Documenti di Didattica
Documenti di Professioni
Documenti di Cultura
anyone else. Simply direct them either to my website, or to the Middle-earth Games website to Excel
Excel uses
uses this to
download a copy directly from there. That way they will have the most up-to-date copy. what
what you're
you're typin
typin
data
data in
in the
the same
same
Note that many cells require you to put your info in EXACTLY as indicated, so the formulas can attempt
attempt toto finish
correctly track your input. (ie; Correct abbreviations, etc.) This is shown in the title cell, or with a which
which may
may cause
cause
note near the cell. (If something's not working right, check this first.) Also, there are some cells with frustration
frustration when
when
Comments (red upper right corner). Hold the cursor over these for useful additional info. orders.
orders.
If you have any unexplained runtime errors while using one of the many automated buttons, the AUTOCORRE
first thing you should check is that you have NOT deleted or hidden any of the sheets in this file. Excel
Excel uses
uses this to
Deleting or hiding any sheets may cause the automated buttons to give you an error. words,
words, and
and ifif itit be
b
spelled
spelled somethin
somethin
While most of the sheets are "protected". There is no protection password, so you can unprotect capital
capital letters in t
them if you wish. The protection is on to prevent you from accidentally overwriting some of the may
may try
try to
to correc
correc
formulas and formatting used to make the program work. without
without asking. T
NOTE: Altering formulas in any way may cause the program to have serious problems! some
some problems
problems w w
strange
strange names
names a
And finally, if the pages aren't sized correctly, you can ZOOM each sheet to fit on your screen,
depending on your computer's video settings. (Note that the ORDERS sheet will most likely be too Both
Both of
of these
these fea
fea
big to fit entirely on the screen without making the text too small.) by
by default
default for
for ALL
ALL
Thanks, you
you wish
wish to
to DISA
DISA
Mike Mulka features,
features, simply c
simply
Urzahil@darkfortress.us button
button below.
below. You
Yo
ENABLE
ENABLE button
button
to
to re-enable
re-enable thes
Excel.
Excel.
Acknowledgements
Much thanks to Richard Farrer for his solution to the Excel 2003/XML issue.
Much thanks to Kyle Caruthers for his invaluable help in coming up with a way to automatically
calculate variable orders costs.
If I've missed someone, please don't hesitate to let me know. I've had help in the past but only recently
added this acknowledgements section.
GAME
This is the cover sheet, and where the Game Information will be specified.
SETTING GAME FILES FOLDER: Now that you've done the above, you can transfer data from an
old version of Automagic or, (if this is a new game), either DELETE & IMPORT from the ORDERS
sheet or manually set your Game File Folder by simply clicking the GAME PATH button on the
GAME sheet. You'll get a standard Windows File box, which you can use to navigate to your
already saved .PDF Results file. Click on this file and then click OPEN. Once this feature is
properly enabled, you will be able to correctly save your outgoing Orders files. In addition, the
GAME FOLDER button on the ORDERS sheet will open the folder where you're storing all your
game information.
NOTE: You CANNOT manually type the Game Path into this box! There are other "behind the
scenes" things that must be done which the button will do for you.
1. VERIFY that the ONLY Excel files you have open are the OLD game file, and the NEW (blank)
revision of the AutoMagic file.
2. Go to the NEW (blank) file GAME sheet and click the TRANSFER DATA button.
Once you've done this, your old file will be saved as a backup with the tag "-OLD", (in the same
folder), and your new file will be saved with the original filename of your old revision file.
(Be sure to READ and follow the control boxes that pop up during the process.)
DATA TRANSFER BUTTON:
When you download a new revision, (2003b or later), you can easily transfer data from your OLD
revision to the NEW revision by following the simple procedure below:
1. VERIFY that the ONLY Excel files you have open are the OLD game file, and the NEW (blank)
revision of the AutoMagic file.
2. Go to the NEW (blank) file GAME sheet and click the TRANSFER DATA button.
Once you've done this, your old file will be saved as a backup with the tag "-OLD", (in the same
folder), and your new file will be saved with the original filename of your old revision file.
