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Defining interactive

e-commerce
A model as observed through
the case of Pinduoduo
Defining Interactive e-commerce

• Guiding principle
The Sushi Train • Core user need

The Night Market

• Simple scrolling, no text input


• Curiosity, discovery driven
• Mobile friendly
• Short fragmented pockets of time
• Delight and engage
• Emotional, impulse
• Foster daily usage habit
• Dynamic, lively interface
• Constant new features & games
• Build sense of achievement

The Girl’s Day


Out
• Team purchase for lower price
• Seamless experience across Interactive
social platforms & native app
• Share purchase history w/ friends Ecommerce
• Livestream interactions with buyers
Defining Interactive e-commerce

Digital Carnival
Live
Stream Games
Page 43
Page 45

Recommendation Feed Page 40

Team
Purchase
Page 34
Coupons
Page 21
Defining Interactive e-commerce

Table of Contents
I. Executive summary and Introduction 5
II. What is interactive e-commerce? 9
III. The Rise of Pinduoduo and Development of Interactive E-commerce 24
IV. The Pinduoduo Story 31
V. PDD & interactive e-commerce: results, potential, and limitations 46
VI. Conclusion 52

This report is researched and published by China Channel, in collaboration with Pinduoduo. Opinions, predictions, and interpretations expressed
Disclaimer and Methodology in this report are those exclusively of the authors and do not necessarily reflect those of China Channel or Pinduoduo. Research for this report
was conducted through literature review, interviews with Pinduoduo management and users, as well as independent research by the authors.
Executive Summary
This paper seeks to define and explore the Interactive e-commerce humanizes the online
concept of “interactive e-commerce,” as shopping experience. It is an approach that
illustrated through the rise of Pinduoduo. recreates the enjoyable experience of
Interactive e-commerce can be understood shopping in the physical world for the digital
as an integration of consumer-facing age.
elements of user experience:
recommendation, community and
entertainment - enabling supply-side While aspects of this model have been
optimization to offer increased value to the applied in a number of ways throughout the
consumer. digital economy, Pinduoduo’s rise provides
perhaps the clearest case of a company
whose success is directly tied with the
Interactive e-commerce can be viewed as an application of interactive e-commerce. It is
extension of the popular “Disney and Costco” the largest and most prominent e-commerce
characterization: “Disney,” as it provides an company to build its business model
entertaining, engaging, and socially purposefully around the notion of interactive
connected user experience. “Costco” in that it e-commerce: combining community,
can leverage insights drawn from users and entertainment, and recommendation to

5
direct relationships with manufacturers to provide more value for money to the
achieve efficient economies of scale, and thus end-user.
superior value for money.
Defining interactive e-commerce

Introduction Introduction

E-commerce has come a long way from experience for the shopper along with
the Yellow Pages-style online catalogs with improved value for money.
a fax number to the one-click, same-day
delivery to which consumers in some
markets have become accustomed. The development of e-commerce until a
few years ago has largely been driven by a
It is in China, home to the world’s most focus on efficiency, wider choice, and
advanced e-commerce industry, that the convenience. It has largely neglected the
move away from the legacy search-based broader recreational and emotional role
model of e-commerce continues at an that shopping has traditionally played in
accelerated pace. Replacing the old is a societies.
new interactive experience that more
faithfully represents how people shop in
the physical world, offering a fun

Screenshot source: Wayback Machine, Internet archive 1999


Defining interactive e-commerce

Shopping is as much a pastime and markets and bazaars attract shoppers as


method of bonding with others as it is a much for their lively environments as for
commercial exchange of money and the goods they sell. Tupperware or
goods. Offline shopping often holds a Mary Kay parties provide opportunities
delightful element of discovery and for friends to connect. Luxury boutiques
serendipity that is missing from the on Rodeo Drive don’t simply sell
step-by-step process of traditional expensive clothing but offer an
e-commerce. environment of sophistication and
prestige that transcend their products.
In the physical world, a wide diversity of
successful business models have risen to Humans do not shop simply to acquire
meet such broader human needs. products rationally, but as part of a
Shopping malls serve as weekend family pleasurable experience to feel things as
destinations not simply for their stores, well.
but movie theaters, gaming arcades,
and children’s playgrounds. Farmer’s

Modern mobile
e-commerce
interfaces are
lively, dynamic

7 and interactive
Defining Interactive e-commerce

The genesis of this paper


To the outside world, PDD is often Upon further exploration, we
considered a classic case study of found the social aspects of PDD’s
“social e-commerce,” a term platform to be one element
popular with media and investors, among several in a broader
as an attractive shorthand for the model. “Interactive e-commerce”
consensus that social networks was not a buzz phrase generated
have immense potential to be for public relations purposes; to
harnessed towards the facilitation our knowledge, at no point had it
of e-commerce, itself an been communicated externally. It
inherently social activity. had simply gained traction
amongst staff as an accurate
Yet last year when conducting shorthand to describe what they
interviews in the early stage of were doing.
researching this topic we
uncovered a quite unexpected Terminology matters. We sensed
detail. When describing the PDD a disconnect in vernacular
model, we found that the term between industry observers and
“interactive’ was frequently used practitioners that was worthy of
as the primary descriptor. It is this exploring.
term that our paper aims to
define.

