268))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Royal
purple","SwordPart",Vector3.new(0.200000003, 0.200000003, 0.200000003))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-3.98755074e-005, -0.86527884, -0.00526940823, 0.99999994,
-3.33786011e-006, -1.61662047e-006, 3.33786011e-006, 0.99999994, -1.75251103e-009,
1.61662604e-006, 1.74897963e-009, 1))
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.857142806,
0.857145548, 0.857142746))
Hitbox=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,1,"Royal
purple","Hitbox",Vector3.new(0.650000036, 4.19999981, 0.200000003))
Hitboxweld=weld(m,handle,Hitbox,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-0.0107657909, -3.95914412, 0.00325751305, 0.999999821,
-0.000211339415, 2.39198562e-006, 0.000211339124, 0.999997795, -6.21902582e-005,
-2.38056168e-006, 6.20116552e-005, 0.999992907))
EffectPart=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,1,"Deep
orange","EffectPart",Vector3.new(0.200000003, 0.200000003, 0.200000003))
EffectPartweld=weld(m,handle,EffectPart,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(0.00693154335, 0.014090538, 6.03910685, -5.23798153e-005,
-6.36925748e-008, -1, 0.99999994, -0.000210702419, -5.23798008e-005,
-0.000210702419, -0.99999994, 7.47295417e-008))
mesh("BlockMesh",EffectPart,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
EffectPart2=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,1,"Royal
purple","EffectPart2",Vector3.new(0.200000003, 0.200000003, 0.200000003))
EffectPart2weld=weld(m,Character["Left Arm"],EffectPart2,CFrame.new(0, 0, 0, 1, 0,
0, 0, 1, 0, 0, 0, 1),CFrame.new(1.15575993, 0.00814216491, -0.0231294632,
-5.23798153e-005, 0.999999821, -0.000210702419, -6.36925748e-008, -0.00021070239,
-0.99999994, -1, -5.23797935e-005, 7.47295417e-008))

DarkRiftF=function(par)
while lol == true do
wait()
local PWN={}
for _,v in pairs(game.Workspace:children()) do
if v.className=="Model" and v:FindFirstChild("Humanoid")~=nil then
if v.Humanoid.Health>0 and v:FindFirstChild("Torso")~=nil then
table.insert(PWN,v.Torso)
end
end
end
for _,t in pairs(PWN) do
local targ=par.Position-t.Position
local Mag=targ.magnitude
if not t:IsDescendantOf(Character) and t~=nil and Mag<=50 then
if Mag<=30 then
t.Parent.Humanoid:TakeDamage(.5)
local rl=Instance.new("BodyAngularVelocity")
rl.P=3000
rl.maxTorque=Vector3.new(500000,500000,500000)*5000
rl.angularvelocity=Vector3.new(math.random(-20,20),math.random(-
20,20),math.random(-20,20))/10
rl.Parent=t
game:GetService("Debris"):AddItem(rl,.1)
end
if Mag<=20 then
t.Parent.Humanoid:TakeDamage(.1)
else
local vl=Instance.new("BodyVelocity")
vl.P=3000
vl.maxForce=Vector3.new(50000000000,50000000000,50000000000)
vl.velocity=(t.Position-par.Position).unit*-(70/(Mag))
vl.Parent=t
game:GetService("Debris"):AddItem(vl,.1)
end
end
end
wait(.08)
end
end

function DerpMagic(part,x1,y1,z1,x2,y2,z2,color)
local msh1 = Instance.new("BlockMesh")
msh1.Scale = Vector3.new(0.5,0.5,0.5)
local S=Instance.new("Part")
S.Name="Effect"
S.Material="Neon"
S.formFactor=0
S.Size=Vector3.new(x1,y1,z1)
S.BrickColor=color
S.Reflectance = 0
S.TopSurface=0
S.BottomSurface=0
S.Transparency=0
S.Anchored=false
S.CanCollide=false
S.CFrame=part.CFrame
S.Parent=game.Workspace
msh1.Parent = S
local W=Instance.new("Weld")
W.Parent=S
W.Part0=S
W.Part1=part
W.C0=CFrame.new(x2,y2,z2) * CFrame.fromEulerAnglesXYZ(math.random(-
50,50),math.random(-50,50),math.random(-50,50))
W.Parent=nil
S.Anchored=true
coroutine.resume(coroutine.create(function(Part,Weld) for i=1, 9 do
Part.Mesh.Scale = Part.Mesh.Scale + Vector3.new(0.1,0.1,0.1) --
[[Part.CFrame=Part.CFrame*CFrame.fromEulerAnglesXYZ(math.random(-
50,50),math.random(-50,50),math.random(-50,50))]] Part.Transparency=i*.1 wait() end
Part.Parent=nil Weld.Parent=nil end),S,W)
end

local function BlackHole(parent,cframe)


local effectsmsh = Instance.new("SpecialMesh")
effectsmsh.MeshId = "http://www.roblox.com/asset/?id=15887356"
--effectsmsh.Scale = Vector3.new(1,1,2.5)
effectsmsh.Scale = Vector3.new(3,3,3)
local effectsg = Instance.new("Part")
effectsg.formFactor = 3
effectsg.CanCollide = false
effectsg.Name = "Effect"
effectsg.Locked = true
effectsg.Transparency = 1
effectsg.Size = Vector3.new(0.2,0.2,0.2)
effectsg.Parent = parent
effectsg.BrickColor = BrickColor.new("Deep orange")
effectsg.Material="Neon"
coroutine.resume(coroutine.create(function(Part,Mesh)
local Mesh = Instance.new("SpecialMesh")
Mesh.Scale = Vector3.new(0.5,0.5,0.5)
Mesh.MeshType = "Sphere"
-- Mesh.TextureId="http://www.roblox.com/asset/?id=1529460"
Part=Instance.new("Part")
Part.Name="Effect"
Part.formFactor=0
Part.Size=Vector3.new(1,1,1)
Part.BrickColor=BrickColor.new("Deep orange")
Part.Material="Neon"
Part.Reflectance = 0
Part.TopSurface=0
Part.BottomSurface=0
Part.Transparency=0
Part.Anchored=true
NoOutline(Part)
Part.CanCollide=false
Part.CFrame=cframe
Part.Parent=parent
Mesh.Parent = Part
lol=true
coroutine.resume(coroutine.create(function()
DarkRiftF(Part)
end))
for i=0,200 do
wait()
DerpMagic(Part,1,i/3,1,0,i/3,0,BrickColor.new("Deep orange"))
Mesh.Scale=Mesh.Scale-Vector3.new(0.2,0.2,0.2)
Part.CFrame=cframe*CFrame.fromEulerAnglesXYZ(math.random(-
50,50),math.random(-50,50),math.random(-50,50))
end
local fff=200
for i=0,100 do
wait()
DerpMagic(Part,1,fff/3,1,0,fff/3,0,BrickColor.new("Deep orange"))
Part.CFrame=cframe*CFrame.fromEulerAnglesXYZ(math.random(-
50,50),math.random(-50,50),math.random(-50,50))
end
for i=0,1,0.05 do
wait()
Part.Transparency=Part.Transparency+0.05
Mesh.Scale=Mesh.Scale+Vector3.new(1.5,1.5,1.5)
end
lol=false
Part.Parent=nil
end),nil,nil)
end

function makeShockwave(height,color,speed,range,pulse)
local range = range or 2000
local p = Instance.new("Part")
p.Anchored = true
p.CanCollide = false
p.FormFactor = "Custom"
p.BrickColor = color
p.Parent = workspace
local m = Instance.new("SpecialMesh",p)
m.MeshId = "rbxassetid://3270017"
local estimateSurvival = math.floor(range/speed) * 0.03
game:GetService("Debris"):AddItem(p,estimateSurvival)
Spawn(function ()
for i = 1,range,speed do
p.Transparency = 1-math.min(0.5,3-(i/500))
m.Scale = Vector3.new(i,i,i*height)
p.CFrame = CFrame.new(Torso.Position) * CFrame.Angles(math.rad(90),0,0)
wait()
end
p:Destroy()
end)
end
function MagicCircle(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
local prt=ppart(3,game.Workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
prt.Anchored=true
prt.CFrame=cframe
local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(.1,.1,.1))
game:GetService("Debris"):AddItem(prt,2)
coroutine.resume(coroutine.create(function(Part,Mesh)
for i=0,2,delay do
wait()
Part.CFrame=Part.CFrame
Part.Transparency=i
Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
end
Part.Parent=nil
end),prt,msh)
end

function MagicBlock(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
local prt=ppart(3,game.Workspace,0,1,brickcolor,"Effect",vt(0.5,0.5,0.5))
prt.Anchored=true
prt.CFrame=cframe
local msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
game:GetService("Debris"):AddItem(prt,5)
coroutine.resume(coroutine.create(function(Part,Mesh)
for i=0,1,delay do
wait()
Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-
50,50))
Part.Transparency=i
Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
end
Part.Parent=nil
end),prt,msh)
end

local function MagicRing(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay,Type,parent)


local prt=ppart(3,game.Workspace,0,1,brickcolor,"Effect",vt())
if Type~=2 then
prt.Anchored=true
end
prt.CFrame=cframe
local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?
id=3270017",vt(0,0,0),vt(x1,y1,z1))
game:GetService("Debris"):AddItem(prt,5)
coroutine.resume(coroutine.create(function(Part,Mesh,dur)
local wld=nil
if dur==2 then
wld=weld(Part,Part,parent,euler(0,0,0)*cf(0,0,0))
end
for i=0,1,delay do
swait()
if dur==1 then
Part.CFrame=Part.CFrame
elseif dur==2 then
wld.C0=cframe
end
Part.Transparency=i
Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
end
Part.Parent=nil
end),prt,msh,Type)
end

function MagicWaveThing(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
local prt=ppart(3,game.Workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
prt.Anchored=true
prt.CFrame=cframe
local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?
id=1051557",vt(0,0,0),vt(x1,y1,z1))
game:GetService("Debris"):AddItem(prt,5)
coroutine.resume(coroutine.create(function(Part,Mesh)
for i=0,1,delay do
swait()
Part.CFrame=Part.CFrame*euler(0,0.7,0)
Part.Transparency=i
Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
end
Part.Parent=nil
end),prt,msh)
end

function MagicCylinder(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
local prt=ppart(3,workspace,0,0,brickcolor,"Effect",vt(0.2,0.2,0.2))
prt.Anchored=true
prt.CFrame=cframe
local msh=mesh("SpecialMesh",prt,"Head","",vt(0,0,0),vt(x1,y1,z1))
game:GetService("Debris"):AddItem(prt,5)
coroutine.resume(coroutine.create(function(Part,Mesh)
for i=0,1,delay do
wait()
Part.CFrame=Part.CFrame
Part.Transparency=i
Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
end
Part.Parent=nil
end),prt,msh)
end

function MagicWave(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
local prt=ppart(3,workspace,0,0,brickcolor,"Effect",vt())
prt.Anchored=true
prt.CFrame=cframe
local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?
id=20329976",vt(0,0,0),vt(x1,y1,z1))
game:GetService("Debris"):AddItem(prt,5)
table.insert(Effects,{prt,"Cylinder",delay,x3,y3,z3})
end

function Blast(parent)
MagicBlock(BrickColor.new("Royal purple"),parent.CFrame,4,4,4,0.2,0.2,0.2,0.01)
MagicWaveThing(BrickColor.new("Royal purple"),parent.CFrame,4,4,4,0.2,0.2,0.2,0.01)
end

function ChargeBall(parent,t)
local counter=0
local size=1
for i=0,t,1 do
swait()
counter=counter+1
if counter%10==0 then
if size==3 then
MagicRing(BrickColor.new("Royal purple"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
elseif size==2 then
MagicRing(BrickColor.new("Royal purple"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
end
end
if counter%5==0 then
if size==1 then
MagicBlock(BrickColor.new("Royal
purple"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
elseif size==2 then
MagicBlock(BrickColor.new("Royal
purple"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
elseif size==3 then
MagicBlock(BrickColor.new("Royal
purple"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
end
end
end
end

function ChargeBall2(parent,t)
local counter=0
local size=1
for i=0,t,1 do
swait()
counter=counter+1
if counter%10==0 then
if size==3 then
MagicRing(BrickColor.new("Royal purple"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
elseif size==2 then
MagicRing(BrickColor.new("Royal purple"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
end
end
if counter%5==0 then
if size==1 then
MagicBlock(BrickColor.new("Royal
purple"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
MagicWave(BrickColor.new("Deep orange"),cf(Torso.Position)*cf(0,-
1,0)*euler(0,math.random(-50,50),0),1,1,1,1,.5,1,0.05)
elseif size==2 then
MagicBlock(BrickColor.new("Royal
purple"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
MagicWave(BrickColor.new("Deep orange"),cf(Torso.Position)*cf(0,-
1,0)*euler(0,math.random(-50,50),0),1,1,1,1,.5,1,0.05)
elseif size==3 then
MagicBlock(BrickColor.new("Royal
purple"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
MagicWave(BrickColor.new("Deep orange"),cf(Torso.Position)*cf(0,-
1,0)*euler(0,math.random(-50,50),0),1,1,1,1,.5,1,0.05)
end
end
end
end

function MagniDamage(Part,dis,mind,maxd,force,knock)
for _,c in pairs(workspace:children()) do
local hum=c:findFirstChild("Humanoid")
if hum~=nil then
local head=c:findFirstChild("Torso")
if head~=nil then
local targ=head.Position-Part.Position
local mag=targ.magnitude
if mag<=dis and c.Name~=Character.Name then
Damagefunc(Part,hum.Parent.Torso,mind,maxd,force,knock,RootPart,.2,1)
end
end
end
end
end

function computeDirection(vec)
local lenSquared = vec.magnitude * vec.magnitude
local invSqrt = 1 / math.sqrt(lenSquared)
return Vector3.new(vec.x * invSqrt, vec.y * invSqrt, vec.z * invSqrt)
end

function attackone()
attack = true
local
hitsounds={"199149137","199149186","199149221","199149235","199149269","199149297"}
local con=Hitbox.Touched:connect(function(hit)
Damagefunc(Hitbox,hit,4222,112222,math.random(5,5),"Normal",RootPart,.2,1) end)
local fx=Hitbox.Touched:connect(function(part)
local human=part.Parent:findFirstChild("Humanoid")
if human~=nil and bounce==false then
bounce=true
local rndm=math.random(1,#hitsounds)
local r=rndm
so("http://www.roblox.com/asset/?id="..hitsounds[r],part.Parent,1,1)
end
end)
for i = 0,1,0.1 do
swait()
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)*
angles(math.rad(0),math.rad(0),math.rad(-50)),0.4)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko
*angles(math.rad(0),math.rad(0),math.rad(50)),0.4)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(10),
math.rad(100)),0.4)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0),
math.rad(-60)),0.4)
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(120),math.rad(0)),0.4)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.4)
end
so("http://www.roblox.com/asset/?id=199145841",handle,1,.9)
for i = 0,1,0.1 do
swait()
local blcf = Hitbox.CFrame*CFrame.new(0,.5,0)
if scfr and (Hitbox.Position-scfr.p).magnitude > .1 then
local h = 5
local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,
(blcf*CFrame.new(0,h/2,0)).p)
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,
(scfr*CFrame.new(0,-h/2,0)).p)
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
scfr = blcf
elseif not scfr then
scfr = blcf
end
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)*
angles(math.rad(0),math.rad(0),math.rad(80)),0.4)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(-
10),math.rad(-80)),0.4)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120),
math.rad(90)),0.4)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0),
math.rad(-30)),0.4)
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(50),math.rad(0)),0.4)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),0.4)
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-
25),math.rad(0),math.rad(0)),.4)
end
attack = false
bounce=false
scfr=nil
fx:disconnect()
con:disconnect()
end

function attacktwo()
attack=true
local
hitsounds={"199149137","199149186","199149221","199149235","199149269","199149297"}
local con=Hitbox.Touched:connect(function(hit)
Damagefunc(Hitbox,hit,4222,112222,math.random(5,5),"Normal",RootPart,.2,1) end)
local fx=Hitbox.Touched:connect(function(part)
local human=part.Parent:findFirstChild("Humanoid")
if human~=nil and bounce==false then
bounce=true
local rndm=math.random(1,#hitsounds)
local r=rndm
so("http://www.roblox.com/asset/?id="..hitsounds[r],part.Parent,1,1)
end
end)
for i=0,1,.1 do
swait()
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)*
angles(math.rad(0),math.rad(0),math.rad(70)),0.4)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(-
10),math.rad(-70)),0.4)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120),
math.rad(90)),0.4)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0),
math.rad(-30)),0.4)
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(40),math.rad(0)),0.4)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-140),math.rad(-10)),0.4)
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-
25),math.rad(0),math.rad(0)),.4)
end
so("http://www.roblox.com/asset/?id=199145887",handle,1,1)
for i = 0,1,0.1 do
swait()
local blcf = Hitbox.CFrame*CFrame.new(0,.5,0)
if scfr and (Hitbox.Position-scfr.p).magnitude > .1 then
local h = 5
local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,
(blcf*CFrame.new(0,h/2,0)).p)
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,
(scfr*CFrame.new(0,-h/2,0)).p)
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
scfr = blcf
elseif not scfr then
scfr = blcf
end
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)*
angles(math.rad(0),math.rad(0),math.rad(-80)),0.4)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko
*angles(math.rad(10),math.rad(0),math.rad(80)),0.4)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(10),
math.rad(90)),0.4)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0),
math.rad(-90)),0.4)
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(140),math.rad(0)),0.4)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-40),math.rad(-10)),0.4)
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad
(0)),.4)
end
scfr=nil
attack=false
bounce=false
con:disconnect()
fx:disconnect()
end

function attackthree()
attack=true
local
hitsounds={"199149137","199149186","199149221","199149235","199149269","199149297"}
local con=Hitbox.Touched:connect(function(hit)
Damagefunc(Hitbox,hit,6222,152222,math.random(5,5),"Normal",RootPart,.2,1) end)
local fx=Hitbox.Touched:connect(function(part)
local human=part.Parent:findFirstChild("Humanoid")
if human~=nil and bounce==false then
bounce=true
local rndm=math.random(1,#hitsounds)
local r=rndm
so("http://www.roblox.com/asset/?id="..hitsounds[r],part.Parent,1,1)
end
end)
for i=0,1,.1 do
swait()
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)*
angles(math.rad(0),math.rad(0),math.rad(-30)),0.4)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko
*angles(math.rad(0),math.rad(0),math.rad(30)),.3)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(170), math.rad(0),
math.rad(20)),0.4)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(25), math.rad(0),
math.rad(-30)),0.4)
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(105),math.rad(0)),0.4)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-75),math.rad(-10)),0.4)
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad
(0)),.4)
end
so("http://www.roblox.com/asset/?id=199145913",handle,1,.9)
for i = 0,1,0.1 do
swait()
local blcf = Hitbox.CFrame*CFrame.new(0,.5,0)
if scfr and (Hitbox.Position-scfr.p).magnitude > .1 then
local h = 5
local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,
(blcf*CFrame.new(0,h/2,0)).p)
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,
(scfr*CFrame.new(0,-h/2,0)).p)
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
scfr = blcf
elseif not scfr then
scfr = blcf
end
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)*
angles(math.rad(0),math.rad(0),math.rad(50)),0.4)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko
*angles(math.rad(10),math.rad(0),math.rad(-50)),.3)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0),
math.rad(-10)),0.4)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0),
math.rad(-10)),0.4)
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(80),math.rad(0)),0.4)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-100),math.rad(-10)),0.4)
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-
40),math.rad(0),math.rad(0)),.4)
end
attack=false
bounce=false
scfr=nil
con:disconnect()
fx:disconnect()
end

function attackfour()
attack = true
local
hitsounds={"199149137","199149186","199149221","199149235","199149269","199149297"}
local con=Hitbox.Touched:connect(function(hit)
Damagefunc(Hitbox,hit,9222,18222,math.random(20,30),"Normal",RootPart,.2,1) end)
local fx=Hitbox.Touched:connect(function(part)
local human=part.Parent:findFirstChild("Humanoid")
if human~=nil and bounce==false then
bounce=true
local rndm=math.random(1,#hitsounds)
local r=rndm
so("http://www.roblox.com/asset/?id="..hitsounds[r],part.Parent,1,1)
end
end)
for i = 0,1,0.1 do
swait()
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(10),math.rad(-
5),math.rad(-60)),.3)
Torso.Neck.C0=clerp(Torso.Neck.C0,necko *angles(math.rad(-
10),math.rad(0),math.rad(60)),.3)
RW.C0=clerp(RW.C0,cf(1.5, 0.8, 0.2) * angles(math.rad(5), math.rad(-15),
math.rad(112)), 0.3)
LW.C0=clerp(LW.C0,cf(-1.5, 0.5, 0) * angles(math.rad(30), math.rad(0), math.rad(-
20)), 0.3)
RH.C0=clerp(RH.C0,cf(1.1,-1,0)*angles(math.rad(-5),math.rad(120),math.rad(-8)),.3)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(5),math.rad(-60),math.rad(0)),.3)
handleweld.C0=clerp(handleweld.C0,cf(0,-.2,.5)*angles(math.rad(50),math.rad(-
15),math.rad(0)),.3)
end
so("http://www.roblox.com/asset/?id=199145433",Hitbox,1,1.1)
local v=it("BodyVelocity",Torso)
v.maxForce=Vector3.new(4e+005,4e+005,4e+005)*1
v.velocity=RootPart.CFrame.lookVector*50
for i = 0,1,0.1 do
swait()
local blcf = Hitbox.CFrame*cf(0,0,0)
if scfr and (Hitbox.Position-scfr.p).magnitude > .1 then
local h = 5
local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,
(blcf*CFrame.new(0,h/2,0)).p)
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,
(scfr*CFrame.new(0,-h/2,0)).p)
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
scfr = blcf
elseif not scfr then
scfr = blcf
end
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)*
angles(math.rad(0),math.rad(5),math.rad(60)),.3)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko
*angles(math.rad(0),math.rad(0),math.rad(-60)),.3)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-10), math.rad(60),
math.rad(100)), 0.3)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0),
math.rad(-15)), 0.3)
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0)),.3)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.3)
handleweld.C0=clerp(handleweld.C0,cf(0,-1,-1)*angles(math.rad(-
100),math.rad(0),math.rad(0)),.3)
end
v.Parent=nil
scfr=nil
attack = false
bounce=false
con:disconnect()
fx:disconnect()
end

function LustrisFulgo()
attack=true
Humanoid.WalkSpeed=0
for i=0,1,0.1 do
swait()
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-
15),math.rad(0),math.rad(10)),.3)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-
25),math.rad(0),math.rad(-10)),.3)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(145), math.rad(0),
math.rad(7)), 0.3)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(4),
math.rad(-15)), 0.3)
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-15),math.rad(90),math.rad(0)),.3)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(-25),math.rad(-90),math.rad(0)),.3)
handleweld.C0=clerp(handleweld.C0,cf(0,0,-.5)*angles(math.rad(-
60),math.rad(0),math.rad(0)),.3)
end
local function boom()
local pprt=ppart(3,game.Workspace,0,1,BrickColor.new("Royal
purple"),"Effect",vt(1,1,1))
pprt.Anchored=true
pprt.CFrame=EffectPart.CFrame
game:GetService("Debris"):AddItem(pprt,2)
MagicCircle(BrickColor.new("Royal purple"),EffectPart.CFrame,20,20,20,-0.01,-0.01,-
0.01,0.01)
so("http://roblox.com/asset/?id=228343412",EffectPart,1,0.6)
so("http://roblox.com/asset/?id=228343408",EffectPart,1,1.4)
local wave=part(3,game.Workspace,"Neon",0,.7,BrickColor.new("Royal
purple"),"Effect",vt(1,1,1))
local waveweld=weld(game.Workspace,handle,wave,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1,
0, 0, 0, 1),CFrame.new(0.00693154335, 0.014090538, 6.03910685, -5.23798153e-005,
-6.36925748e-008, -1, 0.99999994, -0.000210702419, -5.23798008e-005,
-0.000210702419, -0.99999994, 7.47295417e-008))
local wavemesh=mesh("SpecialMesh",wave,"Sphere","",vt(0,0,0),vt(1,1,1))
MagniDamage(wave,20,15222,25222,math.random(20,30),"Knockdown",RootPart)
for i=0,80 do
swait()
MagicBlock(BrickColor.new("Royal purple"),EffectPart.CFrame,7,7,7,-0.5,-0.5,-
0.5,0.05)
MagicCircle(BrickColor.new("Royal purple"),EffectPart.CFrame*euler(math.random(-
50,50),math.random(-50,50),math.random(-
50,50))*cf(0,5,0),0.5,1,0.5,0.02,1,0.02,0.05)
wave.Size=vt(1+i,1+i,1+i)
wavemesh.Scale=vt(1+i,1+i,1+i)
wave.CFrame=EffectPart.CFrame
Humanoid.Health=Humanoid.Health+.15
end
wave:Destroy()
end
boom()
attack=false
Humanoid.WalkSpeed=16
end

function LeviterGlomus()
attack=true
for i=0,1,.1 do
swait()
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)*
angles(math.rad(0),math.rad(0),math.rad(60)),.3)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko
*angles(math.rad(0),math.rad(0),math.rad(-60)),.3)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(18), math.rad(-15),
math.rad(15)), 0.3)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-75), math.rad(0),
math.rad(-50)), 0.3)
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-3),math.rad(65),math.rad(0)),.3)
LH.C0=clerp(LH.C0,cf(-1.1,-1,0)*angles(math.rad(-25),math.rad(-
110),math.rad(0))*angles(math.rad(-25),math.rad(0),math.rad(0)),.3)
handleweld.C0=clerp(handleweld.C0,cf(0,.2,-.3)*angles(math.rad(-35),math.rad(-
15),math.rad(0)),.3)
end
so("http://www.roblox.com/asset/?id=199145659",EffectPart2,1,1)
efprt=part(Enum.FormFactor.Custom,game.Workspace,Enum.Material.Neon,0,0,"Royal
purple","BallEffect",Vector3.new(2, 2, 2))
weld(m,Character["Left Arm"],efprt,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(1.15575993, 0.00814216491, -0.0231294632, -5.23798153e-005,
0.999999821, -0.000210702419, -6.36925748e-008, -0.00021070239, -0.99999994, -1,
-5.23797935e-005, 7.47295417e-008))
mesh("SpecialMesh",efprt,"Sphere","",vt(0,0,0),vt(1,1,1))
ChargeBall(EffectPart2,35)
for i=0,1,.1 do
swait()
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)*
angles(math.rad(0),math.rad(0),math.rad(-60)),.3)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko
*angles(math.rad(0),math.rad(0),math.rad(60)),.3)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-18), math.rad(15),
math.rad(15)), 0.3)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(75), math.rad(0),
math.rad(-65)), 0.3)
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(110),math.rad(0)),.3)
LH.C0=clerp(LH.C0,cf(-1.1,-1,0)*angles(math.rad(0),math.rad(-70),math.rad(0)),.3)
handleweld.C0=clerp(handleweld.C0,cf(0,.2,-.3)*angles(math.rad(0),math.rad(-
15),math.rad(0)),.3)
end
so("http://www.roblox.com/asset/?id=199145534",EffectPart2,1,1.2)
efprt:BreakJoints()
local Target=mouse.Hit.p
local direction = Target - handle.Position
direction = computeDirection(direction)
local pos = handle.Position + (direction * 10.0)
efprt.CFrame = CFrame.new(pos, pos + direction) * CFrame.Angles(math.pi/2, 0, 0)
local floatForce = Instance.new("BodyForce")
floatForce.force = Vector3.new(0, efprt:GetMass() * 196.1, 0.0)
floatForce.Parent = efprt
efprt.Velocity = direction * 160
efprt.Touched:connect(function(hit)
if not hit:IsDescendantOf(Character) then
if hit.Name~="Effect" then
MagniDamage(efprt,15,12225,22225,math.random(20,30),"Knockdown",RootPart)
floatForce.Parent=nil
efprt.Anchored=true
so("http://www.roblox.com/asset/?id=228343330",hit,1,.8)
Blast(efprt)
efprt:Destroy()
end
end
end)
game:GetService("Debris"):AddItem(efprt,6)
attack=false
end

function PortalStorm()
Humanoid.WalkSpeed=0
attack=true
for i=0,1,.1 do
swait()
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)*
angles(math.rad(5),math.rad(0),math.rad(0)),.3)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko
*angles(math.rad(10),math.rad(0),math.rad(0)),.3)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(75), math.rad(0),
math.rad(-40)), 0.3)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(75), math.rad(0),
math.rad(40)), 0.3)
RH.C0=clerp(RH.C0,cf(1,-
1,0)*angles(math.rad(5),math.rad(90),math.rad(0))*angles(math.rad(-
5),math.rad(0),math.rad(0)),.3)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(5),math.rad(-
90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
handleweld.C0=clerp(handleweld.C0,cf(-1,-2.3,-.4)*angles(math.rad(-165),math.rad(-
15),math.rad(50)),.3)
end
so("http://www.roblox.com/asset/?id=199145446",handle,1,1)
ChargeBall2(handle,100)
makeShockwave(0.5,BrickColor.new("Deep orange"),30,1000,0)
MagicWave(BrickColor.new("Deep orange"),cf(Torso.Position)*cf(0,-
1,0)*euler(0,math.random(-50,50),0),2,2,2,.5,.3,.5,0.01)
so("http://www.roblox.com/asset/?id=280247455",game.Workspace,1,1)
wait(2)
so("http://www.roblox.com/asset/?id=110284742",game.Workspace,1,0)
delay(0.5,function ()
MagniDamage(Torso,2000,32225,52220,math.random(50,70),"Knockdown",RootPart)
end)
Humanoid.Health=Humanoid.Health-0
makeShockwave(4,BrickColor.new("Royal purple"),10,2000,1)
attack=false
Humanoid.WalkSpeed=9
wait(4)
Humanoid.WalkSpeed=16
end

function SolSiderea()
Humanoid.WalkSpeed=0
attack=true
so("http://www.roblox.com/asset/?id=280758833",Workspace,1,1.3)
for i=0,1,.1 do
swait()
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)*
angles(math.rad(0),math.rad(0),math.rad(0)),.3)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-
10),math.rad(0),math.rad(0)),.3)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(95),
math.rad(-10), math.rad(-17)), 0.3)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(95),
math.rad(10), math.rad(17)), 0.3)
RH.C0=clerp(RH.C0,cf(1,-
1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-
5),math.rad(0),math.rad(0)),.3)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-
90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
handleweld.C0=clerp(handleweld.C0,cf(0,-
2,-.5)*angles(math.rad(0),math.rad(7.5),math.rad(-75)),.3)
end
for i=0,1,.1 do
swait()
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-
10),math.rad(0),math.rad(0)),.3)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-
25),math.rad(0),math.rad(0)),.3)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(150),
math.rad(-5), math.rad(8)), 0.3)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(150),
math.rad(5), math.rad(-8)), 0.3)
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-
10),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(-10),math.rad(-
90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
handleweld.C0=clerp(handleweld.C0,cf(-1.1,-4,-2)*angles(math.rad(-
72),math.rad(8.5),math.rad(-92)),.3)
end
coroutine.resume(coroutine.create(function() ChargeBall(EffectPart,120) end))
local n=2
local orb=ppart(3,Character,0,1,BrickColor.new("Deep orange"),"Orb",vt())
local omsh=mesh("SpecialMesh",orb,"Sphere","",vt(0,0,0),vt(15,15,15))
local owld=wweld(orb,orb,Torso,cf(-10,-150,0))
for i=1,0.3,-0.01 do
wait()
orb.Transparency=i
omsh.Scale=omsh.Scale+vt(0.5,0.5,0.5)
MagicBlock(BrickColor.new("Deep orange"),orb.CFrame,15,15,15,2,2,2,0.1)
local ef=ppart(3,workspace,0,0,BrickColor.new("Deep orange"),"Effect",vt())
ef.Anchored=true
local
emsh=mesh("SpecialMesh",ef,"Sphere","",vt(0,0,0),vt(2,math.random(1000,1500)/100,2)
)
local ceef=euler(math.random(-50,50),math.random(-50,50),math.random(-
50,50))*cf(0,math.random(10,20),0)
ef.CFrame=orb.CFrame*ceef
game:GetService("Debris"):AddItem(ef,2)
coroutine.resume(coroutine.create(function(Part,Mesh)
for i=0,1,0.1 do
wait()
Part.Transparency=i
Part.CFrame=Part.CFrame*cf(0,-1,0)
end
Part.Parent=nil
end),ef,emsh)
end
local Pos=cf(orb.Position,Player:GetMouse().Hit.p).lookVector
wait(.5)
orb.Parent=nil
wait(1)
local hit,pos = rayCast(orb.Position,Pos,1000,Character)
local mag=(orb.Position-pos).magnitude
BlackHole(game.Workspace,cf(pos))
coroutine.resume(coroutine.create(function()
local wave=part(3,game.Workspace,"Neon",0,.7,BrickColor.new("Royal
purple"),"Effect",vt(1,1,1))
wweld(game.Workspace,wave,orb,Torso.CFrame)
local wavemesh=mesh("SpecialMesh",wave,"Sphere","",vt(0,0,0),vt(1,1,1))
for i=1,100 do
swait()
wave.Size=vt(1+i,1+i,1+i)
wavemesh.Scale=vt(1+i,1+i,1+i)
wave.CFrame=cf(pos)
end
end))
coroutine.resume(coroutine.create(function()
for i=0,20 do
swait(15)
local range = 1500
local p = Instance.new("Part")
p.Anchored = true
p.CanCollide = false
p.FormFactor = "Custom"
p.BrickColor = BrickColor.new("Deep orange")
p.Parent = workspace
p.Name="Effect"
p.CFrame=cf(pos)
local m = Instance.new("SpecialMesh",p)
m.MeshId = "rbxassetid://3270017"
local estimateSurvival = math.floor(range/30) * 0.03
game:GetService("Debris"):AddItem(p,estimateSurvival)
Spawn(function ()
for i = 1,range,30 do
p.Transparency = 1-math.min(0.5,3-(i/500))
m.Scale = Vector3.new(i,i,i*0.5)
p.CFrame = cf(pos) * CFrame.Angles(math.rad(90),0,0)
wait()
end
p:Destroy()
end)
end
end))
MagicCylinder(BrickColor.new("Deep
orange"),CFrame.new((orb.Position+pos)/2,pos)*euler(1.57,0,0),10,mag*5,10,0.5,0,0.5
,0.01)
for i=1,2 do
end
for i=1,5 do
tehcf=CFrame.new((orb.Position+pos)/2,pos)*euler(1.57,0,0)*cf(0,
(mag/5)*(i/2),0)
end
for i=0,5 do
tehcf=CFrame.new((orb.Position+pos)/2,pos)*euler(1.57,0,0)*cf(0,(-
mag/5)*(i/2),0)
end
local ref=ppart(3,workspace,0,1,BrickColor.new("Deep orange"),"Effect",vt())
ref.CFrame=cf(pos)
coroutine.resume(coroutine.create(function(Part)
wait(1)
Part.Parent=nil
end),ref)
MagniDamage(ref,25,22220,32220,40,"Knockdown",ref)
if hit~=nil then
Damagefunc(ref,hit,5022,70222,60,"Knockdown",RootPart,0)
end
local n=2
MagicWave(BrickColor.new("Deep orange"),cf(pos)*euler(0,math.random(-
50,50),0),2,2,2,.5,.3,.5,0.01)
swait(75)
Humanoid.WalkSpeed=16
attack=false
end

attacktype=1
mouse.Button1Down:connect(function()
if attacktype==1 and attack==false then
attacktype=2
attackone()
elseif attacktype==2 and attack==false then
attacktype=3
attacktwo()
elseif attacktype==3 and attack==false then
attacktype=4
attackthree()
elseif attacktype==4 and attack==false then
attacktype=1
attackfour()
end
end)

mouse.KeyDown:connect(function(k)
k=k:lower()
if attack == false and k == 'e' then
LeviterGlomus()
ChargeBall(efprt,100)
end
if attack == false and k == 'q' then
LustrisFulgo()
end
if attack == false and k == 'f' and deeznuts==false then
deeznuts=true
SolSiderea()
deeznuts=false
end
if attack == false and k == 'r' and cooldown==false then
cooldown=true
PortalStorm()
cooldown=false
end
end)

local sine = 0
local change = 1
local val = 0

while true do
swait()
sine = sine + change
local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude
local velderp=RootPart.Velocity.y
hitfloor,posfloor=rayCast(RootPart.Position,
(CFrame.new(RootPart.Position,RootPart.Position -
Vector3.new(0,1,0))).lookVector,4,Character)
if equipped==true or equipped==false then
if attack==false then
idle=idle+1
else
idle=0
end
if idle>=500 then
if attack==false then
end
end
if RootPart.Velocity.y > 1 and hitfloor==nil then
Anim="Jump"
if attack==false then
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-
5),math.rad(0),math.rad(0)),.3)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-
10),math.rad(0),math.rad(0)),.3)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0),
math.rad(15)), 0.3)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0),
math.rad(-15)), 0.3)
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-
30),math.rad(90),math.rad(20))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(-30),math.rad(-90),math.rad(-
20))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad
(0)),.3)
end
elseif RootPart.Velocity.y < -1 and hitfloor==nil then
Anim="Fall"
if attack==false then
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)*
angles(math.rad(10),math.rad(0),math.rad(0)),.3)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko
*angles(math.rad(13),math.rad(0),math.rad(0)),.3)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(10), math.rad(0),
math.rad(20)), 0.3)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0),
math.rad(-20)), 0.3)
RH.C0=clerp(RH.C0,cf(1,-
1,0)*angles(math.rad(0),math.rad(90),math.rad(20))*angles(math.rad(-
5),math.rad(0),math.rad(0)),.3)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(-
20))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-
15),math.rad(0),math.rad(0)),.3)
end
elseif torvel<1 and hitfloor~=nil then
Anim="Idle"
if attack==false then
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-
2),math.rad(0),math.rad(15)),.3)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko
*angles(math.rad(2),math.rad(0),math.rad(-15)),.3)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(15), math.rad(0),
math.rad(0)), 0.3)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0),
math.rad(0)), 0.3)
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-2),math.rad(85),math.rad(0)),.3)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(-4),math.rad(-95),math.rad(0)),.3)
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-10),math.rad(-
2),math.rad(0)),.2)
end
elseif torvel>2 and hitfloor~=nil then
Anim="Walk"
if attack==false then
change=3
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)*
angles(math.rad(10),math.rad(0),math.rad(-20)),.3)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-10),math.rad(-
5),math.rad(25)),.3)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-30), math.rad(-25),
math.rad(5)), 0.3)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) *
angles(math.rad(30)*math.cos(sine/10), math.rad(5), math.rad(0)), 0.3)
RH.C0=clerp(RH.C0,cf(1.1,-.9,0)*angles(math.rad(0),math.rad(110),math.rad(0)),.3)
LH.C0=clerp(LH.C0,cf(-1.1,-.9,0)*angles(math.rad(0),math.rad(-70),math.rad(0)),.3)
handleweld.C0=clerp(handleweld.C0,cf(0,0,.3)*angles(math.rad(10),math.rad(0),math.r
ad(0)),.3)
end
end
end
if #Effects>0 then
for e=1,#Effects do
if Effects[e]~=nil then
local Thing=Effects[e]
if Thing~=nil then
local Part=Thing[1]
local Mode=Thing[2]
local Delay=Thing[3]
local IncX=Thing[4]
local IncY=Thing[5]
local IncZ=Thing[6]
if Thing[1].Transparency<=1 then
if Thing[2]=="Block1" then
Thing[1].CFrame=Thing[1].CFrame*euler(math.random(-50,50),math.random(-
50,50),math.random(-50,50))
Mesh=Thing[1].Mesh
Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
elseif Thing[2]=="Cylinder" then
Mesh=Thing[1].Mesh
Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
elseif Thing[2]=="Blood" then
Mesh=Thing[7]
Thing[1].CFrame=Thing[1].CFrame*cf(0,.5,0)
Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
elseif Thing[2]=="Elec" then
Mesh=Thing[1].Mesh
Mesh.Scale=Mesh.Scale+vt(Thing[7],Thing[8],Thing[9])
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
elseif Thing[2]=="Disappear" then
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
end
else
Part.Parent=nil
table.remove(Effects,e)
end
end
end
end
end
endPlayer=game:GetService("Players").LocalPlayer
Character=Player.Character
PlayerGui=Player.PlayerGui
Backpack=Player.Backpack
Torso=Character.Torso
Head=Character.Head
Humanoid=Character.Humanoid
LeftArm=Character["Left Arm"]
LeftLeg=Character["Left Leg"]
RightArm=Character["Right Arm"]
RightLeg=Character["Right Leg"]
cam=game.Workspace.CurrentCamera
LS=Torso["Left Shoulder"]
LH=Torso["Left Hip"]
RS=Torso["Right Shoulder"]
RH=Torso["Right Hip"]
Face = Head.face
Neck=Torso.Neck
it=Instance.new
attacktype=1
vt=Vector3.new
cf=CFrame.new
euler=CFrame.fromEulerAnglesXYZ
angles=CFrame.Angles
cloaked=false
necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
RootPart=Character.HumanoidRootPart
RootJoint=RootPart.RootJoint
RootCF=euler(-1.57,0,3.14)
attack = false
bounce=false
cooldown=false
deeznuts=false
attackdebounce = false
deb=false
equipped=true
hand=false
MMouse=nil
combo=0
mana=0
trispeed=.2
attackmode='none'
local idle=0
local Anim="Idle"
local Effects={}
local gun=false
local shoot=false
player=nil
mana=0
cam = workspace.CurrentCamera
ZTarget = nil
RocketTarget = nil
local m = Instance.new("Model",Character)
m.Name = "WeaponModel"

mouse=Player:GetMouse()
--save shoulders
RSH, LSH=nil, nil
--welds
RW, LW=Instance.new("Weld"), Instance.new("Weld")
RW.Name="Right Shoulder" LW.Name="Left Shoulder"
LH=Torso["Left Hip"]
RH=Torso["Right Hip"]
TorsoColor=Torso.BrickColor
function NoOutline(Part)
Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSur
face,Part.BackSurface = 10,10,10,10,10,10
end
player=Player
ch=Character
RSH=ch.Torso["Right Shoulder"]
LSH=ch.Torso["Left Shoulder"]
--
RSH.Parent=nil
LSH.Parent=nil
--
RW.Name="Right Shoulder"
RW.Part0=ch.Torso
RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5)
RW.C1=cf(0, 0.5, 0)
RW.Part1=ch["Right Arm"]
RW.Parent=ch.Torso
--
LW.Name="Left Shoulder"
LW.Part0=ch.Torso
LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8)
LW.C1=cf(0, 0.5, 0)
LW.Part1=ch["Left Arm"]
LW.Parent=ch.Torso

function swait(num)
if num==0 or num==nil then
game:service'RunService'.Heartbeat:wait(0)
else
for i=0,num do
game:service'RunService'.Heartbeat:wait(0)
end
end
end

function nooutline(part)

part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSur
face,part.BackSurface = 10,10,10,10,10,10
end

function
part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size)
local fp=it("Part")
fp.formFactor=formfactor
fp.Parent=parent
fp.Reflectance=reflectance
fp.Transparency=transparency
fp.CanCollide=false
fp.Locked=true
fp.BrickColor=BrickColor.new(tostring(brickcolor))
fp.Name=name
fp.Size=size
fp.Position=Character.Torso.Position
nooutline(fp)
fp.Material=material
fp:BreakJoints()
return fp
end

function
ppart(formfactor,parent,reflectance,transparency,brickcolor,name,size)
local fp = it("Part")
fp.formFactor = formfactor
fp.Parent = parent
fp.Reflectance = reflectance
fp.Transparency = transparency
fp.CanCollide = false
fp.Locked=true
fp.BrickColor = brickcolor
fp.Name = name
fp.Size = size
fp.Position = EffectPart.Position
NoOutline(fp)
fp.Material="Neon"
fp:BreakJoints()
return fp
end

function wweld(parent,part0,part1,c0)
local weld=it("Weld")
weld.Parent=parent
weld.Part0=part0
weld.Part1=part1
weld.C0=c0
return weld
end

function mesh(Mesh,part,meshtype,meshid,offset,scale)
local mesh=it(Mesh)
mesh.Parent=part
if Mesh=="SpecialMesh" then
mesh.MeshType=meshtype
mesh.MeshId=meshid
end
mesh.Offset=offset
mesh.Scale=scale
return mesh
end

function decal(part,face,texture,transparency,shiny,specular,name)
local d=it("Decal",part)
d.Shiny=shiny
d.Face=face
d.Specular=specular
d.Transparency=transparency
d.Texture=texture
d.Name=name
return d
end

function weld(parent,part0,part1,c0,c1)
local weld=it("Weld")
weld.Parent=parent
weld.Part0=part0
weld.Part1=part1
weld.C0=c0
weld.C1=c1
return weld
end

local function CFrameFromTopBack(at, top, back)


local right = top:Cross(back)
return CFrame.new(at.x, at.y, at.z,
right.x, top.x, back.x,
right.y, top.y, back.y,
right.z, top.z, back.z)
end

function Triangle(a, b, c)
local edg1 = (c-a):Dot((b-a).unit)
local edg2 = (a-b):Dot((c-b).unit)
local edg3 = (b-c):Dot((a-c).unit)
if edg1 <= (b-a).magnitude and edg1 >= 0 then
a, b, c = a, b, c
elseif edg2 <= (c-b).magnitude and edg2 >= 0 then
a, b, c = b, c, a
elseif edg3 <= (a-c).magnitude and edg3 >= 0 then
a, b, c = c, a, b
else
assert(false, "unreachable")
end

local len1 = (c-a):Dot((b-a).unit)


local len2 = (b-a).magnitude - len1
local width = (a + (b-a).unit*len1 - c).magnitude

local maincf = CFrameFromTopBack(a, (b-a):Cross(c-b).unit, -(b-a).unit)

local list = {}

local TrailColor = ("Deep orange")

if len1 > 0.01 then


local w1 = Instance.new('WedgePart', m)
game:GetService("Debris"):AddItem(w1,5)
w1.Material = "Neon"
w1.FormFactor = 'Custom'
w1.BrickColor = BrickColor.new(TrailColor)
w1.Transparency = 0
w1.Reflectance = 0
w1.Material = "Neon"
w1.CanCollide = false
NoOutline(w1)
local sz = Vector3.new(0.2, width, len1)
w1.Size = sz
local sp = Instance.new("SpecialMesh",w1)
sp.MeshType = "Wedge"
sp.Scale = Vector3.new(0,1,1) * sz/w1.Size
w1:BreakJoints()
w1.Anchored = true
w1.Parent = workspace
w1.Transparency = 0.7
table.insert(Effects,{w1,"Disappear",.01})
w1.CFrame = maincf*CFrame.Angles(math.pi,0,math.pi/2)*CFrame.new(0,width/2,len1/2)
table.insert(list,w1)
end

if len2 > 0.01 then


local w2 = Instance.new('WedgePart', m)
game:GetService("Debris"):AddItem(w2,5)
w2.Material = "Neon"
w2.FormFactor = 'Custom'
w2.BrickColor = BrickColor.new(TrailColor)
w2.Transparency = 0
w2.Reflectance = 0
w2.Material = "Neon"
w2.CanCollide = false
NoOutline(w2)
local sz = Vector3.new(0.2, width, len2)
w2.Size = sz
local sp = Instance.new("SpecialMesh",w2)
sp.MeshType = "Wedge"
sp.Scale = Vector3.new(0,1,1) * sz/w2.Size
w2:BreakJoints()
w2.Anchored = true
w2.Parent = workspace
w2.Transparency = 0.7
table.insert(Effects,{w2,"Disappear",.01})
w2.CFrame = maincf*CFrame.Angles(math.pi,math.pi,-math.pi/2)*CFrame.new(0,width/2,-
len1 - len2/2)
table.insert(list,w2)
end
return unpack(list)
end

so = function(id,par,vol,pit)
coroutine.resume(coroutine.create(function()
local sou = Instance.new("Sound",par or workspace)
sou.Volume=vol
sou.Pitch=pit or 1
sou.SoundId=id
swait()
sou:play()
game:GetService("Debris"):AddItem(sou,6)
end))
end

function clerp(a,b,t)
local qa = {QuaternionFromCFrame(a)}
local qb = {QuaternionFromCFrame(b)}
local ax, ay, az = a.x, a.y, a.z
local bx, by, bz = b.x, b.y, b.z
local _t = 1-t
return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az +
t*bz,QuaternionSlerp(qa, qb, t))
end

function QuaternionFromCFrame(cf)
local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
local trace = m00 + m11 + m22
if trace > 0 then
local s = math.sqrt(1 + trace)
local recip = 0.5/s
return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5
else
local i = 0
if m11 > m00 then
i = 1
end
if m22 > (i == 0 and m00 or m11) then
i = 2
end
if i == 0 then
local s = math.sqrt(m00-m11-m22+1)
local recip = 0.5/s
return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip
elseif i == 1 then
local s = math.sqrt(m11-m22-m00+1)
local recip = 0.5/s
return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip
elseif i == 2 then
local s = math.sqrt(m22-m00-m11+1)
local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip

end
end
end

function QuaternionToCFrame(px, py, pz, x, y, z, w)


local xs, ys, zs = x + x, y + y, z + z
local wx, wy, wz = w*xs, w*ys, w*zs
local xx = x*xs
local xy = x*ys
local xz = x*zs
local yy = y*ys
local yz = y*zs
local zz = z*zs
return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz -
wx, xz - wy, yz + wx, 1-(xx+yy))
end

function QuaternionSlerp(a, b, t)
local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]
local startInterp, finishInterp;
if cosTheta >= 0.0001 then
if (1 - cosTheta) > 0.0001 then
local theta = math.acos(cosTheta)
local invSinTheta = 1/math.sin(theta)
startInterp = math.sin((1-t)*theta)*invSinTheta
finishInterp = math.sin(t*theta)*invSinTheta
else
startInterp = 1-t
finishInterp = t
end
else
if (1+cosTheta) > 0.0001 then
local theta = math.acos(-cosTheta)
local invSinTheta = 1/math.sin(theta)
startInterp = math.sin((t-1)*theta)*invSinTheta
finishInterp = math.sin(t*theta)*invSinTheta
else
startInterp = t-1
finishInterp = t
end
end
return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp,
a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp
end

function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction,


MaxDistance , IgnoreDescendants
return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or
999.999)), Ignore)
end

Damagefunc=function(Part,hit,minim,maxim,knockback,Type,Property,Delay,KnockbackTyp
e,decreaseblock)
if hit.Parent==nil then
return
end
local h=hit.Parent:FindFirstChild("Humanoid")
for _,v in pairs(hit.Parent:children()) do
if v:IsA("Humanoid") then
h=v
end
end
if hit.Parent.Parent:FindFirstChild("Torso")~=nil then
h=hit.Parent.Parent:FindFirstChild("Humanoid")
end
if hit.Parent.className=="Hat" then
hit=hit.Parent.Parent:findFirstChild("Head")
end
if h~=nil and hit.Parent.Name~=Character.Name and
hit.Parent:FindFirstChild("Torso")~=nil then
if hit.Parent:findFirstChild("DebounceHit")~=nil then if
hit.Parent.DebounceHit.Value==true then return end end
--[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil
then
return
end]]
-- hs(hit,1.2)
local c=Instance.new("ObjectValue")
c.Name="creator"
c.Value=game:service("Players").LocalPlayer
c.Parent=h
game:GetService("Debris"):AddItem(c,.5)
local Damage=math.random(minim,maxim)
-- h:TakeDamage(Damage)
local blocked=false
local block=hit.Parent:findFirstChild("Block")
if block~=nil then
print(block.className)
if block.className=="NumberValue" then
if block.Value>0 then
blocked=true
if decreaseblock==nil then
block.Value=block.Value-1
end
end
end
if block.className=="IntValue" then
if block.Value>0 then
blocked=true
if decreaseblock~=nil then
block.Value=block.Value-1
end
end
end
end
if blocked==false then
-- h:TakeDamage(Damage)
h.Health=h.Health-Damage
ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p +
Vector3.new(0, 1.5, 0)), -Damage, 1.5, Part.BrickColor.Color)
else
h.Health=h.Health-(Damage/2)
ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p +
Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Bright blue").Color)
end
if Type=="Knockdown" then
local hum=hit.Parent.Humanoid
hum.PlatformStand=true
coroutine.resume(coroutine.create(function(HHumanoid)
swait(1)
HHumanoid.PlatformStand=false
end),hum)
local angle=(hit.Position-
(Property.Position+Vector3.new(0,0,0))).unit
--
hit.CFrame=CFrame.new(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFr
ame.fromEulerAnglesXYZ(math.pi/4,0,0)
local bodvol=Instance.new("BodyVelocity")
bodvol.velocity=angle*knockback
bodvol.P=5000
bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
bodvol.Parent=hit
local rl=Instance.new("BodyAngularVelocity")
rl.P=3000
rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
rl.angularvelocity=Vector3.new(math.random(-10,10),math.random(-
10,10),math.random(-10,10))
rl.Parent=hit
game:GetService("Debris"):AddItem(bodvol,.5)
game:GetService("Debris"):AddItem(rl,.5)
elseif Type=="Normal" then
local vp=Instance.new("BodyVelocity")
vp.P=500
vp.maxForce=Vector3.new(math.huge,0,math.huge)
-- vp.velocity=Character.Torso.CFrame.lookVector*Knockback
if KnockbackType==1 then

vp.velocity=Property.CFrame.lookVector*knockback+Property.Velocity/1.05
elseif KnockbackType==2 then
vp.velocity=Property.CFrame.lookVector*knockback
end
if knockback>0 then
vp.Parent=hit.Parent.Torso
end
game:GetService("Debris"):AddItem(vp,.5)
elseif Type=="Up" then
local bodyVelocity=Instance.new("BodyVelocity")
bodyVelocity.velocity=vt(0,60,0)
bodyVelocity.P=5000
bodyVelocity.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
bodyVelocity.Parent=hit
game:GetService("Debris"):AddItem(bodyVelocity,1)
local rl=Instance.new("BodyAngularVelocity")
rl.P=3000
rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
rl.angularvelocity=Vector3.new(math.random(-30,30),math.random(-
30,30),math.random(-30,30))
rl.Parent=hit
game:GetService("Debris"):AddItem(rl,.5)
elseif Type=="Snare" then
local bp=Instance.new("BodyPosition")
bp.P=2000
bp.D=100
bp.maxForce=Vector3.new(math.huge,math.huge,math.huge)
bp.position=hit.Parent.Torso.Position
bp.Parent=hit.Parent.Torso
game:GetService("Debris"):AddItem(bp,1)
elseif Type=="Target" then
local Targetting = false
if Targetting==false then
ZTarget=hit.Parent.Torso
coroutine.resume(coroutine.create(function(Part)
so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5)
swait(5)
so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5)
end),ZTarget)
local TargHum=ZTarget.Parent:findFirstChild("Humanoid")
local targetgui=Instance.new("BillboardGui")
targetgui.Parent=ZTarget
targetgui.Size=UDim2.new(10,100,10,100)
local targ=Instance.new("ImageLabel")
targ.Parent=targetgui
targ.BackgroundTransparency=1
targ.Image="rbxassetid://4834067"
targ.Size=UDim2.new(1,0,1,0)
cam.CameraType="Scriptable"
cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
local
dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z
)
workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
Targetting=true
RocketTarget=ZTarget
for i=1,Property do
--while Targetting==true and Humanoid.Health>0 and
Character.Parent~=nil do
if Humanoid.Health>0 and Character.Parent~=nil and TargHum.Health>0
and TargHum.Parent~=nil and Targetting==true then
swait()
end

--workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,Head.CFrame.p+rm
dir*100)
cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)

dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z
)

cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)*cf(0,5,10)*euler(-
0.3,0,0)
end
Targetting=false
RocketTarget=nil
targetgui.Parent=nil
cam.CameraType="Custom"
end
end
local debounce=Instance.new("BoolValue")
debounce.Name="DebounceHit"
debounce.Parent=hit.Parent
debounce.Value=true
game:GetService("Debris"):AddItem(debounce,Delay)
c=Instance.new("ObjectValue")
c.Name="creator"
c.Value=Player
c.Parent=h
game:GetService("Debris"):AddItem(c,.5)
end
end

function ShowDamage(Pos, Text, Time, Color)


local Rate = (1 / 30)
local Pos = (Pos or Vector3.new(0, 0, 0))
local Text = (Text or "")
local Time = (Time or 2)
local Color = (Color or Color3.new(1, 0, 0))
local EffectPart =
part("Custom",workspace,"SmoothPlastic",0,1,BrickColor.new(Color),"Effect",vt(0,0,0
))
EffectPart.Anchored = true
local BillboardGui = Instance.new("BillboardGui")
BillboardGui.Size = UDim2.new(3, 0, 3, 0)
BillboardGui.Adornee = EffectPart
local TextLabel = Instance.new("TextLabel")
TextLabel.BackgroundTransparency = 1
TextLabel.Size = UDim2.new(1, 0, 1, 0)
TextLabel.Text = Text
TextLabel.TextColor3 = Color
TextLabel.TextScaled = true
TextLabel.Font = Enum.Font.ArialBold
TextLabel.Parent = BillboardGui
BillboardGui.Parent = EffectPart
game.Debris:AddItem(EffectPart, (Time + 0.1))
EffectPart.Parent = game:GetService("Workspace")
Delay(0, function()
local Frames = (Time / Rate)
for Frame = 1, Frames do
wait(Rate)
local Percent = (Frame / Frames)
EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
TextLabel.TextTransparency = Percent
end
if EffectPart and EffectPart.Parent then
EffectPart:Destroy()
end
end)
end

handle=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Royal
purple","Handle",Vector3.new(0.200000003, 1.61857152, 0.200000003))
handleweld=weld(m,Character["Right Arm"],handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1,
0, 0, 0, 1),CFrame.new(0.995889783, -0.101109691, 0.0468789339, -5.23798153e-005,
0.99999994, -0.000210702419, -6.36925748e-008, -0.000210702419, -0.99999994, -1,
-5.23798008e-005, 7.47295417e-008))
mesh("CylinderMesh",handle,"","",Vector3.new(0, 0, 0),Vector3.new(0.857142806, 1,
0.857142746))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Royal
purple","SwordPart",Vector3.new(0.200000003, 0.257142872, 0.911428571))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-0.00982296467, -0.128642559, 5.57254982, -1.21753502e-007,
-2.87620594e-010, 1, -1, -1.04306673e-006, -1.2175461e-007, 1.04306673e-006, -1,
-2.87123214e-010))
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0,
0),Vector3.new(0.571428537, 1, 1))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(0.200000003, 3.74285722, 0.571428657))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(0.0100114346, 3.24283266, 2.64644623e-005, -2.98713599e-006,
-1.63886575e-008, -1, -1.18017197e-005, -0.99999994, 1.64265153e-008, -0.99999994,
1.18017197e-005, 2.98713007e-006))
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.285714298, 1, 1))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Royal
purple","SwordPart",Vector3.new(0.200000003, 3.74285722, 0.514285743))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(0.00896048546, 3.24313331, -6.2584877e-006, -2.62832918e-006,
-1.58840017e-008, -1, -1.16825104e-005, -0.99999994, 1.59122848e-008, -0.99999994,
1.16825104e-005, 2.62831986e-006))
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.571428537, 1, 1))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Royal
purple","SwordPart",Vector3.new(0.200000003, 0.914285779, 0.254285723))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-0.0080575943, -5.57459974, 0.127099097, -7.20826961e-007,
-1.18548371e-009, 1, 6.25863322e-007, 1, 1.18891563e-009, -1, 6.25863322e-007,
-7.20827984e-007))
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0,
0),Vector3.new(0.571428537, 1, 1))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(0.200000003, 0.942857206, 0.28285715))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-0.00858414173, -5.58866072, 0.142816901, -5.41048905e-007,
-8.99582631e-010, 1, -5.96046448e-007, 0.99999994, 9.00953978e-010, -0.99999994,
-5.96046448e-007, -5.41057148e-007))
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0,
0),Vector3.new(0.285714298, 1, 1))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(0.200000003, 0.285714328, 0.940000057))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-0.011053443, -0.142930448, 5.58944941, 2.97432763e-007, 3.64387631e-
010, 1, -1, 6.25863322e-007, 2.9743137e-007, -6.25863322e-007, -1, 3.63804986e-
010))
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0,
0),Vector3.new(0.285714298, 1, 1))
Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Royal
purple","SwordPart",Vector3.new(1, 1.20000005, 1))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(3.57627869e-007, -0.809324801, 1.96695328e-006, 6.20105922e-008,
2.27451835e-010, -1, 1.81795622e-006, 1, 2.27856845e-010, 1, -1.81795622e-006,
6.2011928e-008))
mesh("SpecialMesh",Part,Enum.MeshType.Head,"",Vector3.new(0, 0,
0),Vector3.new(0.285714298, 0.142857134, 0.285714298))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(0.483492821, 0.539954185, 0.539909601))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(0.00226664543, 0.69951874, 1.00827909, 5.41296288e-007, 9.50464596e-
010, -1, 0.707107663, -0.707105815, 3.8208583e-007, -0.707105815, -0.707107663,
-3.83435292e-007))
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1,
0.285714179, 0.285714179))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Royal
purple","SwordPart",Vector3.new(0.892679513, 0.539954185, 0.771299422))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-1.19487548, -0.00217807293, 3.74913216e-005, 2.29479338e-006, 1,
7.06279479e-012, -6.20287395e-008, -7.34701189e-012, 1, 1, -2.29479338e-006,
6.20337914e-008))
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.857145786, 1))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(0.892679513, 0.539954185, 0.771299422))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-1.19487882, -0.00217807293, 4.00543213e-005, 2.0563748e-006, 1,
1.14326326e-011, -6.20178255e-008, -1.28039801e-011, 1, 1, -2.0563748e-006,
6.20228633e-008))
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1.10000002,
0.571431458, 1.10000002))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(0.483492851, 0.539954185, 0.539909601))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-0.00595891476, -1.00750566, 1.00747085, -1.81721958e-007,
-3.98678424e-010, 1, -0.707107067, 0.707106411, -1.28216811e-007, -0.707106411,
-0.707106948, -1.28784094e-007))
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1,
0.285714179, 0.285714179))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(0.483492821, 0.539954185, 0.539909601))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(0.00534570217, -1.00757694, -0.698815584, 2.4158129e-007,
4.89748686e-010, -1, -0.707107604, 0.707105875, -1.70486445e-007, 0.707105815,
0.707107544, 1.71177419e-007))
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1,
0.285714179, 0.285714269))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(0.493492872, 0.539954185, 0.539909601))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-0.000260472298, 0.6988675, -0.698937058, 3.01447898e-007,
5.80818948e-010, -1, -0.707105994, -0.707107365, -2.13563524e-007, -0.707107365,
0.707106113, -2.12752497e-007))
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1,
0.285714179, 0.285714269))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(1.46267962, 0.200000003, 0.200000003))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-0.00927072763, -0.0121991634, 1.19311547, 0.999999881, -2.08614802e-
006, 1.9306286e-007, -1.93059051e-007, -1.09411957e-007, 1, -2.08616257e-006,
-0.999999881, -1.09408283e-007))
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(1.06267953, 0.200000003, 0.200000003))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-0.604586363, -0.0121991634, 1.02863288, 0.866026282, 0.499998033,
2.28958157e-007, -1.93872992e-007, -1.22099237e-007, 1, 0.499998033, -0.866026282,
-8.79730777e-009))
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(1.46267962, 0.200000003, 0.200000003))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-1.03790355, -0.0121991634, 0.588528812, 0.500001669, 0.866024196,
1.74744486e-007, -1.6279435e-007, -1.0777579e-007, 1, 0.866024196, -0.500001669,
8.71042545e-008))
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(0.662679553, 0.200000003, 0.200000003))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-1.39311564, -0.0121991634, -0.00927072763, 2.08616257e-006,
0.999999881, 7.82298955e-008, -1.51383063e-007, -7.82268899e-008, 1, 0.999999881,
-2.08614802e-006, 1.51386175e-007))
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(1.46267951, 0.200000003, 0.200000003))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-1.02863288, -0.0121997595, -0.604586482, -0.499998093, 0.866026223,
-6.44970513e-008, -1.45620604e-007, -9.60127267e-009, 1, 0.866026223, 0.499998093,
1.30918266e-007))
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(1.06267953, 0.200000003, 0.200000003))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-0.588528991, -0.0121992826, -1.03790355, -0.866024137, 0.500001729,
-9.11133142e-008, -1.16737233e-007, -1.99774206e-008, 1, 0.500001729, 0.866024137,
7.56750538e-008))
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(0.372464359, 0.762464345, 0.762464285))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-0.00338602066, -0.736121356, -0.540583551, 5.41296288e-007,
9.50464596e-010, -1, 0.707107663, -0.707105815, 3.8208583e-007, -0.707105815,
-0.707107663, -3.83435292e-007))
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0,
0),Vector3.new(0.895366609, 0.128561974, 0.128542364))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(0.382464379, 0.762464345, 0.762464285))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(0.00803625584, -0.737174749, 0.736498654, 3.01447898e-007,
5.80818948e-010, -1, -0.707105994, -0.707107365, -2.13563524e-007, -0.707107365,
0.707106113, -2.12752497e-007))
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0,
0),Vector3.new(0.913885474, 0.128561974, 0.128542408))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(0.40246433, 0.762464345, 0.762464285))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(0.00594449043, 0.540397167, 0.737201214, 2.4158129e-007, 4.89748686e-
010, -1, -0.707107604, 0.707105875, -1.70486445e-007, 0.707105815, 0.707107544,
1.71177419e-007))
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0,
0),Vector3.new(0.895366609, 0.128561974, 0.128542408))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(0.40246433, 0.762464345, 0.762464285))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-0.00681877136, 0.540436149, -0.541088939, -1.81721958e-007,
-3.98678424e-010, 1, -0.707107067, 0.707106411, -1.28216811e-007, -0.707106411,
-0.707106948, -1.28784094e-007))
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0,
0),Vector3.new(0.895366669, 0.128561974, 0.128542364))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","SwordPa
rt",Vector3.new(1.26045096, 0.762464345, 0.762464285))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(0.910848916, -0.00147974491, 0.000465214252, 2.29479338e-006, 1,
7.06279479e-012, -6.20287395e-008, -7.34701189e-012, 1, 1, -2.29479338e-006,
6.20337914e-008))
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.385687381,
0.642712057))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(1.26045096, 0.762464345, 0.762464285))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(0.910846829, -0.00147974491, 0.000467300415, 2.0563748e-006, 1,
1.14326326e-011, -6.20178255e-008, -1.28039801e-011, 1, 1, -2.0563748e-006,
6.20228633e-008))
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1.10000002,
0.257125348, 0.706983268))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Royal
purple","SwordPart",Vector3.new(0.200000003, 0.200000003, 0.200000003))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-3.98755074e-005, -0.86527884, -0.00526940823, 0.99999994,
-3.33786011e-006, -1.61662047e-006, 3.33786011e-006, 0.99999994, -1.75251103e-009,
1.61662604e-006, 1.74897963e-009, 1))
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.857142806,
0.857145548, 0.857142746))
Hitbox=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,1,"Royal
purple","Hitbox",Vector3.new(0.650000036, 4.19999981, 0.200000003))
Hitboxweld=weld(m,handle,Hitbox,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-0.0107657909, -3.95914412, 0.00325751305, 0.999999821,
-0.000211339415, 2.39198562e-006, 0.000211339124, 0.999997795, -6.21902582e-005,
-2.38056168e-006, 6.20116552e-005, 0.999992907))
EffectPart=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,1,"Deep
orange","EffectPart",Vector3.new(0.200000003, 0.200000003, 0.200000003))
EffectPartweld=weld(m,handle,EffectPart,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(0.00693154335, 0.014090538, 6.03910685, -5.23798153e-005,
-6.36925748e-008, -1, 0.99999994, -0.000210702419, -5.23798008e-005,
-0.000210702419, -0.99999994, 7.47295417e-008))
mesh("BlockMesh",EffectPart,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
EffectPart2=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,1,"Royal
purple","EffectPart2",Vector3.new(0.200000003, 0.200000003, 0.200000003))
EffectPart2weld=weld(m,Character["Left Arm"],EffectPart2,CFrame.new(0, 0, 0, 1, 0,
0, 0, 1, 0, 0, 0, 1),CFrame.new(1.15575993, 0.00814216491, -0.0231294632,
-5.23798153e-005, 0.999999821, -0.000210702419, -6.36925748e-008, -0.00021070239,
-0.99999994, -1, -5.23797935e-005, 7.47295417e-008))

