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Hexblade 3/Divine Soul 1 Faction Agent Olivier Servais

Æzra Kalista CLASS & LEVEL BACKGROUND PLAYER NAME

Winged Tiefling LG
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION

18 3 30 I idolize a particular hero of my


STRENGTH

9 2
ARMOR
CLASS
faith, and constantly refer to that
PROFICIENCY BONUS INITIATIVE SPEED
person's deeds and example.
-1 PERSONALITY TRAITS

Hit Point Maximum 41


-1 Strength

37
DEXTERITY 3 Dexterity Power: I hope to one day rise to the top

16 4

2
Constitution
Intelligence
CURRENT HIT POINTS
of my organisation's hierarchy. (Lawful)
IDEALS

3 ● 4 Wisdom
● 7 Charisma I would die to recover an ancient relic
CONSTITUTION SAVING THROWS of my guild that was lost long ago.

18
TEMPORARY HIT POINTS BONDS

2 Acrobatics (Dex) Total SUCCESSES


4
I put too much trust in those who wield
2 Animal Handling (Wis) FAILURES
power within my guild's hierarchy.
● 4 Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE -1 Athletics (Str)

14 ● 7

2
Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE

Safe Haven
2 ● 4 Insight (Wis)
5 Intimidation (Cha) As a faction agent, you have
WISDOM 2 Investigation (Int) access to a secret network of
supporters and operatives who
15
2 Medicine (Wis)
2 Nature (Int)
can provide assistance on your
4
adventures. You know a set of
● Perception (Wis)
2
5 Performance (Cha)
5 Persuasion (Cha)
secret signs and passwords you
CHARISMA
2 Religion (Int) can use to identify such
20 3 Sleight of Hand (Dex) operatives, who can provide you
3 Stealth (Dex) with access to a hidden safe
5 2 Survival (Wis)
house, free room and board, or
SKILLS ATTACKS & SPELLCASTING assistance in finding information.

14 PASSIVE WISDOM (PERCEPTION)


CP 184 A Set of Finely made
Clothes
SP
472 Chain shirt
Common, Infernal, Elven,
Draconic,Abyssal, Celestial EP Shinny shield (+1)
Medium armor+Shield pro Two daggers
GP 140 component pouch
Two dart
PP
15 Snake Wand

OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
27 6'2'' 190lb.
Æzra Kalista
AGE HEIGHT WEIGHT

Fiery Red pale Black


CHARACTER NAME EYES SKIN HAIR

Armor Class 13
Hit Points 10 NAME

Speed 20 ft., fly 40 ft. Zikko


Skills Deception +4, Insight +3, Persuasion +4, Stealth +5
Damage Resistance Cold; Bludgeoning, Piercing, And
Slashing From Nonmagical/nonsilver Weapons
Damage Immunities Fire, Poison
Condition Immunities Poisoned
Senses Darkvision 120 Ft.,
Invisibility: The imp magically turns Invisible until it
attacks, or until its Concentration ends
Shapechanger: The imp can use its action to Polymorph
into a beast form that resembles a rat (speed 20 ft.), a
raven (20 ft., fly 60 ft.), or a Spider (20 ft., climb 20 ft.), or
back into its true form. Its Statistics are the same in each
form, except for the speed changes noted.
SYMBOL
Devil's Sight: Magical Darkness doesn't impede the imp's
Darkvision.
Magic Resistance: The imp has advantage on Saving
Throws against Spells and other magical effects.

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

Darkvision: 60 ft
Pact of the chain Resistance to fire
Invocations: Agonizing Blast: Add cha to all attack Dmg.
Voice of the Chain Master: telepath with familiar, use all sense 100% of time, talk through it.
Baleful Curse: • You gain a bonus to damage rolls against the cursed target equals your
proficiency bonus.
• Any attack roll you make against the cursed target is a critical hit on a roll of 19 or 20 on
the d20.
• If the cursed target dies, you regain hit points equal to your warlock level + your Charisma
modifier. 1/sl,lr
Favored by the Gods
Starting at 1st level, divine power guards your destiny. If you fail a saving throw or miss
with an attack roll, you can roll 2d4 and add it to the total, possibly changing the outcome.
1/short

ADDITIONAL FEATURES & TRAITS

Warlock: 4 spells known, 2 slots


Backpack containing: Crowbar , Hammer . 10 pitons.10 torches, Tinderbox, 10 days of Rations
Waterskin, 50 feet of Hempen rope, Shovel, 5 chalks sticks, whetstone,
On belt: Bag of stones, bag of caltrops (20, inverted on belt for quick release), 2x Lock, 10 ft of
chain.
In Bag: 2 sticks of sealing wax (red and blue), Pocket Mirror, Block and Tackle (2 sets), Manacles, 5
x Soap Bars, 6 empty vials
1 potions of healing
Belle bague ouvragée
Chandelles parfumées
Sac de gemmes (2 Grosses Agates, 2 quartz, 1 malachite, 1 obsidienne, 2 citrines, 2 onyx)
Gants de cuir noir de Mystra!!!
CHARACTER BACKSTORY TREASURE

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Warlock 20 15 7
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 6
Eldritch Blast
Thaumaturgy
Spare the Dying
Minor Illusion
Prestidigitation
Guidance

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 2 1 7
EPAR
SPELL NAME
ED
PR

Armor of Agathys

Hex(bonus)
4
Find familiar (ritual): Imp!

Cure Wounds
SPELLS KNOWN

Healing word

Bless

2
Misty step

Mirror image

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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