8
Interactive e-commerce is a model that
humanizes the online shopping experience.
It is an approach that takes the enjoyable,
social, and psychological experience of
shopping in the physical world, and applies
it to the digital age.

What is interactive
e-commerce?
9
Defining Interactive e-commerce

Interactive e-commerce can be In traditional e-commerce, platforms This approach has led to an
understood as a philosophy toward are often designed under the integration of tools from elsewhere
online shopping that humanizes the assumption that shopping is a task to in the digital economy:
online shopping experience, be crossed off a to-do list, that what recommendation, community, and
applying insights and design ultimately motivates the user is entertainment together with one
approaches that have been more efficiency, price, and convenience. In core proposition: value for money.
traditionally associated with gaming, contrast, interactive e-commerce
social media or entertainment platforms are designed with the

10
platforms. notion that online shopping can itself
be a leisure activity, as offline
shopping has often been.
Defining Interactive e-commerce

Recommendati Recommendation

Traditional Search E-commerce

• Intent driven
• Type carefully refined search term
• PC or desktop friendly
• Longer continuous session times
• Careful price or feature comparison Interactive E-commerce

• Curiosity, discovery driven


• Simple scrolling, no text input
• Mobile friendly
• Short, fragmented pockets of time
• Emotional, guided by impulse
Defining Interactive e-commerce

behavior. In an example “Except for when you are sphere. Rather than
recognizable to most e- out of toilet paper or pasta assuming that the shopper
commerce shoppers, such and need to replenish largely knows what they are
recommendations will supplies at the supermarket, looking for beforehand and
Traditional e-commerce has suggest complementary much of shopping in the pursuing an efficient
been largely designed products, such as physical world is more experience, the assumption
around a search-based, accessories to accompany serendipitous. Like spotting behind the interactive e-
intent-driven experience. the purchase of a a particularly nice dress commerce model is that the
This goes along with the smartphone, or a new novel while passing by a window shopper does not always
assumption that the from an author whose shop, or a tip from a friend have a clear idea of what
shopper has a clear idea of previous works the user had for a bargain buy, or a great product they are searching
what product they are purchased. review of the flat-screen for specifically, but that
looking for, and will seek television by a co-worker,” through the shopping
out that product, typically While certainly successful, process, they can find the
through typing terms into a this model of search and It is that notion elusive item that they did
search bar. When recommendation fails to of “serendipity,” so key to not yet know they needed
recommendation has been provide users with what the pleasureful shopping and find the deal that will
integrated into such search- many of them enjoy most experience in the physical make their day.
based platforms, it often about the shopping world, which interactive e-
draws primarily from experience. As a Pinduoduo commerce aims to
insights based on past representative puts it: . introduce in the digital
purchases or search

12
Defining interactive e-commerce

Recommendation in the interactive e- then-CTO Chen Lei in a 2019 Harvard


commerce model draws not only from Business Review1 article.
insights based on a user’s browsing or
shopping history, but also those based
on the trends and preferences of the Compared to the search-based model,
user’s social network. Pinduoduo’s Chen found that the
product recommendations were timelier
and more relevant, even to inactive users.
In the case of Pinduoduo, its The large amount of information on
recommendation algorithm centers on user-to-platform and user-to-user
each user as a distributed node and engagement created a virtuous cycle, in
includes similar user activities and their which more significant insights could be
interactions with friends. gathered, and the experience tailored
further.
“People often shop without a clear idea
but browse for fun online. Every With a more granular understanding of
consumer is an independent individual. users’ preferences, better-personalized
Those with similar needs are likely to recommendations can be delivered.
form a group. That means our algorithm
values localized information very much
with a distributed nature,” explained

1HBS CASE COLLECTION | SEPTEMBER 2019 (REVISED NOVEMBER 2019), Pinduoduo


by Feng Zhu, Krishna G. Palepu, Bonnie Yining Cao and Dawn H. Lau
https://www.hbs.edu/faculty/Pages/item.aspx?num=56853
Defining interactive e-commerce

Recommendation Analogy

Restaurant Menu
Traditional Search E-commerce

Consider traditional e-commerce to be similar to the experience


of ordering from a large, diverse restaurant menu - so much
choice, where to begin? The burden is placed upon you, the
customer, to read each item and carefully select your dish.

The Sushi Train


Interactive E-commerce

Contrast this with the interactive experience of a “conveyor


belt” sushi restaurant. You simply sit down and select from
the options as they pass you by. Select light, small dishes at
your leisure when something grabs your attention. The
conveyor belt is fun, and children love it.

The sense of anticipation - what could be next?


