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one million people around the world. You are part of a global community of Digital Literacy instructors
making a difference in people’s lives.
Course Structure
This course covers the basics of using the mouse and the keyboard. It demonstrates how to use a
mouse and a keyboard and allows the learners to practice through multiple games in the course. The
games have been created to provide an engaging environment for learners to practice their newly
acquired skills and gain the confidence required to learn advanced computing. Learners can repeat
games more than once so they can practice the skills in each lesson to become comfortable and gain
confidence.
The course combines static information, animations, and games into a rich learning environment that
allows the learner to thoroughly explore each lesson.
Course Structure
The course has three lessons:
Lesson 1: Welcome to the World of Computers
Objective – Describe the use and prevalence of computers in day-to-day lives.
Lesson 2: Mousing Around
Objective – Perform the click and drag functions of the mouse.
Lesson 3: Keyboarding
Objective – Use the alphanumeric keys on the keyboard.
In this lesson, computers are presented as a device that learners can use in their day-to-day
life for fun activities, such as viewing photos, listening to music, browsing the Internet; and for
activities such as managing finances and storing information. Almost all businesses and
organizations use computers for their day-to-day work, and learning how to use them is
necessary. Associating the use of computers with day-to-day life activities will keep the
learner engaged and interested in the course.
The lesson also teaches the different mouse functions, such as left-click, right-click, double-
click, scroll, and drag. The learner should be familiar with using a mouse before learning
elementary keyboarding because, in a real environment, many mouse functions need to be
performed before elementary keyboarding. Also, learners will receive tips and guidelines for
the proper use of the mouse to avoid mouse-related injuries. Holding the mouse incorrectly
for a long period of time can strain the wrist and cause discomfort or pain to the hand or arm.
Learning how to hold the mouse properly is essential for the learner.
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Lesson 3: Keyboarding
This lesson familiarizes the learners with the basic function of the keyboard. The lesson starts
by showing the learner what a keyboard looks like and how the keys can be categorized as
alphanumeric keys, punctuation keys, and special keys. The lesson focuses on the
alphanumeric keys, or typing keys, because a novice learner uses these more than other
keys. The lesson also describes the different types of keyboards available. The learner then
learns how to type using the keyboard. This includes concepts such as appropriate hand
placement and using fingers for typing letters. In addition, the lesson provides tips and
guidelines for healthy keyboarding. Spending long hours on the keyboard in awkward
positions can cause injuries to the wrist, elbow, and back. Maintaining good posture and
following proper keyboarding techniques are essential for the learner.
Assessments
All learning programs need some form of evaluation to track how well learners have acquired
the concepts and skills. Learners and instructors need feedback to assess learner progress
and determine which lessons need to be reviewed and reinforced.
In this course, assessment is a separate component that the learners can take at any time.
There is one hosted assessment for the course. Learners can take the hosted assessment
online at the Microsoft Web site. The assessment contains 20 multiple-choice questions and
should take approximately 30–40 minutes to complete.. After finishing an assessment, the
learner receives a personalized Learning Plan that outlines the topics to study further from
that course.
Sample Syllabi
The following is the sample syllabi for this session. Two scenarios are provided below.
Course 1: Microsoft® Digital Literacy: First Course
Scenario 1
Day One: Duration: 4 hrs
When to use:
You can follow this scenario when you have:
• A greater number of mature audience, or
• A classroom setting where you are using a single computer for conducting the session
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Class One: 1.5 Introduction to Course/Instructor
hours
Meeting Place/Times/Contact Info/Equipment
Icebreaking—Learners/Syllabus Distribution
Lesson 1: Welcome to the World of Computers
Objective:
• Describe the use and prevalence of computers in day-to-day lives.
Scenario 2
Day One: Duration: 4hrs
When to use:
You can follow this scenario when you have:
• A greater number of teens or young adults, or
• A classroom setting where you have a computer for each user
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Class One: 1.5 Introduction to Course/Instructor
hours
Meeting Place/Times/Contact Info/Equipment
Icebreaking—Learners/Syllabus Distribution
Lesson 1: Welcome to the World of Computers
Objective:
• Describe the use and prevalence of computers in day-to-day lives.
