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GARY GYGAX Q&A PART XXVII

Brian blume was the creator of the Eye and Hand of Vecna, and nary a detail of those items
did he ever reveal to me--beyond what appeared in print, I hasten to add

All I can say other than that is that some clever DM included the "Head of Vecna" in his
adventure material, and at least two players instigated the demise of their characters
attempting to take advantage of this marvelous opportnity to gain the greatest of powers.
ROTFLMAO! [EGG] http://www.enworld.org/forums/showthread.php?
t=22566&page=9&pp=30

[I'm wondering how often players would be losing their PCs in your D&D games? What
happened then? Did they start new characters at level 1, or were you kind to the poor players
and give them other options?]

Well, my regulars learned to say "Run away!" pretty quickly. Even the best came to a fatal
situation with their main PCs now and again. That's what high level clerics and wish spells are
for, of course. The compliment was returned when I played.

Most of the regulars had several OCs, and the secondary and below ones were more
expendable. Some were allowed to end their careers just to allow the creation of new low-
level PCs for fresh approaches to like adventures. Seldom did I allow non-regulars to start
above 2nd level. Regulars could start new PCs at 3rd or 4th level, as they clearly had
experience to manage such characters.

Personally, unless the group demanded a "jump=started character," I enjoyed playing a new PC
from 1st level on. [EGG] http://www.enworld.org/forums/showthread.php?
t=22566&page=9&pp=30

My campaign players were the testers of all the new ideas, so the thief and assassin were
played by me as NPCs in the middle of the year, 1974, as I began to compile material for a
supplement to the D&D game. The thief was immediately popular, so quite a number were
played before GREYHAWK hit in 1975. One or two assassin PCs were played also, but the
party was always charry about them. Minor pilfering of party treasure was tolerated, but
having a PC offed by an assassin was most annoying. That happened once, maybe twice, with
the offending PC then leaving the game, the player returning as a different character.

As for demi-humans, they were always played extensively from day one. All sorts of dwarf, elf,
and hobbit (later halfling) PCS--later on gnome and half-orc too. Fact is I once had a (short-
lived) half-orc cleric-assassin PC Seems his adventure mates weren't sorry to see him offed.

I still have the dwarf character, Zigbie, who is topped off in level-- and that's with all the
OAD&D (with UA) additions to what level can be attained--but now and then shows up in
play. [EGG] http://www.enworld.org/forums/showthread.php?t=22566&page=10&pp=30

The castle ruins and dungeons from my original campaign were constructed based on D&D
and then AD&D. Those games are so different from 3E that the whole spirit of the work
would fail--at least that's the opinion that I have and Rob Kuntz shares. [EGG]
http://www.enworld.org/forums/showthread.php?t=22566&page=11&pp=30

Of the quartet of characters from the novels, Curley Greenleaf is the only PC, one I played for
a time. Sadly, I have misplaced or lost his record sheet. I thought a story beginning as I chose
required a protagonist of the sort Gord was, a thief and then thief acrobat. It was interesting
to develop him in story and imagined adventures too, as I had never played such a PC,
although a something-thief demi-human character is familiar to me. [EGG]
http://www.enworld.org/forums/showthread.php?t=22566&page=11&pp=30

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