Documenti di Didattica
Documenti di Professioni
Documenti di Cultura
Korea Build
Vs 2003 .NET
cnc_annex0@yahoo.com.ph
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*-------Change Game.exe text box message when not run from launcher
"Please Use Launcher"
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(use this values if you want a cps part wont conflict with other wear items,
example if you have a earing and its cps slot is 8 it will conflict with headgear
or hair,
to solve this problem use the proper value above)
these are not hex values!
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*-------Change garbage message packets for simple protection against noob hackers
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svr_session_0.ini
svr_login_0.ini
svr_field_0.ini
svr_agent_0.ini
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*-------Enabled Normal InGame Login (md5) and 2nd password check for char deletion
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wMOB_COLOR 50,100,200,299,500,1000,2000,3000 //
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bDUAL_WEAPON_BRAWLER 0
bDUAL_WEAPON_SWORDSMAN 0
bDUAL_WEAPON_ARCHER 0
bDUAL_WEAPON_SHAMMAN 0
bDUAL_WEAPON_SCIENCE 0
bDUAL_WEAPON_ASSASIN 0
bDUAL_WEAPON_TESTING 0
bDUAL_WEAPON_EXTREME 1
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*-------Control for Maximum Resistance against crushing blow and elemental skills
(int)
>>>add in default charclass
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*-------Added controls
>>>add in every character classconst
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*-------Fix Gold loss when character revive and press the recovery dialogue
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m_sHP_MAX 65000
m_sMP_MAX 65000
m_sSP_MAX 65000
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VEND_PRICE_MAX 5000000000
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1 enable / 0 disable
when enabled game will use locker option in item editor to decide if item can be
stored to locker or not
if disabled game will use default option " item cant be stored to locker if its not
tradable"
update 7-7-2012 -> to enable item can put to locker, use the locker option in item
editor
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*------- Increase maximum allowed thread to fully utilize multicore hyper thread
processor.
Max Thread =32
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*-------Critical,crusing blow , and miss damage text is now larger than normal
damage text
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1 enable 0 disable
when enabled in a specific map , duel and party invite wont be available ,
also all player is red even not in pk time and even same school ,
this option is good for last man standing event
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Database Column
Reborn =ChaReborn <-- read only display reborn count
Pk Win =ChaPkWin <-- will increase everytime you kill someone in pk
PK Loss =ChaPkLoss <-- will increase if youve been killed in pk
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Update--> Added Attack to BTG (added attack value wont show in character info
damage )
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*-------Item Suit /PutOn Items Update
SUIT_WING = 19,//add wing
SUIT_AURA = 20,//add aura
SUIT_BELT = 21,//add newitem
SUIT_EARRING = 22,//add newitem
SUIT_ACCESSORY = 23,//add newitem
SUIT_CON = 24,//add newitem
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*-------Change packets layout ,game will only identify packets that are comming
from game.exe
(this will lessen crashes but will not protect 100 %)
*also added a log or record when bad a recieved packed is not identified
MinLzoErr.txt <-- in errlog
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*-------Modify server manager size and layout
default configuration file
$serverdir/cfg/svr_manager_0.ini
(if you are using kss filter please make sure you connect server manager in session
port!)