Defining Interactive e-commerce

Entertainment Entertainment

Traditional Search E-commerce

• No or few entertainment elements


• Infrequent need driven usage
• Standardized UI
• No games
• Efficiency-focused Interactive E-commerce

• Delight and engage


• Foster daily usage habit
• Dynamic, lively UI
• Constant new features and games
• Build a sense of achievement
Defining Interactive e-commerce

Entertainment helps build blending commerce and in that it both continuously


daily habits. entertainment is hardly novel and predictably delivers a


in the physical world. stimulus to the user, while
Carnival games and involving a sense of novelty
Whether in the form of live performances of all types are regarding such a
streaming, games, flash sales, popular aspects of traditional howstimulus will be applied.
or countless other methods,
The shopping revolution
night and weekend markets will combine e-commerce
the second component of in communities throughout
interactive e-commerce and entertainment, where
the world. Shopping malls In China in particular, the both are equal in
prioritizes fun and include not just retail outlets, intertwining of entertainment
stimulation for the user, but cinemas, arcades, and and e-commerce is seen as importance. Toss in
attracting them to the playgrounds. In the case of an essential aspect of online gamification and boom.
platform, lengthening the Minnesota’s famous Mall of shopping, as gamification,
duration of their visits, and


America, such amenities live streaming, flash sales,
incentivizing regular and even include mini golf, and holiday shopping galas
active involvement. museums, and roller coasters. are commonplace.
Connie Chan
While an emerging General Partner
The essence of the
phenomenon in the digital entertainment component of Andreessen Horowitz
sphere, the concept of interactive e-commerce lies
Defining interactive e-commerce

Entertainment Analogy

Big Box Store


Traditional Search E-commerce

Consider traditional e-commerce to be similar to visiting the big


superstore at the edge of town. A sterile and predictable retail
experience awaits - neat aisles of products. It’s convenient, it’s
safe, and it’s oh so boring.

The Night Market


Interactive E-commerce

Contrast this with the night market. The atmosphere is lively and bustling - music fills
the air. A stall owner calls you over to take a closer look; the smell of tasty street snacks
makes your stomach rumble. Entertainment is on every corner, such as simple games
for young and old. Throw hoops, shoot the balloon, test your strength and strike the
bell.

Interactivity meets you everywhere.


Defining Interactive e-commerce

Community Community

Traditional Search E-commerce

• Sharing non-essential
• Solitary purchase experience
• Limited integration with
social platforms
• Purchase history private Interactive E-commerce
• Limited or no live stream
• Sharing activity incentivized
• Team purchase for a lower price
• Seamless experience across
social platforms & native app
• Share purchase history w/ friends
• Livestream interact with buyers
Defining Interactive e-commerce

In order to compose a large friends, family and other social interactive e-commerce:
enough group of buyers, contacts. Buyers on our Through sophisticated
With interactive e-commerce, Pinduoduo’s users were platform actively introduce us recommendation,
the involvement of a broader encouraged to recruit and share products offered on entertainment, and
social component not only members of their social our platform through social community, interactive
provides insights for improved network to join their group. networks in order to take e-commerce blurs the lines
recommendation, but also advantage of attractive lower that have traditionally
creates a digital shopping product prices available under separated the digital economy,
environment that meets the In their 2019 F-1 filing,2 the "team purchase" option, offering an engaging and fun
innately human need of Pinduoduo explained the and new buyers in turn refer shopping experience.
connecting with others. multifaceted benefits of their our platform to their broader
team purchase feature, saying: networks of friends and
In the early stages of families. This interactive
Pinduoduo’s rise, this was “We leverage social networks feature also transforms online
done by leveraging Tencent’s as an effective and efficient shopping into a fun and
popular WeChat app. tool for buyer acquisition and interactive experience.”
Pinduoduo’s team purchase engagement. This feature
feature (explained in greater provides us with low-cost The early success of the team
detail in section III of this organic traffic, rapid growth of purchase feature
paper) offered discounted buyer base, and active social demonstrated the
prices on everyday goods like interaction as our buyers share effectiveness of many of the
produce and household their purchase experience and key features that have gone
staples for group-purchasers. product information with their on to become indicative of

19 2SEC Filings
http://investor.pinduoduo.com/financial-information/sec-filings
Defining interactive e-commerce

Community Analogy

Routine Weekly Shop


Traditional Search E-commerce

Consider traditional e-commerce to be similar to a parent's weekly


grocery shop. It’s Tuesday and the kids are dropped off to school.
Dutiful mom or dad makes their way over to the supermarket,
mechanically crossing off items from the list as they are dropped off
in the cart. Alone and tired, their mind wanders elsewhere. These
chores never seem to end.

The Girl’s Day Out


Interactive E-commerce

Contrast this with the girls’ day out shopping. “Oh my. You guys, come over. Look at this!”
Susan had discovered the perfect gift for Karen’s upcoming birthday. Loud squeals and a
group hug followed. The best friends were not even mid-way through their shopping
spree and the bags were already piling up.
Defining Interactive e-commerce

Value for money is a central element of The consumer to manufacturer (C2M)

Value
the interactive e-commerce approach. model, outlined below, delivers
It is less a direct interactive aspect of exceptional price value to the end
user experience and refers more to a consumer by simplifying the value
principle core user need. The chain. Middlemen distributors, retail
mechanisms for delivering value are outlets and other channels are
various, including the consumer to removed facilitating a “direct to