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Chapter 2: Activities/Exercises
There are many types of activities in this chapter, all designed to support different course objectives.
Use them to creatively adapt this course in ways appropriate for your audience. Although these
activities are described in a fairly prescriptive way, this is just to get you started. You do not have to
use them exactly as suggested.
If you are a new instructor, or are new to teaching technical topics, this level of detail can help you
supplement and customize the course. Select and prepare for the activities that you want to include in
the classroom.
As you get more familiar with the content and how these activities support the course learning
objectives, you can use this information in different ways, depending on your level of experience,
resources, and the time you have available to prepare for your class.
Use these activities as a starting place and modify them to meet your needs, or create your own
activities.
The activities and exercises are numbered as XXA/E-YY-ZZ, where:
• XX is the serial number.
• A/E denotes whether it is an activity or an exercise. A denotes an activity and E denotes an
exercise.
• YY is the course number; the Microsoft® Digital Literacy: First Course is 01.
• ZZ is the lesson number within the YY course to which the activity or exercise relates.
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Activity #: 01A-01-01 Suggested Time: 10 Minutes
Course Title: Microsoft® Digital Literacy: First Course
Lesson Title: Welcome to the World of Computers
Type of Activity: Icebreaker Performance Objectives: Learn more about your learners and develop a
climate of trust and open communication.
Materials Required:
o Printed copies of the syllabus for each learner.
Preparation • Use this activity at the start of the program Prepare an introduction about yourself.
• Prepare a template of two columns. The first column should contain the names of
learners, and the second column is populated by you in the class.
Activity 1. Introduce yourself.
2. Hand out the syllabus to each learner and explain why these topics are important to them
in pursuing future goals.
3. Ask the learners to introduce themselves one at a time. Also, ask them what they want to
achieve by taking this course. Record this information in the template.
Evaluation The learners are acquainted with each other in the class and are able to easily collaborate
with each other. The learners understood the learning objectives of the course and were able
to list what they wanted to take away from this course. Understanding the learner
requirements will help you customize your lesson plans and create relevant examples.
Closure After the activity, reiterate the learning objectives for the course and summarize what the
class wants to achieve from this course.
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5. Quiz the learners on the parts of the computer.
Evaluation The learners were able to identify ways in which they could use a computer based on their
discussion with other learners. They were able to list common uses of a computer in
everyday life.
Closure After the activity, ask the learners about any queries that they might have.
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Activity #: 04A-01-02 Suggested Time: 5 Minutes
®
Course Title: Microsoft Digital Literacy: First Course
Lesson Title: Mousing Around
Type of Activity: Game Performance Objectives: Perform the left-click function of the mouse.
Materials NA
Preparation • Use this activity after the completion of the topic, Using the Mouse to Drag.
Activity 1. Inform the learner that they are going to practice performing a left-click function with the
mouse by playing a simple game called Change the Color.
2. Ask the learners to carefully read the instructions before starting the game.
3. Go around the class to each learner and monitor their performance. Guide those learners
who have difficulty in performing the left-click function. Allow the learners to review the
topics Clicking the Mouse Buttons and Using the Left Mouse Button, if required.
4. Ensure that all learners become comfortable using the left-click function by the end of this
activity. If there are a limited number of computers, ensure that all the learners get the
opportunity to play the game.
5. After the learners have completed playing the game, explain the real-world uses of the
left-click function.
Evaluation The learners were able to practice performing the left-click function of the mouse.
Closure After the activity, ask the learners about any queries that they might have.
Activity 1. Inform the learner that they are going to practice performing a double-click function with
the mouse by playing a simple game called Change the Shape.
2. Ask the learners to carefully read the instructions before starting the game.
3. Go around the class to each learner and monitor their performance. Guide those learners
who have difficulty in performing the double-click function. Allow the learners to review
the topics Clicking the Mouse Buttons and Using the Left Mouse Button, if required.
4. Ensure that all learners become comfortable using the double-click function by the end of
this activity. If there are a limited number of computers, ensure that all the learners get
the opportunity to play the game.
5. Ensure that learners are comfortable with the function. Point out if their hand position is
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incorrect or if their grip is too tight.