(Be sure to READ and follow the control boxes that pop up during the process.)
NOTE: The automatic data transfer may not transfer ALL data if your old revision has a different
format than the new. Just manually fill in the few cells that don't auto-transfer.
ORDERS
This is the meat of this Excel file, and where you will input ALL of your turn and character info and
orders. Many of these fields will update automatically.
GETTING AROUND: When navigating through the ORDERS sheet, using ENTER will take you
down one cell, regardless of whether or not you can edit it. Using TAB will take you to the next cell
you can edit. This will usually move you to the right, unless there are no more editable cells to the
right, in which case it will move you down one row, and over to the furthest cell to the left. Once you
get used to it, using TAB should be much easier.
Also note that if you enter data into a REQUIRED (yellow highlight) Additional Required Info cell,
you MUST use ENTER, TAB, or an ARROW key to complete the data entry. If you type the data
in and just try to click on another cell, it will generate an error message. (Excel validates data in a
cell only after ENTER, TAB, or an ARROW key are used.)
Capital Hex: The 4-Digit location of your capital. (Only if it has changed since last turn.)
Turn Number: The number of the upcoming turn for which you will be sending in orders.
Security Code: The security code as shown on your results sheet.
Due Date: The due date for the upcoming turn.
Character using a Spellcasting Artifact?: Put a YES in this cell if any of your
NON-mage characters has an artifact that grants access to a certain spell, and that
character will be attempting to cast it this turn. (Note that selecting YES for this will
enable ALL characters to cast spells whether they are mages or not. The skill box will
highlight BLUE to show you it is a non-standard action, but it will allow you do it.)
CHARACTER INFO:
This is the main working section of this sheet. Note that some of the cells have automatic info or
highlighting:
ALL Required Info Needed: You MUST enter ALL required info specified for that order
into the appropriate cells. In the past, orders like MOVE ARMY would be accepted
if you didn't put in your movement mode of "no/ev" because they would default you to
"no" mode. Now you MUST input ALL required info specified for that order, or your
orders WILL NOT go through!
ONE Item per Cell: Note that there are 15 Required Info cells. You can put no more than
one item of information in each cell, regardless of what the information is. (For
example, you would put EACH direction of army movement in a separate cell.)
Abbreviations: If the rules specify an abbreviation for required info ("no" for Normal or "ev"
for Evasive), then you MUST use the abbreviation, and NOT the full word.
Lower Case: ALL required info data field entries MUST be lower case, except for names
of new characters and PCs, (these MUST start with a capital letter), or Reaction
to Encounter responses. (See below)
TARGET Character IDs: You MUST use 5 letters/spaces when specifying a target
character in the Required Info section, and they MUST all be lower case. If the target
character only has 3 letters in their name, then you MUST fill out the cell with 2 more
spaces in order to maintain 5 letters. You may NOT use any special characters
except for an apostrophe ( ' ), or dash ( - ). (Note that you can NOT use dash-space
or space-dash. The dash or apostrophe must connect two valid letters.) Also,
specially accented letters must not be used. Use the plain, lower case version of the
character instead. (For example: á,â,è,ë,ō,ŏ,ǔ,*,&,!,_ are unacceptable characters.)
Character / PC Names: When naming a NEW character or PC, you need to use AT
LEAST 5 letters/spaces , and NO MORE THAN 17 letters/spaces. You can also use
dashes ( - ) or apostrophes ( ' ), (see above), but NO OTHER special characters are
allowed. You CAN use specially accented letters, (such as â,è,ë,ō). (Note again
that you MUST capitalize the 1st letter of new names.)
Encounter RESPONSES (285): When you respond to an encounter, the first letter of
EACH word (if more than one) MUST be capitalized unless hyphenated, in which
case the second word remains lowercase. (ie; "Meek", "One Ring", "Pipe-weed".)