ˈvæ ljuː
manufacturer model, lower priced team consumer” relationship.
purchases, and limited time
promotional coupons.
Price is always the best vector of
competition and the most direct
method to delight consumers
Defining Interactive e-commerce

Consumer to Manufacturer

By removing the added cost


and friction of the
traditional distribution chain
and replacing it with a
digital consumer-to-
manufacturer (C2M) model,
producers can more
accurately predict and
aggregate demand. This
helps to lower the price of
products while ensuring that
producers are offering what
consumers find most
valuable.
A peek into your consumer’s future Defining Interactive e-commerce

Traditional search model e- distribution that requires fewer


commerce platforms require an products. Combining this dynamic
abundant selection of products to with the C2M model allows for
account for thousands of long-tail exceptional value individual
search term requests. The products to be recommended to
recommendation feed-based a large audience of targeted
model, however, allows for a consumers.
more centralized traffic

23
The Rise of Pinduoduo &
Development of Interactive
E-commerce
Although the approaches and features radically different from that of its more
characteristic of the interactive e-commerce established industry peers. Pinduoduo as a
model have achieved widespread adoption young company entered the e-commerce
among myriad players in the digital economy landscape uninhibited by the baggage and
worldwide, there is perhaps no one firm legacy of traditional models.
whose philosophy, growth story, and impact
is more tightly intertwined with interactive e-
commerce than Pinduoduo. Both the time and location of Pinduoduo’s
ascent offered unique circumstances to
facilitate its rise. The technological and
Founded in 2015 by former Google engineer business landscape at the time which enabled
and gaming entrepreneur Colin Huang, the Pinduoduo’s interactive e-commerce model

24
digital environment in which the Shanghai- included the following.
based startup came to prominence was
Defining Interactive e-commerce

Smartphone penetration and the mobile internet

For much of the developed world, In China, intensive investment in


the bulk of the population was telecommunications infrastructure,
online via desktop or laptop a rapidly growing economy, a
computers years before the first large unified market, and the
iPhone. This is in stark contrast emergence of homegrown low-
with much of the developing cost smartphone makers led to
world, for whom regular internet hundreds of millions of Chinese
access remained difficult, people - many from rural districts
expensive, and in many cases and lower-tier cities - becoming
impossible before the advent of regular internet users for the first
relatively low-cost smartphones time, often exclusively through
and mobile internet. their mobile device.

25
Defining Interactive e-commerce

By the time of Pinduoduo’s


founding in 2015, nearly 89
percent of China’s internet
users were online via
smartphones, a number
significantly exceeding that
of desktop (68.4%) and
laptop (42.5%) computers.

Adoption of the smartphone


as the device of choice for
accessing the internet also
opened the door to feed-
based models of content
delivery, as user’s time spent
online became fragmented
across many short sessions
per day.

26
Defining Interactive e-commerce

E-Commerce and logistics infrastructure

Secondly, just as the widespread numerous highly-dense urban areas,


penetration of smartphones provided and an abundance of low-cost labor,
many in China with their first induction and the setting was primed for the
into digital life, so the explosive historic explosion of e-commerce.
popularity of e-commerce did with
consumption habits.
By the time Pinduoduo emerged in
2015, urban consumers were
China’s stage of development allowed comfortable using e-commerce
the retail sector to “leapfrog” many of platforms. There existed a rich
the physical-world manifestations ecosystem of merchants selling online,
taken elsewhere, and instead grow from the biggest brands through to
more robustly in the digital sphere. small family-run operations and rural
This was in contrast to North America, farmers.
where well-developed brick-and-
mortar retail adequately served the
needs of consumers, which limited the Lastly, logistics networks had matured
convenience and value-add of e- rapidly to the point where sending
commerce in many scenarios. packages across China was efficient,
reliable and low cost.

This compounded with a growing


consumer class, internet access,

27
superb logistical infrastructure,
Defining Interactive e-commerce

Mobile payments

Thirdly, by rising when it did and how it While the prevalence of credit card access the web via smartphones.
did, the unique payments ecosystem in ownership in the developed world This imbalance has driven the growth of a
China opened the door to e-commerce provided a clear mechanism through QR code-based mobile payments system
and digital retail business models that which to process online transactions, credit spearheaded by Tencent’s WeChat Pay
would not be feasible in other card usage in China is remarkably low, and Alibaba’s Alipay, a system so popular
environments. with only 21 percent3 of the population in that it became the preferred method of
ownership of a charge card. This is a payment for the majority5 of Chinese
fraction of the over 850 million4 Chinese consumers within four years of its launch.
internet users, the vast majority of which
3 The World Bank Global Findex
https://globalfindex.worldbank.org/#data_sec_focus
4 Xinhuanet: China has 854 mln internet users: report

http://www.xinhuanet.com/english/2019-08/30/c_138351278.htm
5 PWC India: The continued momentum of e-commerce growth in China, Gustavo Arora

https://www.pwc.in/consulting/financial-services/fintech/fintech-insights/the-continued-momentum-of-e-commerce-growth-in-china.html
Defining Interactive e-commerce

Mature recommendation technology - machine learning and deep learning

The fourth condition of Pinduoduo’s A former Google engineer himself,


success was the maturation of founder Colin Huang was among a cohort


recommendation AI. Pinduoduo’s of entrepreneurs recognizing the
founding year of 2015 coincides with what potential of applying sophisticated AI-
is considered a watershed moment for AI, enabled recommendation to the existing
when Google’s AlphaGo defeated three- digital economy. We are more like Facebook than
time European Champion Fan Hui in a Google in the e-commerce
match of the traditional Chinese board world. We push our product
game, often thought to be the world’s recommendation feeds to the
most complex. consumers rather than wait for
them to search on our platform.