6. After the learners have completed playing the game, explain the real-world uses of the
double-click function.
Evaluation The learners were able to practice performing the double-click function of the mouse.
Closure After the activity, ask the learners about any queries that they might have.
Activity 1. Inform the learner that they are going to practice performing a left-click function with the
mouse by playing a simple game called Change the Color.
2. Ask the learners to carefully read the instructions before starting the game.
3. Go around the class to each learner and monitor their performance. Guide those learners
who have difficulty in performing the left-click function. Allow the learners to review the
topics Clicking the Mouse Buttons and Using the Left Mouse Button, if required.
4. Ensure that all learners become comfortable using the left-click function by the end of this
activity. If there are a limited number of computers, ensure that all the learners get the
opportunity to play the game.
5. After the learners have completed playing the game, explain the real-world uses of the
left-click function.
Evaluation The learners were able to practice performing the left-click function of the mouse.
Closure After the activity, ask the learners if they have any questions.
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Activity #: 07A-01-02 Suggested Time: 5 Minutes
®
Course Title: Microsoft Digital Literacy: First Course
Lesson Title: Mousing Around
Type of Activity: Game Performance Objectives: Perform the double-click function of the mouse.
Materials NA
Preparation • Use this activity after the completion of Activity 05A-01-02.
Activity 1. Inform the learners that they will practice the double-click function by playing a simple
game called Change the Shape.
2. Ask the learners to carefully read the instructions before starting the game.
3. Go around the class to each learner and monitor their performance. Guide those learners
who have difficulty in performing the double-click function. Allow the learners to review
the topics Clicking the Mouse Buttons and Using the Left Mouse Button, if required.
4. Ensure that all learners become comfortable using the double-click function by the end of
this activity. If there are a limited number of computers, ensure that all the learners get
the opportunity to play the game.
5. Ensure that learners are comfortable with the function. Point out if their hand position is
incorrect or if their grip is too tight.
6. After the learners have completed playing the game, explain the real-world uses of the
double-click function.
Evaluation The learners were able to perform the double-click function of the mouse.
Closure After the activity, ask the learners if they have any questions.
Activity 1. Inform the learner that they are going to practice performing a left-click function with the
mouse by playing a game called Coin Collector.
2. Ask the learners to carefully read the instructions before starting the game.
3. As this is a time-based activity, use the game to develop a competitive spirit in the
classroom.
4. Inform the learner that this activity will be divided into 3 rounds. At the end of each round,
record the fastest time for each learner on the whiteboard. A winner for each round will
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be declared and will receive ovation from the rest of the class.
5. Go around the class to each learner and monitor their performance. Guide those learners
who have difficulty in performing the left-click function. Allow the learners to review the
topics Clicking the Mouse Buttons and Using the Left Mouse Button, if required.
6. Ensure that all learners become comfortable using the left-click function by the end of this
activity. If there are a limited number of computers, ensure that all the learners get the
opportunity to play the game.
Evaluation The learners were able to perform the left-click function of the mouse.
Closure After the activity, ask the learners if they have any questions.
Preparation • Use this activity after the completion of the Activity 08A-01-02.
• Before starting the activity, open a Word document. If Word is not available, you can
open a WordPad or a Notepad file.
To open a Word document, perform the following steps:
1. On the Desktop, click Start, point to Programs, point to Microsoft Office,
and then click Microsoft Office Word 2003 or 2007 depending on the
version available.
2. If a blank document is not open by default, on the File menu, click Open.
To open WordPad or Notepad file, perform the following steps:
1. On the Desktop, click Start, point to Programs, point to Accessories, and
then click WordPad or Notepad.
• Type some text in the document. You can type the names of some of the learners or the
name of the course. The text is not important; however some text must be present on the
document.
Activity 1. Inform the learner that they are going to practice performing a right-click function with the
mouse.
2. Mention that clicking the right mouse button displays additional options that the learner
can use to perform various tasks, such as print a document, copy and paste text, or
change the font style.
3. Show the learners how to perform a right-click function with the mouse and then ask the
learners to practice right-click. They can right-click the text and then the blank space in
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the document.
