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Option Footnotes
Special Rules
And They Shall Know No Automatically pass tests to regroup, can test if under 50%, conditions apply (C:
Fear BA, pg 23).
Combat Squads A ten-man unit has the option of breaking down into two five-man squads.
Fearless Automatically pass all morale tests, conditions apply (p75 WH40K 5E)
Honour of the Chapter This model, and all members of a squad he has joined are Fearless.
Independent Character (See WH40k, pg. 50.)
Infiltrate Deploy last within 12" or 18", conditions apply (p75 WH40K 5E)
Liturgies of Blood On a turn in which this model assaults, he and all models in a squad he is
joined can re-roll failed rolls to hit. Models in a Death Company can also re-
roll failed rolls To Wound.
Repair If a Rhino is immobilzed for any reason, then in subsequent turns the crew can
attempt a temporary repair instead of the vehcile shooting. Roll a D6 in the
Shotting phase, and on a 6 the vehicle is no longer immobilzed.
Scouts May move at the start of the battle before the first turn, conditions apply
(p76 WH40K 5E)
The Red Thirst After forces have been deployed, but before any Scout moves are taken and the
first turn begins, roll a D6 for each unit in your army that has this special
rule (includig units left in reserve). On a score of 1, one or more members of
the squad have succumbed to the Red Thirst and the entire squad is treated as
having the Furious Charge and Fearless special rules instead of the And They
Shall Know No Fear special rule for the duration of the game.
Unit Type
Unit Type: Bikes Unit Type: Bikes (WH40k, pg. 53)
Unit Type: Infantry Unit Type: Infantry (p.54 WH40k)
Unit Type: Vehicle (Tank, Unit Type: Vehicle (Tank, Fast) (WH40k, pp. 68-69)
Fast)
Wargear
Frag Grenades Models with these do not suffer the initiative penalty for assaulting enemies
through cover (p36 WH40K 5E).
Iron Halo Confers a 4+ Invulnerable save.
Krak Grenades One attack with 6+D6 AP (exceptions apply p72 WH40K)
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Locator Beacon If a unit wishes to Deep Strike and chooses to do so within 6" of a model
carrying a locator beacon, then it won't scatter. Note that the Locator Beacon
must already be on the table at the start of the turn for it to be used.
Power Armour Confers a 3+ Armour Save.
Rosarius Confers a 4+ Invulnerable save. See C:WH, pg. 22 OR Wargear, pg. 56.
Scout Armour Confers a 4+ Armour Save.
Smoke Launchers Once per game, after completing its move, a vehicle with smoke launchers can
trigger them. The vehicle may not fire any of its weapons in the same turn as
it used smoke launchers, but will count as obscured in the next enemy Shooting
Phase, receiving a 4+ cover save (see C:BA, pg. 61).
Space Marine Bike See Bike as described in the WH40K rulebook. Fitted with TL Bolters.
Weapons
Astartes Grenade Launcher Krak: Range: 24"; S6; AP4; Rapid Fire.
Frag: Range: 24"; S3; AP6; Rapid Fire, Blast.
Bolt Pistol 12" Range; S4; AP5; Pistol
Bolter 24" Range; S4; AP5; Rapid Fire
Crozius Arcanum Ignores armour saves in close combat (p42 WH40K 5E)
Flamer Template; S4; AP5; Assault 1
Missile Launcher Frag: 48" Range; S4; AP6; Heavy 1; Blast.
Krak: 48" Range; S8; AP3; Heavy 1.
Plasma Pistol 12" Range; S7; AP2; Pistol; Gets Hot!
Power Fist Ignores armour saves, increases strength in close combat.
Shotgun 12" Range; S4; AP-; Assault 2
Storm Bolter 24" Range; S4; AP5; Assault 2. Treated as an additional defensive weapon.
Thunder Hammer Doubles Strength, ignores Armour Saves; Always strikes at Initiative 1. Any
model wounded may not attack again until Initiative 1 blows are struck in the
next Assault phase. Vehicles hit are considered Crew Shaken as well as whatever
else happens.
Twin Linked Bolter 24" Range; S4; AP5; Rapid Fire, Linked
Validation Report
b-2. Apocalypse Allies: Trusted Allies only; c-1. File Version: 1.12.1.2 For Bug Reports/www.ab40k.
org; b-1. Roster Options: Apocalypse, Spearhead; a-1. Scenario: Normal Mission; 1. Chapter: Blood
Angels
Roster satisfies all enforced validation rules
Roster Statistics
% Elite: 0.0
% Fast: 15.3
% Heavy: 0.0
% HQ: 36.7
Model Count: 21
% Troops: 48.0
% Wargear: 0.0
Files version: 1.12
Faith Points: 0
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