Lei Chen
Pinduoduo Co-founder & CEO

29
Defining Interactive e-commerce

WeChat and social media

Finally, perhaps the single most Yet what enabled developers and
essential app for China’s smartphone entrepreneurs to more fully utilize the
users, its combination of widespread value of the WeChat platform was
use among nearly every online firstly official accounts and later the
demographic in China, dominance introduction of mini programs: a light,
over social networking and app-like feature, requiring no
communication in the country, and download and accessible only within
early positioning as a leading the WeChat app. For an e-commerce
processor of mobile payments made it startup such as Pinduoduo, this
one of the most valuable digital combination of factors provided the
platforms on the planet. application, social network, payment
system, and development model upon
which to jumpstart their growth.

Pictured: Pinduoduo’s WeChat official account


The Pinduoduo Story
Pinduoduo is not a conventional success story. Huang stated in the company’s 2018 IPO
Founded long after many of the world’s top prospectus:
e-commerce players had already established
dominance in the space, few expected a
latecomer to achieve such a meteoric rise. “Pinduoduo's survival depends on the value it
creates for its users; I hope our team wakes
up feeling anxious every day, never because
The company’s ascent can be attributed not of share price volatilities, but because of their
only to the circumstances within which it constant fear of users departing if we are
came to be, but also by a competitive and unable to anticipate and meet users'
strategic philosophy that is at once both changing needs.”
user-obsessed and somewhat paranoid. As

31
Defining Interactive e-commerce
Defining Interactive e-commerce

Pinduoduo is not a “Pinduoduo's survival information efficiently but


conventional success story. depends on the value it also integrates social
Founded long after many creates for its users; I hope interaction, making the
of the world’s top e- our team wakes up feeling entire experience more
commerce players had anxious every day, never enjoyable.
already established because of share price
dominance in the space, volatilities, but because of
few expected a latecomer their constant fear of users Through the pursuit of this
to achieve such a meteoric departing if we are unable vision within its context,
rise. to anticipate and meet Pinduoduo has developed
users' changing needs.” a platform and suite of
features which illustrate
The company’s ascent can the effectiveness of the
be attributed not only to Huang and his team interactive e-commerce
the circumstances within envisioned what they model.
which it came to be, but described as a
also by a competitive and “combination of Costco
strategic philosophy that is and Disneyland” in its
at once both user- compounding of value-
obsessed and somewhat for-money and
paranoid. As Huang stated entertainment, driven by a
in the company’s 2018 IPO distributed network which
prospectus: not only matches

33
Defining Interactive e-commerce

Team purchase

The single feature most frequently Team purchase was based on the
credited with Pinduoduo’s early- simple concept of group buying 1. A Auser
useris isoffered
offeredtwotwoprices
pricesforforanan
stage success is team purchase, a but designed in a way uniquely item
itemononPinduoduo’s
Pinduoduo’splatform:
platform:one one
group-buying feature that quickly suited to Pinduoduo’s market for
foran
anindividual
individualpurchase,
purchase,another,
another,
became synonymous with the conditions and overall vision. The discounted
discountedprice pricefor
foraateam
team
company’s brand itself, as process was straightforward: purchase.
purchase.
Pinduoduo’s official English-
language slogan emphasizes, 2. The
Theuser
usercan
caneither
eitherchoose
choosetotojoin
join
an
anexisting
existingteam
teampurchase
purchaseororinitiate
“Together, More Savings, ainitiate
new one themselves.
a new one themselves.
More Fun.”
3. The
Theuser
usereither
eitherinvites
invitesfriends
friendsand
and
family
familytotojoin
joinvia
viasocial
socialnetworks
networks
such
suchasasWeChat
WeChatororwaits
waitsforforaateam
team
formation
formationwithin
withinthe
thenext
next24 24hours.
hours.

4. The
Theteam
teamformation
formationis isconfirmed,
confirmed,
the
theproduct
productisisshipped,
shipped,andandthe
theuser
can
userreview their purchase.
can review their purchase.

34
Defining Interactive e-commerce

While the group buying process for the platform and the consumer. growth strategy on attracting down-
bears some resemblance to long- Rather than focusing on taking market users, those who had only
standing group-buying models, it existing market share from its recently begun using smartphones
was placed within conditions where established e-commerce competitors, and not yet become habituated to e-
its impact was greatly enhanced both Pinduoduo oriented its early-stage commerce.
Defining Interactive e-commerce

The team purchase function


succeeded by understanding
and addressing the needs of
the often-ignored down-
market Chinese consumer.
Team purchase deals
centered around low-cost
necessities such as household
staples and food, which
contain universal appeal
across age and income
demographics.

