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The document provides instructions for setting up a chess board and describes the movement rules for each piece:
- The king can only move one space at a time in any direction, and losing the king results in losing the game.
- The queen combines the movement abilities of a bishop and rook, allowing diagonal and straight line movement.
- Bishops and knights each move in distinctive patterns - bishops diagonally and knights in an L-shape.
- Rooks can move any number of squares horizontally or vertically.
The document provides instructions for setting up a chess board and describes the movement rules for each piece:
- The king can only move one space at a time in any direction, and losing the king results in losing the game.
- The queen combines the movement abilities of a bishop and rook, allowing diagonal and straight line movement.
- Bishops and knights each move in distinctive patterns - bishops diagonally and knights in an L-shape.
- Rooks can move any number of squares horizontally or vertically.
The document provides instructions for setting up a chess board and describes the movement rules for each piece:
- The king can only move one space at a time in any direction, and losing the king results in losing the game.
- The queen combines the movement abilities of a bishop and rook, allowing diagonal and straight line movement.
- Bishops and knights each move in distinctive patterns - bishops diagonally and knights in an L-shape.
- Rooks can move any number of squares horizontally or vertically.
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The Bishop æ The Knight â
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The Value of the pieces The Pawn Þ
The object of chess is to checkmate the king. Whoever cuuuuuuuuC checkmates the king wins regardless of what pieces were captured. However, piece values gives you an idea of when to (wdwdwdwd} The wimp of your army! On trade. Look for bargains, avoid rip offs! 7dwdwdwdw} the first move (after he first wakes up) he can move 2 1 Pawn = Þ 6wdwdwdwd} squares forward, after that 5dwdwdwdw} he becomes tired and can 1 Bishop = Þ Þ Þ &wdw8wdw0} move only one space. The pawn can only capture 1 Knight = Þ Þ Þ 3dw#*#w#*} diagonally. If the pawn 2wdw)wdwd} makes it to the other side 1 Rook = Þ Þ Þ Þ Þ %dwdwdwdw} of the board, it is promoted 1 Queen =ÞÞÞÞÞÞÞÞÞ v,./9EFJMV into a Knight, Bishop, Rook or Queen.