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Name # Grp WS BS S T Wo I A Ld Save Cost
Troops: Gretchin (11 , 45 pts)
Gretchin 10 2 3 2 2 1 2 1 5 - 45
(C:Orks, pp. 50 & 100); Unit Type: Infantry; Gretchin Blasta; It's a Grot's Life
Runtherd 1 4 2 3 4 1 2 2/3 7 6+ [15]
(C:Orks, pp. 50 & 100); Unit Type: Infantry; Squig Hound; Slugga; Grot-Prod (x1);
Furious Charge
Fast Attack: Deffkoptas (2 , 90 pts)
Deffkoptas 2 4 2 3 4/5 2 2 2 7 4+ 90
(C:Orks, pp. 48 & 101); Unit Type: Jetbikes; Choppa; Twin Linked Rokkit Launcha
(x2); Furious Charge; Hit & Run; Mob Rule; Scouts
Fast Attack: Deffkoptas (2 , 90 pts)
Deffkoptas 2 4 2 3 4/5 2 2 2 7 4+ 90
(C:Orks, pp. 48 & 101); Unit Type: Jetbikes; Choppa; Twin Linked Rokkit Launcha
(x2); Furious Charge; Hit & Run; Mob Rule; Scouts
Heavy Support: Killer Kans (3 , 150 pts)
Killer Kans 3 Grp: WS: 2 BS: 3 St: 5/10 In: 2 At: 2 FA: 11 SA: 11 RA: 10 150
(C:Orks, pp. 53 & 102); Unit Type: Vehicle (Walker); Dreadnought CCW; Rokkit
Launcha (x3)
Heavy Support: Killer Kans (3 , 150 pts)
Killer Kans 3 Grp: WS: 2 BS: 3 St: 5/10 In: 2 At: 2 FA: 11 SA: 11 RA: 10 150
(C:Orks, pp. 53 & 102); Unit Type: Vehicle (Walker); Dreadnought CCW; Rokkit
Launcha (x3)
Heavy Support: Battlewagon (1 , 130 pts)
Battlewagon 1 Grp: BS: 2 FA: 14 SA: 12 RA: 10 130
(C:Orks, pp. 55 & 102); Unit Type: Vehicle (Tank, Open-topped); Transport
Capacity: 20 models; Deff Rolla; Grot Rigger; Red Paint Job; Big Shoota (x2)
Formation: Super-heavy Spearhead (1 , 0 pts)
Super-heavy Spearhead 1 Formation 0
Spearhead; Large Target
Legendary: Stompa (1 , 600 pts)
Stompa 1 Grp: Legendary Units WS: 4 BS: 2 St: 10 FA: 13 SA: 13 RA: 12 600
In: 1 At: 4 Structure: 4 PowerField: -
(Apocalypse, pg. 130); Unit Type: Vehicle (Super-Heavy Walker); Transport Capacity:
20 models; Access Points: 1; Fire Points: 3; Big Shoota (x2); Deth Kannon w/ co-ax
Supa-Gatler; Supa-Rokkit (x3); Supa-scorcha; Titan CCW; Twin Linked Big Shoota;
Big Shoota; Effigy
Total Cost: 3000
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Option Footnotes
Special Rules
Effigy All Ork mobs within 12" gain the Fearless special rule.
Feel No Pain If wounded on a D6 roll of 4+ may ignore the wound, conditions apply (p75 WH40K 5E)
Furious Charge Add +1 to strength and initiative, conditions apply (p75 WH40K 5E)
Hit & Run May move 3D6" after combat, conditions apply (p75 WH40K 5E)
Independent Character (See WH40k, pg. 50.)
It's a Grot's Life If crossing a minefield remove 3D3 Gretchin and the minefield (p50 C:O)
Large Target If the Super-heavy does not start in reserve, apply the effect of one penetrating hit prior to the first turn.
Mob Rule May use number in mob instead of leadership (p31 C:O)
Ramshackle If a Trukk suffers a Vehicle Destroyed! or Vehicle Explodes! (wrecked) result, roll on the Ramshackle
table below and apply the result instead of the usual effects. If the Trukk suffers more than one result,
roll one die per result on the Ramshackle table , but only apply the lowest dice roll:
1 - 2: Kaboom! Truck Destroyed, all passengers and models within D6" take a S3 hit. surviving
passengers must disembark and take a Pinning test.
3 - 4: Kareen! Move the Trukk 3D6" in a random direction, then apply the Kaboom! resul above. If the
Trukk would careen into enemy models or terrain, stop it 1" away.
5 -6 Kerrunch! Truck is wrecked, Ork passengers take no damage but must immediately disembark.
Scouts May move at the start of the battle before the first turn, conditions apply (p76 WH40K 5E)
Spearhead Units within 4" of another unit in the same Spearhead benefit in the shooting phase: Non-Walker
Vehicles may fire one more weapon than normally allowed, at any target. Walkers and Monstrous
Creatures may fire one weapon after they run.