What’s more, the deals on


regularly and frequently-
purchased basic items meant
that users were more likely to
return to the Pinduoduo
platform routinely, especially
if they could save money by
doing so.
Defining Interactive e-commerce

Likewise, the utilization of WeChat This growth strategy created


as a tool for team-creation efficiencies of scale, which
offered numerous benefits. Firstly, enabled Pinduoduo to present a
as the most essential and widely- consistently improving value
used communication app in China, proposition. As one Pinduoduo
WeChat was able to penetrate the executive explained:
country’s market of digital
newcomers faster than any e-
commerce app. By using the team “Our “team purchase” model
purchase feature, Pinduoduo encourages our buyers to
created for itself a gateway into a introduce us to even more people
user base the size of which was through social networks. As our
over twice that of China’s total e- buyer base grows bigger, the
commerce users at the time. scale of our sales volume also
grows bigger. Huge sales volume
provides merchants more space
Team purchase information also for supply chain optimization and
offered valuable insights as to the enables them to offer even more
online shopping habits of users competitive pricing and
and their social networks, thereby comprehensive products, which in
enhancing Pinduoduo’s turn helps attract more users.”
recommendation algorithm.
Defining Interactive e-commerce

Barriers to partaking in e-commerce

Interactive e-commerce,
together with the
technologies which
facilitated its arrival, makes
e-commerce more widely
accessible. It’s worth
considering for a moment
the barriers that would
prevent people from
partaking in e-commerce
and how interactive e-
commerce addresses these.
We’ve broken the barriers
down into three broad
categories.

38
Defining Interactive e-commerce

Technical barriers Practical barriers Motivational barriers

• Internet - the spread of cheap • Download an app - this may sound • Try something new and unfamiliar -
mobile internet meant that trivial but can actually be a significant through the team purchase model
everyone could be online every day. obstacle for less savvy mobile users current customers recruit new ones,
unfamiliar with app stores. Mini educating and explaining the
• A way to pay - the prevalence of programs helped in reducing this issue benefits are natural parts of the
mobile payment solutions in China by removing the need for an app process.
meant people were familiar and download.
comfortable with paying on mobile. . • Overcome fears of wasting money -
• Find a compelling product for me - low price, high value and accessible
PDD’s team purchase model harnesses products reduce these concerns.
the power of social product
recommendations to solve this issue,
as friends will find the product for you.

39
Defining Interactive e-commerce

The Feed - Recommendation

A way to conceptualize the core difference


between traditional search driven e-
commerce and the new interactive model
is one of “people looking for products” vs.
“products looking for people.”

The interactive e-commerce model follows


the logic of “products looking for people,”
which is a more suitable model for the
small screen and fragmented time of
mobile internet use. The platform learns
from the behavior of its users, which
reveals their preferences and facilitates
personalization of the e-commerce
experience.

40
Defining Interactive e-commerce

Below: (left) e-commerce item to item filtering, vs. (right) collaborative filtering
The behaviors can be explicit such as
making a purchase or sharing an item to
friends, but are also just as likely to be
implicit, such as watching a product
demo video or spending more time
browsing certain categories.

The technology empowering this


recommendation process is known as
machine learning6. Two of the principles
behind the application of machine
learning to recommendation within e-
commerce are known as “item to item
filtering” and “collaborative filtering.”
An item to item filtering system will
recommend products to a user similar to
that which they already like to purchase.
If the user buys dog food and has been
tagged as ‘dog owner,’ then the system
will recommend more dog related items.

6 Towards Data Science: AI, Machine Learning, Deep Learning Explained Simply, Jun Wu

https://towardsdatascience.com/ai-machine-learning-deep-learning-explained-simply-7b553da5b960
Defining Interactive e-commerce

A collaborative filtering Modern e-commerce


system will base their “recommender systems”
recommendations on will combine both
finding groups of users methods with other
who enjoy similar factors. These systems
products. Say Jane and have increased in
Tracey do not know sophistication greatly
each other but their over the past decade
interests are highly and use sophisticated,
correlated. If Jane constantly updated
purchases a certain new algorithms to determine
type of cosmetics, then the optimal mix of
the system will also personalized products to
recommend those surface to each user.
cosmetics to Tracey.

42
Defining Interactive e-commerce

Entertainment, leisure, and gamification: make shopping fun again

Through team purchase of everyday items,


Pinduoduo provided users with a fun, social,
and cost-saving experience that kept them
coming back. To build on that, the company
added more features to be consistent with
that ethos.

