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VIRTUAL REALITY QUIZ

1.Which of the following is NOT a means for a user to supply input to Virtual Reality?
a) Hand Controllers
b) Keyboards
c) Monitors
d) Mice
2. The Oculus Rift is an example of a _____.
a) Head-Mounted Display
b) Mouse
c) Hand Controller
d) None of the answers are correct.
3. Immersive virtual reality is the most expensive form of VR
a) True
b) False
4. Why does virtual reality enhance instruction?
a) It tally's rewards to help with classroom management
b) It allows teachers to communicate with parents
c) It provides a deeper understanding with realistic 3D imagery
d) All of the above
5. An example of non-immersive VR device is
a) An IMAX
b) An iPad
c) A virtual reality headset
d) A screen projection
6. VR may be useful for students with special needs because
a) It allows them to escape from difficult social situations
b) They can attend class from home
c) Teachers can develop personalized lessons for students
7. Which of the following is NOT a constraint of VR?
a) It can only be used for Science and Geography
b) It can be costly
c) Developing lessons/experiences can be time consuming
d) Resistance to new technology from teachers
8.What are the 3 types of VR?
a) Immersive, 3D, non-immersive
b) Immersive, semi-immersive, non-immersive
c) Digital, semi-immersive, projective
d) 3D, non-immersive, digital
9. HMD stands for?
a) Head Mounted Display
b) Head Masked Display
c) Head Made Display
d) Head Mounted Detection

10. In terms of image analysis, it is important to attend to primary level signs in visual
codes, most obviously for examples of still photography.
a) True
b) False

11. ______________ keep track of position.


a) Motion analyzers
b) Motion Trackers
c) HMD
d) SMD.
12. BOOM stands for?
a) Binocular Omni-Orientation Manager
b) Binary Omni-Orientation Manager
c) Binocular Omni-Orientation Monitor
d) Binary Omni-Orientation Monitor

13.A term for Illusion of immersion by projecting stereo images on the walls and floor of
a room.
a) CAVE
b) BOOM
c) GUI
d) HMD

14. It is a mediated environment which creates the sensation in a user of being present
in a (physical) surrounding.
a) WWW
b) VR
c) HMD
d) GUI

15. A term to describe the extent to which a user can modify form and content of a
mediated environment.
a) Vividness
b) Richness
c) Interactivity
d) Mapping

16. A type of VR environment in which subjects are visually isolated from the real
environment.
a) Immersive
b) Semi immersive
c) Non immersive
d) Augmented
17. In this type of VR environment, the three-dimensional scene is considered as a part
of the physical environment.
a) Immersive
b) Semi immersive
c) Non immersive
d) Augmented

18. In this type of VR environment, the subjects can perform both in the real and virtual
environment.
a) Immersive
b) Semi immersive
c) Non immersive
d) Augmented

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