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Design & Self Expression: a relationship between person and object designed.
Context
Comparing the Modern Society to the Antiquity or the Middle Ages, we note a
different way of living. This difference, according to Simmel 1987 and Bauman, can
be seen by the emergence of the metropolis and its complex system.
Living in a big city provides more mobility and access to information, what
makes distances shorter and brings people closer. Modernity brought the
understanding of differences between individuals. That provided greater freedom of
action and self-expression too. In the past, we had closed ties just inside the
community. Nowadays, these barriers were knocked down, increasing the number
and diversity of the social bonds.
“In the measure that the group grows (…) its immediate inner
unity and the definiteness of original demarcation against others
are weakened and rendered mild by reciprocal interactions and
interconnections. And at the same time the individual gains a
freedom of movement far beyond the first jealous delimitation,
and gains also a peculiarity and individuality to which the
division of labor in groups, which have become larger, gives
Product personalization
According Blom (2000), the personalization of a product is a process that
changes the functionality, interface, information content, or distinctiveness of a
system to increase its personal relevance to an individual. When you personalize a
product, you give to the artifact individual characteristics of your personality and that
makes it unique.
Anthropology of Consumption
Man is essentially a cultural being. Culture is "second nature" of an individual,
is a condition that he has little chance of escaping. Just like he can not escape from
his biological nature. (Cuche, 2002). Everardo Rocha presents this "second nature"
through the use of totemism, but attributing it only to modern society. The "totemism"
is a classification system to assign a culture to nature. "When a social group - a 'clan'
- was identified with an animal or a plant, close connections were stablished with this
animal or planet. This would also distinguish it from another group” (Rocha, 1985:
104).
Totemism is understood as a conceptual system (Rocha, 1985). So we can
not attribute nature characteristics to a clan. The same is done with the men, through
objects consumed. These objects give identity and cultural characteristics to
societies and individuals (Rocha, 1985). The totemical mechanism articulates the
differences between natural and cultural (Rocha, 1985). The "totemism" allows that
the opposites look like complementary and the equals, different (Rocha, 1985).
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Tangran
http://4.bp.blogspot.com/_a98-deJzt_M/S0S_jo6DmNI/AAAAAAAAAF4/D8oCnrHvekk/s1600-
h/Tangram+%28decora%C3%A7%C3%A3o%291.jpg accessed 26 october 2009
The shelf Tangran developed by the italian designer Daniele Lago has seven
geometric pieces. Combined they can produce many shapes and positions in
accordance with the wishes and needs of the user.
Verb
http://www.criadesignblog.pop.com.br/tag/marlon+darbeau Accessed 18 november 2009.
Moldable Mouse
http://poliuretano.wordpress.com/2008/01/31/mouse-moldavel-feito-de-poliuretano/ acessed 3
june 2010
The Lite-On’s Moldable Mouse is a conceptual project that proposes the use
of composite materials (clay, nylon and polyurethane). The user can shape its
contours to whatever form he desires.
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The project "Do Create" created by the dutch company Droog Design, offers
some products that aim to promote the "personal production" and encourages the
user to interact, play and interfere in the final shape of the object.
Color in Dress
http://www.ecouterre.com/diy-colour-in-dress-is-a-coloring-book-you-can-wear/ acessed 28
december 2010
The Color in Dress was a dress created by the designers Soepboer Berber
and Michiel Schuurman, which allow the user to color the pattern, creating different
and unique clothes.
Analysis
Analyzing the examples above, we understood that there are different ways to
develop a product that allows the user interference. The first three examples have
the same essence: modules or interchangeable parts. The shelf Tangran and More
are composed of modules that can be organized by the user. Verb, in turn, has
interchangeable parts that when combined form and interfere with the function of the
artifact.
The Lite-On’s mouse is malleable and allows the user interference. The
moldability concept is present on two products of the project Do Create “Do Hit
Chair” and “The Break”(Figures 6 and 7, respectively). In all these examples, the
materiality of the artifact is presented to the user. So, he can make necessary
interferences, without being tied to presets.
Another way of personalization explored was the change of the product’s
interface, as illustrated in Figures 7 and 9. In both projects, the user is invited to
participate in the creation of the product without necessarily interfering in form or
function, but in the image that the object would be presenting. In the case of " Do
Scratch Lamp", the operation of the device is subject to interference, only when the
user scratches the black part, the light illuminates the place. The dress “Color in
Dress” has different patterns according to visual interpretation of the user.
Methodological insights
After analysis of these and other examples of artifacts that allow self-
expression, we believe that is important to consider the concepts of moldability,
modularity, interchangeability and interactive interfaces to develop a project that
stimulates the expressivity. We understand that the product needs to invite the user
to manipulate and transform it, and these concepts can make a simple artifact an
object that invites interaction.
Bibliography
CSIKSZENTMIHALY, M. (1995). Design & Order in Everyday Life. In: V. Margolin &
R.
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CUCHE, Dennys. A noção de cultura nas ciências sociais. EDUSC: São Paulo,
1996.
MENEZES, Cristiane Schifelbein de. Design & emoção: sobre a relação afetiva das
pessoas com os objetos usados pela primeira vez. Rio de Janeiro, 2007. 95f.
Dissertação (Mestrado em Artes e Design) – Pontifícia Universidade Católica do Rio
de Janeiro.
NORMAN, Donald A. Emotional Design: Why we love (or hate) everyday things. New
York: Basic Books, 2004.
ROCHA, Everardo P. Coisas estranhas, coisas banais: notas para uma reflexão
sobre o consumo. In: Rocha, Everardo; Mendes de Almeida, Maria Isabel; e
Eugenio, Fernanda (orgs.). Comunicação, Consumo e Espaço Urbano: novas
sensibilidades nas culturas jovens. Editora PUC Rio e Mauad X: Rio de Janeiro,
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