This aim led to what can be described as a


“digital carnival,” full of relentlessly stimulating
games and entertainment, yet anchored to
the platform’s e-commerce focus. A popular
feature of this is its Duo Duo Orchard mini
game, in which users nurture a virtual “tree,”
for which they can earn “water droplets” by
participating in other functions on the
platform. To sweeten the deal for the users,
once the “tree” reaches maturity, a real box of
fruit will be shipped to the user’s address for
them to enjoy.
Defining Interactive e-commerce

Through playing Duo Duo real fruit comes from a farm in mother of two surnamed Lin similar to a typical interaction
Orchard, users could feel China as part of a poverty from China’s Inner Mongolia with an offline store’s customer
rewarded, incentivizing them to alleviation project by PDD.” province. “It is a habit for me. I service associate than watching
return to the platform and will open the app, and see a stand-up comedy special.
reinforcing the virtuous cycle something I want, or a game, Lower on glamour but higher
that propels Pinduoduo’s The focus on entertainment is or an interesting live streamer. I on engagement and
success. As one product not limited to gamification, have already received several authenticity, a typical
manager put it: however. Duo Duo Live, the boxes of fruit playing Duo Duo Pinduoduo live stream consists
platform’s live streaming Orchard.” of store owners displaying
feature, integrates both the products and answering
“Fresh produce is one of the entertainment and community questions from shoppers.
most popular categories on our components of the interactive Considerable media attention
platform. By introducing a e-commerce model. Users can has been paid to celebrity live “Live stream is about enabling a
game of planting and caring for follow live streamers selling streamers who delight massive direct connection between
a virtual fruit tree, we allowed goods, interact with them audiences with their charisma merchants and buyers,
users to have fun while earning through a chat feature, receive and headline-grabbing recreating the two-way
a reward (by gaining water special offers and discounts, showmanship, such as the communication present with
droplets for the plant). They and share them with friends. notable “lipstick king” Li Jiaqi.7 physical shopping,”
also feel good because when
they receive a box of real fruit Yet with Pinduoduo the live-
“I will often open Pinduoduo in stream experience is altogether explained one Pinduoduo
for free when their virtual tree executive.
bears fruit, they know that the my spare moments,” explains a more down to earth. More

44 7China Morning Post: Who is millionaire Li Jiaqi, China’s ‘Lipstick King’ who raised more than US$145 million in sales on Singles’ Day? , Alice Huang
https://www.scmp.com/magazines/style/news-trends/article/3074253/who-millionaire-li-jiaqi-chinas-lipstick-king-who
Defining Interactive e-commerce

Live streaming case study: “couch tourism” amidst a pandemic

As much of the world has found April 26, the town reached out to
their travel options in 2020 the platform’s many users. Wu
limited by COVID-19, live Xiao, the town mayor, dressed in
streaming has offered an his ethnic costume, taught
opportunity for those stuck at viewers the basic steps of their
home to satiate their wanderlust, traditional dance. He also played
and for retailers and tourism tour guide and took the viewers
businesses to reach tourist to visit the town’s famous
shoppers from afar. waterfall and other sights, such as
Baishou Hall and the street where
the famous movie, Furong Town,
For the town of Furong8, a was filmed 30 years ago.
popular historic location in
Hunan Province known for its Tu
ethnic traditions, they found live By leveraging e-commerce
streaming offered one solution to options, Furong was able to
the tourism slowdown. As the promote and sell its regional
subject of a seven-hour live specialty products to the live
streaming session on PDD on stream’s millions of viewers.

8Medium.com: Couch Traveling on PDD Livestreaming, Pinduoduo, Inc


https://medium.com/@pinduoduoinc/couch-travelling-on-pdd-livestreaming-8e7bd3c26bd6
PDD & interactive
e-commerce: The case of Pinduoduo is perhaps the
most comprehensive example of the
business results that the interactive e-

results, potential,
commerce model can achieve if applied
appropriately. In only its fourth full year of
existence, the company recorded a total
gross merchandise volume equivalent to
US$144.6 billion and boasted over 585
million active buyers on the platform.

and limitations Interactive e-commerce has fostered a


more mobile friendly lighter way of
shopping for consumers, has cultivated
improved supply chain efficiency through
C2M and provides a role model for the
global e-commerce industry.

The themes of value-for-money,

46
entertainment and community are
universal, not specific to just China.
Defining Interactive e-commerce

The application of these parts in concert The framework whose name is drawn Acquisition: The transition when a
with one another has proven effective from its 5-letter acronym reminiscent of “person” becomes a “user,” engaging
at addressing the five metrics that the sound of a cinematic buccaneer, with the platform or business for the
compose the “AARRR, pirate funnel.”9 depicts the process of value creation in first time, registering, or downloading
the digital economy:
an app.

Activation: The “AHA” point at which a


customer goes from simply trying a
product to regularly using and enjoying
the product.

Retention: Ensuring that a customer


continues to use the platform or
product regularly and frequently.

Referral: Leveraging the social networks


of users for low-cost, potentially
exponential growth of user acquisition.

Revenue: Monetizing the value of users


to bring revenue into the business.