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*-------Fix Gloves and other armor piece parts wont show in character creation
(the default configuration of ran online is only to show armor suit and pants
during character creation,
i fixed those and character creation will now show all items that is listed in your
charset
--->Additional fields for CharSet (you can assign an item to this fields )
"WING",
"AURA",
"BELT",
"EARRING",
"ACCESSORY",
"CONSUMABLE"
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in item editor "buy price" is still the item price for premium and vote"
ITEM_VOTE_PURCHASE.txt
ITEM_PREMIUM_PURCHASE.txt
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*-------Added Item Preview in Game (preview the item skin)
hover at item and hold shift + hold rightclick to preview item
Preview inside NPC
Preview inside Inventory
Preview inside Locker
Preview inside Private market
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when enabled item will generate aditional information in item database data which
matches
the character chanum and game will check if the one who try to wear the item is the
one who
matches the item "owner id" to "chanum"
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*-------Increase the maximum add on value the item.isf can store the default is 4
now new options is 8
refer to addition effect in item editor
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->player cannot learn the skill if their reborn is lower than Skill reborn
requirement
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*-------You can now Combine costume stats to armor stats when you apply costume
the selected costume items must have "costume stat combine" checked in item editor
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ITEM_VOTE_SELL.txt
ITEM_PREMIUM_SELL.txt
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*-------Fixed Mob Editor and Skill Editor Interface , now using "official like"
interface
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*-------Added Mouse Click Effect ,Item /Gold Drop Effect /attack effect
-->add in default charclass
strMINE_EFFECT takeit.egp
strCLICK_EFFECT move.egp
strTARGET_EFFECT add_target.egp
strTARGET_EFFECT_ENEMY add_target_red.egp
strTARGET_EFFECT_NPC add_target_blue.egp
strTARGET_EFFECT_ALLIANCE add_target_green.egp
strARROW_EFFECT_ENEMY target_arrow_red.egp
strARROW_EFFECT_NPC target_arrow_blue.egp
strARROW_EFFECT_ALLIANCE target_arrow_green.egp
update 1-18-2013
-->Click,Target and mine effects will be disabled in debug build
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vUpVec_x = ;
vUpVec_y = 0
vUpVec_z = 0
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*-------Change QBox Control Images (different Image per question item type)
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*-------Added Question item OverImage (shows how much time question item left )
-->update hide bar when qbox time is 0
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*-------Change Bike Animation System to Official Way of Reading MID and SID
-->you can now use official server bike animations directly
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*-------Enabled Tracing User option , to trace the user activity open servermanager
and add the ID or USERNUM you want to trace
-->you can find the tracing log in errorlog folder
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*-------Added CP Systems
-->CP max is set to default charclass
-->item can add CP
-->item can increase cp gain rate
-->skill can add cp
-->skill can increase cp gain rate
-->Added CP Pots
the cp gain is calculated like this = enemy level * ( character cp rate + item cp
rate + skill cp rate )
example you killed level 250 mob and the default cp gain rate for character is 1*
so you gain 250cp
Example:
Rank00 0 Star-I
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60,112,143,143
brightness , red ,green ,blue
you can use any rgb color table to define new colors
-->Updated this option for proper ini loading
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*------Added Gold ,Premium point and vote point requirement to learn and level up
Skill
-->check skill editor
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-->Added "Push" push target to certain range at variable speed and chance
percentage
-->Added "Pull" pull target to certain range at variable speed and chance
percentage
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llMaxDuelBetMoney = 1000
llMaxDuelBetVoteP = 1000
llMaxDuelBetPremP = 1000
*-----Added Pet Image and Pet Over-Image with remaining pet food
*-----Added Vehicle Image and Vehicle Over-Image with remaining vehicle gas/battery
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update 1-18-2013
*bEngineDebugLog = 0 or 1 setting to disable or enable Log for engine load errors
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*-----Added Skill Effect Type "Continues Damage"
Reduces Targets HP in certain amount of time
(This differs to regen system , this system uses specific hp val to reduce)
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Update:
*Add Function in CPS editor to load New ran2 CPS and save it as compatible for ep7
*Add Function in ABL/ABF Edtitor to load official version
(Using ABL of Official server transformation and rotation wont be compatible , it
must be fixed before saving )
*Add Function in CHF editor to save it as default ep7 compatible
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*------Added Bike Booster Stance when you press "X" while riding a vehicle
*Beta
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add in defaultcharclass
WORD wGMItemMax = 10; //maximum items to insert
WORD wGMItemPass = 12345; //password to insert ,this adds more
security so that other gm cannot use the command
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*------Added RanViewer to Load CHF and test CPS , ABL , VCF and vps
Update:
*Added Function to modify abl transformation and rotation (Matrix) in veiwer and
print the values in screen
(Use this values in RanTool ABL Editor)
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*------Add in RanParam
ETC OPTION
GameName RanOnline //Window Title for Game.exe
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part of this update is properly show if the random value is adding in percentage or
direct value in iteminformation
part of this update is to allow vehicle to show information the same way other item
does
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part of this update is the new option in ranparam to draw smaller fonts than normal
fonts ( all font size is subtracted 1 )
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"../res/basic_app.ico"