DarkRiftF=function(par)
while lol == true do
wait()
local PWN={}
for _,v in pairs(game.Workspace:children()) do
if v.className=="Model" and v:FindFirstChild("Humanoid")~=nil then
if v.Humanoid.Health>0 and v:FindFirstChild("Torso")~=nil then
table.insert(PWN,v.Torso)
end
end
end
for _,t in pairs(PWN) do
local targ=par.Position-t.Position
local Mag=targ.magnitude
if not t:IsDescendantOf(Character) and t~=nil and Mag<=50 then
if Mag<=30 then
t.Parent.Humanoid:TakeDamage(.5)
local rl=Instance.new("BodyAngularVelocity")
rl.P=3000
rl.maxTorque=Vector3.new(500000,500000,500000)*5000
rl.angularvelocity=Vector3.new(math.random(-20,20),math.random(-
20,20),math.random(-20,20))/10
rl.Parent=t
game:GetService("Debris"):AddItem(rl,.1)
end
if Mag<=20 then
t.Parent.Humanoid:TakeDamage(.1)
else
local vl=Instance.new("BodyVelocity")
vl.P=3000
vl.maxForce=Vector3.new(50000000000,50000000000,50000000000)
vl.velocity=(t.Position-par.Position).unit*-(70/(Mag))
vl.Parent=t
game:GetService("Debris"):AddItem(vl,.1)
end
end
end
wait(.08)
end
end

function DerpMagic(part,x1,y1,z1,x2,y2,z2,color)
local msh1 = Instance.new("BlockMesh")
msh1.Scale = Vector3.new(0.5,0.5,0.5)
local S=Instance.new("Part")
S.Name="Effect"
S.Material="Neon"
S.formFactor=0
S.Size=Vector3.new(x1,y1,z1)
S.BrickColor=color
S.Reflectance = 0
S.TopSurface=0
S.BottomSurface=0
S.Transparency=0
S.Anchored=false
S.CanCollide=false
S.CFrame=part.CFrame
S.Parent=game.Workspace
msh1.Parent = S
local W=Instance.new("Weld")
W.Parent=S
W.Part0=S
W.Part1=part
W.C0=CFrame.new(x2,y2,z2) * CFrame.fromEulerAnglesXYZ(math.random(-
50,50),math.random(-50,50),math.random(-50,50))
W.Parent=nil
S.Anchored=true
coroutine.resume(coroutine.create(function(Part,Weld) for i=1, 9 do
Part.Mesh.Scale = Part.Mesh.Scale + Vector3.new(0.1,0.1,0.1) --
[[Part.CFrame=Part.CFrame*CFrame.fromEulerAnglesXYZ(math.random(-
50,50),math.random(-50,50),math.random(-50,50))]] Part.Transparency=i*.1 wait() end
Part.Parent=nil Weld.Parent=nil end),S,W)
end

local function BlackHole(parent,cframe)


local effectsmsh = Instance.new("SpecialMesh")
effectsmsh.MeshId = "http://www.roblox.com/asset/?id=15887356"
--effectsmsh.Scale = Vector3.new(1,1,2.5)
effectsmsh.Scale = Vector3.new(3,3,3)
local effectsg = Instance.new("Part")
effectsg.formFactor = 3
effectsg.CanCollide = false
effectsg.Name = "Effect"
effectsg.Locked = true
effectsg.Transparency = 1
effectsg.Size = Vector3.new(0.2,0.2,0.2)
effectsg.Parent = parent
effectsg.BrickColor = BrickColor.new("Deep orange")
effectsg.Material="Neon"
coroutine.resume(coroutine.create(function(Part,Mesh)
local Mesh = Instance.new("SpecialMesh")
Mesh.Scale = Vector3.new(0.5,0.5,0.5)
Mesh.MeshType = "Sphere"
-- Mesh.TextureId="http://www.roblox.com/asset/?id=1529460"
Part=Instance.new("Part")
Part.Name="Effect"
Part.formFactor=0
Part.Size=Vector3.new(1,1,1)
Part.BrickColor=BrickColor.new("Deep orange")
Part.Material="Neon"
Part.Reflectance = 0
Part.TopSurface=0
Part.BottomSurface=0
Part.Transparency=0
Part.Anchored=true
NoOutline(Part)
Part.CanCollide=false
Part.CFrame=cframe
Part.Parent=parent
Mesh.Parent = Part
lol=true
coroutine.resume(coroutine.create(function()
DarkRiftF(Part)
end))
for i=0,200 do
wait()
DerpMagic(Part,1,i/3,1,0,i/3,0,BrickColor.new("Deep orange"))
Mesh.Scale=Mesh.Scale-Vector3.new(0.2,0.2,0.2)
Part.CFrame=cframe*CFrame.fromEulerAnglesXYZ(math.random(-
50,50),math.random(-50,50),math.random(-50,50))
end
local fff=200
for i=0,100 do
wait()
DerpMagic(Part,1,fff/3,1,0,fff/3,0,BrickColor.new("Deep orange"))
Part.CFrame=cframe*CFrame.fromEulerAnglesXYZ(math.random(-
50,50),math.random(-50,50),math.random(-50,50))
end
for i=0,1,0.05 do
wait()
Part.Transparency=Part.Transparency+0.05
Mesh.Scale=Mesh.Scale+Vector3.new(1.5,1.5,1.5)
end
lol=false
Part.Parent=nil
end),nil,nil)
end

function makeShockwave(height,color,speed,range,pulse)
local range = range or 2000
local p = Instance.new("Part")
p.Anchored = true
p.CanCollide = false
p.FormFactor = "Custom"
p.BrickColor = color
p.Parent = workspace
local m = Instance.new("SpecialMesh",p)
m.MeshId = "rbxassetid://3270017"
local estimateSurvival = math.floor(range/speed) * 0.03
game:GetService("Debris"):AddItem(p,estimateSurvival)
Spawn(function ()
for i = 1,range,speed do
p.Transparency = 1-math.min(0.5,3-(i/500))
m.Scale = Vector3.new(i,i,i*height)
p.CFrame = CFrame.new(Torso.Position) * CFrame.Angles(math.rad(90),0,0)
wait()
end
p:Destroy()
end)
end

function MagicCircle(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
local prt=ppart(3,game.Workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
prt.Anchored=true
prt.CFrame=cframe
local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(.1,.1,.1))
game:GetService("Debris"):AddItem(prt,2)
coroutine.resume(coroutine.create(function(Part,Mesh)
for i=0,2,delay do
wait()
Part.CFrame=Part.CFrame
Part.Transparency=i
Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
end
Part.Parent=nil
end),prt,msh)
end

function MagicBlock(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
local prt=ppart(3,game.Workspace,0,1,brickcolor,"Effect",vt(0.5,0.5,0.5))
prt.Anchored=true
prt.CFrame=cframe
local msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
game:GetService("Debris"):AddItem(prt,5)
coroutine.resume(coroutine.create(function(Part,Mesh)
for i=0,1,delay do
wait()
Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-
50,50))
Part.Transparency=i
Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
end
Part.Parent=nil
end),prt,msh)
end

local function MagicRing(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay,Type,parent)


local prt=ppart(3,game.Workspace,0,1,brickcolor,"Effect",vt())
if Type~=2 then
prt.Anchored=true
end
prt.CFrame=cframe
local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?
id=3270017",vt(0,0,0),vt(x1,y1,z1))
game:GetService("Debris"):AddItem(prt,5)
coroutine.resume(coroutine.create(function(Part,Mesh,dur)
local wld=nil
if dur==2 then
wld=weld(Part,Part,parent,euler(0,0,0)*cf(0,0,0))
end
for i=0,1,delay do
swait()
if dur==1 then
Part.CFrame=Part.CFrame
elseif dur==2 then
wld.C0=cframe
end
Part.Transparency=i
Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
end
Part.Parent=nil
end),prt,msh,Type)
end
function MagicWaveThing(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
local prt=ppart(3,game.Workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
prt.Anchored=true
prt.CFrame=cframe
local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?
id=1051557",vt(0,0,0),vt(x1,y1,z1))
game:GetService("Debris"):AddItem(prt,5)
coroutine.resume(coroutine.create(function(Part,Mesh)
for i=0,1,delay do
swait()
Part.CFrame=Part.CFrame*euler(0,0.7,0)
Part.Transparency=i
Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
end
Part.Parent=nil
end),prt,msh)
end

function MagicCylinder(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
local prt=ppart(3,workspace,0,0,brickcolor,"Effect",vt(0.2,0.2,0.2))
prt.Anchored=true
prt.CFrame=cframe
local msh=mesh("SpecialMesh",prt,"Head","",vt(0,0,0),vt(x1,y1,z1))
game:GetService("Debris"):AddItem(prt,5)
coroutine.resume(coroutine.create(function(Part,Mesh)
for i=0,1,delay do
wait()
Part.CFrame=Part.CFrame
Part.Transparency=i
Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
end
Part.Parent=nil
end),prt,msh)
end

function MagicWave(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
local prt=ppart(3,workspace,0,0,brickcolor,"Effect",vt())
prt.Anchored=true
prt.CFrame=cframe
local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?
id=20329976",vt(0,0,0),vt(x1,y1,z1))
game:GetService("Debris"):AddItem(prt,5)
table.insert(Effects,{prt,"Cylinder",delay,x3,y3,z3})
end

function Blast(parent)
MagicBlock(BrickColor.new("Royal purple"),parent.CFrame,4,4,4,0.2,0.2,0.2,0.01)
MagicWaveThing(BrickColor.new("Royal purple"),parent.CFrame,4,4,4,0.2,0.2,0.2,0.01)
end

function ChargeBall(parent,t)
local counter=0
local size=1
for i=0,t,1 do
swait()
counter=counter+1
if counter%10==0 then
if size==3 then
MagicRing(BrickColor.new("Royal purple"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
elseif size==2 then
MagicRing(BrickColor.new("Royal purple"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
end
end
if counter%5==0 then
if size==1 then
MagicBlock(BrickColor.new("Royal
purple"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
elseif size==2 then
MagicBlock(BrickColor.new("Royal
purple"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
elseif size==3 then
MagicBlock(BrickColor.new("Royal
purple"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
end
end
end
end

function ChargeBall2(parent,t)
local counter=0
local size=1
for i=0,t,1 do
swait()
counter=counter+1
if counter%10==0 then
if size==3 then
MagicRing(BrickColor.new("Royal purple"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
elseif size==2 then
MagicRing(BrickColor.new("Royal purple"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
end
end
if counter%5==0 then
if size==1 then
MagicBlock(BrickColor.new("Royal
purple"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
MagicWave(BrickColor.new("Deep orange"),cf(Torso.Position)*cf(0,-
1,0)*euler(0,math.random(-50,50),0),1,1,1,1,.5,1,0.05)
elseif size==2 then
MagicBlock(BrickColor.new("Royal
purple"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
MagicWave(BrickColor.new("Deep orange"),cf(Torso.Position)*cf(0,-
1,0)*euler(0,math.random(-50,50),0),1,1,1,1,.5,1,0.05)
elseif size==3 then
MagicBlock(BrickColor.new("Royal
purple"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
MagicWave(BrickColor.new("Deep orange"),cf(Torso.Position)*cf(0,-
1,0)*euler(0,math.random(-50,50),0),1,1,1,1,.5,1,0.05)
end
end
end
end

function MagniDamage(Part,dis,mind,maxd,force,knock)
for _,c in pairs(workspace:children()) do
local hum=c:findFirstChild("Humanoid")
if hum~=nil then
local head=c:findFirstChild("Torso")
if head~=nil then
local targ=head.Position-Part.Position
local mag=targ.magnitude
if mag<=dis and c.Name~=Character.Name then
Damagefunc(Part,hum.Parent.Torso,mind,maxd,force,knock,RootPart,.2,1)
end
end
end
end
end

function computeDirection(vec)
local lenSquared = vec.magnitude * vec.magnitude
local invSqrt = 1 / math.sqrt(lenSquared)
return Vector3.new(vec.x * invSqrt, vec.y * invSqrt, vec.z * invSqrt)
end

function attackone()
attack = true
local
hitsounds={"199149137","199149186","199149221","199149235","199149269","199149297"}
local con=Hitbox.Touched:connect(function(hit)
Damagefunc(Hitbox,hit,4222,112222,math.random(5,5),"Normal",RootPart,.2,1) end)
local fx=Hitbox.Touched:connect(function(part)
local human=part.Parent:findFirstChild("Humanoid")
if human~=nil and bounce==false then
bounce=true
local rndm=math.random(1,#hitsounds)
local r=rndm
so("http://www.roblox.com/asset/?id="..hitsounds[r],part.Parent,1,1)
end
end)
for i = 0,1,0.1 do
swait()
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)*
angles(math.rad(0),math.rad(0),math.rad(-50)),0.4)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko
*angles(math.rad(0),math.rad(0),math.rad(50)),0.4)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(10),
math.rad(100)),0.4)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0),
math.rad(-60)),0.4)
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(120),math.rad(0)),0.4)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.4)
end
so("http://www.roblox.com/asset/?id=199145841",handle,1,.9)
for i = 0,1,0.1 do
swait()
local blcf = Hitbox.CFrame*CFrame.new(0,.5,0)
if scfr and (Hitbox.Position-scfr.p).magnitude > .1 then
local h = 5
local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,
(blcf*CFrame.new(0,h/2,0)).p)
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,
(scfr*CFrame.new(0,-h/2,0)).p)
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
scfr = blcf
elseif not scfr then
scfr = blcf
end
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)*
angles(math.rad(0),math.rad(0),math.rad(80)),0.4)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(-
10),math.rad(-80)),0.4)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120),
math.rad(90)),0.4)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0),
math.rad(-30)),0.4)
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(50),math.rad(0)),0.4)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),0.4)
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-
25),math.rad(0),math.rad(0)),.4)
end
attack = false
bounce=false
scfr=nil
fx:disconnect()
con:disconnect()
end

function attacktwo()
attack=true
local
hitsounds={"199149137","199149186","199149221","199149235","199149269","199149297"}
local con=Hitbox.Touched:connect(function(hit)
Damagefunc(Hitbox,hit,4222,112222,math.random(5,5),"Normal",RootPart,.2,1) end)
local fx=Hitbox.Touched:connect(function(part)
local human=part.Parent:findFirstChild("Humanoid")
if human~=nil and bounce==false then
bounce=true
local rndm=math.random(1,#hitsounds)
local r=rndm
so("http://www.roblox.com/asset/?id="..hitsounds[r],part.Parent,1,1)
end
end)
for i=0,1,.1 do
swait()
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)*
angles(math.rad(0),math.rad(0),math.rad(70)),0.4)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(-
10),math.rad(-70)),0.4)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120),
math.rad(90)),0.4)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0),
math.rad(-30)),0.4)
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(40),math.rad(0)),0.4)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-140),math.rad(-10)),0.4)
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-
25),math.rad(0),math.rad(0)),.4)
end
so("http://www.roblox.com/asset/?id=199145887",handle,1,1)
for i = 0,1,0.1 do
swait()
local blcf = Hitbox.CFrame*CFrame.new(0,.5,0)
if scfr and (Hitbox.Position-scfr.p).magnitude > .1 then
local h = 5
local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,
(blcf*CFrame.new(0,h/2,0)).p)
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,
(scfr*CFrame.new(0,-h/2,0)).p)
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
scfr = blcf
elseif not scfr then
scfr = blcf
end
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)*
angles(math.rad(0),math.rad(0),math.rad(-80)),0.4)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko
*angles(math.rad(10),math.rad(0),math.rad(80)),0.4)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(10),
math.rad(90)),0.4)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0),
math.rad(-90)),0.4)
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(140),math.rad(0)),0.4)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-40),math.rad(-10)),0.4)
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad
(0)),.4)
end
scfr=nil
attack=false
bounce=false
con:disconnect()
fx:disconnect()
end

function attackthree()
attack=true
local
hitsounds={"199149137","199149186","199149221","199149235","199149269","199149297"}
local con=Hitbox.Touched:connect(function(hit)
Damagefunc(Hitbox,hit,6222,152222,math.random(5,5),"Normal",RootPart,.2,1) end)
local fx=Hitbox.Touched:connect(function(part)
local human=part.Parent:findFirstChild("Humanoid")
if human~=nil and bounce==false then
bounce=true
local rndm=math.random(1,#hitsounds)
local r=rndm
so("http://www.roblox.com/asset/?id="..hitsounds[r],part.Parent,1,1)
end
end)
for i=0,1,.1 do
swait()
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)*
angles(math.rad(0),math.rad(0),math.rad(-30)),0.4)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko
*angles(math.rad(0),math.rad(0),math.rad(30)),.3)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(170), math.rad(0),
math.rad(20)),0.4)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(25), math.rad(0),
math.rad(-30)),0.4)
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(105),math.rad(0)),0.4)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-75),math.rad(-10)),0.4)
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad
(0)),.4)
end
so("http://www.roblox.com/asset/?id=199145913",handle,1,.9)
for i = 0,1,0.1 do
swait()
local blcf = Hitbox.CFrame*CFrame.new(0,.5,0)
if scfr and (Hitbox.Position-scfr.p).magnitude > .1 then
local h = 5
local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,
(blcf*CFrame.new(0,h/2,0)).p)
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,
(scfr*CFrame.new(0,-h/2,0)).p)
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
scfr = blcf
elseif not scfr then
scfr = blcf
end
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)*
angles(math.rad(0),math.rad(0),math.rad(50)),0.4)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko
*angles(math.rad(10),math.rad(0),math.rad(-50)),.3)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0),
math.rad(-10)),0.4)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0),
math.rad(-10)),0.4)
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(80),math.rad(0)),0.4)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-100),math.rad(-10)),0.4)
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-
40),math.rad(0),math.rad(0)),.4)
end
attack=false
bounce=false
scfr=nil
con:disconnect()
fx:disconnect()
end

function attackfour()
attack = true
local
hitsounds={"199149137","199149186","199149221","199149235","199149269","199149297"}
local con=Hitbox.Touched:connect(function(hit)
Damagefunc(Hitbox,hit,9222,18222,math.random(20,30),"Normal",RootPart,.2,1) end)
local fx=Hitbox.Touched:connect(function(part)
local human=part.Parent:findFirstChild("Humanoid")
if human~=nil and bounce==false then
bounce=true
local rndm=math.random(1,#hitsounds)
local r=rndm
so("http://www.roblox.com/asset/?id="..hitsounds[r],part.Parent,1,1)
end
end)
for i = 0,1,0.1 do
swait()
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(10),math.rad(-
5),math.rad(-60)),.3)
Torso.Neck.C0=clerp(Torso.Neck.C0,necko *angles(math.rad(-
10),math.rad(0),math.rad(60)),.3)
RW.C0=clerp(RW.C0,cf(1.5, 0.8, 0.2) * angles(math.rad(5), math.rad(-15),
math.rad(112)), 0.3)
LW.C0=clerp(LW.C0,cf(-1.5, 0.5, 0) * angles(math.rad(30), math.rad(0), math.rad(-
20)), 0.3)
RH.C0=clerp(RH.C0,cf(1.1,-1,0)*angles(math.rad(-5),math.rad(120),math.rad(-8)),.3)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(5),math.rad(-60),math.rad(0)),.3)
handleweld.C0=clerp(handleweld.C0,cf(0,-.2,.5)*angles(math.rad(50),math.rad(-
15),math.rad(0)),.3)
end
so("http://www.roblox.com/asset/?id=199145433",Hitbox,1,1.1)
local v=it("BodyVelocity",Torso)
v.maxForce=Vector3.new(4e+005,4e+005,4e+005)*1
v.velocity=RootPart.CFrame.lookVector*50
for i = 0,1,0.1 do
swait()
local blcf = Hitbox.CFrame*cf(0,0,0)
if scfr and (Hitbox.Position-scfr.p).magnitude > .1 then
local h = 5
local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,
(blcf*CFrame.new(0,h/2,0)).p)
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,
(scfr*CFrame.new(0,-h/2,0)).p)
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
scfr = blcf
elseif not scfr then
scfr = blcf
end
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)*
angles(math.rad(0),math.rad(5),math.rad(60)),.3)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko
*angles(math.rad(0),math.rad(0),math.rad(-60)),.3)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-10), math.rad(60),
math.rad(100)), 0.3)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0),
math.rad(-15)), 0.3)
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0)),.3)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.3)
handleweld.C0=clerp(handleweld.C0,cf(0,-1,-1)*angles(math.rad(-
100),math.rad(0),math.rad(0)),.3)
end
v.Parent=nil
scfr=nil
attack = false
bounce=false
con:disconnect()
fx:disconnect()
end

function LustrisFulgo()
attack=true
Humanoid.WalkSpeed=0
for i=0,1,0.1 do
swait()
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-
15),math.rad(0),math.rad(10)),.3)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-
25),math.rad(0),math.rad(-10)),.3)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(145), math.rad(0),
math.rad(7)), 0.3)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(4),
math.rad(-15)), 0.3)
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-15),math.rad(90),math.rad(0)),.3)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(-25),math.rad(-90),math.rad(0)),.3)
handleweld.C0=clerp(handleweld.C0,cf(0,0,-.5)*angles(math.rad(-
60),math.rad(0),math.rad(0)),.3)
end
local function boom()
local pprt=ppart(3,game.Workspace,0,1,BrickColor.new("Royal
purple"),"Effect",vt(1,1,1))
pprt.Anchored=true
pprt.CFrame=EffectPart.CFrame
game:GetService("Debris"):AddItem(pprt,2)
MagicCircle(BrickColor.new("Royal purple"),EffectPart.CFrame,20,20,20,-0.01,-0.01,-
0.01,0.01)
so("http://roblox.com/asset/?id=228343412",EffectPart,1,0.6)
so("http://roblox.com/asset/?id=228343408",EffectPart,1,1.4)
local wave=part(3,game.Workspace,"Neon",0,.7,BrickColor.new("Royal
purple"),"Effect",vt(1,1,1))
local waveweld=weld(game.Workspace,handle,wave,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1,
0, 0, 0, 1),CFrame.new(0.00693154335, 0.014090538, 6.03910685, -5.23798153e-005,
-6.36925748e-008, -1, 0.99999994, -0.000210702419, -5.23798008e-005,
-0.000210702419, -0.99999994, 7.47295417e-008))
local wavemesh=mesh("SpecialMesh",wave,"Sphere","",vt(0,0,0),vt(1,1,1))
MagniDamage(wave,20,15222,25222,math.random(20,30),"Knockdown",RootPart)
for i=0,80 do
swait()
MagicBlock(BrickColor.new("Royal purple"),EffectPart.CFrame,7,7,7,-0.5,-0.5,-
0.5,0.05)
MagicCircle(BrickColor.new("Royal purple"),EffectPart.CFrame*euler(math.random(-
50,50),math.random(-50,50),math.random(-
50,50))*cf(0,5,0),0.5,1,0.5,0.02,1,0.02,0.05)
wave.Size=vt(1+i,1+i,1+i)
wavemesh.Scale=vt(1+i,1+i,1+i)
wave.CFrame=EffectPart.CFrame
Humanoid.Health=Humanoid.Health+.15
end
wave:Destroy()
end
boom()
attack=false
Humanoid.WalkSpeed=16
end

function LeviterGlomus()
attack=true
for i=0,1,.1 do
swait()
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)*
angles(math.rad(0),math.rad(0),math.rad(60)),.3)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko
*angles(math.rad(0),math.rad(0),math.rad(-60)),.3)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(18), math.rad(-15),
math.rad(15)), 0.3)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-75), math.rad(0),
math.rad(-50)), 0.3)
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-3),math.rad(65),math.rad(0)),.3)
LH.C0=clerp(LH.C0,cf(-1.1,-1,0)*angles(math.rad(-25),math.rad(-
110),math.rad(0))*angles(math.rad(-25),math.rad(0),math.rad(0)),.3)
handleweld.C0=clerp(handleweld.C0,cf(0,.2,-.3)*angles(math.rad(-35),math.rad(-
15),math.rad(0)),.3)
end
so("http://www.roblox.com/asset/?id=199145659",EffectPart2,1,1)
efprt=part(Enum.FormFactor.Custom,game.Workspace,Enum.Material.Neon,0,0,"Royal
purple","BallEffect",Vector3.new(2, 2, 2))
weld(m,Character["Left Arm"],efprt,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(1.15575993, 0.00814216491, -0.0231294632, -5.23798153e-005,
0.999999821, -0.000210702419, -6.36925748e-008, -0.00021070239, -0.99999994, -1,
-5.23797935e-005, 7.47295417e-008))
mesh("SpecialMesh",efprt,"Sphere","",vt(0,0,0),vt(1,1,1))
ChargeBall(EffectPart2,35)
for i=0,1,.1 do
swait()
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)*
angles(math.rad(0),math.rad(0),math.rad(-60)),.3)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko
*angles(math.rad(0),math.rad(0),math.rad(60)),.3)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-18), math.rad(15),
math.rad(15)), 0.3)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(75), math.rad(0),
math.rad(-65)), 0.3)
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(110),math.rad(0)),.3)
LH.C0=clerp(LH.C0,cf(-1.1,-1,0)*angles(math.rad(0),math.rad(-70),math.rad(0)),.3)
handleweld.C0=clerp(handleweld.C0,cf(0,.2,-.3)*angles(math.rad(0),math.rad(-
15),math.rad(0)),.3)
end
so("http://www.roblox.com/asset/?id=199145534",EffectPart2,1,1.2)
efprt:BreakJoints()
local Target=mouse.Hit.p
local direction = Target - handle.Position
direction = computeDirection(direction)
local pos = handle.Position + (direction * 10.0)
efprt.CFrame = CFrame.new(pos, pos + direction) * CFrame.Angles(math.pi/2, 0, 0)
local floatForce = Instance.new("BodyForce")
floatForce.force = Vector3.new(0, efprt:GetMass() * 196.1, 0.0)
floatForce.Parent = efprt
efprt.Velocity = direction * 160
efprt.Touched:connect(function(hit)
if not hit:IsDescendantOf(Character) then
if hit.Name~="Effect" then
MagniDamage(efprt,15,12225,22225,math.random(20,30),"Knockdown",RootPart)
floatForce.Parent=nil
efprt.Anchored=true
so("http://www.roblox.com/asset/?id=228343330",hit,1,.8)
Blast(efprt)
efprt:Destroy()
end
end
end)
game:GetService("Debris"):AddItem(efprt,6)
attack=false
end

function PortalStorm()
Humanoid.WalkSpeed=0
attack=true
for i=0,1,.1 do
swait()
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)*
angles(math.rad(5),math.rad(0),math.rad(0)),.3)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko
*angles(math.rad(10),math.rad(0),math.rad(0)),.3)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(75), math.rad(0),
math.rad(-40)), 0.3)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(75), math.rad(0),
math.rad(40)), 0.3)
RH.C0=clerp(RH.C0,cf(1,-
1,0)*angles(math.rad(5),math.rad(90),math.rad(0))*angles(math.rad(-
5),math.rad(0),math.rad(0)),.3)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(5),math.rad(-
90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
handleweld.C0=clerp(handleweld.C0,cf(-1,-2.3,-.4)*angles(math.rad(-165),math.rad(-
15),math.rad(50)),.3)
end
so("http://www.roblox.com/asset/?id=199145446",handle,1,1)
ChargeBall2(handle,100)
makeShockwave(0.5,BrickColor.new("Deep orange"),30,1000,0)
MagicWave(BrickColor.new("Deep orange"),cf(Torso.Position)*cf(0,-
1,0)*euler(0,math.random(-50,50),0),2,2,2,.5,.3,.5,0.01)
so("http://www.roblox.com/asset/?id=280247455",game.Workspace,1,1)
wait(2)
so("http://www.roblox.com/asset/?id=110284742",game.Workspace,1,0)
delay(0.5,function ()
MagniDamage(Torso,2000,32225,52220,math.random(50,70),"Knockdown",RootPart)
end)
Humanoid.Health=Humanoid.Health-0
makeShockwave(4,BrickColor.new("Royal purple"),10,2000,1)
attack=false
Humanoid.WalkSpeed=9
wait(4)
Humanoid.WalkSpeed=16
end

function SolSiderea()
Humanoid.WalkSpeed=0
attack=true
so("http://www.roblox.com/asset/?id=280758833",Workspace,1,1.3)
for i=0,1,.1 do
swait()
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)*
angles(math.rad(0),math.rad(0),math.rad(0)),.3)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-
10),math.rad(0),math.rad(0)),.3)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(95),
math.rad(-10), math.rad(-17)), 0.3)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(95),
math.rad(10), math.rad(17)), 0.3)
RH.C0=clerp(RH.C0,cf(1,-
1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-
5),math.rad(0),math.rad(0)),.3)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-
90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
handleweld.C0=clerp(handleweld.C0,cf(0,-
2,-.5)*angles(math.rad(0),math.rad(7.5),math.rad(-75)),.3)
end
for i=0,1,.1 do
swait()
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-
10),math.rad(0),math.rad(0)),.3)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-
25),math.rad(0),math.rad(0)),.3)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(150),
math.rad(-5), math.rad(8)), 0.3)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(150),
math.rad(5), math.rad(-8)), 0.3)
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-
10),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(-10),math.rad(-
90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
handleweld.C0=clerp(handleweld.C0,cf(-1.1,-4,-2)*angles(math.rad(-
72),math.rad(8.5),math.rad(-92)),.3)
end
coroutine.resume(coroutine.create(function() ChargeBall(EffectPart,120) end))
local n=2
local orb=ppart(3,Character,0,1,BrickColor.new("Deep orange"),"Orb",vt())
local omsh=mesh("SpecialMesh",orb,"Sphere","",vt(0,0,0),vt(15,15,15))
local owld=wweld(orb,orb,Torso,cf(-10,-150,0))
for i=1,0.3,-0.01 do
wait()
orb.Transparency=i
omsh.Scale=omsh.Scale+vt(0.5,0.5,0.5)
MagicBlock(BrickColor.new("Deep orange"),orb.CFrame,15,15,15,2,2,2,0.1)
local ef=ppart(3,workspace,0,0,BrickColor.new("Deep orange"),"Effect",vt())
ef.Anchored=true
local
emsh=mesh("SpecialMesh",ef,"Sphere","",vt(0,0,0),vt(2,math.random(1000,1500)/100,2)
)
local ceef=euler(math.random(-50,50),math.random(-50,50),math.random(-
50,50))*cf(0,math.random(10,20),0)
ef.CFrame=orb.CFrame*ceef
game:GetService("Debris"):AddItem(ef,2)
coroutine.resume(coroutine.create(function(Part,Mesh)
for i=0,1,0.1 do
wait()
Part.Transparency=i
Part.CFrame=Part.CFrame*cf(0,-1,0)
end
Part.Parent=nil
end),ef,emsh)
end
local Pos=cf(orb.Position,Player:GetMouse().Hit.p).lookVector
wait(.5)
orb.Parent=nil
wait(1)
local hit,pos = rayCast(orb.Position,Pos,1000,Character)
local mag=(orb.Position-pos).magnitude
BlackHole(game.Workspace,cf(pos))
coroutine.resume(coroutine.create(function()
local wave=part(3,game.Workspace,"Neon",0,.7,BrickColor.new("Royal
purple"),"Effect",vt(1,1,1))
wweld(game.Workspace,wave,orb,Torso.CFrame)
local wavemesh=mesh("SpecialMesh",wave,"Sphere","",vt(0,0,0),vt(1,1,1))
for i=1,100 do
swait()
wave.Size=vt(1+i,1+i,1+i)
wavemesh.Scale=vt(1+i,1+i,1+i)
wave.CFrame=cf(pos)
end
end))
coroutine.resume(coroutine.create(function()
for i=0,20 do
swait(15)
local range = 1500
local p = Instance.new("Part")
p.Anchored = true
p.CanCollide = false
p.FormFactor = "Custom"
p.BrickColor = BrickColor.new("Deep orange")
p.Parent = workspace
p.Name="Effect"
p.CFrame=cf(pos)
local m = Instance.new("SpecialMesh",p)
m.MeshId = "rbxassetid://3270017"
local estimateSurvival = math.floor(range/30) * 0.03
game:GetService("Debris"):AddItem(p,estimateSurvival)
Spawn(function ()
for i = 1,range,30 do
p.Transparency = 1-math.min(0.5,3-(i/500))
m.Scale = Vector3.new(i,i,i*0.5)
p.CFrame = cf(pos) * CFrame.Angles(math.rad(90),0,0)
wait()
end
p:Destroy()
end)
end
end))
MagicCylinder(BrickColor.new("Deep
orange"),CFrame.new((orb.Position+pos)/2,pos)*euler(1.57,0,0),10,mag*5,10,0.5,0,0.5
,0.01)
for i=1,2 do
end
for i=1,5 do
tehcf=CFrame.new((orb.Position+pos)/2,pos)*euler(1.57,0,0)*cf(0,
(mag/5)*(i/2),0)
end
for i=0,5 do
tehcf=CFrame.new((orb.Position+pos)/2,pos)*euler(1.57,0,0)*cf(0,(-
mag/5)*(i/2),0)
end
local ref=ppart(3,workspace,0,1,BrickColor.new("Deep orange"),"Effect",vt())
ref.CFrame=cf(pos)
coroutine.resume(coroutine.create(function(Part)
wait(1)
Part.Parent=nil
end),ref)
MagniDamage(ref,25,22220,32220,40,"Knockdown",ref)
if hit~=nil then
Damagefunc(ref,hit,5022,70222,60,"Knockdown",RootPart,0)
end
local n=2
MagicWave(BrickColor.new("Deep orange"),cf(pos)*euler(0,math.random(-
50,50),0),2,2,2,.5,.3,.5,0.01)
swait(75)
Humanoid.WalkSpeed=16
attack=false
end
attacktype=1
mouse.Button1Down:connect(function()
if attacktype==1 and attack==false then
attacktype=2
attackone()
elseif attacktype==2 and attack==false then
attacktype=3
attacktwo()
elseif attacktype==3 and attack==false then
attacktype=4
attackthree()
elseif attacktype==4 and attack==false then
attacktype=1
attackfour()
end
end)

mouse.KeyDown:connect(function(k)
k=k:lower()
if attack == false and k == 'e' then
LeviterGlomus()
ChargeBall(efprt,100)
end
if attack == false and k == 'q' then
LustrisFulgo()
end
if attack == false and k == 'f' and deeznuts==false then
deeznuts=true
SolSiderea()
deeznuts=false
end
if attack == false and k == 'r' and cooldown==false then
cooldown=true
PortalStorm()
cooldown=false
end
end)

local sine = 0
local change = 1
local val = 0

while true do
swait()
sine = sine + change
local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude
local velderp=RootPart.Velocity.y
hitfloor,posfloor=rayCast(RootPart.Position,
(CFrame.new(RootPart.Position,RootPart.Position -
Vector3.new(0,1,0))).lookVector,4,Character)
if equipped==true or equipped==false then
if attack==false then
idle=idle+1
else
idle=0
end
if idle>=500 then
if attack==false then
end
end
if RootPart.Velocity.y > 1 and hitfloor==nil then
Anim="Jump"
if attack==false then
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-
5),math.rad(0),math.rad(0)),.3)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-
10),math.rad(0),math.rad(0)),.3)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0),
math.rad(15)), 0.3)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0),
math.rad(-15)), 0.3)
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-
30),math.rad(90),math.rad(20))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(-30),math.rad(-90),math.rad(-
20))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad
(0)),.3)
end
elseif RootPart.Velocity.y < -1 and hitfloor==nil then
Anim="Fall"
if attack==false then
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)*
angles(math.rad(10),math.rad(0),math.rad(0)),.3)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko
*angles(math.rad(13),math.rad(0),math.rad(0)),.3)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(10), math.rad(0),
math.rad(20)), 0.3)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0),
math.rad(-20)), 0.3)
RH.C0=clerp(RH.C0,cf(1,-
1,0)*angles(math.rad(0),math.rad(90),math.rad(20))*angles(math.rad(-
5),math.rad(0),math.rad(0)),.3)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(-
20))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-
15),math.rad(0),math.rad(0)),.3)
end
elseif torvel<1 and hitfloor~=nil then
Anim="Idle"
if attack==false then
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-
2),math.rad(0),math.rad(15)),.3)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko
*angles(math.rad(2),math.rad(0),math.rad(-15)),.3)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(15), math.rad(0),
math.rad(0)), 0.3)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0),
math.rad(0)), 0.3)
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-2),math.rad(85),math.rad(0)),.3)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(-4),math.rad(-95),math.rad(0)),.3)
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-10),math.rad(-
2),math.rad(0)),.2)
end
elseif torvel>2 and hitfloor~=nil then
Anim="Walk"
if attack==false then
change=3
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)*
angles(math.rad(10),math.rad(0),math.rad(-20)),.3)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-10),math.rad(-
5),math.rad(25)),.3)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-30), math.rad(-25),
math.rad(5)), 0.3)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) *
angles(math.rad(30)*math.cos(sine/10), math.rad(5), math.rad(0)), 0.3)
RH.C0=clerp(RH.C0,cf(1.1,-.9,0)*angles(math.rad(0),math.rad(110),math.rad(0)),.3)
LH.C0=clerp(LH.C0,cf(-1.1,-.9,0)*angles(math.rad(0),math.rad(-70),math.rad(0)),.3)
handleweld.C0=clerp(handleweld.C0,cf(0,0,.3)*angles(math.rad(10),math.rad(0),math.r
ad(0)),.3)
end
end
end
if #Effects>0 then
for e=1,#Effects do
if Effects[e]~=nil then
local Thing=Effects[e]
if Thing~=nil then
local Part=Thing[1]
local Mode=Thing[2]
local Delay=Thing[3]
local IncX=Thing[4]
local IncY=Thing[5]
local IncZ=Thing[6]
if Thing[1].Transparency<=1 then
if Thing[2]=="Block1" then
Thing[1].CFrame=Thing[1].CFrame*euler(math.random(-50,50),math.random(-
50,50),math.random(-50,50))
Player=game:GetService("Players").LocalPlayer
Character=Player.Character
PlayerGui=Player.PlayerGui
Backpack=Player.Backpack
Torso=Character.Torso
Head=Character.Head
Humanoid=Character.Humanoid
LeftArm=Character["Left Arm"]
LeftLeg=Character["Left Leg"]
RightArm=Character["Right Arm"]
RightLeg=Character["Right Leg"]
cam=game.Workspace.CurrentCamera
LS=Torso["Left Shoulder"]
LH=Torso["Left Hip"]
RS=Torso["Right Shoulder"]
RH=Torso["Right Hip"]
Face = Head.face
Neck=Torso.Neck
it=Instance.new
attacktype=1
vt=Vector3.new
cf=CFrame.new
euler=CFrame.fromEulerAnglesXYZ
angles=CFrame.Angles
cloaked=false
necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
RootPart=Character.HumanoidRootPart
RootJoint=RootPart.RootJoint
RootCF=euler(-1.57,0,3.14)
attack = false
bounce=false
cooldown=false
deeznuts=false
attackdebounce = false
deb=false
equipped=true
hand=false
MMouse=nil
combo=0
mana=0
trispeed=.2
attackmode='none'
local idle=0
local Anim="Idle"
local Effects={}
local gun=false
local shoot=false
player=nil
mana=0
cam = workspace.CurrentCamera
ZTarget = nil
RocketTarget = nil
local m = Instance.new("Model",Character)
m.Name = "WeaponModel"

mouse=Player:GetMouse()
--save shoulders
RSH, LSH=nil, nil
--welds
RW, LW=Instance.new("Weld"), Instance.new("Weld")
RW.Name="Right Shoulder" LW.Name="Left Shoulder"
LH=Torso["Left Hip"]
RH=Torso["Right Hip"]
TorsoColor=Torso.BrickColor
function NoOutline(Part)
Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSur
face,Part.BackSurface = 10,10,10,10,10,10
end
player=Player
ch=Character
RSH=ch.Torso["Right Shoulder"]
LSH=ch.Torso["Left Shoulder"]
--
RSH.Parent=nil
LSH.Parent=nil
--
RW.Name="Right Shoulder"
RW.Part0=ch.Torso
RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5)
RW.C1=cf(0, 0.5, 0)
RW.Part1=ch["Right Arm"]
RW.Parent=ch.Torso
--
LW.Name="Left Shoulder"
LW.Part0=ch.Torso
LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8)
LW.C1=cf(0, 0.5, 0)
LW.Part1=ch["Left Arm"]
LW.Parent=ch.Torso

function swait(num)
if num==0 or num==nil then
game:service'RunService'.Heartbeat:wait(0)
else
for i=0,num do
game:service'RunService'.Heartbeat:wait(0)
end
end
end

function nooutline(part)

part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSur
face,part.BackSurface = 10,10,10,10,10,10
end

function
part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size)
local fp=it("Part")
fp.formFactor=formfactor
fp.Parent=parent
fp.Reflectance=reflectance
fp.Transparency=transparency
fp.CanCollide=false
fp.Locked=true
fp.BrickColor=BrickColor.new(tostring(brickcolor))
fp.Name=name
fp.Size=size
fp.Position=Character.Torso.Position
nooutline(fp)
fp.Material=material
fp:BreakJoints()
return fp
end

function
ppart(formfactor,parent,reflectance,transparency,brickcolor,name,size)
local fp = it("Part")
fp.formFactor = formfactor
fp.Parent = parent
fp.Reflectance = reflectance
fp.Transparency = transparency
fp.CanCollide = false
fp.Locked=true
fp.BrickColor = brickcolor
fp.Name = name
fp.Size = size
fp.Position = EffectPart.Position
NoOutline(fp)
fp.Material="Neon"
fp:BreakJoints()
return fp
end

function wweld(parent,part0,part1,c0)
local weld=it("Weld")
weld.Parent=parent
weld.Part0=part0
weld.Part1=part1
weld.C0=c0
return weld
end

function mesh(Mesh,part,meshtype,meshid,offset,scale)
local mesh=it(Mesh)
mesh.Parent=part
if Mesh=="SpecialMesh" then
mesh.MeshType=meshtype
mesh.MeshId=meshid
end
mesh.Offset=offset
mesh.Scale=scale
return mesh
end

function decal(part,face,texture,transparency,shiny,specular,name)
local d=it("Decal",part)
d.Shiny=shiny
d.Face=face
d.Specular=specular
d.Transparency=transparency
d.Texture=texture
d.Name=name
return d
end

function weld(parent,part0,part1,c0,c1)
local weld=it("Weld")
weld.Parent=parent
weld.Part0=part0
weld.Part1=part1
weld.C0=c0
weld.C1=c1
return weld
end

local function CFrameFromTopBack(at, top, back)


local right = top:Cross(back)
return CFrame.new(at.x, at.y, at.z,
right.x, top.x, back.x,
right.y, top.y, back.y,
right.z, top.z, back.z)
end

function Triangle(a, b, c)
local edg1 = (c-a):Dot((b-a).unit)
local edg2 = (a-b):Dot((c-b).unit)
local edg3 = (b-c):Dot((a-c).unit)
if edg1 <= (b-a).magnitude and edg1 >= 0 then
a, b, c = a, b, c
elseif edg2 <= (c-b).magnitude and edg2 >= 0 then
a, b, c = b, c, a
elseif edg3 <= (a-c).magnitude and edg3 >= 0 then
a, b, c = c, a, b
else
assert(false, "unreachable")
end

local len1 = (c-a):Dot((b-a).unit)


local len2 = (b-a).magnitude - len1
local width = (a + (b-a).unit*len1 - c).magnitude

local maincf = CFrameFromTopBack(a, (b-a):Cross(c-b).unit, -(b-a).unit)

local list = {}

local TrailColor = ("Deep orange")

if len1 > 0.01 then


local w1 = Instance.new('WedgePart', m)
game:GetService("Debris"):AddItem(w1,5)
w1.Material = "Neon"
w1.FormFactor = 'Custom'
w1.BrickColor = BrickColor.new(TrailColor)
w1.Transparency = 0
w1.Reflectance = 0
w1.Material = "Neon"
w1.CanCollide = false
NoOutline(w1)
local sz = Vector3.new(0.2, width, len1)
w1.Size = sz
local sp = Instance.new("SpecialMesh",w1)
sp.MeshType = "Wedge"
sp.Scale = Vector3.new(0,1,1) * sz/w1.Size
w1:BreakJoints()
w1.Anchored = true
w1.Parent = workspace
w1.Transparency = 0.7
table.insert(Effects,{w1,"Disappear",.01})
w1.CFrame = maincf*CFrame.Angles(math.pi,0,math.pi/2)*CFrame.new(0,width/2,len1/2)
table.insert(list,w1)
end

if len2 > 0.01 then


local w2 = Instance.new('WedgePart', m)
game:GetService("Debris"):AddItem(w2,5)
w2.Material = "Neon"
w2.FormFactor = 'Custom'
w2.BrickColor = BrickColor.new(TrailColor)
w2.Transparency = 0
w2.Reflectance = 0
w2.Material = "Neon"
w2.CanCollide = false
NoOutline(w2)
local sz = Vector3.new(0.2, width, len2)
w2.Size = sz
local sp = Instance.new("SpecialMesh",w2)
sp.MeshType = "Wedge"
sp.Scale = Vector3.new(0,1,1) * sz/w2.Size
w2:BreakJoints()
w2.Anchored = true
w2.Parent = workspace
w2.Transparency = 0.7
table.insert(Effects,{w2,"Disappear",.01})
w2.CFrame = maincf*CFrame.Angles(math.pi,math.pi,-math.pi/2)*CFrame.new(0,width/2,-
len1 - len2/2)
table.insert(list,w2)
end
return unpack(list)
end

so = function(id,par,vol,pit)
coroutine.resume(coroutine.create(function()
local sou = Instance.new("Sound",par or workspace)
sou.Volume=vol
sou.Pitch=pit or 1
sou.SoundId=id
swait()
sou:play()
game:GetService("Debris"):AddItem(sou,6)
end))
end

function clerp(a,b,t)
local qa = {QuaternionFromCFrame(a)}
local qb = {QuaternionFromCFrame(b)}
local ax, ay, az = a.x, a.y, a.z
local bx, by, bz = b.x, b.y, b.z
local _t = 1-t
return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az +
t*bz,QuaternionSlerp(qa, qb, t))
end

function QuaternionFromCFrame(cf)
local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
local trace = m00 + m11 + m22
if trace > 0 then
local s = math.sqrt(1 + trace)
local recip = 0.5/s
return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5
else
local i = 0
if m11 > m00 then
i = 1
end
if m22 > (i == 0 and m00 or m11) then
i = 2
end
if i == 0 then
local s = math.sqrt(m00-m11-m22+1)
local recip = 0.5/s
return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip
elseif i == 1 then
local s = math.sqrt(m11-m22-m00+1)
local recip = 0.5/s
return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip
elseif i == 2 then
local s = math.sqrt(m22-m00-m11+1)
local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip

end
end
end

function QuaternionToCFrame(px, py, pz, x, y, z, w)


local xs, ys, zs = x + x, y + y, z + z
local wx, wy, wz = w*xs, w*ys, w*zs
local xx = x*xs
local xy = x*ys
local xz = x*zs
local yy = y*ys
local yz = y*zs
local zz = z*zs
return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz -
wx, xz - wy, yz + wx, 1-(xx+yy))
end

function QuaternionSlerp(a, b, t)
local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]
local startInterp, finishInterp;
if cosTheta >= 0.0001 then
if (1 - cosTheta) > 0.0001 then
local theta = math.acos(cosTheta)
local invSinTheta = 1/math.sin(theta)
startInterp = math.sin((1-t)*theta)*invSinTheta
finishInterp = math.sin(t*theta)*invSinTheta
else
startInterp = 1-t
finishInterp = t
end
else
if (1+cosTheta) > 0.0001 then
local theta = math.acos(-cosTheta)
local invSinTheta = 1/math.sin(theta)
startInterp = math.sin((t-1)*theta)*invSinTheta
finishInterp = math.sin(t*theta)*invSinTheta
else
startInterp = t-1
finishInterp = t
end
end
return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp,
a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp
end

function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction,


MaxDistance , IgnoreDescendants
return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or
999.999)), Ignore)
end

Damagefunc=function(Part,hit,minim,maxim,knockback,Type,Property,Delay,KnockbackTyp
e,decreaseblock)
if hit.Parent==nil then
return
end
local h=hit.Parent:FindFirstChild("Humanoid")
for _,v in pairs(hit.Parent:children()) do
if v:IsA("Humanoid") then
h=v
end
end
if hit.Parent.Parent:FindFirstChild("Torso")~=nil then
h=hit.Parent.Parent:FindFirstChild("Humanoid")
end
if hit.Parent.className=="Hat" then
hit=hit.Parent.Parent:findFirstChild("Head")
end
if h~=nil and hit.Parent.Name~=Character.Name and
hit.Parent:FindFirstChild("Torso")~=nil then
if hit.Parent:findFirstChild("DebounceHit")~=nil then if
hit.Parent.DebounceHit.Value==true then return end end
--[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil
then
return
end]]
-- hs(hit,1.2)
local c=Instance.new("ObjectValue")
c.Name="creator"
c.Value=game:service("Players").LocalPlayer
c.Parent=h
game:GetService("Debris"):AddItem(c,.5)
local Damage=math.random(minim,maxim)
-- h:TakeDamage(Damage)
local blocked=false
local block=hit.Parent:findFirstChild("Block")
if block~=nil then
print(block.className)
if block.className=="NumberValue" then
if block.Value>0 then
blocked=true
if decreaseblock==nil then
block.Value=block.Value-1
end
end
end
if block.className=="IntValue" then
if block.Value>0 then
blocked=true
if decreaseblock~=nil then
block.Value=block.Value-1
end
end
end
end
if blocked==false then
-- h:TakeDamage(Damage)
h.Health=h.Health-Damage
ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p +
Vector3.new(0, 1.5, 0)), -Damage, 1.5, Part.BrickColor.Color)
else
h.Health=h.Health-(Damage/2)
ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p +
Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Bright blue").Color)
end
if Type=="Knockdown" then
local hum=hit.Parent.Humanoid
hum.PlatformStand=true
coroutine.resume(coroutine.create(function(HHumanoid)
swait(1)
HHumanoid.PlatformStand=false
end),hum)
local angle=(hit.Position-
(Property.Position+Vector3.new(0,0,0))).unit
--
hit.CFrame=CFrame.new(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFr
ame.fromEulerAnglesXYZ(math.pi/4,0,0)
local bodvol=Instance.new("BodyVelocity")
bodvol.velocity=angle*knockback
bodvol.P=5000
bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
bodvol.Parent=hit
local rl=Instance.new("BodyAngularVelocity")
rl.P=3000
rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
rl.angularvelocity=Vector3.new(math.random(-10,10),math.random(-
10,10),math.random(-10,10))
rl.Parent=hit
game:GetService("Debris"):AddItem(bodvol,.5)
game:GetService("Debris"):AddItem(rl,.5)
elseif Type=="Normal" then
local vp=Instance.new("BodyVelocity")
vp.P=500
vp.maxForce=Vector3.new(math.huge,0,math.huge)
-- vp.velocity=Character.Torso.CFrame.lookVector*Knockback
if KnockbackType==1 then

vp.velocity=Property.CFrame.lookVector*knockback+Property.Velocity/1.05
elseif KnockbackType==2 then
vp.velocity=Property.CFrame.lookVector*knockback
end
if knockback>0 then
vp.Parent=hit.Parent.Torso
end
game:GetService("Debris"):AddItem(vp,.5)
elseif Type=="Up" then
local bodyVelocity=Instance.new("BodyVelocity")
bodyVelocity.velocity=vt(0,60,0)
bodyVelocity.P=5000
bodyVelocity.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
bodyVelocity.Parent=hit
game:GetService("Debris"):AddItem(bodyVelocity,1)
local rl=Instance.new("BodyAngularVelocity")
rl.P=3000
rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
rl.angularvelocity=Vector3.new(math.random(-30,30),math.random(-
30,30),math.random(-30,30))
rl.Parent=hit
game:GetService("Debris"):AddItem(rl,.5)
elseif Type=="Snare" then
local bp=Instance.new("BodyPosition")
bp.P=2000
bp.D=100
bp.maxForce=Vector3.new(math.huge,math.huge,math.huge)
bp.position=hit.Parent.Torso.Position
bp.Parent=hit.Parent.Torso
game:GetService("Debris"):AddItem(bp,1)
elseif Type=="Target" then
local Targetting = false
if Targetting==false then
ZTarget=hit.Parent.Torso
coroutine.resume(coroutine.create(function(Part)
so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5)
swait(5)
so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5)
end),ZTarget)
local TargHum=ZTarget.Parent:findFirstChild("Humanoid")
local targetgui=Instance.new("BillboardGui")
targetgui.Parent=ZTarget
targetgui.Size=UDim2.new(10,100,10,100)
local targ=Instance.new("ImageLabel")
targ.Parent=targetgui
targ.BackgroundTransparency=1
targ.Image="rbxassetid://4834067"
targ.Size=UDim2.new(1,0,1,0)
cam.CameraType="Scriptable"
cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
local
dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z
)

workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
Targetting=true
RocketTarget=ZTarget
for i=1,Property do
--while Targetting==true and Humanoid.Health>0 and
Character.Parent~=nil do
if Humanoid.Health>0 and Character.Parent~=nil and TargHum.Health>0
and TargHum.Parent~=nil and Targetting==true then
swait()
end

--workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,Head.CFrame.p+rm
dir*100)
cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)

dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z
)

cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)*cf(0,5,10)*euler(-
0.3,0,0)
end
Targetting=false
RocketTarget=nil
targetgui.Parent=nil
cam.CameraType="Custom"
end
end
local debounce=Instance.new("BoolValue")
debounce.Name="DebounceHit"
debounce.Parent=hit.Parent
debounce.Value=true
game:GetService("Debris"):AddItem(debounce,Delay)
c=Instance.new("ObjectValue")
c.Name="creator"
c.Value=Player
c.Parent=h
game:GetService("Debris"):AddItem(c,.5)
end
end

function ShowDamage(Pos, Text, Time, Color)


local Rate = (1 / 30)
local Pos = (Pos or Vector3.new(0, 0, 0))
local Text = (Text or "")
local Time = (Time or 2)
local Color = (Color or Color3.new(1, 0, 0))
local EffectPart =
part("Custom",workspace,"SmoothPlastic",0,1,BrickColor.new(Color),"Effect",vt(0,0,0
))
EffectPart.Anchored = true
local BillboardGui = Instance.new("BillboardGui")
BillboardGui.Size = UDim2.new(3, 0, 3, 0)
BillboardGui.Adornee = EffectPart
local TextLabel = Instance.new("TextLabel")
TextLabel.BackgroundTransparency = 1
TextLabel.Size = UDim2.new(1, 0, 1, 0)
TextLabel.Text = Text
TextLabel.TextColor3 = Color
TextLabel.TextScaled = true
TextLabel.Font = Enum.Font.ArialBold
TextLabel.Parent = BillboardGui
BillboardGui.Parent = EffectPart
game.Debris:AddItem(EffectPart, (Time + 0.1))
EffectPart.Parent = game:GetService("Workspace")
Delay(0, function()
local Frames = (Time / Rate)
for Frame = 1, Frames do
wait(Rate)
local Percent = (Frame / Frames)
EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
TextLabel.TextTransparency = Percent
end
if EffectPart and EffectPart.Parent then
EffectPart:Destroy()
end
end)
end

handle=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Royal
purple","Handle",Vector3.new(0.200000003, 1.61857152, 0.200000003))
handleweld=weld(m,Character["Right Arm"],handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1,
0, 0, 0, 1),CFrame.new(0.995889783, -0.101109691, 0.0468789339, -5.23798153e-005,
0.99999994, -0.000210702419, -6.36925748e-008, -0.000210702419, -0.99999994, -1,
-5.23798008e-005, 7.47295417e-008))
mesh("CylinderMesh",handle,"","",Vector3.new(0, 0, 0),Vector3.new(0.857142806, 1,
0.857142746))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Royal
purple","SwordPart",Vector3.new(0.200000003, 0.257142872, 0.911428571))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-0.00982296467, -0.128642559, 5.57254982, -1.21753502e-007,
-2.87620594e-010, 1, -1, -1.04306673e-006, -1.2175461e-007, 1.04306673e-006, -1,
-2.87123214e-010))
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0,
0),Vector3.new(0.571428537, 1, 1))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(0.200000003, 3.74285722, 0.571428657))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(0.0100114346, 3.24283266, 2.64644623e-005, -2.98713599e-006,
-1.63886575e-008, -1, -1.18017197e-005, -0.99999994, 1.64265153e-008, -0.99999994,
1.18017197e-005, 2.98713007e-006))
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.285714298, 1, 1))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Royal
purple","SwordPart",Vector3.new(0.200000003, 3.74285722, 0.514285743))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(0.00896048546, 3.24313331, -6.2584877e-006, -2.62832918e-006,
-1.58840017e-008, -1, -1.16825104e-005, -0.99999994, 1.59122848e-008, -0.99999994,
1.16825104e-005, 2.62831986e-006))
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.571428537, 1, 1))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Royal
purple","SwordPart",Vector3.new(0.200000003, 0.914285779, 0.254285723))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-0.0080575943, -5.57459974, 0.127099097, -7.20826961e-007,
-1.18548371e-009, 1, 6.25863322e-007, 1, 1.18891563e-009, -1, 6.25863322e-007,
-7.20827984e-007))
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0,
0),Vector3.new(0.571428537, 1, 1))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(0.200000003, 0.942857206, 0.28285715))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-0.00858414173, -5.58866072, 0.142816901, -5.41048905e-007,
-8.99582631e-010, 1, -5.96046448e-007, 0.99999994, 9.00953978e-010, -0.99999994,
-5.96046448e-007, -5.41057148e-007))
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0,
0),Vector3.new(0.285714298, 1, 1))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(0.200000003, 0.285714328, 0.940000057))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-0.011053443, -0.142930448, 5.58944941, 2.97432763e-007, 3.64387631e-
010, 1, -1, 6.25863322e-007, 2.9743137e-007, -6.25863322e-007, -1, 3.63804986e-
010))
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0,
0),Vector3.new(0.285714298, 1, 1))
Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Royal
purple","SwordPart",Vector3.new(1, 1.20000005, 1))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(3.57627869e-007, -0.809324801, 1.96695328e-006, 6.20105922e-008,
2.27451835e-010, -1, 1.81795622e-006, 1, 2.27856845e-010, 1, -1.81795622e-006,
6.2011928e-008))
mesh("SpecialMesh",Part,Enum.MeshType.Head,"",Vector3.new(0, 0,
0),Vector3.new(0.285714298, 0.142857134, 0.285714298))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(0.483492821, 0.539954185, 0.539909601))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(0.00226664543, 0.69951874, 1.00827909, 5.41296288e-007, 9.50464596e-
010, -1, 0.707107663, -0.707105815, 3.8208583e-007, -0.707105815, -0.707107663,
-3.83435292e-007))
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1,
0.285714179, 0.285714179))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Royal
purple","SwordPart",Vector3.new(0.892679513, 0.539954185, 0.771299422))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-1.19487548, -0.00217807293, 3.74913216e-005, 2.29479338e-006, 1,
7.06279479e-012, -6.20287395e-008, -7.34701189e-012, 1, 1, -2.29479338e-006,
6.20337914e-008))
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.857145786, 1))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(0.892679513, 0.539954185, 0.771299422))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-1.19487882, -0.00217807293, 4.00543213e-005, 2.0563748e-006, 1,
1.14326326e-011, -6.20178255e-008, -1.28039801e-011, 1, 1, -2.0563748e-006,
6.20228633e-008))
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1.10000002,
0.571431458, 1.10000002))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(0.483492851, 0.539954185, 0.539909601))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-0.00595891476, -1.00750566, 1.00747085, -1.81721958e-007,
-3.98678424e-010, 1, -0.707107067, 0.707106411, -1.28216811e-007, -0.707106411,
-0.707106948, -1.28784094e-007))
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1,
0.285714179, 0.285714179))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(0.483492821, 0.539954185, 0.539909601))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(0.00534570217, -1.00757694, -0.698815584, 2.4158129e-007,
4.89748686e-010, -1, -0.707107604, 0.707105875, -1.70486445e-007, 0.707105815,
0.707107544, 1.71177419e-007))
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1,
0.285714179, 0.285714269))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(0.493492872, 0.539954185, 0.539909601))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-0.000260472298, 0.6988675, -0.698937058, 3.01447898e-007,
5.80818948e-010, -1, -0.707105994, -0.707107365, -2.13563524e-007, -0.707107365,
0.707106113, -2.12752497e-007))
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1,
0.285714179, 0.285714269))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(1.46267962, 0.200000003, 0.200000003))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-0.00927072763, -0.0121991634, 1.19311547, 0.999999881, -2.08614802e-
006, 1.9306286e-007, -1.93059051e-007, -1.09411957e-007, 1, -2.08616257e-006,
-0.999999881, -1.09408283e-007))
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(1.06267953, 0.200000003, 0.200000003))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-0.604586363, -0.0121991634, 1.02863288, 0.866026282, 0.499998033,
2.28958157e-007, -1.93872992e-007, -1.22099237e-007, 1, 0.499998033, -0.866026282,
-8.79730777e-009))
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(1.46267962, 0.200000003, 0.200000003))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-1.03790355, -0.0121991634, 0.588528812, 0.500001669, 0.866024196,
1.74744486e-007, -1.6279435e-007, -1.0777579e-007, 1, 0.866024196, -0.500001669,
8.71042545e-008))
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(0.662679553, 0.200000003, 0.200000003))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-1.39311564, -0.0121991634, -0.00927072763, 2.08616257e-006,
0.999999881, 7.82298955e-008, -1.51383063e-007, -7.82268899e-008, 1, 0.999999881,
-2.08614802e-006, 1.51386175e-007))
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(1.46267951, 0.200000003, 0.200000003))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-1.02863288, -0.0121997595, -0.604586482, -0.499998093, 0.866026223,
-6.44970513e-008, -1.45620604e-007, -9.60127267e-009, 1, 0.866026223, 0.499998093,
1.30918266e-007))
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(1.06267953, 0.200000003, 0.200000003))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-0.588528991, -0.0121992826, -1.03790355, -0.866024137, 0.500001729,
-9.11133142e-008, -1.16737233e-007, -1.99774206e-008, 1, 0.500001729, 0.866024137,
7.56750538e-008))
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(0.372464359, 0.762464345, 0.762464285))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-0.00338602066, -0.736121356, -0.540583551, 5.41296288e-007,
9.50464596e-010, -1, 0.707107663, -0.707105815, 3.8208583e-007, -0.707105815,
-0.707107663, -3.83435292e-007))
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0,
0),Vector3.new(0.895366609, 0.128561974, 0.128542364))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(0.382464379, 0.762464345, 0.762464285))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(0.00803625584, -0.737174749, 0.736498654, 3.01447898e-007,
5.80818948e-010, -1, -0.707105994, -0.707107365, -2.13563524e-007, -0.707107365,
0.707106113, -2.12752497e-007))
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0,
0),Vector3.new(0.913885474, 0.128561974, 0.128542408))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(0.40246433, 0.762464345, 0.762464285))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(0.00594449043, 0.540397167, 0.737201214, 2.4158129e-007, 4.89748686e-
010, -1, -0.707107604, 0.707105875, -1.70486445e-007, 0.707105815, 0.707107544,
1.71177419e-007))
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0,
0),Vector3.new(0.895366609, 0.128561974, 0.128542408))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(0.40246433, 0.762464345, 0.762464285))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-0.00681877136, 0.540436149, -0.541088939, -1.81721958e-007,
-3.98678424e-010, 1, -0.707107067, 0.707106411, -1.28216811e-007, -0.707106411,
-0.707106948, -1.28784094e-007))
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0,
0),Vector3.new(0.895366669, 0.128561974, 0.128542364))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","SwordPa
rt",Vector3.new(1.26045096, 0.762464345, 0.762464285))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(0.910848916, -0.00147974491, 0.000465214252, 2.29479338e-006, 1,
7.06279479e-012, -6.20287395e-008, -7.34701189e-012, 1, 1, -2.29479338e-006,
6.20337914e-008))
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.385687381,
0.642712057))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(1.26045096, 0.762464345, 0.762464285))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(0.910846829, -0.00147974491, 0.000467300415, 2.0563748e-006, 1,
1.14326326e-011, -6.20178255e-008, -1.28039801e-011, 1, 1, -2.0563748e-006,
6.20228633e-008))
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1.10000002,
0.257125348, 0.706983268))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Royal
purple","SwordPart",Vector3.new(0.200000003, 0.200000003, 0.200000003))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-3.98755074e-005, -0.86527884, -0.00526940823, 0.99999994,
-3.33786011e-006, -1.61662047e-006, 3.33786011e-006, 0.99999994, -1.75251103e-009,
1.61662604e-006, 1.74897963e-009, 1))
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.857142806,
0.857145548, 0.857142746))
Hitbox=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,1,"Royal
purple","Hitbox",Vector3.new(0.650000036, 4.19999981, 0.200000003))
Hitboxweld=weld(m,handle,Hitbox,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-0.0107657909, -3.95914412, 0.00325751305, 0.999999821,
-0.000211339415, 2.39198562e-006, 0.000211339124, 0.999997795, -6.21902582e-005,
-2.38056168e-006, 6.20116552e-005, 0.999992907))
EffectPart=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,1,"Deep
orange","EffectPart",Vector3.new(0.200000003, 0.200000003, 0.200000003))
EffectPartweld=weld(m,handle,EffectPart,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(0.00693154335, 0.014090538, 6.03910685, -5.23798153e-005,
-6.36925748e-008, -1, 0.99999994, -0.000210702419, -5.23798008e-005,
-0.000210702419, -0.99999994, 7.47295417e-008))
mesh("BlockMesh",EffectPart,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
EffectPart2=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,1,"Royal
purple","EffectPart2",Vector3.new(0.200000003, 0.200000003, 0.200000003))
EffectPart2weld=weld(m,Character["Left Arm"],EffectPart2,CFrame.new(0, 0, 0, 1, 0,
0, 0, 1, 0, 0, 0, 1),CFrame.new(1.15575993, 0.00814216491, -0.0231294632,
-5.23798153e-005, 0.999999821, -0.000210702419, -6.36925748e-008, -0.00021070239,
-0.99999994, -1, -5.23797935e-005, 7.47295417e-008))

DarkRiftF=function(par)
while lol == true do
wait()
local PWN={}
for _,v in pairs(game.Workspace:children()) do
if v.className=="Model" and v:FindFirstChild("Humanoid")~=nil then
if v.Humanoid.Health>0 and v:FindFirstChild("Torso")~=nil then
table.insert(PWN,v.Torso)
end
end
end
for _,t in pairs(PWN) do
local targ=par.Position-t.Position
local Mag=targ.magnitude
if not t:IsDescendantOf(Character) and t~=nil and Mag<=50 then
if Mag<=30 then
t.Parent.Humanoid:TakeDamage(.5)
local rl=Instance.new("BodyAngularVelocity")
rl.P=3000
rl.maxTorque=Vector3.new(500000,500000,500000)*5000
rl.angularvelocity=Vector3.new(math.random(-20,20),math.random(-
20,20),math.random(-20,20))/10
rl.Parent=t
game:GetService("Debris"):AddItem(rl,.1)
end
if Mag<=20 then
t.Parent.Humanoid:TakeDamage(.1)
else
local vl=Instance.new("BodyVelocity")
vl.P=3000
vl.maxForce=Vector3.new(50000000000,50000000000,50000000000)
vl.velocity=(t.Position-par.Position).unit*-(70/(Mag))
vl.Parent=t
game:GetService("Debris"):AddItem(vl,.1)
end
end
end
wait(.08)
end
end

function DerpMagic(part,x1,y1,z1,x2,y2,z2,color)
local msh1 = Instance.new("BlockMesh")
msh1.Scale = Vector3.new(0.5,0.5,0.5)
local S=Instance.new("Part")
S.Name="Effect"
S.Material="Neon"
S.formFactor=0
S.Size=Vector3.new(x1,y1,z1)
S.BrickColor=color
S.Reflectance = 0
S.TopSurface=0
S.BottomSurface=0
S.Transparency=0
S.Anchored=false
S.CanCollide=false
S.CFrame=part.CFrame
S.Parent=game.Workspace
msh1.Parent = S
local W=Instance.new("Weld")
W.Parent=S
W.Part0=S
W.Part1=part
W.C0=CFrame.new(x2,y2,z2) * CFrame.fromEulerAnglesXYZ(math.random(-
50,50),math.random(-50,50),math.random(-50,50))
W.Parent=nil
S.Anchored=true
coroutine.resume(coroutine.create(function(Part,Weld) for i=1, 9 do
Part.Mesh.Scale = Part.Mesh.Scale + Vector3.new(0.1,0.1,0.1) --
[[Part.CFrame=Part.CFrame*CFrame.fromEulerAnglesXYZ(math.random(-
50,50),math.random(-50,50),math.random(-50,50))]] Part.Transparency=i*.1 wait() end
Part.Parent=nil Weld.Parent=nil end),S,W)
end

local function BlackHole(parent,cframe)


local effectsmsh = Instance.new("SpecialMesh")
effectsmsh.MeshId = "http://www.roblox.com/asset/?id=15887356"
--effectsmsh.Scale = Vector3.new(1,1,2.5)
effectsmsh.Scale = Vector3.new(3,3,3)
local effectsg = Instance.new("Part")
effectsg.formFactor = 3
effectsg.CanCollide = false
effectsg.Name = "Effect"
effectsg.Locked = true
effectsg.Transparency = 1
effectsg.Size = Vector3.new(0.2,0.2,0.2)
effectsg.Parent = parent
effectsg.BrickColor = BrickColor.new("Deep orange")
effectsg.Material="Neon"
coroutine.resume(coroutine.create(function(Part,Mesh)
local Mesh = Instance.new("SpecialMesh")
Mesh.Scale = Vector3.new(0.5,0.5,0.5)
Mesh.MeshType = "Sphere"
-- Mesh.TextureId="http://www.roblox.com/asset/?id=1529460"
Part=Instance.new("Part")
Part.Name="Effect"
Part.formFactor=0
Part.Size=Vector3.new(1,1,1)
Part.BrickColor=BrickColor.new("Deep orange")
Part.Material="Neon"
Part.Reflectance = 0
Part.TopSurface=0
Part.BottomSurface=0
Part.Transparency=0
Part.Anchored=true
NoOutline(Part)
Part.CanCollide=false
Part.CFrame=cframe
Part.Parent=parent
Mesh.Parent = Part
lol=true
coroutine.resume(coroutine.create(function()
DarkRiftF(Part)
end))
for i=0,200 do
wait()
DerpMagic(Part,1,i/3,1,0,i/3,0,BrickColor.new("Deep orange"))
Mesh.Scale=Mesh.Scale-Vector3.new(0.2,0.2,0.2)
Part.CFrame=cframe*CFrame.fromEulerAnglesXYZ(math.random(-
50,50),math.random(-50,50),math.random(-50,50))
end
local fff=200
for i=0,100 do
wait()
DerpMagic(Part,1,fff/3,1,0,fff/3,0,BrickColor.new("Deep orange"))
Part.CFrame=cframe*CFrame.fromEulerAnglesXYZ(math.random(-
50,50),math.random(-50,50),math.random(-50,50))
end
for i=0,1,0.05 do
wait()
Part.Transparency=Part.Transparency+0.05
Mesh.Scale=Mesh.Scale+Vector3.new(1.5,1.5,1.5)
end
lol=false
Part.Parent=nil
end),nil,nil)
end
function makeShockwave(height,color,speed,range,pulse)
local range = range or 2000
local p = Instance.new("Part")
p.Anchored = true
p.CanCollide = false
p.FormFactor = "Custom"
p.BrickColor = color
p.Parent = workspace
local m = Instance.new("SpecialMesh",p)
m.MeshId = "rbxassetid://3270017"
local estimateSurvival = math.floor(range/speed) * 0.03
game:GetService("Debris"):AddItem(p,estimateSurvival)
Spawn(function ()
for i = 1,range,speed do
p.Transparency = 1-math.min(0.5,3-(i/500))
m.Scale = Vector3.new(i,i,i*height)
p.CFrame = CFrame.new(Torso.Position) * CFrame.Angles(math.rad(90),0,0)
wait()
end
p:Destroy()
end)
end

function MagicCircle(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
local prt=ppart(3,game.Workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
prt.Anchored=true
prt.CFrame=cframe
local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(.1,.1,.1))
game:GetService("Debris"):AddItem(prt,2)
coroutine.resume(coroutine.create(function(Part,Mesh)
for i=0,2,delay do
wait()
Part.CFrame=Part.CFrame
Part.Transparency=i
Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
end
Part.Parent=nil
end),prt,msh)
end

function MagicBlock(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
local prt=ppart(3,game.Workspace,0,1,brickcolor,"Effect",vt(0.5,0.5,0.5))
prt.Anchored=true
prt.CFrame=cframe
local msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
game:GetService("Debris"):AddItem(prt,5)
coroutine.resume(coroutine.create(function(Part,Mesh)
for i=0,1,delay do
wait()
Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-
50,50))
Part.Transparency=i
Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
end
Part.Parent=nil
end),prt,msh)
end

local function MagicRing(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay,Type,parent)


local prt=ppart(3,game.Workspace,0,1,brickcolor,"Effect",vt())
if Type~=2 then
prt.Anchored=true
end
prt.CFrame=cframe
local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?
id=3270017",vt(0,0,0),vt(x1,y1,z1))
game:GetService("Debris"):AddItem(prt,5)
coroutine.resume(coroutine.create(function(Part,Mesh,dur)
local wld=nil
if dur==2 then
wld=weld(Part,Part,parent,euler(0,0,0)*cf(0,0,0))
end
for i=0,1,delay do
swait()
if dur==1 then
Part.CFrame=Part.CFrame
elseif dur==2 then
wld.C0=cframe
end
Part.Transparency=i
Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
end
Part.Parent=nil
end),prt,msh,Type)
end

function MagicWaveThing(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
local prt=ppart(3,game.Workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
prt.Anchored=true
prt.CFrame=cframe
local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?
id=1051557",vt(0,0,0),vt(x1,y1,z1))
game:GetService("Debris"):AddItem(prt,5)
coroutine.resume(coroutine.create(function(Part,Mesh)
for i=0,1,delay do
swait()
Part.CFrame=Part.CFrame*euler(0,0.7,0)
Part.Transparency=i
Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
end
Part.Parent=nil
end),prt,msh)
end

function MagicCylinder(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
local prt=ppart(3,workspace,0,0,brickcolor,"Effect",vt(0.2,0.2,0.2))
prt.Anchored=true
prt.CFrame=cframe
local msh=mesh("SpecialMesh",prt,"Head","",vt(0,0,0),vt(x1,y1,z1))
game:GetService("Debris"):AddItem(prt,5)
coroutine.resume(coroutine.create(function(Part,Mesh)
for i=0,1,delay do
wait()
Part.CFrame=Part.CFrame
Part.Transparency=i
Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
end
Part.Parent=nil
end),prt,msh)
end

function MagicWave(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
local prt=ppart(3,workspace,0,0,brickcolor,"Effect",vt())
prt.Anchored=true
prt.CFrame=cframe
local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?
id=20329976",vt(0,0,0),vt(x1,y1,z1))
game:GetService("Debris"):AddItem(prt,5)
table.insert(Effects,{prt,"Cylinder",delay,x3,y3,z3})
end

function Blast(parent)
MagicBlock(BrickColor.new("Royal purple"),parent.CFrame,4,4,4,0.2,0.2,0.2,0.01)
MagicWaveThing(BrickColor.new("Royal purple"),parent.CFrame,4,4,4,0.2,0.2,0.2,0.01)
end

function ChargeBall(parent,t)
local counter=0
local size=1
for i=0,t,1 do
swait()
counter=counter+1
if counter%10==0 then
if size==3 then
MagicRing(BrickColor.new("Royal purple"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
elseif size==2 then
MagicRing(BrickColor.new("Royal purple"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
end
end
if counter%5==0 then
if size==1 then
MagicBlock(BrickColor.new("Royal
purple"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
elseif size==2 then
MagicBlock(BrickColor.new("Royal
purple"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
elseif size==3 then
MagicBlock(BrickColor.new("Royal
purple"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
end
end
end
end

function ChargeBall2(parent,t)
local counter=0
local size=1
for i=0,t,1 do
swait()
counter=counter+1
if counter%10==0 then
if size==3 then
MagicRing(BrickColor.new("Royal purple"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
elseif size==2 then
MagicRing(BrickColor.new("Royal purple"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
end
end
if counter%5==0 then
if size==1 then
MagicBlock(BrickColor.new("Royal
purple"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
MagicWave(BrickColor.new("Deep orange"),cf(Torso.Position)*cf(0,-
1,0)*euler(0,math.random(-50,50),0),1,1,1,1,.5,1,0.05)
elseif size==2 then
MagicBlock(BrickColor.new("Royal
purple"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
MagicWave(BrickColor.new("Deep orange"),cf(Torso.Position)*cf(0,-
1,0)*euler(0,math.random(-50,50),0),1,1,1,1,.5,1,0.05)
elseif size==3 then
MagicBlock(BrickColor.new("Royal
purple"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
MagicWave(BrickColor.new("Deep orange"),cf(Torso.Position)*cf(0,-
1,0)*euler(0,math.random(-50,50),0),1,1,1,1,.5,1,0.05)
end
end
end
end

function MagniDamage(Part,dis,mind,maxd,force,knock)
for _,c in pairs(workspace:children()) do
local hum=c:findFirstChild("Humanoid")
if hum~=nil then
local head=c:findFirstChild("Torso")
if head~=nil then
local targ=head.Position-Part.Position
local mag=targ.magnitude
if mag<=dis and c.Name~=Character.Name then
Damagefunc(Part,hum.Parent.Torso,mind,maxd,force,knock,RootPart,.2,1)
end
end
end
end
end

function computeDirection(vec)
local lenSquared = vec.magnitude * vec.magnitude
local invSqrt = 1 / math.sqrt(lenSquared)
return Vector3.new(vec.x * invSqrt, vec.y * invSqrt, vec.z * invSqrt)
end

function attackone()
attack = true
local
hitsounds={"199149137","199149186","199149221","199149235","199149269","199149297"}
local con=Hitbox.Touched:connect(function(hit)
Damagefunc(Hitbox,hit,4222,112222,math.random(5,5),"Normal",RootPart,.2,1) end)
local fx=Hitbox.Touched:connect(function(part)
local human=part.Parent:findFirstChild("Humanoid")
if human~=nil and bounce==false then
bounce=true
local rndm=math.random(1,#hitsounds)
local r=rndm
so("http://www.roblox.com/asset/?id="..hitsounds[r],part.Parent,1,1)
end
end)
for i = 0,1,0.1 do
swait()
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)*
angles(math.rad(0),math.rad(0),math.rad(-50)),0.4)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko
*angles(math.rad(0),math.rad(0),math.rad(50)),0.4)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(10),
math.rad(100)),0.4)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0),
math.rad(-60)),0.4)
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(120),math.rad(0)),0.4)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.4)
end
so("http://www.roblox.com/asset/?id=199145841",handle,1,.9)
for i = 0,1,0.1 do
swait()
local blcf = Hitbox.CFrame*CFrame.new(0,.5,0)
if scfr and (Hitbox.Position-scfr.p).magnitude > .1 then
local h = 5
local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,
(blcf*CFrame.new(0,h/2,0)).p)
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,
(scfr*CFrame.new(0,-h/2,0)).p)
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
scfr = blcf
elseif not scfr then
scfr = blcf
end
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)*
angles(math.rad(0),math.rad(0),math.rad(80)),0.4)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(-
10),math.rad(-80)),0.4)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120),
math.rad(90)),0.4)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0),
math.rad(-30)),0.4)
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(50),math.rad(0)),0.4)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),0.4)
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-
25),math.rad(0),math.rad(0)),.4)
end
attack = false
bounce=false
scfr=nil
fx:disconnect()
con:disconnect()
end

function attacktwo()
attack=true
local
hitsounds={"199149137","199149186","199149221","199149235","199149269","199149297"}
local con=Hitbox.Touched:connect(function(hit)
Damagefunc(Hitbox,hit,4222,112222,math.random(5,5),"Normal",RootPart,.2,1) end)
local fx=Hitbox.Touched:connect(function(part)
local human=part.Parent:findFirstChild("Humanoid")
if human~=nil and bounce==false then
bounce=true
local rndm=math.random(1,#hitsounds)
local r=rndm
so("http://www.roblox.com/asset/?id="..hitsounds[r],part.Parent,1,1)
end
end)
for i=0,1,.1 do
swait()
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)*
angles(math.rad(0),math.rad(0),math.rad(70)),0.4)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(-
10),math.rad(-70)),0.4)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120),
math.rad(90)),0.4)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0),
math.rad(-30)),0.4)
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(40),math.rad(0)),0.4)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-140),math.rad(-10)),0.4)
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-
25),math.rad(0),math.rad(0)),.4)
end
so("http://www.roblox.com/asset/?id=199145887",handle,1,1)
for i = 0,1,0.1 do
swait()
local blcf = Hitbox.CFrame*CFrame.new(0,.5,0)
if scfr and (Hitbox.Position-scfr.p).magnitude > .1 then
local h = 5
local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,
(blcf*CFrame.new(0,h/2,0)).p)
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,
(scfr*CFrame.new(0,-h/2,0)).p)
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
scfr = blcf
elseif not scfr then
scfr = blcf
end
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)*
angles(math.rad(0),math.rad(0),math.rad(-80)),0.4)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko
*angles(math.rad(10),math.rad(0),math.rad(80)),0.4)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(10),
math.rad(90)),0.4)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0),
math.rad(-90)),0.4)
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(140),math.rad(0)),0.4)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-40),math.rad(-10)),0.4)
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad
(0)),.4)
end
scfr=nil
attack=false
bounce=false
con:disconnect()
fx:disconnect()
end

function attackthree()
attack=true
local
hitsounds={"199149137","199149186","199149221","199149235","199149269","199149297"}
local con=Hitbox.Touched:connect(function(hit)
Damagefunc(Hitbox,hit,6222,152222,math.random(5,5),"Normal",RootPart,.2,1) end)
local fx=Hitbox.Touched:connect(function(part)
local human=part.Parent:findFirstChild("Humanoid")
if human~=nil and bounce==false then
bounce=true
local rndm=math.random(1,#hitsounds)
local r=rndm
so("http://www.roblox.com/asset/?id="..hitsounds[r],part.Parent,1,1)
end
end)
for i=0,1,.1 do
swait()
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)*
angles(math.rad(0),math.rad(0),math.rad(-30)),0.4)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko
*angles(math.rad(0),math.rad(0),math.rad(30)),.3)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(170), math.rad(0),
math.rad(20)),0.4)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(25), math.rad(0),
math.rad(-30)),0.4)
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(105),math.rad(0)),0.4)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-75),math.rad(-10)),0.4)
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad
(0)),.4)
end
so("http://www.roblox.com/asset/?id=199145913",handle,1,.9)
for i = 0,1,0.1 do
swait()
local blcf = Hitbox.CFrame*CFrame.new(0,.5,0)
if scfr and (Hitbox.Position-scfr.p).magnitude > .1 then
local h = 5
local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,
(blcf*CFrame.new(0,h/2,0)).p)
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,
(scfr*CFrame.new(0,-h/2,0)).p)
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
scfr = blcf
elseif not scfr then
scfr = blcf
end
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)*
angles(math.rad(0),math.rad(0),math.rad(50)),0.4)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko
*angles(math.rad(10),math.rad(0),math.rad(-50)),.3)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0),
math.rad(-10)),0.4)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0),
math.rad(-10)),0.4)
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(80),math.rad(0)),0.4)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-100),math.rad(-10)),0.4)
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-
40),math.rad(0),math.rad(0)),.4)
end
attack=false
bounce=false
scfr=nil
con:disconnect()
fx:disconnect()
end