Numbers: When entering numbers, you MUST use WHOLE NUMBERS, (no decimal
except for an apostrophe ( ' ), or dash ( - ). (Note that you can NOT use dash-space
or space-dash. The dash or apostrophe must connect two valid letters.) Also,
specially accented letters must not be used. Use the plain, lower case version of the
character instead. (For example: á,â,è,ë,ō,ŏ,ǔ,*,&,!,_ are unacceptable characters.)
Character / PC Names: When naming a NEW character or PC, you need to use AT
LEAST 5 letters/spaces , and NO MORE THAN 17 letters/spaces. You can also use
dashes ( - ) or apostrophes ( ' ), (see above), but NO OTHER special characters are
allowed. You CAN use specially accented letters, (such as â,è,ë,ō). (Note again
that you MUST capitalize the 1st letter of new names.)
Encounter RESPONSES (285): When you respond to an encounter, the first letter of
EACH word (if more than one) MUST be capitalized unless hyphenated, in which
case the second word remains lowercase. (ie; "Meek", "One Ring", "Pipe-weed".)
Numbers: When entering numbers, you MUST use WHOLE NUMBERS, (no decimal
places), and you MUST NOT use a comma separator when the number is over 1000.
(ie; input "3200"... NOT "3,200") Also, DO NOT use any other designators in the
cell. (ie; input "65"... NOT "65%" when entering a percentage.)
TROOP Numbers: When Additional Required Info text states " # of troops, each in
a different cell.", you MUST enter ONLY the number of each troop type, in the
sequence of HC - LC - HI - LI - AR - MA. (ie; 700 0 1200 0 0 0 would indicate
700 HC and 1200 HI.) DO NOT include the troop type designator in the cells.
Order 725: When issuing this order, Name and Gender are optional, but skill levels are
REQUIRED. Also, you MUST enter ONLY the number of each skill type, in the
sequence of Comm - Agen - Emis - Mage. (ie; 0 10 0 20 would indicate a
10 Agent, 20 Mage.) DO NOT include the skill type designator in the cells. ONLY
the skill level number.
Hex Locations: When entering hex locations, ensure that you input a 4-Digit number.
If you are entering a western hex location, make sure you include the leading zero.
(ie; "0708" and NOT "708".)
Movement Directions: When entering army/navy move directions, it is VITAL that you do
NOT use "no" for anything other than NOrmal move mode. Some players have been
attempting to use this as a direction of some sort, (which is illegal anyway).
SEND:
Use this sheet when you are ready to send in your orders.
When you click the SEND ORDERS button, an auto-input Orders File will be generated and saved
to your hard drive in the folder you specified in the GAME PATH on the GAME sheet. (This folder
and filename are also shown in the bottom-left of the SEND sheet.) Note that each time you click
the button, a new version of your orders will be sent. The orders version number will reset to 1
when you Import your next turn's XML file, OR if you manually change your Turn number (on the
GAME sheet).
You will then be asked which method you want to use to send your orders file in to MeGames.
METURN.COM Direct:
Your Orders File Path will be copied to your clipboard and you will be taken to Meturn.com directly.
You can then paste (CTRL+V) the orders file path directly into the Your Turn File: box on the
website, or browse to your orders file as normal.
ORDERS FILE NAME: This cell shows the name of the file which will be attached to your
E-Mail. FYI, the filename format is as follows:
meNNvX.GGG
-where-
me = Standard for all Middle-earth games
NN = 2-digit Nation/Player Number
vX = Orders Version Number (sequential for each different set of orders in a turn)
GGG = 3-digit Game Number (after the "dot" for file type)
Order Info
A summary listing of the order names, numbers, and other info.
General Info
Various useful info charts for the game.
Calculators
Various simple calculators to estimate:
- Army Strengths
- PC Strengths
- Commodities sale monies
NOTE that I do NOT guarantee the accuracy of these calculators, as some of the info was
gathered through rumors online.
Nations
A table you can use to keep track of other nations info, including contact info and your relations
toward them. Color coding will change based on the info you input.
NOTE: STARTING Scenario Nation data can be automatically updated using the UPDATE
SCENARIO DATA button on the GAME sheet.
Nations
A table you can use to keep track of other nations info, including contact info and your relations
toward them. Color coding will change based on the info you input.