4. Then ask them to right click the top bar of the application or the toolbar.
5. Ask them to observe the difference in the menu options that appear when the click
different locations. Explain that the options that appear in the menu vary based on the
application or where they click.
6. Demonstrate the steps to the learners. If you do not have a projector, divide the learners
into groups and demonstrate the steps to each group.
7. Go around the class to each learner and monitor their performance. Guide those learners
who have difficulty in performing the right-click function. Allow the learners to review the
topics Clicking the Mouse Buttons and Using the Right Mouse Button, if required.
8. Explain that right-clicking the mouse displays options based on the applications.
Demonstrate this by right-clicking the desktop and then comparing the displayed options
with the options that are displayed when you right-click text typed in a Word document.
Also demonstrate choosing an option from the right menu. To close the list of options,
you need to click the left mouse button.
9. Ensure that all learners become comfortable using the right-click function by the end of
this activity. If there are a limited number of computers, ensure that all the learners get to
practice performing the right-click function.
Evaluation The learners were able to perform the right-click function of the mouse.
Closure After the activity, ask the learners if they have any questions.
• On the Desktop, click Start, and then click My Pictures or Pictures depending on
whether you are using Windows XP or Microsoft Vista. The folder contains a default
Sample Pictures folder.
Activity 1. Inform the learners that they are going to practice opening a picture on the screen by
using a mouse.
2. Open the Sample Pictures folder. Ensure that the folder view is ‘Thumbnails.’
3. Show the learners how to open a picture by first clicking the picture to select it, and then
double-clicking the picture.
4. Go around the class to each learner and monitor their performance. Guide those learners
who have difficulty in performing the double-click function. Allow the learners to review
the topic, Using the Left Mouse Button, if required.
5. Explain to the learners that they can open a music file the same way. Demonstrate this
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by going to the My Music folder and opening the default Sample Music folder. Set the
folder view to ‘Thumbnails’ and then select a file and double-click to open it.
6. Ensure that all learners become comfortable using the double-click function by the end
of this activity. If there are a limited number of computers, ensure that all the learners get
to practice performing the double-click function.
Evaluation The learners were able to perform the double-click function of the mouse.
Closure After the activity, ask the learners if they have any questions.
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Then, ask the learners to practice the same procedure.
8. Go around the class to each learner and monitor their performance. Guide those learners
who have difficulty in using the scroll bar. Allow the learners to review the topic Scroll
Wheel and Scroll Bar, if required.
9. Ensure that all learners become comfortable using the scroll bar by the end of this
activity. If there are a limited number of computers, ensure that all the learners get to
practice using the scroll bar.
10. Provide some real world scenarios where using the scroll wheel and scroll bar is useful.
Evaluation The learners were able to use the scroll wheel and the scroll bar.
Closure After the activity, ask the learners if they have any questions.
Activity 1. Inform the learner that they are going to master using the left-click function of the mouse
by playing the game called Connect the Dots.
2. Ask the learners to carefully read the instructions before starting the game.
3. Note all the learners who have successfully completed the game.
4. Go around the class to each learner and monitor their performance. If any learner is
struggling with the game, ask a learner who has finished the game to help the other
learner.
5. Ensure that all learners become comfortable using the left-click function by the end of this
activity. If there are a limited number of computers, ensure that all the learners get the
opportunity to play the game.
Evaluation The learners were able to master left-click function of the mouse.
Closure After the activity, ask the learners if they have any questions.
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Activity #: 13A-01-02 Suggested Time: 5 Minutes
®
Course Title: Microsoft Digital Literacy: First Course
Lesson Title: Mousing Around
Type of Activity: Game Performance Objectives: Master using drag and double-click functions of
the mouse.
Materials Required:
• Whiteboard and marker
Preparation • Use this activity after the completion of Activity 10E-01-02.
Activity 1. Inform the learner that they are going to master using the drag and double-click functions
of the mouse by playing the game called Dark Forest.
2. Ask the learners to carefully read the instructions before starting the game.
3. Inform the learner that this activity is divided into 3 rounds. At the end of each round,
record the names of the learners who were able to complete it in time.
4. Go around the class to each learner and monitor their performance. If any learner is
struggling with the game, ask one of the learners who has won to help the other learner.
