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1000 Pts - Eldar

Name # Grp WS BS S T Wo I A Ld Save Cost


HQ: Farseer (1 , 120 pts)
Farseer 1 5 5 3 3 3 5 1/2 10 -/4(i) 120
(pp.26, 28 & 60 Eldar); Independent Character; Psyker; Doom ; Guide ; Fleet;
Ghosthelm; Rune Armour; Spirit Stones; Shuriken Pistol; Witchblade
Elite: Howling Banshees (11 , 307 pts)
Howling Banshees 9 4 4 3 3 1 5/10 1/2 9 4+ 307
(pp.31 & 63 Eldar); Fleet; Banshee Mask; Power Weapon; Shuriken Pistol
Howling Banshee Exarch 1 - 5 5 3/5 3 1 6/10 2 9 3+ [43]
Fleet; Acrobatic; Banshee Mask; Shuriken Pistol; Executioner
Wave Serpent 1 Grp: - BS: 3 FA: 12 SA: 12 RA: 10 [120]
(pp.45 & 63 Eldar); Unit Type: Vehicle (Skimmer, Tank, Fast); Energy Field; TL
Shuriken Catapults; TL Missile Launchers
Troops: Dire Avengers (11 , 297 pts)
Dire Avengers 9 4 4 3 3 1 5 1 9 4+ 297
(pp.30 & 64 Eldar); Fleet; Avenger S-Catapult
Dire Avenger Exarch 1 - 5 5 3 3 1 6 2 9 3+/5(i) [69]
Fleet; Bladestorm ; Defend ; Power Weapon; Shimmershield
Wave Serpent 1 Grp: - BS: 3 FA: 12 SA: 12 RA: 10 [120]
(pp.45 & 63 Eldar); Unit Type: Vehicle (Skimmer, Tank, Fast); Energy Field; TL
Shuriken Catapults; TL Missile Launchers
Troops: Guardians (14 , 144 pts)
Guardians 13 3 3 3 3 1 4 1 8 5+ 144
(p.39 & p.64 Eldar); Fleet; Shuriken Catapult (x13)
Warlock 1 - 4 4 3 3 1 4 1/2 8 -/4(i) [25]
(p.27-28 & p.60 Eldar); Psyker; Fleet; Rune Armour; Shuriken Pistol; Witchblade
Weapon Platform 1 Grp: - [15]
Scatter Laser
Heavy Support: Wraithlord (1 , 130 pts)
Wraithlord 1 4 4 10 8 3 4 2 10 3+ 130
(pp.47 & 66 Eldar); Unit Type: Monstrous Creature; Counter-attack; Fleet; Furious
Charge; Rage; Fearless; Wraithsight; Flamer (x2); Bright Lance
Total Cost: 998