NOTE: STARTING Scenario Nation data can be automatically updated using the UPDATE
SCENARIO DATA button on the GAME sheet.
Artifacts
UPDATING ARTIFACT INFO: You can UPDATE this copy of AutoMagic with specific Scenario
STARTING Artifact data by using the UPDATE SCENARIO DATA button on the GAME sheet
For 4th Age games, you will need to fill in artifact numbers, and some of the actual data differs from
game to game, so it may not be exact.
You can Sort by Name or Sort by ID# using the buttons at the top. Also, by clicking the heading
arrows, you can filter the listing to focus on whatever you want, and can even set multiple column
filters to narrow your focus even more. (To list all the artifacts again, just "turn off" all the filters by
clicking on any blue filter arrows and selecting (All) from the list.)
Notes
A "scratch pad" for you to keep game notes on.
AUTOCOMPLETE:
Excel uses this to attempt to guess
what you're typing, based on other
data in the same column. It will
attempt to finish your words for you,
which may cause you some
frustration when trying to fill in your
orders.
AUTOCORRECT:
Excel uses this to spell check your
words, and if it believes you've
spelled something wrong, or put
capital letters in the wrong place, it
may try to correct this for you
without asking. This can also cause
some problems with MePBM's
strange names and abbreviations.
Click the UPDATE SCENARIO button below. This will update this copy of
AutoMagic with the starting Nation and Artifact info for the selected scenario.
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
(Send version 1 of Turn ? orders)
(MeGames will process the latest version you send!)
WARNING!
IfIf you
you get
get aa RED
RED Warning
Warning Message
Message atat the
the top
top of
of
your
your orders,
orders, you
you have
have entered
entered somesome data
data onon
your
your ORDERS or GAME GAME sheets sheets incorrectly.
incorrectly. You
You
me00v1.000
MUST
MUST go go back
back andand fix
fix itit before
before you
you can
can send
send
your
your turn
turn in!
in! (If
(If you
you suspect
suspect aa problem
problem with
with the
program,
program, please
please let
let me
me know know at
at
Urzahil@orions.net
Urzahil@orions.net .)
SEND ORDERS:
When
When you you click
click on
on the
the SEND
SEND ORDERS
ORDERS button button
above,
above, the the following
following willwill occur:
occur:
A.
A. IfIf you
you have
have any
any errors,
errors, youyou will
will be
be notifed
notifed
that
that youyou need to to fix
fix them,
them, andand the
the process
process
will
will stop.
stop. Otherwise
Otherwise itit will
will continue
continue at at B.
B.
B.
B. Your
Your orders
orders will
will be
be saved
saved to to aa file
file in
in the
the
same
same folder
folder where
where you save your XML
files,
files, (shown
(shown above).
above). IfIf you
you haven'
haven' tt
specified
specified thisthis yet,
yet, you
you will
will be
be asked
asked to to
do
do so so at
at this time.
C.
C. You
You will
will be
be asked
asked which
which method
method you you want
want
to
to use
use toto send in your Orders file to
MeGames.
MeGames.
1.
1. Auto-Send
Auto-Send E-Mail:E-Mail:
An
An E-Mail
E-Mail will
will be
be automatically
automatically generated
generated
with
with the
the correct
correct recipient
recipient andand subject
subject line,
line,
and
and your
your orders
orders filefile will
will be
be attached.
attached. ItIt will
be
be placed
placed in in your
your Out Out box
box and
and sent
sent to to
MeGames
MeGames based based on on your
your Outlook
Outlook
settings.
settings.
2.
2. Manual-Send
Manual-Send E-Mail: E-Mail:
You
You will
will need
need to to attach
attach thethe Orders
Orders file
file
(listed
(listed above)
above) to to an
an E-Mail
E-Mail with
with the
the same
same
subject
subject as as the
the filename
filename shownshown above,
above, and and
send
send itit to:
to: me@middleearthgames.com.
me@middleearthgames.com.
3.