5. Ensure that all learners successfully complete this game and become comfortable using
the drag and double-click functions by the end of this activity. If there are a limited
number of computers, ensure that all the learners get the opportunity to play the game.
Evaluation The learners were able to master the drag and double-click functions of the mouse.
Closure After the activity, ask the learners if they have any questions.
Activity 1. Inform the learner that they are going to master using the left-click, drag, and double-click
functions by playing two games. The first game they will play is called Arrange the
Pieces.
2. Ask the learners to carefully read the instructions before starting the game.
3. Go around the class to each learner and monitor their performance. If any learner is
struggling with the game, ask one of the learners who has successfully finished the game
to help the other learner.
4. After all the learners have finished playing, ask them to proceed to the next game called
Interior Designer.
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5. Ask the learners to carefully read the instructions before starting the game.
6. Ensure that all learners successfully complete these games and become comfortable
using the left-click, drag, and double-click functions by the end of this activity. If there are
a limited number of computers, ensure that all the learners get the opportunity to play the
games.
Evaluation The learners were able to perform left-click, drag, and double-click functions of the mouse.
Closure After the activity, ask the learners if they have any questions. After you answer the questions,
sum up the activities by asking questions such as, “Were you able to hold the mouse
correctly?” “Was the grip too tight?” “Were you comfortable with moving the mouse?”
Activity 1. Inform the learners that they are going to look closely at the keyboard.
2. Ask the learners to carefully look at the keyboard and notice the various groups of keys:
the alphanumeric, punctuation, and special keys.
3. Open a blank document and, using the correct finger positions on the keyboard, type a
few letters.
4. Divide the class into groups of 4 and ask each group to type the number row, the home
row, and the rows above and below the home row. This way, each learner will type at
least one row.
5. Go around the class to each learner and monitor their performance. If any learner is
struggling with typing, ask one of the learners who has successfully finished typing a row
to help the learner.
6. Ensure that all learners successfully type the keys.
Evaluation The learners were able to use the alphanumeric keys on the keyboard.
Closure After the activity, ask the learners if they have any questions.
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Activity #: 16A-01-03 Suggested Time: 5 Minutes
®
Course Title: Microsoft Digital Literacy: First Course
Lesson Title: Keyboarding
Type of Activity: Game Performance Objectives: Use the alphanumeric keys on the keyboard
Materials Required:
• Whiteboard with marker
Preparation • Use this activity after the completion of the topic,Typing the Keys.
Activity 1. Inform the learners that they are going to practice pressing the alphanumeric keys on the
keyboard by playing a game called Burst the Balloons – I.
2. Ask the learners to carefully read the instructions before starting the game.
3. Inform the learner that this activity will be divided into 5 rounds. At the end of each round,
note down the names of the first three people who completed the game. A winner for
each round will be declared and will receive applause from the rest of the class.
4. Go around the class to each learner and monitor their performance. Guide the learners
that are struggling with the game through the topics, Finger Positions on the Keyboard
and Typing the Keys.
5. Ensure that you guide the learners to use correct finger placement. In the hurry to
complete the game, they should not adopt incorrect finger placement.
6. Ensure that all learners successfully complete this game and become comfortable typing
the alphanumeric keys by the end of this activity. If there are a limited number of
computers, ensure that all the learners get the opportunity to play the game.
Evaluation The learners were able to use the alphanumeric keys on the keyboard.
Closure After the activity, ask the learners if they have any questions.
Activity 1. Explain the learners that there are different types of special keys, such as the SHIFT,
ENTER, and CTRL. Ask the learners to explore these keys by pressing them.
2. Demonstrate that nothing gets typed when you press the keys, and that they have special
functions that the learners will learn later in the course.
3. Open a blank Microsoft Word document and type some keys randomly. Ask the learners
to press the DELETE and the BACKSPACE key and observe how the keys function.
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4. Go around in the class and ensure that the cursor placement is correct for the learners to
be able to use the BACKSPACE or the DELETE key.
5. Ensure that all learners successfully press the keys.
Evaluation The learners were able to practice using the alphanumeric keys on the keyboard.
Closure After the activity, ask the learners if they have any questions.
