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PRISON RECORD OF

NAME: _____________
Chief _
C. I. N. : -------------
0824412

PRISON STATUS: _________


Old Timer _
CONVICTION: __________
Anarchist _
IDENTIFYING FEATURES: ______
Broken Nose _
SENTENCE:
LIFE IMPRISONMENT ABOARD PRISON SHIP GEHENNA

ATTRIBUTES

o
QPROWESS
1 QwILLPOWER
7

OREFLEXES
10 3 SOCIABILITY 0:,

0
0
t1
QwITS
9 OINTIMIDATION
10

TRAITS NOTES
Public Menace PUBLIC MENACE - whatever your crime was (killer, “chester”,
dissident, etc.), it has a nasty reputation that continues to mark
you. You have a hard time earning other’s trust as a result of
Hacking your particular criminal history.
HACKING - You can use this skill to hack into computers or
Sociopath override security systems. Success depends on a Wits check.
High-security programs will incur a penalty to this check;
Legend attempts to access secure doors/computers of Access Level 1
are attempted with no modifier, Access Level 2 give a +2 penalty,
Coercion Access Level 3 give a +4 penalty, and areas/computers intended
for Custodians-Only give a +6 penalty.
SOCIOPATH - You agitate when confronted by authority, peer
pressure, and a sense of community responsibility. You cannot
get along for long, and are often considered an outcast. This
could be the reason for your run-ins with the law, or it could be a
product of it. In either case, you learned early on to become
self-reliant to survive, and the same is true here on the Gehenna.
While there certainly are power-blocks in prison, and gangs with
varying agendas, you always find yourself an outsider.
LEGEND - In combat, individual convicts must succeed
at a Will test to attack you (unless you attack them first, in which
case they are free to fight back). Player controlled characters are
immune to the effects of this trait.
COERCION - Outside of combat you may make an opposed
Intimidation check with another convict; if you succeed, she must
do some small favor or action that you request. This action is
limited to something relatively simple, and cannot put the affected
character in any life-threatening danger. Player-controlled
characters are immune to this ability. Every time you try to use
this trait on a person after the first attempt, she gains a +1 bonus
to her Intimidation check to resist.
CONVICT
PSYCHOLOGICAL RECORD
LUDOVICO GAUGES BRAIN ACTIVITY
DESPAIR GUILT INSANITY
CD CD CD
OsHAKEs 0GUILTY 0TWITCBY

0 0 0
0 PANIC 0ASBAMED 0 MADNESS
MILD

0 0 0
O FREEZE
UP
OaAUNTED 0MADNESS
MOD

0 0 0
0 FAINT 0 SPITE SERIOUS
O MADNESS ABERRANT PSYCHOLOGICAL
TRAITS
0 0 PSY POTENTIAL
PSY STRENGTH
MADNESS (IF ANY)

CONTRABAND (GEAR) COMPONENTS

prison overalls, personal hygiene kit (including dental swab, tube of toothpaste,and deodorizer pills - taken o

HEALTH (MAXIMUM) 10
HEALTH (CURRENT) 10

SMOKES BP (TOTAL) -
BP (SPENT) -
50 BP (AVAIL) -

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