3. Meturn.com
Meturn.com -- Direct: Direct:
The
The PATH
PATH to to your
your Orders
Orders file
file will
will be
be
copied
copied to to the
the clipboard,
clipboard, and and you
you will
will be
be
taken
taken to to Meturn.com.
Meturn.com. Either Either paste
paste
(CTRL+V)
(CTRL+V) directly
directly intointo the
the Your
Your Turn
Turn
File:
File: box
box oror browse
browse to to your
your Orders
Orders file.
file.
NOTE:
NOTE: IfIf you
you need
need toto send
send your
your orders
orders via
via
Standard
Standard E-Mail
E-Mail or
or Fax,
Fax, you
you can
can just
just copy
copy the
text
text in
in the
the white
white section
section to the right, and paste
paste
(listed
(listed above)
above) to to an
an E-Mail
E-Mail with
with the
the same
same
subject
subject as as the
the filename
filename shown
shown above,
above, and and
send
send itit to:
to: me@middleearthgames.com.
me@middleearthgames.com.
3.
3. Meturn.com
Meturn.com -- Direct:
Direct:
The
The PATH
PATH to to your
your Orders
Orders file
file will
will be
be
copied
copied to to the
the clipboard,
clipboard, andand you
you will
will be
be
taken
taken toto Meturn.com.
Meturn.com. Either
Either paste
paste
(CTRL+V)
(CTRL+V) directly
directly into
into the
the Your
Your Turn
Turn
File:
File: box
box oror browse
browse to to your
your Orders
Orders file.
file.
NOTE:
NOTE: IfIf you you need
need toto send
send your
your orders
orders via
via
Standard
Standard E-MailE-Mail or
or Fax,
Fax, you
you can
can just
just copy
copy the
text
text in in the
the white
white section
section to the right, and paste
paste
itit into
into aa PLAIN
PLAIN TEXT
TEXT formatted
formatted E-Mail
E-Mail or
Document.
Document.
** WARNING! ORDERS SHEET ERROR! WARNING! **
GAME: ???, PLAYER: ???
TURN: ???, SECURITY: ???
DUE DATE: 18 July 2010
(Name), (Account)
AM Revision 2010.b12
Capital Hex: 3612
Adunekhor (adune) @ ()
Warning - Order Missing
Warning - Order Missing
Aendwen (aendw) @ ()
Warning - Order Missing
Warning - Order Missing
Ap-Brigg (ap-br) @ ()
Warning - Order Missing
Warning - Order Missing
Ap-Coleen (ap-co) @ ()
Warning - Order Missing
Warning - Order Missing
Bashem (bashe) @ ()
Warning - Order Missing
Warning - Order Missing
Darla (darla) @ ()
Warning - Order Missing
Warning - Order Missing
Druscilla (drusc) @ ()
Warning - Order Missing
Warning - Order Missing
Earlan (earla) @ ()
Warning - Order Missing
Warning - Order Missing
Eolad (eolad) @ ()
Warning - Order Missing
Warning - Order Missing
Falodan (falod) @ ()
Warning - Order Missing
Warning - Order Missing
Harmony (harmo) @ ()
Warning - Order Missing
Warning - Order Missing
Maremil (marem) @ ()
Warning - Order Missing
Warning - Order Missing
Thump (thump) @ ()
Warning - Order Missing
Warning - Order Missing
Xander (xande) @ ()
Warning - Order Missing
Warning - Order Missing
** END OF ORDERS **
@ ()
@ ()
@ ()
@ ()
@ ()
@ ()
@ ()
@ ()
@ ()
@ ()
Economy Calculator
Turn ? Economy Info.
(60)
(30) (10)
(Value of all spells.)
(Value of all spells.)
(Value of all artifacts.)