function attackfour()
attack = true
local
hitsounds={"199149137","199149186","199149221","199149235","199149269","199149297"}
local con=Hitbox.Touched:connect(function(hit)
Damagefunc(Hitbox,hit,9222,18222,math.random(20,30),"Normal",RootPart,.2,1) end)
local fx=Hitbox.Touched:connect(function(part)
local human=part.Parent:findFirstChild("Humanoid")
if human~=nil and bounce==false then
bounce=true
local rndm=math.random(1,#hitsounds)
local r=rndm
so("http://www.roblox.com/asset/?id="..hitsounds[r],part.Parent,1,1)
end
end)
for i = 0,1,0.1 do
swait()
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(10),math.rad(-
5),math.rad(-60)),.3)
Torso.Neck.C0=clerp(Torso.Neck.C0,necko *angles(math.rad(-
10),math.rad(0),math.rad(60)),.3)
RW.C0=clerp(RW.C0,cf(1.5, 0.8, 0.2) * angles(math.rad(5), math.rad(-15),
math.rad(112)), 0.3)
LW.C0=clerp(LW.C0,cf(-1.5, 0.5, 0) * angles(math.rad(30), math.rad(0), math.rad(-
20)), 0.3)
RH.C0=clerp(RH.C0,cf(1.1,-1,0)*angles(math.rad(-5),math.rad(120),math.rad(-8)),.3)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(5),math.rad(-60),math.rad(0)),.3)
handleweld.C0=clerp(handleweld.C0,cf(0,-.2,.5)*angles(math.rad(50),math.rad(-
15),math.rad(0)),.3)
end
so("http://www.roblox.com/asset/?id=199145433",Hitbox,1,1.1)
local v=it("BodyVelocity",Torso)
v.maxForce=Vector3.new(4e+005,4e+005,4e+005)*1
v.velocity=RootPart.CFrame.lookVector*50
for i = 0,1,0.1 do
swait()
local blcf = Hitbox.CFrame*cf(0,0,0)
if scfr and (Hitbox.Position-scfr.p).magnitude > .1 then
local h = 5
local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,
(blcf*CFrame.new(0,h/2,0)).p)
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,
(scfr*CFrame.new(0,-h/2,0)).p)
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
scfr = blcf
elseif not scfr then
scfr = blcf
end
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)*
angles(math.rad(0),math.rad(5),math.rad(60)),.3)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko
*angles(math.rad(0),math.rad(0),math.rad(-60)),.3)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-10), math.rad(60),
math.rad(100)), 0.3)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0),
math.rad(-15)), 0.3)
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0)),.3)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.3)
handleweld.C0=clerp(handleweld.C0,cf(0,-1,-1)*angles(math.rad(-
100),math.rad(0),math.rad(0)),.3)
end
v.Parent=nil
scfr=nil
attack = false
bounce=false
con:disconnect()
fx:disconnect()
end

function LustrisFulgo()
attack=true
Humanoid.WalkSpeed=0
for i=0,1,0.1 do
swait()
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-
15),math.rad(0),math.rad(10)),.3)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-
25),math.rad(0),math.rad(-10)),.3)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(145), math.rad(0),
math.rad(7)), 0.3)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(4),
math.rad(-15)), 0.3)
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-15),math.rad(90),math.rad(0)),.3)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(-25),math.rad(-90),math.rad(0)),.3)
handleweld.C0=clerp(handleweld.C0,cf(0,0,-.5)*angles(math.rad(-
60),math.rad(0),math.rad(0)),.3)
end
local function boom()
local pprt=ppart(3,game.Workspace,0,1,BrickColor.new("Royal
purple"),"Effect",vt(1,1,1))
pprt.Anchored=true
pprt.CFrame=EffectPart.CFrame
game:GetService("Debris"):AddItem(pprt,2)
MagicCircle(BrickColor.new("Royal purple"),EffectPart.CFrame,20,20,20,-0.01,-0.01,-
0.01,0.01)
so("http://roblox.com/asset/?id=228343412",EffectPart,1,0.6)
so("http://roblox.com/asset/?id=228343408",EffectPart,1,1.4)
local wave=part(3,game.Workspace,"Neon",0,.7,BrickColor.new("Royal
purple"),"Effect",vt(1,1,1))
local waveweld=weld(game.Workspace,handle,wave,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1,
0, 0, 0, 1),CFrame.new(0.00693154335, 0.014090538, 6.03910685, -5.23798153e-005,
-6.36925748e-008, -1, 0.99999994, -0.000210702419, -5.23798008e-005,
-0.000210702419, -0.99999994, 7.47295417e-008))
local wavemesh=mesh("SpecialMesh",wave,"Sphere","",vt(0,0,0),vt(1,1,1))
MagniDamage(wave,20,15222,25222,math.random(20,30),"Knockdown",RootPart)
for i=0,80 do
swait()
MagicBlock(BrickColor.new("Royal purple"),EffectPart.CFrame,7,7,7,-0.5,-0.5,-
0.5,0.05)
MagicCircle(BrickColor.new("Royal purple"),EffectPart.CFrame*euler(math.random(-
50,50),math.random(-50,50),math.random(-
50,50))*cf(0,5,0),0.5,1,0.5,0.02,1,0.02,0.05)
wave.Size=vt(1+i,1+i,1+i)
wavemesh.Scale=vt(1+i,1+i,1+i)
wave.CFrame=EffectPart.CFrame
Humanoid.Health=Humanoid.Health+.15
end
wave:Destroy()
end
boom()
attack=false
Humanoid.WalkSpeed=16
end

function LeviterGlomus()
attack=true
for i=0,1,.1 do
swait()
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)*
angles(math.rad(0),math.rad(0),math.rad(60)),.3)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko
*angles(math.rad(0),math.rad(0),math.rad(-60)),.3)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(18), math.rad(-15),
math.rad(15)), 0.3)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-75), math.rad(0),
math.rad(-50)), 0.3)
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-3),math.rad(65),math.rad(0)),.3)
LH.C0=clerp(LH.C0,cf(-1.1,-1,0)*angles(math.rad(-25),math.rad(-
110),math.rad(0))*angles(math.rad(-25),math.rad(0),math.rad(0)),.3)
handleweld.C0=clerp(handleweld.C0,cf(0,.2,-.3)*angles(math.rad(-35),math.rad(-
15),math.rad(0)),.3)
end
so("http://www.roblox.com/asset/?id=199145659",EffectPart2,1,1)
efprt=part(Enum.FormFactor.Custom,game.Workspace,Enum.Material.Neon,0,0,"Royal
purple","BallEffect",Vector3.new(2, 2, 2))
weld(m,Character["Left Arm"],efprt,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(1.15575993, 0.00814216491, -0.0231294632, -5.23798153e-005,
0.999999821, -0.000210702419, -6.36925748e-008, -0.00021070239, -0.99999994, -1,
-5.23797935e-005, 7.47295417e-008))
mesh("SpecialMesh",efprt,"Sphere","",vt(0,0,0),vt(1,1,1))
ChargeBall(EffectPart2,35)
for i=0,1,.1 do
swait()
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)*
angles(math.rad(0),math.rad(0),math.rad(-60)),.3)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko
*angles(math.rad(0),math.rad(0),math.rad(60)),.3)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-18), math.rad(15),
math.rad(15)), 0.3)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(75), math.rad(0),
math.rad(-65)), 0.3)
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(110),math.rad(0)),.3)
LH.C0=clerp(LH.C0,cf(-1.1,-1,0)*angles(math.rad(0),math.rad(-70),math.rad(0)),.3)
handleweld.C0=clerp(handleweld.C0,cf(0,.2,-.3)*angles(math.rad(0),math.rad(-
15),math.rad(0)),.3)
end
so("http://www.roblox.com/asset/?id=199145534",EffectPart2,1,1.2)
efprt:BreakJoints()
local Target=mouse.Hit.p
local direction = Target - handle.Position
direction = computeDirection(direction)
local pos = handle.Position + (direction * 10.0)
efprt.CFrame = CFrame.new(pos, pos + direction) * CFrame.Angles(math.pi/2, 0, 0)
local floatForce = Instance.new("BodyForce")
floatForce.force = Vector3.new(0, efprt:GetMass() * 196.1, 0.0)
floatForce.Parent = efprt
efprt.Velocity = direction * 160
efprt.Touched:connect(function(hit)
if not hit:IsDescendantOf(Character) then
if hit.Name~="Effect" then
MagniDamage(efprt,15,12225,22225,math.random(20,30),"Knockdown",RootPart)
floatForce.Parent=nil
efprt.Anchored=true
so("http://www.roblox.com/asset/?id=228343330",hit,1,.8)
Blast(efprt)
efprt:Destroy()
end
end
end)
game:GetService("Debris"):AddItem(efprt,6)
attack=false
end

function PortalStorm()
Humanoid.WalkSpeed=0
attack=true
for i=0,1,.1 do
swait()
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)*
angles(math.rad(5),math.rad(0),math.rad(0)),.3)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko
*angles(math.rad(10),math.rad(0),math.rad(0)),.3)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(75), math.rad(0),
math.rad(-40)), 0.3)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(75), math.rad(0),
math.rad(40)), 0.3)
RH.C0=clerp(RH.C0,cf(1,-
1,0)*angles(math.rad(5),math.rad(90),math.rad(0))*angles(math.rad(-
5),math.rad(0),math.rad(0)),.3)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(5),math.rad(-
90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
handleweld.C0=clerp(handleweld.C0,cf(-1,-2.3,-.4)*angles(math.rad(-165),math.rad(-
15),math.rad(50)),.3)
end
so("http://www.roblox.com/asset/?id=199145446",handle,1,1)
ChargeBall2(handle,100)
makeShockwave(0.5,BrickColor.new("Deep orange"),30,1000,0)
MagicWave(BrickColor.new("Deep orange"),cf(Torso.Position)*cf(0,-
1,0)*euler(0,math.random(-50,50),0),2,2,2,.5,.3,.5,0.01)
so("http://www.roblox.com/asset/?id=280247455",game.Workspace,1,1)
wait(2)
so("http://www.roblox.com/asset/?id=110284742",game.Workspace,1,0)
delay(0.5,function ()
MagniDamage(Torso,2000,32225,52220,math.random(50,70),"Knockdown",RootPart)
end)
Humanoid.Health=Humanoid.Health-0
makeShockwave(4,BrickColor.new("Royal purple"),10,2000,1)
attack=false
Humanoid.WalkSpeed=9
wait(4)
Humanoid.WalkSpeed=16
end
function SolSiderea()
Humanoid.WalkSpeed=0
attack=true
so("http://www.roblox.com/asset/?id=280758833",Workspace,1,1.3)
for i=0,1,.1 do
swait()
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)*
angles(math.rad(0),math.rad(0),math.rad(0)),.3)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-
10),math.rad(0),math.rad(0)),.3)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(95),
math.rad(-10), math.rad(-17)), 0.3)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(95),
math.rad(10), math.rad(17)), 0.3)
RH.C0=clerp(RH.C0,cf(1,-
1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-
5),math.rad(0),math.rad(0)),.3)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-
90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
handleweld.C0=clerp(handleweld.C0,cf(0,-
2,-.5)*angles(math.rad(0),math.rad(7.5),math.rad(-75)),.3)
end
for i=0,1,.1 do
swait()
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-
10),math.rad(0),math.rad(0)),.3)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-
25),math.rad(0),math.rad(0)),.3)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(150),
math.rad(-5), math.rad(8)), 0.3)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(150),
math.rad(5), math.rad(-8)), 0.3)
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-
10),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(-10),math.rad(-
90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
handleweld.C0=clerp(handleweld.C0,cf(-1.1,-4,-2)*angles(math.rad(-
72),math.rad(8.5),math.rad(-92)),.3)
end
coroutine.resume(coroutine.create(function() ChargeBall(EffectPart,120) end))
local n=2
local orb=ppart(3,Character,0,1,BrickColor.new("Deep orange"),"Orb",vt())
local omsh=mesh("SpecialMesh",orb,"Sphere","",vt(0,0,0),vt(15,15,15))
local owld=wweld(orb,orb,Torso,cf(-10,-150,0))
for i=1,0.3,-0.01 do
wait()
orb.Transparency=i
omsh.Scale=omsh.Scale+vt(0.5,0.5,0.5)
MagicBlock(BrickColor.new("Deep orange"),orb.CFrame,15,15,15,2,2,2,0.1)
local ef=ppart(3,workspace,0,0,BrickColor.new("Deep orange"),"Effect",vt())
ef.Anchored=true
local
emsh=mesh("SpecialMesh",ef,"Sphere","",vt(0,0,0),vt(2,math.random(1000,1500)/100,2)
)
local ceef=euler(math.random(-50,50),math.random(-50,50),math.random(-
50,50))*cf(0,math.random(10,20),0)
ef.CFrame=orb.CFrame*ceef
game:GetService("Debris"):AddItem(ef,2)
coroutine.resume(coroutine.create(function(Part,Mesh)
for i=0,1,0.1 do
wait()
Part.Transparency=i
Part.CFrame=Part.CFrame*cf(0,-1,0)
end
Part.Parent=nil
end),ef,emsh)
end
local Pos=cf(orb.Position,Player:GetMouse().Hit.p).lookVector
wait(.5)
orb.Parent=nil
wait(1)
local hit,pos = rayCast(orb.Position,Pos,1000,Character)
local mag=(orb.Position-pos).magnitude
BlackHole(game.Workspace,cf(pos))
coroutine.resume(coroutine.create(function()
local wave=part(3,game.Workspace,"Neon",0,.7,BrickColor.new("Royal
purple"),"Effect",vt(1,1,1))
wweld(game.Workspace,wave,orb,Torso.CFrame)
local wavemesh=mesh("SpecialMesh",wave,"Sphere","",vt(0,0,0),vt(1,1,1))
for i=1,100 do
swait()
wave.Size=vt(1+i,1+i,1+i)
wavemesh.Scale=vt(1+i,1+i,1+i)
wave.CFrame=cf(pos)
end
end))
coroutine.resume(coroutine.create(function()
for i=0,20 do
swait(15)
local range = 1500
local p = Instance.new("Part")
p.Anchored = true
p.CanCollide = false
p.FormFactor = "Custom"
p.BrickColor = BrickColor.new("Deep orange")
p.Parent = workspace
p.Name="Effect"
p.CFrame=cf(pos)
local m = Instance.new("SpecialMesh",p)
m.MeshId = "rbxassetid://3270017"
local estimateSurvival = math.floor(range/30) * 0.03
game:GetService("Debris"):AddItem(p,estimateSurvival)
Spawn(function ()
for i = 1,range,30 do
p.Transparency = 1-math.min(0.5,3-(i/500))
m.Scale = Vector3.new(i,i,i*0.5)
p.CFrame = cf(pos) * CFrame.Angles(math.rad(90),0,0)
wait()
end
p:Destroy()
end)
end
end))
MagicCylinder(BrickColor.new("Deep
orange"),CFrame.new((orb.Position+pos)/2,pos)*euler(1.57,0,0),10,mag*5,10,0.5,0,0.5
,0.01)
for i=1,2 do
end
for i=1,5 do
tehcf=CFrame.new((orb.Position+pos)/2,pos)*euler(1.57,0,0)*cf(0,
(mag/5)*(i/2),0)
end
for i=0,5 do
tehcf=CFrame.new((orb.Position+pos)/2,pos)*euler(1.57,0,0)*cf(0,(-
mag/5)*(i/2),0)
end
local ref=ppart(3,workspace,0,1,BrickColor.new("Deep orange"),"Effect",vt())
ref.CFrame=cf(pos)
coroutine.resume(coroutine.create(function(Part)
wait(1)
Part.Parent=nil
end),ref)
MagniDamage(ref,25,22220,32220,40,"Knockdown",ref)
if hit~=nil then
Damagefunc(ref,hit,5022,70222,60,"Knockdown",RootPart,0)
end
local n=2
MagicWave(BrickColor.new("Deep orange"),cf(pos)*euler(0,math.random(-
50,50),0),2,2,2,.5,.3,.5,0.01)
swait(75)
Humanoid.WalkSpeed=16
attack=false
end

attacktype=1
mouse.Button1Down:connect(function()
if attacktype==1 and attack==false then
attacktype=2
attackone()
elseif attacktype==2 and attack==false then
attacktype=3
attacktwo()
elseif attacktype==3 and attack==false then
attacktype=4
attackthree()
elseif attacktype==4 and attack==false then
attacktype=1
attackfour()
end
end)

mouse.KeyDown:connect(function(k)
k=k:lower()
if attack == false and k == 'e' then
LeviterGlomus()
ChargeBall(efprt,100)
end
if attack == false and k == 'q' then
LustrisFulgo()
end
if attack == false and k == 'f' and deeznuts==false then
deeznuts=true
SolSiderea()
deeznuts=false
end
if attack == false and k == 'r' and cooldown==false then
cooldown=true
PortalStorm()
cooldown=false
end
end)

local sine = 0
local change = 1
local val = 0

while true do
swait()
sine = sine + change
local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude
local velderp=RootPart.Velocity.y
hitfloor,posfloor=rayCast(RootPart.Position,
(CFrame.new(RootPart.Position,RootPart.Position -
Vector3.new(0,1,0))).lookVector,4,Character)
if equipped==true or equipped==false then
if attack==false then
idle=idle+1
else
idle=0
end
if idle>=500 then
if attack==false then
end
end
if RootPart.Velocity.y > 1 and hitfloor==nil then
Anim="Jump"
if attack==false then
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-
5),math.rad(0),math.rad(0)),.3)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-
10),math.rad(0),math.rad(0)),.3)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0),
math.rad(15)), 0.3)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0),
math.rad(-15)), 0.3)
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-
30),math.rad(90),math.rad(20))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(-30),math.rad(-90),math.rad(-
20))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad
(0)),.3)
end
elseif RootPart.Velocity.y < -1 and hitfloor==nil then
Anim="Fall"
if attack==false then
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)*
angles(math.rad(10),math.rad(0),math.rad(0)),.3)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko
*angles(math.rad(13),math.rad(0),math.rad(0)),.3)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(10), math.rad(0),
math.rad(20)), 0.3)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0),
math.rad(-20)), 0.3)
RH.C0=clerp(RH.C0,cf(1,-
1,0)*angles(math.rad(0),math.rad(90),math.rad(20))*angles(math.rad(-
5),math.rad(0),math.rad(0)),.3)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(-
20))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-
15),math.rad(0),math.rad(0)),.3)
end
elseif torvel<1 and hitfloor~=nil then
Anim="Idle"
if attack==false then
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-
2),math.rad(0),math.rad(15)),.3)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko
*angles(math.rad(2),math.rad(0),math.rad(-15)),.3)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(15), math.rad(0),
math.rad(0)), 0.3)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0),
math.rad(0)), 0.3)
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-2),math.rad(85),math.rad(0)),.3)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(-4),math.rad(-95),math.rad(0)),.3)
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-10),math.rad(-
2),math.rad(0)),.2)
end
elseif torvel>2 and hitfloor~=nil then
Anim="Walk"
if attack==false then
change=3
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)*
angles(math.rad(10),math.rad(0),math.rad(-20)),.3)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-10),math.rad(-
5),math.rad(25)),.3)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-30), math.rad(-25),
math.rad(5)), 0.3)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) *
angles(math.rad(30)*math.cos(sine/10), math.rad(5), math.rad(0)), 0.3)
RH.C0=clerp(RH.C0,cf(1.1,-.9,0)*angles(math.rad(0),math.rad(110),math.rad(0)),.3)
LH.C0=clerp(LH.C0,cf(-1.1,-.9,0)*angles(math.rad(0),math.rad(-70),math.rad(0)),.3)
handleweld.C0=clerp(handleweld.C0,cf(0,0,.3)*angles(math.rad(10),math.rad(0),math.r
ad(0)),.3)
end
end
end
if #Effects>0 then
for e=1,#Effects do
if Effects[e]~=nil then
local Thing=Effects[e]
if Thing~=nil then
local Part=Thing[1]
local Mode=Thing[2]
local Delay=Thing[3]
local IncX=Thing[4]
local IncY=Thing[5]
local IncZ=Thing[6]
if Thing[1].Transparency<=1 then
if Thing[2]=="Block1" then
Thing[1].CFrame=Thing[1].CFrame*euler(math.random(-50,50),math.random(-
50,50),math.random(-50,50))
Mesh=Thing[1].Mesh
Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
elseif Thing[2]=="Cylinder" then
Mesh=Thing[1].Mesh
Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
elseif Thing[2]=="Blood" then
Mesh=Thing[7]
Thing[1].CFrame=Thing[1].CFrame*cf(0,.5,0)
Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
elseif Thing[2]=="Elec" then
Mesh=Thing[1].Mesh
Mesh.Scale=Mesh.Scale+vt(Thing[7],Thing[8],Thing[9])
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
elseif Thing[2]=="Disappear" then
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
end
else
Part.Parent=nil
table.remove(Effects,e)
end
end
end
end
end
endCFrame*cf(0,.5,0)
Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
elseif Thing[2]=="Elec" then
Mesh=Thing[1].Mesh
Mesh.Scale=Mesh.Scale+vt(Thing[7],Thing[8],Thing[9])
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
elseif Thing[2]=="Disappear" then
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
end
else
Part.Parent=nil
table.remove(Effects,e)
end
end
end
end
end
end
PlayerGui=Player.PlayerGui
Backpack=Player.Backpack
Torso=Character.Torso
Head=Character.Head
Humanoid=Character.Humanoid
LeftArm=Character["Left Arm"]
LeftLeg=Character["Left Leg"]
RightArm=Character["Right Arm"]
RightLeg=Character["Right Leg"]
cam=game.Workspace.CurrentCamePlayer=game:GetService("Players").LocalPlayer
Character=Player.Character
PlayerGui=Player.PlayerGui
Backpack=Player.Backpack
Torso=Character.Torso
Head=Character.Head
Humanoid=Character.Humanoid
LeftArm=Character["Left Arm"]
LeftLeg=Character["Left Leg"]
RightArm=Character["Right Arm"]
RightLeg=Character["Right Leg"]
cam=game.Workspace.CurrentCamera
LS=Torso["Left Shoulder"]
LH=Torso["Left Hip"]
RS=Torso["Right Shoulder"]
RH=Torso["Right Hip"]
Face = Head.face
Neck=Torso.Neck
it=Instance.new
attacktype=1
vt=Vector3.new
cf=CFrame.new
euler=CFrame.fromEulerAnglesXYZ
angles=CFrame.Angles
cloaked=false
necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
RootPart=Character.HumanoidRootPart
RootJoint=RootPart.RootJoint
RootCF=euler(-1.57,0,3.14)
attack = false
bounce=false
cooldown=false
deeznuts=false
attackdebounce = false
deb=false
equipped=true
hand=false
MMouse=nil
combo=0
mana=0
trispeed=.2
attackmode='none'
local idle=0
local Anim="Idle"
local Effects={}
local gun=false
local shoot=false
player=nil
mana=0
cam = workspace.CurrentCamera
ZTarget = nil
RocketTarget = nil
local m = Instance.new("Model",Character)
m.Name = "WeaponModel"

mouse=Player:GetMouse()
--save shoulders
RSH, LSH=nil, nil
--welds
RW, LW=Instance.new("Weld"), Instance.new("Weld")
RW.Name="Right Shoulder" LW.Name="Left Shoulder"
LH=Torso["Left Hip"]
RH=Torso["Right Hip"]
TorsoColor=Torso.BrickColor
function NoOutline(Part)
Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSur
face,Part.BackSurface = 10,10,10,10,10,10
end
player=Player
ch=Character
RSH=ch.Torso["Right Shoulder"]
LSH=ch.Torso["Left Shoulder"]
--
RSH.Parent=nil
LSH.Parent=nil
--
RW.Name="Right Shoulder"
RW.Part0=ch.Torso
RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5)
RW.C1=cf(0, 0.5, 0)
RW.Part1=ch["Right Arm"]
RW.Parent=ch.Torso
--
LW.Name="Left Shoulder"
LW.Part0=ch.Torso
LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8)
LW.C1=cf(0, 0.5, 0)
LW.Part1=ch["Left Arm"]
LW.Parent=ch.Torso

function swait(num)
if num==0 or num==nil then
game:service'RunService'.Heartbeat:wait(0)
else
for i=0,num do
game:service'RunService'.Heartbeat:wait(0)
end
end
end

function nooutline(part)

part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSur
face,part.BackSurface = 10,10,10,10,10,10
end

function
part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size)
local fp=it("Part")
fp.formFactor=formfactor
fp.Parent=parent
fp.Reflectance=reflectance
fp.Transparency=transparency
fp.CanCollide=false
fp.Locked=true
fp.BrickColor=BrickColor.new(tostring(brickcolor))
fp.Name=name
fp.Size=size
fp.Position=Character.Torso.Position
nooutline(fp)
fp.Material=material
fp:BreakJoints()
return fp
end

function
ppart(formfactor,parent,reflectance,transparency,brickcolor,name,size)
local fp = it("Part")
fp.formFactor = formfactor
fp.Parent = parent
fp.Reflectance = reflectance
fp.Transparency = transparency
fp.CanCollide = false
fp.Locked=true
fp.BrickColor = brickcolor
fp.Name = name
fp.Size = size
fp.Position = EffectPart.Position
NoOutline(fp)
fp.Material="Neon"
fp:BreakJoints()
return fp
end

function wweld(parent,part0,part1,c0)
local weld=it("Weld")
weld.Parent=parent
weld.Part0=part0
weld.Part1=part1
weld.C0=c0
return weld
end

function mesh(Mesh,part,meshtype,meshid,offset,scale)
local mesh=it(Mesh)
mesh.Parent=part
if Mesh=="SpecialMesh" then
mesh.MeshType=meshtype
mesh.MeshId=meshid
end
mesh.Offset=offset
mesh.Scale=scale
return mesh
end

function decal(part,face,texture,transparency,shiny,specular,name)
local d=it("Decal",part)
d.Shiny=shiny
d.Face=face
d.Specular=specular
d.Transparency=transparency
d.Texture=texture
d.Name=name
return d
end

function weld(parent,part0,part1,c0,c1)
local weld=it("Weld")
weld.Parent=parent
weld.Part0=part0
weld.Part1=part1
weld.C0=c0
weld.C1=c1
return weld
end

local function CFrameFromTopBack(at, top, back)


local right = top:Cross(back)
return CFrame.new(at.x, at.y, at.z,
right.x, top.x, back.x,
right.y, top.y, back.y,
right.z, top.z, back.z)
end

function Triangle(a, b, c)
local edg1 = (c-a):Dot((b-a).unit)
local edg2 = (a-b):Dot((c-b).unit)
local edg3 = (b-c):Dot((a-c).unit)
if edg1 <= (b-a).magnitude and edg1 >= 0 then
a, b, c = a, b, c
elseif edg2 <= (c-b).magnitude and edg2 >= 0 then
a, b, c = b, c, a
elseif edg3 <= (a-c).magnitude and edg3 >= 0 then
a, b, c = c, a, b
else
assert(false, "unreachable")
end

local len1 = (c-a):Dot((b-a).unit)


local len2 = (b-a).magnitude - len1
local width = (a + (b-a).unit*len1 - c).magnitude

local maincf = CFrameFromTopBack(a, (b-a):Cross(c-b).unit, -(b-a).unit)

local list = {}

local TrailColor = ("Deep orange")

if len1 > 0.01 then


local w1 = Instance.new('WedgePart', m)
game:GetService("Debris"):AddItem(w1,5)
w1.Material = "Neon"
w1.FormFactor = 'Custom'
w1.BrickColor = BrickColor.new(TrailColor)
w1.Transparency = 0
w1.Reflectance = 0
w1.Material = "Neon"
w1.CanCollide = false
NoOutline(w1)
local sz = Vector3.new(0.2, width, len1)
w1.Size = sz
local sp = Instance.new("SpecialMesh",w1)
sp.MeshType = "Wedge"
sp.Scale = Vector3.new(0,1,1) * sz/w1.Size
w1:BreakJoints()
w1.Anchored = true
w1.Parent = workspace
w1.Transparency = 0.7
table.insert(Effects,{w1,"Disappear",.01})
w1.CFrame = maincf*CFrame.Angles(math.pi,0,math.pi/2)*CFrame.new(0,width/2,len1/2)
table.insert(list,w1)
end

if len2 > 0.01 then


local w2 = Instance.new('WedgePart', m)
game:GetService("Debris"):AddItem(w2,5)
w2.Material = "Neon"
w2.FormFactor = 'Custom'
w2.BrickColor = BrickColor.new(TrailColor)
w2.Transparency = 0
w2.Reflectance = 0
w2.Material = "Neon"
w2.CanCollide = false
NoOutline(w2)
local sz = Vector3.new(0.2, width, len2)
w2.Size = sz
local sp = Instance.new("SpecialMesh",w2)
sp.MeshType = "Wedge"
sp.Scale = Vector3.new(0,1,1) * sz/w2.Size
w2:BreakJoints()
w2.Anchored = true
w2.Parent = workspace
w2.Transparency = 0.7
table.insert(Effects,{w2,"Disappear",.01})
w2.CFrame = maincf*CFrame.Angles(math.pi,math.pi,-math.pi/2)*CFrame.new(0,width/2,-
len1 - len2/2)
table.insert(list,w2)
end
return unpack(list)
end

so = function(id,par,vol,pit)
coroutine.resume(coroutine.create(function()
local sou = Instance.new("Sound",par or workspace)
sou.Volume=vol
sou.Pitch=pit or 1
sou.SoundId=id
swait()
sou:play()
game:GetService("Debris"):AddItem(sou,6)
end))
end

function clerp(a,b,t)
local qa = {QuaternionFromCFrame(a)}
local qb = {QuaternionFromCFrame(b)}
local ax, ay, az = a.x, a.y, a.z
local bx, by, bz = b.x, b.y, b.z
local _t = 1-t
return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az +
t*bz,QuaternionSlerp(qa, qb, t))
end
function QuaternionFromCFrame(cf)
local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
local trace = m00 + m11 + m22
if trace > 0 then
local s = math.sqrt(1 + trace)
local recip = 0.5/s
return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5
else
local i = 0
if m11 > m00 then
i = 1
end
if m22 > (i == 0 and m00 or m11) then
i = 2
end
if i == 0 then
local s = math.sqrt(m00-m11-m22+1)
local recip = 0.5/s
return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip
elseif i == 1 then
local s = math.sqrt(m11-m22-m00+1)
local recip = 0.5/s
return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip
elseif i == 2 then
local s = math.sqrt(m22-m00-m11+1)
local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip

end
end
end

function QuaternionToCFrame(px, py, pz, x, y, z, w)


local xs, ys, zs = x + x, y + y, z + z
local wx, wy, wz = w*xs, w*ys, w*zs
local xx = x*xs
local xy = x*ys
local xz = x*zs
local yy = y*ys
local yz = y*zs
local zz = z*zs
return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz -
wx, xz - wy, yz + wx, 1-(xx+yy))
end

function QuaternionSlerp(a, b, t)
local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]
local startInterp, finishInterp;
if cosTheta >= 0.0001 then
if (1 - cosTheta) > 0.0001 then
local theta = math.acos(cosTheta)
local invSinTheta = 1/math.sin(theta)
startInterp = math.sin((1-t)*theta)*invSinTheta
finishInterp = math.sin(t*theta)*invSinTheta
else
startInterp = 1-t
finishInterp = t
end
else
if (1+cosTheta) > 0.0001 then
local theta = math.acos(-cosTheta)
local invSinTheta = 1/math.sin(theta)
startInterp = math.sin((t-1)*theta)*invSinTheta
finishInterp = math.sin(t*theta)*invSinTheta
else
startInterp = t-1
finishInterp = t
end
end
return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp,
a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp
end

function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction,


MaxDistance , IgnoreDescendants
return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or
999.999)), Ignore)
end

Damagefunc=function(Part,hit,minim,maxim,knockback,Type,Property,Delay,KnockbackTyp
e,decreaseblock)
if hit.Parent==nil then
return
end
local h=hit.Parent:FindFirstChild("Humanoid")
for _,v in pairs(hit.Parent:children()) do
if v:IsA("Humanoid") then
h=v
end
end
if hit.Parent.Parent:FindFirstChild("Torso")~=nil then
h=hit.Parent.Parent:FindFirstChild("Humanoid")
end
if hit.Parent.className=="Hat" then
hit=hit.Parent.Parent:findFirstChild("Head")
end
if h~=nil and hit.Parent.Name~=Character.Name and
hit.Parent:FindFirstChild("Torso")~=nil then
if hit.Parent:findFirstChild("DebounceHit")~=nil then if
hit.Parent.DebounceHit.Value==true then return end end
--[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil
then
return
end]]
-- hs(hit,1.2)
local c=Instance.new("ObjectValue")
c.Name="creator"
c.Value=game:service("Players").LocalPlayer
c.Parent=h
game:GetService("Debris"):AddItem(c,.5)
local Damage=math.random(minim,maxim)
-- h:TakeDamage(Damage)
local blocked=false
local block=hit.Parent:findFirstChild("Block")
if block~=nil then
print(block.className)
if block.className=="NumberValue" then
if block.Value>0 then
blocked=true
if decreaseblock==nil then
block.Value=block.Value-1
end
end
end
if block.className=="IntValue" then
if block.Value>0 then
blocked=true
if decreaseblock~=nil then
block.Value=block.Value-1
end
end
end
end
if blocked==false then
-- h:TakeDamage(Damage)
h.Health=h.Health-Damage
ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p +
Vector3.new(0, 1.5, 0)), -Damage, 1.5, Part.BrickColor.Color)
else
h.Health=h.Health-(Damage/2)
ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p +
Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Bright blue").Color)
end
if Type=="Knockdown" then
local hum=hit.Parent.Humanoid
hum.PlatformStand=true
coroutine.resume(coroutine.create(function(HHumanoid)
swait(1)
HHumanoid.PlatformStand=false
end),hum)
local angle=(hit.Position-
(Property.Position+Vector3.new(0,0,0))).unit
--
hit.CFrame=CFrame.new(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFr
ame.fromEulerAnglesXYZ(math.pi/4,0,0)
local bodvol=Instance.new("BodyVelocity")
bodvol.velocity=angle*knockback
bodvol.P=5000
bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
bodvol.Parent=hit
local rl=Instance.new("BodyAngularVelocity")
rl.P=3000
rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
rl.angularvelocity=Vector3.new(math.random(-10,10),math.random(-
10,10),math.random(-10,10))
rl.Parent=hit
game:GetService("Debris"):AddItem(bodvol,.5)
game:GetService("Debris"):AddItem(rl,.5)
elseif Type=="Normal" then
local vp=Instance.new("BodyVelocity")
vp.P=500
vp.maxForce=Vector3.new(math.huge,0,math.huge)
-- vp.velocity=Character.Torso.CFrame.lookVector*Knockback
if KnockbackType==1 then

vp.velocity=Property.CFrame.lookVector*knockback+Property.Velocity/1.05
elseif KnockbackType==2 then
vp.velocity=Property.CFrame.lookVector*knockback
end
if knockback>0 then
vp.Parent=hit.Parent.Torso
end
game:GetService("Debris"):AddItem(vp,.5)
elseif Type=="Up" then
local bodyVelocity=Instance.new("BodyVelocity")
bodyVelocity.velocity=vt(0,60,0)
bodyVelocity.P=5000
bodyVelocity.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
bodyVelocity.Parent=hit
game:GetService("Debris"):AddItem(bodyVelocity,1)
local rl=Instance.new("BodyAngularVelocity")
rl.P=3000
rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
rl.angularvelocity=Vector3.new(math.random(-30,30),math.random(-
30,30),math.random(-30,30))
rl.Parent=hit
game:GetService("Debris"):AddItem(rl,.5)
elseif Type=="Snare" then
local bp=Instance.new("BodyPosition")
bp.P=2000
bp.D=100
bp.maxForce=Vector3.new(math.huge,math.huge,math.huge)
bp.position=hit.Parent.Torso.Position
bp.Parent=hit.Parent.Torso
game:GetService("Debris"):AddItem(bp,1)
elseif Type=="Target" then
local Targetting = false
if Targetting==false then
ZTarget=hit.Parent.Torso
coroutine.resume(coroutine.create(function(Part)
so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5)
swait(5)
so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5)
end),ZTarget)
local TargHum=ZTarget.Parent:findFirstChild("Humanoid")
local targetgui=Instance.new("BillboardGui")
targetgui.Parent=ZTarget
targetgui.Size=UDim2.new(10,100,10,100)
local targ=Instance.new("ImageLabel")
targ.Parent=targetgui
targ.BackgroundTransparency=1
targ.Image="rbxassetid://4834067"
targ.Size=UDim2.new(1,0,1,0)
cam.CameraType="Scriptable"
cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
local
dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z
)

workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
Targetting=true
RocketTarget=ZTarget
for i=1,Property do
--while Targetting==true and Humanoid.Health>0 and
Character.Parent~=nil do
if Humanoid.Health>0 and Character.Parent~=nil and TargHum.Health>0
and TargHum.Parent~=nil and Targetting==true then
swait()
end

--workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,Head.CFrame.p+rm
dir*100)
cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)

dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z
)

cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)*cf(0,5,10)*euler(-
0.3,0,0)
end
Targetting=false
RocketTarget=nil
targetgui.Parent=nil
cam.CameraType="Custom"
end
end
local debounce=Instance.new("BoolValue")
debounce.Name="DebounceHit"
debounce.Parent=hit.Parent
debounce.Value=true
game:GetService("Debris"):AddItem(debounce,Delay)
c=Instance.new("ObjectValue")
c.Name="creator"
c.Value=Player
c.Parent=h
game:GetService("Debris"):AddItem(c,.5)
end
end

function ShowDamage(Pos, Text, Time, Color)


local Rate = (1 / 30)
local Pos = (Pos or Vector3.new(0, 0, 0))
local Text = (Text or "")
local Time = (Time or 2)
local Color = (Color or Color3.new(1, 0, 0))
local EffectPart =
part("Custom",workspace,"SmoothPlastic",0,1,BrickColor.new(Color),"Effect",vt(0,0,0
))
EffectPart.Anchored = true
local BillboardGui = Instance.new("BillboardGui")
BillboardGui.Size = UDim2.new(3, 0, 3, 0)
BillboardGui.Adornee = EffectPart
local TextLabel = Instance.new("TextLabel")
TextLabel.BackgroundTransparency = 1
TextLabel.Size = UDim2.new(1, 0, 1, 0)
TextLabel.Text = Text
TextLabel.TextColor3 = Color
TextLabel.TextScaled = true
TextLabel.Font = Enum.Font.ArialBold
TextLabel.Parent = BillboardGui
BillboardGui.Parent = EffectPart
game.Debris:AddItem(EffectPart, (Time + 0.1))
EffectPart.Parent = game:GetService("Workspace")
Delay(0, function()
local Frames = (Time / Rate)
for Frame = 1, Frames do
wait(Rate)
local Percent = (Frame / Frames)
EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
TextLabel.TextTransparency = Percent
end
if EffectPart and EffectPart.Parent then
EffectPart:Destroy()
end
end)
end

handle=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Royal
purple","Handle",Vector3.new(0.200000003, 1.61857152, 0.200000003))
handleweld=weld(m,Character["Right Arm"],handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1,
0, 0, 0, 1),CFrame.new(0.995889783, -0.101109691, 0.0468789339, -5.23798153e-005,
0.99999994, -0.000210702419, -6.36925748e-008, -0.000210702419, -0.99999994, -1,
-5.23798008e-005, 7.47295417e-008))
mesh("CylinderMesh",handle,"","",Vector3.new(0, 0, 0),Vector3.new(0.857142806, 1,
0.857142746))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Royal
purple","SwordPart",Vector3.new(0.200000003, 0.257142872, 0.911428571))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-0.00982296467, -0.128642559, 5.57254982, -1.21753502e-007,
-2.87620594e-010, 1, -1, -1.04306673e-006, -1.2175461e-007, 1.04306673e-006, -1,
-2.87123214e-010))
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0,
0),Vector3.new(0.571428537, 1, 1))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(0.200000003, 3.74285722, 0.571428657))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(0.0100114346, 3.24283266, 2.64644623e-005, -2.98713599e-006,
-1.63886575e-008, -1, -1.18017197e-005, -0.99999994, 1.64265153e-008, -0.99999994,
1.18017197e-005, 2.98713007e-006))
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.285714298, 1, 1))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Royal
purple","SwordPart",Vector3.new(0.200000003, 3.74285722, 0.514285743))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(0.00896048546, 3.24313331, -6.2584877e-006, -2.62832918e-006,
-1.58840017e-008, -1, -1.16825104e-005, -0.99999994, 1.59122848e-008, -0.99999994,
1.16825104e-005, 2.62831986e-006))
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.571428537, 1, 1))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Royal
purple","SwordPart",Vector3.new(0.200000003, 0.914285779, 0.254285723))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-0.0080575943, -5.57459974, 0.127099097, -7.20826961e-007,
-1.18548371e-009, 1, 6.25863322e-007, 1, 1.18891563e-009, -1, 6.25863322e-007,
-7.20827984e-007))
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0,
0),Vector3.new(0.571428537, 1, 1))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(0.200000003, 0.942857206, 0.28285715))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-0.00858414173, -5.58866072, 0.142816901, -5.41048905e-007,
-8.99582631e-010, 1, -5.96046448e-007, 0.99999994, 9.00953978e-010, -0.99999994,
-5.96046448e-007, -5.41057148e-007))
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0,
0),Vector3.new(0.285714298, 1, 1))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(0.200000003, 0.285714328, 0.940000057))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-0.011053443, -0.142930448, 5.58944941, 2.97432763e-007, 3.64387631e-
010, 1, -1, 6.25863322e-007, 2.9743137e-007, -6.25863322e-007, -1, 3.63804986e-
010))
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0,
0),Vector3.new(0.285714298, 1, 1))
Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Royal
purple","SwordPart",Vector3.new(1, 1.20000005, 1))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(3.57627869e-007, -0.809324801, 1.96695328e-006, 6.20105922e-008,
2.27451835e-010, -1, 1.81795622e-006, 1, 2.27856845e-010, 1, -1.81795622e-006,
6.2011928e-008))
mesh("SpecialMesh",Part,Enum.MeshType.Head,"",Vector3.new(0, 0,
0),Vector3.new(0.285714298, 0.142857134, 0.285714298))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(0.483492821, 0.539954185, 0.539909601))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(0.00226664543, 0.69951874, 1.00827909, 5.41296288e-007, 9.50464596e-
010, -1, 0.707107663, -0.707105815, 3.8208583e-007, -0.707105815, -0.707107663,
-3.83435292e-007))
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1,
0.285714179, 0.285714179))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Royal
purple","SwordPart",Vector3.new(0.892679513, 0.539954185, 0.771299422))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-1.19487548, -0.00217807293, 3.74913216e-005, 2.29479338e-006, 1,
7.06279479e-012, -6.20287395e-008, -7.34701189e-012, 1, 1, -2.29479338e-006,
6.20337914e-008))
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.857145786, 1))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(0.892679513, 0.539954185, 0.771299422))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-1.19487882, -0.00217807293, 4.00543213e-005, 2.0563748e-006, 1,
1.14326326e-011, -6.20178255e-008, -1.28039801e-011, 1, 1, -2.0563748e-006,
6.20228633e-008))
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1.10000002,
0.571431458, 1.10000002))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(0.483492851, 0.539954185, 0.539909601))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-0.00595891476, -1.00750566, 1.00747085, -1.81721958e-007,
-3.98678424e-010, 1, -0.707107067, 0.707106411, -1.28216811e-007, -0.707106411,
-0.707106948, -1.28784094e-007))
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1,
0.285714179, 0.285714179))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(0.483492821, 0.539954185, 0.539909601))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(0.00534570217, -1.00757694, -0.698815584, 2.4158129e-007,
4.89748686e-010, -1, -0.707107604, 0.707105875, -1.70486445e-007, 0.707105815,
0.707107544, 1.71177419e-007))
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1,
0.285714179, 0.285714269))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(0.493492872, 0.539954185, 0.539909601))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-0.000260472298, 0.6988675, -0.698937058, 3.01447898e-007,
5.80818948e-010, -1, -0.707105994, -0.707107365, -2.13563524e-007, -0.707107365,
0.707106113, -2.12752497e-007))
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1,
0.285714179, 0.285714269))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(1.46267962, 0.200000003, 0.200000003))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-0.00927072763, -0.0121991634, 1.19311547, 0.999999881, -2.08614802e-
006, 1.9306286e-007, -1.93059051e-007, -1.09411957e-007, 1, -2.08616257e-006,
-0.999999881, -1.09408283e-007))
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(1.06267953, 0.200000003, 0.200000003))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-0.604586363, -0.0121991634, 1.02863288, 0.866026282, 0.499998033,
2.28958157e-007, -1.93872992e-007, -1.22099237e-007, 1, 0.499998033, -0.866026282,
-8.79730777e-009))
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(1.46267962, 0.200000003, 0.200000003))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-1.03790355, -0.0121991634, 0.588528812, 0.500001669, 0.866024196,
1.74744486e-007, -1.6279435e-007, -1.0777579e-007, 1, 0.866024196, -0.500001669,
8.71042545e-008))
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(0.662679553, 0.200000003, 0.200000003))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-1.39311564, -0.0121991634, -0.00927072763, 2.08616257e-006,
0.999999881, 7.82298955e-008, -1.51383063e-007, -7.82268899e-008, 1, 0.999999881,
-2.08614802e-006, 1.51386175e-007))
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(1.46267951, 0.200000003, 0.200000003))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-1.02863288, -0.0121997595, -0.604586482, -0.499998093, 0.866026223,
-6.44970513e-008, -1.45620604e-007, -9.60127267e-009, 1, 0.866026223, 0.499998093,
1.30918266e-007))
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(1.06267953, 0.200000003, 0.200000003))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-0.588528991, -0.0121992826, -1.03790355, -0.866024137, 0.500001729,
-9.11133142e-008, -1.16737233e-007, -1.99774206e-008, 1, 0.500001729, 0.866024137,
7.56750538e-008))
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(0.372464359, 0.762464345, 0.762464285))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-0.00338602066, -0.736121356, -0.540583551, 5.41296288e-007,
9.50464596e-010, -1, 0.707107663, -0.707105815, 3.8208583e-007, -0.707105815,
-0.707107663, -3.83435292e-007))
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0,
0),Vector3.new(0.895366609, 0.128561974, 0.128542364))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(0.382464379, 0.762464345, 0.762464285))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(0.00803625584, -0.737174749, 0.736498654, 3.01447898e-007,
5.80818948e-010, -1, -0.707105994, -0.707107365, -2.13563524e-007, -0.707107365,
0.707106113, -2.12752497e-007))
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0,
0),Vector3.new(0.913885474, 0.128561974, 0.128542408))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(0.40246433, 0.762464345, 0.762464285))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(0.00594449043, 0.540397167, 0.737201214, 2.4158129e-007, 4.89748686e-
010, -1, -0.707107604, 0.707105875, -1.70486445e-007, 0.707105815, 0.707107544,
1.71177419e-007))
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0,
0),Vector3.new(0.895366609, 0.128561974, 0.128542408))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(0.40246433, 0.762464345, 0.762464285))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-0.00681877136, 0.540436149, -0.541088939, -1.81721958e-007,
-3.98678424e-010, 1, -0.707107067, 0.707106411, -1.28216811e-007, -0.707106411,
-0.707106948, -1.28784094e-007))
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0,
0),Vector3.new(0.895366669, 0.128561974, 0.128542364))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","SwordPa
rt",Vector3.new(1.26045096, 0.762464345, 0.762464285))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(0.910848916, -0.00147974491, 0.000465214252, 2.29479338e-006, 1,
7.06279479e-012, -6.20287395e-008, -7.34701189e-012, 1, 1, -2.29479338e-006,
6.20337914e-008))
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.385687381,
0.642712057))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(1.26045096, 0.762464345, 0.762464285))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(0.910846829, -0.00147974491, 0.000467300415, 2.0563748e-006, 1,
1.14326326e-011, -6.20178255e-008, -1.28039801e-011, 1, 1, -2.0563748e-006,
6.20228633e-008))
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1.10000002,
0.257125348, 0.706983268))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Royal
purple","SwordPart",Vector3.new(0.200000003, 0.200000003, 0.200000003))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-3.98755074e-005, -0.86527884, -0.00526940823, 0.99999994,
-3.33786011e-006, -1.61662047e-006, 3.33786011e-006, 0.99999994, -1.75251103e-009,
1.61662604e-006, 1.74897963e-009, 1))
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.857142806,
0.857145548, 0.857142746))
Hitbox=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,1,"Royal
purple","Hitbox",Vector3.new(0.650000036, 4.19999981, 0.200000003))
Hitboxweld=weld(m,handle,Hitbox,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-0.0107657909, -3.95914412, 0.00325751305, 0.999999821,
-0.000211339415, 2.39198562e-006, 0.000211339124, 0.999997795, -6.21902582e-005,
-2.38056168e-006, 6.20116552e-005, 0.999992907))
EffectPart=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,1,"Deep
orange","EffectPart",Vector3.new(0.200000003, 0.200000003, 0.200000003))
EffectPartweld=weld(m,handle,EffectPart,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(0.00693154335, 0.014090538, 6.03910685, -5.23798153e-005,
-6.36925748e-008, -1, 0.99999994, -0.000210702419, -5.23798008e-005,
-0.000210702419, -0.99999994, 7.47295417e-008))
mesh("BlockMesh",EffectPart,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
EffectPart2=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,1,"Royal
purple","EffectPart2",Vector3.new(0.200000003, 0.200000003, 0.200000003))
EffectPart2weld=weld(m,Character["Left Arm"],EffectPart2,CFrame.new(0, 0, 0, 1, 0,
0, 0, 1, 0, 0, 0, 1),CFrame.new(1.15575993, 0.00814216491, -0.0231294632,
-5.23798153e-005, 0.999999821, -0.000210702419, -6.36925748e-008, -0.00021070239,
-0.99999994, -1, -5.23797935e-005, 7.47295417e-008))

DarkRiftF=function(par)
while lol == true do
wait()
local PWN={}
for _,v in pairs(game.Workspace:children()) do
if v.className=="Model" and v:FindFirstChild("Humanoid")~=nil then
if v.Humanoid.Health>0 and v:FindFirstChild("Torso")~=nil then
table.insert(PWN,v.Torso)
end
end
end
for _,t in pairs(PWN) do
local targ=par.Position-t.Position
local Mag=targ.magnitude
if not t:IsDescendantOf(Character) and t~=nil and Mag<=50 then
if Mag<=30 then
t.Parent.Humanoid:TakeDamage(.5)
local rl=Instance.new("BodyAngularVelocity")
rl.P=3000
rl.maxTorque=Vector3.new(500000,500000,500000)*5000
rl.angularvelocity=Vector3.new(math.random(-20,20),math.random(-
20,20),math.random(-20,20))/10
rl.Parent=t
game:GetService("Debris"):AddItem(rl,.1)
end
if Mag<=20 then
t.Parent.Humanoid:TakeDamage(.1)
else
local vl=Instance.new("BodyVelocity")
vl.P=3000
vl.maxForce=Vector3.new(50000000000,50000000000,50000000000)
vl.velocity=(t.Position-par.Position).unit*-(70/(Mag))
vl.Parent=t
game:GetService("Debris"):AddItem(vl,.1)
end
end
end
wait(.08)
end
end

function DerpMagic(part,x1,y1,z1,x2,y2,z2,color)
local msh1 = Instance.new("BlockMesh")
msh1.Scale = Vector3.new(0.5,0.5,0.5)
local S=Instance.new("Part")
S.Name="Effect"
S.Material="Neon"
S.formFactor=0
S.Size=Vector3.new(x1,y1,z1)
S.BrickColor=color
S.Reflectance = 0
S.TopSurface=0
S.BottomSurface=0
S.Transparency=0
S.Anchored=false
S.CanCollide=false
S.CFrame=part.CFrame
S.Parent=game.Workspace
msh1.Parent = S
local W=Instance.new("Weld")
W.Parent=S
W.Part0=S
W.Part1=part
W.C0=CFrame.new(x2,y2,z2) * CFrame.fromEulerAnglesXYZ(math.random(-
50,50),math.random(-50,50),math.random(-50,50))
W.Parent=nil
S.Anchored=true
coroutine.resume(coroutine.create(function(Part,Weld) for i=1, 9 do
Part.Mesh.Scale = Part.Mesh.Scale + Vector3.new(0.1,0.1,0.1) --
[[Part.CFrame=Part.CFrame*CFrame.fromEulerAnglesXYZ(math.random(-
50,50),math.random(-50,50),math.random(-50,50))]] Part.Transparency=i*.1 wait() end
Part.Parent=nil Weld.Parent=nil end),S,W)
end

local function BlackHole(parent,cframe)


local effectsmsh = Instance.new("SpecialMesh")
effectsmsh.MeshId = "http://www.roblox.com/asset/?id=15887356"
--effectsmsh.Scale = Vector3.new(1,1,2.5)
effectsmsh.Scale = Vector3.new(3,3,3)
local effectsg = Instance.new("Part")
effectsg.formFactor = 3
effectsg.CanCollide = false
effectsg.Name = "Effect"
effectsg.Locked = true
effectsg.Transparency = 1
effectsg.Size = Vector3.new(0.2,0.2,0.2)
effectsg.Parent = parent
effectsg.BrickColor = BrickColor.new("Deep orange")
effectsg.Material="Neon"
coroutine.resume(coroutine.create(function(Part,Mesh)
local Mesh = Instance.new("SpecialMesh")
Mesh.Scale = Vector3.new(0.5,0.5,0.5)
Mesh.MeshType = "Sphere"
-- Mesh.TextureId="http://www.roblox.com/asset/?id=1529460"
Part=Instance.new("Part")
Part.Name="Effect"
Part.formFactor=0
Part.Size=Vector3.new(1,1,1)
Part.BrickColor=BrickColor.new("Deep orange")
Part.Material="Neon"
Part.Reflectance = 0
Part.TopSurface=0
Part.BottomSurface=0
Part.Transparency=0
Part.Anchored=true
NoOutline(Part)
Part.CanCollide=false
Part.CFrame=cframe
Part.Parent=parent
Mesh.Parent = Part
lol=true
coroutine.resume(coroutine.create(function()
DarkRiftF(Part)
end))
for i=0,200 do
wait()
DerpMagic(Part,1,i/3,1,0,i/3,0,BrickColor.new("Deep orange"))
Mesh.Scale=Mesh.Scale-Vector3.new(0.2,0.2,0.2)
Part.CFrame=cframe*CFrame.fromEulerAnglesXYZ(math.random(-
50,50),math.random(-50,50),math.random(-50,50))
end
local fff=200
for i=0,100 do
wait()
DerpMagic(Part,1,fff/3,1,0,fff/3,0,BrickColor.new("Deep orange"))
Part.CFrame=cframe*CFrame.fromEulerAnglesXYZ(math.random(-
50,50),math.random(-50,50),math.random(-50,50))
end
for i=0,1,0.05 do
wait()
Part.Transparency=Part.Transparency+0.05
Mesh.Scale=Mesh.Scale+Vector3.new(1.5,1.5,1.5)
end
lol=false
Part.Parent=nil
end),nil,nil)
end

function makeShockwave(height,color,speed,range,pulse)
local range = range or 2000
local p = Instance.new("Part")
p.Anchored = true
p.CanCollide = false
p.FormFactor = "Custom"
p.BrickColor = color
p.Parent = workspace
local m = Instance.new("SpecialMesh",p)
m.MeshId = "rbxassetid://3270017"
local estimateSurvival = math.floor(range/speed) * 0.03
game:GetService("Debris"):AddItem(p,estimateSurvival)
Spawn(function ()
for i = 1,range,speed do
p.Transparency = 1-math.min(0.5,3-(i/500))
m.Scale = Vector3.new(i,i,i*height)
p.CFrame = CFrame.new(Torso.Position) * CFrame.Angles(math.rad(90),0,0)
wait()
end
p:Destroy()
end)
end

function MagicCircle(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
local prt=ppart(3,game.Workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
prt.Anchored=true
prt.CFrame=cframe
local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(.1,.1,.1))
game:GetService("Debris"):AddItem(prt,2)
coroutine.resume(coroutine.create(function(Part,Mesh)
for i=0,2,delay do
wait()
Part.CFrame=Part.CFrame
Part.Transparency=i
Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
end
Part.Parent=nil
end),prt,msh)
end

function MagicBlock(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
local prt=ppart(3,game.Workspace,0,1,brickcolor,"Effect",vt(0.5,0.5,0.5))
prt.Anchored=true
prt.CFrame=cframe
local msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
game:GetService("Debris"):AddItem(prt,5)
coroutine.resume(coroutine.create(function(Part,Mesh)
for i=0,1,delay do
wait()
Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-
50,50))
Part.Transparency=i
Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
end
Part.Parent=nil
end),prt,msh)
end

local function MagicRing(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay,Type,parent)


local prt=ppart(3,game.Workspace,0,1,brickcolor,"Effect",vt())
if Type~=2 then
prt.Anchored=true
end
prt.CFrame=cframe
local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?
id=3270017",vt(0,0,0),vt(x1,y1,z1))
game:GetService("Debris"):AddItem(prt,5)
coroutine.resume(coroutine.create(function(Part,Mesh,dur)
local wld=nil
if dur==2 then
wld=weld(Part,Part,parent,euler(0,0,0)*cf(0,0,0))
end
for i=0,1,delay do
swait()
if dur==1 then
Part.CFrame=Part.CFrame
elseif dur==2 then
wld.C0=cframe
end
Part.Transparency=i
Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
end
Part.Parent=nil
end),prt,msh,Type)
end

function MagicWaveThing(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
local prt=ppart(3,game.Workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
prt.Anchored=true
prt.CFrame=cframe
local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?
id=1051557",vt(0,0,0),vt(x1,y1,z1))
game:GetService("Debris"):AddItem(prt,5)
coroutine.resume(coroutine.create(function(Part,Mesh)
for i=0,1,delay do
swait()
Part.CFrame=Part.CFrame*euler(0,0.7,0)
Part.Transparency=i
Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
end
Part.Parent=nil
end),prt,msh)
end

function MagicCylinder(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
local prt=ppart(3,workspace,0,0,brickcolor,"Effect",vt(0.2,0.2,0.2))
prt.Anchored=true
prt.CFrame=cframe
local msh=mesh("SpecialMesh",prt,"Head","",vt(0,0,0),vt(x1,y1,z1))
game:GetService("Debris"):AddItem(prt,5)
coroutine.resume(coroutine.create(function(Part,Mesh)
for i=0,1,delay do
wait()
Part.CFrame=Part.CFrame
Part.Transparency=i
Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
end
Part.Parent=nil
end),prt,msh)
end

function MagicWave(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
local prt=ppart(3,workspace,0,0,brickcolor,"Effect",vt())
prt.Anchored=true
prt.CFrame=cframe
local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?
id=20329976",vt(0,0,0),vt(x1,y1,z1))
game:GetService("Debris"):AddItem(prt,5)
table.insert(Effects,{prt,"Cylinder",delay,x3,y3,z3})
end

function Blast(parent)
MagicBlock(BrickColor.new("Royal purple"),parent.CFrame,4,4,4,0.2,0.2,0.2,0.01)
MagicWaveThing(BrickColor.new("Royal purple"),parent.CFrame,4,4,4,0.2,0.2,0.2,0.01)
end

function ChargeBall(parent,t)
local counter=0
local size=1
for i=0,t,1 do
swait()
counter=counter+1
if counter%10==0 then
if size==3 then
MagicRing(BrickColor.new("Royal purple"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
elseif size==2 then
MagicRing(BrickColor.new("Royal purple"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
end
end
if counter%5==0 then
if size==1 then
MagicBlock(BrickColor.new("Royal
purple"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
elseif size==2 then
MagicBlock(BrickColor.new("Royal
purple"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
elseif size==3 then
MagicBlock(BrickColor.new("Royal
purple"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
end
end
end
end

function ChargeBall2(parent,t)
local counter=0
local size=1
for i=0,t,1 do
swait()
counter=counter+1
if counter%10==0 then
if size==3 then
MagicRing(BrickColor.new("Royal purple"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
elseif size==2 then
MagicRing(BrickColor.new("Royal purple"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
end
end
if counter%5==0 then
if size==1 then
MagicBlock(BrickColor.new("Royal
purple"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
MagicWave(BrickColor.new("Deep orange"),cf(Torso.Position)*cf(0,-
1,0)*euler(0,math.random(-50,50),0),1,1,1,1,.5,1,0.05)
elseif size==2 then
MagicBlock(BrickColor.new("Royal
purple"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
MagicWave(BrickColor.new("Deep orange"),cf(Torso.Position)*cf(0,-
1,0)*euler(0,math.random(-50,50),0),1,1,1,1,.5,1,0.05)
elseif size==3 then
MagicBlock(BrickColor.new("Royal
purple"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
MagicWave(BrickColor.new("Deep orange"),cf(Torso.Position)*cf(0,-
1,0)*euler(0,math.random(-50,50),0),1,1,1,1,.5,1,0.05)
end
end
end
end

function MagniDamage(Part,dis,mind,maxd,force,knock)
for _,c in pairs(workspace:children()) do
local hum=c:findFirstChild("Humanoid")
if hum~=nil then
local head=c:findFirstChild("Torso")
if head~=nil then
local targ=head.Position-Part.Position
local mag=targ.magnitude
if mag<=dis and c.Name~=Character.Name then
Damagefunc(Part,hum.Parent.Torso,mind,maxd,force,knock,RootPart,.2,1)
end
end
end
end
end
function computeDirection(vec)
local lenSquared = vec.magnitude * vec.magnitude
local invSqrt = 1 / math.sqrt(lenSquared)
return Vector3.new(vec.x * invSqrt, vec.y * invSqrt, vec.z * invSqrt)
end

function attackone()
attack = true
local
hitsounds={"199149137","199149186","199149221","199149235","199149269","199149297"}
local con=Hitbox.Touched:connect(function(hit)
Damagefunc(Hitbox,hit,4222,112222,math.random(5,5),"Normal",RootPart,.2,1) end)
local fx=Hitbox.Touched:connect(function(part)
local human=part.Parent:findFirstChild("Humanoid")
if human~=nil and bounce==false then
bounce=true
local rndm=math.random(1,#hitsounds)
local r=rndm
so("http://www.roblox.com/asset/?id="..hitsounds[r],part.Parent,1,1)
end
end)
for i = 0,1,0.1 do
swait()
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)*
angles(math.rad(0),math.rad(0),math.rad(-50)),0.4)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko
*angles(math.rad(0),math.rad(0),math.rad(50)),0.4)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(10),
math.rad(100)),0.4)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0),
math.rad(-60)),0.4)
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(120),math.rad(0)),0.4)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.4)
end
so("http://www.roblox.com/asset/?id=199145841",handle,1,.9)
for i = 0,1,0.1 do
swait()
local blcf = Hitbox.CFrame*CFrame.new(0,.5,0)
if scfr and (Hitbox.Position-scfr.p).magnitude > .1 then
local h = 5
local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,
(blcf*CFrame.new(0,h/2,0)).p)
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,
(scfr*CFrame.new(0,-h/2,0)).p)
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
scfr = blcf
elseif not scfr then
scfr = blcf
end
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)*
angles(math.rad(0),math.rad(0),math.rad(80)),0.4)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(-
10),math.rad(-80)),0.4)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120),
math.rad(90)),0.4)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0),
math.rad(-30)),0.4)
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(50),math.rad(0)),0.4)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),0.4)
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-
25),math.rad(0),math.rad(0)),.4)
end
attack = false
bounce=false
scfr=nil
fx:disconnect()
con:disconnect()
end

function attacktwo()
attack=true
local
hitsounds={"199149137","199149186","199149221","199149235","199149269","199149297"}
local con=Hitbox.Touched:connect(function(hit)
Damagefunc(Hitbox,hit,4222,112222,math.random(5,5),"Normal",RootPart,.2,1) end)
local fx=Hitbox.Touched:connect(function(part)
local human=part.Parent:findFirstChild("Humanoid")
if human~=nil and bounce==false then
bounce=true
local rndm=math.random(1,#hitsounds)
local r=rndm
so("http://www.roblox.com/asset/?id="..hitsounds[r],part.Parent,1,1)
end
end)
for i=0,1,.1 do
swait()
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)*
angles(math.rad(0),math.rad(0),math.rad(70)),0.4)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(-
10),math.rad(-70)),0.4)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120),
math.rad(90)),0.4)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0),
math.rad(-30)),0.4)
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(40),math.rad(0)),0.4)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-140),math.rad(-10)),0.4)
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-
25),math.rad(0),math.rad(0)),.4)
end
so("http://www.roblox.com/asset/?id=199145887",handle,1,1)
for i = 0,1,0.1 do
swait()
local blcf = Hitbox.CFrame*CFrame.new(0,.5,0)
if scfr and (Hitbox.Position-scfr.p).magnitude > .1 then
local h = 5
local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,
(blcf*CFrame.new(0,h/2,0)).p)
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,
(scfr*CFrame.new(0,-h/2,0)).p)
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
scfr = blcf
elseif not scfr then
scfr = blcf
end
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)*
angles(math.rad(0),math.rad(0),math.rad(-80)),0.4)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko
*angles(math.rad(10),math.rad(0),math.rad(80)),0.4)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(10),
math.rad(90)),0.4)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0),
math.rad(-90)),0.4)
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(140),math.rad(0)),0.4)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-40),math.rad(-10)),0.4)
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad
(0)),.4)
end
scfr=nil
attack=false
bounce=false
con:disconnect()
fx:disconnect()
end

function attackthree()
attack=true
local
hitsounds={"199149137","199149186","199149221","199149235","199149269","199149297"}
local con=Hitbox.Touched:connect(function(hit)
Damagefunc(Hitbox,hit,6222,152222,math.random(5,5),"Normal",RootPart,.2,1) end)
local fx=Hitbox.Touched:connect(function(part)
local human=part.Parent:findFirstChild("Humanoid")
if human~=nil and bounce==false then
bounce=true
local rndm=math.random(1,#hitsounds)
local r=rndm
so("http://www.roblox.com/asset/?id="..hitsounds[r],part.Parent,1,1)
end
end)
for i=0,1,.1 do
swait()
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)*
angles(math.rad(0),math.rad(0),math.rad(-30)),0.4)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko
*angles(math.rad(0),math.rad(0),math.rad(30)),.3)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(170), math.rad(0),
math.rad(20)),0.4)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(25), math.rad(0),
math.rad(-30)),0.4)
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(105),math.rad(0)),0.4)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-75),math.rad(-10)),0.4)
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad
(0)),.4)
end
so("http://www.roblox.com/asset/?id=199145913",handle,1,.9)
for i = 0,1,0.1 do
swait()
local blcf = Hitbox.CFrame*CFrame.new(0,.5,0)
if scfr and (Hitbox.Position-scfr.p).magnitude > .1 then
local h = 5
local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,
(blcf*CFrame.new(0,h/2,0)).p)
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,
(scfr*CFrame.new(0,-h/2,0)).p)
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
scfr = blcf
elseif not scfr then
scfr = blcf
end
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)*
angles(math.rad(0),math.rad(0),math.rad(50)),0.4)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko
*angles(math.rad(10),math.rad(0),math.rad(-50)),.3)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0),
math.rad(-10)),0.4)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0),
math.rad(-10)),0.4)
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(80),math.rad(0)),0.4)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-100),math.rad(-10)),0.4)
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-
40),math.rad(0),math.rad(0)),.4)
end
attack=false
bounce=false
scfr=nil
con:disconnect()
fx:disconnect()
end

function attackfour()
attack = true
local
hitsounds={"199149137","199149186","199149221","199149235","199149269","199149297"}
local con=Hitbox.Touched:connect(function(hit)
Damagefunc(Hitbox,hit,9222,18222,math.random(20,30),"Normal",RootPart,.2,1) end)
local fx=Hitbox.Touched:connect(function(part)
local human=part.Parent:findFirstChild("Humanoid")
if human~=nil and bounce==false then
bounce=true
local rndm=math.random(1,#hitsounds)
local r=rndm
so("http://www.roblox.com/asset/?id="..hitsounds[r],part.Parent,1,1)
end
end)
for i = 0,1,0.1 do
swait()
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(10),math.rad(-
5),math.rad(-60)),.3)
Torso.Neck.C0=clerp(Torso.Neck.C0,necko *angles(math.rad(-
10),math.rad(0),math.rad(60)),.3)
RW.C0=clerp(RW.C0,cf(1.5, 0.8, 0.2) * angles(math.rad(5), math.rad(-15),
math.rad(112)), 0.3)
LW.C0=clerp(LW.C0,cf(-1.5, 0.5, 0) * angles(math.rad(30), math.rad(0), math.rad(-
20)), 0.3)
RH.C0=clerp(RH.C0,cf(1.1,-1,0)*angles(math.rad(-5),math.rad(120),math.rad(-8)),.3)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(5),math.rad(-60),math.rad(0)),.3)
handleweld.C0=clerp(handleweld.C0,cf(0,-.2,.5)*angles(math.rad(50),math.rad(-
15),math.rad(0)),.3)
end
so("http://www.roblox.com/asset/?id=199145433",Hitbox,1,1.1)
local v=it("BodyVelocity",Torso)
v.maxForce=Vector3.new(4e+005,4e+005,4e+005)*1
v.velocity=RootPart.CFrame.lookVector*50
for i = 0,1,0.1 do
swait()
local blcf = Hitbox.CFrame*cf(0,0,0)
if scfr and (Hitbox.Position-scfr.p).magnitude > .1 then
local h = 5
local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,
(blcf*CFrame.new(0,h/2,0)).p)
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,
(scfr*CFrame.new(0,-h/2,0)).p)
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
scfr = blcf
elseif not scfr then
scfr = blcf
end
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)*
angles(math.rad(0),math.rad(5),math.rad(60)),.3)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko
*angles(math.rad(0),math.rad(0),math.rad(-60)),.3)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-10), math.rad(60),
math.rad(100)), 0.3)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0),
math.rad(-15)), 0.3)
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0)),.3)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.3)
handleweld.C0=clerp(handleweld.C0,cf(0,-1,-1)*angles(math.rad(-
100),math.rad(0),math.rad(0)),.3)
end
v.Parent=nil
scfr=nil
attack = false
bounce=false
con:disconnect()
fx:disconnect()
end

function LustrisFulgo()
attack=true
Humanoid.WalkSpeed=0
for i=0,1,0.1 do
swait()
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-
15),math.rad(0),math.rad(10)),.3)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-
25),math.rad(0),math.rad(-10)),.3)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(145), math.rad(0),
math.rad(7)), 0.3)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(4),
math.rad(-15)), 0.3)
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-15),math.rad(90),math.rad(0)),.3)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(-25),math.rad(-90),math.rad(0)),.3)
handleweld.C0=clerp(handleweld.C0,cf(0,0,-.5)*angles(math.rad(-
60),math.rad(0),math.rad(0)),.3)
end
local function boom()
local pprt=ppart(3,game.Workspace,0,1,BrickColor.new("Royal
purple"),"Effect",vt(1,1,1))
pprt.Anchored=true
pprt.CFrame=EffectPart.CFrame
game:GetService("Debris"):AddItem(pprt,2)
MagicCircle(BrickColor.new("Royal purple"),EffectPart.CFrame,20,20,20,-0.01,-0.01,-
0.01,0.01)
so("http://roblox.com/asset/?id=228343412",EffectPart,1,0.6)
so("http://roblox.com/asset/?id=228343408",EffectPart,1,1.4)
local wave=part(3,game.Workspace,"Neon",0,.7,BrickColor.new("Royal
purple"),"Effect",vt(1,1,1))
local waveweld=weld(game.Workspace,handle,wave,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1,
0, 0, 0, 1),CFrame.new(0.00693154335, 0.014090538, 6.03910685, -5.23798153e-005,
-6.36925748e-008, -1, 0.99999994, -0.000210702419, -5.23798008e-005,
-0.000210702419, -0.99999994, 7.47295417e-008))
local wavemesh=mesh("SpecialMesh",wave,"Sphere","",vt(0,0,0),vt(1,1,1))
MagniDamage(wave,20,15222,25222,math.random(20,30),"Knockdown",RootPart)
for i=0,80 do
swait()
MagicBlock(BrickColor.new("Royal purple"),EffectPart.CFrame,7,7,7,-0.5,-0.5,-
0.5,0.05)
MagicCircle(BrickColor.new("Royal purple"),EffectPart.CFrame*euler(math.random(-
50,50),math.random(-50,50),math.random(-
50,50))*cf(0,5,0),0.5,1,0.5,0.02,1,0.02,0.05)
wave.Size=vt(1+i,1+i,1+i)
wavemesh.Scale=vt(1+i,1+i,1+i)
wave.CFrame=EffectPart.CFrame
Humanoid.Health=Humanoid.Health+.15
end
wave:Destroy()
end
boom()
attack=false
Humanoid.WalkSpeed=16
end

function LeviterGlomus()
attack=true
for i=0,1,.1 do
swait()
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)*
angles(math.rad(0),math.rad(0),math.rad(60)),.3)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko
*angles(math.rad(0),math.rad(0),math.rad(-60)),.3)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(18), math.rad(-15),
math.rad(15)), 0.3)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-75), math.rad(0),
math.rad(-50)), 0.3)
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-3),math.rad(65),math.rad(0)),.3)
LH.C0=clerp(LH.C0,cf(-1.1,-1,0)*angles(math.rad(-25),math.rad(-
110),math.rad(0))*angles(math.rad(-25),math.rad(0),math.rad(0)),.3)
handleweld.C0=clerp(handleweld.C0,cf(0,.2,-.3)*angles(math.rad(-35),math.rad(-
15),math.rad(0)),.3)
end
so("http://www.roblox.com/asset/?id=199145659",EffectPart2,1,1)
efprt=part(Enum.FormFactor.Custom,game.Workspace,Enum.Material.Neon,0,0,"Royal
purple","BallEffect",Vector3.new(2, 2, 2))
weld(m,Character["Left Arm"],efprt,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(1.15575993, 0.00814216491, -0.0231294632, -5.23798153e-005,
0.999999821, -0.000210702419, -6.36925748e-008, -0.00021070239, -0.99999994, -1,
-5.23797935e-005, 7.47295417e-008))
mesh("SpecialMesh",efprt,"Sphere","",vt(0,0,0),vt(1,1,1))
ChargeBall(EffectPart2,35)
for i=0,1,.1 do
swait()
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)*
angles(math.rad(0),math.rad(0),math.rad(-60)),.3)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko
*angles(math.rad(0),math.rad(0),math.rad(60)),.3)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-18), math.rad(15),
math.rad(15)), 0.3)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(75), math.rad(0),
math.rad(-65)), 0.3)
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(110),math.rad(0)),.3)
LH.C0=clerp(LH.C0,cf(-1.1,-1,0)*angles(math.rad(0),math.rad(-70),math.rad(0)),.3)
handleweld.C0=clerp(handleweld.C0,cf(0,.2,-.3)*angles(math.rad(0),math.rad(-
15),math.rad(0)),.3)
end
so("http://www.roblox.com/asset/?id=199145534",EffectPart2,1,1.2)
efprt:BreakJoints()
local Target=mouse.Hit.p
local direction = Target - handle.Position
direction = computeDirection(direction)
local pos = handle.Position + (direction * 10.0)
efprt.CFrame = CFrame.new(pos, pos + direction) * CFrame.Angles(math.pi/2, 0, 0)
local floatForce = Instance.new("BodyForce")
floatForce.force = Vector3.new(0, efprt:GetMass() * 196.1, 0.0)
floatForce.Parent = efprt
efprt.Velocity = direction * 160
efprt.Touched:connect(function(hit)
if not hit:IsDescendantOf(Character) then
if hit.Name~="Effect" then
MagniDamage(efprt,15,12225,22225,math.random(20,30),"Knockdown",RootPart)
floatForce.Parent=nil
efprt.Anchored=true
so("http://www.roblox.com/asset/?id=228343330",hit,1,.8)
Blast(efprt)
efprt:Destroy()
end
end
end)
game:GetService("Debris"):AddItem(efprt,6)
attack=false
end

function PortalStorm()
Humanoid.WalkSpeed=0
attack=true
for i=0,1,.1 do
swait()
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)*
angles(math.rad(5),math.rad(0),math.rad(0)),.3)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko
*angles(math.rad(10),math.rad(0),math.rad(0)),.3)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(75), math.rad(0),
math.rad(-40)), 0.3)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(75), math.rad(0),
math.rad(40)), 0.3)
RH.C0=clerp(RH.C0,cf(1,-
1,0)*angles(math.rad(5),math.rad(90),math.rad(0))*angles(math.rad(-
5),math.rad(0),math.rad(0)),.3)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(5),math.rad(-
90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
handleweld.C0=clerp(handleweld.C0,cf(-1,-2.3,-.4)*angles(math.rad(-165),math.rad(-
15),math.rad(50)),.3)
end
so("http://www.roblox.com/asset/?id=199145446",handle,1,1)
ChargeBall2(handle,100)
makeShockwave(0.5,BrickColor.new("Deep orange"),30,1000,0)
MagicWave(BrickColor.new("Deep orange"),cf(Torso.Position)*cf(0,-
1,0)*euler(0,math.random(-50,50),0),2,2,2,.5,.3,.5,0.01)
so("http://www.roblox.com/asset/?id=280247455",game.Workspace,1,1)
wait(2)
so("http://www.roblox.com/asset/?id=110284742",game.Workspace,1,0)
delay(0.5,function ()
MagniDamage(Torso,2000,32225,52220,math.random(50,70),"Knockdown",RootPart)
end)
Humanoid.Health=Humanoid.Health-0
makeShockwave(4,BrickColor.new("Royal purple"),10,2000,1)
attack=false
Humanoid.WalkSpeed=9
wait(4)
Humanoid.WalkSpeed=16
end

