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The rest of the Raid should be positioned in-between the Tanks, at least 10m away from them
unless in melee with an Uruk, as they have a powerful AoE attack.
See the pretty picture? That's how the Raid should be organised!
Adds will be arriving from infront and behind the Raid as it moves through the Gauntlet. To
manage the number of Goblins and Wargs assaulting the Raid:
• Use 3 Raid Assists: The 2 Tanks,and a DPS assist
• DPS Assist: Focus on the Wargs followed by Uruks. Occasionally kill goblins
• Goblins and Wargs can be CC'd (crowd-controlled),
• You do not need to kill all of the Goblins attacking the group before the Raid moves
onwards.
The Raid's mantra is, "Kill Wargs, then Uruks, then MOVE!"
Tank the two Uruks and kill the adds downstairs. Once everything is dead, climb the
stairs to the first landing (the blue arrow represents stairs leading up to Square 1 in
the illustration above).
The square room-shaped areas represent a section of the Gauntlet. Uruks will
come as follows:
• Square 1: An Uruk will arrive from the front.
• Square 2: Uruks will arrive from the front & back.
• Square 3: An Uruk will arrive from the front (& back if the Raid is too slow).
• Square 4: A rest square - when all adds are dead, eat food.
• Square 5: Uruks will arrive from the front & back - lots of adds to manage, go
crazy with the AoE and CC.
• Square 6: Uruks will arrive from the front & back - again, lots of adds.
• Square 7: An Uruk will arrive from the front (& back if the Raid is too slow or
unprepared).
Once the front Uruk in Square 7 is dead, run up the stairs - this stops any more
Uruks from spawning. Two Armoureds will stand on a landing at the top. DO NOT
RUN ONTO THE LANDING, just the top of the stairs.
Kill any remaining adds, and then prepare for the final two Guardians
• Armoured Swords gain 2 x Corrupt Defences corruptions every 7 • Armoured Maces gain 2 x Corrupt Defences corruptions every 7
seconds. seconds.
• Swords inflict a Traumatic Wound debuff reduces the Tank's morale to • Maces place a -100% Non-Threatening debuff on the main Tank, and
60% of normal, then proceed to run off and hit the next target on their threat list. The
• Swords also possesses a frontal AoE Cleave attack that distributes Tank should pick up the Mace from its chosen victim once the debuff
damage across three targets. wears off.
• Maces can also stun and knockback their target