(No. of War Machines)
(vs. Armies)
(vs. Pop Centers)
ALLEGIANCE Relations
# NATION Good/Neutral/Evil/OUT Liked-Hated PLAYER E-MAIL
1 #VALUE! Good
2 #VALUE! Good
3 #VALUE! Good
4 #VALUE! Good
5 #VALUE! Good
6 #VALUE! Good
7 #VALUE! None
8 #VALUE! None
9 #VALUE! None
10 #VALUE! None
11 #VALUE! Evil
12 #VALUE! Evil
13 #VALUE! Evil
14 #VALUE! Evil
15 #VALUE! Evil
16 #VALUE! Evil
17 #VALUE! None
18 #VALUE! None
19 #VALUE! None
20 #VALUE! None
21 #VALUE! Neutral
22 #VALUE! Neutral
23 #VALUE! None
24 #VALUE! None
25 #VALUE! None
NOTES
Artifacts
Page 34
Artifacts
Page 35
Artifacts
Page 36
Artifacts
Page 37
Artifacts
ARTIFACT NOTES
Page 38
Artifacts
Page 39
Artifacts
Page 40
Artifacts
Page 41
Artifacts
Page 42
Artifacts
Page 43
Artifacts
Page 44
Artifacts
Page 45
Middle-earth General Info
ARMY MOVEMENT COSTS
TERRAIN INFANTRY/MIXED CAVALRY ONLY ORDER NO. GOLD TIMBER
NORMAL ROAD NORMAL ROAD Bridge (major) 490 5,000 10,000
SHORE/PLAINS 3 2 2 1 Bridge (minor) 490 2,500 5,000
ROUGH 5 3 3 1 Build Harbor 535 2,500 5,000
FOREST 5 3 5 2 Harbor to Port 530 4,000 7,500
DESERT 4 2 2 1 Hire Army 770 5,000 N/A
SWAMP 6 3 5 2 Hire Character 725 10,000 N/A
MOUNTAINS 12 6 12 3 Hire Character 728-737 5,000 N/A
BRIDGE/FORD +1 +1 +1 +1 Move Capital 950 25,000 N/A
MINOR RIVER +2 +2 +2 +2 Resrch Spell 705 1,000 N/A
Transports 456 1,000 1,500
War Machines 440 N/A 500
TACTICS Warships 452 1,000 1,500
TROOP BEST WORST PER TURN
TACTIC BEST vs WORST vs TYPE TACTIC TACTIC EXPENSES GOLD COST
Charge Hit & Run Ambush Heavy Cavalry Charge Ambush Harbor 250
Flank Ambush Surround Light Cavalry Surround Ambush Port 500
Standard Flank Charge Heavy Infantry Flank Surround Fort 500 per level
Surround Flank Hit & Run Light Infantry Hit & Run Charge Ship 50
Hit & Run Surround Flank Archers Ambush Flank Character 20 per skill pt.
Ambush Charge Flank Men-at-Arms Hit & Run Charge
AGENT [skill]
Counter Espionage 600 CntrEsp None Average
Guard Location* 605 GrdLoc None Automatic
Guard Character* 610 GrdChar Guarded Character ID Automatic
Assassinate Character* 615 Assass Target Character ID Hard
Kidnap Character 620 Kidnap Target Character ID Hard
Rescue Hostage 630 Rescue Hostage Character ID / Release? (y/n) Hard
Interrogate Hostage 635 Interr Hostage Character ID Average
Sabotage Bridge 665 SabBrdg Direction Hexside of Bridge (ne,nw,w,se,sw,e) Hard
Sabotage Fortifications* 670 SabFort None Hard
Sabotage Harbor or Port 675 SabPort None Hard
Sabotage Production Stores* 680 SabStor Stores Type (mi,st,br,le,ti,mo,fo) Hard
Steal Artifact* 685 StlArt Artifact ID # Hard
Steal Gold* 690 StlGold None Hard
Name New Agent* 731 NamAgen Name (5-17 letters) / Gender Automatic At Capital
Scout Army 905 ScoArmy Army Commander Character ID / Follow army? (y/n) Average
Scout Area 910 ScoArea None Easy
Scout for Characters* 930 ScoChar None Average
Agent [misc.]