function SolSiderea()
Humanoid.WalkSpeed=0
attack=true
so("http://www.roblox.com/asset/?id=280758833",Workspace,1,1.3)
for i=0,1,.1 do
swait()
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)*
angles(math.rad(0),math.rad(0),math.rad(0)),.3)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-
10),math.rad(0),math.rad(0)),.3)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(95),
math.rad(-10), math.rad(-17)), 0.3)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(95),
math.rad(10), math.rad(17)), 0.3)
RH.C0=clerp(RH.C0,cf(1,-
1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-
5),math.rad(0),math.rad(0)),.3)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-
90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
handleweld.C0=clerp(handleweld.C0,cf(0,-
2,-.5)*angles(math.rad(0),math.rad(7.5),math.rad(-75)),.3)
end
for i=0,1,.1 do
swait()
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-
10),math.rad(0),math.rad(0)),.3)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-
25),math.rad(0),math.rad(0)),.3)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(150),
math.rad(-5), math.rad(8)), 0.3)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(150),
math.rad(5), math.rad(-8)), 0.3)
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-
10),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(-10),math.rad(-
90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
handleweld.C0=clerp(handleweld.C0,cf(-1.1,-4,-2)*angles(math.rad(-
72),math.rad(8.5),math.rad(-92)),.3)
end
coroutine.resume(coroutine.create(function() ChargeBall(EffectPart,120) end))
local n=2
local orb=ppart(3,Character,0,1,BrickColor.new("Deep orange"),"Orb",vt())
local omsh=mesh("SpecialMesh",orb,"Sphere","",vt(0,0,0),vt(15,15,15))
local owld=wweld(orb,orb,Torso,cf(-10,-150,0))
for i=1,0.3,-0.01 do
wait()
orb.Transparency=i
omsh.Scale=omsh.Scale+vt(0.5,0.5,0.5)
MagicBlock(BrickColor.new("Deep orange"),orb.CFrame,15,15,15,2,2,2,0.1)
local ef=ppart(3,workspace,0,0,BrickColor.new("Deep orange"),"Effect",vt())
ef.Anchored=true
local
emsh=mesh("SpecialMesh",ef,"Sphere","",vt(0,0,0),vt(2,math.random(1000,1500)/100,2)
)
local ceef=euler(math.random(-50,50),math.random(-50,50),math.random(-
50,50))*cf(0,math.random(10,20),0)
ef.CFrame=orb.CFrame*ceef
game:GetService("Debris"):AddItem(ef,2)
coroutine.resume(coroutine.create(function(Part,Mesh)
for i=0,1,0.1 do
wait()
Part.Transparency=i
Part.CFrame=Part.CFrame*cf(0,-1,0)
end
Part.Parent=nil
end),ef,emsh)
end
local Pos=cf(orb.Position,Player:GetMouse().Hit.p).lookVector
wait(.5)
orb.Parent=nil
wait(1)
local hit,pos = rayCast(orb.Position,Pos,1000,Character)
local mag=(orb.Position-pos).magnitude
BlackHole(game.Workspace,cf(pos))
coroutine.resume(coroutine.create(function()
local wave=part(3,game.Workspace,"Neon",0,.7,BrickColor.new("Royal
purple"),"Effect",vt(1,1,1))
wweld(game.Workspace,wave,orb,Torso.CFrame)
local wavemesh=mesh("SpecialMesh",wave,"Sphere","",vt(0,0,0),vt(1,1,1))
for i=1,100 do
swait()
wave.Size=vt(1+i,1+i,1+i)
wavemesh.Scale=vt(1+i,1+i,1+i)
wave.CFrame=cf(pos)
end
end))
coroutine.resume(coroutine.create(function()
for i=0,20 do
swait(15)
local range = 1500
local p = Instance.new("Part")
p.Anchored = true
p.CanCollide = false
p.FormFactor = "Custom"
p.BrickColor = BrickColor.new("Deep orange")
p.Parent = workspace
p.Name="Effect"
p.CFrame=cf(pos)
local m = Instance.new("SpecialMesh",p)
m.MeshId = "rbxassetid://3270017"
local estimateSurvival = math.floor(range/30) * 0.03
game:GetService("Debris"):AddItem(p,estimateSurvival)
Spawn(function ()
for i = 1,range,30 do
p.Transparency = 1-math.min(0.5,3-(i/500))
m.Scale = Vector3.new(i,i,i*0.5)
p.CFrame = cf(pos) * CFrame.Angles(math.rad(90),0,0)
wait()
end
p:Destroy()
end)
end
end))
MagicCylinder(BrickColor.new("Deep
orange"),CFrame.new((orb.Position+pos)/2,pos)*euler(1.57,0,0),10,mag*5,10,0.5,0,0.5
,0.01)
for i=1,2 do
end
for i=1,5 do
tehcf=CFrame.new((orb.Position+pos)/2,pos)*euler(1.57,0,0)*cf(0,
(mag/5)*(i/2),0)
end
for i=0,5 do
tehcf=CFrame.new((orb.Position+pos)/2,pos)*euler(1.57,0,0)*cf(0,(-
mag/5)*(i/2),0)
end
local ref=ppart(3,workspace,0,1,BrickColor.new("Deep orange"),"Effect",vt())
ref.CFrame=cf(pos)
coroutine.resume(coroutine.create(function(Part)
wait(1)
Part.Parent=nil
end),ref)
MagniDamage(ref,25,22220,32220,40,"Knockdown",ref)
if hit~=nil then
Damagefunc(ref,hit,5022,70222,60,"Knockdown",RootPart,0)
end
local n=2
MagicWave(BrickColor.new("Deep orange"),cf(pos)*euler(0,math.random(-
50,50),0),2,2,2,.5,.3,.5,0.01)
swait(75)
Humanoid.WalkSpeed=16
attack=false
end

attacktype=1
mouse.Button1Down:connect(function()
if attacktype==1 and attack==false then
attacktype=2
attackone()
elseif attacktype==2 and attack==false then
attacktype=3
attacktwo()
elseif attacktype==3 and attack==false then
attacktype=4
attackthree()
elseif attacktype==4 and attack==false then
attacktype=1
attackfour()
end
end)

mouse.KeyDown:connect(function(k)
k=k:lower()
if attack == false and k == 'e' then
LeviterGlomus()
ChargeBall(efprt,100)
end
if attack == false and k == 'q' then
LustrisFulgo()
end
if attack == false and k == 'f' and deeznuts==false then
deeznuts=true
SolSiderea()
deeznuts=false
end
if attack == false and k == 'r' and cooldown==false then
cooldown=true
PortalStorm()
cooldown=false
end
end)

local sine = 0
local change = 1
local val = 0

while true do
swait()
sine = sine + change
local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude
local velderp=RootPart.Velocity.y
hitfloor,posfloor=rayCast(RootPart.Position,
(CFrame.new(RootPart.Position,RootPart.Position -
Vector3.new(0,1,0))).lookVector,4,Character)
if equipped==true or equipped==false then
if attack==false then
idle=idle+1
else
idle=0
end
if idle>=500 then
if attack==false then
end
end
if RootPart.Velocity.y > 1 and hitfloor==nil then
Anim="Jump"
if attack==false then
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-
5),math.rad(0),math.rad(0)),.3)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-
10),math.rad(0),math.rad(0)),.3)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0),
math.rad(15)), 0.3)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0),
math.rad(-15)), 0.3)
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-
30),math.rad(90),math.rad(20))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(-30),math.rad(-90),math.rad(-
20))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad
(0)),.3)
end
elseif RootPart.Velocity.y < -1 and hitfloor==nil then
Anim="Fall"
if attack==false then
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)*
angles(math.rad(10),math.rad(0),math.rad(0)),.3)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko
*angles(math.rad(13),math.rad(0),math.rad(0)),.3)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(10), math.rad(0),
math.rad(20)), 0.3)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0),
math.rad(-20)), 0.3)
RH.C0=clerp(RH.C0,cf(1,-
1,0)*angles(math.rad(0),math.rad(90),math.rad(20))*angles(math.rad(-
5),math.rad(0),math.rad(0)),.3)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(-
20))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-
15),math.rad(0),math.rad(0)),.3)
end
elseif torvel<1 and hitfloor~=nil then
Anim="Idle"
if attack==false then
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-
2),math.rad(0),math.rad(15)),.3)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko
*angles(math.rad(2),math.rad(0),math.rad(-15)),.3)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(15), math.rad(0),
math.rad(0)), 0.3)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0),
math.rad(0)), 0.3)
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-2),math.rad(85),math.rad(0)),.3)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(-4),math.rad(-95),math.rad(0)),.3)
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-10),math.rad(-
2),math.rad(0)),.2)
end
elseif torvel>2 and hitfloor~=nil then
Anim="Walk"
if attack==false then
change=3
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)*
angles(math.rad(10),math.rad(0),math.rad(-20)),.3)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-10),math.rad(-
5),math.rad(25)),.3)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-30), math.rad(-25),
math.rad(5)), 0.3)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) *
angles(math.rad(30)*math.cos(sine/10), math.rad(5), math.rad(0)), 0.3)
RH.C0=clerp(RH.C0,cf(1.1,-.9,0)*angles(math.rad(0),math.rad(110),math.rad(0)),.3)
LH.C0=clerp(LH.C0,cf(-1.1,-.9,0)*angles(math.rad(0),math.rad(-70),math.rad(0)),.3)
handleweld.C0=clerp(handleweld.C0,cf(0,0,.3)*angles(math.rad(10),math.rad(0),math.r
ad(0)),.3)
end
end
end
if #Effects>0 then
for e=1,#Effects do
if Effects[e]~=nil then
local Thing=Effects[e]
if Thing~=nil then
local Part=Thing[1]
local Mode=Thing[2]
local Delay=Thing[3]
local IncX=Thing[4]
local IncY=Thing[5]
local IncZ=Thing[6]
if Thing[1].Transparency<=1 then
if Thing[2]=="Block1" then
Thing[1].CFrame=Thing[1].CFrame*euler(math.random(-50,50),math.random(-
50,50),math.random(-50,50))
Mesh=Thing[1].Mesh
Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
elseif Thing[2]=="Cylinder" then
Mesh=Thing[1].Mesh
Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
elseif Thing[2]=="Blood" then
Mesh=Thing[7]
Thing[1].CFrame=Thing[1].CFrame*cf(0,.5,0)
Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
elseif Thing[2]=="Elec" then
Mesh=Thing[1].Mesh
Mesh.Scale=Mesh.Scale+vt(Thing[7],Thing[8],Thing[9])
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
elseif Thing[2]=="Disappear" then
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
end
else
Part.Parent=nil
table.remove(Effects,e)
end
end
end
end
end
endPlayer=game:GetService("Players").LocalPlayer
Character=Player.Character
PlayerGui=Player.PlayerGui
Backpack=Player.Backpack
Torso=Character.Torso
Head=Character.Head
Humanoid=Character.Humanoid
LeftArm=Character["Left Arm"]
LeftLeg=Character["Left Leg"]
RightArm=Character["Right Arm"]
RightLeg=Character["Right Leg"]
cam=game.Workspace.CurrentCamera
LS=Torso["Left Shoulder"]
LH=Torso["Left Hip"]
RS=Torso["Right Shoulder"]
RH=Torso["Right Hip"]
Face = Head.face
Neck=Torso.Neck
it=Instance.new
attacktype=1
vt=Vector3.new
cf=CFrame.new
euler=CFrame.fromEulerAnglesXYZ
angles=CFrame.Angles
cloaked=false
necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
RootPart=Character.HumanoidRootPart
RootJoint=RootPart.RootJoint
RootCF=euler(-1.57,0,3.14)
attack = false
bounce=false
cooldown=false
deeznuts=false
attackdebounce = false
deb=false
equipped=true
hand=false
MMouse=nil
combo=0
mana=0
trispeed=.2
attackmode='none'
local idle=0
local Anim="Idle"
local Effects={}
local gun=false
local shoot=false
player=nil
mana=0
cam = workspace.CurrentCamera
ZTarget = nil
RocketTarget = nil
local m = Instance.new("Model",Character)
m.Name = "WeaponModel"

mouse=Player:GetMouse()
--save shoulders
RSH, LSH=nil, nil
--welds
RW, LW=Instance.new("Weld"), Instance.new("Weld")
RW.Name="Right Shoulder" LW.Name="Left Shoulder"
LH=Torso["Left Hip"]
RH=Torso["Right Hip"]
TorsoColor=Torso.BrickColor
function NoOutline(Part)
Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSur
face,Part.BackSurface = 10,10,10,10,10,10
end
player=Player
ch=Character
RSH=ch.Torso["Right Shoulder"]
LSH=ch.Torso["Left Shoulder"]
--
RSH.Parent=nil
LSH.Parent=nil
--
RW.Name="Right Shoulder"
RW.Part0=ch.Torso
RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5)
RW.C1=cf(0, 0.5, 0)
RW.Part1=ch["Right Arm"]
RW.Parent=ch.Torso
--
LW.Name="Left Shoulder"
LW.Part0=ch.Torso
LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8)
LW.C1=cf(0, 0.5, 0)
LW.Part1=ch["Left Arm"]
LW.Parent=ch.Torso

function swait(num)
if num==0 or num==nil then
game:service'RunService'.Heartbeat:wait(0)
else
for i=0,num do
game:service'RunService'.Heartbeat:wait(0)
end
end
end

function nooutline(part)

part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSur
face,part.BackSurface = 10,10,10,10,10,10
end

function
part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size)
local fp=it("Part")
fp.formFactor=formfactor
fp.Parent=parent
fp.Reflectance=reflectance
fp.Transparency=transparency
fp.CanCollide=false
fp.Locked=true
fp.BrickColor=BrickColor.new(tostring(brickcolor))
fp.Name=name
fp.Size=size
fp.Position=Character.Torso.Position
nooutline(fp)
fp.Material=material
fp:BreakJoints()
return fp
end

function
ppart(formfactor,parent,reflectance,transparency,brickcolor,name,size)
local fp = it("Part")
fp.formFactor = formfactor
fp.Parent = parent
fp.Reflectance = reflectance
fp.Transparency = transparency
fp.CanCollide = false
fp.Locked=true
fp.BrickColor = brickcolor
fp.Name = name
fp.Size = size
fp.Position = EffectPart.Position
NoOutline(fp)
fp.Material="Neon"
fp:BreakJoints()
return fp
end

function wweld(parent,part0,part1,c0)
local weld=it("Weld")
weld.Parent=parent
weld.Part0=part0
weld.Part1=part1
weld.C0=c0
return weld
end

function mesh(Mesh,part,meshtype,meshid,offset,scale)
local mesh=it(Mesh)
mesh.Parent=part
if Mesh=="SpecialMesh" then
mesh.MeshType=meshtype
mesh.MeshId=meshid
end
mesh.Offset=offset
mesh.Scale=scale
return mesh
end

function decal(part,face,texture,transparency,shiny,specular,name)
local d=it("Decal",part)
d.Shiny=shiny
d.Face=face
d.Specular=specular
d.Transparency=transparency
d.Texture=texture
d.Name=name
return d
end

function weld(parent,part0,part1,c0,c1)
local weld=it("Weld")
weld.Parent=parent
weld.Part0=part0
weld.Part1=part1
weld.C0=c0
weld.C1=c1
return weld
end

local function CFrameFromTopBack(at, top, back)


local right = top:Cross(back)
return CFrame.new(at.x, at.y, at.z,
right.x, top.x, back.x,
right.y, top.y, back.y,
right.z, top.z, back.z)
end

function Triangle(a, b, c)
local edg1 = (c-a):Dot((b-a).unit)
local edg2 = (a-b):Dot((c-b).unit)
local edg3 = (b-c):Dot((a-c).unit)
if edg1 <= (b-a).magnitude and edg1 >= 0 then
a, b, c = a, b, c
elseif edg2 <= (c-b).magnitude and edg2 >= 0 then
a, b, c = b, c, a
elseif edg3 <= (a-c).magnitude and edg3 >= 0 then
a, b, c = c, a, b
else
assert(false, "unreachable")
end

local len1 = (c-a):Dot((b-a).unit)


local len2 = (b-a).magnitude - len1
local width = (a + (b-a).unit*len1 - c).magnitude

local maincf = CFrameFromTopBack(a, (b-a):Cross(c-b).unit, -(b-a).unit)

local list = {}

local TrailColor = ("Deep orange")

if len1 > 0.01 then


local w1 = Instance.new('WedgePart', m)
game:GetService("Debris"):AddItem(w1,5)
w1.Material = "Neon"
w1.FormFactor = 'Custom'
w1.BrickColor = BrickColor.new(TrailColor)
w1.Transparency = 0
w1.Reflectance = 0
w1.Material = "Neon"
w1.CanCollide = false
NoOutline(w1)
local sz = Vector3.new(0.2, width, len1)
w1.Size = sz
local sp = Instance.new("SpecialMesh",w1)
sp.MeshType = "Wedge"
sp.Scale = Vector3.new(0,1,1) * sz/w1.Size
w1:BreakJoints()
w1.Anchored = true
w1.Parent = workspace
w1.Transparency = 0.7
table.insert(Effects,{w1,"Disappear",.01})
w1.CFrame = maincf*CFrame.Angles(math.pi,0,math.pi/2)*CFrame.new(0,width/2,len1/2)
table.insert(list,w1)
end

if len2 > 0.01 then


local w2 = Instance.new('WedgePart', m)
game:GetService("Debris"):AddItem(w2,5)
w2.Material = "Neon"
w2.FormFactor = 'Custom'
w2.BrickColor = BrickColor.new(TrailColor)
w2.Transparency = 0
w2.Reflectance = 0
w2.Material = "Neon"
w2.CanCollide = false
NoOutline(w2)
local sz = Vector3.new(0.2, width, len2)
w2.Size = sz
local sp = Instance.new("SpecialMesh",w2)
sp.MeshType = "Wedge"
sp.Scale = Vector3.new(0,1,1) * sz/w2.Size
w2:BreakJoints()
w2.Anchored = true
w2.Parent = workspace
w2.Transparency = 0.7
table.insert(Effects,{w2,"Disappear",.01})
w2.CFrame = maincf*CFrame.Angles(math.pi,math.pi,-math.pi/2)*CFrame.new(0,width/2,-
len1 - len2/2)
table.insert(list,w2)
end
return unpack(list)
end

so = function(id,par,vol,pit)
coroutine.resume(coroutine.create(function()
local sou = Instance.new("Sound",par or workspace)
sou.Volume=vol
sou.Pitch=pit or 1
sou.SoundId=id
swait()
sou:play()
game:GetService("Debris"):AddItem(sou,6)
end))
end

function clerp(a,b,t)
local qa = {QuaternionFromCFrame(a)}
local qb = {QuaternionFromCFrame(b)}
local ax, ay, az = a.x, a.y, a.z
local bx, by, bz = b.x, b.y, b.z
local _t = 1-t
return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az +
t*bz,QuaternionSlerp(qa, qb, t))
end

function QuaternionFromCFrame(cf)
local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
local trace = m00 + m11 + m22
if trace > 0 then
local s = math.sqrt(1 + trace)
local recip = 0.5/s
return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5
else
local i = 0
if m11 > m00 then
i = 1
end
if m22 > (i == 0 and m00 or m11) then
i = 2
end
if i == 0 then
local s = math.sqrt(m00-m11-m22+1)
local recip = 0.5/s
return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip
elseif i == 1 then
local s = math.sqrt(m11-m22-m00+1)
local recip = 0.5/s
return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip
elseif i == 2 then
local s = math.sqrt(m22-m00-m11+1)
local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip

end
end
end

function QuaternionToCFrame(px, py, pz, x, y, z, w)


local xs, ys, zs = x + x, y + y, z + z
local wx, wy, wz = w*xs, w*ys, w*zs
local xx = x*xs
local xy = x*ys
local xz = x*zs
local yy = y*ys
local yz = y*zs
local zz = z*zs
return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz -
wx, xz - wy, yz + wx, 1-(xx+yy))
end

function QuaternionSlerp(a, b, t)
local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]
local startInterp, finishInterp;
if cosTheta >= 0.0001 then
if (1 - cosTheta) > 0.0001 then
local theta = math.acos(cosTheta)
local invSinTheta = 1/math.sin(theta)
startInterp = math.sin((1-t)*theta)*invSinTheta
finishInterp = math.sin(t*theta)*invSinTheta
else
startInterp = 1-t
finishInterp = t
end
else
if (1+cosTheta) > 0.0001 then
local theta = math.acos(-cosTheta)
local invSinTheta = 1/math.sin(theta)
startInterp = math.sin((t-1)*theta)*invSinTheta
finishInterp = math.sin(t*theta)*invSinTheta
else
startInterp = t-1
finishInterp = t
end
end
return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp,
a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp
end

function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction,


MaxDistance , IgnoreDescendants
return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or
999.999)), Ignore)
end

Damagefunc=function(Part,hit,minim,maxim,knockback,Type,Property,Delay,KnockbackTyp
e,decreaseblock)
if hit.Parent==nil then
return
end
local h=hit.Parent:FindFirstChild("Humanoid")
for _,v in pairs(hit.Parent:children()) do
if v:IsA("Humanoid") then
h=v
end
end
if hit.Parent.Parent:FindFirstChild("Torso")~=nil then
h=hit.Parent.Parent:FindFirstChild("Humanoid")
end
if hit.Parent.className=="Hat" then
hit=hit.Parent.Parent:findFirstChild("Head")
end
if h~=nil and hit.Parent.Name~=Character.Name and
hit.Parent:FindFirstChild("Torso")~=nil then
if hit.Parent:findFirstChild("DebounceHit")~=nil then if
hit.Parent.DebounceHit.Value==true then return end end
--[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil
then
return
end]]
-- hs(hit,1.2)
local c=Instance.new("ObjectValue")
c.Name="creator"
c.Value=game:service("Players").LocalPlayer
c.Parent=h
game:GetService("Debris"):AddItem(c,.5)
local Damage=math.random(minim,maxim)
-- h:TakeDamage(Damage)
local blocked=false
local block=hit.Parent:findFirstChild("Block")
if block~=nil then
print(block.className)
if block.className=="NumberValue" then
if block.Value>0 then
blocked=true
if decreaseblock==nil then
block.Value=block.Value-1
end
end
end
if block.className=="IntValue" then
if block.Value>0 then
blocked=true
if decreaseblock~=nil then
block.Value=block.Value-1
end
end
end
end
if blocked==false then
-- h:TakeDamage(Damage)
h.Health=h.Health-Damage
ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p +
Vector3.new(0, 1.5, 0)), -Damage, 1.5, Part.BrickColor.Color)
else
h.Health=h.Health-(Damage/2)
ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p +
Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Bright blue").Color)
end
if Type=="Knockdown" then
local hum=hit.Parent.Humanoid
hum.PlatformStand=true
coroutine.resume(coroutine.create(function(HHumanoid)
swait(1)
HHumanoid.PlatformStand=false
end),hum)
local angle=(hit.Position-
(Property.Position+Vector3.new(0,0,0))).unit
--
hit.CFrame=CFrame.new(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFr
ame.fromEulerAnglesXYZ(math.pi/4,0,0)
local bodvol=Instance.new("BodyVelocity")
bodvol.velocity=angle*knockback
bodvol.P=5000
bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
bodvol.Parent=hit
local rl=Instance.new("BodyAngularVelocity")
rl.P=3000
rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
rl.angularvelocity=Vector3.new(math.random(-10,10),math.random(-
10,10),math.random(-10,10))
rl.Parent=hit
game:GetService("Debris"):AddItem(bodvol,.5)
game:GetService("Debris"):AddItem(rl,.5)
elseif Type=="Normal" then
local vp=Instance.new("BodyVelocity")
vp.P=500
vp.maxForce=Vector3.new(math.huge,0,math.huge)
-- vp.velocity=Character.Torso.CFrame.lookVector*Knockback
if KnockbackType==1 then

vp.velocity=Property.CFrame.lookVector*knockback+Property.Velocity/1.05
elseif KnockbackType==2 then
vp.velocity=Property.CFrame.lookVector*knockback
end
if knockback>0 then
vp.Parent=hit.Parent.Torso
end
game:GetService("Debris"):AddItem(vp,.5)
elseif Type=="Up" then
local bodyVelocity=Instance.new("BodyVelocity")
bodyVelocity.velocity=vt(0,60,0)
bodyVelocity.P=5000
bodyVelocity.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
bodyVelocity.Parent=hit
game:GetService("Debris"):AddItem(bodyVelocity,1)
local rl=Instance.new("BodyAngularVelocity")
rl.P=3000
rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
rl.angularvelocity=Vector3.new(math.random(-30,30),math.random(-
30,30),math.random(-30,30))
rl.Parent=hit
game:GetService("Debris"):AddItem(rl,.5)
elseif Type=="Snare" then
local bp=Instance.new("BodyPosition")
bp.P=2000
bp.D=100
bp.maxForce=Vector3.new(math.huge,math.huge,math.huge)
bp.position=hit.Parent.Torso.Position
bp.Parent=hit.Parent.Torso
game:GetService("Debris"):AddItem(bp,1)
elseif Type=="Target" then
local Targetting = false
if Targetting==false then
ZTarget=hit.Parent.Torso
coroutine.resume(coroutine.create(function(Part)
so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5)
swait(5)
so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5)
end),ZTarget)
local TargHum=ZTarget.Parent:findFirstChild("Humanoid")
local targetgui=Instance.new("BillboardGui")
targetgui.Parent=ZTarget
targetgui.Size=UDim2.new(10,100,10,100)
local targ=Instance.new("ImageLabel")
targ.Parent=targetgui
targ.BackgroundTransparency=1
targ.Image="rbxassetid://4834067"
targ.Size=UDim2.new(1,0,1,0)
cam.CameraType="Scriptable"
cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
local
dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z
)

workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
Targetting=true
RocketTarget=ZTarget
for i=1,Property do
--while Targetting==true and Humanoid.Health>0 and
Character.Parent~=nil do
if Humanoid.Health>0 and Character.Parent~=nil and TargHum.Health>0
and TargHum.Parent~=nil and Targetting==true then
swait()
end

--workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,Head.CFrame.p+rm
dir*100)
cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)

dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z
)

cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)*cf(0,5,10)*euler(-
0.3,0,0)
end
Targetting=false
RocketTarget=nil
targetgui.Parent=nil
cam.CameraType="Custom"
end
end
local debounce=Instance.new("BoolValue")
debounce.Name="DebounceHit"
debounce.Parent=hit.Parent
debounce.Value=true
game:GetService("Debris"):AddItem(debounce,Delay)
c=Instance.new("ObjectValue")
c.Name="creator"
c.Value=Player
c.Parent=h
game:GetService("Debris"):AddItem(c,.5)
end
end

function ShowDamage(Pos, Text, Time, Color)


local Rate = (1 / 30)
local Pos = (Pos or Vector3.new(0, 0, 0))
local Text = (Text or "")
local Time = (Time or 2)
local Color = (Color or Color3.new(1, 0, 0))
local EffectPart =
part("Custom",workspace,"SmoothPlastic",0,1,BrickColor.new(Color),"Effect",vt(0,0,0
))
EffectPart.Anchored = true
local BillboardGui = Instance.new("BillboardGui")
BillboardGui.Size = UDim2.new(3, 0, 3, 0)
BillboardGui.Adornee = EffectPart
local TextLabel = Instance.new("TextLabel")
TextLabel.BackgroundTransparency = 1
TextLabel.Size = UDim2.new(1, 0, 1, 0)
TextLabel.Text = Text
TextLabel.TextColor3 = Color
TextLabel.TextScaled = true
TextLabel.Font = Enum.Font.ArialBold
TextLabel.Parent = BillboardGui
BillboardGui.Parent = EffectPart
game.Debris:AddItem(EffectPart, (Time + 0.1))
EffectPart.Parent = game:GetService("Workspace")
Delay(0, function()
local Frames = (Time / Rate)
for Frame = 1, Frames do
wait(Rate)
local Percent = (Frame / Frames)
EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
TextLabel.TextTransparency = Percent
end
if EffectPart and EffectPart.Parent then
EffectPart:Destroy()
end
end)
end

handle=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Royal
purple","Handle",Vector3.new(0.200000003, 1.61857152, 0.200000003))
handleweld=weld(m,Character["Right Arm"],handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1,
0, 0, 0, 1),CFrame.new(0.995889783, -0.101109691, 0.0468789339, -5.23798153e-005,
0.99999994, -0.000210702419, -6.36925748e-008, -0.000210702419, -0.99999994, -1,
-5.23798008e-005, 7.47295417e-008))
mesh("CylinderMesh",handle,"","",Vector3.new(0, 0, 0),Vector3.new(0.857142806, 1,
0.857142746))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Royal
purple","SwordPart",Vector3.new(0.200000003, 0.257142872, 0.911428571))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-0.00982296467, -0.128642559, 5.57254982, -1.21753502e-007,
-2.87620594e-010, 1, -1, -1.04306673e-006, -1.2175461e-007, 1.04306673e-006, -1,
-2.87123214e-010))
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0,
0),Vector3.new(0.571428537, 1, 1))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(0.200000003, 3.74285722, 0.571428657))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(0.0100114346, 3.24283266, 2.64644623e-005, -2.98713599e-006,
-1.63886575e-008, -1, -1.18017197e-005, -0.99999994, 1.64265153e-008, -0.99999994,
1.18017197e-005, 2.98713007e-006))
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.285714298, 1, 1))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Royal
purple","SwordPart",Vector3.new(0.200000003, 3.74285722, 0.514285743))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(0.00896048546, 3.24313331, -6.2584877e-006, -2.62832918e-006,
-1.58840017e-008, -1, -1.16825104e-005, -0.99999994, 1.59122848e-008, -0.99999994,
1.16825104e-005, 2.62831986e-006))
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.571428537, 1, 1))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Royal
purple","SwordPart",Vector3.new(0.200000003, 0.914285779, 0.254285723))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-0.0080575943, -5.57459974, 0.127099097, -7.20826961e-007,
-1.18548371e-009, 1, 6.25863322e-007, 1, 1.18891563e-009, -1, 6.25863322e-007,
-7.20827984e-007))
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0,
0),Vector3.new(0.571428537, 1, 1))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(0.200000003, 0.942857206, 0.28285715))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-0.00858414173, -5.58866072, 0.142816901, -5.41048905e-007,
-8.99582631e-010, 1, -5.96046448e-007, 0.99999994, 9.00953978e-010, -0.99999994,
-5.96046448e-007, -5.41057148e-007))
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0,
0),Vector3.new(0.285714298, 1, 1))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(0.200000003, 0.285714328, 0.940000057))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-0.011053443, -0.142930448, 5.58944941, 2.97432763e-007, 3.64387631e-
010, 1, -1, 6.25863322e-007, 2.9743137e-007, -6.25863322e-007, -1, 3.63804986e-
010))
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0,
0),Vector3.new(0.285714298, 1, 1))
Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Royal
purple","SwordPart",Vector3.new(1, 1.20000005, 1))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(3.57627869e-007, -0.809324801, 1.96695328e-006, 6.20105922e-008,
2.27451835e-010, -1, 1.81795622e-006, 1, 2.27856845e-010, 1, -1.81795622e-006,
6.2011928e-008))
mesh("SpecialMesh",Part,Enum.MeshType.Head,"",Vector3.new(0, 0,
0),Vector3.new(0.285714298, 0.142857134, 0.285714298))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(0.483492821, 0.539954185, 0.539909601))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(0.00226664543, 0.69951874, 1.00827909, 5.41296288e-007, 9.50464596e-
010, -1, 0.707107663, -0.707105815, 3.8208583e-007, -0.707105815, -0.707107663,
-3.83435292e-007))
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1,
0.285714179, 0.285714179))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Royal
purple","SwordPart",Vector3.new(0.892679513, 0.539954185, 0.771299422))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-1.19487548, -0.00217807293, 3.74913216e-005, 2.29479338e-006, 1,
7.06279479e-012, -6.20287395e-008, -7.34701189e-012, 1, 1, -2.29479338e-006,
6.20337914e-008))
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.857145786, 1))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(0.892679513, 0.539954185, 0.771299422))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-1.19487882, -0.00217807293, 4.00543213e-005, 2.0563748e-006, 1,
1.14326326e-011, -6.20178255e-008, -1.28039801e-011, 1, 1, -2.0563748e-006,
6.20228633e-008))
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1.10000002,
0.571431458, 1.10000002))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(0.483492851, 0.539954185, 0.539909601))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-0.00595891476, -1.00750566, 1.00747085, -1.81721958e-007,
-3.98678424e-010, 1, -0.707107067, 0.707106411, -1.28216811e-007, -0.707106411,
-0.707106948, -1.28784094e-007))
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1,
0.285714179, 0.285714179))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(0.483492821, 0.539954185, 0.539909601))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(0.00534570217, -1.00757694, -0.698815584, 2.4158129e-007,
4.89748686e-010, -1, -0.707107604, 0.707105875, -1.70486445e-007, 0.707105815,
0.707107544, 1.71177419e-007))
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1,
0.285714179, 0.285714269))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(0.493492872, 0.539954185, 0.539909601))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-0.000260472298, 0.6988675, -0.698937058, 3.01447898e-007,
5.80818948e-010, -1, -0.707105994, -0.707107365, -2.13563524e-007, -0.707107365,
0.707106113, -2.12752497e-007))
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1,
0.285714179, 0.285714269))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(1.46267962, 0.200000003, 0.200000003))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-0.00927072763, -0.0121991634, 1.19311547, 0.999999881, -2.08614802e-
006, 1.9306286e-007, -1.93059051e-007, -1.09411957e-007, 1, -2.08616257e-006,
-0.999999881, -1.09408283e-007))
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(1.06267953, 0.200000003, 0.200000003))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-0.604586363, -0.0121991634, 1.02863288, 0.866026282, 0.499998033,
2.28958157e-007, -1.93872992e-007, -1.22099237e-007, 1, 0.499998033, -0.866026282,
-8.79730777e-009))
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(1.46267962, 0.200000003, 0.200000003))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-1.03790355, -0.0121991634, 0.588528812, 0.500001669, 0.866024196,
1.74744486e-007, -1.6279435e-007, -1.0777579e-007, 1, 0.866024196, -0.500001669,
8.71042545e-008))
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(0.662679553, 0.200000003, 0.200000003))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-1.39311564, -0.0121991634, -0.00927072763, 2.08616257e-006,
0.999999881, 7.82298955e-008, -1.51383063e-007, -7.82268899e-008, 1, 0.999999881,
-2.08614802e-006, 1.51386175e-007))
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(1.46267951, 0.200000003, 0.200000003))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-1.02863288, -0.0121997595, -0.604586482, -0.499998093, 0.866026223,
-6.44970513e-008, -1.45620604e-007, -9.60127267e-009, 1, 0.866026223, 0.499998093,
1.30918266e-007))
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(1.06267953, 0.200000003, 0.200000003))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-0.588528991, -0.0121992826, -1.03790355, -0.866024137, 0.500001729,
-9.11133142e-008, -1.16737233e-007, -1.99774206e-008, 1, 0.500001729, 0.866024137,
7.56750538e-008))
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(0.372464359, 0.762464345, 0.762464285))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-0.00338602066, -0.736121356, -0.540583551, 5.41296288e-007,
9.50464596e-010, -1, 0.707107663, -0.707105815, 3.8208583e-007, -0.707105815,
-0.707107663, -3.83435292e-007))
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0,
0),Vector3.new(0.895366609, 0.128561974, 0.128542364))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(0.382464379, 0.762464345, 0.762464285))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(0.00803625584, -0.737174749, 0.736498654, 3.01447898e-007,
5.80818948e-010, -1, -0.707105994, -0.707107365, -2.13563524e-007, -0.707107365,
0.707106113, -2.12752497e-007))
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0,
0),Vector3.new(0.913885474, 0.128561974, 0.128542408))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(0.40246433, 0.762464345, 0.762464285))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(0.00594449043, 0.540397167, 0.737201214, 2.4158129e-007, 4.89748686e-
010, -1, -0.707107604, 0.707105875, -1.70486445e-007, 0.707105815, 0.707107544,
1.71177419e-007))
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0,
0),Vector3.new(0.895366609, 0.128561974, 0.128542408))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(0.40246433, 0.762464345, 0.762464285))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-0.00681877136, 0.540436149, -0.541088939, -1.81721958e-007,
-3.98678424e-010, 1, -0.707107067, 0.707106411, -1.28216811e-007, -0.707106411,
-0.707106948, -1.28784094e-007))
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0,
0),Vector3.new(0.895366669, 0.128561974, 0.128542364))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","SwordPa
rt",Vector3.new(1.26045096, 0.762464345, 0.762464285))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(0.910848916, -0.00147974491, 0.000465214252, 2.29479338e-006, 1,
7.06279479e-012, -6.20287395e-008, -7.34701189e-012, 1, 1, -2.29479338e-006,
6.20337914e-008))
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.385687381,
0.642712057))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(1.26045096, 0.762464345, 0.762464285))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(0.910846829, -0.00147974491, 0.000467300415, 2.0563748e-006, 1,
1.14326326e-011, -6.20178255e-008, -1.28039801e-011, 1, 1, -2.0563748e-006,
6.20228633e-008))
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1.10000002,
0.257125348, 0.706983268))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Royal
purple","SwordPart",Vector3.new(0.200000003, 0.200000003, 0.200000003))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-3.98755074e-005, -0.86527884, -0.00526940823, 0.99999994,
-3.33786011e-006, -1.61662047e-006, 3.33786011e-006, 0.99999994, -1.75251103e-009,
1.61662604e-006, 1.74897963e-009, 1))
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.857142806,
0.857145548, 0.857142746))
Hitbox=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,1,"Royal
purple","Hitbox",Vector3.new(0.650000036, 4.19999981, 0.200000003))
Hitboxweld=weld(m,handle,Hitbox,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-0.0107657909, -3.95914412, 0.00325751305, 0.999999821,
-0.000211339415, 2.39198562e-006, 0.000211339124, 0.999997795, -6.21902582e-005,
-2.38056168e-006, 6.20116552e-005, 0.999992907))
EffectPart=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,1,"Deep
orange","EffectPart",Vector3.new(0.200000003, 0.200000003, 0.200000003))
EffectPartweld=weld(m,handle,EffectPart,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(0.00693154335, 0.014090538, 6.03910685, -5.23798153e-005,
-6.36925748e-008, -1, 0.99999994, -0.000210702419, -5.23798008e-005,
-0.000210702419, -0.99999994, 7.47295417e-008))
mesh("BlockMesh",EffectPart,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
EffectPart2=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,1,"Royal
purple","EffectPart2",Vector3.new(0.200000003, 0.200000003, 0.200000003))
EffectPart2weld=weld(m,Character["Left Arm"],EffectPart2,CFrame.new(0, 0, 0, 1, 0,
0, 0, 1, 0, 0, 0, 1),CFrame.new(1.15575993, 0.00814216491, -0.0231294632,
-5.23798153e-005, 0.999999821, -0.000210702419, -6.36925748e-008, -0.00021070239,
-0.99999994, -1, -5.23797935e-005, 7.47295417e-008))

DarkRiftF=function(par)
while lol == true do
wait()
local PWN={}
for _,v in pairs(game.Workspace:children()) do
if v.className=="Model" and v:FindFirstChild("Humanoid")~=nil then
if v.Humanoid.Health>0 and v:FindFirstChild("Torso")~=nil then
table.insert(PWN,v.Torso)
end
end
end
for _,t in pairs(PWN) do
local targ=par.Position-t.Position
local Mag=targ.magnitude
if not t:IsDescendantOf(Character) and t~=nil and Mag<=50 then
if Mag<=30 then
t.Parent.Humanoid:TakeDamage(.5)
local rl=Instance.new("BodyAngularVelocity")
rl.P=3000
rl.maxTorque=Vector3.new(500000,500000,500000)*5000
rl.angularvelocity=Vector3.new(math.random(-20,20),math.random(-
20,20),math.random(-20,20))/10
rl.Parent=t
game:GetService("Debris"):AddItem(rl,.1)
end
if Mag<=20 then
t.Parent.Humanoid:TakeDamage(.1)
else
local vl=Instance.new("BodyVelocity")
vl.P=3000
vl.maxForce=Vector3.new(50000000000,50000000000,50000000000)
vl.velocity=(t.Position-par.Position).unit*-(70/(Mag))
vl.Parent=t
game:GetService("Debris"):AddItem(vl,.1)
end
end
end
wait(.08)
end
end

function DerpMagic(part,x1,y1,z1,x2,y2,z2,color)
local msh1 = Instance.new("BlockMesh")
msh1.Scale = Vector3.new(0.5,0.5,0.5)
local S=Instance.new("Part")
S.Name="Effect"
S.Material="Neon"
S.formFactor=0
S.Size=Vector3.new(x1,y1,z1)
S.BrickColor=color
S.Reflectance = 0
S.TopSurface=0
S.BottomSurface=0
S.Transparency=0
S.Anchored=false
S.CanCollide=false
S.CFrame=part.CFrame
S.Parent=game.Workspace
msh1.Parent = S
local W=Instance.new("Weld")
W.Parent=S
W.Part0=S
W.Part1=part
W.C0=CFrame.new(x2,y2,z2) * CFrame.fromEulerAnglesXYZ(math.random(-
50,50),math.random(-50,50),math.random(-50,50))
W.Parent=nil
S.Anchored=true
coroutine.resume(coroutine.create(function(Part,Weld) for i=1, 9 do
Part.Mesh.Scale = Part.Mesh.Scale + Vector3.new(0.1,0.1,0.1) --
[[Part.CFrame=Part.CFrame*CFrame.fromEulerAnglesXYZ(math.random(-
50,50),math.random(-50,50),math.random(-50,50))]] Part.Transparency=i*.1 wait() end
Part.Parent=nil Weld.Parent=nil end),S,W)
end

local function BlackHole(parent,cframe)


local effectsmsh = Instance.new("SpecialMesh")
effectsmsh.MeshId = "http://www.roblox.com/asset/?id=15887356"
--effectsmsh.Scale = Vector3.new(1,1,2.5)
effectsmsh.Scale = Vector3.new(3,3,3)
local effectsg = Instance.new("Part")
effectsg.formFactor = 3
effectsg.CanCollide = false
effectsg.Name = "Effect"
effectsg.Locked = true
effectsg.Transparency = 1
effectsg.Size = Vector3.new(0.2,0.2,0.2)
effectsg.Parent = parent
effectsg.BrickColor = BrickColor.new("Deep orange")
effectsg.Material="Neon"
coroutine.resume(coroutine.create(function(Part,Mesh)
local Mesh = Instance.new("SpecialMesh")
Mesh.Scale = Vector3.new(0.5,0.5,0.5)
Mesh.MeshType = "Sphere"
-- Mesh.TextureId="http://www.roblox.com/asset/?id=1529460"
Part=Instance.new("Part")
Part.Name="Effect"
Part.formFactor=0
Part.Size=Vector3.new(1,1,1)
Part.BrickColor=BrickColor.new("Deep orange")
Part.Material="Neon"
Part.Reflectance = 0
Part.TopSurface=0
Part.BottomSurface=0
Part.Transparency=0
Part.Anchored=true
NoOutline(Part)
Part.CanCollide=false
Part.CFrame=cframe
Part.Parent=parent
Mesh.Parent = Part
lol=true
coroutine.resume(coroutine.create(function()
DarkRiftF(Part)
end))
for i=0,200 do
wait()
DerpMagic(Part,1,i/3,1,0,i/3,0,BrickColor.new("Deep orange"))
Mesh.Scale=Mesh.Scale-Vector3.new(0.2,0.2,0.2)
Part.CFrame=cframe*CFrame.fromEulerAnglesXYZ(math.random(-
50,50),math.random(-50,50),math.random(-50,50))
end
local fff=200
for i=0,100 do
wait()
DerpMagic(Part,1,fff/3,1,0,fff/3,0,BrickColor.new("Deep orange"))
Part.CFrame=cframe*CFrame.fromEulerAnglesXYZ(math.random(-
50,50),math.random(-50,50),math.random(-50,50))
end
for i=0,1,0.05 do
wait()
Part.Transparency=Part.Transparency+0.05
Mesh.Scale=Mesh.Scale+Vector3.new(1.5,1.5,1.5)
end
lol=false
Part.Parent=nil
end),nil,nil)
end

function makeShockwave(height,color,speed,range,pulse)
local range = range or 2000
local p = Instance.new("Part")
p.Anchored = true
p.CanCollide = false
p.FormFactor = "Custom"
p.BrickColor = color
p.Parent = workspace
local m = Instance.new("SpecialMesh",p)
m.MeshId = "rbxassetid://3270017"
local estimateSurvival = math.floor(range/speed) * 0.03
game:GetService("Debris"):AddItem(p,estimateSurvival)
Spawn(function ()
for i = 1,range,speed do
p.Transparency = 1-math.min(0.5,3-(i/500))
m.Scale = Vector3.new(i,i,i*height)
p.CFrame = CFrame.new(Torso.Position) * CFrame.Angles(math.rad(90),0,0)
wait()
end
p:Destroy()
end)
end

function MagicCircle(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
local prt=ppart(3,game.Workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
prt.Anchored=true
prt.CFrame=cframe
local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(.1,.1,.1))
game:GetService("Debris"):AddItem(prt,2)
coroutine.resume(coroutine.create(function(Part,Mesh)
for i=0,2,delay do
wait()
Part.CFrame=Part.CFrame
Part.Transparency=i
Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
end
Part.Parent=nil
end),prt,msh)
end

function MagicBlock(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
local prt=ppart(3,game.Workspace,0,1,brickcolor,"Effect",vt(0.5,0.5,0.5))
prt.Anchored=true
prt.CFrame=cframe
local msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
game:GetService("Debris"):AddItem(prt,5)
coroutine.resume(coroutine.create(function(Part,Mesh)
for i=0,1,delay do
wait()
Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-
50,50))
Part.Transparency=i
Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
end
Part.Parent=nil
end),prt,msh)
end

local function MagicRing(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay,Type,parent)


local prt=ppart(3,game.Workspace,0,1,brickcolor,"Effect",vt())
if Type~=2 then
prt.Anchored=true
end
prt.CFrame=cframe
local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?
id=3270017",vt(0,0,0),vt(x1,y1,z1))
game:GetService("Debris"):AddItem(prt,5)
coroutine.resume(coroutine.create(function(Part,Mesh,dur)
local wld=nil
if dur==2 then
wld=weld(Part,Part,parent,euler(0,0,0)*cf(0,0,0))
end
for i=0,1,delay do
swait()
if dur==1 then
Part.CFrame=Part.CFrame
elseif dur==2 then
wld.C0=cframe
end
Part.Transparency=i
Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
end
Part.Parent=nil
end),prt,msh,Type)
end

function MagicWaveThing(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
local prt=ppart(3,game.Workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
prt.Anchored=true
prt.CFrame=cframe
local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?
id=1051557",vt(0,0,0),vt(x1,y1,z1))
game:GetService("Debris"):AddItem(prt,5)
coroutine.resume(coroutine.create(function(Part,Mesh)
for i=0,1,delay do
swait()
Part.CFrame=Part.CFrame*euler(0,0.7,0)
Part.Transparency=i
Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
end
Part.Parent=nil
end),prt,msh)
end

function MagicCylinder(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
local prt=ppart(3,workspace,0,0,brickcolor,"Effect",vt(0.2,0.2,0.2))
prt.Anchored=true
prt.CFrame=cframe
local msh=mesh("SpecialMesh",prt,"Head","",vt(0,0,0),vt(x1,y1,z1))
game:GetService("Debris"):AddItem(prt,5)
coroutine.resume(coroutine.create(function(Part,Mesh)
for i=0,1,delay do
wait()
Part.CFrame=Part.CFrame
Part.Transparency=i
Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
end
Part.Parent=nil
end),prt,msh)
end

function MagicWave(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
local prt=ppart(3,workspace,0,0,brickcolor,"Effect",vt())
prt.Anchored=true
prt.CFrame=cframe
local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?
id=20329976",vt(0,0,0),vt(x1,y1,z1))
game:GetService("Debris"):AddItem(prt,5)
table.insert(Effects,{prt,"Cylinder",delay,x3,y3,z3})
end

function Blast(parent)
MagicBlock(BrickColor.new("Royal purple"),parent.CFrame,4,4,4,0.2,0.2,0.2,0.01)
MagicWaveThing(BrickColor.new("Royal purple"),parent.CFrame,4,4,4,0.2,0.2,0.2,0.01)
end

function ChargeBall(parent,t)
local counter=0
local size=1
for i=0,t,1 do
swait()
counter=counter+1
if counter%10==0 then
if size==3 then
MagicRing(BrickColor.new("Royal purple"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
elseif size==2 then
MagicRing(BrickColor.new("Royal purple"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
end
end
if counter%5==0 then
if size==1 then
MagicBlock(BrickColor.new("Royal
purple"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
elseif size==2 then
MagicBlock(BrickColor.new("Royal
purple"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
elseif size==3 then
MagicBlock(BrickColor.new("Royal
purple"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
end
end
end
end

function ChargeBall2(parent,t)
local counter=0
local size=1
for i=0,t,1 do
swait()
counter=counter+1
if counter%10==0 then
if size==3 then
MagicRing(BrickColor.new("Royal purple"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
elseif size==2 then
MagicRing(BrickColor.new("Royal purple"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
end
end
if counter%5==0 then
if size==1 then
MagicBlock(BrickColor.new("Royal
purple"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
MagicWave(BrickColor.new("Deep orange"),cf(Torso.Position)*cf(0,-
1,0)*euler(0,math.random(-50,50),0),1,1,1,1,.5,1,0.05)
elseif size==2 then
MagicBlock(BrickColor.new("Royal
purple"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
MagicWave(BrickColor.new("Deep orange"),cf(Torso.Position)*cf(0,-
1,0)*euler(0,math.random(-50,50),0),1,1,1,1,.5,1,0.05)
elseif size==3 then
MagicBlock(BrickColor.new("Royal
purple"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
MagicWave(BrickColor.new("Deep orange"),cf(Torso.Position)*cf(0,-
1,0)*euler(0,math.random(-50,50),0),1,1,1,1,.5,1,0.05)
end
end
end
end

function MagniDamage(Part,dis,mind,maxd,force,knock)
for _,c in pairs(workspace:children()) do
local hum=c:findFirstChild("Humanoid")
if hum~=nil then
local head=c:findFirstChild("Torso")
if head~=nil then
local targ=head.Position-Part.Position
local mag=targ.magnitude
if mag<=dis and c.Name~=Character.Name then
Damagefunc(Part,hum.Parent.Torso,mind,maxd,force,knock,RootPart,.2,1)
end
end
end
end
end

function computeDirection(vec)
local lenSquared = vec.magnitude * vec.magnitude
local invSqrt = 1 / math.sqrt(lenSquared)
return Vector3.new(vec.x * invSqrt, vec.y * invSqrt, vec.z * invSqrt)
end

function attackone()
attack = true
local
hitsounds={"199149137","199149186","199149221","199149235","199149269","199149297"}
local con=Hitbox.Touched:connect(function(hit)
Damagefunc(Hitbox,hit,4222,112222,math.random(5,5),"Normal",RootPart,.2,1) end)
local fx=Hitbox.Touched:connect(function(part)
local human=part.Parent:findFirstChild("Humanoid")
if human~=nil and bounce==false then
bounce=true
local rndm=math.random(1,#hitsounds)
local r=rndm
so("http://www.roblox.com/asset/?id="..hitsounds[r],part.Parent,1,1)
end
end)
for i = 0,1,0.1 do
swait()
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)*
angles(math.rad(0),math.rad(0),math.rad(-50)),0.4)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko
*angles(math.rad(0),math.rad(0),math.rad(50)),0.4)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(10),
math.rad(100)),0.4)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0),
math.rad(-60)),0.4)
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(120),math.rad(0)),0.4)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.4)
end
so("http://www.roblox.com/asset/?id=199145841",handle,1,.9)
for i = 0,1,0.1 do
swait()
local blcf = Hitbox.CFrame*CFrame.new(0,.5,0)
if scfr and (Hitbox.Position-scfr.p).magnitude > .1 then
local h = 5
local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,
(blcf*CFrame.new(0,h/2,0)).p)
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,
(scfr*CFrame.new(0,-h/2,0)).p)
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
scfr = blcf
elseif not scfr then
scfr = blcf
end
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)*
angles(math.rad(0),math.rad(0),math.rad(80)),0.4)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(-
10),math.rad(-80)),0.4)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120),
math.rad(90)),0.4)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0),
math.rad(-30)),0.4)
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(50),math.rad(0)),0.4)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),0.4)
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-
25),math.rad(0),math.rad(0)),.4)
end
attack = false
bounce=false
scfr=nil
fx:disconnect()
con:disconnect()
end

function attacktwo()
attack=true
local
hitsounds={"199149137","199149186","199149221","199149235","199149269","199149297"}
local con=Hitbox.Touched:connect(function(hit)
Damagefunc(Hitbox,hit,4222,112222,math.random(5,5),"Normal",RootPart,.2,1) end)
local fx=Hitbox.Touched:connect(function(part)
local human=part.Parent:findFirstChild("Humanoid")
if human~=nil and bounce==false then
bounce=true
local rndm=math.random(1,#hitsounds)
local r=rndm
so("http://www.roblox.com/asset/?id="..hitsounds[r],part.Parent,1,1)
end
end)
for i=0,1,.1 do
swait()
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)*
angles(math.rad(0),math.rad(0),math.rad(70)),0.4)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(-
10),math.rad(-70)),0.4)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120),
math.rad(90)),0.4)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0),
math.rad(-30)),0.4)
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(40),math.rad(0)),0.4)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-140),math.rad(-10)),0.4)
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-
25),math.rad(0),math.rad(0)),.4)
end
so("http://www.roblox.com/asset/?id=199145887",handle,1,1)
for i = 0,1,0.1 do
swait()
local blcf = Hitbox.CFrame*CFrame.new(0,.5,0)
if scfr and (Hitbox.Position-scfr.p).magnitude > .1 then
local h = 5
local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,
(blcf*CFrame.new(0,h/2,0)).p)
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,
(scfr*CFrame.new(0,-h/2,0)).p)
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
scfr = blcf
elseif not scfr then
scfr = blcf
end
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)*
angles(math.rad(0),math.rad(0),math.rad(-80)),0.4)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko
*angles(math.rad(10),math.rad(0),math.rad(80)),0.4)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(10),
math.rad(90)),0.4)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0),
math.rad(-90)),0.4)
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(140),math.rad(0)),0.4)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-40),math.rad(-10)),0.4)
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad
(0)),.4)
end
scfr=nil
attack=false
bounce=false
con:disconnect()
fx:disconnect()
end

function attackthree()
attack=true
local
hitsounds={"199149137","199149186","199149221","199149235","199149269","199149297"}
local con=Hitbox.Touched:connect(function(hit)
Damagefunc(Hitbox,hit,6222,152222,math.random(5,5),"Normal",RootPart,.2,1) end)
local fx=Hitbox.Touched:connect(function(part)
local human=part.Parent:findFirstChild("Humanoid")
if human~=nil and bounce==false then
bounce=true
local rndm=math.random(1,#hitsounds)
local r=rndm
so("http://www.roblox.com/asset/?id="..hitsounds[r],part.Parent,1,1)
end
end)
for i=0,1,.1 do
swait()
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)*
angles(math.rad(0),math.rad(0),math.rad(-30)),0.4)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko
*angles(math.rad(0),math.rad(0),math.rad(30)),.3)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(170), math.rad(0),
math.rad(20)),0.4)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(25), math.rad(0),
math.rad(-30)),0.4)
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(105),math.rad(0)),0.4)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-75),math.rad(-10)),0.4)
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad
(0)),.4)
end
so("http://www.roblox.com/asset/?id=199145913",handle,1,.9)
for i = 0,1,0.1 do
swait()
local blcf = Hitbox.CFrame*CFrame.new(0,.5,0)
if scfr and (Hitbox.Position-scfr.p).magnitude > .1 then
local h = 5
local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,
(blcf*CFrame.new(0,h/2,0)).p)
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,
(scfr*CFrame.new(0,-h/2,0)).p)
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
scfr = blcf
elseif not scfr then
scfr = blcf
end
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)*
angles(math.rad(0),math.rad(0),math.rad(50)),0.4)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko
*angles(math.rad(10),math.rad(0),math.rad(-50)),.3)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0),
math.rad(-10)),0.4)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0),
math.rad(-10)),0.4)
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(80),math.rad(0)),0.4)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-100),math.rad(-10)),0.4)
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-
40),math.rad(0),math.rad(0)),.4)
end
attack=false
bounce=false
scfr=nil
con:disconnect()
fx:disconnect()
end

function attackfour()
attack = true
local
hitsounds={"199149137","199149186","199149221","199149235","199149269","199149297"}
local con=Hitbox.Touched:connect(function(hit)
Damagefunc(Hitbox,hit,9222,18222,math.random(20,30),"Normal",RootPart,.2,1) end)
local fx=Hitbox.Touched:connect(function(part)
local human=part.Parent:findFirstChild("Humanoid")
if human~=nil and bounce==false then
bounce=true
local rndm=math.random(1,#hitsounds)
local r=rndm
so("http://www.roblox.com/asset/?id="..hitsounds[r],part.Parent,1,1)
end
end)
for i = 0,1,0.1 do
swait()
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(10),math.rad(-
5),math.rad(-60)),.3)
Torso.Neck.C0=clerp(Torso.Neck.C0,necko *angles(math.rad(-
10),math.rad(0),math.rad(60)),.3)
RW.C0=clerp(RW.C0,cf(1.5, 0.8, 0.2) * angles(math.rad(5), math.rad(-15),
math.rad(112)), 0.3)
LW.C0=clerp(LW.C0,cf(-1.5, 0.5, 0) * angles(math.rad(30), math.rad(0), math.rad(-
20)), 0.3)
RH.C0=clerp(RH.C0,cf(1.1,-1,0)*angles(math.rad(-5),math.rad(120),math.rad(-8)),.3)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(5),math.rad(-60),math.rad(0)),.3)
handleweld.C0=clerp(handleweld.C0,cf(0,-.2,.5)*angles(math.rad(50),math.rad(-
15),math.rad(0)),.3)
end
so("http://www.roblox.com/asset/?id=199145433",Hitbox,1,1.1)
local v=it("BodyVelocity",Torso)
v.maxForce=Vector3.new(4e+005,4e+005,4e+005)*1
v.velocity=RootPart.CFrame.lookVector*50
for i = 0,1,0.1 do
swait()
local blcf = Hitbox.CFrame*cf(0,0,0)
if scfr and (Hitbox.Position-scfr.p).magnitude > .1 then
local h = 5
local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,
(blcf*CFrame.new(0,h/2,0)).p)
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,
(scfr*CFrame.new(0,-h/2,0)).p)
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
scfr = blcf
elseif not scfr then
scfr = blcf
end
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)*
angles(math.rad(0),math.rad(5),math.rad(60)),.3)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko
*angles(math.rad(0),math.rad(0),math.rad(-60)),.3)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-10), math.rad(60),
math.rad(100)), 0.3)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0),
math.rad(-15)), 0.3)
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0)),.3)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.3)
handleweld.C0=clerp(handleweld.C0,cf(0,-1,-1)*angles(math.rad(-
100),math.rad(0),math.rad(0)),.3)
end
v.Parent=nil
scfr=nil
attack = false
bounce=false
con:disconnect()
fx:disconnect()
end

function LustrisFulgo()
attack=true
Humanoid.WalkSpeed=0
for i=0,1,0.1 do
swait()
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-
15),math.rad(0),math.rad(10)),.3)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-
25),math.rad(0),math.rad(-10)),.3)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(145), math.rad(0),
math.rad(7)), 0.3)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(4),
math.rad(-15)), 0.3)
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-15),math.rad(90),math.rad(0)),.3)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(-25),math.rad(-90),math.rad(0)),.3)
handleweld.C0=clerp(handleweld.C0,cf(0,0,-.5)*angles(math.rad(-
60),math.rad(0),math.rad(0)),.3)
end
local function boom()
local pprt=ppart(3,game.Workspace,0,1,BrickColor.new("Royal
purple"),"Effect",vt(1,1,1))
pprt.Anchored=true
pprt.CFrame=EffectPart.CFrame
game:GetService("Debris"):AddItem(pprt,2)
MagicCircle(BrickColor.new("Royal purple"),EffectPart.CFrame,20,20,20,-0.01,-0.01,-
0.01,0.01)
so("http://roblox.com/asset/?id=228343412",EffectPart,1,0.6)
so("http://roblox.com/asset/?id=228343408",EffectPart,1,1.4)
local wave=part(3,game.Workspace,"Neon",0,.7,BrickColor.new("Royal
purple"),"Effect",vt(1,1,1))
local waveweld=weld(game.Workspace,handle,wave,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1,
0, 0, 0, 1),CFrame.new(0.00693154335, 0.014090538, 6.03910685, -5.23798153e-005,
-6.36925748e-008, -1, 0.99999994, -0.000210702419, -5.23798008e-005,
-0.000210702419, -0.99999994, 7.47295417e-008))
local wavemesh=mesh("SpecialMesh",wave,"Sphere","",vt(0,0,0),vt(1,1,1))
MagniDamage(wave,20,15222,25222,math.random(20,30),"Knockdown",RootPart)
for i=0,80 do
swait()
MagicBlock(BrickColor.new("Royal purple"),EffectPart.CFrame,7,7,7,-0.5,-0.5,-
0.5,0.05)
MagicCircle(BrickColor.new("Royal purple"),EffectPart.CFrame*euler(math.random(-
50,50),math.random(-50,50),math.random(-
50,50))*cf(0,5,0),0.5,1,0.5,0.02,1,0.02,0.05)
wave.Size=vt(1+i,1+i,1+i)
wavemesh.Scale=vt(1+i,1+i,1+i)
wave.CFrame=EffectPart.CFrame
Humanoid.Health=Humanoid.Health+.15
end
wave:Destroy()
end
boom()
attack=false
Humanoid.WalkSpeed=16
end

function LeviterGlomus()
attack=true
for i=0,1,.1 do
swait()
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)*
angles(math.rad(0),math.rad(0),math.rad(60)),.3)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko
*angles(math.rad(0),math.rad(0),math.rad(-60)),.3)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(18), math.rad(-15),
math.rad(15)), 0.3)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-75), math.rad(0),
math.rad(-50)), 0.3)
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-3),math.rad(65),math.rad(0)),.3)
LH.C0=clerp(LH.C0,cf(-1.1,-1,0)*angles(math.rad(-25),math.rad(-
110),math.rad(0))*angles(math.rad(-25),math.rad(0),math.rad(0)),.3)
handleweld.C0=clerp(handleweld.C0,cf(0,.2,-.3)*angles(math.rad(-35),math.rad(-
15),math.rad(0)),.3)
end
so("http://www.roblox.com/asset/?id=199145659",EffectPart2,1,1)
efprt=part(Enum.FormFactor.Custom,game.Workspace,Enum.Material.Neon,0,0,"Royal
purple","BallEffect",Vector3.new(2, 2, 2))
weld(m,Character["Left Arm"],efprt,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(1.15575993, 0.00814216491, -0.0231294632, -5.23798153e-005,
0.999999821, -0.000210702419, -6.36925748e-008, -0.00021070239, -0.99999994, -1,
-5.23797935e-005, 7.47295417e-008))
mesh("SpecialMesh",efprt,"Sphere","",vt(0,0,0),vt(1,1,1))
ChargeBall(EffectPart2,35)
for i=0,1,.1 do
swait()
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)*
angles(math.rad(0),math.rad(0),math.rad(-60)),.3)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko
*angles(math.rad(0),math.rad(0),math.rad(60)),.3)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-18), math.rad(15),
math.rad(15)), 0.3)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(75), math.rad(0),
math.rad(-65)), 0.3)
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(110),math.rad(0)),.3)
LH.C0=clerp(LH.C0,cf(-1.1,-1,0)*angles(math.rad(0),math.rad(-70),math.rad(0)),.3)
handleweld.C0=clerp(handleweld.C0,cf(0,.2,-.3)*angles(math.rad(0),math.rad(-
15),math.rad(0)),.3)
end
so("http://www.roblox.com/asset/?id=199145534",EffectPart2,1,1.2)
efprt:BreakJoints()
local Target=mouse.Hit.p
local direction = Target - handle.Position
direction = computeDirection(direction)
local pos = handle.Position + (direction * 10.0)
efprt.CFrame = CFrame.new(pos, pos + direction) * CFrame.Angles(math.pi/2, 0, 0)
local floatForce = Instance.new("BodyForce")
floatForce.force = Vector3.new(0, efprt:GetMass() * 196.1, 0.0)
floatForce.Parent = efprt
efprt.Velocity = direction * 160
efprt.Touched:connect(function(hit)
if not hit:IsDescendantOf(Character) then
if hit.Name~="Effect" then
MagniDamage(efprt,15,12225,22225,math.random(20,30),"Knockdown",RootPart)
floatForce.Parent=nil
efprt.Anchored=true
so("http://www.roblox.com/asset/?id=228343330",hit,1,.8)
Blast(efprt)
efprt:Destroy()
end
end
end)
game:GetService("Debris"):AddItem(efprt,6)
attack=false
end

function PortalStorm()
Humanoid.WalkSpeed=0
attack=true
for i=0,1,.1 do
swait()
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)*
angles(math.rad(5),math.rad(0),math.rad(0)),.3)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko
*angles(math.rad(10),math.rad(0),math.rad(0)),.3)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(75), math.rad(0),
math.rad(-40)), 0.3)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(75), math.rad(0),
math.rad(40)), 0.3)
RH.C0=clerp(RH.C0,cf(1,-
1,0)*angles(math.rad(5),math.rad(90),math.rad(0))*angles(math.rad(-
5),math.rad(0),math.rad(0)),.3)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(5),math.rad(-
90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
handleweld.C0=clerp(handleweld.C0,cf(-1,-2.3,-.4)*angles(math.rad(-165),math.rad(-
15),math.rad(50)),.3)
end
so("http://www.roblox.com/asset/?id=199145446",handle,1,1)
ChargeBall2(handle,100)
makeShockwave(0.5,BrickColor.new("Deep orange"),30,1000,0)
MagicWave(BrickColor.new("Deep orange"),cf(Torso.Position)*cf(0,-
1,0)*euler(0,math.random(-50,50),0),2,2,2,.5,.3,.5,0.01)
so("http://www.roblox.com/asset/?id=280247455",game.Workspace,1,1)
wait(2)
so("http://www.roblox.com/asset/?id=110284742",game.Workspace,1,0)
delay(0.5,function ()
MagniDamage(Torso,2000,32225,52220,math.random(50,70),"Knockdown",RootPart)
end)
Humanoid.Health=Humanoid.Health-0
makeShockwave(4,BrickColor.new("Royal purple"),10,2000,1)
attack=false
Humanoid.WalkSpeed=9
wait(4)
Humanoid.WalkSpeed=16
end

function SolSiderea()
Humanoid.WalkSpeed=0
attack=true
so("http://www.roblox.com/asset/?id=280758833",Workspace,1,1.3)
for i=0,1,.1 do
swait()
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)*
angles(math.rad(0),math.rad(0),math.rad(0)),.3)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-
10),math.rad(0),math.rad(0)),.3)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(95),
math.rad(-10), math.rad(-17)), 0.3)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(95),
math.rad(10), math.rad(17)), 0.3)
RH.C0=clerp(RH.C0,cf(1,-
1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-
5),math.rad(0),math.rad(0)),.3)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-
90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
handleweld.C0=clerp(handleweld.C0,cf(0,-
2,-.5)*angles(math.rad(0),math.rad(7.5),math.rad(-75)),.3)
end
for i=0,1,.1 do
swait()
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-
10),math.rad(0),math.rad(0)),.3)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-
25),math.rad(0),math.rad(0)),.3)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(150),
math.rad(-5), math.rad(8)), 0.3)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(150),
math.rad(5), math.rad(-8)), 0.3)
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-
10),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(-10),math.rad(-
90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
handleweld.C0=clerp(handleweld.C0,cf(-1.1,-4,-2)*angles(math.rad(-
72),math.rad(8.5),math.rad(-92)),.3)
end
coroutine.resume(coroutine.create(function() ChargeBall(EffectPart,120) end))
local n=2
local orb=ppart(3,Character,0,1,BrickColor.new("Deep orange"),"Orb",vt())
local omsh=mesh("SpecialMesh",orb,"Sphere","",vt(0,0,0),vt(15,15,15))
local owld=wweld(orb,orb,Torso,cf(-10,-150,0))
for i=1,0.3,-0.01 do
wait()
orb.Transparency=i
omsh.Scale=omsh.Scale+vt(0.5,0.5,0.5)
MagicBlock(BrickColor.new("Deep orange"),orb.CFrame,15,15,15,2,2,2,0.1)
local ef=ppart(3,workspace,0,0,BrickColor.new("Deep orange"),"Effect",vt())
ef.Anchored=true
local
emsh=mesh("SpecialMesh",ef,"Sphere","",vt(0,0,0),vt(2,math.random(1000,1500)/100,2)
)
local ceef=euler(math.random(-50,50),math.random(-50,50),math.random(-
50,50))*cf(0,math.random(10,20),0)
ef.CFrame=orb.CFrame*ceef
game:GetService("Debris"):AddItem(ef,2)
coroutine.resume(coroutine.create(function(Part,Mesh)
for i=0,1,0.1 do
wait()
Part.Transparency=i
Part.CFrame=Part.CFrame*cf(0,-1,0)
end
Part.Parent=nil
end),ef,emsh)
end
local Pos=cf(orb.Position,Player:GetMouse().Hit.p).lookVector
wait(.5)
orb.Parent=nil
wait(1)
local hit,pos = rayCast(orb.Position,Pos,1000,Character)
local mag=(orb.Position-pos).magnitude
BlackHole(game.Workspace,cf(pos))
coroutine.resume(coroutine.create(function()
local wave=part(3,game.Workspace,"Neon",0,.7,BrickColor.new("Royal
purple"),"Effect",vt(1,1,1))
wweld(game.Workspace,wave,orb,Torso.CFrame)
local wavemesh=mesh("SpecialMesh",wave,"Sphere","",vt(0,0,0),vt(1,1,1))
for i=1,100 do
swait()
wave.Size=vt(1+i,1+i,1+i)
wavemesh.Scale=vt(1+i,1+i,1+i)
wave.CFrame=cf(pos)
end
end))
coroutine.resume(coroutine.create(function()
for i=0,20 do
swait(15)
local range = 1500
local p = Instance.new("Part")
p.Anchored = true
p.CanCollide = false
p.FormFactor = "Custom"
p.BrickColor = BrickColor.new("Deep orange")
p.Parent = workspace
p.Name="Effect"
p.CFrame=cf(pos)
local m = Instance.new("SpecialMesh",p)
m.MeshId = "rbxassetid://3270017"
local estimateSurvival = math.floor(range/30) * 0.03
game:GetService("Debris"):AddItem(p,estimateSurvival)
Spawn(function ()
for i = 1,range,30 do
p.Transparency = 1-math.min(0.5,3-(i/500))
m.Scale = Vector3.new(i,i,i*0.5)
p.CFrame = cf(pos) * CFrame.Angles(math.rad(90),0,0)
wait()
end
p:Destroy()
end)
end
end))
MagicCylinder(BrickColor.new("Deep
orange"),CFrame.new((orb.Position+pos)/2,pos)*euler(1.57,0,0),10,mag*5,10,0.5,0,0.5
,0.01)
for i=1,2 do
end
for i=1,5 do
tehcf=CFrame.new((orb.Position+pos)/2,pos)*euler(1.57,0,0)*cf(0,
(mag/5)*(i/2),0)
end
for i=0,5 do
tehcf=CFrame.new((orb.Position+pos)/2,pos)*euler(1.57,0,0)*cf(0,(-
mag/5)*(i/2),0)
end
local ref=ppart(3,workspace,0,1,BrickColor.new("Deep orange"),"Effect",vt())
ref.CFrame=cf(pos)
coroutine.resume(coroutine.create(function(Part)
wait(1)
Part.Parent=nil
end),ref)
MagniDamage(ref,25,22220,32220,40,"Knockdown",ref)
if hit~=nil then
Damagefunc(ref,hit,5022,70222,60,"Knockdown",RootPart,0)
end
local n=2
MagicWave(BrickColor.new("Deep orange"),cf(pos)*euler(0,math.random(-
50,50),0),2,2,2,.5,.3,.5,0.01)
swait(75)
Humanoid.WalkSpeed=16
attack=false
end

attacktype=1
mouse.Button1Down:connect(function()
if attacktype==1 and attack==false then
attacktype=2
attackone()
elseif attacktype==2 and attack==false then
attacktype=3
attacktwo()
elseif attacktype==3 and attack==false then
attacktype=4
attackthree()
elseif attacktype==4 and attack==false then
attacktype=1
attackfour()
end
end)

mouse.KeyDown:connect(function(k)
k=k:lower()
if attack == false and k == 'e' then
LeviterGlomus()
ChargeBall(efprt,100)
end
if attack == false and k == 'q' then
LustrisFulgo()
end
if attack == false and k == 'f' and deeznuts==false then
deeznuts=true
SolSiderea()
deeznuts=false
end
if attack == false and k == 'r' and cooldown==false then
cooldown=true
PortalStorm()
cooldown=false
end
end)

local sine = 0
local change = 1
local val = 0

while true do
swait()
sine = sine + change
local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude
local velderp=RootPart.Velocity.y
hitfloor,posfloor=rayCast(RootPart.Position,
(CFrame.new(RootPart.Position,RootPart.Position -
Vector3.new(0,1,0))).lookVector,4,Character)
if equipped==true or equipped==false then
if attack==false then
idle=idle+1
else
idle=0
end
if idle>=500 then
if attack==false then
end
end
if RootPart.Velocity.y > 1 and hitfloor==nil then
Anim="Jump"
if attack==false then
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-
5),math.rad(0),math.rad(0)),.3)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-
10),math.rad(0),math.rad(0)),.3)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0),
math.rad(15)), 0.3)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0),
math.rad(-15)), 0.3)
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-
30),math.rad(90),math.rad(20))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(-30),math.rad(-90),math.rad(-
20))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad
(0)),.3)
end
elseif RootPart.Velocity.y < -1 and hitfloor==nil then
Anim="Fall"
if attack==false then
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)*
angles(math.rad(10),math.rad(0),math.rad(0)),.3)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko
*angles(math.rad(13),math.rad(0),math.rad(0)),.3)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(10), math.rad(0),
math.rad(20)), 0.3)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0),
math.rad(-20)), 0.3)
RH.C0=clerp(RH.C0,cf(1,-
1,0)*angles(math.rad(0),math.rad(90),math.rad(20))*angles(math.rad(-
5),math.rad(0),math.rad(0)),.3)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(-
20))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-
15),math.rad(0),math.rad(0)),.3)
end
elseif torvel<1 and hitfloor~=nil then
Anim="Idle"
if attack==false then
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-
2),math.rad(0),math.rad(15)),.3)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko
*angles(math.rad(2),math.rad(0),math.rad(-15)),.3)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(15), math.rad(0),
math.rad(0)), 0.3)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0),
math.rad(0)), 0.3)
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-2),math.rad(85),math.rad(0)),.3)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(-4),math.rad(-95),math.rad(0)),.3)
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-10),math.rad(-
2),math.rad(0)),.2)
end
elseif torvel>2 and hitfloor~=nil then
Anim="Walk"
if attack==false then
change=3
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)*
angles(math.rad(10),math.rad(0),math.rad(-20)),.3)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-10),math.rad(-
5),math.rad(25)),.3)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-30), math.rad(-25),
math.rad(5)), 0.3)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) *
angles(math.rad(30)*math.cos(sine/10), math.rad(5), math.rad(0)), 0.3)
RH.C0=clerp(RH.C0,cf(1.1,-.9,0)*angles(math.rad(0),math.rad(110),math.rad(0)),.3)
LH.C0=clerp(LH.C0,cf(-1.1,-.9,0)*angles(math.rad(0),math.rad(-70),math.rad(0)),.3)
handleweld.C0=clerp(handleweld.C0,cf(0,0,.3)*angles(math.rad(10),math.rad(0),math.r
ad(0)),.3)
end
end
end
if #Effects>0 then
for e=1,#Effects do
if Effects[e]~=nil then
local Thing=Effects[e]
if Thing~=nil then
local Part=Thing[1]
local Mode=Thing[2]
local Delay=Thing[3]
local IncX=Thing[4]
local IncY=Thing[5]
local IncZ=Thing[6]
if Thing[1].Transparency<=1 then
if Thing[2]=="Block1" then

RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)*
angles(math.rad(5),math.rad(0),math.rad(0)),.3)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko
*angles(math.rad(10),math.rad(0),math.rad(0)),.3)
RW.C0 = clerpd(0),math.rad(0)),.3)
handleweld.C0=clerp(handleweld.C0,cf(0,
end
local Pos=cf(orb.Position,Player:GetMouse().Hit.p).lookVector
wait(.5)
orb.Parent=nil
wait(1)
local hit,pos = rayCast(orb.Position,Pos,1000
Spawn(function ()
for i = 1,range,30 do
attacktwo()
elseif attacktype==3 and attack==false then
attacktype=4
local Thing=Effects[e]
if Thing~=nil then
local Part=Thing[1]
local Mode=Thing[2]
local Delay=Thing[3]
local IncX=Thing[4]
local IncY=Thing[5]
local IncZ=Thing[6]
if Thing[1].Transparency<=1 then
if Thing[2]=="Block1" then
Thing[1].CFrame=Thing[1].CFrame*euler(math.random(-50,50),math.random(-
50,50),math.random(-50,50))
Mesh=Thing[1].Mesh
Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
elseif Thing[2]=="Cylinder" then
Mesh=Thing[1].Mesh
Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
elseif Thing[2]=="Blood" then
Mesh=Thing[7]
Thing[1].CFrame=Thing[1].CFrame*cf(0,.5,0)
Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
elseif Thing[2]=="Elec" then
Mesh=Thing[1].Mesh
Mesh.Scale=Mesh.Scale+vt(Thing[7],Thing[8],Thing[9])
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
elseif Thing[2]=="Disappear" then
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
end
else
Part.Parent=nil
table.remove(Effects,e)
end
end
end
end
end
endra
LS=Torso["Left Shoulder"]
LH=Torso["Left Hip"]
RS=Torso["Right Shoulder"]
RH=Torso["Right Hip"]
Face = Head.face
Neck=Torso.Neck
it=Instance.new
attacktype=1
vt=Vector3.new
cf=CFrame.new
euler=CFrame.fromEulerAnglesXYZ
angles=CFrame.Angles
cloaked=false
necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
RootPart=Character.HumanoidRootPart
RootJoint=RootPart.RootJoint
RootCF=euler(-1.57,0,3.14)
attack = false
bounce=false
cooldown=false
deeznuts=false
attackdebounce = false
deb=false
equipped=true
hand=false
MMouse=nil
combo=0
mana=0
trispeed=.2
attackmode='none'
local idle=0
local Anim="Idle"
local Effects={}
local gun=false
local shoot=false
player=nil
mana=0
cam = workspace.CurrentCamera
ZTarget = nil
RocketTarget = nil
local m = Instance.new("Model",Character)
m.Name = "WeaponModel"

mouse=Player:GetMouse()
--save shoulders
RSH, LSH=nil, nil
--welds
RW, LW=Instance.new("Weld"), Instance.new("Weld")
RW.Name="Right Shoulder" LW.Name="Left Shoulder"
LH=Torso["Left Hip"]
RH=Torso["Right Hip"]
TorsoColor=Torso.BrickColor
function NoOutline(Part)
Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSur
face,Part.BackSurface = 10,10,10,10,10,10
end
player=Player
ch=Character
RSH=ch.Torso["Right Shoulder"]
LSH=ch.Torso["Left Shoulder"]
--
RSH.Parent=nil
LSH.Parent=nil
--
RW.Name="Right Shoulder"
RW.Part0=ch.Torso
RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5)
RW.C1=cf(0, 0.5, 0)
RW.Part1=ch["Right Arm"]
RW.Parent=ch.Torso
--
LW.Name="Left Shoulder"
LW.Part0=ch.Torso
LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8)
LW.C1=cf(0, 0.5, 0)
LW.Part1=ch["Left Arm"]
LW.Parent=ch.Torso

function swait(num)
if num==0 or num==nil then
game:service'RunService'.Heartbeat:wait(0)
else
for i=0,num do
game:service'RunService'.Heartbeat:wait(0)
end
end
end

function nooutline(part)

part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSur
face,part.BackSurface = 10,10,10,10,10,10
end

function
part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size)
local fp=it("Part")
fp.formFactor=formfactor
fp.Parent=parent
fp.Reflectance=reflectance
fp.Transparency=transparency
fp.CanCollide=false
fp.Locked=true
fp.BrickColor=BrickColor.new(tostring(brickcolor))
fp.Name=name
fp.Size=size
fp.Position=Character.Torso.Position
nooutline(fp)
fp.Material=material
fp:BreakJoints()
return fp
end

function
ppart(formfactor,parent,reflectance,transparency,brickcolor,name,size)
local fp = it("Part")
fp.formFactor = formfactor
fp.Parent = parent
fp.Reflectance = reflectance
fp.Transparency = transparency
fp.CanCollide = false
fp.Locked=true
fp.BrickColor = brickcolor
fp.Name = name
fp.Size = size
fp.Position = EffectPart.Position
NoOutline(fp)
fp.Material="Neon"
fp:BreakJoints()
return fp
end

function wweld(parent,part0,part1,c0)
local weld=it("Weld")
weld.Parent=parent
weld.Part0=part0
weld.Part1=part1
weld.C0=c0
return weld
end

function mesh(Mesh,part,meshtype,meshid,offset,scale)
local mesh=it(Mesh)
mesh.Parent=part
if Mesh=="SpecialMesh" then
mesh.MeshType=meshtype
mesh.MeshId=meshid
end
mesh.Offset=offset
mesh.Scale=scale
return mesh
end

function decal(part,face,texture,transparency,shiny,specular,name)
local d=it("Decal",part)
d.Shiny=shiny
d.Face=face
d.Specular=specular
d.Transparency=transparency
d.Texture=texture
d.Name=name
return d
end

function weld(parent,part0,part1,c0,c1)
local weld=it("Weld")
weld.Parent=parent
weld.Part0=part0
weld.Part1=part1
weld.C0=c0
weld.C1=c1
return weld
end

local function CFrameFromTopBack(at, top, back)


local right = top:Cross(back)
return CFrame.new(at.x, at.y, at.z,
right.x, top.x, back.x,
right.y, top.y, back.y,
right.z, top.z, back.z)
end

function Triangle(a, b, c)
local edg1 = (c-a):Dot((b-a).unit)
local edg2 = (a-b):Dot((c-b).unit)
local edg3 = (b-c):Dot((a-c).unit)
if edg1 <= (b-a).magnitude and edg1 >= 0 then
a, b, c = a, b, c
elseif edg2 <= (c-b).magnitude and edg2 >= 0 then
a, b, c = b, c, a
elseif edg3 <= (a-c).magnitude and edg3 >= 0 then
a, b, c = c, a, b
else
assert(false, "unreachable")
end

local len1 = (c-a):Dot((b-a).unit)


local len2 = (b-a).magnitude - len1
local width = (a + (b-a).unit*len1 - c).magnitude

local maincf = CFrameFromTopBack(a, (b-a):Cross(c-b).unit, -(b-a).unit)

local list = {}

local TrailColor = ("Deep orange")

if len1 > 0.01 then


local w1 = Instance.new('WedgePart', m)
game:GetService("Debris"):AddItem(w1,5)
w1.Material = "Neon"
w1.FormFactor = 'Custom'
w1.BrickColor = BrickColor.new(TrailColor)
w1.Transparency = 0
w1.Reflectance = 0
w1.Material = "Neon"
w1.CanCollide = false
NoOutline(w1)
local sz = Vector3.new(0.2, width, len1)
w1.Size = sz
local sp = Instance.new("SpecialMesh",w1)
sp.MeshType = "Wedge"
sp.Scale = Vector3.new(0,1,1) * sz/w1.Size
w1:BreakJoints()
w1.Anchored = true
w1.Parent = workspace
w1.Transparency = 0.7
table.insert(Effects,{w1,"Disappear",.01})
w1.CFrame = maincf*CFrame.Angles(math.pi,0,math.pi/2)*CFrame.new(0,width/2,len1/2)
table.insert(list,w1)
end

if len2 > 0.01 then


local w2 = Instance.new('WedgePart', m)
game:GetService("Debris"):AddItem(w2,5)
w2.Material = "Neon"
w2.FormFactor = 'Custom'
w2.BrickColor = BrickColor.new(TrailColor)
w2.Transparency = 0
w2.Reflectance = 0
w2.Material = "Neon"
w2.CanCollide = false
NoOutline(w2)
local sz = Vector3.new(0.2, width, len2)
w2.Size = sz
local sp = Instance.new("SpecialMesh",w2)
sp.MeshType = "Wedge"
sp.Scale = Vector3.new(0,1,1) * sz/w2.Size
w2:BreakJoints()
w2.Anchored = true
w2.Parent = workspace
w2.Transparency = 0.7
table.insert(Effects,{w2,"Disappear",.01})
w2.CFrame = maincf*CFrame.Angles(math.pi,math.pi,-math.pi/2)*CFrame.new(0,width/2,-
len1 - len2/2)
table.insert(list,w2)
end
return unpack(list)
end

so = function(id,par,vol,pit)
coroutine.resume(coroutine.create(function()
local sou = Instance.new("Sound",par or workspace)
sou.Volume=vol
sou.Pitch=pit or 1
sou.SoundId=id
swait()
sou:play()
game:GetService("Debris"):AddItem(sou,6)
end))
end

function clerp(a,b,t)
local qa = {QuaternionFromCFrame(a)}
local qb = {QuaternionFromCFrame(b)}
local ax, ay, az = a.x, a.y, a.z
local bx, by, bz = b.x, b.y, b.z
local _t = 1-t
return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az +
t*bz,QuaternionSlerp(qa, qb, t))
end

function QuaternionFromCFrame(cf)
local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
local trace = m00 + m11 + m22
if trace > 0 then
local s = math.sqrt(1 + trace)
local recip = 0.5/s
return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5
else
local i = 0
if m11 > m00 then
i = 1
end
if m22 > (i == 0 and m00 or m11) then
i = 2
end
if i == 0 then
local s = math.sqrt(m00-m11-m22+1)
local recip = 0.5/s
return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip
elseif i == 1 then
local s = math.sqrt(m11-m22-m00+1)
local recip = 0.5/s
return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip
elseif i == 2 then
local s = math.sqrt(m22-m00-m11+1)
local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip

end
end
end

function QuaternionToCFrame(px, py, pz, x, y, z, w)


local xs, ys, zs = x + x, y + y, z + z
local wx, wy, wz = w*xs, w*ys, w*zs
local xx = x*xs
local xy = x*ys
local xz = x*zs
local yy = y*ys
local yz = y*zs
local zz = z*zs
return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz -
wx, xz - wy, yz + wx, 1-(xx+yy))
end

function QuaternionSlerp(a, b, t)
local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]
local startInterp, finishInterp;
if cosTheta >= 0.0001 then
if (1 - cosTheta) > 0.0001 then
local theta = math.acos(cosTheta)
local invSinTheta = 1/math.sin(theta)
startInterp = math.sin((1-t)*theta)*invSinTheta
finishInterp = math.sin(t*theta)*invSinTheta
else
startInterp = 1-t
finishInterp = t
end
else
if (1+cosTheta) > 0.0001 then
local theta = math.acos(-cosTheta)
local invSinTheta = 1/math.sin(theta)
startInterp = math.sin((t-1)*theta)*invSinTheta
finishInterp = math.sin(t*theta)*invSinTheta
else
startInterp = t-1
finishInterp = t
end
end
return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp,
a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp
end

function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction,


MaxDistance , IgnoreDescendants
return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or
999.999)), Ignore)
end

Damagefunc=function(Part,hit,minim,maxim,knockback,Type,Property,Delay,KnockbackTyp
e,decreaseblock)
if hit.Parent==nil then
return
end
local h=hit.Parent:FindFirstChild("Humanoid")
for _,v in pairs(hit.Parent:children()) do
if v:IsA("Humanoid") then
h=v
end
end
if hit.Parent.Parent:FindFirstChild("Torso")~=nil then
h=hit.Parent.Parent:FindFirstChild("Humanoid")
end
if hit.Parent.className=="Hat" then
hit=hit.Parent.Parent:findFirstChild("Head")
end
if h~=nil and hit.Parent.Name~=Character.Name and
hit.Parent:FindFirstChild("Torso")~=nil then
if hit.Parent:findFirstChild("DebounceHit")~=nil then if
hit.Parent.DebounceHit.Value==true then return end end
--[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil
then
return
end]]
-- hs(hit,1.2)
local c=Instance.new("ObjectValue")
c.Name="creator"
c.Value=game:service("Players").LocalPlayer
c.Parent=h
game:GetService("Debris"):AddItem(c,.5)
local Damage=math.random(minim,maxim)
-- h:TakeDamage(Damage)
local blocked=false
local block=hit.Parent:findFirstChild("Block")
if block~=nil then
print(block.className)
if block.className=="NumberValue" then
if block.Value>0 then
blocked=true
if decreaseblock==nil then
block.Value=block.Value-1
end
end
end
if block.className=="IntValue" then
if block.Value>0 then
blocked=true
if decreaseblock~=nil then
block.Value=block.Value-1
end
end
end
end
if blocked==false then
-- h:TakeDamage(Damage)
h.Health=h.Health-Damage
ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p +
Vector3.new(0, 1.5, 0)), -Damage, 1.5, Part.BrickColor.Color)
else
h.Health=h.Health-(Damage/2)
ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p +
Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Bright blue").Color)
end
if Type=="Knockdown" then
local hum=hit.Parent.Humanoid
hum.PlatformStand=true
coroutine.resume(coroutine.create(function(HHumanoid)
swait(1)
HHumanoid.PlatformStand=false
end),hum)
local angle=(hit.Position-
(Property.Position+Vector3.new(0,0,0))).unit
--
hit.CFrame=CFrame.new(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFr
ame.fromEulerAnglesXYZ(math.pi/4,0,0)
local bodvol=Instance.new("BodyVelocity")
bodvol.velocity=angle*knockback
bodvol.P=5000
bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
bodvol.Parent=hit
local rl=Instance.new("BodyAngularVelocity")
rl.P=3000
rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
rl.angularvelocity=Vector3.new(math.random(-10,10),math.random(-
10,10),math.random(-10,10))
rl.Parent=hit
game:GetService("Debris"):AddItem(bodvol,.5)
game:GetService("Debris"):AddItem(rl,.5)
elseif Type=="Normal" then
local vp=Instance.new("BodyVelocity")
vp.P=500
vp.maxForce=Vector3.new(math.huge,0,math.huge)
-- vp.velocity=Character.Torso.CFrame.lookVector*Knockback
if KnockbackType==1 then

vp.velocity=Property.CFrame.lookVector*knockback+Property.Velocity/1.05
elseif KnockbackType==2 then
vp.velocity=Property.CFrame.lookVector*knockback
end
if knockback>0 then
vp.Parent=hit.Parent.Torso
end
game:GetService("Debris"):AddItem(vp,.5)
elseif Type=="Up" then

scfr=nil
fx:disconnect()
con:disconnect()
end

function attacktwo()
attack=true
local
hitsounds={"199149137","199149186","199149221","199149235","199149269","199149297"}
local con=Hitbox.Touched:connect(function(hit)
Damagefunc(Hitbox,hit,4222,112222,math.random(5,5),"Normal",RootPart,.2,1) end)
local fx=Hitbox.Touched:connect(function(part)
local human=part.Parent:findFirstChild("Humanoid")
if human~=nil and bounce==false then
bounce=true
local rndm=math.random(1,#hitsounds)
local r=rndm
so("http://www.roblox.com/asset/?id="..hitsounds[r],part.Parent,1,1)
end
end)
for i=0,1,.1 do
swait()
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)*
angles(math.rad(0),math.rad(0),math.rad(70)),0.4)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(-
10),math.rad(-70)),0.4)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120),
math.rad(90)),0.4)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0),
math.rad(-30)),0.4)
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(40),math.rad(0)),0.4)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-140),math.rad(-10)),0.4)
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-
25),math.rad(0),math.rad(0)),.4)
end
so("http://www.roblox.com/asset/?id=199145887",handle,1,1)
for i = 0,1,0.1 do
swait()
local blcf = Hitbox.CFrame*CFrame.new(0,.5,0)
if scfr and (Hitbox.Position-scfr.p).magnitude > .1 then
local h = 5
local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,
(blcf*CFrame.new(0,h/2,0)).p)
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,
(scfr*CFrame.new(0,-h/2,0)).p)
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
scfr = blcf
elseif not scfr then
scfr = blcf
end
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)*
angles(math.rad(0),math.rad(0),math.rad(-80)),0.4)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko
*angles(math.rad(10),math.rad(0),math.rad(80)),0.4)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(10),
math.rad(90)),0.4)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0),
math.rad(-90)),0.4)
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(140),math.rad(0)),0.4)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-40),math.rad(-10)),0.4)
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad
(0)),.4)
end
scfr=nil
attack=false
bounce=false
con:disconnect()
fx:disconnect()
end

function attackthree()
attack=true
local
hitsounds={"199149137","199149186","199149221","199149235","199149269","199149297"}
local con=Hitbox.Touched:connect(function(hit)
Damagefunc(Hitbox,hit,6222,152222,math.random(5,5),"Normal",RootPart,.2,1) end)
local fx=Hitbox.Touched:connect(function(part)
local human=part.Parent:findFirstChild("Humanoid")
if human~=nil and bounce==false then
bounce=true
local rndm=math.random(1,#hitsounds)
local r=rndm
so("http://www.roblox.com/asset/?id="..hitsounds[r],part.Parent,1,1)
end
end)
for i=0,1,.1 do
swait()
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)*
angles(math.rad(0),math.rad(0),math.rad(-30)),0.4)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko
*angles(math.rad(0),math.rad(0),math.rad(30)),.3)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(170), math.rad(0),
math.rad(20)),0.4)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(25), math.rad(0),
math.rad(-30)),0.4)
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(105),math.rad(0)),0.4)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-75),math.rad(-10)),0.4)
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad
(0)),.4)
end
so("http://www.roblox.com/asset/?id=199145913",handle,1,.9)
for i = 0,1,0.1 do
swait()
local blcf = Hitbox.CFrame*CFrame.new(0,.5,0)
if scfr and (Hitbox.Position-scfr.p).magnitude > .1 then
local h = 5
local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,
(blcf*CFrame.new(0,h/2,0)).p)
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,
(scfr*CFrame.new(0,-h/2,0)).p)
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
scfr = blcf
elseif not scfr then
scfr = blcf
end
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)*
angles(math.rad(0),math.rad(0),math.rad(50)),0.4)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko
*angles(math.rad(10),math.rad(0),math.rad(-50)),.3)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0),
math.rad(-10)),0.4)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0),
math.rad(-10)),0.4)
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(80),math.rad(0)),0.4)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-100),math.rad(-10)),0.4)
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-
40),math.rad(0),math.rad(0)),.4)
end
attack=false
bounce=false
scfr=nil
con:disconnect()
fx:disconnect()
end

function attackfour()
attack = true
local
hitsounds={"199149137","199149186","199149221","199149235","199149269","199149297"}
local con=Hitbox.Touched:connect(function(hit)
Damagefunc(Hitbox,hit,9222,18222,math.random(20,30),"Normal",RootPart,.2,1) end)
local fx=Hitbox.Touched:connect(function(part)
local human=part.Parent:findFirstChild("Humanoid")
if human~=nil and bounce==false then
bounce=true
local rndm=math.random(1,#hitsounds)
local r=rndm
so("http://www.roblox.com/asset/?id="..hitsounds[r],part.Parent,1,1)
end
end)
for i = 0,1,0.1 do
swait()
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(10),math.rad(-
5),math.rad(-60)),.3)
Torso.Neck.C0=clerp(Torso.Neck.C0,necko *angles(math.rad(-
10),math.rad(0),math.rad(60)),.3)
RW.C0=clerp(RW.C0,cf(1.5, 0.8, 0.2) * angles(math.rad(5), math.rad(-15),
math.rad(112)), 0.3)
LW.C0=clerp(LW.C0,cf(-1.5, 0.5, 0) * angles(math.rad(30), math.rad(0), math.rad(-
20)), 0.3)
RH.C0=clerp(RH.C0,cf(1.1,-1,0)*angles(math.rad(-5),math.rad(120),math.rad(-8)),.3)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(5),math.rad(-60),math.rad(0)),.3)
handleweld.C0=clerp(handleweld.C0,cf(0,-.2,.5)*angles(math.rad(50),math.rad(-
15),math.rad(0)),.3)
end
so("http://www.roblox.com/asset/?id=199145433",Hitbox,1,1.1)
local v=it("BodyVelocity",Torso)
v.maxForce=Vector3.new(4e+005,4e+005,4e+005)*1
v.velocity=RootPart.CFrame.lookVector*50
for i = 0,1,0.1 do
swait()
local blcf = Hitbox.CFrame*cf(0,0,0)
if scfr and (Hitbox.Position-scfr.p).magnitude > .1 then
local h = 5
local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,
(blcf*CFrame.new(0,h/2,0)).p)
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,
(scfr*CFrame.new(0,-h/2,0)).p)
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
scfr = blcf
elseif not scfr then
scfr = blcf
end
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)*
angles(math.rad(0),math.rad(5),math.rad(60)),.3)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko
*angles(math.rad(0),math.rad(0),math.rad(-60)),.3)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-10), math.rad(60),
math.rad(100)), 0.3)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0),
math.rad(-15)), 0.3)
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0)),.3)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.3)
handleweld.C0=clerp(handleweld.C0,cf(0,-1,-1)*angles(math.rad(-
100),math.rad(0),math.rad(0)),.3)
end
v.Parent=nil
scfr=nil
attack = false
bounce=false
con:disconnect()
fx:disconnect()
end

function LustrisFulgo()
attack=true
Humanoid.WalkSpeed=0
for i=0,1,0.1 do
swait()
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-
15),math.rad(0),math.rad(10)),.3)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-
25),math.rad(0),math.rad(-10)),.3)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(145), math.rad(0),
math.rad(7)), 0.3)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(4),
math.rad(-15)), 0.3)
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-15),math.rad(90),math.rad(0)),.3)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(-25),math.rad(-90),math.rad(0)),.3)
handleweld.C0=clerp(handleweld.C0,cf(0,0,-.5)*angles(math.rad(-
60),math.rad(0),math.rad(0)),.3)
end
local function boom()
local pprt=ppart(3,game.Workspace,0,1,BrickColor.new("Royal
purple"),"Effect",vt(1,1,1))
pprt.Anchored=true
pprt.CFrame=EffectPart.CFrame
game:GetService("Debris"):AddItem(pprt,2)
MagicCircle(BrickColor.new("Royal purple"),EffectPart.CFrame,20,20,20,-0.01,-0.01,-
0.01,0.01)
so("http://roblox.com/asset/?id=228343412",EffectPart,1,0.6)
so("http://roblox.com/asset/?id=228343408",EffectPart,1,1.4)
local wave=part(3,game.Workspace,"Neon",0,.7,BrickColor.new("Royal
purple"),"Effect",vt(1,1,1))
local waveweld=weld(game.Workspace,handle,wave,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1,
0, 0, 0, 1),CFrame.new(0.00693154335, 0.014090538, 6.03910685, -5.23798153e-005,
-6.36925748e-008, -1, 0.99999994, -0.000210702419, -5.23798008e-005,
-0.000210702419, -0.99999994, 7.47295417e-008))
local wavemesh=mesh("SpecialMesh",wave,"Sphere","",vt(0,0,0),vt(1,1,1))
MagniDamage(wave,20,15222,25222,math.random(20,30),"Knockdown",RootPart)
for i=0,80 do
swait()
MagicBlock(BrickColor.new("Royal purple"),EffectPart.CFrame,7,7,7,-0.5,-0.5,-
0.5,0.05)
MagicCircle(BrickColor.new("Royal purple"),EffectPart.CFrame*euler(math.random(-
50,50),math.random(-50,50),math.random(-
50,50))*cf(0,5,0),0.5,1,0.5,0.02,1,0.02,0.05)
wave.Size=vt(1+i,1+i,1+i)
wavemesh.Scale=vt(1+i,1+i,1+i)
wave.CFrame=EffectPart.CFrame
Humanoid.Health=Humanoid.Health+.15
end
wave:Destroy()
end
boom()
attack=false
Humanoid.WalkSpeed=16
end

function LeviterGlomus()
attack=true
for i=0,1,.1 do
swait()
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)*
angles(math.rad(0),math.rad(0),math.rad(60)),.3)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko
*angles(math.rad(0),math.rad(0),math.rad(-60)),.3)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(18), math.rad(-15),
math.rad(15)), 0.3)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-75), math.rad(0),
math.rad(-50)), 0.3)
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-3),math.rad(65),math.rad(0)),.3)
LH.C0=clerp(LH.C0,cf(-1.1,-1,0)*angles(math.rad(-25),math.rad(-
110),math.rad(0))*angles(math.rad(-25),math.rad(0),math.rad(0)),.3)
handleweld.C0=clerp(handleweld.C0,cf(0,.2,-.3)*angles(math.rad(-35),math.rad(-
15),math.rad(0)),.3)
end
so("http://www.roblox.com/asset/?id=199145659",EffectPart2,1,1)
efprt=part(Enum.FormFactor.Custom,game.Workspace,Enum.Material.Neon,0,0,"Royal
purple","BallEffect",Vector3.new(2, 2, 2))
weld(m,Character["Left Arm"],efprt,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(1.15575993, 0.00814216491, -0.0231294632, -5.23798153e-005,
0.999999821, -0.000210702419, -6.36925748e-008, -0.00021070239, -0.99999994, -1,
-5.23797935e-005, 7.47295417e-008))
mesh("SpecialMesh",efprt,"Sphere","",vt(0,0,0),vt(1,1,1))
ChargeBall(EffectPart2,35)
for i=0,1,.1 do
swait()
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)*
angles(math.rad(0),math.rad(0),math.rad(-60)),.3)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko
*angles(math.rad(0),math.rad(0),math.rad(60)),.3)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-18), math.rad(15),
math.rad(15)), 0.3)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(75), math.rad(0),
math.rad(-65)), 0.3)
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(110),math.rad(0)),.3)
LH.C0=clerp(LH.C0,cf(-1.1,-1,0)*angles(math.rad(0),math.rad(-70),math.rad(0)),.3)
handleweld.C0=clerp(handleweld.C0,cf(0,.2,-.3)*angles(math.rad(0),math.rad(-
15),math.rad(0)),.3)
end
so("http://www.roblox.com/asset/?id=199145534",EffectPart2,1,1.2)
efprt:BreakJoints()
local Target=mouse.Hit.p
local direction = Target - handle.Position
direction = computeDirection(direction)
local pos = handle.Position + (direction * 10.0)
efprt.CFrame = CFrame.new(pos, pos + direction) * CFrame.Angles(math.pi/2, 0, 0)
local floatForce = Instance.new("BodyForce")
floatForce.force = Vector3.new(0, efprt:GetMass() * 196.1, 0.0)
floatForce.Parent = efprt
efprt.Velocity = direction * 160
efprt.Touched:connect(function(hit)
if not hit:IsDescendantOf(Character) then
if hit.Name~="Effect" then
MagniDamage(efprt,15,12225,22225,math.random(20,30),"Knockdown",RootPart)
floatForce.Parent=nil
efprt.Anchored=true
so("http://www.roblox.com/asset/?id=228343330",hit,1,.8)
Blast(efprt)
efprt:Destroy()
end
end
end)
game:GetService("Debris"):AddItem(efprt,6)
attack=false
end

function PortalStorm()
Humanoid.WalkSpeed=0
attack=true
for i=0,1,.1 do
swait()
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)*
angles(math.rad(5),math.rad(0),math.rad(0)),.3)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko
*angles(math.rad(10),math.rad(0),math.rad(0)),.3)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(75), math.rad(0),
math.rad(-40)), 0.3)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(75), math.rad(0),
math.rad(40)), 0.3)
RH.C0=clerp(RH.C0,cf(1,-
1,0)*angles(math.rad(5),math.rad(90),math.rad(0))*angles(math.rad(-
5),math.rad(0),math.rad(0)),.3)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(5),math.rad(-
90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
handleweld.C0=clerp(handleweld.C0,cf(-1,-2.3,-.4)*angles(math.rad(-165),math.rad(-
15),math.rad(50)),.3)
end
so("http://www.roblox.com/asset/?id=199145446",handle,1,1)
ChargeBall2(handle,100)
makeShockwave(0.5,BrickColor.new("Deep orange"),30,1000,0)
MagicWave(BrickColor.new("Deep orange"),cf(Torso.Position)*cf(0,-
1,0)*euler(0,math.random(-50,50),0),2,2,2,.5,.3,.5,0.01)
so("http://www.roblox.com/asset/?id=280247455",game.Workspace,1,1)
wait(2)
so("http://www.roblox.com/asset/?id=110284742",game.Workspace,1,0)
delay(0.5,function ()
MagniDamage(Torso,2000,32225,52220,math.random(50,70),"Knockdown",RootPart)
end)
Humanoid.Health=Humanoid.Health-0
makeShockwave(4,BrickColor.new("Royal purple"),10,2000,1)
attack=false
Humanoid.WalkSpeed=9
wait(4)
Humanoid.WalkSpeed=16
end

function SolSiderea()
Humanoid.WalkSpeed=0
attack=true
so("http://www.roblox.com/asset/?id=280758833",Workspace,1,1.3)
for i=0,1,.1 do
swait()
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)*
angles(math.rad(0),math.rad(0),math.rad(0)),.3)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-
10),math.rad(0),math.rad(0)),.3)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(95),
math.rad(-10), math.rad(-17)), 0.3)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(95),
math.rad(10), math.rad(17)), 0.3)
RH.C0=clerp(RH.C0,cf(1,-
1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-
5),math.rad(0),math.rad(0)),.3)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-
90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
handleweld.C0=clerp(handleweld.C0,cf(0,-
2,-.5)*angles(math.rad(0),math.rad(7.5),math.rad(-75)),.3)
end
for i=0,1,.1 do
swait()
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-
10),math.rad(0),math.rad(0)),.3)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-
25),math.rad(0),math.rad(0)),.3)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(150),
math.rad(-5), math.rad(8)), 0.3)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(150),
math.rad(5), math.rad(-8)), 0.3)
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-
10),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(-10),math.rad(-
90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
handleweld.C0=clerp(handleweld.C0,cf(-1.1,-4,-2)*angles(math.rad(-
72),math.rad(8.5),math.rad(-92)),.3)
end
coroutine.resume(coroutine.create(function() ChargeBall(EffectPart,120) end))
local n=2
local orb=ppart(3,Character,0,1,BrickColor.new("Deep orange"),"Orb",vt())
local omsh=mesh("SpecialMesh",orb,"Sphere","",vt(0,0,0),vt(15,15,15))
local owld=wweld(orb,orb,Torso,cf(-10,-150,0))
for i=1,0.3,-0.01 do
wait()
orb.Transparency=i
omsh.Scale=omsh.Scale+vt(0.5,0.5,0.5)
MagicBlock(BrickColor.new("Deep orange"),orb.CFrame,15,15,15,2,2,2,0.1)
local ef=ppart(3,workspace,0,0,BrickColor.new("Deep orange"),"Effect",vt())
ef.Anchored=true
local
emsh=mesh("SpecialMesh",ef,"Sphere","",vt(0,0,0),vt(2,math.random(1000,1500)/100,2)
)
local ceef=euler(math.random(-50,50),math.random(-50,50),math.random(-
50,50))*cf(0,math.random(10,20),0)
ef.CFrame=orb.CFrame*ceef
game:GetService("Debris"):AddItem(ef,2)
coroutine.resume(coroutine.create(function(Part,Mesh)
for i=0,1,0.1 do
wait()
Part.Transparency=i
Part.CFrame=Part.CFrame*cf(0,-1,0)
end
Part.Parent=nil
end),ef,emsh)
end
local Pos=cf(orb.Position,Player:GetMouse().Hit.p).lookVector
wait(.5)
orb.Parent=nil
wait(1)
local hit,pos = rayCast(orb.Position,Pos,1000,Character)
local mag=(orb.Position-pos).magnitude
BlackHole(game.Workspace,cf(pos))
coroutine.resume(coroutine.create(function()
local wave=part(3,game.Workspace,"Neon",0,.7,BrickColor.new("Royal
purple"),"Effect",vt(1,1,1))
wweld(game.Workspace,wave,orb,Torso.CFrame)
local wavemesh=mesh("SpecialMesh",wave,"Sphere","",vt(0,0,0),vt(1,1,1))
for i=1,100 do
swait()
wave.Size=vt(1+i,1+i,1+i)
wavemesh.Scale=vt(1+i,1+i,1+i)
wave.CFrame=cf(pos)
end
end))
coroutine.resume(coroutine.create(function()
for i=0,20 do
swait(15)
local range = 1500
local p = Instance.new("Part")
p.Anchored = true
p.CanCollide = false
p.FormFactor = "Custom"
p.BrickColor = BrickColor.new("Deep orange")
p.Parent = workspace
p.Name="Effect"
p.CFrame=cf(pos)
local m = Instance.new("SpecialMesh",p)
m.MeshId = "rbxassetid://3270017"
local estimateSurvival = math.floor(range/30) * 0.03
game:GetService("Debris"):AddItem(p,estimateSurvival)
Spawn(function ()
for i = 1,range,30 do
p.Transparency = 1-math.min(0.5,3-(i/500))
m.Scale = Vector3.new(i,i,i*0.5)
p.CFrame = cf(pos) * CFrame.Angles(math.rad(90),0,0)
wait()
end
p:Destroy()
end)
end
end))
MagicCylinder(BrickColor.new("Deep
orange"),CFrame.new((orb.Position+pos)/2,pos)*euler(1.57,0,0),10,mag*5,10,0.5,0,0.5
,0.01)
for i=1,2 do
end
for i=1,5 do
tehcf=CFrame.new((orb.Position+pos)/2,pos)*euler(1.57,0,0)*cf(0,
(mag/5)*(i/2),0)
end
for i=0,5 do
tehcf=CFrame.new((orb.Position+pos)/2,pos)*euler(1.57,0,0)*cf(0,(-
mag/5)*(i/2),0)
end
local ref=ppart(3,workspace,0,1,BrickColor.new("Deep orange"),"Effect",vt())
ref.CFrame=cf(pos)
coroutine.resume(coroutine.create(function(Part)
wait(1)
Part.Parent=nil
end),ref)
MagniDamage(ref,25,22220,32220,40,"Knockdown",ref)
if hit~=nil then
Damagefunc(ref,hit,5022,70222,60,"Knockdown",RootPart,0)
end
local n=2
MagicWave(BrickColor.new("Deep orange"),cf(pos)*euler(0,math.random(-
50,50),0),2,2,2,.5,.3,.5,0.01)
swait(75)
Humanoid.WalkSpeed=16
attack=false
end

attacktype=1
mouse.Button1Down:connect(function()
if attacktype==1 and attack==false then
attacktype=2
attackone()
elseif attacktype==2 and attack==false then
attacktype=3
attacktwo()
elseif attacktype==3 and attack==false then
attacktype=4
attackthree()
elseif attacktype==4 and attack==false then
attacktype=1
attackfour()
end
end)

mouse.KeyDown:connect(function(k)
k=k:lower()
if attack == false and k == 'e' then
LeviterGlomus()
ChargeBall(efprt,100)
end
if attack == false and k == 'q' then
LustrisFulgo()
end
if attack == false and k == 'f' and deeznuts==false then
deeznuts=true
SolSiderea()
deeznuts=false
end
if attack == false and k == 'r' and cooldown==false then
cooldown=true
PortalStorm()
cooldown=false
end
end)

local sine = 0
local change = 1
local val = 0

while true do
swait()
sine = sine + change
local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude
local velderp=RootPart.Velocity.y
hitfloor,posfloor=rayCast(RootPart.Position,
(CFrame.new(RootPart.Position,RootPart.Position -
Vector3.new(0,1,0))).lookVector,4,Character)
if equipped==true or equipped==false then
if attack==false then
idle=idle+1
else
idle=0
end
if idle>=500 then
if attack==false then
end
end
if RootPart.Velocity.y > 1 and hitfloor==nil then
Anim="Jump"
if attack==false then
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-
5),math.rad(0),math.rad(0)),.3)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-
10),math.rad(0),math.rad(0)),.3)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0),
math.rad(15)), 0.3)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0),
math.rad(-15)), 0.3)
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-
30),math.rad(90),math.rad(20))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(-30),math.rad(-90),math.rad(-
20))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad
(0)),.3)
end
elseif RootPart.Velocity.y < -1 and hitfloor==nil then
Anim="Fall"
if attack==false then
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)*
angles(math.rad(10),math.rad(0),math.rad(0)),.3)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko
*angles(math.rad(13),math.rad(0),math.rad(0)),.3)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(10), math.rad(0),
math.rad(20)), 0.3)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0),
math.rad(-20)), 0.3)
RH.C0=clerp(RH.C0,cf(1,-
1,0)*angles(math.rad(0),math.rad(90),math.rad(20))*angles(math.rad(-
5),math.rad(0),math.rad(0)),.3)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(-
20))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-
15),math.rad(0),math.rad(0)),.3)
end
elseif torvel<1 and hitfloor~=nil then
Anim="Idle"
if attack==false then
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-
2),math.rad(0),math.rad(15)),.3)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko
*angles(math.rad(2),math.rad(0),math.rad(-15)),.3)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(15), math.rad(0),
math.rad(0)), 0.3)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0),
math.rad(0)), 0.3)
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-2),math.rad(85),math.rad(0)),.3)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(-4),math.rad(-95),math.rad(0)),.3)
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-10),math.rad(-
2),math.rad(0)),.2)
end
elseif torvel>2 and hitfloor~=nil then
Anim="Walk"
if attack==false then
change=3
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)*
angles(math.rad(10),math.rad(0),math.rad(-20)),.3)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-10),math.rad(-
5),math.rad(25)),.3)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-30), math.rad(-25),
math.rad(5)), 0.3)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) *
angles(math.rad(30)*math.cos(sine/10), math.rad(5), math.rad(0)), 0.3)
RH.C0=clerp(RH.C0,cf(1.1,-.9,0)*angles(math.rad(0),math.rad(110),math.rad(0)),.3)
LH.C0=clerp(LH.C0,cf(-1.1,-.9,0)*angles(math.rad(0),math.rad(-70),math.rad(0)),.3)
handleweld.C0=clerp(handleweld.C0,cf(0,0,.3)*angles(math.rad(10),math.rad(0),math.r
ad(0)),.3)
end
end
end
if #Effects>0 then
for e=1,#Effects do
if Effects[e]~=nil then
local Thing=Effects[e]
if Thing~=nil then
local Part=Thing[1]
local Mode=Thing[2]
local Delay=Thing[3]
local IncX=Thing[4]
local IncY=Thing[5]
local IncZ=Thing[6]
if Thing[1].Transparency<=1 then
if Thing[2]=="Block1" then
Thing[1].CFrame=Thing[1].CFrame*euler(math.random(-50,50),math.random(-
50,50),math.random(-50,50))
Mesh=Thing[1].Mesh
Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
elseif Thing[2]=="Cylinder" then
Mesh=Thing[1].Mesh
Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
elseif Thing[2]=="Blood" then
Mesh=Thing[7]
Thing[1].CFrame=Thing[1].CFrame*cf(0,.5,0)
Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
elseif Thing[2]=="Elec" then
Mesh=Thing[1].Mesh
Mesh.Scale=Mesh.Scale+vt(Thing[7],Thing[8],Thing[9])
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
elseif Thing[2]=="Disappear" then
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
end
else
Part.Parent=nil
table.remove(Effects,e)
end
end
end
end
end
endPlayer=game:GetService("Players").LocalPlayer
Character=Player.Character
PlayerGui=Player.PlayerGui
Backpack=Player.Backpack
Torso=Character.Torso
Head=Character.Head
Humanoid=Character.Humanoid
LeftArm=Character["Left Arm"]
LeftLeg=Character["Left Leg"]
RightArm=Character["Right Arm"]
RightLeg=Character["Right Leg"]
cam=game.Workspace.CurrentCamera
LS=Torso["Left Shoulder"]
LH=Torso["Left Hip"]
RS=Torso["Right Shoulder"]
RH=Torso["Right Hip"]
Face = Head.face
Neck=Torso.Neck
it=Instance.new
attacktype=1
vt=Vector3.new
cf=CFrame.new
euler=CFrame.fromEulerAnglesXYZ
angles=CFrame.Angles
cloaked=false
necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
RootPart=Character.HumanoidRootPart
RootJoint=RootPart.RootJoint
RootCF=euler(-1.57,0,3.14)
attack = false
bounce=false
cooldown=false
deeznuts=false
attackdebounce = false
deb=false
equipped=true
hand=false
MMouse=nil
combo=0
mana=0
trispeed=.2
attackmode='none'
local idle=0
local Anim="Idle"
local Effects={}
local gun=false
local shoot=false
player=nil
mana=0
cam = workspace.CurrentCamera
ZTarget = nil
RocketTarget = nil
local m = Instance.new("Model",Character)
m.Name = "WeaponModel"

mouse=Player:GetMouse()
--save shoulders
RSH, LSH=nil, nil
--welds
RW, LW=Instance.new("Weld"), Instance.new("Weld")
RW.Name="Right Shoulder" LW.Name="Left Shoulder"
LH=Torso["Left Hip"]
RH=Torso["Right Hip"]
TorsoColor=Torso.BrickColor
function NoOutline(Part)
Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSur
face,Part.BackSurface = 10,10,10,10,10,10
end
player=Player
ch=Character
RSH=ch.Torso["Right Shoulder"]
LSH=ch.Torso["Left Shoulder"]
--
RSH.Parent=nil
LSH.Parent=nil
--
RW.Name="Right Shoulder"
RW.Part0=ch.Torso
RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5)
RW.C1=cf(0, 0.5, 0)
RW.Part1=ch["Right Arm"]
RW.Parent=ch.Torso
--
LW.Name="Left Shoulder"
LW.Part0=ch.Torso
LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8)
LW.C1=cf(0, 0.5, 0)
LW.Part1=ch["Left Arm"]
LW.Parent=ch.Torso

function swait(num)
if num==0 or num==nil then
game:service'RunService'.Heartbeat:wait(0)
else
for i=0,num do
game:service'RunService'.Heartbeat:wait(0)
end
end
end

function nooutline(part)

part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSur
face,part.BackSurface = 10,10,10,10,10,10
end

function
part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size)
local fp=it("Part")
fp.formFactor=formfactor
fp.Parent=parent
fp.Reflectance=reflectance
fp.Transparency=transparency
fp.CanCollide=false
fp.Locked=true
fp.BrickColor=BrickColor.new(tostring(brickcolor))
fp.Name=name
fp.Size=size
fp.Position=Character.Torso.Position
nooutline(fp)
fp.Material=material
fp:BreakJoints()
return fp
end

function
ppart(formfactor,parent,reflectance,transparency,brickcolor,name,size)
local fp = it("Part")
fp.formFactor = formfactor
fp.Parent = parent
fp.Reflectance = reflectance
fp.Transparency = transparency
fp.CanCollide = false
fp.Locked=true
fp.BrickColor = brickcolor
fp.Name = name
fp.Size = size
fp.Position = EffectPart.Position
NoOutline(fp)
fp.Material="Neon"
fp:BreakJoints()
return fp
end

function wweld(parent,part0,part1,c0)
local weld=it("Weld")
weld.Parent=parent
weld.Part0=part0
weld.Part1=part1
weld.C0=c0
return weld
end

function mesh(Mesh,part,meshtype,meshid,offset,scale)
local mesh=it(Mesh)
mesh.Parent=part
if Mesh=="SpecialMesh" then
mesh.MeshType=meshtype
mesh.MeshId=meshid
end
mesh.Offset=offset
mesh.Scale=scale
return mesh
end

function decal(part,face,texture,transparency,shiny,specular,name)
local d=it("Decal",part)
d.Shiny=shiny
d.Face=face
d.Specular=specular
d.Transparency=transparency
d.Texture=texture
d.Name=name
return d
end
function weld(parent,part0,part1,c0,c1)
local weld=it("Weld")
weld.Parent=parent
weld.Part0=part0
weld.Part1=part1
weld.C0=c0
weld.C1=c1
return weld
end

local function CFrameFromTopBack(at, top, back)


local right = top:Cross(back)
return CFrame.new(at.x, at.y, at.z,
right.x, top.x, back.x,
right.y, top.y, back.y,
right.z, top.z, back.z)
end

function Triangle(a, b, c)
local edg1 = (c-a):Dot((b-a).unit)
local edg2 = (a-b):Dot((c-b).unit)
local edg3 = (b-c):Dot((a-c).unit)
if edg1 <= (b-a).magnitude and edg1 >= 0 then
a, b, c = a, b, c
elseif edg2 <= (c-b).magnitude and edg2 >= 0 then
a, b, c = b, c, a
elseif edg3 <= (a-c).magnitude and edg3 >= 0 then
a, b, c = c, a, b
else
assert(false, "unreachable")
end

local len1 = (c-a):Dot((b-a).unit)


local len2 = (b-a).magnitude - len1
local width = (a + (b-a).unit*len1 - c).magnitude

local maincf = CFrameFromTopBack(a, (b-a):Cross(c-b).unit, -(b-a).unit)

local list = {}

local TrailColor = ("Deep orange")

if len1 > 0.01 then


local w1 = Instance.new('WedgePart', m)
game:GetService("Debris"):AddItem(w1,5)
w1.Material = "Neon"
w1.FormFactor = 'Custom'
w1.BrickColor = BrickColor.new(TrailColor)
w1.Transparency = 0
w1.Reflectance = 0
w1.Material = "Neon"
w1.CanCollide = false
NoOutline(w1)
local sz = Vector3.new(0.2, width, len1)
w1.Size = sz
local sp = Instance.new("SpecialMesh",w1)
sp.MeshType = "Wedge"
sp.Scale = Vector3.new(0,1,1) * sz/w1.Size
w1:BreakJoints()
w1.Anchored = true
w1.Parent = workspace
w1.Transparency = 0.7
table.insert(Effects,{w1,"Disappear",.01})
w1.CFrame = maincf*CFrame.Angles(math.pi,0,math.pi/2)*CFrame.new(0,width/2,len1/2)
table.insert(list,w1)
end

if len2 > 0.01 then


local w2 = Instance.new('WedgePart', m)
game:GetService("Debris"):AddItem(w2,5)
w2.Material = "Neon"
w2.FormFactor = 'Custom'
w2.BrickColor = BrickColor.new(TrailColor)
w2.Transparency = 0
w2.Reflectance = 0
w2.Material = "Neon"
w2.CanCollide = false
NoOutline(w2)
local sz = Vector3.new(0.2, width, len2)
w2.Size = sz
local sp = Instance.new("SpecialMesh",w2)
sp.MeshType = "Wedge"
sp.Scale = Vector3.new(0,1,1) * sz/w2.Size
w2:BreakJoints()
w2.Anchored = true
w2.Parent = workspace
w2.Transparency = 0.7
table.insert(Effects,{w2,"Disappear",.01})
w2.CFrame = maincf*CFrame.Angles(math.pi,math.pi,-math.pi/2)*CFrame.new(0,width/2,-
len1 - len2/2)
table.insert(list,w2)
end
return unpack(list)
end

so = function(id,par,vol,pit)
coroutine.resume(coroutine.create(function()
local sou = Instance.new("Sound",par or workspace)
sou.Volume=vol
sou.Pitch=pit or 1
sou.SoundId=id
swait()
sou:play()
game:GetService("Debris"):AddItem(sou,6)
end))
end

function clerp(a,b,t)
local qa = {QuaternionFromCFrame(a)}
local qb = {QuaternionFromCFrame(b)}
local ax, ay, az = a.x, a.y, a.z
local bx, by, bz = b.x, b.y, b.z
local _t = 1-t
return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az +
t*bz,QuaternionSlerp(qa, qb, t))
end

function QuaternionFromCFrame(cf)
local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
local trace = m00 + m11 + m22
if trace > 0 then
local s = math.sqrt(1 + trace)
local recip = 0.5/s
return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5
else
local i = 0
if m11 > m00 then
i = 1
end
if m22 > (i == 0 and m00 or m11) then
i = 2
end
if i == 0 then
local s = math.sqrt(m00-m11-m22+1)
local recip = 0.5/s
return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip
elseif i == 1 then
local s = math.sqrt(m11-m22-m00+1)
local recip = 0.5/s
return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip
elseif i == 2 then
local s = math.sqrt(m22-m00-m11+1)
local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip

end
end
end

function QuaternionToCFrame(px, py, pz, x, y, z, w)


local xs, ys, zs = x + x, y + y, z + z
local wx, wy, wz = w*xs, w*ys, w*zs
local xx = x*xs
local xy = x*ys
local xz = x*zs
local yy = y*ys
local yz = y*zs
local zz = z*zs
return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz -
wx, xz - wy, yz + wx, 1-(xx+yy))
end

function QuaternionSlerp(a, b, t)
local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]
local startInterp, finishInterp;
if cosTheta >= 0.0001 then
if (1 - cosTheta) > 0.0001 then
local theta = math.acos(cosTheta)
local invSinTheta = 1/math.sin(theta)
startInterp = math.sin((1-t)*theta)*invSinTheta
finishInterp = math.sin(t*theta)*invSinTheta
else
startInterp = 1-t
finishInterp = t
end
else
if (1+cosTheta) > 0.0001 then
local theta = math.acos(-cosTheta)
local invSinTheta = 1/math.sin(theta)
startInterp = math.sin((t-1)*theta)*invSinTheta
finishInterp = math.sin(t*theta)*invSinTheta
else
startInterp = t-1
finishInterp = t
end
end
return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp,
a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp
end

function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction,


MaxDistance , IgnoreDescendants
return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or
999.999)), Ignore)
end

Damagefunc=function(Part,hit,minim,maxim,knockback,Type,Property,Delay,KnockbackTyp
e,decreaseblock)
if hit.Parent==nil then
return
end
local h=hit.Parent:FindFirstChild("Humanoid")
for _,v in pairs(hit.Parent:children()) do
if v:IsA("Humanoid") then
h=v
end
end
if hit.Parent.Parent:FindFirstChild("Torso")~=nil then
h=hit.Parent.Parent:FindFirstChild("Humanoid")
end
if hit.Parent.className=="Hat" then
hit=hit.Parent.Parent:findFirstChild("Head")
end
if h~=nil and hit.Parent.Name~=Character.Name and
hit.Parent:FindFirstChild("Torso")~=nil then
if hit.Parent:findFirstChild("DebounceHit")~=nil then if
hit.Parent.DebounceHit.Value==true then return end end
--[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil
then
return
end]]
-- hs(hit,1.2)
local c=Instance.new("ObjectValue")
c.Name="creator"
c.Value=game:service("Players").LocalPlayer
c.Parent=h
game:GetService("Debris"):AddItem(c,.5)
local Damage=math.random(minim,maxim)
-- h:TakeDamage(Damage)
local blocked=false
local block=hit.Parent:findFirstChild("Block")
if block~=nil then
print(block.className)
if block.className=="NumberValue" then
if block.Value>0 then
blocked=true
if decreaseblock==nil then
block.Value=block.Value-1
end
end
end
if block.className=="IntValue" then
if block.Value>0 then
blocked=true
if decreaseblock~=nil then
block.Value=block.Value-1
end
end
end
end
if blocked==false then
-- h:TakeDamage(Damage)
h.Health=h.Health-Damage
ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p +
Vector3.new(0, 1.5, 0)), -Damage, 1.5, Part.BrickColor.Color)
else
h.Health=h.Health-(Damage/2)
ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p +
Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Bright blue").Color)
end
if Type=="Knockdown" then
local hum=hit.Parent.Humanoid
hum.PlatformStand=true
coroutine.resume(coroutine.create(function(HHumanoid)
swait(1)
HHumanoid.PlatformStand=false
end),hum)
local angle=(hit.Position-
(Property.Position+Vector3.new(0,0,0))).unit
--
hit.CFrame=CFrame.new(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFr
ame.fromEulerAnglesXYZ(math.pi/4,0,0)
local bodvol=Instance.new("BodyVelocity")
bodvol.velocity=angle*knockback
bodvol.P=5000
bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
bodvol.Parent=hit
local rl=Instance.new("BodyAngularVelocity")
rl.P=3000
rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
rl.angularvelocity=Vector3.new(math.random(-10,10),math.random(-
10,10),math.random(-10,10))
rl.Parent=hit
game:GetService("Debris"):AddItem(bodvol,.5)
game:GetService("Debris"):AddItem(rl,.5)
elseif Type=="Normal" then
local vp=Instance.new("BodyVelocity")
vp.P=500
vp.maxForce=Vector3.new(math.huge,0,math.huge)
-- vp.velocity=Character.Torso.CFrame.lookVector*Knockback
if KnockbackType==1 then

vp.velocity=Property.CFrame.lookVector*knockback+Property.Velocity/1.05
elseif KnockbackType==2 then
vp.velocity=Property.CFrame.lookVector*knockback
end
if knockback>0 then
vp.Parent=hit.Parent.Torso
end
game:GetService("Debris"):AddItem(vp,.5)
elseif Type=="Up" then
local bodyVelocity=Instance.new("BodyVelocity")
bodyVelocity.velocity=vt(0,60,0)
bodyVelocity.P=5000
bodyVelocity.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
bodyVelocity.Parent=hit
game:GetService("Debris"):AddItem(bodyVelocity,1)
local rl=Instance.new("BodyAngularVelocity")
rl.P=3000
rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
rl.angularvelocity=Vector3.new(math.random(-30,30),math.random(-
30,30),math.random(-30,30))
rl.Parent=hit
game:GetService("Debris"):AddItem(rl,.5)
elseif Type=="Snare" then
local bp=Instance.new("BodyPosition")
bp.P=2000
bp.D=100
bp.maxForce=Vector3.new(math.huge,math.huge,math.huge)
bp.position=hit.Parent.Torso.Position
bp.Parent=hit.Parent.Torso
game:GetService("Debris"):AddItem(bp,1)
elseif Type=="Target" then
local Targetting = false
if Targetting==false then
ZTarget=hit.Parent.Torso
coroutine.resume(coroutine.create(function(Part)
so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5)
swait(5)
so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5)
end),ZTarget)
local TargHum=ZTarget.Parent:findFirstChild("Humanoid")
local targetgui=Instance.new("BillboardGui")
targetgui.Parent=ZTarget
targetgui.Size=UDim2.new(10,100,10,100)
local targ=Instance.new("ImageLabel")
targ.Parent=targetgui
targ.BackgroundTransparency=1
targ.Image="rbxassetid://4834067"
targ.Size=UDim2.new(1,0,1,0)
cam.CameraType="Scriptable"
cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
local
dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z
)

workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
Targetting=true
RocketTarget=ZTarget
for i=1,Property do
--while Targetting==true and Humanoid.Health>0 and
Character.Parent~=nil do
if Humanoid.Health>0 and Character.Parent~=nil and TargHum.Health>0
and TargHum.Parent~=nil and Targetting==true then
swait()
end

--workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,Head.CFrame.p+rm
dir*100)
cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)

dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z
)

cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)*cf(0,5,10)*euler(-
0.3,0,0)
end
Targetting=false
RocketTarget=nil
targetgui.Parent=nil
cam.CameraType="Custom"
end
end
local debounce=Instance.new("BoolValue")
debounce.Name="DebounceHit"
debounce.Parent=hit.Parent
debounce.Value=true
game:GetService("Debris"):AddItem(debounce,Delay)
c=Instance.new("ObjectValue")
c.Name="creator"
c.Value=Player
c.Parent=h
game:GetService("Debris"):AddItem(c,.5)
end
end

function ShowDamage(Pos, Text, Time, Color)


local Rate = (1 / 30)
local Pos = (Pos or Vector3.new(0, 0, 0))
local Text = (Text or "")
local Time = (Time or 2)
local Color = (Color or Color3.new(1, 0, 0))
local EffectPart =
part("Custom",workspace,"SmoothPlastic",0,1,BrickColor.new(Color),"Effect",vt(0,0,0
))
EffectPart.Anchored = true
local BillboardGui = Instance.new("BillboardGui")
BillboardGui.Size = UDim2.new(3, 0, 3, 0)
BillboardGui.Adornee = EffectPart
local TextLabel = Instance.new("TextLabel")
TextLabel.BackgroundTransparency = 1
TextLabel.Size = UDim2.new(1, 0, 1, 0)
TextLabel.Text = Text
TextLabel.TextColor3 = Color
TextLabel.TextScaled = true
TextLabel.Font = Enum.Font.ArialBold
TextLabel.Parent = BillboardGui
BillboardGui.Parent = EffectPart
game.Debris:AddItem(EffectPart, (Time + 0.1))
EffectPart.Parent = game:GetService("Workspace")
Delay(0, function()
local Frames = (Time / Rate)
for Frame = 1, Frames do
wait(Rate)
local Percent = (Frame / Frames)
EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
TextLabel.TextTransparency = Percent
end
if EffectPart and EffectPart.Parent then
EffectPart:Destroy()
end
end)
end

handle=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Royal
purple","Handle",Vector3.new(0.200000003, 1.61857152, 0.200000003))
handleweld=weld(m,Character["Right Arm"],handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1,
0, 0, 0, 1),CFrame.new(0.995889783, -0.101109691, 0.0468789339, -5.23798153e-005,
0.99999994, -0.000210702419, -6.36925748e-008, -0.000210702419, -0.99999994, -1,
-5.23798008e-005, 7.47295417e-008))
mesh("CylinderMesh",handle,"","",Vector3.new(0, 0, 0),Vector3.new(0.857142806, 1,
0.857142746))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Royal
purple","SwordPart",Vector3.new(0.200000003, 0.257142872, 0.911428571))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-0.00982296467, -0.128642559, 5.57254982, -1.21753502e-007,
-2.87620594e-010, 1, -1, -1.04306673e-006, -1.2175461e-007, 1.04306673e-006, -1,
-2.87123214e-010))
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0,
0),Vector3.new(0.571428537, 1, 1))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(0.200000003, 3.74285722, 0.571428657))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(0.0100114346, 3.24283266, 2.64644623e-005, -2.98713599e-006,
-1.63886575e-008, -1, -1.18017197e-005, -0.99999994, 1.64265153e-008, -0.99999994,
1.18017197e-005, 2.98713007e-006))
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.285714298, 1, 1))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Royal
purple","SwordPart",Vector3.new(0.200000003, 3.74285722, 0.514285743))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(0.00896048546, 3.24313331, -6.2584877e-006, -2.62832918e-006,
-1.58840017e-008, -1, -1.16825104e-005, -0.99999994, 1.59122848e-008, -0.99999994,
1.16825104e-005, 2.62831986e-006))
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.571428537, 1, 1))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Royal
purple","SwordPart",Vector3.new(0.200000003, 0.914285779, 0.254285723))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-0.0080575943, -5.57459974, 0.127099097, -7.20826961e-007,
-1.18548371e-009, 1, 6.25863322e-007, 1, 1.18891563e-009, -1, 6.25863322e-007,
-7.20827984e-007))
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0,
0),Vector3.new(0.571428537, 1, 1))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(0.200000003, 0.942857206, 0.28285715))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-0.00858414173, -5.58866072, 0.142816901, -5.41048905e-007,
-8.99582631e-010, 1, -5.96046448e-007, 0.99999994, 9.00953978e-010, -0.99999994,
-5.96046448e-007, -5.41057148e-007))
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0,
0),Vector3.new(0.285714298, 1, 1))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(0.200000003, 0.285714328, 0.940000057))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-0.011053443, -0.142930448, 5.58944941, 2.97432763e-007, 3.64387631e-
010, 1, -1, 6.25863322e-007, 2.9743137e-007, -6.25863322e-007, -1, 3.63804986e-
010))
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0,
0),Vector3.new(0.285714298, 1, 1))
Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Royal
purple","SwordPart",Vector3.new(1, 1.20000005, 1))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(3.57627869e-007, -0.809324801, 1.96695328e-006, 6.20105922e-008,
2.27451835e-010, -1, 1.81795622e-006, 1, 2.27856845e-010, 1, -1.81795622e-006,
6.2011928e-008))
mesh("SpecialMesh",Part,Enum.MeshType.Head,"",Vector3.new(0, 0,
0),Vector3.new(0.285714298, 0.142857134, 0.285714298))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(0.483492821, 0.539954185, 0.539909601))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(0.00226664543, 0.69951874, 1.00827909, 5.41296288e-007, 9.50464596e-
010, -1, 0.707107663, -0.707105815, 3.8208583e-007, -0.707105815, -0.707107663,
-3.83435292e-007))
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1,
0.285714179, 0.285714179))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Royal
purple","SwordPart",Vector3.new(0.892679513, 0.539954185, 0.771299422))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-1.19487548, -0.00217807293, 3.74913216e-005, 2.29479338e-006, 1,
7.06279479e-012, -6.20287395e-008, -7.34701189e-012, 1, 1, -2.29479338e-006,
6.20337914e-008))
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.857145786, 1))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(0.892679513, 0.539954185, 0.771299422))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-1.19487882, -0.00217807293, 4.00543213e-005, 2.0563748e-006, 1,
1.14326326e-011, -6.20178255e-008, -1.28039801e-011, 1, 1, -2.0563748e-006,
6.20228633e-008))
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1.10000002,
0.571431458, 1.10000002))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(0.483492851, 0.539954185, 0.539909601))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-0.00595891476, -1.00750566, 1.00747085, -1.81721958e-007,
-3.98678424e-010, 1, -0.707107067, 0.707106411, -1.28216811e-007, -0.707106411,
-0.707106948, -1.28784094e-007))
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1,
0.285714179, 0.285714179))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(0.483492821, 0.539954185, 0.539909601))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(0.00534570217, -1.00757694, -0.698815584, 2.4158129e-007,
4.89748686e-010, -1, -0.707107604, 0.707105875, -1.70486445e-007, 0.707105815,
0.707107544, 1.71177419e-007))
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1,
0.285714179, 0.285714269))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(0.493492872, 0.539954185, 0.539909601))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-0.000260472298, 0.6988675, -0.698937058, 3.01447898e-007,
5.80818948e-010, -1, -0.707105994, -0.707107365, -2.13563524e-007, -0.707107365,
0.707106113, -2.12752497e-007))
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1,
0.285714179, 0.285714269))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(1.46267962, 0.200000003, 0.200000003))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-0.00927072763, -0.0121991634, 1.19311547, 0.999999881, -2.08614802e-
006, 1.9306286e-007, -1.93059051e-007, -1.09411957e-007, 1, -2.08616257e-006,
-0.999999881, -1.09408283e-007))
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(1.06267953, 0.200000003, 0.200000003))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-0.604586363, -0.0121991634, 1.02863288, 0.866026282, 0.499998033,
2.28958157e-007, -1.93872992e-007, -1.22099237e-007, 1, 0.499998033, -0.866026282,
-8.79730777e-009))
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(1.46267962, 0.200000003, 0.200000003))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-1.03790355, -0.0121991634, 0.588528812, 0.500001669, 0.866024196,
1.74744486e-007, -1.6279435e-007, -1.0777579e-007, 1, 0.866024196, -0.500001669,
8.71042545e-008))
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(0.662679553, 0.200000003, 0.200000003))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-1.39311564, -0.0121991634, -0.00927072763, 2.08616257e-006,
0.999999881, 7.82298955e-008, -1.51383063e-007, -7.82268899e-008, 1, 0.999999881,
-2.08614802e-006, 1.51386175e-007))
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(1.46267951, 0.200000003, 0.200000003))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-1.02863288, -0.0121997595, -0.604586482, -0.499998093, 0.866026223,
-6.44970513e-008, -1.45620604e-007, -9.60127267e-009, 1, 0.866026223, 0.499998093,
1.30918266e-007))
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(1.06267953, 0.200000003, 0.200000003))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-0.588528991, -0.0121992826, -1.03790355, -0.866024137, 0.500001729,
-9.11133142e-008, -1.16737233e-007, -1.99774206e-008, 1, 0.500001729, 0.866024137,
7.56750538e-008))
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(0.372464359, 0.762464345, 0.762464285))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-0.00338602066, -0.736121356, -0.540583551, 5.41296288e-007,
9.50464596e-010, -1, 0.707107663, -0.707105815, 3.8208583e-007, -0.707105815,
-0.707107663, -3.83435292e-007))
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0,
0),Vector3.new(0.895366609, 0.128561974, 0.128542364))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(0.382464379, 0.762464345, 0.762464285))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(0.00803625584, -0.737174749, 0.736498654, 3.01447898e-007,
5.80818948e-010, -1, -0.707105994, -0.707107365, -2.13563524e-007, -0.707107365,
0.707106113, -2.12752497e-007))
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0,
0),Vector3.new(0.913885474, 0.128561974, 0.128542408))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(0.40246433, 0.762464345, 0.762464285))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(0.00594449043, 0.540397167, 0.737201214, 2.4158129e-007, 4.89748686e-
010, -1, -0.707107604, 0.707105875, -1.70486445e-007, 0.707105815, 0.707107544,
1.71177419e-007))
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0,
0),Vector3.new(0.895366609, 0.128561974, 0.128542408))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(0.40246433, 0.762464345, 0.762464285))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-0.00681877136, 0.540436149, -0.541088939, -1.81721958e-007,
-3.98678424e-010, 1, -0.707107067, 0.707106411, -1.28216811e-007, -0.707106411,
-0.707106948, -1.28784094e-007))
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0,
0),Vector3.new(0.895366669, 0.128561974, 0.128542364))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","SwordPa
rt",Vector3.new(1.26045096, 0.762464345, 0.762464285))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(0.910848916, -0.00147974491, 0.000465214252, 2.29479338e-006, 1,
7.06279479e-012, -6.20287395e-008, -7.34701189e-012, 1, 1, -2.29479338e-006,
6.20337914e-008))
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.385687381,
0.642712057))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(1.26045096, 0.762464345, 0.762464285))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(0.910846829, -0.00147974491, 0.000467300415, 2.0563748e-006, 1,
1.14326326e-011, -6.20178255e-008, -1.28039801e-011, 1, 1, -2.0563748e-006,
6.20228633e-008))
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1.10000002,
0.257125348, 0.706983268))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Royal
purple","SwordPart",Vector3.new(0.200000003, 0.200000003, 0.200000003))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-3.98755074e-005, -0.86527884, -0.00526940823, 0.99999994,
-3.33786011e-006, -1.61662047e-006, 3.33786011e-006, 0.99999994, -1.75251103e-009,
1.61662604e-006, 1.74897963e-009, 1))
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.857142806,
0.857145548, 0.857142746))
Hitbox=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,1,"Royal
purple","Hitbox",Vector3.new(0.650000036, 4.19999981, 0.200000003))
Hitboxweld=weld(m,handle,Hitbox,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-0.0107657909, -3.95914412, 0.00325751305, 0.999999821,
-0.000211339415, 2.39198562e-006, 0.000211339124, 0.999997795, -6.21902582e-005,
-2.38056168e-006, 6.20116552e-005, 0.999992907))
EffectPart=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,1,"Deep
orange","EffectPart",Vector3.new(0.200000003, 0.200000003, 0.200000003))
EffectPartweld=weld(m,handle,EffectPart,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(0.00693154335, 0.014090538, 6.03910685, -5.23798153e-005,
-6.36925748e-008, -1, 0.99999994, -0.000210702419, -5.23798008e-005,
-0.000210702419, -0.99999994, 7.47295417e-008))
mesh("BlockMesh",EffectPart,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
EffectPart2=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,1,"Royal
purple","EffectPart2",Vector3.new(0.200000003, 0.200000003, 0.200000003))
EffectPart2weld=weld(m,Character["Left Arm"],EffectPart2,CFrame.new(0, 0, 0, 1, 0,
0, 0, 1, 0, 0, 0, 1),CFrame.new(1.15575993, 0.00814216491, -0.0231294632,
-5.23798153e-005, 0.999999821, -0.000210702419, -6.36925748e-008, -0.00021070239,
-0.99999994, -1, -5.23797935e-005, 7.47295417e-008))