Waaagh! All friendly units have 'fleet of foot' for one turn (additional rules apply p31 C:O)
Unit Type
Unit Type: Infantry Unit Type: Infantry (p.54 WH40k)
Unit Type: Jetbikes Unit Type: Jetbikes (p.53 WH40k)
1.) Move up to 12" over terrain. If end of move is in Diff Terr, do Dangerous Terrain test. Can land on
top of Diff Terr, is without cover, and is as tall as the Terr for LOS. Can move though Diff Terr, take
test. Get Cover.
2.) Turbo boosters special rule (p.76 WH40k)
3.) Shoot 1 weapon per rider. can Move and fire, RF and Heavy and still assault.
4.) Assault 6" affected by Diff Terr. Eldar Jetbikes: Can move 6" in assault phase.
5.) Fall back 3D6" over terrain.
6.) Increase stat +1T. (not vs Instant death.)
Unit Type: Vehicle Unit Type: Vehicle (Fast, Open-topped) (WH40k, pg. 70)
(Fast, Open-topped)
Unit Type: Vehicle Unit Type: Vehicle (Walker) (Apocalypse, pg. 92)
(Super-Heavy Walker)
Unit Type: Vehicle Unit Type: Vehicle (Tank, Open-topped) (WH40k, pp. 68-70)
(Tank, Open-topped)
Unit Type: Vehicle Unit Type: Vehicle (Walker) (WH40k, pp. 72-73)
(Walker)
Wargear
'Eavy Armour p91 C:O
Attack Squig (p92 C:O)
Bosspole May re-roll failed Morale test but unit takes a wound (p92 C:O)
Cybork Body (p91 C:O)
Deff Rolla Reroll Dangerous Terrain tests. Tank shock causes D6 S10 hits. If Death or Glory then an additional
D6 S10 hits occur (p55 C:O)
Dok's Tools (p38 C:O)
Grot Orderly Reroll one failed Feel No Pain roll (p38 C:O)
Grot Rigger Negate Immobilised on a 4+ (p93 C:O)
Kustom Force Field 5+ cover save, obscures vehicles (p34 C:O)
Mega Armour Slow and Purposeful; (p39 C:O)
Mek's Tools When repairing on a 4+ the damage result is negated. On a 1 the vehicle is shaken (p34 C:O)
Red Paint Job + 1" to maximum move, no penalties for the additional movement (p93 C:O)
Squig Hound Reroll failed Morale test, remove D3 Gretchin (p50 C:O)
Stikkbombs Models with these do not suffer the initiative penalty for assaulting enemies through cover (p36 WH40K
5E).
Waaagh! Banner (p33 C:O)
Weapons
'Urty Syringe Poisoned weapon (p38 C:O)
Big Shoota R36"; S5; AP5; Assault 3 (p89 C:O)
Big Shoota (x2) R36"; S5; AP5; Assault 3 (p89 C:O)
Burna Template; S4; AP5; Assault 1; Flamer or PW (p45 C:O)
Choppa If used with another close combat weapon, +1 attack in close combat.
Choppa & Slugga R12"; S4; AP6; Pistol (p91 C:O)
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Deffguns R48"; S7; AP4; Heavy D3 (p43 C:O)
Deth Kannon w/ co-ax Range: 72"; S10; AP1; Ordnance 1; 7" Blast; Primary Weapon.
Supa-Gatler Range: 48"; S7; AP3; Heavy 2D6, psyco-dakka-blasta! Co-axial mount (additional rules apply p130)
Dreadnought CCW
Gretchin Blasta R12"; S3; AP-; Assault 1 (p50 C:O)
Grot-Prod Poisoned weapon (p50 C:O)
Power Klaw Ignores armour saves, increases strength in close combat.
Rokkit Launcha R24"; S8; AP3; Assault 1 (p89 C:O)
Slugga 12" Range; S4; AP6; Pistol (p91 C:O).
Supa-Rokkit (x3) Unlimited Range; S8; AP3; Heavy 1, One-shot, Hits on 2+
Supa-scorcha Template; S6; AP3; Assault 1 (additional rules apply p130)
Titan CCW Primary Weapon (p96)
Twin Linked Big Shoota R36"; S5; AP5; Assault 3; Linked (p89 C:O)
Twin Linked Rokkit R24"; S8; AP3; Assault 1; Linked (p89 C:O)
Launcha
Twin Linked Shoota 18" Range; S4; AP6; Assault 2, Linked (p91 C:O)
Validation Report
b-2. Apocalypse Allies: Trusted Allies only; c-1. File Version: 1.15 For Bug Reports/www.ab40k.org; 1. Army: Codex: Orks; b-1.
Roster Options: Apocalypse, Non-Codex Materials, Spearhead; a-1. Scenario: Normal Mission
Warning: The current roster or units within it may need opponents's permission to use.
Roster Statistics
% Elite: 24.2
% Fast: 6
% Heavy: 18.5
% HQ: 7.3
Model Count: 148
% Troops: 24
% Wargear: 0
Files version: 1.15
Created with Army Builder® - Copyright (c) 1997-2011 Lone Wolf Development, Inc. All rights reserved. Download it for FREE at http://www.wolflair. com!