Created with Army Builder® - Copyright (c) 1997-2011 Lone Wolf Development, Inc. All rights reserved. Download it for FREE at http://www.wolflair. com!
Option Footnotes
Psychic Powers
Doom Select one non-Vehicle unit wihtin 24" all Hits caused to that unit gain a re-roll to wound until the start
of the next Eldar turn. (p.28 Eldar)
Guide One unit wihtin 6" may re-roll shooting "to hit" rolls until the next Eldar Turn (can re-roll scatter dice).
(p.28 Eldar)
Special Rules
Acrobatic If assaulted, unit gains +1A after passing a Ld test, conditions apply (p74 WH40K 5E)
Bladestorm Squad adds 1 to the number of shots in a turn. The following shooting phase they cannot shoot. (p.30
Eldar)
Defend Enemy Unit loses 1A in ea. assault phase. (min A1) (p.30 Eldar)
Counter-attack If assaulted, unit gains +1A after passing a Ld test, conditions apply (p74 WH40K 5E)
Fearless Automatically pass all morale tests, conditions apply (p75 WH40K 5E)
Fleet May assault in the same turn as running, conditions apply (p75 WH40K 5E)
Furious Charge Add +1 to strength and initiative, conditions apply (p75 WH40K 5E)
Independent Character (See WH40k, pg. 50.)
On the Rampage
Psyker 1.) Psykers affect wraith sight up to 6", and upgraded Spiritseers allow 12"
2.) Farseer Psychic Tests: Roll 2D6 not more than Leadership stat. Warlocks and Shadowseers do not
roll psychic tests.
3.) Perils of the Warp: On a Psychic Test roll of 2 or 12, Psyker is wounded. Successful invulnerable
saves must be re-rolled. On a roll of 2 the power still works, even if killed.
Rage In the Movement phase move as fast as possible towards the enemy, may choose to Run in the shooting
phase, in the Assault phase must consolidate towards the enemy, conditions apply (p76 WH40K 5E)
Wraithsight If not within 6" of Friendly Psyker, roll D6, result of 1 the Unit is Inactive this turn. Cannot move,
shoot or fight, and is hit automatically in CC. (p.46 Eldar)
Unit Type
Unit Type: Monstrous Unit Type: Monstrous Creature (p.51 WH40k)
Creature 1) Have Move Through Cover (p. 75 WH40k)
2) Fire two weapons per turn and have Relentless (p. 76 WH40k).
3) Close combat wounds ignore Armour Saves.
4) Armour penetration 2D6+Str
Unit Type: Vehicle Unit Type: Vehicle (Skimmer, Tank, Fast) (WH40k, pp. 68-71)
(Skimmer, Tank, Fast)
Vehicle Upgrades
Energy Field Wave Serpent protects the Front and Side Arcs. Weapons > S: 8 are no more then S: 8. Hits will never
get more than +1D6 for AP. Doesn't affect CC attacks or the rear. (p.45 Eldar)
Wargear
Banshee Mask Confers an Initiative of 10, and negates bonuses from cover and grenades. (p.31 Eldar)
Ghosthelm Wearer may ignore perils of the warp on a 3+.(p.26 Eldar)
Rune Armour 4+ Invulnerable Save
Spirit Stones Allows Psyker to use another power in the turn. You may not use the same one. (p.26 Eldar)
Weapons
Avenger S-Catapult 18" Range; S4; AP5; Assault 2
Bright Lance 36" Range; S8; AP2; Heavy 1, Lance
Executioner 2 handed Power Weapon, +2S (already added to stats) (p.31 Eldar)
Flamer Template; S4; AP5; Assault 1
Power Weapon Ignores armour saves in close combat (p42 WH40K 5E)
Scatter Laser 36" Range; S6; AP6; Heavy 4
Shimmershield 5+ Invulnerable Save for Exarch and Unit in Close Combat.
Shuriken Catapult 12" Range; S4; AP5; Assault 2
Shuriken Pistol 12" Range; S4; AP5; Pistol
TL Missile Launchers 48" Range; S8; AP3; Heavy 1 or S4; AP4; Heavy 1, Blast, Twin Linked
TL Shuriken Catapults 12" Range; S4; AP5; Assault 2, Twin Linked
Witchblade Wounds on 2+; Against Vehicles S9+D6 AP. (p.42 WH40K )

Validation Report
b-2. Apocalypse Allies: Trusted Allies only; Codex: Eldar Codex 2006; c-1. File Version: 1.15 For Bug Reports/www.ab40k.org;
b-1. Roster Options: Apocalypse, Non-Codex Materials, Spearhead; a-1. Scenario: Normal Mission
Warning: The current roster or units within it may need opponents's permission to use.

Roster Statistics
% Elite: 30.8
% Fast: 0
% Heavy: 13
% HQ: 12
Created with Army Builder® - Copyright (c) 1997-2011 Lone Wolf Development, Inc. All rights reserved. Download it for FREE at http://www.wolflair. com!
Model Count: 38
% Troops: 44.2
% Wargear: 0
Files version: 1.15

Group Min Max Used


Formation - 0 0
Other Units - 0 5
Legendary Units - 0 0

Created with Army Builder® - Copyright (c) 1997-2011 Lone Wolf Development, Inc. All rights reserved. Download it for FREE at http://www.wolflair. com!