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he Fangs of Zengar is intended for four Encounter: Jungle Warriors. Two berserkers and six
characters with an average party level (APL) tribal warriors have chased the party into a clearing.
of 5. Characters who complete this There are three warriors and one berserker on each side
adventure should earn enough experience of the party. The warriors each have 2 spears (one to
to reach one third of the way to 6th-level. throw and one to fight with). The berserkers charge in with
The characters are deep in the jungle in their greataxes and recklessly attack while the tribal
search of an ancient temple full of warriors throw spears and then charge in behind them.
monstrosities. This campaign takes place in Arden, When the last of the berserkers and warriors falls, it cries
although it can be set in your own world. Any party out in Abyssal “Oh great snake, swallow my spirit so I may
composition should be able to finish the adventure with serve you again!” With their enemies dead, the party has a
intelligent play. chance to rest and get their bearings once more.
Once inside the snake head, you’re able to You find yourself in a 30’ x 40’ chamber. The
move forward into a 30’ x 30’ chamber. center of the room is dominated by four
Against the far wall is a large stone altar. statues, and there is an altar against the far
Skulls of humanoids sit atop it. In the center wall. On it, you see a small wooden chest. To
of the room is a large grate. Upon it, lies a the east you see a metal grate. 5’ deep water
skeletal corpse. To the right is a large heavy runs through the center of the room and
wooden door. large heavy wooden doors seal off the north
and south entrances.
Armor Class 12
Hit Points 150 (20d12 + 20)
Speed 40 ft., swim 40 ft.
Actions
Multiattack. The aspect of Zengar makes a
constrict attack and a bite attack.
Bite. Attack Style: +6 to hit, reach 10 ft., one
target. Hit: 16 (3d8 + 4) piercing damage.
Constrict. Attack Style: +6 to hit, reach 5 ft., one
target. Hit: 14 (2d10 + 4) bludgeoning damage,
and the target is grappled (escape DC 16). Until
this grapple ends, the creature is restrained,
and the snake can't constrict another target.
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Copyright 2000, Wizards of the Coast, Inc. System
Reference Document 5.0 Copyright 2016, Wizards of
the Coast, Inc.; Authors Mike Mearls, Jeremy Crawford,
Chris Perkins, Rodney Thompson, Peter Lee, James
Wyatt, Robert J. Schwalb, Bruce R. Cordell, Chris Sims,
and Steve Townshend, based on original material by E.
Gary Gygax and Dave Arneson. Kraken Beach
Scavengers: Copyright 2020, Hamrick Brands, LLC END
OF LICENSE