DarkRiftF=function(par)
while lol == true do
wait()
local PWN={}
for _,v in pairs(game.Workspace:children()) do
if v.className=="Model" and v:FindFirstChild("Humanoid")~=nil then
if v.Humanoid.Health>0 and v:FindFirstChild("Torso")~=nil then
table.insert(PWN,v.Torso)
end
end
end
for _,t in pairs(PWN) do
local targ=par.Position-t.Position
local Mag=targ.magnitude
if not t:IsDescendantOf(Character) and t~=nil and Mag<=50 then
if Mag<=30 then
t.Parent.Humanoid:TakeDamage(.5)
local rl=Instance.new("BodyAngularVelocity")
rl.P=3000
rl.maxTorque=Vector3.new(500000,500000,500000)*5000
rl.angularvelocity=Vector3.new(math.random(-20,20),math.random(-
20,20),math.random(-20,20))/10
rl.Parent=t
game:GetService("Debris"):AddItem(rl,.1)
end
if Mag<=20 then
t.Parent.Humanoid:TakeDamage(.1)
else
local vl=Instance.new("BodyVelocity")
vl.P=3000
vl.maxForce=Vector3.new(50000000000,50000000000,50000000000)
vl.velocity=(t.Position-par.Position).unit*-(70/(Mag))
vl.Parent=t
game:GetService("Debris"):AddItem(vl,.1)
end
end
end
wait(.08)
end
end

function DerpMagic(part,x1,y1,z1,x2,y2,z2,color)
local msh1 = Instance.new("BlockMesh")
msh1.Scale = Vector3.new(0.5,0.5,0.5)
local S=Instance.new("Part")
S.Name="Effect"
S.Material="Neon"
S.formFactor=0
S.Size=Vector3.new(x1,y1,z1)
S.BrickColor=color
S.Reflectance = 0
S.TopSurface=0
S.BottomSurface=0
S.Transparency=0
S.Anchored=false
S.CanCollide=false
S.CFrame=part.CFrame
S.Parent=game.Workspace
msh1.Parent = S
local W=Instance.new("Weld")
W.Parent=S
W.Part0=S
W.Part1=part
W.C0=CFrame.new(x2,y2,z2) * CFrame.fromEulerAnglesXYZ(math.random(-
50,50),math.random(-50,50),math.random(-50,50))
W.Parent=nil
S.Anchored=true
coroutine.resume(coroutine.create(function(Part,Weld) for i=1, 9 do
Part.Mesh.Scale = Part.Mesh.Scale + Vector3.new(0.1,0.1,0.1) --
[[Part.CFrame=Part.CFrame*CFrame.fromEulerAnglesXYZ(math.random(-
50,50),math.random(-50,50),math.random(-50,50))]] Part.Transparency=i*.1 wait() end
Part.Parent=nil Weld.Parent=nil end),S,W)
end

local function BlackHole(parent,cframe)


local effectsmsh = Instance.new("SpecialMesh")
effectsmsh.MeshId = "http://www.roblox.com/asset/?id=15887356"
--effectsmsh.Scale = Vector3.new(1,1,2.5)
effectsmsh.Scale = Vector3.new(3,3,3)
local effectsg = Instance.new("Part")
effectsg.formFactor = 3
effectsg.CanCollide = false
effectsg.Name = "Effect"
effectsg.Locked = true
effectsg.Transparency = 1
effectsg.Size = Vector3.new(0.2,0.2,0.2)
effectsg.Parent = parent
effectsg.BrickColor = BrickColor.new("Deep orange")
effectsg.Material="Neon"
coroutine.resume(coroutine.create(function(Part,Mesh)
local Mesh = Instance.new("SpecialMesh")
Mesh.Scale = Vector3.new(0.5,0.5,0.5)
Mesh.MeshType = "Sphere"
-- Mesh.TextureId="http://www.roblox.com/asset/?id=1529460"
Part=Instance.new("Part")
Part.Name="Effect"
Part.formFactor=0
Part.Size=Vector3.new(1,1,1)
Part.BrickColor=BrickColor.new("Deep orange")
Part.Material="Neon"
Part.Reflectance = 0
Part.TopSurface=0
Part.BottomSurface=0
Part.Transparency=0
Part.Anchored=true
NoOutline(Part)
Part.CanCollide=false
Part.CFrame=cframe
Part.Parent=parent
Mesh.Parent = Part
lol=true
coroutine.resume(coroutine.create(function()
DarkRiftF(Part)
end))
for i=0,200 do
wait()
DerpMagic(Part,1,i/3,1,0,i/3,0,BrickColor.new("Deep orange"))
Mesh.Scale=Mesh.Scale-Vector3.new(0.2,0.2,0.2)
Part.CFrame=cframe*CFrame.fromEulerAnglesXYZ(math.random(-
50,50),math.random(-50,50),math.random(-50,50))
end
local fff=200
for i=0,100 do
wait()
DerpMagic(Part,1,fff/3,1,0,fff/3,0,BrickColor.new("Deep orange"))
Part.CFrame=cframe*CFrame.fromEulerAnglesXYZ(math.random(-
50,50),math.random(-50,50),math.random(-50,50))
end
for i=0,1,0.05 do
wait()
Part.Transparency=Part.Transparency+0.05
Mesh.Scale=Mesh.Scale+Vector3.new(1.5,1.5,1.5)
end
lol=false
Part.Parent=nil
end),nil,nil)
end

function makeShockwave(height,color,speed,range,pulse)
local range = range or 2000
local p = Instance.new("Part")
p.Anchored = true
p.CanCollide = false
p.FormFactor = "Custom"
p.BrickColor = color
p.Parent = workspace
local m = Instance.new("SpecialMesh",p)
m.MeshId = "rbxassetid://3270017"
local estimateSurvival = math.floor(range/speed) * 0.03
game:GetService("Debris"):AddItem(p,estimateSurvival)
Spawn(function ()
for i = 1,range,speed do
p.Transparency = 1-math.min(0.5,3-(i/500))
m.Scale = Vector3.new(i,i,i*height)
p.CFrame = CFrame.new(Torso.Position) * CFrame.Angles(math.rad(90),0,0)
wait()
end
p:Destroy()
end)
end

function MagicCircle(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
local prt=ppart(3,game.Workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
prt.Anchored=true
prt.CFrame=cframe
local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(.1,.1,.1))
game:GetService("Debris"):AddItem(prt,2)
coroutine.resume(coroutine.create(function(Part,Mesh)
for i=0,2,delay do
wait()
Part.CFrame=Part.CFrame
Part.Transparency=i
Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
end
Part.Parent=nil
end),prt,msh)
end

function MagicBlock(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
local prt=ppart(3,game.Workspace,0,1,brickcolor,"Effect",vt(0.5,0.5,0.5))
prt.Anchored=true
prt.CFrame=cframe
local msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
game:GetService("Debris"):AddItem(prt,5)
coroutine.resume(coroutine.create(function(Part,Mesh)
for i=0,1,delay do
wait()
Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-
50,50))
Part.Transparency=i
Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
end
Part.Parent=nil
end),prt,msh)
end

local function MagicRing(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay,Type,parent)


local prt=ppart(3,game.Workspace,0,1,brickcolor,"Effect",vt())
if Type~=2 then
prt.Anchored=true
end
prt.CFrame=cframe
local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?
id=3270017",vt(0,0,0),vt(x1,y1,z1))
game:GetService("Debris"):AddItem(prt,5)
coroutine.resume(coroutine.create(function(Part,Mesh,dur)
local wld=nil
if dur==2 then
wld=weld(Part,Part,parent,euler(0,0,0)*cf(0,0,0))
end
for i=0,1,delay do
swait()
if dur==1 then
Part.CFrame=Part.CFrame
elseif dur==2 then
wld.C0=cframe
end
Part.Transparency=i
Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
end
Part.Parent=nil
end),prt,msh,Type)
end

function MagicWaveThing(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
local prt=ppart(3,game.Workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
prt.Anchored=true
prt.CFrame=cframe
local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?
id=1051557",vt(0,0,0),vt(x1,y1,z1))
game:GetService("Debris"):AddItem(prt,5)
coroutine.resume(coroutine.create(function(Part,Mesh)
for i=0,1,delay do
swait()
Part.CFrame=Part.CFrame*euler(0,0.7,0)
Part.Transparency=i
Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
end
Part.Parent=nil
end),prt,msh)
end

function MagicCylinder(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
local prt=ppart(3,workspace,0,0,brickcolor,"Effect",vt(0.2,0.2,0.2))
prt.Anchored=true
prt.CFrame=cframe
local msh=mesh("SpecialMesh",prt,"Head","",vt(0,0,0),vt(x1,y1,z1))
game:GetService("Debris"):AddItem(prt,5)
coroutine.resume(coroutine.create(function(Part,Mesh)
for i=0,1,delay do
wait()
Part.CFrame=Part.CFrame
Part.Transparency=i
Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
end
Part.Parent=nil
end),prt,msh)
end

function MagicWave(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
local prt=ppart(3,workspace,0,0,brickcolor,"Effect",vt())
prt.Anchored=true
prt.CFrame=cframe
local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?
id=20329976",vt(0,0,0),vt(x1,y1,z1))
game:GetService("Debris"):AddItem(prt,5)
table.insert(Effects,{prt,"Cylinder",delay,x3,y3,z3})
end

function Blast(parent)
MagicBlock(BrickColor.new("Royal purple"),parent.CFrame,4,4,4,0.2,0.2,0.2,0.01)
MagicWaveThing(BrickColor.new("Royal purple"),parent.CFrame,4,4,4,0.2,0.2,0.2,0.01)
end

function ChargeBall(parent,t)
local counter=0
local size=1
for i=0,t,1 do
swait()
counter=counter+1
if counter%10==0 then
if size==3 then
MagicRing(BrickColor.new("Royal purple"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
elseif size==2 then
MagicRing(BrickColor.new("Royal purple"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
end
end
if counter%5==0 then
if size==1 then
MagicBlock(BrickColor.new("Royal
purple"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
elseif size==2 then
MagicBlock(BrickColor.new("Royal
purple"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
elseif size==3 then
MagicBlock(BrickColor.new("Royal
purple"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
end
end
end
end

function ChargeBall2(parent,t)
local counter=0
local size=1
for i=0,t,1 do
swait()
counter=counter+1
if counter%10==0 then
if size==3 then
MagicRing(BrickColor.new("Royal purple"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
elseif size==2 then
MagicRing(BrickColor.new("Royal purple"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
end
end
if counter%5==0 then
if size==1 then
MagicBlock(BrickColor.new("Royal
purple"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
MagicWave(BrickColor.new("Deep orange"),cf(Torso.Position)*cf(0,-
1,0)*euler(0,math.random(-50,50),0),1,1,1,1,.5,1,0.05)
elseif size==2 then
MagicBlock(BrickColor.new("Royal
purple"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
MagicWave(BrickColor.new("Deep orange"),cf(Torso.Position)*cf(0,-
1,0)*euler(0,math.random(-50,50),0),1,1,1,1,.5,1,0.05)
elseif size==3 then
MagicBlock(BrickColor.new("Royal
purple"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
MagicWave(BrickColor.new("Deep orange"),cf(Torso.Position)*cf(0,-
1,0)*euler(0,math.random(-50,50),0),1,1,1,1,.5,1,0.05)
end
end
end
end

function MagniDamage(Part,dis,mind,maxd,force,knock)
for _,c in pairs(workspace:children()) do
local hum=c:findFirstChild("Humanoid")
if hum~=nil then
local head=c:findFirstChild("Torso")
if head~=nil then
local targ=head.Position-Part.Position
local mag=targ.magnitude
if mag<=dis and c.Name~=Character.Name then
Damagefunc(Part,hum.Parent.Torso,mind,maxd,force,knock,RootPart,.2,1)
end
end
end
end
end

function computeDirection(vec)
local lenSquared = vec.magnitude * vec.magnitude
local invSqrt = 1 / math.sqrt(lenSquared)
return Vector3.new(vec.x * invSqrt, vec.y * invSqrt, vec.z * invSqrt)
end

function attackone()
attack = true
local
hitsounds={"199149137","199149186","199149221","199149235","199149269","199149297"}
local con=Hitbox.Touched:connect(function(hit)
Damagefunc(Hitbox,hit,4222,112222,math.random(5,5),"Normal",RootPart,.2,1) end)
local fx=Hitbox.Touched:connect(function(part)
local human=part.Parent:findFirstChild("Humanoid")
if human~=nil and bounce==false then
bounce=true
local rndm=math.random(1,#hitsounds)
local r=rndm
so("http://www.roblox.com/asset/?id="..hitsounds[r],part.Parent,1,1)
end
end)
for i = 0,1,0.1 do
swait()
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)*
angles(math.rad(0),math.rad(0),math.rad(-50)),0.4)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko
*angles(math.rad(0),math.rad(0),math.rad(50)),0.4)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(10),
math.rad(100)),0.4)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0),
math.rad(-60)),0.4)
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(120),math.rad(0)),0.4)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.4)
end
so("http://www.roblox.com/asset/?id=199145841",handle,1,.9)
for i = 0,1,0.1 do
swait()
local blcf = Hitbox.CFrame*CFrame.new(0,.5,0)
if scfr and (Hitbox.Position-scfr.p).magnitude > .1 then
local h = 5
local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,
(blcf*CFrame.new(0,h/2,0)).p)
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,
(scfr*CFrame.new(0,-h/2,0)).p)
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
scfr = blcf
elseif not scfr then
scfr = blcf
end
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)*
angles(math.rad(0),math.rad(0),math.rad(80)),0.4)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(-
10),math.rad(-80)),0.4)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120),
math.rad(90)),0.4)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0),
math.rad(-30)),0.4)
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(50),math.rad(0)),0.4)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),0.4)
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-
25),math.rad(0),math.rad(0)),.4)
end
attack = false
bounce=false
scfr=nil
fx:disconnect()
con:disconnect()
end

function attacktwo()
attack=true
local
hitsounds={"199149137","199149186","199149221","199149235","199149269","199149297"}
local con=Hitbox.Touched:connect(function(hit)
Damagefunc(Hitbox,hit,4222,112222,math.random(5,5),"Normal",RootPart,.2,1) end)
local fx=Hitbox.Touched:connect(function(part)
local human=part.Parent:findFirstChild("Humanoid")
if human~=nil and bounce==false then
bounce=true
local rndm=math.random(1,#hitsounds)
local r=rndm
so("http://www.roblox.com/asset/?id="..hitsounds[r],part.Parent,1,1)
end
end)
for i=0,1,.1 do
swait()
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)*
angles(math.rad(0),math.rad(0),math.rad(70)),0.4)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(-
10),math.rad(-70)),0.4)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120),
math.rad(90)),0.4)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0),
math.rad(-30)),0.4)
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(40),math.rad(0)),0.4)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-140),math.rad(-10)),0.4)
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-
25),math.rad(0),math.rad(0)),.4)
end
so("http://www.roblox.com/asset/?id=199145887",handle,1,1)
for i = 0,1,0.1 do
swait()
local blcf = Hitbox.CFrame*CFrame.new(0,.5,0)
if scfr and (Hitbox.Position-scfr.p).magnitude > .1 then
local h = 5
local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,
(blcf*CFrame.new(0,h/2,0)).p)
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,
(scfr*CFrame.new(0,-h/2,0)).p)
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
scfr = blcf
elseif not scfr then
scfr = blcf
end
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)*
angles(math.rad(0),math.rad(0),math.rad(-80)),0.4)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko
*angles(math.rad(10),math.rad(0),math.rad(80)),0.4)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(10),
math.rad(90)),0.4)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0),
math.rad(-90)),0.4)
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(140),math.rad(0)),0.4)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-40),math.rad(-10)),0.4)
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad
(0)),.4)
end
scfr=nil
attack=false
bounce=false
con:disconnect()
fx:disconnect()
end

function attackthree()
attack=true
local
hitsounds={"199149137","199149186","199149221","199149235","199149269","199149297"}
local con=Hitbox.Touched:connect(function(hit)
Damagefunc(Hitbox,hit,6222,152222,math.random(5,5),"Normal",RootPart,.2,1) end)
local fx=Hitbox.Touched:connect(function(part)
local human=part.Parent:findFirstChild("Humanoid")
if human~=nil and bounce==false then
bounce=true
local rndm=math.random(1,#hitsounds)
local r=rndm
so("http://www.roblox.com/asset/?id="..hitsounds[r],part.Parent,1,1)
end
end)
for i=0,1,.1 do
swait()
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)*
angles(math.rad(0),math.rad(0),math.rad(-30)),0.4)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko
*angles(math.rad(0),math.rad(0),math.rad(30)),.3)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(170), math.rad(0),
math.rad(20)),0.4)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(25), math.rad(0),
math.rad(-30)),0.4)
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(105),math.rad(0)),0.4)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-75),math.rad(-10)),0.4)
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad
(0)),.4)
end
so("http://www.roblox.com/asset/?id=199145913",handle,1,.9)
for i = 0,1,0.1 do
swait()
local blcf = Hitbox.CFrame*CFrame.new(0,.5,0)
if scfr and (Hitbox.Position-scfr.p).magnitude > .1 then
local h = 5
local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,
(blcf*CFrame.new(0,h/2,0)).p)
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,
(scfr*CFrame.new(0,-h/2,0)).p)
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
scfr = blcf
elseif not scfr then
scfr = blcf
end
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)*
angles(math.rad(0),math.rad(0),math.rad(50)),0.4)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko
*angles(math.rad(10),math.rad(0),math.rad(-50)),.3)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0),
math.rad(-10)),0.4)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0),
math.rad(-10)),0.4)
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(80),math.rad(0)),0.4)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-100),math.rad(-10)),0.4)
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-
40),math.rad(0),math.rad(0)),.4)
end
attack=false
bounce=false
scfr=nil
con:disconnect()
fx:disconnect()
end

function attackfour()
attack = true
local
hitsounds={"199149137","199149186","199149221","199149235","199149269","199149297"}
local con=Hitbox.Touched:connect(function(hit)
Damagefunc(Hitbox,hit,9222,18222,math.random(20,30),"Normal",RootPart,.2,1) end)
local fx=Hitbox.Touched:connect(function(part)
local human=part.Parent:findFirstChild("Humanoid")
if human~=nil and bounce==false then
bounce=true
local rndm=math.random(1,#hitsounds)
local r=rndm
so("http://www.roblox.com/asset/?id="..hitsounds[r],part.Parent,1,1)
end
end)
for i = 0,1,0.1 do
swait()
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(10),math.rad(-
5),math.rad(-60)),.3)
Torso.Neck.C0=clerp(Torso.Neck.C0,necko *angles(math.rad(-
10),math.rad(0),math.rad(60)),.3)
RW.C0=clerp(RW.C0,cf(1.5, 0.8, 0.2) * angles(math.rad(5), math.rad(-15),
math.rad(112)), 0.3)
LW.C0=clerp(LW.C0,cf(-1.5, 0.5, 0) * angles(math.rad(30), math.rad(0), math.rad(-
20)), 0.3)
RH.C0=clerp(RH.C0,cf(1.1,-1,0)*angles(math.rad(-5),math.rad(120),math.rad(-8)),.3)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(5),math.rad(-60),math.rad(0)),.3)
handleweld.C0=clerp(handleweld.C0,cf(0,-.2,.5)*angles(math.rad(50),math.rad(-
15),math.rad(0)),.3)
end
so("http://www.roblox.com/asset/?id=199145433",Hitbox,1,1.1)
local v=it("BodyVelocity",Torso)
v.maxForce=Vector3.new(4e+005,4e+005,4e+005)*1
v.velocity=RootPart.CFrame.lookVector*50
for i = 0,1,0.1 do
swait()
local blcf = Hitbox.CFrame*cf(0,0,0)
if scfr and (Hitbox.Position-scfr.p).magnitude > .1 then
local h = 5
local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,
(blcf*CFrame.new(0,h/2,0)).p)
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,
(scfr*CFrame.new(0,-h/2,0)).p)
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
scfr = blcf
elseif not scfr then
scfr = blcf
end
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)*
angles(math.rad(0),math.rad(5),math.rad(60)),.3)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko
*angles(math.rad(0),math.rad(0),math.rad(-60)),.3)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-10), math.rad(60),
math.rad(100)), 0.3)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0),
math.rad(-15)), 0.3)
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0)),.3)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.3)
handleweld.C0=clerp(handleweld.C0,cf(0,-1,-1)*angles(math.rad(-
100),math.rad(0),math.rad(0)),.3)
end
v.Parent=nil
scfr=nil
attack = false
bounce=false
con:disconnect()
fx:disconnect()
end

function LustrisFulgo()
attack=true
Humanoid.WalkSpeed=0
for i=0,1,0.1 do
swait()
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-
15),math.rad(0),math.rad(10)),.3)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-
25),math.rad(0),math.rad(-10)),.3)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(145), math.rad(0),
math.rad(7)), 0.3)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(4),
math.rad(-15)), 0.3)
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-15),math.rad(90),math.rad(0)),.3)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(-25),math.rad(-90),math.rad(0)),.3)
handleweld.C0=clerp(handleweld.C0,cf(0,0,-.5)*angles(math.rad(-
60),math.rad(0),math.rad(0)),.3)
end
local function boom()
local pprt=ppart(3,game.Workspace,0,1,BrickColor.new("Royal
purple"),"Effect",vt(1,1,1))
pprt.Anchored=true
pprt.CFrame=EffectPart.CFrame
game:GetService("Debris"):AddItem(pprt,2)
MagicCircle(BrickColor.new("Royal purple"),EffectPart.CFrame,20,20,20,-0.01,-0.01,-
0.01,0.01)
so("http://roblox.com/asset/?id=228343412",EffectPart,1,0.6)
so("http://roblox.com/asset/?id=228343408",EffectPart,1,1.4)
local wave=part(3,game.Workspace,"Neon",0,.7,BrickColor.new("Royal
purple"),"Effect",vt(1,1,1))
local waveweld=weld(game.Workspace,handle,wave,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1,
0, 0, 0, 1),CFrame.new(0.00693154335, 0.014090538, 6.03910685, -5.23798153e-005,
-6.36925748e-008, -1, 0.99999994, -0.000210702419, -5.23798008e-005,
-0.000210702419, -0.99999994, 7.47295417e-008))
local wavemesh=mesh("SpecialMesh",wave,"Sphere","",vt(0,0,0),vt(1,1,1))
MagniDamage(wave,20,15222,25222,math.random(20,30),"Knockdown",RootPart)
for i=0,80 do
swait()
MagicBlock(BrickColor.new("Royal purple"),EffectPart.CFrame,7,7,7,-0.5,-0.5,-
0.5,0.05)
MagicCircle(BrickColor.new("Royal purple"),EffectPart.CFrame*euler(math.random(-
50,50),math.random(-50,50),math.random(-
50,50))*cf(0,5,0),0.5,1,0.5,0.02,1,0.02,0.05)
wave.Size=vt(1+i,1+i,1+i)
wavemesh.Scale=vt(1+i,1+i,1+i)
wave.CFrame=EffectPart.CFrame
Humanoid.Health=Humanoid.Health+.15
end
wave:Destroy()
end
boom()
attack=false
Humanoid.WalkSpeed=16
end

function LeviterGlomus()
attack=true
for i=0,1,.1 do
swait()
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)*
angles(math.rad(0),math.rad(0),math.rad(60)),.3)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko
*angles(math.rad(0),math.rad(0),math.rad(-60)),.3)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(18), math.rad(-15),
math.rad(15)), 0.3)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-75), math.rad(0),
math.rad(-50)), 0.3)
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-3),math.rad(65),math.rad(0)),.3)
LH.C0=clerp(LH.C0,cf(-1.1,-1,0)*angles(math.rad(-25),math.rad(-
110),math.rad(0))*angles(math.rad(-25),math.rad(0),math.rad(0)),.3)
handleweld.C0=clerp(handleweld.C0,cf(0,.2,-.3)*angles(math.rad(-35),math.rad(-
15),math.rad(0)),.3)
end
so("http://www.roblox.com/asset/?id=199145659",EffectPart2,1,1)
efprt=part(Enum.FormFactor.Custom,game.Workspace,Enum.Material.Neon,0,0,"Royal
purple","BallEffect",Vector3.new(2, 2, 2))
weld(m,Character["Left Arm"],efprt,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(1.15575993, 0.00814216491, -0.0231294632, -5.23798153e-005,
0.999999821, -0.000210702419, -6.36925748e-008, -0.00021070239, -0.99999994, -1,
-5.23797935e-005, 7.47295417e-008))
mesh("SpecialMesh",efprt,"Sphere","",vt(0,0,0),vt(1,1,1))
ChargeBall(EffectPart2,35)
for i=0,1,.1 do
swait()
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)*
angles(math.rad(0),math.rad(0),math.rad(-60)),.3)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko
*angles(math.rad(0),math.rad(0),math.rad(60)),.3)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-18), math.rad(15),
math.rad(15)), 0.3)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(75), math.rad(0),
math.rad(-65)), 0.3)
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(110),math.rad(0)),.3)
LH.C0=clerp(LH.C0,cf(-1.1,-1,0)*angles(math.rad(0),math.rad(-70),math.rad(0)),.3)
handleweld.C0=clerp(handleweld.C0,cf(0,.2,-.3)*angles(math.rad(0),math.rad(-
15),math.rad(0)),.3)
end
so("http://www.roblox.com/asset/?id=199145534",EffectPart2,1,1.2)
efprt:BreakJoints()
local Target=mouse.Hit.p
local direction = Target - handle.Position
direction = computeDirection(direction)
local pos = handle.Position + (direction * 10.0)
efprt.CFrame = CFrame.new(pos, pos + direction) * CFrame.Angles(math.pi/2, 0, 0)
local floatForce = Instance.new("BodyForce")
floatForce.force = Vector3.new(0, efprt:GetMass() * 196.1, 0.0)
floatForce.Parent = efprt
efprt.Velocity = direction * 160
efprt.Touched:connect(function(hit)
if not hit:IsDescendantOf(Character) then
if hit.Name~="Effect" then
MagniDamage(efprt,15,12225,22225,math.random(20,30),"Knockdown",RootPart)
floatForce.Parent=nil
efprt.Anchored=true
so("http://www.roblox.com/asset/?id=228343330",hit,1,.8)
Blast(efprt)
efprt:Destroy()
end
end
end)
game:GetService("Debris"):AddItem(efprt,6)
attack=false
end

function PortalStorm()
Humanoid.WalkSpeed=0
attack=true
for i=0,1,.1 do
swait()
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)*
angles(math.rad(5),math.rad(0),math.rad(0)),.3)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko
*angles(math.rad(10),math.rad(0),math.rad(0)),.3)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(75), math.rad(0),
math.rad(-40)), 0.3)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(75), math.rad(0),
math.rad(40)), 0.3)
RH.C0=clerp(RH.C0,cf(1,-
1,0)*angles(math.rad(5),math.rad(90),math.rad(0))*angles(math.rad(-
5),math.rad(0),math.rad(0)),.3)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(5),math.rad(-
90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
handleweld.C0=clerp(handleweld.C0,cf(-1,-2.3,-.4)*angles(math.rad(-165),math.rad(-
15),math.rad(50)),.3)
end
so("http://www.roblox.com/asset/?id=199145446",handle,1,1)
ChargeBall2(handle,100)
makeShockwave(0.5,BrickColor.new("Deep orange"),30,1000,0)
MagicWave(BrickColor.new("Deep orange"),cf(Torso.Position)*cf(0,-
1,0)*euler(0,math.random(-50,50),0),2,2,2,.5,.3,.5,0.01)
so("http://www.roblox.com/asset/?id=280247455",game.Workspace,1,1)
wait(2)
so("http://www.roblox.com/asset/?id=110284742",game.Workspace,1,0)
delay(0.5,function ()
MagniDamage(Torso,2000,32225,52220,math.random(50,70),"Knockdown",RootPart)
end)
Humanoid.Health=Humanoid.Health-0
makeShockwave(4,BrickColor.new("Royal purple"),10,2000,1)
attack=false
Humanoid.WalkSpeed=9
wait(4)
Humanoid.WalkSpeed=16
end

function SolSiderea()
Humanoid.WalkSpeed=0
attack=true
so("http://www.roblox.com/asset/?id=280758833",Workspace,1,1.3)
for i=0,1,.1 do
swait()
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)*
angles(math.rad(0),math.rad(0),math.rad(0)),.3)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-
10),math.rad(0),math.rad(0)),.3)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(95),
math.rad(-10), math.rad(-17)), 0.3)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(95),
math.rad(10), math.rad(17)), 0.3)
RH.C0=clerp(RH.C0,cf(1,-
1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-
5),math.rad(0),math.rad(0)),.3)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-
90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
handleweld.C0=clerp(handleweld.C0,cf(0,-
2,-.5)*angles(math.rad(0),math.rad(7.5),math.rad(-75)),.3)
end
for i=0,1,.1 do
swait()
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-
10),math.rad(0),math.rad(0)),.3)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-
25),math.rad(0),math.rad(0)),.3)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(150),
math.rad(-5), math.rad(8)), 0.3)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(150),
math.rad(5), math.rad(-8)), 0.3)
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-
10),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(-10),math.rad(-
90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
handleweld.C0=clerp(handleweld.C0,cf(-1.1,-4,-2)*angles(math.rad(-
72),math.rad(8.5),math.rad(-92)),.3)
end
coroutine.resume(coroutine.create(function() ChargeBall(EffectPart,120) end))
local n=2
local orb=ppart(3,Character,0,1,BrickColor.new("Deep orange"),"Orb",vt())
local omsh=mesh("SpecialMesh",orb,"Sphere","",vt(0,0,0),vt(15,15,15))
local owld=wweld(orb,orb,Torso,cf(-10,-150,0))
for i=1,0.3,-0.01 do
wait()
orb.Transparency=i
omsh.Scale=omsh.Scale+vt(0.5,0.5,0.5)
MagicBlock(BrickColor.new("Deep orange"),orb.CFrame,15,15,15,2,2,2,0.1)
local ef=ppart(3,workspace,0,0,BrickColor.new("Deep orange"),"Effect",vt())
ef.Anchored=true
local
emsh=mesh("SpecialMesh",ef,"Sphere","",vt(0,0,0),vt(2,math.random(1000,1500)/100,2)
)
local ceef=euler(math.random(-50,50),math.random(-50,50),math.random(-
50,50))*cf(0,math.random(10,20),0)
ef.CFrame=orb.CFrame*ceef
game:GetService("Debris"):AddItem(ef,2)
coroutine.resume(coroutine.create(function(Part,Mesh)
for i=0,1,0.1 do
wait()
Part.Transparency=i
Part.CFrame=Part.CFrame*cf(0,-1,0)
end
Part.Parent=nil
end),ef,emsh)
end
local Pos=cf(orb.Position,Player:GetMouse().Hit.p).lookVector
wait(.5)
orb.Parent=nil
wait(1)
local hit,pos = rayCast(orb.Position,Pos,1000,Character)
local mag=(orb.Position-pos).magnitude
BlackHole(game.Workspace,cf(pos))
coroutine.resume(coroutine.create(function()
local wave=part(3,game.Workspace,"Neon",0,.7,BrickColor.new("Royal
purple"),"Effect",vt(1,1,1))
wweld(game.Workspace,wave,orb,Torso.CFrame)
local wavemesh=mesh("SpecialMesh",wave,"Sphere","",vt(0,0,0),vt(1,1,1))
for i=1,100 do
swait()
wave.Size=vt(1+i,1+i,1+i)
wavemesh.Scale=vt(1+i,1+i,1+i)
wave.CFrame=cf(pos)
end
end))
coroutine.resume(coroutine.create(function()
for i=0,20 do
swait(15)
local range = 1500
local p = Instance.new("Part")
p.Anchored = true
p.CanCollide = false
p.FormFactor = "Custom"
p.BrickColor = BrickColor.new("Deep orange")
p.Parent = workspace
p.Name="Effect"
p.CFrame=cf(pos)
local m = Instance.new("SpecialMesh",p)
m.MeshId = "rbxassetid://3270017"
local estimateSurvival = math.floor(range/30) * 0.03
game:GetService("Debris"):AddItem(p,estimateSurvival)
Spawn(function ()
for i = 1,range,30 do
p.Transparency = 1-math.min(0.5,3-(i/500))
m.Scale = Vector3.new(i,i,i*0.5)
p.CFrame = cf(pos) * CFrame.Angles(math.rad(90),0,0)
wait()
end
p:Destroy()
end)
end
end))
MagicCylinder(BrickColor.new("Deep
orange"),CFrame.new((orb.Position+pos)/2,pos)*euler(1.57,0,0),10,mag*5,10,0.5,0,0.5
,0.01)
for i=1,2 do
end
for i=1,5 do
tehcf=CFrame.new((orb.Position+pos)/2,pos)*euler(1.57,0,0)*cf(0,
(mag/5)*(i/2),0)
end
for i=0,5 do
tehcf=CFrame.new((orb.Position+pos)/2,pos)*euler(1.57,0,0)*cf(0,(-
mag/5)*(i/2),0)
end
local ref=ppart(3,workspace,0,1,BrickColor.new("Deep orange"),"Effect",vt())
ref.CFrame=cf(pos)
coroutine.resume(coroutine.create(function(Part)
wait(1)
Part.Parent=nil
end),ref)
MagniDamage(ref,25,22220,32220,40,"Knockdown",ref)
if hit~=nil then
Damagefunc(ref,hit,5022,70222,60,"Knockdown",RootPart,0)
end
local n=2
MagicWave(BrickColor.new("Deep orange"),cf(pos)*euler(0,math.random(-
50,50),0),2,2,2,.5,.3,.5,0.01)
swait(75)
Humanoid.WalkSpeed=16
attack=false
end

attacktype=1
mouse.Button1Down:connect(function()
if attacktype==1 and attack==false then
attacktype=2
attackone()
elseif attacktype==2 and attack==false then
attacktype=3
attacktwo()
elseif attacktype==3 and attack==false then
attacktype=4
attackthree()
elseif attacktype==4 and attack==false then
attacktype=1
attackfour()
end
end)

mouse.KeyDown:connect(function(k)
k=k:lower()
if attack == false and k == 'e' then
LeviterGlomus()
ChargeBall(efprt,100)
end
if attack == false and k == 'q' then
LustrisFulgo()
end
if attack == false and k == 'f' and deeznuts==false then
deeznuts=true
SolSiderea()
deeznuts=false
end
if attack == false and k == 'r' and cooldown==false then
cooldown=true
PortalStorm()
cooldown=false
end
end)

local sine = 0
local change = 1
local val = 0

while true do
swait()
sine = sine + change
local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude
local velderp=RootPart.Velocity.y
hitfloor,posfloor=rayCast(RootPart.Position,
(CFrame.new(RootPart.Position,RootPart.Position -
Vector3.new(0,1,0))).lookVector,4,Character)
if equipped==true or equipped==false then
if attack==false then
idle=idle+1
else
idle=0
end
if idle>=500 then
if attack==false then
end
end
if RootPart.Velocity.y > 1 and hitfloor==nil then
Anim="Jump"
if attack==false then
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-
5),math.rad(0),math.rad(0)),.3)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-
10),math.rad(0),math.rad(0)),.3)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0),
math.rad(15)), 0.3)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0),
math.rad(-15)), 0.3)
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-
30),math.rad(90),math.rad(20))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(-30),math.rad(-90),math.rad(-
20))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad
(0)),.3)
end
elseif RootPart.Velocity.y < -1 and hitfloor==nil then
Anim="Fall"
if attack==false then
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)*
angles(math.rad(10),math.rad(0),math.rad(0)),.3)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko
*angles(math.rad(13),math.rad(0),math.rad(0)),.3)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(10), math.rad(0),
math.rad(20)), 0.3)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0),
math.rad(-20)), 0.3)
RH.C0=clerp(RH.C0,cf(1,-
1,0)*angles(math.rad(0),math.rad(90),math.rad(20))*angles(math.rad(-
5),math.rad(0),math.rad(0)),.3)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(-
20))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-
15),math.rad(0),math.rad(0)),.3)
end
elseif torvel<1 and hitfloor~=nil then
Anim="Idle"
if attack==false then
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-
2),math.rad(0),math.rad(15)),.3)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko
*angles(math.rad(2),math.rad(0),math.rad(-15)),.3)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(15), math.rad(0),
math.rad(0)), 0.3)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0),
math.rad(0)), 0.3)
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-2),math.rad(85),math.rad(0)),.3)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(-4),math.rad(-95),math.rad(0)),.3)
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-10),math.rad(-
2),math.rad(0)),.2)
end
elseif torvel>2 and hitfloor~=nil then
Anim="Walk"
if attack==false then
change=3
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)*
angles(math.rad(10),math.rad(0),math.rad(-20)),.3)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-10),math.rad(-
5),math.rad(25)),.3)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-30), math.rad(-25),
math.rad(5)), 0.3)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) *
angles(math.rad(30)*math.cos(sine/10), math.rad(5), math.rad(0)), 0.3)
RH.C0=clerp(RH.C0,cf(1.1,-.9,0)*angles(math.rad(0),math.rad(110),math.rad(0)),.3)
LH.C0=clerp(LH.C0,cf(-1.1,-.9,0)*angles(math.rad(0),math.rad(-70),math.rad(0)),.3)
handleweld.C0=clerp(handleweld.C0,cf(0,0,.3)*angles(math.rad(10),math.rad(0),math.r
ad(0)),.3)
end
end
end
if #Effects>0 then
for e=1,#Effects do
if Effects[e]~=nil then
local Thing=Effects[e]
if Thing~=nil then
local Part=Thing[1]
local Mode=Thing[2]
local Delay=Thing[3]
local IncX=Thing[4]
local IncY=Thing[5]
local IncZ=Thing[6]
if Thing[1].Transparency<=1 then
if Thing[2]=="Block1" then
Thing[1].CFrame=Thing[1].CFrame*euler(math.random(-50,50),math.random(-
50,50),math.random(-50,50))
Mesh=Thing[1].Mesh
Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
elseif Thing[2]=="Cylinder" then
Mesh=Thing[1].Mesh
Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
elseif Thing[2]=="Blood" then
Mesh=Thing[7]
Thing[1].CFrame=Thing[1].CFrame*cf(0,.5,0)
Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
elseif Thing[2]=="Elec" then
Mesh=Thing[1].Mesh
Mesh.Scale=Mesh.Scale+vt(Thing[7],Thing[8],Thing[9])
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
elseif Thing[2]=="Disappear" then
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
end
else
Part.Parent=nil
table.remove(Effects,e)
end
end
end
end
end
endPlayer=game:GetService("Players").LocalPlayer
Character=Player.Character
PlayerGui=Player.PlayerGui
Backpack=Player.Backpack
Torso=Character.Torso
Head=Character.Head
Humanoid=Character.Humanoid
LeftArm=Character["Left Arm"]
LeftLeg=Character["Left Leg"]
RightArm=Character["Right Arm"]
RightLeg=Character["Right Leg"]
cam=game.Workspace.CurrentCamera
LS=Torso["Left Shoulder"]
LH=Torso["Left Hip"]
RS=Torso["Right Shoulder"]
RH=Torso["Right Hip"]
Face = Head.face
Neck=Torso.Neck
it=Instance.new
attacktype=1
vt=Vector3.new
cf=CFrame.new
euler=CFrame.fromEulerAnglesXYZ
angles=CFrame.Angles
cloaked=false
necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
RootPart=Character.HumanoidRootPart
RootJoint=RootPart.RootJoint
RootCF=euler(-1.57,0,3.14)
attack = false
bounce=false
cooldown=false
deeznuts=false
attackdebounce = false
deb=false
equipped=true
hand=false
MMouse=nil
combo=0
mana=0
trispeed=.2
attackmode='none'
local idle=0
local Anim="Idle"
local Effects={}
local gun=false
local shoot=false
player=nil
mana=0
cam = workspace.CurrentCamera
ZTarget = nil
RocketTarget = nil
local m = Instance.new("Model",Character)
m.Name = "WeaponModel"

mouse=Player:GetMouse()
--save shoulders
RSH, LSH=nil, nil
--welds
RW, LW=Instance.new("Weld"), Instance.new("Weld")
RW.Name="Right Shoulder" LW.Name="Left Shoulder"
LH=Torso["Left Hip"]
RH=Torso["Right Hip"]
TorsoColor=Torso.BrickColor
function NoOutline(Part)
Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSur
face,Part.BackSurface = 10,10,10,10,10,10
end
player=Player
ch=Character
RSH=ch.Torso["Right Shoulder"]
LSH=ch.Torso["Left Shoulder"]
--
RSH.Parent=nil
LSH.Parent=nil
--
RW.Name="Right Shoulder"
RW.Part0=ch.Torso
RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5)
RW.C1=cf(0, 0.5, 0)
RW.Part1=ch["Right Arm"]
RW.Parent=ch.Torso
--
LW.Name="Left Shoulder"
LW.Part0=ch.Torso
LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8)
LW.C1=cf(0, 0.5, 0)
LW.Part1=ch["Left Arm"]
LW.Parent=ch.Torso

function swait(num)
if num==0 or num==nil then
game:service'RunService'.Heartbeat:wait(0)
else
for i=0,num do
game:service'RunService'.Heartbeat:wait(0)
end
end
end

function nooutline(part)

part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSur
face,part.BackSurface = 10,10,10,10,10,10
end

function
part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size)
local fp=it("Part")
fp.formFactor=formfactor
fp.Parent=parent
fp.Reflectance=reflectance
fp.Transparency=transparency
fp.CanCollide=false
fp.Locked=true
fp.BrickColor=BrickColor.new(tostring(brickcolor))
fp.Name=name
fp.Size=size
fp.Position=Character.Torso.Position
nooutline(fp)
fp.Material=material
fp:BreakJoints()
return fp
end

function
ppart(formfactor,parent,reflectance,transparency,brickcolor,name,size)
local fp = it("Part")
fp.formFactor = formfactor
fp.Parent = parent
fp.Reflectance = reflectance
fp.Transparency = transparency
fp.CanCollide = false
fp.Locked=true
fp.BrickColor = brickcolor
fp.Name = name
fp.Size = size
fp.Position = EffectPart.Position
NoOutline(fp)
fp.Material="Neon"
fp:BreakJoints()
return fp
end

function wweld(parent,part0,part1,c0)
local weld=it("Weld")
weld.Parent=parent
weld.Part0=part0
weld.Part1=part1
weld.C0=c0
return weld
end

function mesh(Mesh,part,meshtype,meshid,offset,scale)
local mesh=it(Mesh)
mesh.Parent=part
if Mesh=="SpecialMesh" then
mesh.MeshType=meshtype
mesh.MeshId=meshid
end
mesh.Offset=offset
mesh.Scale=scale
return mesh
end

function decal(part,face,texture,transparency,shiny,specular,name)
local d=it("Decal",part)
d.Shiny=shiny
d.Face=face
d.Specular=specular
d.Transparency=transparency
d.Texture=texture
d.Name=name
return d
end

function weld(parent,part0,part1,c0,c1)
local weld=it("Weld")
weld.Parent=parent
weld.Part0=part0
weld.Part1=part1
weld.C0=c0
weld.C1=c1
return weld
end

local function CFrameFromTopBack(at, top, back)


local right = top:Cross(back)
return CFrame.new(at.x, at.y, at.z,
right.x, top.x, back.x,
right.y, top.y, back.y,
right.z, top.z, back.z)
end

function Triangle(a, b, c)
local edg1 = (c-a):Dot((b-a).unit)
local edg2 = (a-b):Dot((c-b).unit)
local edg3 = (b-c):Dot((a-c).unit)
if edg1 <= (b-a).magnitude and edg1 >= 0 then
a, b, c = a, b, c
elseif edg2 <= (c-b).magnitude and edg2 >= 0 then
a, b, c = b, c, a
elseif edg3 <= (a-c).magnitude and edg3 >= 0 then
a, b, c = c, a, b
else
assert(false, "unreachable")
end

local len1 = (c-a):Dot((b-a).unit)


local len2 = (b-a).magnitude - len1
local width = (a + (b-a).unit*len1 - c).magnitude

local maincf = CFrameFromTopBack(a, (b-a):Cross(c-b).unit, -(b-a).unit)

local list = {}

local TrailColor = ("Deep orange")

if len1 > 0.01 then


local w1 = Instance.new('WedgePart', m)
game:GetService("Debris"):AddItem(w1,5)
w1.Material = "Neon"
w1.FormFactor = 'Custom'
w1.BrickColor = BrickColor.new(TrailColor)
w1.Transparency = 0
w1.Reflectance = 0
w1.Material = "Neon"
w1.CanCollide = false
NoOutline(w1)
local sz = Vector3.new(0.2, width, len1)
w1.Size = sz
local sp = Instance.new("SpecialMesh",w1)
sp.MeshType = "Wedge"
sp.Scale = Vector3.new(0,1,1) * sz/w1.Size
w1:BreakJoints()
w1.Anchored = true
w1.Parent = workspace
w1.Transparency = 0.7
table.insert(Effects,{w1,"Disappear",.01})
w1.CFrame = maincf*CFrame.Angles(math.pi,0,math.pi/2)*CFrame.new(0,width/2,len1/2)
table.insert(list,w1)
end

if len2 > 0.01 then


local w2 = Instance.new('WedgePart', m)
game:GetService("Debris"):AddItem(w2,5)
w2.Material = "Neon"
w2.FormFactor = 'Custom'
w2.BrickColor = BrickColor.new(TrailColor)
w2.Transparency = 0
w2.Reflectance = 0
w2.Material = "Neon"
w2.CanCollide = false
NoOutline(w2)
local sz = Vector3.new(0.2, width, len2)
w2.Size = sz
local sp = Instance.new("SpecialMesh",w2)
sp.MeshType = "Wedge"
sp.Scale = Vector3.new(0,1,1) * sz/w2.Size
w2:BreakJoints()
w2.Anchored = true
w2.Parent = workspace
w2.Transparency = 0.7
table.insert(Effects,{w2,"Disappear",.01})
w2.CFrame = maincf*CFrame.Angles(math.pi,math.pi,-math.pi/2)*CFrame.new(0,width/2,-
len1 - len2/2)
table.insert(list,w2)
end
return unpack(list)
end

so = function(id,par,vol,pit)
coroutine.resume(coroutine.create(function()
local sou = Instance.new("Sound",par or workspace)
sou.Volume=vol
sou.Pitch=pit or 1
sou.SoundId=id
swait()
sou:play()
game:GetService("Debris"):AddItem(sou,6)
end))
end

function clerp(a,b,t)
local qa = {QuaternionFromCFrame(a)}
local qb = {QuaternionFromCFrame(b)}
local ax, ay, az = a.x, a.y, a.z
local bx, by, bz = b.x, b.y, b.z
local _t = 1-t
return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az +
t*bz,QuaternionSlerp(qa, qb, t))
end

function QuaternionFromCFrame(cf)
local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
local trace = m00 + m11 + m22
if trace > 0 then
local s = math.sqrt(1 + trace)
local recip = 0.5/s
return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5
else
local i = 0
if m11 > m00 then
i = 1
end
if m22 > (i == 0 and m00 or m11) then
i = 2
end
if i == 0 then
local s = math.sqrt(m00-m11-m22+1)
local recip = 0.5/s
return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip
elseif i == 1 then
local s = math.sqrt(m11-m22-m00+1)
local recip = 0.5/s
return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip
elseif i == 2 then
local s = math.sqrt(m22-m00-m11+1)
local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip

end
end
end

function QuaternionToCFrame(px, py, pz, x, y, z, w)


local xs, ys, zs = x + x, y + y, z + z
local wx, wy, wz = w*xs, w*ys, w*zs
local xx = x*xs
local xy = x*ys
local xz = x*zs
local yy = y*ys
local yz = y*zs
local zz = z*zs
return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz -
wx, xz - wy, yz + wx, 1-(xx+yy))
end

function QuaternionSlerp(a, b, t)
local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]
local startInterp, finishInterp;
if cosTheta >= 0.0001 then
if (1 - cosTheta) > 0.0001 then
local theta = math.acos(cosTheta)
local invSinTheta = 1/math.sin(theta)
startInterp = math.sin((1-t)*theta)*invSinTheta
finishInterp = math.sin(t*theta)*invSinTheta
else
startInterp = 1-t
finishInterp = t
end
else
if (1+cosTheta) > 0.0001 then
local theta = math.acos(-cosTheta)
local invSinTheta = 1/math.sin(theta)
startInterp = math.sin((t-1)*theta)*invSinTheta
finishInterp = math.sin(t*theta)*invSinTheta
else
startInterp = t-1
finishInterp = t
end
end
return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp,
a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp
end

function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction,


MaxDistance , IgnoreDescendants
return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or
999.999)), Ignore)
end

Damagefunc=function(Part,hit,minim,maxim,knockback,Type,Property,Delay,KnockbackTyp
e,decreaseblock)
if hit.Parent==nil then
return
end
local h=hit.Parent:FindFirstChild("Humanoid")
for _,v in pairs(hit.Parent:children()) do
if v:IsA("Humanoid") then
h=v
end
end
if hit.Parent.Parent:FindFirstChild("Torso")~=nil then
h=hit.Parent.Parent:FindFirstChild("Humanoid")
end
if hit.Parent.className=="Hat" then
hit=hit.Parent.Parent:findFirstChild("Head")
end
if h~=nil and hit.Parent.Name~=Character.Name and
hit.Parent:FindFirstChild("Torso")~=nil then
if hit.Parent:findFirstChild("DebounceHit")~=nil then if
hit.Parent.DebounceHit.Value==true then return end end
--[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil
then
return
end]]
-- hs(hit,1.2)
local c=Instance.new("ObjectValue")
c.Name="creator"
c.Value=game:service("Players").LocalPlayer
c.Parent=h
game:GetService("Debris"):AddItem(c,.5)
local Damage=math.random(minim,maxim)
-- h:TakeDamage(Damage)
local blocked=false
local block=hit.Parent:findFirstChild("Block")
if block~=nil then
print(block.className)
if block.className=="NumberValue" then
if block.Value>0 then
blocked=true
if decreaseblock==nil then
block.Value=block.Value-1
end
end
end
if block.className=="IntValue" then
if block.Value>0 then
blocked=true
if decreaseblock~=nil then
block.Value=block.Value-1
end
end
end
end
if blocked==false then
-- h:TakeDamage(Damage)
h.Health=h.Health-Damage
ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p +
Vector3.new(0, 1.5, 0)), -Damage, 1.5, Part.BrickColor.Color)
else
h.Health=h.Health-(Damage/2)
ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p +
Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Bright blue").Color)
end
if Type=="Knockdown" then
local hum=hit.Parent.Humanoid
hum.PlatformStand=true
coroutine.resume(coroutine.create(function(HHumanoid)
swait(1)
HHumanoid.PlatformStand=false
end),hum)
local angle=(hit.Position-
(Property.Position+Vector3.new(0,0,0))).unit
--
hit.CFrame=CFrame.new(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFr
ame.fromEulerAnglesXYZ(math.pi/4,0,0)
local bodvol=Instance.new("BodyVelocity")
bodvol.velocity=angle*knockback
bodvol.P=5000
bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
bodvol.Parent=hit
local rl=Instance.new("BodyAngularVelocity")
rl.P=3000
rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
rl.angularvelocity=Vector3.new(math.random(-10,10),math.random(-
10,10),math.random(-10,10))
rl.Parent=hit
game:GetService("Debris"):AddItem(bodvol,.5)
game:GetService("Debris"):AddItem(rl,.5)
elseif Type=="Normal" then
local vp=Instance.new("BodyVelocity")
vp.P=500
vp.maxForce=Vector3.new(math.huge,0,math.huge)
-- vp.velocity=Character.Torso.CFrame.lookVector*Knockback
if KnockbackType==1 then

vp.velocity=Property.CFrame.lookVector*knockback+Property.Velocity/1.05
elseif KnockbackType==2 then
vp.velocity=Property.CFrame.lookVector*knockback
end
if knockback>0 then
vp.Parent=hit.Parent.Torso
end
game:GetService("Debris"):AddItem(vp,.5)
elseif Type=="Up" then
local bodyVelocity=Instance.new("BodyVelocity")
bodyVelocity.velocity=vt(0,60,0)
bodyVelocity.P=5000
bodyVelocity.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
bodyVelocity.Parent=hit
game:GetService("Debris"):AddItem(bodyVelocity,1)
local rl=Instance.new("BodyAngularVelocity")
rl.P=3000
rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
rl.angularvelocity=Vector3.new(math.random(-30,30),math.random(-
30,30),math.random(-30,30))
rl.Parent=hit
game:GetService("Debris"):AddItem(rl,.5)
elseif Type=="Snare" then
local bp=Instance.new("BodyPosition")
bp.P=2000
bp.D=100
bp.maxForce=Vector3.new(math.huge,math.huge,math.huge)
bp.position=hit.Parent.Torso.Position
bp.Parent=hit.Parent.Torso
game:GetService("Debris"):AddItem(bp,1)
elseif Type=="Target" then
local Targetting = false
if Targetting==false then
ZTarget=hit.Parent.Torso
coroutine.resume(coroutine.create(function(Part)
so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5)
swait(5)
so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5)
end),ZTarget)
local TargHum=ZTarget.Parent:findFirstChild("Humanoid")
local targetgui=Instance.new("BillboardGui")
targetgui.Parent=ZTarget
targetgui.Size=UDim2.new(10,100,10,100)
local targ=Instance.new("ImageLabel")
targ.Parent=targetgui
targ.BackgroundTransparency=1
targ.Image="rbxassetid://4834067"
targ.Size=UDim2.new(1,0,1,0)
cam.CameraType="Scriptable"
cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
local
dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z
)

workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
Targetting=true
RocketTarget=ZTarget
for i=1,Property do
--while Targetting==true and Humanoid.Health>0 and
Character.Parent~=nil do
if Humanoid.Health>0 and Character.Parent~=nil and TargHum.Health>0
and TargHum.Parent~=nil and Targetting==true then
swait()
end
--workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,Head.CFrame.p+rm
dir*100)
cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)

dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z
)

cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)*cf(0,5,10)*euler(-
0.3,0,0)
end
Targetting=false
RocketTarget=nil
targetgui.Parent=nil
cam.CameraType="Custom"
end
end
local debounce=Instance.new("BoolValue")
debounce.Name="DebounceHit"
debounce.Parent=hit.Parent
debounce.Value=true
game:GetService("Debris"):AddItem(debounce,Delay)
c=Instance.new("ObjectValue")
c.Name="creator"
c.Value=Player
c.Parent=h
game:GetService("Debris"):AddItem(c,.5)
end
end

function ShowDamage(Pos, Text, Time, Color)


local Rate = (1 / 30)
local Pos = (Pos or Vector3.new(0, 0, 0))
local Text = (Text or "")
local Time = (Time or 2)
local Color = (Color or Color3.new(1, 0, 0))
local EffectPart =
part("Custom",workspace,"SmoothPlastic",0,1,BrickColor.new(Color),"Effect",vt(0,0,0
))
EffectPart.Anchored = true
local BillboardGui = Instance.new("BillboardGui")
BillboardGui.Size = UDim2.new(3, 0, 3, 0)
BillboardGui.Adornee = EffectPart
local TextLabel = Instance.new("TextLabel")
TextLabel.BackgroundTransparency = 1
TextLabel.Size = UDim2.new(1, 0, 1, 0)
TextLabel.Text = Text
TextLabel.TextColor3 = Color
TextLabel.TextScaled = true
TextLabel.Font = Enum.Font.ArialBold
TextLabel.Parent = BillboardGui
BillboardGui.Parent = EffectPart
game.Debris:AddItem(EffectPart, (Time + 0.1))
EffectPart.Parent = game:GetService("Workspace")
Delay(0, function()
local Frames = (Time / Rate)
for Frame = 1, Frames do
wait(Rate)
local Percent = (Frame / Frames)
EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
TextLabel.TextTransparency = Percent
end
if EffectPart and EffectPart.Parent then
EffectPart:Destroy()
end
end)
end

handle=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Royal
purple","Handle",Vector3.new(0.200000003, 1.61857152, 0.200000003))
handleweld=weld(m,Character["Right Arm"],handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1,
0, 0, 0, 1),CFrame.new(0.995889783, -0.101109691, 0.0468789339, -5.23798153e-005,
0.99999994, -0.000210702419, -6.36925748e-008, -0.000210702419, -0.99999994, -1,
-5.23798008e-005, 7.47295417e-008))
mesh("CylinderMesh",handle,"","",Vector3.new(0, 0, 0),Vector3.new(0.857142806, 1,
0.857142746))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Royal
purple","SwordPart",Vector3.new(0.200000003, 0.257142872, 0.911428571))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-0.00982296467, -0.128642559, 5.57254982, -1.21753502e-007,
-2.87620594e-010, 1, -1, -1.04306673e-006, -1.2175461e-007, 1.04306673e-006, -1,
-2.87123214e-010))
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0,
0),Vector3.new(0.571428537, 1, 1))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(0.200000003, 3.74285722, 0.571428657))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(0.0100114346, 3.24283266, 2.64644623e-005, -2.98713599e-006,
-1.63886575e-008, -1, -1.18017197e-005, -0.99999994, 1.64265153e-008, -0.99999994,
1.18017197e-005, 2.98713007e-006))
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.285714298, 1, 1))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Royal
purple","SwordPart",Vector3.new(0.200000003, 3.74285722, 0.514285743))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(0.00896048546, 3.24313331, -6.2584877e-006, -2.62832918e-006,
-1.58840017e-008, -1, -1.16825104e-005, -0.99999994, 1.59122848e-008, -0.99999994,
1.16825104e-005, 2.62831986e-006))
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.571428537, 1, 1))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Royal
purple","SwordPart",Vector3.new(0.200000003, 0.914285779, 0.254285723))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-0.0080575943, -5.57459974, 0.127099097, -7.20826961e-007,
-1.18548371e-009, 1, 6.25863322e-007, 1, 1.18891563e-009, -1, 6.25863322e-007,
-7.20827984e-007))
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0,
0),Vector3.new(0.571428537, 1, 1))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(0.200000003, 0.942857206, 0.28285715))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-0.00858414173, -5.58866072, 0.142816901, -5.41048905e-007,
-8.99582631e-010, 1, -5.96046448e-007, 0.99999994, 9.00953978e-010, -0.99999994,
-5.96046448e-007, -5.41057148e-007))
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0,
0),Vector3.new(0.285714298, 1, 1))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(0.200000003, 0.285714328, 0.940000057))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-0.011053443, -0.142930448, 5.58944941, 2.97432763e-007, 3.64387631e-
010, 1, -1, 6.25863322e-007, 2.9743137e-007, -6.25863322e-007, -1, 3.63804986e-
010))
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0,
0),Vector3.new(0.285714298, 1, 1))
Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Royal
purple","SwordPart",Vector3.new(1, 1.20000005, 1))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(3.57627869e-007, -0.809324801, 1.96695328e-006, 6.20105922e-008,
2.27451835e-010, -1, 1.81795622e-006, 1, 2.27856845e-010, 1, -1.81795622e-006,
6.2011928e-008))
mesh("SpecialMesh",Part,Enum.MeshType.Head,"",Vector3.new(0, 0,
0),Vector3.new(0.285714298, 0.142857134, 0.285714298))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(0.483492821, 0.539954185, 0.539909601))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(0.00226664543, 0.69951874, 1.00827909, 5.41296288e-007, 9.50464596e-
010, -1, 0.707107663, -0.707105815, 3.8208583e-007, -0.707105815, -0.707107663,
-3.83435292e-007))
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1,
0.285714179, 0.285714179))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Royal
purple","SwordPart",Vector3.new(0.892679513, 0.539954185, 0.771299422))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-1.19487548, -0.00217807293, 3.74913216e-005, 2.29479338e-006, 1,
7.06279479e-012, -6.20287395e-008, -7.34701189e-012, 1, 1, -2.29479338e-006,
6.20337914e-008))
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.857145786, 1))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(0.892679513, 0.539954185, 0.771299422))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-1.19487882, -0.00217807293, 4.00543213e-005, 2.0563748e-006, 1,
1.14326326e-011, -6.20178255e-008, -1.28039801e-011, 1, 1, -2.0563748e-006,
6.20228633e-008))
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1.10000002,
0.571431458, 1.10000002))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(0.483492851, 0.539954185, 0.539909601))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-0.00595891476, -1.00750566, 1.00747085, -1.81721958e-007,
-3.98678424e-010, 1, -0.707107067, 0.707106411, -1.28216811e-007, -0.707106411,
-0.707106948, -1.28784094e-007))
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1,
0.285714179, 0.285714179))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(0.483492821, 0.539954185, 0.539909601))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(0.00534570217, -1.00757694, -0.698815584, 2.4158129e-007,
4.89748686e-010, -1, -0.707107604, 0.707105875, -1.70486445e-007, 0.707105815,
0.707107544, 1.71177419e-007))
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1,
0.285714179, 0.285714269))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(0.493492872, 0.539954185, 0.539909601))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-0.000260472298, 0.6988675, -0.698937058, 3.01447898e-007,
5.80818948e-010, -1, -0.707105994, -0.707107365, -2.13563524e-007, -0.707107365,
0.707106113, -2.12752497e-007))
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1,
0.285714179, 0.285714269))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(1.46267962, 0.200000003, 0.200000003))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-0.00927072763, -0.0121991634, 1.19311547, 0.999999881, -2.08614802e-
006, 1.9306286e-007, -1.93059051e-007, -1.09411957e-007, 1, -2.08616257e-006,
-0.999999881, -1.09408283e-007))
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(1.06267953, 0.200000003, 0.200000003))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-0.604586363, -0.0121991634, 1.02863288, 0.866026282, 0.499998033,
2.28958157e-007, -1.93872992e-007, -1.22099237e-007, 1, 0.499998033, -0.866026282,
-8.79730777e-009))
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(1.46267962, 0.200000003, 0.200000003))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-1.03790355, -0.0121991634, 0.588528812, 0.500001669, 0.866024196,
1.74744486e-007, -1.6279435e-007, -1.0777579e-007, 1, 0.866024196, -0.500001669,
8.71042545e-008))
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(0.662679553, 0.200000003, 0.200000003))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-1.39311564, -0.0121991634, -0.00927072763, 2.08616257e-006,
0.999999881, 7.82298955e-008, -1.51383063e-007, -7.82268899e-008, 1, 0.999999881,
-2.08614802e-006, 1.51386175e-007))
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(1.46267951, 0.200000003, 0.200000003))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-1.02863288, -0.0121997595, -0.604586482, -0.499998093, 0.866026223,
-6.44970513e-008, -1.45620604e-007, -9.60127267e-009, 1, 0.866026223, 0.499998093,
1.30918266e-007))
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(1.06267953, 0.200000003, 0.200000003))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-0.588528991, -0.0121992826, -1.03790355, -0.866024137, 0.500001729,
-9.11133142e-008, -1.16737233e-007, -1.99774206e-008, 1, 0.500001729, 0.866024137,
7.56750538e-008))
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(0.372464359, 0.762464345, 0.762464285))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-0.00338602066, -0.736121356, -0.540583551, 5.41296288e-007,
9.50464596e-010, -1, 0.707107663, -0.707105815, 3.8208583e-007, -0.707105815,
-0.707107663, -3.83435292e-007))
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0,
0),Vector3.new(0.895366609, 0.128561974, 0.128542364))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(0.382464379, 0.762464345, 0.762464285))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(0.00803625584, -0.737174749, 0.736498654, 3.01447898e-007,
5.80818948e-010, -1, -0.707105994, -0.707107365, -2.13563524e-007, -0.707107365,
0.707106113, -2.12752497e-007))
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0,
0),Vector3.new(0.913885474, 0.128561974, 0.128542408))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(0.40246433, 0.762464345, 0.762464285))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(0.00594449043, 0.540397167, 0.737201214, 2.4158129e-007, 4.89748686e-
010, -1, -0.707107604, 0.707105875, -1.70486445e-007, 0.707105815, 0.707107544,
1.71177419e-007))
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0,
0),Vector3.new(0.895366609, 0.128561974, 0.128542408))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(0.40246433, 0.762464345, 0.762464285))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-0.00681877136, 0.540436149, -0.541088939, -1.81721958e-007,
-3.98678424e-010, 1, -0.707107067, 0.707106411, -1.28216811e-007, -0.707106411,
-0.707106948, -1.28784094e-007))
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0,
0),Vector3.new(0.895366669, 0.128561974, 0.128542364))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","SwordPa
rt",Vector3.new(1.26045096, 0.762464345, 0.762464285))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(0.910848916, -0.00147974491, 0.000465214252, 2.29479338e-006, 1,
7.06279479e-012, -6.20287395e-008, -7.34701189e-012, 1, 1, -2.29479338e-006,
6.20337914e-008))
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.385687381,
0.642712057))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(1.26045096, 0.762464345, 0.762464285))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(0.910846829, -0.00147974491, 0.000467300415, 2.0563748e-006, 1,
1.14326326e-011, -6.20178255e-008, -1.28039801e-011, 1, 1, -2.0563748e-006,
6.20228633e-008))
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1.10000002,
0.257125348, 0.706983268))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Royal
purple","SwordPart",Vector3.new(0.200000003, 0.200000003, 0.200000003))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-3.98755074e-005, -0.86527884, -0.00526940823, 0.99999994,
-3.33786011e-006, -1.61662047e-006, 3.33786011e-006, 0.99999994, -1.75251103e-009,
1.61662604e-006, 1.74897963e-009, 1))
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.857142806,
0.857145548, 0.857142746))
Hitbox=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,1,"Royal
purple","Hitbox",Vector3.new(0.650000036, 4.19999981, 0.200000003))
Hitboxweld=weld(m,handle,Hitbox,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-0.0107657909, -3.95914412, 0.00325751305, 0.999999821,
-0.000211339415, 2.39198562e-006, 0.000211339124, 0.999997795, -6.21902582e-005,
-2.38056168e-006, 6.20116552e-005, 0.999992907))
EffectPart=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,1,"Deep
orange","EffectPart",Vector3.new(0.200000003, 0.200000003, 0.200000003))
EffectPartweld=weld(m,handle,EffectPart,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(0.00693154335, 0.014090538, 6.03910685, -5.23798153e-005,
-6.36925748e-008, -1, 0.99999994, -0.000210702419, -5.23798008e-005,
-0.000210702419, -0.99999994, 7.47295417e-008))
mesh("BlockMesh",EffectPart,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
EffectPart2=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,1,"Royal
purple","EffectPart2",Vector3.new(0.200000003, 0.200000003, 0.200000003))
EffectPart2weld=weld(m,Character["Left Arm"],EffectPart2,CFrame.new(0, 0, 0, 1, 0,
0, 0, 1, 0, 0, 0, 1),CFrame.new(1.15575993, 0.00814216491, -0.0231294632,
-5.23798153e-005, 0.999999821, -0.000210702419, -6.36925748e-008, -0.00021070239,
-0.99999994, -1, -5.23797935e-005, 7.47295417e-008))
DarkRiftF=function(par)
while lol == true do
wait()
local PWN={}
for _,v in pairs(game.Workspace:children()) do
if v.className=="Model" and v:FindFirstChild("Humanoid")~=nil then
if v.Humanoid.Health>0 and v:FindFirstChild("Torso")~=nil then
table.insert(PWN,v.Torso)
end
end
end
for _,t in pairs(PWN) do
local targ=par.Position-t.Position
local Mag=targ.magnitude
if not t:IsDescendantOf(Character) and t~=nil and Mag<=50 then
if Mag<=30 then
t.Parent.Humanoid:TakeDamage(.5)
local rl=Instance.new("BodyAngularVelocity")
rl.P=3000
rl.maxTorque=Vector3.new(500000,500000,500000)*5000
rl.angularvelocity=Vector3.new(math.random(-20,20),math.random(-
20,20),math.random(-20,20))/10
rl.Parent=t
game:GetService("Debris"):AddItem(rl,.1)
end
if Mag<=20 then
t.Parent.Humanoid:TakeDamage(.1)
else
local vl=Instance.new("BodyVelocity")
vl.P=3000
vl.maxForce=Vector3.new(50000000000,50000000000,50000000000)
vl.velocity=(t.Position-par.Position).unit*-(70/(Mag))
vl.Parent=t
game:GetService("Debris"):AddItem(vl,.1)
end
end
end
wait(.08)
end
end

function DerpMagic(part,x1,y1,z1,x2,y2,z2,color)
local msh1 = Instance.new("BlockMesh")
msh1.Scale = Vector3.new(0.5,0.5,0.5)
local S=Instance.new("Part")
S.Name="Effect"
S.Material="Neon"
S.formFactor=0
S.Size=Vector3.new(x1,y1,z1)
S.BrickColor=color
S.Reflectance = 0
S.TopSurface=0
S.BottomSurface=0
S.Transparency=0
S.Anchored=false
S.CanCollide=false
S.CFrame=part.CFrame
S.Parent=game.Workspace
msh1.Parent = S
local W=Instance.new("Weld")
W.Parent=S
W.Part0=S
W.Part1=part
W.C0=CFrame.new(x2,y2,z2) * CFrame.fromEulerAnglesXYZ(math.random(-
50,50),math.random(-50,50),math.random(-50,50))
W.Parent=nil
S.Anchored=true
coroutine.resume(coroutine.create(function(Part,Weld) for i=1, 9 do
Part.Mesh.Scale = Part.Mesh.Scale + Vector3.new(0.1,0.1,0.1) --
[[Part.CFrame=Part.CFrame*CFrame.fromEulerAnglesXYZ(math.random(-
50,50),math.random(-50,50),math.random(-50,50))]] Part.Transparency=i*.1 wait() end
Part.Parent=nil Weld.Parent=nil end),S,W)
end

local function BlackHole(parent,cframe)


local effectsmsh = Instance.new("SpecialMesh")
effectsmsh.MeshId = "http://www.roblox.com/asset/?id=15887356"
--effectsmsh.Scale = Vector3.new(1,1,2.5)
effectsmsh.Scale = Vector3.new(3,3,3)
local effectsg = Instance.new("Part")
effectsg.formFactor = 3
effectsg.CanCollide = false
effectsg.Name = "Effect"
effectsg.Locked = true
effectsg.Transparency = 1
effectsg.Size = Vector3.new(0.2,0.2,0.2)
effectsg.Parent = parent
effectsg.BrickColor = BrickColor.new("Deep orange")
effectsg.Material="Neon"
coroutine.resume(coroutine.create(function(Part,Mesh)
local Mesh = Instance.new("SpecialMesh")
Mesh.Scale = Vector3.new(0.5,0.5,0.5)
Mesh.MeshType = "Sphere"
-- Mesh.TextureId="http://www.roblox.com/asset/?id=1529460"
Part=Instance.new("Part")
Part.Name="Effect"
Part.formFactor=0
Part.Size=Vector3.new(1,1,1)
Part.BrickColor=BrickColor.new("Deep orange")
Part.Material="Neon"
Part.Reflectance = 0
Part.TopSurface=0
Part.BottomSurface=0
Part.Transparency=0
Part.Anchored=true
NoOutline(Part)
Part.CanCollide=false
Part.CFrame=cframe
Part.Parent=parent
Mesh.Parent = Part
lol=true
coroutine.resume(coroutine.create(function()
DarkRiftF(Part)
end))
for i=0,200 do
wait()
DerpMagic(Part,1,i/3,1,0,i/3,0,BrickColor.new("Deep orange"))
Mesh.Scale=Mesh.Scale-Vector3.new(0.2,0.2,0.2)
Part.CFrame=cframe*CFrame.fromEulerAnglesXYZ(math.random(-
50,50),math.random(-50,50),math.random(-50,50))
end
local fff=200
for i=0,100 do
wait()
DerpMagic(Part,1,fff/3,1,0,fff/3,0,BrickColor.new("Deep orange"))
Part.CFrame=cframe*CFrame.fromEulerAnglesXYZ(math.random(-
50,50),math.random(-50,50),math.random(-50,50))
end
for i=0,1,0.05 do
wait()
Part.Transparency=Part.Transparency+0.05
Mesh.Scale=Mesh.Scale+Vector3.new(1.5,1.5,1.5)
end
lol=false
Part.Parent=nil
end),nil,nil)
end

function makeShockwave(height,color,speed,range,pulse)
local range = range or 2000
local p = Instance.new("Part")
p.Anchored = true
p.CanCollide = false
p.FormFactor = "Custom"
p.BrickColor = color
p.Parent = workspace
local m = Instance.new("SpecialMesh",p)
m.MeshId = "rbxassetid://3270017"
local estimateSurvival = math.floor(range/speed) * 0.03
game:GetService("Debris"):AddItem(p,estimateSurvival)
Spawn(function ()
for i = 1,range,speed do
p.Transparency = 1-math.min(0.5,3-(i/500))
m.Scale = Vector3.new(i,i,i*height)
p.CFrame = CFrame.new(Torso.Position) * CFrame.Angles(math.rad(90),0,0)
wait()
end
p:Destroy()
end)
end

function MagicCircle(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
local prt=ppart(3,game.Workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
prt.Anchored=true
prt.CFrame=cframe
local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(.1,.1,.1))
game:GetService("Debris"):AddItem(prt,2)
coroutine.resume(coroutine.create(function(Part,Mesh)
for i=0,2,delay do
wait()
Part.CFrame=Part.CFrame
Part.Transparency=i
Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
end
Part.Parent=nil
end),prt,msh)
end
function MagicBlock(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
local prt=ppart(3,game.Workspace,0,1,brickcolor,"Effect",vt(0.5,0.5,0.5))
prt.Anchored=true
prt.CFrame=cframe
local msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
game:GetService("Debris"):AddItem(prt,5)
coroutine.resume(coroutine.create(function(Part,Mesh)
for i=0,1,delay do
wait()
Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-
50,50))
Part.Transparency=i
Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
end
Part.Parent=nil
end),prt,msh)
end

local function MagicRing(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay,Type,parent)


local prt=ppart(3,game.Workspace,0,1,brickcolor,"Effect",vt())
if Type~=2 then
prt.Anchored=true
end
prt.CFrame=cframe
local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?
id=3270017",vt(0,0,0),vt(x1,y1,z1))
game:GetService("Debris"):AddItem(prt,5)
coroutine.resume(coroutine.create(function(Part,Mesh,dur)
local wld=nil
if dur==2 then
wld=weld(Part,Part,parent,euler(0,0,0)*cf(0,0,0))
end
for i=0,1,delay do
swait()
if dur==1 then
Part.CFrame=Part.CFrame
elseif dur==2 then
wld.C0=cframe
end
Part.Transparency=i
Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
end
Part.Parent=nil
end),prt,msh,Type)
end

function MagicWaveThing(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
local prt=ppart(3,game.Workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
prt.Anchored=true
prt.CFrame=cframe
local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?
id=1051557",vt(0,0,0),vt(x1,y1,z1))
game:GetService("Debris"):AddItem(prt,5)
coroutine.resume(coroutine.create(function(Part,Mesh)
for i=0,1,delay do
swait()
Part.CFrame=Part.CFrame*euler(0,0.7,0)
Part.Transparency=i
Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
end
Part.Parent=nil
end),prt,msh)
end

function MagicCylinder(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
local prt=ppart(3,workspace,0,0,brickcolor,"Effect",vt(0.2,0.2,0.2))
prt.Anchored=true
prt.CFrame=cframe
local msh=mesh("SpecialMesh",prt,"Head","",vt(0,0,0),vt(x1,y1,z1))
game:GetService("Debris"):AddItem(prt,5)
coroutine.resume(coroutine.create(function(Part,Mesh)
for i=0,1,delay do
wait()
Part.CFrame=Part.CFrame
Part.Transparency=i
Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
end
Part.Parent=nil
end),prt,msh)
end

function MagicWave(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
local prt=ppart(3,workspace,0,0,brickcolor,"Effect",vt())
prt.Anchored=true
prt.CFrame=cframe
local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?
id=20329976",vt(0,0,0),vt(x1,y1,z1))
game:GetService("Debris"):AddItem(prt,5)
table.insert(Effects,{prt,"Cylinder",delay,x3,y3,z3})
end

function Blast(parent)
MagicBlock(BrickColor.new("Royal purple"),parent.CFrame,4,4,4,0.2,0.2,0.2,0.01)
MagicWaveThing(BrickColor.new("Royal purple"),parent.CFrame,4,4,4,0.2,0.2,0.2,0.01)
end

function ChargeBall(parent,t)
local counter=0
local size=1
for i=0,t,1 do
swait()
counter=counter+1
if counter%10==0 then
if size==3 then
MagicRing(BrickColor.new("Royal purple"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
elseif size==2 then
MagicRing(BrickColor.new("Royal purple"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
end
end
if counter%5==0 then
if size==1 then
MagicBlock(BrickColor.new("Royal
purple"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
elseif size==2 then
MagicBlock(BrickColor.new("Royal
purple"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
elseif size==3 then
MagicBlock(BrickColor.new("Royal
purple"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
end
end
end
end

function ChargeBall2(parent,t)
local counter=0
local size=1
for i=0,t,1 do
swait()
counter=counter+1
if counter%10==0 then
if size==3 then
MagicRing(BrickColor.new("Royal purple"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
elseif size==2 then
MagicRing(BrickColor.new("Royal purple"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
end
end
if counter%5==0 then
if size==1 then
MagicBlock(BrickColor.new("Royal
purple"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
MagicWave(BrickColor.new("Deep orange"),cf(Torso.Position)*cf(0,-
1,0)*euler(0,math.random(-50,50),0),1,1,1,1,.5,1,0.05)
elseif size==2 then
MagicBlock(BrickColor.new("Royal
purple"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
MagicWave(BrickColor.new("Deep orange"),cf(Torso.Position)*cf(0,-
1,0)*euler(0,math.random(-50,50),0),1,1,1,1,.5,1,0.05)
elseif size==3 then
MagicBlock(BrickColor.new("Royal
purple"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
MagicWave(BrickColor.new("Deep orange"),cf(Torso.Position)*cf(0,-
1,0)*euler(0,math.random(-50,50),0),1,1,1,1,.5,1,0.05)
end
end
end
end

function MagniDamage(Part,dis,mind,maxd,force,knock)
for _,c in pairs(workspace:children()) do
local hum=c:findFirstChild("Humanoid")
if hum~=nil then
local head=c:findFirstChild("Torso")
if head~=nil then
local targ=head.Position-Part.Position
local mag=targ.magnitude
if mag<=dis and c.Name~=Character.Name then
Damagefunc(Part,hum.Parent.Torso,mind,maxd,force,knock,RootPart,.2,1)
end
end
end
end
end

function computeDirection(vec)
local lenSquared = vec.magnitude * vec.magnitude
local invSqrt = 1 / math.sqrt(lenSquared)
return Vector3.new(vec.x * invSqrt, vec.y * invSqrt, vec.z * invSqrt)
end

function attackone()
attack = true
local
hitsounds={"199149137","199149186","199149221","199149235","199149269","199149297"}
local con=Hitbox.Touched:connect(function(hit)
Damagefunc(Hitbox,hit,4222,112222,math.random(5,5),"Normal",RootPart,.2,1) end)
local fx=Hitbox.Touched:connect(function(part)
local human=part.Parent:findFirstChild("Humanoid")
if human~=nil and bounce==false then
bounce=true
local rndm=math.random(1,#hitsounds)
local r=rndm
so("http://www.roblox.com/asset/?id="..hitsounds[r],part.Parent,1,1)
end
end)
for i = 0,1,0.1 do
swait()
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)*
angles(math.rad(0),math.rad(0),math.rad(-50)),0.4)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko
*angles(math.rad(0),math.rad(0),math.rad(50)),0.4)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(10),
math.rad(100)),0.4)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0),
math.rad(-60)),0.4)
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(120),math.rad(0)),0.4)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.4)
end
so("http://www.roblox.com/asset/?id=199145841",handle,1,.9)
for i = 0,1,0.1 do
swait()
local blcf = Hitbox.CFrame*CFrame.new(0,.5,0)
if scfr and (Hitbox.Position-scfr.p).magnitude > .1 then
local h = 5
local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,
(blcf*CFrame.new(0,h/2,0)).p)
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,
(scfr*CFrame.new(0,-h/2,0)).p)
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
scfr = blcf
elseif not scfr then
scfr = blcf
end
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)*
angles(math.rad(0),math.rad(0),math.rad(80)),0.4)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(-
10),math.rad(-80)),0.4)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120),
math.rad(90)),0.4)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0),
math.rad(-30)),0.4)
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(50),math.rad(0)),0.4)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),0.4)
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-
25),math.rad(0),math.rad(0)),.4)
end
attack = false
bounce=false
scfr=nil
fx:disconnect()
con:disconnect()
end

function attacktwo()
attack=true
local
hitsounds={"199149137","199149186","199149221","199149235","199149269","199149297"}
local con=Hitbox.Touched:connect(function(hit)
Damagefunc(Hitbox,hit,4222,112222,math.random(5,5),"Normal",RootPart,.2,1) end)
local fx=Hitbox.Touched:connect(function(part)
local human=part.Parent:findFirstChild("Humanoid")
if human~=nil and bounce==false then
bounce=true
local rndm=math.random(1,#hitsounds)
local r=rndm
so("http://www.roblox.com/asset/?id="..hitsounds[r],part.Parent,1,1)
end
end)
for i=0,1,.1 do
swait()
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)*
angles(math.rad(0),math.rad(0),math.rad(70)),0.4)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(-
10),math.rad(-70)),0.4)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120),
math.rad(90)),0.4)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0),
math.rad(-30)),0.4)
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(40),math.rad(0)),0.4)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-140),math.rad(-10)),0.4)
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-
25),math.rad(0),math.rad(0)),.4)
end
so("http://www.roblox.com/asset/?id=199145887",handle,1,1)
for i = 0,1,0.1 do
swait()
local blcf = Hitbox.CFrame*CFrame.new(0,.5,0)
if scfr and (Hitbox.Position-scfr.p).magnitude > .1 then
local h = 5
local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,
(blcf*CFrame.new(0,h/2,0)).p)
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,
(scfr*CFrame.new(0,-h/2,0)).p)
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
scfr = blcf
elseif not scfr then
scfr = blcf
end
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)*
angles(math.rad(0),math.rad(0),math.rad(-80)),0.4)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko
*angles(math.rad(10),math.rad(0),math.rad(80)),0.4)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(10),
math.rad(90)),0.4)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0),
math.rad(-90)),0.4)
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(140),math.rad(0)),0.4)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-40),math.rad(-10)),0.4)
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad
(0)),.4)
end
scfr=nil
attack=false
bounce=false
con:disconnect()
fx:disconnect()
end

function attackthree()
attack=true
local
hitsounds={"199149137","199149186","199149221","199149235","199149269","199149297"}
local con=Hitbox.Touched:connect(function(hit)
Damagefunc(Hitbox,hit,6222,152222,math.random(5,5),"Normal",RootPart,.2,1) end)
local fx=Hitbox.Touched:connect(function(part)
local human=part.Parent:findFirstChild("Humanoid")
if human~=nil and bounce==false then
bounce=true
local rndm=math.random(1,#hitsounds)
local r=rndm
so("http://www.roblox.com/asset/?id="..hitsounds[r],part.Parent,1,1)
end
end)
for i=0,1,.1 do
swait()
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)*
angles(math.rad(0),math.rad(0),math.rad(-30)),0.4)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko
*angles(math.rad(0),math.rad(0),math.rad(30)),.3)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(170), math.rad(0),
math.rad(20)),0.4)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(25), math.rad(0),
math.rad(-30)),0.4)
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(105),math.rad(0)),0.4)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-75),math.rad(-10)),0.4)
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad
(0)),.4)
end
so("http://www.roblox.com/asset/?id=199145913",handle,1,.9)
for i = 0,1,0.1 do
swait()
local blcf = Hitbox.CFrame*CFrame.new(0,.5,0)
if scfr and (Hitbox.Position-scfr.p).magnitude > .1 then
local h = 5
local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,
(blcf*CFrame.new(0,h/2,0)).p)
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,
(scfr*CFrame.new(0,-h/2,0)).p)
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
scfr = blcf
elseif not scfr then
scfr = blcf
end
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)*
angles(math.rad(0),math.rad(0),math.rad(50)),0.4)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko
*angles(math.rad(10),math.rad(0),math.rad(-50)),.3)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0),
math.rad(-10)),0.4)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0),
math.rad(-10)),0.4)
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(80),math.rad(0)),0.4)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-100),math.rad(-10)),0.4)
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-
40),math.rad(0),math.rad(0)),.4)
end
attack=false
bounce=false
scfr=nil
con:disconnect()
fx:disconnect()
end