Release Hostage 625 Release Hostage Character ID Automatic
Take Custody of Hostage 640 Custody Hostage Character ID Automatic
Imprison Hostage 645 Imprsn Hostage Character ID Automatic
Execute Hostage 650 Execute Hostage Character ID Automatic
Demand Ransom for Hostage 655 RansDmd Hostage Character ID / Amount of GOLD desired for ransom Automatic
Offer Ransom for Hostage 660 RansOff Hostage Character ID / Amount of GOLD offered / Release? (y/n) Automatic
Scout Hex 915 ScoHex None Easy
Scout Population Center* 920 ScoPop None Easy
EMISSARY [skill]
Recruit Double Agent 500 Double Target Character ID Average
Bribe/Recruit Character 505 Bribe Target Character ID / Amount of GOLD for bribe (>=500) Average
Influence Own PC Loyalty 520 InfYour None Automatic
Influence Other PC Loyalty 525 InfOthr None Average
Improve Harbor to Port 530 Har2Por None Easy
Add Harbor to Pop Center 535 AddHar None Easy
Improve Pop Center Size 550 ImprPop None Average
Create Camp 555 CreCmp Name of camp (5-20 letters) Easy
Abandon Camp 560 AbanCmp None Easy
Reduce Pop Center Size 565 ReduPop None Easy
Name New Emissary 734 NamEmis Name (5-17 letters) / Gender Automatic At Capital
Move Turn Map (FA / Kin Strife Only) 942 MvTnMap Direction of movement (ne,nw,w,se,sw,e) Average At Capital + Comm skill
Transfer Ownership of PC 949 TrOwner Other Character ID Easy
Emissary [misc.]
Spread Rumors 580 SprdRum None Automatic
Uncover Secrets 585 Uncover None Average
MAGE [skill]
Cast Heal Spell* 120 CstHlSp Spell ID # / Target Character ID Varies Improves Cast Rank
Cast Combat Spell* 225 CstCbSp Spell ID # Varies Improves Cast Rank
Cast Conjuring Spell* 330 CstCjSp Spell ID # / [See spell for requirements] Varies Improves Cast Rank
Prentice Magery 710 PrenMgy None Automatic Own Pop Center
Name New Mage 737 NamMage Name (5-17 letters) / Gender Automatic At Capital
Cast Movement Spell 825 CstMvSp Spell ID # / Destination Hex # (See spell for ranges) Varies Improves Cast Rank
Cast Lore Spell* 940 CstLoSp Spell ID # / [See spell for requirements] Varies Improves Cast Rank
Mage [misc.]
Forget Spell(s) 700 ForgtSp 1-6 Spell ID #’s to be forgotten (1 per line) Automatic
Research Spell 705 RsrchSp Spell ID # Varies Own Pop Center
MISCELLANEOUS
Use Combat Artifact 205 UsCbArt Artifact ID # Automatic
Issue Personal Challenge* 210 IssPers Target Character ID Varies MAY raise skill
Refuse all Personal Challenges* 215 RfsPers None Automatic
Reaction to Encounter 285 ReacEnc Response (<20 letters) Varies MAY raise skill
Investigate Encounter 290 InvEnc None Automatic
Bid from Caravans 310 BidCar Product / # of units to purchase / Amount bid (price per unit, not total) Automatic
Purchase from Caravans* 315 PrchCar Product / # of units to purchase Automatic
Sell to Caravans* 320 SellCar Product / # of units to sell Automatic At PC where stuff is
Nation Sell to Caravans* 325 NatSell Product / % of product to be sold (1-100) Automatic At Capital
Transfer: Artifacts to Character* 360 TrArt Other Character ID / 1-6 Artifact ID #’s (1 per line) Automatic
Transfer: Hostages to Character 363 TrHost Other Character ID / 1-3 Hostage Character ID’s (1 per line) Automatic
Retire Character 740 RtrChar None Automatic
Join Company 755 JnCmpy Company Commander ID Automatic
Leave Company 760 LvCmpy None Automatic
Join Army* 785 JnArmy Army Commander Character ID to be joined Automatic
Leave Army 790 LvArmy None Automatic
Drop Artifact 792 DropArt 1-6 Artifact ID #’s to be dropped (1 per line) Automatic