9Inc.com: AARRR! Dave McClure’s Pirate Metrics; And The Only Five Numbers That Matter, Walter Chen
https://www.inc.com/walter-chen/aarrr-dave-mcclure-s-pirate-metrics-and-the-only-five-numbers-that-matter.html
Defining Interactive e-commerce

In the case of Pinduoduo, acquire. The insights


the interactive e-commerce gathered from the social
model has addressed each and highly engaging nature
of the five aspects of the of the platform can power a
pirate funnel by integrating recommendation engine
features not often which both draws monetary
associated with e- value from the user while
commerce platforms. Its providing an experience
team purchase feature that keeps them activated
engages the communities and retained.
and social networks of their
users, powering a virtuous Through that flywheel, they
cycle of acquisition and can optimize
referral. The social recommendation and scale
involvement, games, live that offers value for money
streaming, and constant to their users, which further
stimulation and excitement incentivizes them to
on the platform activate continue using the platform.
and retain the users they

Data: company filings


Defining Interactive e-commerce

DAU/MAU: The magic metric of interactive e-commerce


Quantitatively, the implementation of
interactive e-commerce principles can
perhaps best be observed through an e-
China e-commerce firms DAU/MAU, Jan-May 2020
10 commerce app’s number of daily active
users (DAU) compared to monthly active
users (MAU).
Jan Feb March April May
The reasoning for this is fairly
straightforward. Most frequently used to
Pinduoduo 39.1% 42.1% 49.0% 48.3% 49.9% measure the “stickiness” of an app, this
metric has not traditionally been a leading
Taobao 35.9% 36.4% 42.9% 42.4% 44.9% method to evaluate the success of an e-
commerce platform, as the conventional
JD search-base may prioritize a series of
18.7% 21.3% 22.9% 21.9% 22.0% efficient and economical transactions to a
more leisurely shopping experience.
VIP Shop 16.8% 16.7% 19.4% 19.5% 19.8%
Traditional e-commerce is in-and-out,
Suning while interactive e-commerce seeks to
9.9% 11.6% 11.0% 10.4% 10.8% create a digital space in which leisure and
shopping are intertwined.

10 Data source: Questmobile


Defining Interactive e-commerce

This is a reality that is gaining also seen itself expand in


recognition, being tested and entertainment as well, with its
applied throughout the digital Facebook Live product exploding
economy. Social media and in popularity11 since its launch in
content-sharing sites have 2016. In May of 2020, the
moved progressively deeper into company took a major step into
e-commerce, powered by e-commerce with the
socially-driven recommendation introduction of Facebook Shop,
algorithms. Gamified elements enabling businesses to set up a
have been applied with varying single online store for customers
results from travel platforms to to access on both Facebook and
chat apps. And especially in Instagram. In Facebook’s
China, live streaming has erupted announcement of the feature12, it
as a central component of online articulated a philosophy very
shopping. The traditional much aligned with that of
category barriers are falling. interactive e-commerce:

In the case of Facebook, for “We want to give people a place


example, the world’s biggest to experience the joy of
social media company appears to shopping versus the chore of
be gradually applying elements buying. And we want to help
of interactive e-commerce to its small businesses adapt and make
platforms. Built around the very it easier for people to discover
concept of “community,” it has and shop for things they love.”

11 99firms.com: Facebook Live Statistics


https://99firms.com/blog/facebook-live-stats/#gref
12 Facebook: Introducing Facebook Shops: Helping Small Businesses Sell Online

https://about.fb.com/news/2020/05/introducing-facebook-shops/
Defining Interactive e-commerce

This echoes the sentiment of The native e-commerce system


Pinduoduo and other allowed influencers and
interactive e-commerce creators to capitalize on the
platforms: recreate the platform’s high level of user
enjoyment and recreation of engagement and convert it to
the shopping experience and revenue, while also improving
apply it to the digital space. the value proposition of
Douyin’s ad sales.
Facebook’s integration of e-
commerce functionality into its Just as Pinduoduo applied
social media apps follows many entertainment and community
of its largest competitors in components to its e-commerce
doing so. As early as 2018, platform to enhance the
TikTok parent company acquisition, activation, and
Bytedance introduced “Douyin retention stages of the “pirate
Store”13 into the Chinese funnel,” so entertainment and
version of its popular short- social media platforms have
video app. integrated e-commerce
components to enhance their
revenue stage.

Pictured: Ecommerce stores on Instagram and Douyin

13Walkthechat: A simple guide to Douyin Store – Case studies and how to create one, Tingyi Chen
https://walkthechat.com/simple-guide-to-douyin-store-case-studies-and-how-to-create-one/
Conclusion

Interactive e-commerce has made progress Through the integration of advanced


digitalizing several human aspects of offline recommendation features, entertainment,
retail, but there is still much that remains and community involvement, interactive e-
elusive. Multiple aspects of shopping in the commerce is able to encapsulate many of the
real world remain stubbornly "undigitalizable" most enjoyable aspects of shopping in the
- impossible to replicate through a small physical world.
screen in our pockets. It may take a
fundamental breakthrough in technology,
such as the mobile revolution of the past Interactive e-commerce will not stand still,
decade, for truly new models to flourish. and its progressive growth and success stand
testament to the continual evolution of online
interactivity.
What is abundantly evident through the case
of Pinduoduo is that humans crave more
from the shopping experience than the cold
and impersonal experience that e-commerce

52
has traditionally offered.
Defining Interactive
e-commerce
Composition and Research
Matthew Brennan
Elliott Zaagman

Illustrations
Valentina Segovia

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