function attackfour()
attack = true
local
hitsounds={"199149137","199149186","199149221","199149235","199149269","199149297"}
local con=Hitbox.Touched:connect(function(hit)
Damagefunc(Hitbox,hit,9222,18222,math.random(20,30),"Normal",RootPart,.2,1) end)
local fx=Hitbox.Touched:connect(function(part)
local human=part.Parent:findFirstChild("Humanoid")
if human~=nil and bounce==false then
bounce=true
local rndm=math.random(1,#hitsounds)
local r=rndm
so("http://www.roblox.com/asset/?id="..hitsounds[r],part.Parent,1,1)
end
end)
for i = 0,1,0.1 do
swait()
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(10),math.rad(-
5),math.rad(-60)),.3)
Torso.Neck.C0=clerp(Torso.Neck.C0,necko *angles(math.rad(-
10),math.rad(0),math.rad(60)),.3)
RW.C0=clerp(RW.C0,cf(1.5, 0.8, 0.2) * angles(math.rad(5), math.rad(-15),
math.rad(112)), 0.3)
LW.C0=clerp(LW.C0,cf(-1.5, 0.5, 0) * angles(math.rad(30), math.rad(0), math.rad(-
20)), 0.3)
RH.C0=clerp(RH.C0,cf(1.1,-1,0)*angles(math.rad(-5),math.rad(120),math.rad(-8)),.3)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(5),math.rad(-60),math.rad(0)),.3)
handleweld.C0=clerp(handleweld.C0,cf(0,-.2,.5)*angles(math.rad(50),math.rad(-
15),math.rad(0)),.3)
end
so("http://www.roblox.com/asset/?id=199145433",Hitbox,1,1.1)
local v=it("BodyVelocity",Torso)
v.maxForce=Vector3.new(4e+005,4e+005,4e+005)*1
v.velocity=RootPart.CFrame.lookVector*50
for i = 0,1,0.1 do
swait()
local blcf = Hitbox.CFrame*cf(0,0,0)
if scfr and (Hitbox.Position-scfr.p).magnitude > .1 then
local h = 5
local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,
(blcf*CFrame.new(0,h/2,0)).p)
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,
(scfr*CFrame.new(0,-h/2,0)).p)
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
scfr = blcf
elseif not scfr then
scfr = blcf
end
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)*
angles(math.rad(0),math.rad(5),math.rad(60)),.3)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko
*angles(math.rad(0),math.rad(0),math.rad(-60)),.3)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-10), math.rad(60),
math.rad(100)), 0.3)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0),
math.rad(-15)), 0.3)
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0)),.3)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.3)
handleweld.C0=clerp(handleweld.C0,cf(0,-1,-1)*angles(math.rad(-
100),math.rad(0),math.rad(0)),.3)
end
v.Parent=nil
scfr=nil
attack = false
bounce=false
con:disconnect()
fx:disconnect()
end

function LustrisFulgo()
attack=true
Humanoid.WalkSpeed=0
for i=0,1,0.1 do
swait()
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-
15),math.rad(0),math.rad(10)),.3)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-
25),math.rad(0),math.rad(-10)),.3)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(145), math.rad(0),
math.rad(7)), 0.3)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(4),
math.rad(-15)), 0.3)
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-15),math.rad(90),math.rad(0)),.3)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(-25),math.rad(-90),math.rad(0)),.3)
handleweld.C0=clerp(handleweld.C0,cf(0,0,-.5)*angles(math.rad(-
60),math.rad(0),math.rad(0)),.3)
end
local function boom()
local pprt=ppart(3,game.Workspace,0,1,BrickColor.new("Royal
purple"),"Effect",vt(1,1,1))
pprt.Anchored=true
pprt.CFrame=EffectPart.CFrame
game:GetService("Debris"):AddItem(pprt,2)
MagicCircle(BrickColor.new("Royal purple"),EffectPart.CFrame,20,20,20,-0.01,-0.01,-
0.01,0.01)
so("http://roblox.com/asset/?id=228343412",EffectPart,1,0.6)
so("http://roblox.com/asset/?id=228343408",EffectPart,1,1.4)
local wave=part(3,game.Workspace,"Neon",0,.7,BrickColor.new("Royal
purple"),"Effect",vt(1,1,1))
local waveweld=weld(game.Workspace,handle,wave,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1,
0, 0, 0, 1),CFrame.new(0.00693154335, 0.014090538, 6.03910685, -5.23798153e-005,
-6.36925748e-008, -1, 0.99999994, -0.000210702419, -5.23798008e-005,
-0.000210702419, -0.99999994, 7.47295417e-008))
local wavemesh=mesh("SpecialMesh",wave,"Sphere","",vt(0,0,0),vt(1,1,1))
MagniDamage(wave,20,15222,25222,math.random(20,30),"Knockdown",RootPart)
for i=0,80 do
swait()
MagicBlock(BrickColor.new("Royal purple"),EffectPart.CFrame,7,7,7,-0.5,-0.5,-
0.5,0.05)
MagicCircle(BrickColor.new("Royal purple"),EffectPart.CFrame*euler(math.random(-
50,50),math.random(-50,50),math.random(-
50,50))*cf(0,5,0),0.5,1,0.5,0.02,1,0.02,0.05)
wave.Size=vt(1+i,1+i,1+i)
wavemesh.Scale=vt(1+i,1+i,1+i)
wave.CFrame=EffectPart.CFrame
Humanoid.Health=Humanoid.Health+.15
end
wave:Destroy()
end
boom()
attack=false
Humanoid.WalkSpeed=16
end

function LeviterGlomus()
attack=true
for i=0,1,.1 do
swait()
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)*
angles(math.rad(0),math.rad(0),math.rad(60)),.3)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko
*angles(math.rad(0),math.rad(0),math.rad(-60)),.3)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(18), math.rad(-15),
math.rad(15)), 0.3)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-75), math.rad(0),
math.rad(-50)), 0.3)
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-3),math.rad(65),math.rad(0)),.3)
LH.C0=clerp(LH.C0,cf(-1.1,-1,0)*angles(math.rad(-25),math.rad(-
110),math.rad(0))*angles(math.rad(-25),math.rad(0),math.rad(0)),.3)
handleweld.C0=clerp(handleweld.C0,cf(0,.2,-.3)*angles(math.rad(-35),math.rad(-
15),math.rad(0)),.3)
end
so("http://www.roblox.com/asset/?id=199145659",EffectPart2,1,1)
efprt=part(Enum.FormFactor.Custom,game.Workspace,Enum.Material.Neon,0,0,"Royal
purple","BallEffect",Vector3.new(2, 2, 2))
weld(m,Character["Left Arm"],efprt,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(1.15575993, 0.00814216491, -0.0231294632, -5.23798153e-005,
0.999999821, -0.000210702419, -6.36925748e-008, -0.00021070239, -0.99999994, -1,
-5.23797935e-005, 7.47295417e-008))
mesh("SpecialMesh",efprt,"Sphere","",vt(0,0,0),vt(1,1,1))
ChargeBall(EffectPart2,35)
for i=0,1,.1 do
swait()
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)*
angles(math.rad(0),math.rad(0),math.rad(-60)),.3)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko
*angles(math.rad(0),math.rad(0),math.rad(60)),.3)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-18), math.rad(15),
math.rad(15)), 0.3)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(75), math.rad(0),
math.rad(-65)), 0.3)
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(110),math.rad(0)),.3)
LH.C0=clerp(LH.C0,cf(-1.1,-1,0)*angles(math.rad(0),math.rad(-70),math.rad(0)),.3)
handleweld.C0=clerp(handleweld.C0,cf(0,.2,-.3)*angles(math.rad(0),math.rad(-
15),math.rad(0)),.3)
end
so("http://www.roblox.com/asset/?id=199145534",EffectPart2,1,1.2)
efprt:BreakJoints()
local Target=mouse.Hit.p
local direction = Target - handle.Position
direction = computeDirection(direction)
local pos = handle.Position + (direction * 10.0)
efprt.CFrame = CFrame.new(pos, pos + direction) * CFrame.Angles(math.pi/2, 0, 0)
local floatForce = Instance.new("BodyForce")
floatForce.force = Vector3.new(0, efprt:GetMass() * 196.1, 0.0)
floatForce.Parent = efprt
efprt.Velocity = direction * 160
efprt.Touched:connect(function(hit)
if not hit:IsDescendantOf(Character) then
if hit.Name~="Effect" then
MagniDamage(efprt,15,12225,22225,math.random(20,30),"Knockdown",RootPart)
floatForce.Parent=nil
efprt.Anchored=true
so("http://www.roblox.com/asset/?id=228343330",hit,1,.8)
Blast(efprt)
efprt:Destroy()
end
end
end)
game:GetService("Debris"):AddItem(efprt,6)
attack=false
end

function PortalStorm()
Humanoid.WalkSpeed=0
attack=true
for i=0,1,.1 do
swait()
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)*
angles(math.rad(5),math.rad(0),math.rad(0)),.3)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko
*angles(math.rad(10),math.rad(0),math.rad(0)),.3)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(75), math.rad(0),
math.rad(-40)), 0.3)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(75), math.rad(0),
math.rad(40)), 0.3)
RH.C0=clerp(RH.C0,cf(1,-
1,0)*angles(math.rad(5),math.rad(90),math.rad(0))*angles(math.rad(-
5),math.rad(0),math.rad(0)),.3)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(5),math.rad(-
90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
handleweld.C0=clerp(handleweld.C0,cf(-1,-2.3,-.4)*angles(math.rad(-165),math.rad(-
15),math.rad(50)),.3)
end
so("http://www.roblox.com/asset/?id=199145446",handle,1,1)
ChargeBall2(handle,100)
makeShockwave(0.5,BrickColor.new("Deep orange"),30,1000,0)
MagicWave(BrickColor.new("Deep orange"),cf(Torso.Position)*cf(0,-
1,0)*euler(0,math.random(-50,50),0),2,2,2,.5,.3,.5,0.01)
so("http://www.roblox.com/asset/?id=280247455",game.Workspace,1,1)
wait(2)
so("http://www.roblox.com/asset/?id=110284742",game.Workspace,1,0)
delay(0.5,function ()
MagniDamage(Torso,2000,32225,52220,math.random(50,70),"Knockdown",RootPart)
end)
Humanoid.Health=Humanoid.Health-0
makeShockwave(4,BrickColor.new("Royal purple"),10,2000,1)
attack=false
Humanoid.WalkSpeed=9
wait(4)
Humanoid.WalkSpeed=16
end

function SolSiderea()
Humanoid.WalkSpeed=0
attack=true
so("http://www.roblox.com/asset/?id=280758833",Workspace,1,1.3)
for i=0,1,.1 do
swait()
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)*
angles(math.rad(0),math.rad(0),math.rad(0)),.3)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-
10),math.rad(0),math.rad(0)),.3)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(95),
math.rad(-10), math.rad(-17)), 0.3)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(95),
math.rad(10), math.rad(17)), 0.3)
RH.C0=clerp(RH.C0,cf(1,-
1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-
5),math.rad(0),math.rad(0)),.3)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-
90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
handleweld.C0=clerp(handleweld.C0,cf(0,-
2,-.5)*angles(math.rad(0),math.rad(7.5),math.rad(-75)),.3)
end
for i=0,1,.1 do
swait()
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-
10),math.rad(0),math.rad(0)),.3)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-
25),math.rad(0),math.rad(0)),.3)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(150),
math.rad(-5), math.rad(8)), 0.3)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(150),
math.rad(5), math.rad(-8)), 0.3)
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-
10),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(-10),math.rad(-
90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
handleweld.C0=clerp(handleweld.C0,cf(-1.1,-4,-2)*angles(math.rad(-
72),math.rad(8.5),math.rad(-92)),.3)
end
coroutine.resume(coroutine.create(function() ChargeBall(EffectPart,120) end))
local n=2
local orb=ppart(3,Character,0,1,BrickColor.new("Deep orange"),"Orb",vt())
local omsh=mesh("SpecialMesh",orb,"Sphere","",vt(0,0,0),vt(15,15,15))
local owld=wweld(orb,orb,Torso,cf(-10,-150,0))
for i=1,0.3,-0.01 do
wait()
orb.Transparency=i
omsh.Scale=omsh.Scale+vt(0.5,0.5,0.5)
MagicBlock(BrickColor.new("Deep orange"),orb.CFrame,15,15,15,2,2,2,0.1)
local ef=ppart(3,workspace,0,0,BrickColor.new("Deep orange"),"Effect",vt())
ef.Anchored=true
local
emsh=mesh("SpecialMesh",ef,"Sphere","",vt(0,0,0),vt(2,math.random(1000,1500)/100,2)
)
local ceef=euler(math.random(-50,50),math.random(-50,50),math.random(-
50,50))*cf(0,math.random(10,20),0)
ef.CFrame=orb.CFrame*ceef
game:GetService("Debris"):AddItem(ef,2)
coroutine.resume(coroutine.create(function(Part,Mesh)
for i=0,1,0.1 do
wait()
Part.Transparency=i
Part.CFrame=Part.CFrame*cf(0,-1,0)
end
Part.Parent=nil
end),ef,emsh)
end
local Pos=cf(orb.Position,Player:GetMouse().Hit.p).lookVector
wait(.5)
orb.Parent=nil
wait(1)
local hit,pos = rayCast(orb.Position,Pos,1000,Character)
local mag=(orb.Position-pos).magnitude
BlackHole(game.Workspace,cf(pos))
coroutine.resume(coroutine.create(function()
local wave=part(3,game.Workspace,"Neon",0,.7,BrickColor.new("Royal
purple"),"Effect",vt(1,1,1))
wweld(game.Workspace,wave,orb,Torso.CFrame)
local wavemesh=mesh("SpecialMesh",wave,"Sphere","",vt(0,0,0),vt(1,1,1))
for i=1,100 do
swait()
wave.Size=vt(1+i,1+i,1+i)
wavemesh.Scale=vt(1+i,1+i,1+i)
wave.CFrame=cf(pos)
end
end))
coroutine.resume(coroutine.create(function()
for i=0,20 do
swait(15)
local range = 1500
local p = Instance.new("Part")
p.Anchored = true
p.CanCollide = false
p.FormFactor = "Custom"
p.BrickColor = BrickColor.new("Deep orange")
p.Parent = workspace
p.Name="Effect"
p.CFrame=cf(pos)
local m = Instance.new("SpecialMesh",p)
m.MeshId = "rbxassetid://3270017"
local estimateSurvival = math.floor(range/30) * 0.03
game:GetService("Debris"):AddItem(p,estimateSurvival)
Spawn(function ()
for i = 1,range,30 do
p.Transparency = 1-math.min(0.5,3-(i/500))
m.Scale = Vector3.new(i,i,i*0.5)
p.CFrame = cf(pos) * CFrame.Angles(math.rad(90),0,0)
wait()
end
p:Destroy()
end)
end
end))
MagicCylinder(BrickColor.new("Deep
orange"),CFrame.new((orb.Position+pos)/2,pos)*euler(1.57,0,0),10,mag*5,10,0.5,0,0.5
,0.01)
for i=1,2 do
end
for i=1,5 do
tehcf=CFrame.new((orb.Position+pos)/2,pos)*euler(1.57,0,0)*cf(0,
(mag/5)*(i/2),0)
end
for i=0,5 do
tehcf=CFrame.new((orb.Position+pos)/2,pos)*euler(1.57,0,0)*cf(0,(-
mag/5)*(i/2),0)
end
local ref=ppart(3,workspace,0,1,BrickColor.new("Deep orange"),"Effect",vt())
ref.CFrame=cf(pos)
coroutine.resume(coroutine.create(function(Part)
wait(1)
Part.Parent=nil
end),ref)
MagniDamage(ref,25,22220,32220,40,"Knockdown",ref)
if hit~=nil then
Damagefunc(ref,hit,5022,70222,60,"Knockdown",RootPart,0)
end
local n=2
MagicWave(BrickColor.new("Deep orange"),cf(pos)*euler(0,math.random(-
50,50),0),2,2,2,.5,.3,.5,0.01)
swait(75)
Humanoid.WalkSpeed=16
attack=false
end

attacktype=1
mouse.Button1Down:connect(function()
if attacktype==1 and attack==false then
attacktype=2
attackone()
elseif attacktype==2 and attack==false then
attacktype=3
attacktwo()
elseif attacktype==3 and attack==false then
attacktype=4
attackthree()
elseif attacktype==4 and attack==false then
attacktype=1
attackfour()
end
end)

mouse.KeyDown:connect(function(k)
k=k:lower()
if attack == false and k == 'e' then
LeviterGlomus()
ChargeBall(efprt,100)
end
if attack == false and k == 'q' then
LustrisFulgo()
end
if attack == false and k == 'f' and deeznuts==false then
deeznuts=true
SolSiderea()
deeznuts=false
end
if attack == false and k == 'r' and cooldown==false then
cooldown=true
PortalStorm()
cooldown=false
end
end)

local sine = 0
local change = 1
local val = 0

while true do
swait()
sine = sine + change
local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude
local velderp=RootPart.Velocity.y
hitfloor,posfloor=rayCast(RootPart.Position,
(CFrame.new(RootPart.Position,RootPart.Position -
Vector3.new(0,1,0))).lookVector,4,Character)
if equipped==true or equipped==false then
if attack==false then
idle=idle+1
else
idle=0
end
if idle>=500 then
if attack==false then
end
end
if RootPart.Velocity.y > 1 and hitfloor==nil then
Anim="Jump"
if attack==false then
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-
5),math.rad(0),math.rad(0)),.3)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-
10),math.rad(0),math.rad(0)),.3)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0),
math.rad(15)), 0.3)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0),
math.rad(-15)), 0.3)
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-
30),math.rad(90),math.rad(20))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(-30),math.rad(-90),math.rad(-
20))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad
(0)),.3)
end
elseif RootPart.Velocity.y < -1 and hitfloor==nil then
Anim="Fall"
if attack==false then
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)*
angles(math.rad(10),math.rad(0),math.rad(0)),.3)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko
*angles(math.rad(13),math.rad(0),math.rad(0)),.3)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(10), math.rad(0),
math.rad(20)), 0.3)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0),
math.rad(-20)), 0.3)
RH.C0=clerp(RH.C0,cf(1,-
1,0)*angles(math.rad(0),math.rad(90),math.rad(20))*angles(math.rad(-
5),math.rad(0),math.rad(0)),.3)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(-
20))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-
15),math.rad(0),math.rad(0)),.3)
end
elseif torvel<1 and hitfloor~=nil then
Anim="Idle"
if attack==false then
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-
2),math.rad(0),math.rad(15)),.3)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko
*angles(math.rad(2),math.rad(0),math.rad(-15)),.3)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(15), math.rad(0),
math.rad(0)), 0.3)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0),
math.rad(0)), 0.3)
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-2),math.rad(85),math.rad(0)),.3)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(-4),math.rad(-95),math.rad(0)),.3)
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-10),math.rad(-
2),math.rad(0)),.2)
end
elseif torvel>2 and hitfloor~=nil then
Anim="Walk"
if attack==false then
change=3
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)*
angles(math.rad(10),math.rad(0),math.rad(-20)),.3)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-10),math.rad(-
5),math.rad(25)),.3)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-30), math.rad(-25),
math.rad(5)), 0.3)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) *
angles(math.rad(30)*math.cos(sine/10), math.rad(5), math.rad(0)), 0.3)
RH.C0=clerp(RH.C0,cf(1.1,-.9,0)*angles(math.rad(0),math.rad(110),math.rad(0)),.3)
LH.C0=clerp(LH.C0,cf(-1.1,-.9,0)*angles(math.rad(0),math.rad(-70),math.rad(0)),.3)
handleweld.C0=clerp(handleweld.C0,cf(0,0,.3)*angles(math.rad(10),math.rad(0),math.r
ad(0)),.3)
end
end
end
if #Effects>0 then
for e=1,#Effects do
if Effects[e]~=nil then
local Thing=Effects[e]
if Thing~=nil then
local Part=Thing[1]
local Mode=Thing[2]
local Delay=Thing[3]
local IncX=Thing[4]
local IncY=Thing[5]
local IncZ=Thing[6]
if Thing[1].Transparency<=1 then
if Thing[2]=="Block1" then
Thing[1].CFrame=Thing[1].CFrame*euler(math.random(-50,50),math.random(-
50,50),math.random(-50,50))
Mesh=Thing[1].Mesh
Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
elseif Thing[2]=="Cylinder" then
Mesh=Thing[1].Mesh
Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
elseif Thing[2]=="Blood" then
Mesh=Thing[7]
Thing[1].CFrame=Thing[1].CFrame*cf(0,.5,0)
Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
elseif Thing[2]=="Elec" then
Mesh=Thing[1].Mesh
Mesh.Scale=Mesh.Scale+vt(Thing[7],Thing[8],Thing[9])
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
elseif Thing[2]=="Disappear" then
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
end
else
Part.Parent=nil
table.remove(Effects,e)
end
end
end
end
end
endPlayer=game:GetService("Players").LocalPlayer
Character=Player.Character
PlayerGui=Player.PlayerGui
Backpack=Player.Backpack
Torso=Character.Torso
Head=Character.Head
Humanoid=Character.Humanoid
LeftArm=Character["Left Arm"]
LeftLeg=Character["Left Leg"]
RightArm=Character["Right Arm"]
RightLeg=Character["Right Leg"]
cam=game.Workspace.CurrentCamera
LS=Torso["Left Shoulder"]
LH=Torso["Left Hip"]
RS=Torso["Right Shoulder"]
RH=Torso["Right Hip"]
Face = Head.face
Neck=Torso.Neck
it=Instance.new
attacktype=1
vt=Vector3.new
cf=CFrame.new
euler=CFrame.fromEulerAnglesXYZ
angles=CFrame.Angles
cloaked=false
necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
RootPart=Character.HumanoidRootPart
RootJoint=RootPart.RootJoint
RootCF=euler(-1.57,0,3.14)
attack = false
bounce=false
cooldown=false
deeznuts=false
attackdebounce = false
deb=false
equipped=true
hand=false
MMouse=nil
combo=0
mana=0
trispeed=.2
attackmode='none'
local idle=0
local Anim="Idle"
local Effects={}
local gun=false
local shoot=false
player=nil
mana=0
cam = workspace.CurrentCamera
ZTarget = nil
RocketTarget = nil
local m = Instance.new("Model",Character)
m.Name = "WeaponModel"

mouse=Player:GetMouse()
--save shoulders
RSH, LSH=nil, nil
--welds
RW, LW=Instance.new("Weld"), Instance.new("Weld")
RW.Name="Right Shoulder" LW.Name="Left Shoulder"
LH=Torso["Left Hip"]
RH=Torso["Right Hip"]
TorsoColor=Torso.BrickColor
function NoOutline(Part)
Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSur
face,Part.BackSurface = 10,10,10,10,10,10
end
player=Player
ch=Character
RSH=ch.Torso["Right Shoulder"]
LSH=ch.Torso["Left Shoulder"]
--
RSH.Parent=nil
LSH.Parent=nil
--
RW.Name="Right Shoulder"
RW.Part0=ch.Torso
RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5)
RW.C1=cf(0, 0.5, 0)
RW.Part1=ch["Right Arm"]
RW.Parent=ch.Torso
--
LW.Name="Left Shoulder"
LW.Part0=ch.Torso
LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8)
LW.C1=cf(0, 0.5, 0)
LW.Part1=ch["Left Arm"]
LW.Parent=ch.Torso

function swait(num)
if num==0 or num==nil then
game:service'RunService'.Heartbeat:wait(0)
else
for i=0,num do
game:service'RunService'.Heartbeat:wait(0)
end
end
end

function nooutline(part)

part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSur
face,part.BackSurface = 10,10,10,10,10,10
end

function
part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size)
local fp=it("Part")
fp.formFactor=formfactor
fp.Parent=parent
fp.Reflectance=reflectance
fp.Transparency=transparency
fp.CanCollide=false
fp.Locked=true
fp.BrickColor=BrickColor.new(tostring(brickcolor))
fp.Name=name
fp.Size=size
fp.Position=Character.Torso.Position
nooutline(fp)
fp.Material=material
fp:BreakJoints()
return fp
end

function
ppart(formfactor,parent,reflectance,transparency,brickcolor,name,size)
local fp = it("Part")
fp.formFactor = formfactor
fp.Parent = parent
fp.Reflectance = reflectance
fp.Transparency = transparency
fp.CanCollide = false
fp.Locked=true
fp.BrickColor = brickcolor
fp.Name = name
fp.Size = size
fp.Position = EffectPart.Position
NoOutline(fp)
fp.Material="Neon"
fp:BreakJoints()
return fp
end

function wweld(parent,part0,part1,c0)
local weld=it("Weld")
weld.Parent=parent
weld.Part0=part0
weld.Part1=part1
weld.C0=c0
return weld
end

function mesh(Mesh,part,meshtype,meshid,offset,scale)
local mesh=it(Mesh)
mesh.Parent=part
if Mesh=="SpecialMesh" then
mesh.MeshType=meshtype
mesh.MeshId=meshid
end
mesh.Offset=offset
mesh.Scale=scale
return mesh
end

function decal(part,face,texture,transparency,shiny,specular,name)
local d=it("Decal",part)
d.Shiny=shiny
d.Face=face
d.Specular=specular
d.Transparency=transparency
d.Texture=texture
d.Name=name
return d
end

function weld(parent,part0,part1,c0,c1)
local weld=it("Weld")
weld.Parent=parent
weld.Part0=part0
weld.Part1=part1
weld.C0=c0
weld.C1=c1
return weld
end
local function CFrameFromTopBack(at, top, back)
local right = top:Cross(back)
return CFrame.new(at.x, at.y, at.z,
right.x, top.x, back.x,
right.y, top.y, back.y,
right.z, top.z, back.z)
end

function Triangle(a, b, c)
local edg1 = (c-a):Dot((b-a).unit)
local edg2 = (a-b):Dot((c-b).unit)
local edg3 = (b-c):Dot((a-c).unit)
if edg1 <= (b-a).magnitude and edg1 >= 0 then
a, b, c = a, b, c
elseif edg2 <= (c-b).magnitude and edg2 >= 0 then
a, b, c = b, c, a
elseif edg3 <= (a-c).magnitude and edg3 >= 0 then
a, b, c = c, a, b
else
assert(false, "unreachable")
end

local len1 = (c-a):Dot((b-a).unit)


local len2 = (b-a).magnitude - len1
local width = (a + (b-a).unit*len1 - c).magnitude

local maincf = CFrameFromTopBack(a, (b-a):Cross(c-b).unit, -(b-a).unit)

local list = {}

local TrailColor = ("Deep orange")

if len1 > 0.01 then


local w1 = Instance.new('WedgePart', m)
game:GetService("Debris"):AddItem(w1,5)
w1.Material = "Neon"
w1.FormFactor = 'Custom'
w1.BrickColor = BrickColor.new(TrailColor)
w1.Transparency = 0
w1.Reflectance = 0
w1.Material = "Neon"
w1.CanCollide = false
NoOutline(w1)
local sz = Vector3.new(0.2, width, len1)
w1.Size = sz
local sp = Instance.new("SpecialMesh",w1)
sp.MeshType = "Wedge"
sp.Scale = Vector3.new(0,1,1) * sz/w1.Size
w1:BreakJoints()
w1.Anchored = true
w1.Parent = workspace
w1.Transparency = 0.7
table.insert(Effects,{w1,"Disappear",.01})
w1.CFrame = maincf*CFrame.Angles(math.pi,0,math.pi/2)*CFrame.new(0,width/2,len1/2)
table.insert(list,w1)
end
if len2 > 0.01 then
local w2 = Instance.new('WedgePart', m)
game:GetService("Debris"):AddItem(w2,5)
w2.Material = "Neon"
w2.FormFactor = 'Custom'
w2.BrickColor = BrickColor.new(TrailColor)
w2.Transparency = 0
w2.Reflectance = 0
w2.Material = "Neon"
w2.CanCollide = false
NoOutline(w2)
local sz = Vector3.new(0.2, width, len2)
w2.Size = sz
local sp = Instance.new("SpecialMesh",w2)
sp.MeshType = "Wedge"
sp.Scale = Vector3.new(0,1,1) * sz/w2.Size
w2:BreakJoints()
w2.Anchored = true
w2.Parent = workspace
w2.Transparency = 0.7
table.insert(Effects,{w2,"Disappear",.01})
w2.CFrame = maincf*CFrame.Angles(math.pi,math.pi,-math.pi/2)*CFrame.new(0,width/2,-
len1 - len2/2)
table.insert(list,w2)
end
return unpack(list)
end

so = function(id,par,vol,pit)
coroutine.resume(coroutine.create(function()
local sou = Instance.new("Sound",par or workspace)
sou.Volume=vol
sou.Pitch=pit or 1
sou.SoundId=id
swait()
sou:play()
game:GetService("Debris"):AddItem(sou,6)
end))
end

function clerp(a,b,t)
local qa = {QuaternionFromCFrame(a)}
local qb = {QuaternionFromCFrame(b)}
local ax, ay, az = a.x, a.y, a.z
local bx, by, bz = b.x, b.y, b.z
local _t = 1-t
return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az +
t*bz,QuaternionSlerp(qa, qb, t))
end

function QuaternionFromCFrame(cf)
local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
local trace = m00 + m11 + m22
if trace > 0 then
local s = math.sqrt(1 + trace)
local recip = 0.5/s
return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5
else
local i = 0
if m11 > m00 then
i = 1
end
if m22 > (i == 0 and m00 or m11) then
i = 2
end
if i == 0 then
local s = math.sqrt(m00-m11-m22+1)
local recip = 0.5/s
return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip
elseif i == 1 then
local s = math.sqrt(m11-m22-m00+1)
local recip = 0.5/s
return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip
elseif i == 2 then
local s = math.sqrt(m22-m00-m11+1)
local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip

end
end
end

function QuaternionToCFrame(px, py, pz, x, y, z, w)


local xs, ys, zs = x + x, y + y, z + z
local wx, wy, wz = w*xs, w*ys, w*zs
local xx = x*xs
local xy = x*ys
local xz = x*zs
local yy = y*ys
local yz = y*zs
local zz = z*zs
return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz -
wx, xz - wy, yz + wx, 1-(xx+yy))
end

function QuaternionSlerp(a, b, t)
local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]
local startInterp, finishInterp;
if cosTheta >= 0.0001 then
if (1 - cosTheta) > 0.0001 then
local theta = math.acos(cosTheta)
local invSinTheta = 1/math.sin(theta)
startInterp = math.sin((1-t)*theta)*invSinTheta
finishInterp = math.sin(t*theta)*invSinTheta
else
startInterp = 1-t
finishInterp = t
end
else
if (1+cosTheta) > 0.0001 then
local theta = math.acos(-cosTheta)
local invSinTheta = 1/math.sin(theta)
startInterp = math.sin((t-1)*theta)*invSinTheta
finishInterp = math.sin(t*theta)*invSinTheta
else
startInterp = t-1
finishInterp = t
end
end
return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp,
a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp
end

function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction,


MaxDistance , IgnoreDescendants
return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or
999.999)), Ignore)
end

Damagefunc=function(Part,hit,minim,maxim,knockback,Type,Property,Delay,KnockbackTyp
e,decreaseblock)
if hit.Parent==nil then
return
end
local h=hit.Parent:FindFirstChild("Humanoid")
for _,v in pairs(hit.Parent:children()) do
if v:IsA("Humanoid") then
h=v
end
end
if hit.Parent.Parent:FindFirstChild("Torso")~=nil then
h=hit.Parent.Parent:FindFirstChild("Humanoid")
end
if hit.Parent.className=="Hat" then
hit=hit.Parent.Parent:findFirstChild("Head")
end
if h~=nil and hit.Parent.Name~=Character.Name and
hit.Parent:FindFirstChild("Torso")~=nil then
if hit.Parent:findFirstChild("DebounceHit")~=nil then if
hit.Parent.DebounceHit.Value==true then return end end
--[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil
then
return
end]]
-- hs(hit,1.2)
local c=Instance.new("ObjectValue")
c.Name="creator"
c.Value=game:service("Players").LocalPlayer
c.Parent=h
game:GetService("Debris"):AddItem(c,.5)
local Damage=math.random(minim,maxim)
-- h:TakeDamage(Damage)
local blocked=false
local block=hit.Parent:findFirstChild("Block")
if block~=nil then
print(block.className)
if block.className=="NumberValue" then
if block.Value>0 then
blocked=true
if decreaseblock==nil then
block.Value=block.Value-1
end
end
end
if block.className=="IntValue" then
if block.Value>0 then
blocked=true
if decreaseblock~=nil then
block.Value=block.Value-1
end
end
end
end
if blocked==false then
-- h:TakeDamage(Damage)
h.Health=h.Health-Damage
ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p +
Vector3.new(0, 1.5, 0)), -Damage, 1.5, Part.BrickColor.Color)
else
h.Health=h.Health-(Damage/2)
ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p +
Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Bright blue").Color)
end
if Type=="Knockdown" then
local hum=hit.Parent.Humanoid
hum.PlatformStand=true
coroutine.resume(coroutine.create(function(HHumanoid)
swait(1)
HHumanoid.PlatformStand=false
end),hum)
local angle=(hit.Position-
(Property.Position+Vector3.new(0,0,0))).unit
--
hit.CFrame=CFrame.new(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFr
ame.fromEulerAnglesXYZ(math.pi/4,0,0)
local bodvol=Instance.new("BodyVelocity")
bodvol.velocity=angle*knockback
bodvol.P=5000
bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
bodvol.Parent=hit
local rl=Instance.new("BodyAngularVelocity")
rl.P=3000
rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
rl.angularvelocity=Vector3.new(math.random(-10,10),math.random(-
10,10),math.random(-10,10))
rl.Parent=hit
game:GetService("Debris"):AddItem(bodvol,.5)
game:GetService("Debris"):AddItem(rl,.5)
elseif Type=="Normal" then
local vp=Instance.new("BodyVelocity")
vp.P=500
vp.maxForce=Vector3.new(math.huge,0,math.huge)
-- vp.velocity=Character.Torso.CFrame.lookVector*Knockback
if KnockbackType==1 then

vp.velocity=Property.CFrame.lookVector*knockback+Property.Velocity/1.05
elseif KnockbackType==2 then
vp.velocity=Property.CFrame.lookVector*knockback
end
if knockback>0 then
vp.Parent=hit.Parent.Torso
end
game:GetService("Debris"):AddItem(vp,.5)
elseif Type=="Up" then
local bodyVelocity=Instance.new("BodyVelocity")
bodyVelocity.velocity=vt(0,60,0)
bodyVelocity.P=5000
bodyVelocity.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
bodyVelocity.Parent=hit
game:GetService("Debris"):AddItem(bodyVelocity,1)
local rl=Instance.new("BodyAngularVelocity")
rl.P=3000
rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
rl.angularvelocity=Vector3.new(math.random(-30,30),math.random(-
30,30),math.random(-30,30))
rl.Parent=hit
game:GetService("Debris"):AddItem(rl,.5)
elseif Type=="Snare" then
local bp=Instance.new("BodyPosition")
bp.P=2000
bp.D=100
bp.maxForce=Vector3.new(math.huge,math.huge,math.huge)
bp.position=hit.Parent.Torso.Position
bp.Parent=hit.Parent.Torso
game:GetService("Debris"):AddItem(bp,1)
elseif Type=="Target" then
local Targetting = false
if Targetting==false then
ZTarget=hit.Parent.Torso
coroutine.resume(coroutine.create(function(Part)
so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5)
swait(5)
so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5)
end),ZTarget)
local TargHum=ZTarget.Parent:findFirstChild("Humanoid")
local targetgui=Instance.new("BillboardGui")
targetgui.Parent=ZTarget
targetgui.Size=UDim2.new(10,100,10,100)
local targ=Instance.new("ImageLabel")
targ.Parent=targetgui
targ.BackgroundTransparency=1
targ.Image="rbxassetid://4834067"
targ.Size=UDim2.new(1,0,1,0)
cam.CameraType="Scriptable"
cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
local
dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z
)

workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
Targetting=true
RocketTarget=ZTarget
for i=1,Property do
--while Targetting==true and Humanoid.Health>0 and
Character.Parent~=nil do
if Humanoid.Health>0 and Character.Parent~=nil and TargHum.Health>0
and TargHum.Parent~=nil and Targetting==true then
swait()
end

--workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,Head.CFrame.p+rm
dir*100)
cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)

dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z
)

cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)*cf(0,5,10)*euler(-
0.3,0,0)
end
Targetting=false
RocketTarget=nil
targetgui.Parent=nil
cam.CameraType="Custom"
end
end
local debounce=Instance.new("BoolValue")
debounce.Name="DebounceHit"
debounce.Parent=hit.Parent
debounce.Value=true
game:GetService("Debris"):AddItem(debounce,Delay)
c=Instance.new("ObjectValue")
c.Name="creator"
c.Value=Player
c.Parent=h
game:GetService("Debris"):AddItem(c,.5)
end
end

function ShowDamage(Pos, Text, Time, Color)


local Rate = (1 / 30)
local Pos = (Pos or Vector3.new(0, 0, 0))
local Text = (Text or "")
local Time = (Time or 2)
local Color = (Color or Color3.new(1, 0, 0))
local EffectPart =
part("Custom",workspace,"SmoothPlastic",0,1,BrickColor.new(Color),"Effect",vt(0,0,0
))
EffectPart.Anchored = true
local BillboardGui = Instance.new("BillboardGui")
BillboardGui.Size = UDim2.new(3, 0, 3, 0)
BillboardGui.Adornee = EffectPart
local TextLabel = Instance.new("TextLabel")
TextLabel.BackgroundTransparency = 1
TextLabel.Size = UDim2.new(1, 0, 1, 0)
TextLabel.Text = Text
TextLabel.TextColor3 = Color
TextLabel.TextScaled = true
TextLabel.Font = Enum.Font.ArialBold
TextLabel.Parent = BillboardGui
BillboardGui.Parent = EffectPart
game.Debris:AddItem(EffectPart, (Time + 0.1))
EffectPart.Parent = game:GetService("Workspace")
Delay(0, function()
local Frames = (Time / Rate)
for Frame = 1, Frames do
wait(Rate)
local Percent = (Frame / Frames)
EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
TextLabel.TextTransparency = Percent
end
if EffectPart and EffectPart.Parent then
EffectPart:Destroy()
end
end)
end

handle=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Royal
purple","Handle",Vector3.new(0.200000003, 1.61857152, 0.200000003))
handleweld=weld(m,Character["Right Arm"],handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1,
0, 0, 0, 1),CFrame.new(0.995889783, -0.101109691, 0.0468789339, -5.23798153e-005,
0.99999994, -0.000210702419, -6.36925748e-008, -0.000210702419, -0.99999994, -1,
-5.23798008e-005, 7.47295417e-008))
mesh("CylinderMesh",handle,"","",Vector3.new(0, 0, 0),Vector3.new(0.857142806, 1,
0.857142746))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Royal
purple","SwordPart",Vector3.new(0.200000003, 0.257142872, 0.911428571))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-0.00982296467, -0.128642559, 5.57254982, -1.21753502e-007,
-2.87620594e-010, 1, -1, -1.04306673e-006, -1.2175461e-007, 1.04306673e-006, -1,
-2.87123214e-010))
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0,
0),Vector3.new(0.571428537, 1, 1))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(0.200000003, 3.74285722, 0.571428657))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(0.0100114346, 3.24283266, 2.64644623e-005, -2.98713599e-006,
-1.63886575e-008, -1, -1.18017197e-005, -0.99999994, 1.64265153e-008, -0.99999994,
1.18017197e-005, 2.98713007e-006))
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.285714298, 1, 1))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Royal
purple","SwordPart",Vector3.new(0.200000003, 3.74285722, 0.514285743))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(0.00896048546, 3.24313331, -6.2584877e-006, -2.62832918e-006,
-1.58840017e-008, -1, -1.16825104e-005, -0.99999994, 1.59122848e-008, -0.99999994,
1.16825104e-005, 2.62831986e-006))
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.571428537, 1, 1))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Royal
purple","SwordPart",Vector3.new(0.200000003, 0.914285779, 0.254285723))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-0.0080575943, -5.57459974, 0.127099097, -7.20826961e-007,
-1.18548371e-009, 1, 6.25863322e-007, 1, 1.18891563e-009, -1, 6.25863322e-007,
-7.20827984e-007))
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0,
0),Vector3.new(0.571428537, 1, 1))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(0.200000003, 0.942857206, 0.28285715))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-0.00858414173, -5.58866072, 0.142816901, -5.41048905e-007,
-8.99582631e-010, 1, -5.96046448e-007, 0.99999994, 9.00953978e-010, -0.99999994,
-5.96046448e-007, -5.41057148e-007))
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0,
0),Vector3.new(0.285714298, 1, 1))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(0.200000003, 0.285714328, 0.940000057))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-0.011053443, -0.142930448, 5.58944941, 2.97432763e-007, 3.64387631e-
010, 1, -1, 6.25863322e-007, 2.9743137e-007, -6.25863322e-007, -1, 3.63804986e-
010))
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0,
0),Vector3.new(0.285714298, 1, 1))
Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Royal
purple","SwordPart",Vector3.new(1, 1.20000005, 1))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(3.57627869e-007, -0.809324801, 1.96695328e-006, 6.20105922e-008,
2.27451835e-010, -1, 1.81795622e-006, 1, 2.27856845e-010, 1, -1.81795622e-006,
6.2011928e-008))
mesh("SpecialMesh",Part,Enum.MeshType.Head,"",Vector3.new(0, 0,
0),Vector3.new(0.285714298, 0.142857134, 0.285714298))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(0.483492821, 0.539954185, 0.539909601))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(0.00226664543, 0.69951874, 1.00827909, 5.41296288e-007, 9.50464596e-
010, -1, 0.707107663, -0.707105815, 3.8208583e-007, -0.707105815, -0.707107663,
-3.83435292e-007))
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1,
0.285714179, 0.285714179))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Royal
purple","SwordPart",Vector3.new(0.892679513, 0.539954185, 0.771299422))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-1.19487548, -0.00217807293, 3.74913216e-005, 2.29479338e-006, 1,
7.06279479e-012, -6.20287395e-008, -7.34701189e-012, 1, 1, -2.29479338e-006,
6.20337914e-008))
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.857145786, 1))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(0.892679513, 0.539954185, 0.771299422))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-1.19487882, -0.00217807293, 4.00543213e-005, 2.0563748e-006, 1,
1.14326326e-011, -6.20178255e-008, -1.28039801e-011, 1, 1, -2.0563748e-006,
6.20228633e-008))
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1.10000002,
0.571431458, 1.10000002))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(0.483492851, 0.539954185, 0.539909601))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-0.00595891476, -1.00750566, 1.00747085, -1.81721958e-007,
-3.98678424e-010, 1, -0.707107067, 0.707106411, -1.28216811e-007, -0.707106411,
-0.707106948, -1.28784094e-007))
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1,
0.285714179, 0.285714179))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(0.483492821, 0.539954185, 0.539909601))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(0.00534570217, -1.00757694, -0.698815584, 2.4158129e-007,
4.89748686e-010, -1, -0.707107604, 0.707105875, -1.70486445e-007, 0.707105815,
0.707107544, 1.71177419e-007))
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1,
0.285714179, 0.285714269))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(0.493492872, 0.539954185, 0.539909601))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-0.000260472298, 0.6988675, -0.698937058, 3.01447898e-007,
5.80818948e-010, -1, -0.707105994, -0.707107365, -2.13563524e-007, -0.707107365,
0.707106113, -2.12752497e-007))
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1,
0.285714179, 0.285714269))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(1.46267962, 0.200000003, 0.200000003))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-0.00927072763, -0.0121991634, 1.19311547, 0.999999881, -2.08614802e-
006, 1.9306286e-007, -1.93059051e-007, -1.09411957e-007, 1, -2.08616257e-006,
-0.999999881, -1.09408283e-007))
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(1.06267953, 0.200000003, 0.200000003))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-0.604586363, -0.0121991634, 1.02863288, 0.866026282, 0.499998033,
2.28958157e-007, -1.93872992e-007, -1.22099237e-007, 1, 0.499998033, -0.866026282,
-8.79730777e-009))
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(1.46267962, 0.200000003, 0.200000003))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-1.03790355, -0.0121991634, 0.588528812, 0.500001669, 0.866024196,
1.74744486e-007, -1.6279435e-007, -1.0777579e-007, 1, 0.866024196, -0.500001669,
8.71042545e-008))
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(0.662679553, 0.200000003, 0.200000003))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-1.39311564, -0.0121991634, -0.00927072763, 2.08616257e-006,
0.999999881, 7.82298955e-008, -1.51383063e-007, -7.82268899e-008, 1, 0.999999881,
-2.08614802e-006, 1.51386175e-007))
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(1.46267951, 0.200000003, 0.200000003))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-1.02863288, -0.0121997595, -0.604586482, -0.499998093, 0.866026223,
-6.44970513e-008, -1.45620604e-007, -9.60127267e-009, 1, 0.866026223, 0.499998093,
1.30918266e-007))
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(1.06267953, 0.200000003, 0.200000003))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-0.588528991, -0.0121992826, -1.03790355, -0.866024137, 0.500001729,
-9.11133142e-008, -1.16737233e-007, -1.99774206e-008, 1, 0.500001729, 0.866024137,
7.56750538e-008))
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(0.372464359, 0.762464345, 0.762464285))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-0.00338602066, -0.736121356, -0.540583551, 5.41296288e-007,
9.50464596e-010, -1, 0.707107663, -0.707105815, 3.8208583e-007, -0.707105815,
-0.707107663, -3.83435292e-007))
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0,
0),Vector3.new(0.895366609, 0.128561974, 0.128542364))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(0.382464379, 0.762464345, 0.762464285))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(0.00803625584, -0.737174749, 0.736498654, 3.01447898e-007,
5.80818948e-010, -1, -0.707105994, -0.707107365, -2.13563524e-007, -0.707107365,
0.707106113, -2.12752497e-007))
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0,
0),Vector3.new(0.913885474, 0.128561974, 0.128542408))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(0.40246433, 0.762464345, 0.762464285))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(0.00594449043, 0.540397167, 0.737201214, 2.4158129e-007, 4.89748686e-
010, -1, -0.707107604, 0.707105875, -1.70486445e-007, 0.707105815, 0.707107544,
1.71177419e-007))
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0,
0),Vector3.new(0.895366609, 0.128561974, 0.128542408))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(0.40246433, 0.762464345, 0.762464285))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-0.00681877136, 0.540436149, -0.541088939, -1.81721958e-007,
-3.98678424e-010, 1, -0.707107067, 0.707106411, -1.28216811e-007, -0.707106411,
-0.707106948, -1.28784094e-007))
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0,
0),Vector3.new(0.895366669, 0.128561974, 0.128542364))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","SwordPa
rt",Vector3.new(1.26045096, 0.762464345, 0.762464285))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(0.910848916, -0.00147974491, 0.000465214252, 2.29479338e-006, 1,
7.06279479e-012, -6.20287395e-008, -7.34701189e-012, 1, 1, -2.29479338e-006,
6.20337914e-008))
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.385687381,
0.642712057))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(1.26045096, 0.762464345, 0.762464285))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(0.910846829, -0.00147974491, 0.000467300415, 2.0563748e-006, 1,
1.14326326e-011, -6.20178255e-008, -1.28039801e-011, 1, 1, -2.0563748e-006,
6.20228633e-008))
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1.10000002,
0.257125348, 0.706983268))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Royal
purple","SwordPart",Vector3.new(0.200000003, 0.200000003, 0.200000003))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-3.98755074e-005, -0.86527884, -0.00526940823, 0.99999994,
-3.33786011e-006, -1.61662047e-006, 3.33786011e-006, 0.99999994, -1.75251103e-009,
1.61662604e-006, 1.74897963e-009, 1))
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.857142806,
0.857145548, 0.857142746))
Hitbox=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,1,"Royal
purple","Hitbox",Vector3.new(0.650000036, 4.19999981, 0.200000003))
Hitboxweld=weld(m,handle,Hitbox,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-0.0107657909, -3.95914412, 0.00325751305, 0.999999821,
-0.000211339415, 2.39198562e-006, 0.000211339124, 0.999997795, -6.21902582e-005,
-2.38056168e-006, 6.20116552e-005, 0.999992907))
EffectPart=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,1,"Deep
orange","EffectPart",Vector3.new(0.200000003, 0.200000003, 0.200000003))
EffectPartweld=weld(m,handle,EffectPart,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(0.00693154335, 0.014090538, 6.03910685, -5.23798153e-005,
-6.36925748e-008, -1, 0.99999994, -0.000210702419, -5.23798008e-005,
-0.000210702419, -0.99999994, 7.47295417e-008))
mesh("BlockMesh",EffectPart,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
EffectPart2=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,1,"Royal
purple","EffectPart2",Vector3.new(0.200000003, 0.200000003, 0.200000003))
EffectPart2weld=weld(m,Character["Left Arm"],EffectPart2,CFrame.new(0, 0, 0, 1, 0,
0, 0, 1, 0, 0, 0, 1),CFrame.new(1.15575993, 0.00814216491, -0.0231294632,
-5.23798153e-005, 0.999999821, -0.000210702419, -6.36925748e-008, -0.00021070239,
-0.99999994, -1, -5.23797935e-005, 7.47295417e-008))

DarkRiftF=function(par)
while lol == true do
wait()
local PWN={}
for _,v in pairs(game.Workspace:children()) do
if v.className=="Model" and v:FindFirstChild("Humanoid")~=nil then
if v.Humanoid.Health>0 and v:FindFirstChild("Torso")~=nil then
table.insert(PWN,v.Torso)
end
end
end
for _,t in pairs(PWN) do
local targ=par.Position-t.Position
local Mag=targ.magnitude
if not t:IsDescendantOf(Character) and t~=nil and Mag<=50 then
if Mag<=30 then
t.Parent.Humanoid:TakeDamage(.5)
local rl=Instance.new("BodyAngularVelocity")
rl.P=3000
rl.maxTorque=Vector3.new(500000,500000,500000)*5000
rl.angularvelocity=Vector3.new(math.random(-20,20),math.random(-
20,20),math.random(-20,20))/10
rl.Parent=t
game:GetService("Debris"):AddItem(rl,.1)
end
if Mag<=20 then
t.Parent.Humanoid:TakeDamage(.1)
else
local vl=Instance.new("BodyVelocity")
vl.P=3000
vl.maxForce=Vector3.new(50000000000,50000000000,50000000000)
vl.velocity=(t.Position-par.Position).unit*-(70/(Mag))
vl.Parent=t
game:GetService("Debris"):AddItem(vl,.1)
end
end
end
wait(.08)
end
end

function DerpMagic(part,x1,y1,z1,x2,y2,z2,color)
local msh1 = Instance.new("BlockMesh")
msh1.Scale = Vector3.new(0.5,0.5,0.5)
local S=Instance.new("Part")
S.Name="Effect"
S.Material="Neon"
S.formFactor=0
S.Size=Vector3.new(x1,y1,z1)
S.BrickColor=color
S.Reflectance = 0
S.TopSurface=0
S.BottomSurface=0
S.Transparency=0
S.Anchored=false
S.CanCollide=false
S.CFrame=part.CFrame
S.Parent=game.Workspace
msh1.Parent = S
local W=Instance.new("Weld")
W.Parent=S
W.Part0=S
W.Part1=part
W.C0=CFrame.new(x2,y2,z2) * CFrame.fromEulerAnglesXYZ(math.random(-
50,50),math.random(-50,50),math.random(-50,50))
W.Parent=nil
S.Anchored=true
coroutine.resume(coroutine.create(function(Part,Weld) for i=1, 9 do
Part.Mesh.Scale = Part.Mesh.Scale + Vector3.new(0.1,0.1,0.1) --
[[Part.CFrame=Part.CFrame*CFrame.fromEulerAnglesXYZ(math.random(-
50,50),math.random(-50,50),math.random(-50,50))]] Part.Transparency=i*.1 wait() end
Part.Parent=nil Weld.Parent=nil end),S,W)
end

local function BlackHole(parent,cframe)


local effectsmsh = Instance.new("SpecialMesh")
effectsmsh.MeshId = "http://www.roblox.com/asset/?id=15887356"
--effectsmsh.Scale = Vector3.new(1,1,2.5)
effectsmsh.Scale = Vector3.new(3,3,3)
local effectsg = Instance.new("Part")
effectsg.formFactor = 3
effectsg.CanCollide = false
effectsg.Name = "Effect"
effectsg.Locked = true
effectsg.Transparency = 1
effectsg.Size = Vector3.new(0.2,0.2,0.2)
effectsg.Parent = parent
effectsg.BrickColor = BrickColor.new("Deep orange")
effectsg.Material="Neon"
coroutine.resume(coroutine.create(function(Part,Mesh)
local Mesh = Instance.new("SpecialMesh")
Mesh.Scale = Vector3.new(0.5,0.5,0.5)
Mesh.MeshType = "Sphere"
-- Mesh.TextureId="http://www.roblox.com/asset/?id=1529460"
Part=Instance.new("Part")
Part.Name="Effect"
Part.formFactor=0
Part.Size=Vector3.new(1,1,1)
Part.BrickColor=BrickColor.new("Deep orange")
Part.Material="Neon"
Part.Reflectance = 0
Part.TopSurface=0
Part.BottomSurface=0
Part.Transparency=0
Part.Anchored=true
NoOutline(Part)
Part.CanCollide=false
Part.CFrame=cframe
Part.Parent=parent
Mesh.Parent = Part
lol=true
coroutine.resume(coroutine.create(function()
DarkRiftF(Part)
end))
for i=0,200 do
wait()
DerpMagic(Part,1,i/3,1,0,i/3,0,BrickColor.new("Deep orange"))
Mesh.Scale=Mesh.Scale-Vector3.new(0.2,0.2,0.2)
Part.CFrame=cframe*CFrame.fromEulerAnglesXYZ(math.random(-
50,50),math.random(-50,50),math.random(-50,50))
end
local fff=200
for i=0,100 do
wait()
DerpMagic(Part,1,fff/3,1,0,fff/3,0,BrickColor.new("Deep orange"))
Part.CFrame=cframe*CFrame.fromEulerAnglesXYZ(math.random(-
50,50),math.random(-50,50),math.random(-50,50))
end
for i=0,1,0.05 do
wait()
Part.Transparency=Part.Transparency+0.05
Mesh.Scale=Mesh.Scale+Vector3.new(1.5,1.5,1.5)
end
lol=false
Part.Parent=nil
end),nil,nil)
end

function makeShockwave(height,color,speed,range,pulse)
local range = range or 2000
local p = Instance.new("Part")
p.Anchored = true
p.CanCollide = false
p.FormFactor = "Custom"
p.BrickColor = color
p.Parent = workspace
local m = Instance.new("SpecialMesh",p)
m.MeshId = "rbxassetid://3270017"
local estimateSurvival = math.floor(range/speed) * 0.03
game:GetService("Debris"):AddItem(p,estimateSurvival)
Spawn(function ()
for i = 1,range,speed do
p.Transparency = 1-math.min(0.5,3-(i/500))
m.Scale = Vector3.new(i,i,i*height)
p.CFrame = CFrame.new(Torso.Position) * CFrame.Angles(math.rad(90),0,0)
wait()
end
p:Destroy()
end)
end

function MagicCircle(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
local prt=ppart(3,game.Workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
prt.Anchored=true
prt.CFrame=cframe
local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(.1,.1,.1))
game:GetService("Debris"):AddItem(prt,2)
coroutine.resume(coroutine.create(function(Part,Mesh)
for i=0,2,delay do
wait()
Part.CFrame=Part.CFrame
Part.Transparency=i
Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
end
Part.Parent=nil
end),prt,msh)
end

function MagicBlock(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
local prt=ppart(3,game.Workspace,0,1,brickcolor,"Effect",vt(0.5,0.5,0.5))
prt.Anchored=true
prt.CFrame=cframe
local msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
game:GetService("Debris"):AddItem(prt,5)
coroutine.resume(coroutine.create(function(Part,Mesh)
for i=0,1,delay do
wait()
Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-
50,50))
Part.Transparency=i
Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
end
Part.Parent=nil
end),prt,msh)
end

local function MagicRing(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay,Type,parent)


local prt=ppart(3,game.Workspace,0,1,brickcolor,"Effect",vt())
if Type~=2 then
prt.Anchored=true
end
prt.CFrame=cframe
local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?
id=3270017",vt(0,0,0),vt(x1,y1,z1))
game:GetService("Debris"):AddItem(prt,5)
coroutine.resume(coroutine.create(function(Part,Mesh,dur)
local wld=nil
if dur==2 then
wld=weld(Part,Part,parent,euler(0,0,0)*cf(0,0,0))
end
for i=0,1,delay do
swait()
if dur==1 then
Part.CFrame=Part.CFrame
elseif dur==2 then
wld.C0=cframe
end
Part.Transparency=i
Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
end
Part.Parent=nil
end),prt,msh,Type)
end

function MagicWaveThing(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
local prt=ppart(3,game.Workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
prt.Anchored=true
prt.CFrame=cframe
local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?
id=1051557",vt(0,0,0),vt(x1,y1,z1))
game:GetService("Debris"):AddItem(prt,5)
coroutine.resume(coroutine.create(function(Part,Mesh)
for i=0,1,delay do
swait()
Part.CFrame=Part.CFrame*euler(0,0.7,0)
Part.Transparency=i
Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
end
Part.Parent=nil
end),prt,msh)
end
function MagicCylinder(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
local prt=ppart(3,workspace,0,0,brickcolor,"Effect",vt(0.2,0.2,0.2))
prt.Anchored=true
prt.CFrame=cframe
local msh=mesh("SpecialMesh",prt,"Head","",vt(0,0,0),vt(x1,y1,z1))
game:GetService("Debris"):AddItem(prt,5)
coroutine.resume(coroutine.create(function(Part,Mesh)
for i=0,1,delay do
wait()
Part.CFrame=Part.CFrame
Part.Transparency=i
Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
end
Part.Parent=nil
end),prt,msh)
end

function MagicWave(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
local prt=ppart(3,workspace,0,0,brickcolor,"Effect",vt())
prt.Anchored=true
prt.CFrame=cframe
local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?
id=20329976",vt(0,0,0),vt(x1,y1,z1))
game:GetService("Debris"):AddItem(prt,5)
table.insert(Effects,{prt,"Cylinder",delay,x3,y3,z3})
end

function Blast(parent)
MagicBlock(BrickColor.new("Royal purple"),parent.CFrame,4,4,4,0.2,0.2,0.2,0.01)
MagicWaveThing(BrickColor.new("Royal purple"),parent.CFrame,4,4,4,0.2,0.2,0.2,0.01)
end

function ChargeBall(parent,t)
local counter=0
local size=1
for i=0,t,1 do
swait()
counter=counter+1
if counter%10==0 then
if size==3 then
MagicRing(BrickColor.new("Royal purple"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
elseif size==2 then
MagicRing(BrickColor.new("Royal purple"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
end
end
if counter%5==0 then
if size==1 then
MagicBlock(BrickColor.new("Royal
purple"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
elseif size==2 then
MagicBlock(BrickColor.new("Royal
purple"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
elseif size==3 then
MagicBlock(BrickColor.new("Royal
purple"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
end
end
end
end

function ChargeBall2(parent,t)
local counter=0
local size=1
for i=0,t,1 do
swait()
counter=counter+1
if counter%10==0 then
if size==3 then
MagicRing(BrickColor.new("Royal purple"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
elseif size==2 then
MagicRing(BrickColor.new("Royal purple"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
end
end
if counter%5==0 then
if size==1 then
MagicBlock(BrickColor.new("Royal
purple"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
MagicWave(BrickColor.new("Deep orange"),cf(Torso.Position)*cf(0,-
1,0)*euler(0,math.random(-50,50),0),1,1,1,1,.5,1,0.05)
elseif size==2 then
MagicBlock(BrickColor.new("Royal
purple"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
MagicWave(BrickColor.new("Deep orange"),cf(Torso.Position)*cf(0,-
1,0)*euler(0,math.random(-50,50),0),1,1,1,1,.5,1,0.05)
elseif size==3 then
MagicBlock(BrickColor.new("Royal
purple"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
MagicWave(BrickColor.new("Deep orange"),cf(Torso.Position)*cf(0,-
1,0)*euler(0,math.random(-50,50),0),1,1,1,1,.5,1,0.05)
end
end
end
end

function MagniDamage(Part,dis,mind,maxd,force,knock)
for _,c in pairs(workspace:children()) do
local hum=c:findFirstChild("Humanoid")
if hum~=nil then
local head=c:findFirstChild("Torso")
if head~=nil then
local targ=head.Position-Part.Position
local mag=targ.magnitude
if mag<=dis and c.Name~=Character.Name then
Damagefunc(Part,hum.Parent.Torso,mind,maxd,force,knock,RootPart,.2,1)
end
end
end
end
end

function computeDirection(vec)
local lenSquared = vec.magnitude * vec.magnitude
local invSqrt = 1 / math.sqrt(lenSquared)
return Vector3.new(vec.x * invSqrt, vec.y * invSqrt, vec.z * invSqrt)
end

function attackone()
attack = true
local
hitsounds={"199149137","199149186","199149221","199149235","199149269","199149297"}
local con=Hitbox.Touched:connect(function(hit)
Damagefunc(Hitbox,hit,4222,112222,math.random(5,5),"Normal",RootPart,.2,1) end)
local fx=Hitbox.Touched:connect(function(part)
local human=part.Parent:findFirstChild("Humanoid")
if human~=nil and bounce==false then
bounce=true
local rndm=math.random(1,#hitsounds)
local r=rndm
so("http://www.roblox.com/asset/?id="..hitsounds[r],part.Parent,1,1)
end
end)
for i = 0,1,0.1 do
swait()
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)*
angles(math.rad(0),math.rad(0),math.rad(-50)),0.4)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko
*angles(math.rad(0),math.rad(0),math.rad(50)),0.4)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(10),
math.rad(100)),0.4)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0),
math.rad(-60)),0.4)
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(120),math.rad(0)),0.4)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.4)
end
so("http://www.roblox.com/asset/?id=199145841",handle,1,.9)
for i = 0,1,0.1 do
swait()
local blcf = Hitbox.CFrame*CFrame.new(0,.5,0)
if scfr and (Hitbox.Position-scfr.p).magnitude > .1 then
local h = 5
local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,
(blcf*CFrame.new(0,h/2,0)).p)
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,
(scfr*CFrame.new(0,-h/2,0)).p)
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
scfr = blcf
elseif not scfr then
scfr = blcf
end
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)*
angles(math.rad(0),math.rad(0),math.rad(80)),0.4)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(-
10),math.rad(-80)),0.4)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120),
math.rad(90)),0.4)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0),
math.rad(-30)),0.4)
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(50),math.rad(0)),0.4)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),0.4)
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-
25),math.rad(0),math.rad(0)),.4)
end
attack = false
bounce=false
scfr=nil
fx:disconnect()
con:disconnect()
end

function attacktwo()
attack=true
local
hitsounds={"199149137","199149186","199149221","199149235","199149269","199149297"}
local con=Hitbox.Touched:connect(function(hit)
Damagefunc(Hitbox,hit,4222,112222,math.random(5,5),"Normal",RootPart,.2,1) end)
local fx=Hitbox.Touched:connect(function(part)
local human=part.Parent:findFirstChild("Humanoid")
if human~=nil and bounce==false then
bounce=true
local rndm=math.random(1,#hitsounds)
local r=rndm
so("http://www.roblox.com/asset/?id="..hitsounds[r],part.Parent,1,1)
end
end)
for i=0,1,.1 do
swait()
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)*
angles(math.rad(0),math.rad(0),math.rad(70)),0.4)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(-
10),math.rad(-70)),0.4)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120),
math.rad(90)),0.4)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0),
math.rad(-30)),0.4)
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(40),math.rad(0)),0.4)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-140),math.rad(-10)),0.4)
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-
25),math.rad(0),math.rad(0)),.4)
end
so("http://www.roblox.com/asset/?id=199145887",handle,1,1)
for i = 0,1,0.1 do
swait()
local blcf = Hitbox.CFrame*CFrame.new(0,.5,0)
if scfr and (Hitbox.Position-scfr.p).magnitude > .1 then
local h = 5
local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,
(blcf*CFrame.new(0,h/2,0)).p)
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,
(scfr*CFrame.new(0,-h/2,0)).p)
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
scfr = blcf
elseif not scfr then
scfr = blcf
end
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)*
angles(math.rad(0),math.rad(0),math.rad(-80)),0.4)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko
*angles(math.rad(10),math.rad(0),math.rad(80)),0.4)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(10),
math.rad(90)),0.4)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0),
math.rad(-90)),0.4)
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(140),math.rad(0)),0.4)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-40),math.rad(-10)),0.4)
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad
(0)),.4)
end
scfr=nil
attack=false
bounce=false
con:disconnect()
fx:disconnect()
end

function attackthree()
attack=true
local
hitsounds={"199149137","199149186","199149221","199149235","199149269","199149297"}
local con=Hitbox.Touched:connect(function(hit)
Damagefunc(Hitbox,hit,6222,152222,math.random(5,5),"Normal",RootPart,.2,1) end)
local fx=Hitbox.Touched:connect(function(part)
local human=part.Parent:findFirstChild("Humanoid")
if human~=nil and bounce==false then
bounce=true
local rndm=math.random(1,#hitsounds)
local r=rndm
so("http://www.roblox.com/asset/?id="..hitsounds[r],part.Parent,1,1)
end
end)
for i=0,1,.1 do
swait()
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)*
angles(math.rad(0),math.rad(0),math.rad(-30)),0.4)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko
*angles(math.rad(0),math.rad(0),math.rad(30)),.3)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(170), math.rad(0),
math.rad(20)),0.4)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(25), math.rad(0),
math.rad(-30)),0.4)
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(105),math.rad(0)),0.4)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-75),math.rad(-10)),0.4)
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad
(0)),.4)
end
so("http://www.roblox.com/asset/?id=199145913",handle,1,.9)
for i = 0,1,0.1 do
swait()
local blcf = Hitbox.CFrame*CFrame.new(0,.5,0)
if scfr and (Hitbox.Position-scfr.p).magnitude > .1 then
local h = 5
local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,
(blcf*CFrame.new(0,h/2,0)).p)
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,
(scfr*CFrame.new(0,-h/2,0)).p)
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
scfr = blcf
elseif not scfr then
scfr = blcf
end
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)*
angles(math.rad(0),math.rad(0),math.rad(50)),0.4)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko
*angles(math.rad(10),math.rad(0),math.rad(-50)),.3)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0),
math.rad(-10)),0.4)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0),
math.rad(-10)),0.4)
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(80),math.rad(0)),0.4)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-100),math.rad(-10)),0.4)
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-
40),math.rad(0),math.rad(0)),.4)
end
attack=false
bounce=false
scfr=nil
con:disconnect()
fx:disconnect()
end

function attackfour()
attack = true
local
hitsounds={"199149137","199149186","199149221","199149235","199149269","199149297"}
local con=Hitbox.Touched:connect(function(hit)
Damagefunc(Hitbox,hit,9222,18222,math.random(20,30),"Normal",RootPart,.2,1) end)
local fx=Hitbox.Touched:connect(function(part)
local human=part.Parent:findFirstChild("Humanoid")
if human~=nil and bounce==false then
bounce=true
local rndm=math.random(1,#hitsounds)
local r=rndm
so("http://www.roblox.com/asset/?id="..hitsounds[r],part.Parent,1,1)
end
end)
for i = 0,1,0.1 do
swait()
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(10),math.rad(-
5),math.rad(-60)),.3)
Torso.Neck.C0=clerp(Torso.Neck.C0,necko *angles(math.rad(-
10),math.rad(0),math.rad(60)),.3)
RW.C0=clerp(RW.C0,cf(1.5, 0.8, 0.2) * angles(math.rad(5), math.rad(-15),
math.rad(112)), 0.3)
LW.C0=clerp(LW.C0,cf(-1.5, 0.5, 0) * angles(math.rad(30), math.rad(0), math.rad(-
20)), 0.3)
RH.C0=clerp(RH.C0,cf(1.1,-1,0)*angles(math.rad(-5),math.rad(120),math.rad(-8)),.3)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(5),math.rad(-60),math.rad(0)),.3)
handleweld.C0=clerp(handleweld.C0,cf(0,-.2,.5)*angles(math.rad(50),math.rad(-
15),math.rad(0)),.3)
end
so("http://www.roblox.com/asset/?id=199145433",Hitbox,1,1.1)
local v=it("BodyVelocity",Torso)
v.maxForce=Vector3.new(4e+005,4e+005,4e+005)*1
v.velocity=RootPart.CFrame.lookVector*50
for i = 0,1,0.1 do
swait()
local blcf = Hitbox.CFrame*cf(0,0,0)
if scfr and (Hitbox.Position-scfr.p).magnitude > .1 then
local h = 5
local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,
(blcf*CFrame.new(0,h/2,0)).p)
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,
(scfr*CFrame.new(0,-h/2,0)).p)
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
scfr = blcf
elseif not scfr then
scfr = blcf
end
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)*
angles(math.rad(0),math.rad(5),math.rad(60)),.3)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko
*angles(math.rad(0),math.rad(0),math.rad(-60)),.3)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-10), math.rad(60),
math.rad(100)), 0.3)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0),
math.rad(-15)), 0.3)
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0)),.3)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.3)
handleweld.C0=clerp(handleweld.C0,cf(0,-1,-1)*angles(math.rad(-
100),math.rad(0),math.rad(0)),.3)
end
v.Parent=nil
scfr=nil
attack = false
bounce=false
con:disconnect()
fx:disconnect()
end

function LustrisFulgo()
attack=true
Humanoid.WalkSpeed=0
for i=0,1,0.1 do
swait()
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-
15),math.rad(0),math.rad(10)),.3)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-
25),math.rad(0),math.rad(-10)),.3)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(145), math.rad(0),
math.rad(7)), 0.3)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(4),
math.rad(-15)), 0.3)
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-15),math.rad(90),math.rad(0)),.3)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(-25),math.rad(-90),math.rad(0)),.3)
handleweld.C0=clerp(handleweld.C0,cf(0,0,-.5)*angles(math.rad(-
60),math.rad(0),math.rad(0)),.3)
end
local function boom()
local pprt=ppart(3,game.Workspace,0,1,BrickColor.new("Royal
purple"),"Effect",vt(1,1,1))
pprt.Anchored=true
pprt.CFrame=EffectPart.CFrame
game:GetService("Debris"):AddItem(pprt,2)
MagicCircle(BrickColor.new("Royal purple"),EffectPart.CFrame,20,20,20,-0.01,-0.01,-
0.01,0.01)
so("http://roblox.com/asset/?id=228343412",EffectPart,1,0.6)
so("http://roblox.com/asset/?id=228343408",EffectPart,1,1.4)
local wave=part(3,game.Workspace,"Neon",0,.7,BrickColor.new("Royal
purple"),"Effect",vt(1,1,1))
local waveweld=weld(game.Workspace,handle,wave,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1,
0, 0, 0, 1),CFrame.new(0.00693154335, 0.014090538, 6.03910685, -5.23798153e-005,
-6.36925748e-008, -1, 0.99999994, -0.000210702419, -5.23798008e-005,
-0.000210702419, -0.99999994, 7.47295417e-008))
local wavemesh=mesh("SpecialMesh",wave,"Sphere","",vt(0,0,0),vt(1,1,1))
MagniDamage(wave,20,15222,25222,math.random(20,30),"Knockdown",RootPart)
for i=0,80 do
swait()
MagicBlock(BrickColor.new("Royal purple"),EffectPart.CFrame,7,7,7,-0.5,-0.5,-
0.5,0.05)
MagicCircle(BrickColor.new("Royal purple"),EffectPart.CFrame*euler(math.random(-
50,50),math.random(-50,50),math.random(-
50,50))*cf(0,5,0),0.5,1,0.5,0.02,1,0.02,0.05)
wave.Size=vt(1+i,1+i,1+i)
wavemesh.Scale=vt(1+i,1+i,1+i)
wave.CFrame=EffectPart.CFrame
Humanoid.Health=Humanoid.Health+.15
end
wave:Destroy()
end
boom()
attack=false
Humanoid.WalkSpeed=16
end

function LeviterGlomus()
attack=true
for i=0,1,.1 do
swait()
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)*
angles(math.rad(0),math.rad(0),math.rad(60)),.3)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko
*angles(math.rad(0),math.rad(0),math.rad(-60)),.3)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(18), math.rad(-15),
math.rad(15)), 0.3)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-75), math.rad(0),
math.rad(-50)), 0.3)
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-3),math.rad(65),math.rad(0)),.3)
LH.C0=clerp(LH.C0,cf(-1.1,-1,0)*angles(math.rad(-25),math.rad(-
110),math.rad(0))*angles(math.rad(-25),math.rad(0),math.rad(0)),.3)
handleweld.C0=clerp(handleweld.C0,cf(0,.2,-.3)*angles(math.rad(-35),math.rad(-
15),math.rad(0)),.3)
end
so("http://www.roblox.com/asset/?id=199145659",EffectPart2,1,1)
efprt=part(Enum.FormFactor.Custom,game.Workspace,Enum.Material.Neon,0,0,"Royal
purple","BallEffect",Vector3.new(2, 2, 2))
weld(m,Character["Left Arm"],efprt,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(1.15575993, 0.00814216491, -0.0231294632, -5.23798153e-005,
0.999999821, -0.000210702419, -6.36925748e-008, -0.00021070239, -0.99999994, -1,
-5.23797935e-005, 7.47295417e-008))
mesh("SpecialMesh",efprt,"Sphere","",vt(0,0,0),vt(1,1,1))
ChargeBall(EffectPart2,35)
for i=0,1,.1 do
swait()
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)*
angles(math.rad(0),math.rad(0),math.rad(-60)),.3)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko
*angles(math.rad(0),math.rad(0),math.rad(60)),.3)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-18), math.rad(15),
math.rad(15)), 0.3)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(75), math.rad(0),
math.rad(-65)), 0.3)
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(110),math.rad(0)),.3)
LH.C0=clerp(LH.C0,cf(-1.1,-1,0)*angles(math.rad(0),math.rad(-70),math.rad(0)),.3)
handleweld.C0=clerp(handleweld.C0,cf(0,.2,-.3)*angles(math.rad(0),math.rad(-
15),math.rad(0)),.3)
end
so("http://www.roblox.com/asset/?id=199145534",EffectPart2,1,1.2)
efprt:BreakJoints()
local Target=mouse.Hit.p
local direction = Target - handle.Position
direction = computeDirection(direction)
local pos = handle.Position + (direction * 10.0)
efprt.CFrame = CFrame.new(pos, pos + direction) * CFrame.Angles(math.pi/2, 0, 0)
local floatForce = Instance.new("BodyForce")
floatForce.force = Vector3.new(0, efprt:GetMass() * 196.1, 0.0)
floatForce.Parent = efprt
efprt.Velocity = direction * 160
efprt.Touched:connect(function(hit)
if not hit:IsDescendantOf(Character) then
if hit.Name~="Effect" then
MagniDamage(efprt,15,12225,22225,math.random(20,30),"Knockdown",RootPart)
floatForce.Parent=nil
efprt.Anchored=true
so("http://www.roblox.com/asset/?id=228343330",hit,1,.8)
Blast(efprt)
efprt:Destroy()
end
end
end)
game:GetService("Debris"):AddItem(efprt,6)
attack=false
end

function PortalStorm()
Humanoid.WalkSpeed=0
attack=true
for i=0,1,.1 do
swait()
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)*
angles(math.rad(5),math.rad(0),math.rad(0)),.3)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko
*angles(math.rad(10),math.rad(0),math.rad(0)),.3)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(75), math.rad(0),
math.rad(-40)), 0.3)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(75), math.rad(0),
math.rad(40)), 0.3)
RH.C0=clerp(RH.C0,cf(1,-
1,0)*angles(math.rad(5),math.rad(90),math.rad(0))*angles(math.rad(-
5),math.rad(0),math.rad(0)),.3)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(5),math.rad(-
90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
handleweld.C0=clerp(handleweld.C0,cf(-1,-2.3,-.4)*angles(math.rad(-165),math.rad(-
15),math.rad(50)),.3)
end
so("http://www.roblox.com/asset/?id=199145446",handle,1,1)
ChargeBall2(handle,100)
makeShockwave(0.5,BrickColor.new("Deep orange"),30,1000,0)
MagicWave(BrickColor.new("Deep orange"),cf(Torso.Position)*cf(0,-
1,0)*euler(0,math.random(-50,50),0),2,2,2,.5,.3,.5,0.01)
so("http://www.roblox.com/asset/?id=280247455",game.Workspace,1,1)
wait(2)
so("http://www.roblox.com/asset/?id=110284742",game.Workspace,1,0)
delay(0.5,function ()
MagniDamage(Torso,2000,32225,52220,math.random(50,70),"Knockdown",RootPart)
end)
Humanoid.Health=Humanoid.Health-0
makeShockwave(4,BrickColor.new("Royal purple"),10,2000,1)
attack=false
Humanoid.WalkSpeed=9
wait(4)
Humanoid.WalkSpeed=16
end