Pickup Artifact 796 PickArt 1-6 Artifact ID #’s to be picked up (1 per line) Easy
Use Movement Artifact 805 UsMvArt Artifact ID # Automatic
Find Artifact 900 FindArt Artifact ID # Hard
Use Scrying Artifact* 935 UsScArt Artifact ID # / Chosen Hex Automatic
Use Hiding Artifact 945 UsHiArt Artifact ID # Automatic
Nation Transport* 947 NatTran Destination Hex / Product / % transferred (1-100) Automatic At Capital
Transport by Caravan 948 TranCar Origin Hex / Destination Hex / Product / # of units transported Automatic At Capital or origin hex
One Ring (1650/2950 ONLY) 990 OneRing None Automatic
MOVEMENT
Move Character* 810 MovChar Destination Hex (within 12 hexes) Automatic Not to water
Move Company 820 MovCmpy Destination Hex (within 12 hexes) Automatic Company Commndr
Move Navy 830 MovNavy Directions for each hex sailed (1 per cell) / Travel mode (no,ev) Automatic Navy Commander
Stand and Defend* 840 Stand Direction hexside Automatic Army Commander
Move Army 850 MovArmy Directions for each hex moved (1 per cell) / Travel mode (no,ev) Automatic Army Commander
Force March Army* 860 ForcMar Directions for each hex moved (1 per cell) / Travel mode (no,ev) Automatic Army Commander
Move Character & Join Army* 870 MovJoin Destination Hex (within 12 hexes) / Army Commander Character ID Automatic
BOLD NUMBERS mean these orders will increase skill level.
A / in the Required Info section means to start a new line, (or enter data in new cell).
A * means that these are the ONLY orders allowed in a Battle of Five Armies game.
I take NO responsibility for any mistakes on these pages. Use at your own risk.
Word Mastery
Words of Pain - E 225 208 With Army 250 Offensive Points
Words of Calm - E 225 210 With Army 100-400 Offensive Points
Words of Paralysis - E 225 212 With Army 200-300 Offensive Points
Words of Agony - A 225 220 With Army 600 Offensive Points
Words of Stun - A 225 222 With Army 300-900 Offensive Points
Words of Command -A 225 224 With Army 450-750 Offensive Points
Words of Death - H 225 242 With Army 1250-2250 Offensive Points
Wind Mastery
Call Winds - E 225 214 With Army 400 Offensive Points
Wild Winds - E 225 216 With Army 200-600 Offensive Points
Wall of Wind - E 225 218 With Army 300-500 Offensive Points
Chill Bolts - A 225 226 With Army 800 Offensive Points
Frost Balls - A 225 228 With Army 400-1200 Offensive Points
Wind Storms - A 225 230 With Army 600-1000 Offensive Points
Summon Wind Spirits-H 225 238 With Army 750-1750 Offensive Points
Divine Char w/Forces-A 940 417 Commndr ID w/in 12 hexes Shows Characters with army.
Divine Nat Forces - A 940 419 Nation ID # Shows all Nat forces w/in 6 hexes.
Divine Army True - H 940 426 Commndr ID Shows exact location of army.
Artifact Lore
Research Artifact - E 940 412 Artifact ID # Shows artifact information (not loc).
Locate Artifact - A 940 418 Artifact ID # Shows artifact location (1 hex radius)
Locate Artifact True - H 940 428 Artifact ID # Shows exact artifact location.
Scrying
Scry Pop Center - E 940 413 PC Hex w/in 12 hexes Shows PC info (Like Scout PC order)
Scry Hex - E 940 414 Hex w/in 12 hexes Shows Hex info (Like Scout Hex)
Scry Area - A 940 415 Hex w/in 12 hexes Shows Area info (Like Scout Area)
Scry Character - H 940 436 Character ID Shows Skill ranks, Artifacts & Spells
Hidden Visions
Reveal Production - E 940 416 Material Shows 5 locations w/in 3 hexes.
Reveal Character - A 940 420 Character ID Shows Char. location (1 hex radius)
Reveal Character True-H 940 430 Character ID Shows exact Character location.