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Warhammer Fantasy Battle – 7th Edition

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Warhammer Fantasy Battle – 7th Edition

Profile M WS BS S T W I A Ld
Melkhior 6 5 5 5 5 3 7 4 10
Abyssal Terror 6 4 0 5 5 4 2 3 4

Melkhior can be taken as a Lord choice, but will take up a Hero slot as well. He must be fielded exactly
as presented here and no extra equipment or magic items can be bought for him.

Points: 660 (525 for Melkhior, 135 for the Abyssal Terror)

Weapons: Melkhior wields the sword Painbringer.

Armour: Melkhior wears no armour.

Mount: Melkhior rides an Abyssal Terror.

Magic: Melkhior is a Level 4 Wizard and knows spells from the Lore of the Vampires.

VAMPIRIC POWERS 
As a master of the Necrarch lineage, Melkhior knows all of the powers of The Arkayne as well as many
of lost power of the Necrarch.

Master of the Black Arts: The Vampire generates an additional 2 Power Dice for himself in each of his
own magic phases.

Forbidden Lore: In addition to the Invocation of Nehek, Melkhior knows all of the spells from the Lore of
the Vampires.

Dark Acolyte: Melkhior is a Level 3 Wizard that is also a Dark Acolyte, resulting in his current 4 levels of
wizardry.

The Awakening: Whenever Melkhior casts Invocation of Nehek (Vampire Counts p. 38) he may add
+D3 to the total number of wounds regained by the unit (thus making the total D6+D3 wounds). Like the
Invocation of Nehek, these additional wounds are only applied to units of non-infantry that do not have the
Vampire or Ethereal rules.

Unholy Cynosure: Once per game Melkhior can re-roll one of the d6 dice rolled to cast a spell. This can
be used to negate a miscast result or it could cause an Irresistible Force result.

Master Necrarch: The range of all spells cast by Melkhior is increased by 6”. This power will not affect
spells that have no range nor the range of spells cast from a bound item. In addition, Melkhior giants a +1
to cast all spells.

SPECIAL RULES 
Insane: Melkhior is a gibbering horror who lost his sanity a long time ago. Although he is Immune to
Psychology like other Vampires, he is subject to Stupidity as described on p. 78 of the Warhammer
rulebook.

The Abyssal Terror is a monstrous mount (p. 53 of the Vampire Counts army book) that is Undead,
Causes Terror, can Fly and is a Large Target.

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Warhammer Fantasy Battle – 7th Edition

MAGIC ITEMS 
Painbringer:
The black sword of Melkhior is said to be made from the magical life force of insane men. The mere
touch of this blade brings insanity and hideous pain. If Melkhior hits his opponent in close combat, the
opponent immediately suffers a –1 penalty to all of his ‘to hit’ rolls for the rest of the battle. Note that this
result is not cumulative and additional hits from Painbringer will not further increase the ‘to hit’ penalty.

Grimoire Necronium:
The Grimoire Necronium allows Melkhior to cast one of his spells (not Invocation of Nehek) without using
any power dice. You must choose the spell at the beginning of the game and it may be cast once per
magic phase only. (You may not recast using Power Dice). The spell is cast at the power level ewual to
its Casting Value. Each time you cast a spell using the book, roll a d6. A result of a 1 means the power
of the book has diminished and you may not use the book (or cast that specific spell) for the remainder of
the game.

Black Cloak of the Lahmia:


One of the great, lost treasures of Lahmia, the City of Vampires, merely looking at this cloak can make
eyes bleed and cause madness. No shooting attacks can be made against Melkhior while he wears the
Cloak of the Lahmia. This means war machines or normal missile fire cannot target him at all, even while
he is riding his Abyssal Terror (since shots at the model are randomized to hit). Magic missiles, such as
spells and shots from magical weapons, can target him normally.

Rationalization:
Vampire Lord –2 WS, Level 3 Wizard + Dark Acolyte, Master of the Dark Arts & Forbidden Lore taken from 7th edition Vampire
Counts. Other Necrarch abilities taken verbatim from 6th Edition Vampire Counts book. +100 pts. for remaining magical items
and abilities. Winged Nightmare replaced with Abyssal Terror.

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