function SolSiderea()
Humanoid.WalkSpeed=0
attack=true
so("http://www.roblox.com/asset/?id=280758833",Workspace,1,1.3)
for i=0,1,.1 do
swait()
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)*
angles(math.rad(0),math.rad(0),math.rad(0)),.3)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-
10),math.rad(0),math.rad(0)),.3)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(95),
math.rad(-10), math.rad(-17)), 0.3)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(95),
math.rad(10), math.rad(17)), 0.3)
RH.C0=clerp(RH.C0,cf(1,-
1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-
5),math.rad(0),math.rad(0)),.3)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-
90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
handleweld.C0=clerp(handleweld.C0,cf(0,-
2,-.5)*angles(math.rad(0),math.rad(7.5),math.rad(-75)),.3)
end
for i=0,1,.1 do
swait()
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-
10),math.rad(0),math.rad(0)),.3)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-
25),math.rad(0),math.rad(0)),.3)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(150),
math.rad(-5), math.rad(8)), 0.3)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(150),
math.rad(5), math.rad(-8)), 0.3)
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-
10),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(-10),math.rad(-
90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
handleweld.C0=clerp(handleweld.C0,cf(-1.1,-4,-2)*angles(math.rad(-
72),math.rad(8.5),math.rad(-92)),.3)
end
coroutine.resume(coroutine.create(function() ChargeBall(EffectPart,120) end))
local n=2
local orb=ppart(3,Character,0,1,BrickColor.new("Deep orange"),"Orb",vt())
local omsh=mesh("SpecialMesh",orb,"Sphere","",vt(0,0,0),vt(15,15,15))
local owld=wweld(orb,orb,Torso,cf(-10,-150,0))
for i=1,0.3,-0.01 do
wait()
orb.Transparency=i
omsh.Scale=omsh.Scale+vt(0.5,0.5,0.5)
MagicBlock(BrickColor.new("Deep orange"),orb.CFrame,15,15,15,2,2,2,0.1)
local ef=ppart(3,workspace,0,0,BrickColor.new("Deep orange"),"Effect",vt())
ef.Anchored=true
local
emsh=mesh("SpecialMesh",ef,"Sphere","",vt(0,0,0),vt(2,math.random(1000,1500)/100,2)
)
local ceef=euler(math.random(-50,50),math.random(-50,50),math.random(-
50,50))*cf(0,math.random(10,20),0)
ef.CFrame=orb.CFrame*ceef
game:GetService("Debris"):AddItem(ef,2)
coroutine.resume(coroutine.create(function(Part,Mesh)
for i=0,1,0.1 do
wait()
Part.Transparency=i
Part.CFrame=Part.CFrame*cf(0,-1,0)
end
Part.Parent=nil
end),ef,emsh)
end
local Pos=cf(orb.Position,Player:GetMouse().Hit.p).lookVector
wait(.5)
orb.Parent=nil
wait(1)
local hit,pos = rayCast(orb.Position,Pos,1000,Character)
local mag=(orb.Position-pos).magnitude
BlackHole(game.Workspace,cf(pos))
coroutine.resume(coroutine.create(function()
local wave=part(3,game.Workspace,"Neon",0,.7,BrickColor.new("Royal
purple"),"Effect",vt(1,1,1))
wweld(game.Workspace,wave,orb,Torso.CFrame)
local wavemesh=mesh("SpecialMesh",wave,"Sphere","",vt(0,0,0),vt(1,1,1))
for i=1,100 do
swait()
wave.Size=vt(1+i,1+i,1+i)
wavemesh.Scale=vt(1+i,1+i,1+i)
wave.CFrame=cf(pos)
end
end))
coroutine.resume(coroutine.create(function()
for i=0,20 do
swait(15)
local range = 1500
local p = Instance.new("Part")
p.Anchored = true
p.CanCollide = false
p.FormFactor = "Custom"
p.BrickColor = BrickColor.new("Deep orange")
p.Parent = workspace
p.Name="Effect"
p.CFrame=cf(pos)
local m = Instance.new("SpecialMesh",p)
m.MeshId = "rbxassetid://3270017"
local estimateSurvival = math.floor(range/30) * 0.03
game:GetService("Debris"):AddItem(p,estimateSurvival)
Spawn(function ()
for i = 1,range,30 do
p.Transparency = 1-math.min(0.5,3-(i/500))
m.Scale = Vector3.new(i,i,i*0.5)
p.CFrame = cf(pos) * CFrame.Angles(math.rad(90),0,0)
wait()
end
p:Destroy()
end)
end
end))
MagicCylinder(BrickColor.new("Deep
orange"),CFrame.new((orb.Position+pos)/2,pos)*euler(1.57,0,0),10,mag*5,10,0.5,0,0.5
,0.01)
for i=1,2 do
end
for i=1,5 do
tehcf=CFrame.new((orb.Position+pos)/2,pos)*euler(1.57,0,0)*cf(0,
(mag/5)*(i/2),0)
end
for i=0,5 do
tehcf=CFrame.new((orb.Position+pos)/2,pos)*euler(1.57,0,0)*cf(0,(-
mag/5)*(i/2),0)
end
local ref=ppart(3,workspace,0,1,BrickColor.new("Deep orange"),"Effect",vt())
ref.CFrame=cf(pos)
coroutine.resume(coroutine.create(function(Part)
wait(1)
Part.Parent=nil
end),ref)
MagniDamage(ref,25,22220,32220,40,"Knockdown",ref)
if hit~=nil then
Damagefunc(ref,hit,5022,70222,60,"Knockdown",RootPart,0)
end
local n=2
MagicWave(BrickColor.new("Deep orange"),cf(pos)*euler(0,math.random(-
50,50),0),2,2,2,.5,.3,.5,0.01)
swait(75)
Humanoid.WalkSpeed=16
attack=false
end

attacktype=1
mouse.Button1Down:connect(function()
if attacktype==1 and attack==false then
attacktype=2
attackone()
elseif attacktype==2 and attack==false then
attacktype=3
attacktwo()
elseif attacktype==3 and attack==false then
attacktype=4
attackthree()
elseif attacktype==4 and attack==false then
attacktype=1
attackfour()
end
end)
mouse.KeyDown:connect(function(k)
k=k:lower()
if attack == false and k == 'e' then
LeviterGlomus()
ChargeBall(efprt,100)
end
if attack == false and k == 'q' then
LustrisFulgo()
end
if attack == false and k == 'f' and deeznuts==false then
deeznuts=true
SolSiderea()
deeznuts=false
end
if attack == false and k == 'r' and cooldown==false then
cooldown=true
PortalStorm()
cooldown=false
end
end)

local sine = 0
local change = 1
local val = 0

while true do
swait()
sine = sine + change
local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude
local velderp=RootPart.Velocity.y
hitfloor,posfloor=rayCast(RootPart.Position,
(CFrame.new(RootPart.Position,RootPart.Position -
Vector3.new(0,1,0))).lookVector,4,Character)
if equipped==true or equipped==false then
if attack==false then
idle=idle+1
else
idle=0
end
if idle>=500 then
if attack==false then
end
end
if RootPart.Velocity.y > 1 and hitfloor==nil then
Anim="Jump"
if attack==false then
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-
5),math.rad(0),math.rad(0)),.3)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-
10),math.rad(0),math.rad(0)),.3)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0),
math.rad(15)), 0.3)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0),
math.rad(-15)), 0.3)
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-
30),math.rad(90),math.rad(20))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(-30),math.rad(-90),math.rad(-
20))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad
(0)),.3)
end
elseif RootPart.Velocity.y < -1 and hitfloor==nil then
Anim="Fall"
if attack==false then
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)*
angles(math.rad(10),math.rad(0),math.rad(0)),.3)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko
*angles(math.rad(13),math.rad(0),math.rad(0)),.3)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(10), math.rad(0),
math.rad(20)), 0.3)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0),
math.rad(-20)), 0.3)
RH.C0=clerp(RH.C0,cf(1,-
1,0)*angles(math.rad(0),math.rad(90),math.rad(20))*angles(math.rad(-
5),math.rad(0),math.rad(0)),.3)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(-
20))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-
15),math.rad(0),math.rad(0)),.3)
end
elseif torvel<1 and hitfloor~=nil then
Anim="Idle"
if attack==false then
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-
2),math.rad(0),math.rad(15)),.3)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko
*angles(math.rad(2),math.rad(0),math.rad(-15)),.3)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(15), math.rad(0),
math.rad(0)), 0.3)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0),
math.rad(0)), 0.3)
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-2),math.rad(85),math.rad(0)),.3)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(-4),math.rad(-95),math.rad(0)),.3)
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-10),math.rad(-
2),math.rad(0)),.2)
end
elseif torvel>2 and hitfloor~=nil then
Anim="Walk"
if attack==false then
change=3
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)*
angles(math.rad(10),math.rad(0),math.rad(-20)),.3)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-10),math.rad(-
5),math.rad(25)),.3)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-30), math.rad(-25),
math.rad(5)), 0.3)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) *
angles(math.rad(30)*math.cos(sine/10), math.rad(5), math.rad(0)), 0.3)
RH.C0=clerp(RH.C0,cf(1.1,-.9,0)*angles(math.rad(0),math.rad(110),math.rad(0)),.3)
LH.C0=clerp(LH.C0,cf(-1.1,-.9,0)*angles(math.rad(0),math.rad(-70),math.rad(0)),.3)
handleweld.C0=clerp(handleweld.C0,cf(0,0,.3)*angles(math.rad(10),math.rad(0),math.r
ad(0)),.3)
end
end
end
if #Effects>0 then
for e=1,#Effects do
if Effects[e]~=nil then
local Thing=Effects[e]
if Thing~=nil then
local Part=Thing[1]
local Mode=Thing[2]
local Delay=Thing[3]
local IncX=Thing[4]
local IncY=Thing[5]
local IncZ=Thing[6]
if Thing[1].Transparency<=1 then
if Thing[2]=="Block1" then
Thing[1].CFrame=Thing[1].CFrame*euler(math.random(-50,50),math.random(-
50,50),math.random(-50,50))
Mesh=Thing[1].Mesh
Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
elseif Thing[2]=="Cylinder" then
Mesh=Thing[1].Mesh
Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
elseif Thing[2]=="Blood" then
Mesh=Thing[7]
Thing[1].CFrame=Thing[1].CFrame*cf(0,.5,0)
Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
elseif Thing[2]=="Elec" then
Mesh=Thing[1].Mesh
Mesh.Scale=Mesh.Scale+vt(Thing[7],Thing[8],Thing[9])
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
elseif Thing[2]=="Disappear" then
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
end
else
Part.Parent=nil
table.remove(Effects,e)
end
end
end
end
end
end
RightLeg=Character["Right Leg"]
cam=game.Workspace.CurrentCamera
LS=Torso["Left Shoulder"]
LH=Torso["Left Hip"]
RS=Torso["Right Shoulder"]
RH=Torso["Right Hip"]
Face = Head.face
Neck=Torso.Neck
it=Instance.new
attacktype=1
vt=Vector3.new
cf=CFrame.new
euler=CFrame.fromEulerAnglesXYZ
angles=CFrame.Angles
cloaked=false
necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
RootPart=Character.HumanoidRootPart
RootJoint=RootPart.RootJoint
RootCF=euler(-1.57,0,3.14)
attack = false
bounce=false
cooldown=false
deeznuts=false
attackdebounce = false
deb=false
equipped=true
hand=false
MMouse=nil
combo=0
mana=0
trispeed=.2
attackmode='none'
local idle=0
local Anim="Idle"
local Effects={}
local gun=false
local shoot=false
player=nil
mana=0
cam = workspace.CurrentCamera
ZTarget = nil
RocketTarget = nil
local m = Instance.new("Model",Character)
m.Name = "WeaponModel"

mouse=Player:GetMouse()
--save shoulders
RSH, LSH=nil, nil
--welds
RW, LW=Instance.new("Weld"), Instance.new("Weld")
RW.Name="Right Shoulder" LW.Name="Left Shoulder"
LH=Torso["Left Hip"]
RH=Torso["Right Hip"]
TorsoColor=Torso.BrickColor
function NoOutline(Part)
Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSur
face,Part.BackSurface = 10,10,10,10,10,10
end
player=Player
ch=Character
RSH=ch.Torso["Right Shoulder"]
LSH=ch.Torso["Left Shoulder"]
--
RSH.Parent=nil
LSH.Parent=nil
--
RW.Name="Right Shoulder"
RW.Part0=ch.Torso
RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5)
RW.C1=cf(0, 0.5, 0)
RW.Part1=ch["Right Arm"]
RW.Parent=ch.Torso
--
LW.Name="Left Shoulder"
LW.Part0=ch.Torso
LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8)
LW.C1=cf(0, 0.5, 0)
LW.Part1=ch["Left Arm"]
LW.Parent=ch.Torso

function swait(num)
if num==0 or num==nil then
game:service'RunService'.Heartbeat:wait(0)
else
for i=0,num do
game:service'RunService'.Heartbeat:wait(0)
end
end
end

function nooutline(part)

part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSur
face,part.BackSurface = 10,10,10,10,10,10
end

function
part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size)
local fp=it("Part")
fp.formFactor=formfactor
fp.Parent=parent
fp.Reflectance=reflectance
fp.Transparency=transparency
fp.CanCollide=false
fp.Locked=true
fp.BrickColor=BrickColor.new(tostring(brickcolor))
fp.Name=name
fp.Size=size
fp.Position=Character.Torso.Position
nooutline(fp)
fp.Material=material
fp:BreakJoints()
return fp
end

function
ppart(formfactor,parent,reflectance,transparency,brickcolor,name,size)
local fp = it("Part")
fp.formFactor = formfactor
fp.Parent = parent
fp.Reflectance = reflectance
fp.Transparency = transparency
fp.CanCollide = false
fp.Locked=true
fp.BrickColor = brickcolor
fp.Name = name
fp.Size = size
fp.Position = EffectPart.Position
NoOutline(fp)
fp.Material="Neon"
fp:BreakJoints()
return fp
end

function wweld(parent,part0,part1,c0)
local weld=it("Weld")
weld.Parent=parent
weld.Part0=part0
weld.Part1=part1
weld.C0=c0
return weld
end

function mesh(Mesh,part,meshtype,meshid,offset,scale)
local mesh=it(Mesh)
mesh.Parent=part
if Mesh=="SpecialMesh" then
mesh.MeshType=meshtype
mesh.MeshId=meshid
end
mesh.Offset=offset
mesh.Scale=scale
return mesh
end

function decal(part,face,texture,transparency,shiny,specular,name)
local d=it("Decal",part)
d.Shiny=shiny
d.Face=face
d.Specular=specular
d.Transparency=transparency
d.Texture=texture
d.Name=name
return d
end

function weld(parent,part0,part1,c0,c1)
local weld=it("Weld")
weld.Parent=parent
weld.Part0=part0
weld.Part1=part1
weld.C0=c0
weld.C1=c1
return weld
end

local function CFrameFromTopBack(at, top, back)


local right = top:Cross(back)
return CFrame.new(at.x, at.y, at.z,
right.x, top.x, back.x,
right.y, top.y, back.y,
right.z, top.z, back.z)
end

function Triangle(a, b, c)
local edg1 = (c-a):Dot((b-a).unit)
local edg2 = (a-b):Dot((c-b).unit)
local edg3 = (b-c):Dot((a-c).unit)
if edg1 <= (b-a).magnitude and edg1 >= 0 then
a, b, c = a, b, c
elseif edg2 <= (c-b).magnitude and edg2 >= 0 then
a, b, c = b, c, a
elseif edg3 <= (a-c).magnitude and edg3 >= 0 then
a, b, c = c, a, b
else
assert(false, "unreachable")
end

local len1 = (c-a):Dot((b-a).unit)


local len2 = (b-a).magnitude - len1
local width = (a + (b-a).unit*len1 - c).magnitude

local maincf = CFrameFromTopBack(a, (b-a):Cross(c-b).unit, -(b-a).unit)

local list = {}

local TrailColor = ("Deep orange")

if len1 > 0.01 then


local w1 = Instance.new('WedgePart', m)
game:GetService("Debris"):AddItem(w1,5)
w1.Material = "Neon"
w1.FormFactor = 'Custom'
w1.BrickColor = BrickColor.new(TrailColor)
w1.Transparency = 0
w1.Reflectance = 0
w1.Material = "Neon"
w1.CanCollide = false
NoOutline(w1)
local sz = Vector3.new(0.2, width, len1)
w1.Size = sz
local sp = Instance.new("SpecialMesh",w1)
sp.MeshType = "Wedge"
sp.Scale = Vector3.new(0,1,1) * sz/w1.Size
w1:BreakJoints()
w1.Anchored = true
w1.Parent = workspace
w1.Transparency = 0.7
table.insert(Effects,{w1,"Disappear",.01})
w1.CFrame = maincf*CFrame.Angles(math.pi,0,math.pi/2)*CFrame.new(0,width/2,len1/2)
table.insert(list,w1)
end

if len2 > 0.01 then


local w2 = Instance.new('WedgePart', m)
game:GetService("Debris"):AddItem(w2,5)
w2.Material = "Neon"
w2.FormFactor = 'Custom'
w2.BrickColor = BrickColor.new(TrailColor)
w2.Transparency = 0
w2.Reflectance = 0
w2.Material = "Neon"
w2.CanCollide = false
NoOutline(w2)
local sz = Vector3.new(0.2, width, len2)
w2.Size = sz
local sp = Instance.new("SpecialMesh",w2)
sp.MeshType = "Wedge"
sp.Scale = Vector3.new(0,1,1) * sz/w2.Size
w2:BreakJoints()
w2.Anchored = true
w2.Parent = workspace
w2.Transparency = 0.7
table.insert(Effects,{w2,"Disappear",.01})
w2.CFrame = maincf*CFrame.Angles(math.pi,math.pi,-math.pi/2)*CFrame.new(0,width/2,-
len1 - len2/2)
table.insert(list,w2)
end
return unpack(list)
end

so = function(id,par,vol,pit)
coroutine.resume(coroutine.create(function()
local sou = Instance.new("Sound",par or workspace)
sou.Volume=vol
sou.Pitch=pit or 1
sou.SoundId=id
swait()
sou:play()
game:GetService("Debris"):AddItem(sou,6)
end))
end

function clerp(a,b,t)
local qa = {QuaternionFromCFrame(a)}
local qb = {QuaternionFromCFrame(b)}
local ax, ay, az = a.x, a.y, a.z
local bx, by, bz = b.x, b.y, b.z
local _t = 1-t
return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az +
t*bz,QuaternionSlerp(qa, qb, t))
end

function QuaternionFromCFrame(cf)
local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
local trace = m00 + m11 + m22
if trace > 0 then
local s = math.sqrt(1 + trace)
local recip = 0.5/s
return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5
else
local i = 0
if m11 > m00 then
i = 1
end
if m22 > (i == 0 and m00 or m11) then
i = 2
end
if i == 0 then
local s = math.sqrt(m00-m11-m22+1)
local recip = 0.5/s
return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip
elseif i == 1 then
local s = math.sqrt(m11-m22-m00+1)
local recip = 0.5/s
return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip
elseif i == 2 then
local s = math.sqrt(m22-m00-m11+1)
local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip

end
end
end

function QuaternionToCFrame(px, py, pz, x, y, z, w)


local xs, ys, zs = x + x, y + y, z + z
local wx, wy, wz = w*xs, w*ys, w*zs
local xx = x*xs
local xy = x*ys
local xz = x*zs
local yy = y*ys
local yz = y*zs
local zz = z*zs
return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz -
wx, xz - wy, yz + wx, 1-(xx+yy))
end

function QuaternionSlerp(a, b, t)
local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]
local startInterp, finishInterp;
if cosTheta >= 0.0001 then
if (1 - cosTheta) > 0.0001 then
local theta = math.acos(cosTheta)
local invSinTheta = 1/math.sin(theta)
startInterp = math.sin((1-t)*theta)*invSinTheta
finishInterp = math.sin(t*theta)*invSinTheta
else
startInterp = 1-t
finishInterp = t
end
else
if (1+cosTheta) > 0.0001 then
local theta = math.acos(-cosTheta)
local invSinTheta = 1/math.sin(theta)
startInterp = math.sin((t-1)*theta)*invSinTheta
finishInterp = math.sin(t*theta)*invSinTheta
else
startInterp = t-1
finishInterp = t
end
end
return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp,
a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp
end

function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction,


MaxDistance , IgnoreDescendants
return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or
999.999)), Ignore)
end

Damagefunc=function(Part,hit,minim,maxim,knockback,Type,Property,Delay,KnockbackTyp
e,decreaseblock)
if hit.Parent==nil then
return
end
local h=hit.Parent:FindFirstChild("Humanoid")
for _,v in pairs(hit.Parent:children()) do
if v:IsA("Humanoid") then
h=v
end
end
if hit.Parent.Parent:FindFirstChild("Torso")~=nil then
h=hit.Parent.Parent:FindFirstChild("Humanoid")
end
if hit.Parent.className=="Hat" then
hit=hit.Parent.Parent:findFirstChild("Head")
end
if h~=nil and hit.Parent.Name~=Character.Name and
hit.Parent:FindFirstChild("Torso")~=nil then
if hit.Parent:findFirstChild("DebounceHit")~=nil then if
hit.Parent.DebounceHit.Value==true then return end end
--[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil
then
return
end]]
-- hs(hit,1.2)
local c=Instance.new("ObjectValue")
c.Name="creator"
c.Value=game:service("Players").LocalPlayer
c.Parent=h
game:GetService("Debris"):AddItem(c,.5)
local Damage=math.random(minim,maxim)
-- h:TakeDamage(Damage)
local blocked=false
local block=hit.Parent:findFirstChild("Block")
if block~=nil then
print(block.className)
if block.className=="NumberValue" then
if block.Value>0 then
blocked=true
if decreaseblock==nil then
block.Value=block.Value-1
end
end
end
if block.className=="IntValue" then
if block.Value>0 then
blocked=true
if decreaseblock~=nil then
block.Value=block.Value-1
end
end
end
end
if blocked==false then
-- h:TakeDamage(Damage)
h.Health=h.Health-Damage
ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p +
Vector3.new(0, 1.5, 0)), -Damage, 1.5, Part.BrickColor.Color)
else
h.Health=h.Health-(Damage/2)
ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p +
Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Bright blue").Color)
end
if Type=="Knockdown" then
local hum=hit.Parent.Humanoid
hum.PlatformStand=true
coroutine.resume(coroutine.create(function(HHumanoid)
swait(1)
HHumanoid.PlatformStand=false
end),hum)
local angle=(hit.Position-
(Property.Position+Vector3.new(0,0,0))).unit
--
hit.CFrame=CFrame.new(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFr
ame.fromEulerAnglesXYZ(math.pi/4,0,0)
local bodvol=Instance.new("BodyVelocity")
bodvol.velocity=angle*knockback
bodvol.P=5000
bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
bodvol.Parent=hit
local rl=Instance.new("BodyAngularVelocity")
rl.P=3000
rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
rl.angularvelocity=Vector3.new(math.random(-10,10),math.random(-
10,10),math.random(-10,10))
rl.Parent=hit
game:GetService("Debris"):AddItem(bodvol,.5)
game:GetService("Debris"):AddItem(rl,.5)
elseif Type=="Normal" then
local vp=Instance.new("BodyVelocity")
vp.P=500
vp.maxForce=Vector3.new(math.huge,0,math.huge)
-- vp.velocity=Character.Torso.CFrame.lookVector*Knockback
if KnockbackType==1 then

vp.velocity=Property.CFrame.lookVector*knockback+Property.Velocity/1.05
elseif KnockbackType==2 then
vp.velocity=Property.CFrame.lookVector*knockback
end
if knockback>0 then
vp.Parent=hit.Parent.Torso
end
game:GetService("Debris"):AddItem(vp,.5)
elseif Type=="Up" then
local bodyVelocity=Instance.new("BodyVelocity")
bodyVelocity.velocity=vt(0,60,0)
bodyVelocity.P=5000
bodyVelocity.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
bodyVelocity.Parent=hit
game:GetService("Debris"):AddItem(bodyVelocity,1)
local rl=Instance.new("BodyAngularVelocity")
rl.P=3000
rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
rl.angularvelocity=Vector3.new(math.random(-30,30),math.random(-
30,30),math.random(-30,30))
rl.Parent=hit
game:GetService("Debris"):AddItem(rl,.5)
elseif Type=="Snare" then
local bp=Instance.new("BodyPosition")
bp.P=2000
bp.D=100
bp.maxForce=Vector3.new(math.huge,math.huge,math.huge)
bp.position=hit.Parent.Torso.Position
bp.Parent=hit.Parent.Torso
game:GetService("Debris"):AddItem(bp,1)
elseif Type=="Target" then
local Targetting = false
if Targetting==false then
ZTarget=hit.Parent.Torso
coroutine.resume(coroutine.create(function(Part)
so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5)
swait(5)
so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5)
end),ZTarget)
local TargHum=ZTarget.Parent:findFirstChild("Humanoid")
local targetgui=Instance.new("BillboardGui")
targetgui.Parent=ZTarget
targetgui.Size=UDim2.new(10,100,10,100)
local targ=Instance.new("ImageLabel")
targ.Parent=targetgui
targ.BackgroundTransparency=1
targ.Image="rbxassetid://4834067"
targ.Size=UDim2.new(1,0,1,0)
cam.CameraType="Scriptable"
cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
local
dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z
)

workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
Targetting=true
RocketTarget=ZTarget
for i=1,Property do
--while Targetting==true and Humanoid.Health>0 and
Character.Parent~=nil do
if Humanoid.Health>0 and Character.Parent~=nil and TargHum.Health>0
and TargHum.Parent~=nil and Targetting==true then
swait()
end

--workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,Head.CFrame.p+rm
dir*100)
cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)

dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z
)

cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)*cf(0,5,10)*euler(-
0.3,0,0)
end
Targetting=false
RocketTarget=nil
targetgui.Parent=nil
cam.CameraType="Custom"
end
end
local debounce=Instance.new("BoolValue")
debounce.Name="DebounceHit"
debounce.Parent=hit.Parent
debounce.Value=true
game:GetService("Debris"):AddItem(debounce,Delay)
c=Instance.new("ObjectValue")
c.Name="creator"
c.Value=Player
c.Parent=h
game:GetService("Debris"):AddItem(c,.5)
end
end

function ShowDamage(Pos, Text, Time, Color)


local Rate = (1 / 30)
local Pos = (Pos or Vector3.new(0, 0, 0))
local Text = (Text or "")
local Time = (Time or 2)
local Color = (Color or Color3.new(1, 0, 0))
local EffectPart =
part("Custom",workspace,"SmoothPlastic",0,1,BrickColor.new(Color),"Effect",vt(0,0,0
))
EffectPart.Anchored = true
local BillboardGui = Instance.new("BillboardGui")
BillboardGui.Size = UDim2.new(3, 0, 3, 0)
BillboardGui.Adornee = EffectPart
local TextLabel = Instance.new("TextLabel")
TextLabel.BackgroundTransparency = 1
TextLabel.Size = UDim2.new(1, 0, 1, 0)
TextLabel.Text = Text
TextLabel.TextColor3 = Color
TextLabel.TextScaled = true
TextLabel.Font = Enum.Font.ArialBold
TextLabel.Parent = BillboardGui
BillboardGui.Parent = EffectPart
game.Debris:AddItem(EffectPart, (Time + 0.1))
EffectPart.Parent = game:GetService("Workspace")
Delay(0, function()
local Frames = (Time / Rate)
for Frame = 1, Frames do
wait(Rate)
local Percent = (Frame / Frames)
EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
TextLabel.TextTransparency = Percent
end
if EffectPart and EffectPart.Parent then
EffectPart:Destroy()
end
end)
end

handle=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Royal
purple","Handle",Vector3.new(0.200000003, 1.61857152, 0.200000003))
handleweld=weld(m,Character["Right Arm"],handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1,
0, 0, 0, 1),CFrame.new(0.995889783, -0.101109691, 0.0468789339, -5.23798153e-005,
0.99999994, -0.000210702419, -6.36925748e-008, -0.000210702419, -0.99999994, -1,
-5.23798008e-005, 7.47295417e-008))
mesh("CylinderMesh",handle,"","",Vector3.new(0, 0, 0),Vector3.new(0.857142806, 1,
0.857142746))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Royal
purple","SwordPart",Vector3.new(0.200000003, 0.257142872, 0.911428571))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-0.00982296467, -0.128642559, 5.57254982, -1.21753502e-007,
-2.87620594e-010, 1, -1, -1.04306673e-006, -1.2175461e-007, 1.04306673e-006, -1,
-2.87123214e-010))
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0,
0),Vector3.new(0.571428537, 1, 1))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(0.200000003, 3.74285722, 0.571428657))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(0.0100114346, 3.24283266, 2.64644623e-005, -2.98713599e-006,
-1.63886575e-008, -1, -1.18017197e-005, -0.99999994, 1.64265153e-008, -0.99999994,
1.18017197e-005, 2.98713007e-006))
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.285714298, 1, 1))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Royal
purple","SwordPart",Vector3.new(0.200000003, 3.74285722, 0.514285743))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(0.00896048546, 3.24313331, -6.2584877e-006, -2.62832918e-006,
-1.58840017e-008, -1, -1.16825104e-005, -0.99999994, 1.59122848e-008, -0.99999994,
1.16825104e-005, 2.62831986e-006))
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.571428537, 1, 1))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Royal
purple","SwordPart",Vector3.new(0.200000003, 0.914285779, 0.254285723))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-0.0080575943, -5.57459974, 0.127099097, -7.20826961e-007,
-1.18548371e-009, 1, 6.25863322e-007, 1, 1.18891563e-009, -1, 6.25863322e-007,
-7.20827984e-007))
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0,
0),Vector3.new(0.571428537, 1, 1))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(0.200000003, 0.942857206, 0.28285715))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-0.00858414173, -5.58866072, 0.142816901, -5.41048905e-007,
-8.99582631e-010, 1, -5.96046448e-007, 0.99999994, 9.00953978e-010, -0.99999994,
-5.96046448e-007, -5.41057148e-007))
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0,
0),Vector3.new(0.285714298, 1, 1))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(0.200000003, 0.285714328, 0.940000057))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-0.011053443, -0.142930448, 5.58944941, 2.97432763e-007, 3.64387631e-
010, 1, -1, 6.25863322e-007, 2.9743137e-007, -6.25863322e-007, -1, 3.63804986e-
010))
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0,
0),Vector3.new(0.285714298, 1, 1))
Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Royal
purple","SwordPart",Vector3.new(1, 1.20000005, 1))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(3.57627869e-007, -0.809324801, 1.96695328e-006, 6.20105922e-008,
2.27451835e-010, -1, 1.81795622e-006, 1, 2.27856845e-010, 1, -1.81795622e-006,
6.2011928e-008))
mesh("SpecialMesh",Part,Enum.MeshType.Head,"",Vector3.new(0, 0,
0),Vector3.new(0.285714298, 0.142857134, 0.285714298))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(0.483492821, 0.539954185, 0.539909601))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(0.00226664543, 0.69951874, 1.00827909, 5.41296288e-007, 9.50464596e-
010, -1, 0.707107663, -0.707105815, 3.8208583e-007, -0.707105815, -0.707107663,
-3.83435292e-007))
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1,
0.285714179, 0.285714179))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Royal
purple","SwordPart",Vector3.new(0.892679513, 0.539954185, 0.771299422))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-1.19487548, -0.00217807293, 3.74913216e-005, 2.29479338e-006, 1,
7.06279479e-012, -6.20287395e-008, -7.34701189e-012, 1, 1, -2.29479338e-006,
6.20337914e-008))
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.857145786, 1))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(0.892679513, 0.539954185, 0.771299422))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-1.19487882, -0.00217807293, 4.00543213e-005, 2.0563748e-006, 1,
1.14326326e-011, -6.20178255e-008, -1.28039801e-011, 1, 1, -2.0563748e-006,
6.20228633e-008))
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1.10000002,
0.571431458, 1.10000002))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(0.483492851, 0.539954185, 0.539909601))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-0.00595891476, -1.00750566, 1.00747085, -1.81721958e-007,
-3.98678424e-010, 1, -0.707107067, 0.707106411, -1.28216811e-007, -0.707106411,
-0.707106948, -1.28784094e-007))
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1,
0.285714179, 0.285714179))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(0.483492821, 0.539954185, 0.539909601))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(0.00534570217, -1.00757694, -0.698815584, 2.4158129e-007,
4.89748686e-010, -1, -0.707107604, 0.707105875, -1.70486445e-007, 0.707105815,
0.707107544, 1.71177419e-007))
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1,
0.285714179, 0.285714269))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(0.493492872, 0.539954185, 0.539909601))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-0.000260472298, 0.6988675, -0.698937058, 3.01447898e-007,
5.80818948e-010, -1, -0.707105994, -0.707107365, -2.13563524e-007, -0.707107365,
0.707106113, -2.12752497e-007))
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1,
0.285714179, 0.285714269))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(1.46267962, 0.200000003, 0.200000003))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-0.00927072763, -0.0121991634, 1.19311547, 0.999999881, -2.08614802e-
006, 1.9306286e-007, -1.93059051e-007, -1.09411957e-007, 1, -2.08616257e-006,
-0.999999881, -1.09408283e-007))
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(1.06267953, 0.200000003, 0.200000003))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-0.604586363, -0.0121991634, 1.02863288, 0.866026282, 0.499998033,
2.28958157e-007, -1.93872992e-007, -1.22099237e-007, 1, 0.499998033, -0.866026282,
-8.79730777e-009))
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(1.46267962, 0.200000003, 0.200000003))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-1.03790355, -0.0121991634, 0.588528812, 0.500001669, 0.866024196,
1.74744486e-007, -1.6279435e-007, -1.0777579e-007, 1, 0.866024196, -0.500001669,
8.71042545e-008))
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(0.662679553, 0.200000003, 0.200000003))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-1.39311564, -0.0121991634, -0.00927072763, 2.08616257e-006,
0.999999881, 7.82298955e-008, -1.51383063e-007, -7.82268899e-008, 1, 0.999999881,
-2.08614802e-006, 1.51386175e-007))
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(1.46267951, 0.200000003, 0.200000003))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-1.02863288, -0.0121997595, -0.604586482, -0.499998093, 0.866026223,
-6.44970513e-008, -1.45620604e-007, -9.60127267e-009, 1, 0.866026223, 0.499998093,
1.30918266e-007))
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(1.06267953, 0.200000003, 0.200000003))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-0.588528991, -0.0121992826, -1.03790355, -0.866024137, 0.500001729,
-9.11133142e-008, -1.16737233e-007, -1.99774206e-008, 1, 0.500001729, 0.866024137,
7.56750538e-008))
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(0.372464359, 0.762464345, 0.762464285))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-0.00338602066, -0.736121356, -0.540583551, 5.41296288e-007,
9.50464596e-010, -1, 0.707107663, -0.707105815, 3.8208583e-007, -0.707105815,
-0.707107663, -3.83435292e-007))
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0,
0),Vector3.new(0.895366609, 0.128561974, 0.128542364))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(0.382464379, 0.762464345, 0.762464285))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(0.00803625584, -0.737174749, 0.736498654, 3.01447898e-007,
5.80818948e-010, -1, -0.707105994, -0.707107365, -2.13563524e-007, -0.707107365,
0.707106113, -2.12752497e-007))
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0,
0),Vector3.new(0.913885474, 0.128561974, 0.128542408))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(0.40246433, 0.762464345, 0.762464285))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(0.00594449043, 0.540397167, 0.737201214, 2.4158129e-007, 4.89748686e-
010, -1, -0.707107604, 0.707105875, -1.70486445e-007, 0.707105815, 0.707107544,
1.71177419e-007))
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0,
0),Vector3.new(0.895366609, 0.128561974, 0.128542408))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(0.40246433, 0.762464345, 0.762464285))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-0.00681877136, 0.540436149, -0.541088939, -1.81721958e-007,
-3.98678424e-010, 1, -0.707107067, 0.707106411, -1.28216811e-007, -0.707106411,
-0.707106948, -1.28784094e-007))
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0,
0),Vector3.new(0.895366669, 0.128561974, 0.128542364))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","SwordPa
rt",Vector3.new(1.26045096, 0.762464345, 0.762464285))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(0.910848916, -0.00147974491, 0.000465214252, 2.29479338e-006, 1,
7.06279479e-012, -6.20287395e-008, -7.34701189e-012, 1, 1, -2.29479338e-006,
6.20337914e-008))
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.385687381,
0.642712057))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Deep
orange","SwordPart",Vector3.new(1.26045096, 0.762464345, 0.762464285))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(0.910846829, -0.00147974491, 0.000467300415, 2.0563748e-006, 1,
1.14326326e-011, -6.20178255e-008, -1.28039801e-011, 1, 1, -2.0563748e-006,
6.20228633e-008))
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1.10000002,
0.257125348, 0.706983268))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Royal
purple","SwordPart",Vector3.new(0.200000003, 0.200000003, 0.200000003))
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-3.98755074e-005, -0.86527884, -0.00526940823, 0.99999994,
-3.33786011e-006, -1.61662047e-006, 3.33786011e-006, 0.99999994, -1.75251103e-009,
1.61662604e-006, 1.74897963e-009, 1))
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.857142806,
0.857145548, 0.857142746))
Hitbox=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,1,"Royal
purple","Hitbox",Vector3.new(0.650000036, 4.19999981, 0.200000003))
Hitboxweld=weld(m,handle,Hitbox,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(-0.0107657909, -3.95914412, 0.00325751305, 0.999999821,
-0.000211339415, 2.39198562e-006, 0.000211339124, 0.999997795, -6.21902582e-005,
-2.38056168e-006, 6.20116552e-005, 0.999992907))
EffectPart=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,1,"Deep
orange","EffectPart",Vector3.new(0.200000003, 0.200000003, 0.200000003))
EffectPartweld=weld(m,handle,EffectPart,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(0.00693154335, 0.014090538, 6.03910685, -5.23798153e-005,
-6.36925748e-008, -1, 0.99999994, -0.000210702419, -5.23798008e-005,
-0.000210702419, -0.99999994, 7.47295417e-008))
mesh("BlockMesh",EffectPart,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
EffectPart2=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,1,"Royal
purple","EffectPart2",Vector3.new(0.200000003, 0.200000003, 0.200000003))
EffectPart2weld=weld(m,Character["Left Arm"],EffectPart2,CFrame.new(0, 0, 0, 1, 0,
0, 0, 1, 0, 0, 0, 1),CFrame.new(1.15575993, 0.00814216491, -0.0231294632,
-5.23798153e-005, 0.999999821, -0.000210702419, -6.36925748e-008, -0.00021070239,
-0.99999994, -1, -5.23797935e-005, 7.47295417e-008))

DarkRiftF=function(par)
while lol == true do
wait()
local PWN={}
for _,v in pairs(game.Workspace:children()) do
if v.className=="Model" and v:FindFirstChild("Humanoid")~=nil then
if v.Humanoid.Health>0 and v:FindFirstChild("Torso")~=nil then
table.insert(PWN,v.Torso)
end
end
end
for _,t in pairs(PWN) do
local targ=par.Position-t.Position
local Mag=targ.magnitude
if not t:IsDescendantOf(Character) and t~=nil and Mag<=50 then
if Mag<=30 then
t.Parent.Humanoid:TakeDamage(.5)
local rl=Instance.new("BodyAngularVelocity")
rl.P=3000
rl.maxTorque=Vector3.new(500000,500000,500000)*5000
rl.angularvelocity=Vector3.new(math.random(-20,20),math.random(-
20,20),math.random(-20,20))/10
rl.Parent=t
game:GetService("Debris"):AddItem(rl,.1)
end
if Mag<=20 then
t.Parent.Humanoid:TakeDamage(.1)
else
local vl=Instance.new("BodyVelocity")
vl.P=3000
vl.maxForce=Vector3.new(50000000000,50000000000,50000000000)
vl.velocity=(t.Position-par.Position).unit*-(70/(Mag))
vl.Parent=t
game:GetService("Debris"):AddItem(vl,.1)
end
end
end
wait(.08)
end
end

function DerpMagic(part,x1,y1,z1,x2,y2,z2,color)
local msh1 = Instance.new("BlockMesh")
msh1.Scale = Vector3.new(0.5,0.5,0.5)
local S=Instance.new("Part")
S.Name="Effect"
S.Material="Neon"
S.formFactor=0
S.Size=Vector3.new(x1,y1,z1)
S.BrickColor=color
S.Reflectance = 0
S.TopSurface=0
S.BottomSurface=0
S.Transparency=0
S.Anchored=false
S.CanCollide=false
S.CFrame=part.CFrame
S.Parent=game.Workspace
msh1.Parent = S
local W=Instance.new("Weld")
W.Parent=S
W.Part0=S
W.Part1=part
W.C0=CFrame.new(x2,y2,z2) * CFrame.fromEulerAnglesXYZ(math.random(-
50,50),math.random(-50,50),math.random(-50,50))
W.Parent=nil
S.Anchored=true
coroutine.resume(coroutine.create(function(Part,Weld) for i=1, 9 do
Part.Mesh.Scale = Part.Mesh.Scale + Vector3.new(0.1,0.1,0.1) --
[[Part.CFrame=Part.CFrame*CFrame.fromEulerAnglesXYZ(math.random(-
50,50),math.random(-50,50),math.random(-50,50))]] Part.Transparency=i*.1 wait() end
Part.Parent=nil Weld.Parent=nil end),S,W)
end

local function BlackHole(parent,cframe)


local effectsmsh = Instance.new("SpecialMesh")
effectsmsh.MeshId = "http://www.roblox.com/asset/?id=15887356"
--effectsmsh.Scale = Vector3.new(1,1,2.5)
effectsmsh.Scale = Vector3.new(3,3,3)
local effectsg = Instance.new("Part")
effectsg.formFactor = 3
effectsg.CanCollide = false
effectsg.Name = "Effect"
effectsg.Locked = true
effectsg.Transparency = 1
effectsg.Size = Vector3.new(0.2,0.2,0.2)
effectsg.Parent = parent
effectsg.BrickColor = BrickColor.new("Deep orange")
effectsg.Material="Neon"
coroutine.resume(coroutine.create(function(Part,Mesh)
local Mesh = Instance.new("SpecialMesh")
Mesh.Scale = Vector3.new(0.5,0.5,0.5)
Mesh.MeshType = "Sphere"
-- Mesh.TextureId="http://www.roblox.com/asset/?id=1529460"
Part=Instance.new("Part")
Part.Name="Effect"
Part.formFactor=0
Part.Size=Vector3.new(1,1,1)
Part.BrickColor=BrickColor.new("Deep orange")
Part.Material="Neon"
Part.Reflectance = 0
Part.TopSurface=0
Part.BottomSurface=0
Part.Transparency=0
Part.Anchored=true
NoOutline(Part)
Part.CanCollide=false
Part.CFrame=cframe
Part.Parent=parent
Mesh.Parent = Part
lol=true
coroutine.resume(coroutine.create(function()
DarkRiftF(Part)
end))
for i=0,200 do
wait()
DerpMagic(Part,1,i/3,1,0,i/3,0,BrickColor.new("Deep orange"))
Mesh.Scale=Mesh.Scale-Vector3.new(0.2,0.2,0.2)
Part.CFrame=cframe*CFrame.fromEulerAnglesXYZ(math.random(-
50,50),math.random(-50,50),math.random(-50,50))
end
local fff=200
for i=0,100 do
wait()
DerpMagic(Part,1,fff/3,1,0,fff/3,0,BrickColor.new("Deep orange"))
Part.CFrame=cframe*CFrame.fromEulerAnglesXYZ(math.random(-
50,50),math.random(-50,50),math.random(-50,50))
end
for i=0,1,0.05 do
wait()
Part.Transparency=Part.Transparency+0.05
Mesh.Scale=Mesh.Scale+Vector3.new(1.5,1.5,1.5)
end
lol=false
Part.Parent=nil
end),nil,nil)
end
function makeShockwave(height,color,speed,range,pulse)
local range = range or 2000
local p = Instance.new("Part")
p.Anchored = true
p.CanCollide = false
p.FormFactor = "Custom"
p.BrickColor = color
p.Parent = workspace
local m = Instance.new("SpecialMesh",p)
m.MeshId = "rbxassetid://3270017"
local estimateSurvival = math.floor(range/speed) * 0.03
game:GetService("Debris"):AddItem(p,estimateSurvival)
Spawn(function ()
for i = 1,range,speed do
p.Transparency = 1-math.min(0.5,3-(i/500))
m.Scale = Vector3.new(i,i,i*height)
p.CFrame = CFrame.new(Torso.Position) * CFrame.Angles(math.rad(90),0,0)
wait()
end
p:Destroy()
end)
end

function MagicCircle(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
local prt=ppart(3,game.Workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
prt.Anchored=true
prt.CFrame=cframe
local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(.1,.1,.1))
game:GetService("Debris"):AddItem(prt,2)
coroutine.resume(coroutine.create(function(Part,Mesh)
for i=0,2,delay do
wait()
Part.CFrame=Part.CFrame
Part.Transparency=i
Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
end
Part.Parent=nil
end),prt,msh)
end

function MagicBlock(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
local prt=ppart(3,game.Workspace,0,1,brickcolor,"Effect",vt(0.5,0.5,0.5))
prt.Anchored=true
prt.CFrame=cframe
local msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
game:GetService("Debris"):AddItem(prt,5)
coroutine.resume(coroutine.create(function(Part,Mesh)
for i=0,1,delay do
wait()
Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-
50,50))
Part.Transparency=i
Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
end
Part.Parent=nil
end),prt,msh)
end
local function MagicRing(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay,Type,parent)
local prt=ppart(3,game.Workspace,0,1,brickcolor,"Effect",vt())
if Type~=2 then
prt.Anchored=true
end
prt.CFrame=cframe
local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?
id=3270017",vt(0,0,0),vt(x1,y1,z1))
game:GetService("Debris"):AddItem(prt,5)
coroutine.resume(coroutine.create(function(Part,Mesh,dur)
local wld=nil
if dur==2 then
wld=weld(Part,Part,parent,euler(0,0,0)*cf(0,0,0))
end
for i=0,1,delay do
swait()
if dur==1 then
Part.CFrame=Part.CFrame
elseif dur==2 then
wld.C0=cframe
end
Part.Transparency=i
Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
end
Part.Parent=nil
end),prt,msh,Type)
end

function MagicWaveThing(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
local prt=ppart(3,game.Workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
prt.Anchored=true
prt.CFrame=cframe
local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?
id=1051557",vt(0,0,0),vt(x1,y1,z1))
game:GetService("Debris"):AddItem(prt,5)
coroutine.resume(coroutine.create(function(Part,Mesh)
for i=0,1,delay do
swait()
Part.CFrame=Part.CFrame*euler(0,0.7,0)
Part.Transparency=i
Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
end
Part.Parent=nil
end),prt,msh)
end

function MagicCylinder(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
local prt=ppart(3,workspace,0,0,brickcolor,"Effect",vt(0.2,0.2,0.2))
prt.Anchored=true
prt.CFrame=cframe
local msh=mesh("SpecialMesh",prt,"Head","",vt(0,0,0),vt(x1,y1,z1))
game:GetService("Debris"):AddItem(prt,5)
coroutine.resume(coroutine.create(function(Part,Mesh)
for i=0,1,delay do
wait()
Part.CFrame=Part.CFrame
Part.Transparency=i
Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
end
Part.Parent=nil
end),prt,msh)
end

function MagicWave(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
local prt=ppart(3,workspace,0,0,brickcolor,"Effect",vt())
prt.Anchored=true
prt.CFrame=cframe
local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?
id=20329976",vt(0,0,0),vt(x1,y1,z1))
game:GetService("Debris"):AddItem(prt,5)
table.insert(Effects,{prt,"Cylinder",delay,x3,y3,z3})
end

function Blast(parent)
MagicBlock(BrickColor.new("Royal purple"),parent.CFrame,4,4,4,0.2,0.2,0.2,0.01)
MagicWaveThing(BrickColor.new("Royal purple"),parent.CFrame,4,4,4,0.2,0.2,0.2,0.01)
end

function ChargeBall(parent,t)
local counter=0
local size=1
for i=0,t,1 do
swait()
counter=counter+1
if counter%10==0 then
if size==3 then
MagicRing(BrickColor.new("Royal purple"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
elseif size==2 then
MagicRing(BrickColor.new("Royal purple"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
end
end
if counter%5==0 then
if size==1 then
MagicBlock(BrickColor.new("Royal
purple"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
elseif size==2 then
MagicBlock(BrickColor.new("Royal
purple"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
elseif size==3 then
MagicBlock(BrickColor.new("Royal
purple"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
end
end
end
end

function ChargeBall2(parent,t)
local counter=0
local size=1
for i=0,t,1 do
swait()
counter=counter+1
if counter%10==0 then
if size==3 then
MagicRing(BrickColor.new("Royal purple"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
elseif size==2 then
MagicRing(BrickColor.new("Royal purple"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
end
end
if counter%5==0 then
if size==1 then
MagicBlock(BrickColor.new("Royal
purple"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
MagicWave(BrickColor.new("Deep orange"),cf(Torso.Position)*cf(0,-
1,0)*euler(0,math.random(-50,50),0),1,1,1,1,.5,1,0.05)
elseif size==2 then
MagicBlock(BrickColor.new("Royal
purple"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
MagicWave(BrickColor.new("Deep orange"),cf(Torso.Position)*cf(0,-
1,0)*euler(0,math.random(-50,50),0),1,1,1,1,.5,1,0.05)
elseif size==3 then
MagicBlock(BrickColor.new("Royal
purple"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
MagicWave(BrickColor.new("Deep orange"),cf(Torso.Position)*cf(0,-
1,0)*euler(0,math.random(-50,50),0),1,1,1,1,.5,1,0.05)
end
end
end
end

function MagniDamage(Part,dis,mind,maxd,force,knock)
for _,c in pairs(workspace:children()) do
local hum=c:findFirstChild("Humanoid")
if hum~=nil then
local head=c:findFirstChild("Torso")
if head~=nil then
local targ=head.Position-Part.Position
local mag=targ.magnitude
if mag<=dis and c.Name~=Character.Name then
Damagefunc(Part,hum.Parent.Torso,mind,maxd,force,knock,RootPart,.2,1)
end
end
end
end
end

function computeDirection(vec)
local lenSquared = vec.magnitude * vec.magnitude
local invSqrt = 1 / math.sqrt(lenSquared)
return Vector3.new(vec.x * invSqrt, vec.y * invSqrt, vec.z * invSqrt)
end

function attackone()
attack = true
local
hitsounds={"199149137","199149186","199149221","199149235","199149269","199149297"}
local con=Hitbox.Touched:connect(function(hit)
Damagefunc(Hitbox,hit,4222,112222,math.random(5,5),"Normal",RootPart,.2,1) end)
local fx=Hitbox.Touched:connect(function(part)
local human=part.Parent:findFirstChild("Humanoid")
if human~=nil and bounce==false then
bounce=true
local rndm=math.random(1,#hitsounds)
local r=rndm
so("http://www.roblox.com/asset/?id="..hitsounds[r],part.Parent,1,1)
end
end)
for i = 0,1,0.1 do
swait()
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)*
angles(math.rad(0),math.rad(0),math.rad(-50)),0.4)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko
*angles(math.rad(0),math.rad(0),math.rad(50)),0.4)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(10),
math.rad(100)),0.4)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0),
math.rad(-60)),0.4)
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(120),math.rad(0)),0.4)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.4)
end
so("http://www.roblox.com/asset/?id=199145841",handle,1,.9)
for i = 0,1,0.1 do
swait()
local blcf = Hitbox.CFrame*CFrame.new(0,.5,0)
if scfr and (Hitbox.Position-scfr.p).magnitude > .1 then
local h = 5
local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,
(blcf*CFrame.new(0,h/2,0)).p)
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,
(scfr*CFrame.new(0,-h/2,0)).p)
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
scfr = blcf
elseif not scfr then
scfr = blcf
end
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)*
angles(math.rad(0),math.rad(0),math.rad(80)),0.4)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(-
10),math.rad(-80)),0.4)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120),
math.rad(90)),0.4)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0),
math.rad(-30)),0.4)
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(50),math.rad(0)),0.4)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),0.4)
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-
25),math.rad(0),math.rad(0)),.4)
end
attack = false
bounce=false
scfr=nil
fx:disconnect()
con:disconnect()
end

function attacktwo()
attack=true
local
hitsounds={"199149137","199149186","199149221","199149235","199149269","199149297"}
local con=Hitbox.Touched:connect(function(hit)
Damagefunc(Hitbox,hit,4222,112222,math.random(5,5),"Normal",RootPart,.2,1) end)
local fx=Hitbox.Touched:connect(function(part)
local human=part.Parent:findFirstChild("Humanoid")
if human~=nil and bounce==false then
bounce=true
local rndm=math.random(1,#hitsounds)
local r=rndm
so("http://www.roblox.com/asset/?id="..hitsounds[r],part.Parent,1,1)
end
end)
for i=0,1,.1 do
swait()
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)*
angles(math.rad(0),math.rad(0),math.rad(70)),0.4)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(-
10),math.rad(-70)),0.4)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120),
math.rad(90)),0.4)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0),
math.rad(-30)),0.4)
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(40),math.rad(0)),0.4)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-140),math.rad(-10)),0.4)
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-
25),math.rad(0),math.rad(0)),.4)
end
so("http://www.roblox.com/asset/?id=199145887",handle,1,1)
for i = 0,1,0.1 do
swait()
local blcf = Hitbox.CFrame*CFrame.new(0,.5,0)
if scfr and (Hitbox.Position-scfr.p).magnitude > .1 then
local h = 5
local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,
(blcf*CFrame.new(0,h/2,0)).p)
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,
(scfr*CFrame.new(0,-h/2,0)).p)
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
scfr = blcf
elseif not scfr then
scfr = blcf
end
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)*
angles(math.rad(0),math.rad(0),math.rad(-80)),0.4)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko
*angles(math.rad(10),math.rad(0),math.rad(80)),0.4)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(10),
math.rad(90)),0.4)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0),
math.rad(-90)),0.4)
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(140),math.rad(0)),0.4)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-40),math.rad(-10)),0.4)
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad
(0)),.4)
end
scfr=nil
attack=false
bounce=false
con:disconnect()
fx:disconnect()
end

function attackthree()
attack=true
local
hitsounds={"199149137","199149186","199149221","199149235","199149269","199149297"}
local con=Hitbox.Touched:connect(function(hit)
Damagefunc(Hitbox,hit,6222,152222,math.random(5,5),"Normal",RootPart,.2,1) end)
local fx=Hitbox.Touched:connect(function(part)
local human=part.Parent:findFirstChild("Humanoid")
if human~=nil and bounce==false then
bounce=true
local rndm=math.random(1,#hitsounds)
local r=rndm
so("http://www.roblox.com/asset/?id="..hitsounds[r],part.Parent,1,1)
end
end)
for i=0,1,.1 do
swait()
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)*
angles(math.rad(0),math.rad(0),math.rad(-30)),0.4)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko
*angles(math.rad(0),math.rad(0),math.rad(30)),.3)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(170), math.rad(0),
math.rad(20)),0.4)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(25), math.rad(0),
math.rad(-30)),0.4)
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(105),math.rad(0)),0.4)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-75),math.rad(-10)),0.4)
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad
(0)),.4)
end
so("http://www.roblox.com/asset/?id=199145913",handle,1,.9)
for i = 0,1,0.1 do
swait()
local blcf = Hitbox.CFrame*CFrame.new(0,.5,0)
if scfr and (Hitbox.Position-scfr.p).magnitude > .1 then
local h = 5
local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,
(blcf*CFrame.new(0,h/2,0)).p)
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,
(scfr*CFrame.new(0,-h/2,0)).p)
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
scfr = blcf
elseif not scfr then
scfr = blcf
end
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)*
angles(math.rad(0),math.rad(0),math.rad(50)),0.4)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko
*angles(math.rad(10),math.rad(0),math.rad(-50)),.3)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0),
math.rad(-10)),0.4)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0),
math.rad(-10)),0.4)
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(80),math.rad(0)),0.4)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-100),math.rad(-10)),0.4)
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-
40),math.rad(0),math.rad(0)),.4)
end
attack=false
bounce=false
scfr=nil
con:disconnect()
fx:disconnect()
end

function attackfour()
attack = true
local
hitsounds={"199149137","199149186","199149221","199149235","199149269","199149297"}
local con=Hitbox.Touched:connect(function(hit)
Damagefunc(Hitbox,hit,9222,18222,math.random(20,30),"Normal",RootPart,.2,1) end)
local fx=Hitbox.Touched:connect(function(part)
local human=part.Parent:findFirstChild("Humanoid")
if human~=nil and bounce==false then
bounce=true
local rndm=math.random(1,#hitsounds)
local r=rndm
so("http://www.roblox.com/asset/?id="..hitsounds[r],part.Parent,1,1)
end
end)
for i = 0,1,0.1 do
swait()
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(10),math.rad(-
5),math.rad(-60)),.3)
Torso.Neck.C0=clerp(Torso.Neck.C0,necko *angles(math.rad(-
10),math.rad(0),math.rad(60)),.3)
RW.C0=clerp(RW.C0,cf(1.5, 0.8, 0.2) * angles(math.rad(5), math.rad(-15),
math.rad(112)), 0.3)
LW.C0=clerp(LW.C0,cf(-1.5, 0.5, 0) * angles(math.rad(30), math.rad(0), math.rad(-
20)), 0.3)
RH.C0=clerp(RH.C0,cf(1.1,-1,0)*angles(math.rad(-5),math.rad(120),math.rad(-8)),.3)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(5),math.rad(-60),math.rad(0)),.3)
handleweld.C0=clerp(handleweld.C0,cf(0,-.2,.5)*angles(math.rad(50),math.rad(-
15),math.rad(0)),.3)
end
so("http://www.roblox.com/asset/?id=199145433",Hitbox,1,1.1)
local v=it("BodyVelocity",Torso)
v.maxForce=Vector3.new(4e+005,4e+005,4e+005)*1
v.velocity=RootPart.CFrame.lookVector*50
for i = 0,1,0.1 do
swait()
local blcf = Hitbox.CFrame*cf(0,0,0)
if scfr and (Hitbox.Position-scfr.p).magnitude > .1 then
local h = 5
local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,
(blcf*CFrame.new(0,h/2,0)).p)
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,
(scfr*CFrame.new(0,-h/2,0)).p)
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
scfr = blcf
elseif not scfr then
scfr = blcf
end
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)*
angles(math.rad(0),math.rad(5),math.rad(60)),.3)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko
*angles(math.rad(0),math.rad(0),math.rad(-60)),.3)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-10), math.rad(60),
math.rad(100)), 0.3)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0),
math.rad(-15)), 0.3)
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0)),.3)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.3)
handleweld.C0=clerp(handleweld.C0,cf(0,-1,-1)*angles(math.rad(-
100),math.rad(0),math.rad(0)),.3)
end
v.Parent=nil
scfr=nil
attack = false
bounce=false
con:disconnect()
fx:disconnect()
end

function LustrisFulgo()
attack=true
Humanoid.WalkSpeed=0
for i=0,1,0.1 do
swait()
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-
15),math.rad(0),math.rad(10)),.3)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-
25),math.rad(0),math.rad(-10)),.3)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(145), math.rad(0),
math.rad(7)), 0.3)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(4),
math.rad(-15)), 0.3)
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-15),math.rad(90),math.rad(0)),.3)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(-25),math.rad(-90),math.rad(0)),.3)
handleweld.C0=clerp(handleweld.C0,cf(0,0,-.5)*angles(math.rad(-
60),math.rad(0),math.rad(0)),.3)
end
local function boom()
local pprt=ppart(3,game.Workspace,0,1,BrickColor.new("Royal
purple"),"Effect",vt(1,1,1))
pprt.Anchored=true
pprt.CFrame=EffectPart.CFrame
game:GetService("Debris"):AddItem(pprt,2)
MagicCircle(BrickColor.new("Royal purple"),EffectPart.CFrame,20,20,20,-0.01,-0.01,-
0.01,0.01)
so("http://roblox.com/asset/?id=228343412",EffectPart,1,0.6)
so("http://roblox.com/asset/?id=228343408",EffectPart,1,1.4)
local wave=part(3,game.Workspace,"Neon",0,.7,BrickColor.new("Royal
purple"),"Effect",vt(1,1,1))
local waveweld=weld(game.Workspace,handle,wave,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1,
0, 0, 0, 1),CFrame.new(0.00693154335, 0.014090538, 6.03910685, -5.23798153e-005,
-6.36925748e-008, -1, 0.99999994, -0.000210702419, -5.23798008e-005,
-0.000210702419, -0.99999994, 7.47295417e-008))
local wavemesh=mesh("SpecialMesh",wave,"Sphere","",vt(0,0,0),vt(1,1,1))
MagniDamage(wave,20,15222,25222,math.random(20,30),"Knockdown",RootPart)
for i=0,80 do
swait()
MagicBlock(BrickColor.new("Royal purple"),EffectPart.CFrame,7,7,7,-0.5,-0.5,-
0.5,0.05)
MagicCircle(BrickColor.new("Royal purple"),EffectPart.CFrame*euler(math.random(-
50,50),math.random(-50,50),math.random(-
50,50))*cf(0,5,0),0.5,1,0.5,0.02,1,0.02,0.05)
wave.Size=vt(1+i,1+i,1+i)
wavemesh.Scale=vt(1+i,1+i,1+i)
wave.CFrame=EffectPart.CFrame
Humanoid.Health=Humanoid.Health+.15
end
wave:Destroy()
end
boom()
attack=false
Humanoid.WalkSpeed=16
end

function LeviterGlomus()
attack=true
for i=0,1,.1 do
swait()
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)*
angles(math.rad(0),math.rad(0),math.rad(60)),.3)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko
*angles(math.rad(0),math.rad(0),math.rad(-60)),.3)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(18), math.rad(-15),
math.rad(15)), 0.3)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-75), math.rad(0),
math.rad(-50)), 0.3)
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-3),math.rad(65),math.rad(0)),.3)
LH.C0=clerp(LH.C0,cf(-1.1,-1,0)*angles(math.rad(-25),math.rad(-
110),math.rad(0))*angles(math.rad(-25),math.rad(0),math.rad(0)),.3)
handleweld.C0=clerp(handleweld.C0,cf(0,.2,-.3)*angles(math.rad(-35),math.rad(-
15),math.rad(0)),.3)
end
so("http://www.roblox.com/asset/?id=199145659",EffectPart2,1,1)
efprt=part(Enum.FormFactor.Custom,game.Workspace,Enum.Material.Neon,0,0,"Royal
purple","BallEffect",Vector3.new(2, 2, 2))
weld(m,Character["Left Arm"],efprt,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
1),CFrame.new(1.15575993, 0.00814216491, -0.0231294632, -5.23798153e-005,
0.999999821, -0.000210702419, -6.36925748e-008, -0.00021070239, -0.99999994, -1,
-5.23797935e-005, 7.47295417e-008))
mesh("SpecialMesh",efprt,"Sphere","",vt(0,0,0),vt(1,1,1))
ChargeBall(EffectPart2,35)
for i=0,1,.1 do
swait()
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)*
angles(math.rad(0),math.rad(0),math.rad(-60)),.3)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko
*angles(math.rad(0),math.rad(0),math.rad(60)),.3)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-18), math.rad(15),
math.rad(15)), 0.3)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(75), math.rad(0),
math.rad(-65)), 0.3)
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(110),math.rad(0)),.3)
LH.C0=clerp(LH.C0,cf(-1.1,-1,0)*angles(math.rad(0),math.rad(-70),math.rad(0)),.3)
handleweld.C0=clerp(handleweld.C0,cf(0,.2,-.3)*angles(math.rad(0),math.rad(-
15),math.rad(0)),.3)
end
so("http://www.roblox.com/asset/?id=199145534",EffectPart2,1,1.2)
efprt:BreakJoints()
local Target=mouse.Hit.p
local direction = Target - handle.Position
direction = computeDirection(direction)
local pos = handle.Position + (direction * 10.0)
efprt.CFrame = CFrame.new(pos, pos + direction) * CFrame.Angles(math.pi/2, 0, 0)
local floatForce = Instance.new("BodyForce")
floatForce.force = Vector3.new(0, efprt:GetMass() * 196.1, 0.0)
floatForce.Parent = efprt
efprt.Velocity = direction * 160
efprt.Touched:connect(function(hit)
if not hit:IsDescendantOf(Character) then
if hit.Name~="Effect" then
MagniDamage(efprt,15,12225,22225,math.random(20,30),"Knockdown",RootPart)
floatForce.Parent=nil
efprt.Anchored=true
so("http://www.roblox.com/asset/?id=228343330",hit,1,.8)
Blast(efprt)
efprt:Destroy()
end
end
end)
game:GetService("Debris"):AddItem(efprt,6)
attack=false
end

function PortalStorm()
Humanoid.WalkSpeed=0
attack=true
for i=0,1,.1 do
swait()
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)*
angles(math.rad(5),math.rad(0),math.rad(0)),.3)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko
*angles(math.rad(10),math.rad(0),math.rad(0)),.3)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(75), math.rad(0),
math.rad(-40)), 0.3)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(75), math.rad(0),
math.rad(40)), 0.3)
RH.C0=clerp(RH.C0,cf(1,-
1,0)*angles(math.rad(5),math.rad(90),math.rad(0))*angles(math.rad(-
5),math.rad(0),math.rad(0)),.3)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(5),math.rad(-
90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
handleweld.C0=clerp(handleweld.C0,cf(-1,-2.3,-.4)*angles(math.rad(-165),math.rad(-
15),math.rad(50)),.3)
end
so("http://www.roblox.com/asset/?id=199145446",handle,1,1)
ChargeBall2(handle,100)
makeShockwave(0.5,BrickColor.new("Deep orange"),30,1000,0)
MagicWave(BrickColor.new("Deep orange"),cf(Torso.Position)*cf(0,-
1,0)*euler(0,math.random(-50,50),0),2,2,2,.5,.3,.5,0.01)
so("http://www.roblox.com/asset/?id=280247455",game.Workspace,1,1)
wait(2)
so("http://www.roblox.com/asset/?id=110284742",game.Workspace,1,0)
delay(0.5,function ()
MagniDamage(Torso,2000,32225,52220,math.random(50,70),"Knockdown",RootPart)
end)
Humanoid.Health=Humanoid.Health-0
makeShockwave(4,BrickColor.new("Royal purple"),10,2000,1)
attack=false
Humanoid.WalkSpeed=9
wait(4)
Humanoid.WalkSpeed=16
end

function SolSiderea()
Humanoid.WalkSpeed=0
attack=true
so("http://www.roblox.com/asset/?id=280758833",Workspace,1,1.3)
for i=0,1,.1 do
swait()
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)*
angles(math.rad(0),math.rad(0),math.rad(0)),.3)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-
10),math.rad(0),math.rad(0)),.3)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(95),
math.rad(-10), math.rad(-17)), 0.3)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(95),
math.rad(10), math.rad(17)), 0.3)
RH.C0=clerp(RH.C0,cf(1,-
1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-
5),math.rad(0),math.rad(0)),.3)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-
90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
handleweld.C0=clerp(handleweld.C0,cf(0,-
2,-.5)*angles(math.rad(0),math.rad(7.5),math.rad(-75)),.3)
end
for i=0,1,.1 do
swait()
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-
10),math.rad(0),math.rad(0)),.3)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-
25),math.rad(0),math.rad(0)),.3)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(150),
math.rad(-5), math.rad(8)), 0.3)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(150),
math.rad(5), math.rad(-8)), 0.3)
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-
10),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(-10),math.rad(-
90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
handleweld.C0=clerp(handleweld.C0,cf(-1.1,-4,-2)*angles(math.rad(-
72),math.rad(8.5),math.rad(-92)),.3)
end
coroutine.resume(coroutine.create(function() ChargeBall(EffectPart,120) end))
local n=2
local orb=ppart(3,Character,0,1,BrickColor.new("Deep orange"),"Orb",vt())
local omsh=mesh("SpecialMesh",orb,"Sphere","",vt(0,0,0),vt(15,15,15))
local owld=wweld(orb,orb,Torso,cf(-10,-150,0))
for i=1,0.3,-0.01 do
wait()
orb.Transparency=i
omsh.Scale=omsh.Scale+vt(0.5,0.5,0.5)
MagicBlock(BrickColor.new("Deep orange"),orb.CFrame,15,15,15,2,2,2,0.1)
local ef=ppart(3,workspace,0,0,BrickColor.new("Deep orange"),"Effect",vt())
ef.Anchored=true
local
emsh=mesh("SpecialMesh",ef,"Sphere","",vt(0,0,0),vt(2,math.random(1000,1500)/100,2)
)
local ceef=euler(math.random(-50,50),math.random(-50,50),math.random(-
50,50))*cf(0,math.random(10,20),0)
ef.CFrame=orb.CFrame*ceef
game:GetService("Debris"):AddItem(ef,2)
coroutine.resume(coroutine.create(function(Part,Mesh)
for i=0,1,0.1 do
wait()
Part.Transparency=i
Part.CFrame=Part.CFrame*cf(0,-1,0)
end
Part.Parent=nil
end),ef,emsh)
end
local Pos=cf(orb.Position,Player:GetMouse().Hit.p).lookVector
wait(.5)
orb.Parent=nil
wait(1)
local hit,pos = rayCast(orb.Position,Pos,1000,Character)
local mag=(orb.Position-pos).magnitude
BlackHole(game.Workspace,cf(pos))
coroutine.resume(coroutine.create(function()
local wave=part(3,game.Workspace,"Neon",0,.7,BrickColor.new("Royal
purple"),"Effect",vt(1,1,1))
wweld(game.Workspace,wave,orb,Torso.CFrame)
local wavemesh=mesh("SpecialMesh",wave,"Sphere","",vt(0,0,0),vt(1,1,1))
for i=1,100 do
swait()
wave.Size=vt(1+i,1+i,1+i)
wavemesh.Scale=vt(1+i,1+i,1+i)
wave.CFrame=cf(pos)
end
end))
coroutine.resume(coroutine.create(function()
for i=0,20 do
swait(15)
local range = 1500
local p = Instance.new("Part")
p.Anchored = true
p.CanCollide = false
p.FormFactor = "Custom"
p.BrickColor = BrickColor.new("Deep orange")
p.Parent = workspace
p.Name="Effect"
p.CFrame=cf(pos)
local m = Instance.new("SpecialMesh",p)
m.MeshId = "rbxassetid://3270017"
local estimateSurvival = math.floor(range/30) * 0.03
game:GetService("Debris"):AddItem(p,estimateSurvival)
Spawn(function ()
for i = 1,range,30 do
p.Transparency = 1-math.min(0.5,3-(i/500))
m.Scale = Vector3.new(i,i,i*0.5)
p.CFrame = cf(pos) * CFrame.Angles(math.rad(90),0,0)
wait()
end
p:Destroy()
end)
end
end))
MagicCylinder(BrickColor.new("Deep
orange"),CFrame.new((orb.Position+pos)/2,pos)*euler(1.57,0,0),10,mag*5,10,0.5,0,0.5
,0.01)
for i=1,2 do
end
for i=1,5 do
tehcf=CFrame.new((orb.Position+pos)/2,pos)*euler(1.57,0,0)*cf(0,
(mag/5)*(i/2),0)
end
for i=0,5 do
tehcf=CFrame.new((orb.Position+pos)/2,pos)*euler(1.57,0,0)*cf(0,(-
mag/5)*(i/2),0)
end
local ref=ppart(3,workspace,0,1,BrickColor.new("Deep orange"),"Effect",vt())
ref.CFrame=cf(pos)
coroutine.resume(coroutine.create(function(Part)
wait(1)
Part.Parent=nil
end),ref)
MagniDamage(ref,25,22220,32220,40,"Knockdown",ref)
if hit~=nil then
Damagefunc(ref,hit,5022,70222,60,"Knockdown",RootPart,0)
end
local n=2
MagicWave(BrickColor.new("Deep orange"),cf(pos)*euler(0,math.random(-
50,50),0),2,2,2,.5,.3,.5,0.01)
swait(75)
Humanoid.WalkSpeed=16
attack=false
end

attacktype=1
mouse.Button1Down:connect(function()
if attacktype==1 and attack==false then
attacktype=2
attackone()
elseif attacktype==2 and attack==false then
attacktype=3
attacktwo()
elseif attacktype==3 and attack==false then
attacktype=4
attackthree()
elseif attacktype==4 and attack==false then
attacktype=1
attackfour()
end
end)

mouse.KeyDown:connect(function(k)
k=k:lower()
if attack == false and k == 'e' then
LeviterGlomus()
ChargeBall(efprt,100)
end
if attack == false and k == 'q' then
LustrisFulgo()
end
if attack == false and k == 'f' and deeznuts==false then
deeznuts=true
SolSiderea()
deeznuts=false
end
if attack == false and k == 'r' and cooldown==false then
cooldown=true
PortalStorm()
cooldown=false
end
end)

local sine = 0
local change = 1
local val = 0

while true do
swait()
sine = sine + change
local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude
local velderp=RootPart.Velocity.y
hitfloor,posfloor=rayCast(RootPart.Position,
(CFrame.new(RootPart.Position,RootPart.Position -
Vector3.new(0,1,0))).lookVector,4,Character)
if equipped==true or equipped==false then
if attack==false then
idle=idle+1
else
idle=0
end
if idle>=500 then
if attack==false then
end
end
if RootPart.Velocity.y > 1 and hitfloor==nil then
Anim="Jump"
if attack==false then
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-
5),math.rad(0),math.rad(0)),.3)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-
10),math.rad(0),math.rad(0)),.3)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0),
math.rad(15)), 0.3)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0),
math.rad(-15)), 0.3)
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-
30),math.rad(90),math.rad(20))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(-30),math.rad(-90),math.rad(-
20))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad
(0)),.3)
end
elseif RootPart.Velocity.y < -1 and hitfloor==nil then
Anim="Fall"
if attack==false then
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)*
angles(math.rad(10),math.rad(0),math.rad(0)),.3)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko
*angles(math.rad(13),math.rad(0),math.rad(0)),.3)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(10), math.rad(0),
math.rad(20)), 0.3)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0),
math.rad(-20)), 0.3)
RH.C0=clerp(RH.C0,cf(1,-
1,0)*angles(math.rad(0),math.rad(90),math.rad(20))*angles(math.rad(-
5),math.rad(0),math.rad(0)),.3)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(-
20))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-
15),math.rad(0),math.rad(0)),.3)
end
elseif torvel<1 and hitfloor~=nil then
Anim="Idle"
if attack==false then
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-
2),math.rad(0),math.rad(15)),.3)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko
*angles(math.rad(2),math.rad(0),math.rad(-15)),.3)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(15), math.rad(0),
math.rad(0)), 0.3)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0),
math.rad(0)), 0.3)
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-2),math.rad(85),math.rad(0)),.3)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(-4),math.rad(-95),math.rad(0)),.3)
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-10),math.rad(-
2),math.rad(0)),.2)
end
elseif torvel>2 and hitfloor~=nil then
Anim="Walk"
if attack==false then
change=3
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)*
angles(math.rad(10),math.rad(0),math.rad(-20)),.3)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-10),math.rad(-
5),math.rad(25)),.3)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-30), math.rad(-25),
math.rad(5)), 0.3)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) *
angles(math.rad(30)*math.cos(sine/10), math.rad(5), math.rad(0)), 0.3)
RH.C0=clerp(RH.C0,cf(1.1,-.9,0)*angles(math.rad(0),math.rad(110),math.rad(0)),.3)
LH.C0=clerp(LH.C0,cf(-1.1,-.9,0)*angles(math.rad(0),math.rad(-70),math.rad(0)),.3)
handleweld.C0=clerp(handleweld.C0,cf(0,0,.3)*angles(math.rad(10),math.rad(0),math.r
ad(0)),.3)
end
end
end
if #Effects>0 then
for e=1,#Effects do
if Effects[e]~=nil then
local Thing=Effects[e]
if Thing~=nil then
local Part=Thing[1]
local Mode=Thing[2]
local Delay=Thing[3]
local IncX=Thing[4]
local IncY=Thing[5]
local IncZ=Thing[6]
if Thing[1].Transparency<=1 then
if Thing[2]=="Block1" then
Thing[1].CFrame=Thing[1].CFrame*euler(math.random(-50,50),math.random(-
50,50),math.random(-50,50))
Mesh=Thing[1].Mesh
Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
elseif Thing[2]=="Cylinder" then
Mesh=Thing[1].Mesh
Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
elseif Thing[2]=="Blood" then
Mesh=Thing[7]
Thing[1].CFrame=Thing[1].CFrame*cf(0,.5,0)
Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
Bldja
elseif Thing[2]=="Disappear" then
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
end
else
Part.Parent=nil
table.remove(Effects,e)
end
end
end
end
end
end

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