Activity 1. Inform the learners that they are going to practice pressing the other keys on the
keyboard by playing a game called Burst the Balloons – II.
2. Ask the learners to carefully read the instructions before starting the game.
3. Go around the class to each learner and monitor their performance. Guide the learners
that are struggling with the game through the topic, Other Keys on the Keyboard.
4. Ensure that all learners successfully complete this game and become comfortable typing
the alphanumeric keys by the end of this activity. If there are a limited number of
computers, ensure that all the learners get the opportunity to play the game.
5. At the end of the activity, explain the real-world uses of these other keys, with appropriate
examples.
Evaluation The learners were able to use the other keys on the keyboard.
Closure After the activity, ask the learners if they have any questions.
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Activity #: 19A-01-03 Suggested Time: 5 Minutes
®
Course Title: Microsoft Digital Literacy: First Course
Lesson Title: Keyboarding
Type of Activity: Game Performance Objectives: Use the arrow keys on the keyboard
Materials Required:
• Whiteboard with marker
Preparation • Use this activity after the completion of the topic Navigation Keys.
Activity 1. Inform the learners that they are going to practice pressing the arrow keys on the
keyboard by playing a game called Treasure Hunt.
2. Ask the learners to carefully read the instructions before starting the game.
3. Inform the learners that you will note the name of the user who completes this game in
the shortest duration. On the whiteboard, record the names of the first 3 learners to
complete the game
4. Go around the class to each learner and monitor their performance.
5. Ask the top learners to assist those learners who are struggling with the game. In
addition, take the learners through the topics, Finger Positions on the Keyboard and
Typing the Keys, if required.
6. Ensure that all learners successfully complete this game and become comfortable typing
the alphanumeric keys by the end of this activity. If there are a limited number of
computers, ensure that all the learners get the opportunity to play the game.
Evaluation The learners were able to master using the alphanumeric keys on the keyboard.
Closure After the activity, ask the learners if they have any questions.
Activity 1. Inform the learners that they are going to master using the alphanumeric keys by playing
a game called Cruiser Crisis.
2. Ask the learners to carefully read the instructions before starting the game.
3. After all the learners have completed the game successfully, proceed to the next game
called About Our World.
4. After all the learners have completed the game successfully, proceed to the next game
called A Visit to the Farm.
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5. After all the learners have completed the game successfully, proceed to the next game
called Shopping Spree.
6. Go around the class to each learner and monitor their performance. Ask the learners who
have successfully completed the game to assist those learners struggling with the game.
7. Allow the learners to practice each of these game as many time as they want until they
are comfortable using the keyboard. If there are a limited number of computers, ensure
that all the learners get the opportunity to play the game.
Evaluation The learners were able to master using the alphanumeric keys on the keyboard.
Closure After the activity, ask the learners if they have any questions.
Activity 1. Inform the learners that to avoid keyboard- or mouse-related injuries, users should
maintain the correct posture.
2. Ask the learners to perform 2 or 3 stretching exercises shown on the screen, Get the
Right Handle: Stretching Exercises.
3. Inform the learners that they should do these exercises when they work on the computer
for long periods of time.
Evaluation The learners were able to perform two stretching exercises.
Closure After the activity, ask the learners if they have any questions.
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Activity #: 22A-01-03 Suggested Time: 15 Minutes
®
Course Title: Microsoft Digital Literacy: First Course
Lesson Title: N/A
Type of Activity: Discussion Performance Objectives: N/A
Materials N/A
Preparation • Use this activity after the completion of all the activities
Activity 1. Inform the learners that this is the course closure activity, and they can ask any questions
regarding the course content.
2. Ask the learners how comfortable they were with the mouse and keyboard. Inform them
that this is the starting point, and these are the basic skills that they need to know to be
able to use the mouse and the keyboard. Focus on the healthy practices of using the
mouse and the keyboard.
3. Highlight the fact that some people type at a speed of 60-80 words per minute, and an
average user can type 35 words. Attaining this speed requires practice. Initially, the
learners will need to look at the keyboard to type, but with time and practice they will be
able to type without looking at the keyboard.
4. Answer any last questions that the learners might have.
Evaluation N/A
Closure N/A
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