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A player
chosen must activate one of their units even if they are cannot choose to attack one of his own units. A
outnumbered by their opponent. unit with – for its CBT can’t fight during an attack
sequence, even if it receives a CBT bonus. Attack
Turns: A turn in Hell Dorado is split up into two
sequences that involve a unit of this type will always
phases; the upkeep phase and action phase. During
be one sided.
the upkeep phase each company’s CMD is refreshed,
and then dominance is determined as outlined above. These are the steps to follow to resolve an attack
During the action phase players alternate activating sequence …
their units one at a time until each unit has been
Both players roll their combat dice
activated. When a player would choose one of their
units to activate, they may skip their activation and In close combat both players roll a number of
have their opponent activate a unit instead if their dice equal to their units CBT. If a unit has a CBT
opponent currently has more units that have not greater than 5 it will roll 5 dice with any extra
been activated than them. After every unit has been points it has left over being re-rolls (EG a CBT of
activated, a new turn begins! 7 means the unit will roll 5 dice with 2 available
re-rolls). Dice that have been re-rolled cannot be
Activation: Once a unit is activated, the player that
re-rolled again. For each combat die that rolls
controls it chooses a single action from the list below
equal to or greater than the targets DEF, the unit
for the unit to perform. Free actions can only be
scores a hit.
performed by units that are unengaged, and engaged
actions can only be performed by units that are Both players apply the results of the attack rolls
engaged. simultaneously
elcome to the wondrous and terrible world that many Life Points or less left, it becomes wounded. Free Both players check the power table of the weapons