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New Road System

● Every road in the world has been reconstructed

● Physical geometry instead of “paint”

● Different Road Tiers affect driving

● Much clearer roads on map screen


Roads

Old New
Roads

Old New
Roads

Old New
Road Tiers

Tier 1 - Default grip / resistance Tier 2 - Reduced rolling resistance Tier 3 - Minimal rolling resistance
Map Screen Clarity

Old New
Realistic Physics System

● New custom vehicle physics system developed from the ground up

○ Physically accurate driving model


■ Chassis and suspension
■ Tire and tread physics
■ Differential modes

○ New control: Handbrake

○ Visual improvements
■ Body movement based on inertia
■ Dirt trail effects

○ Network prediction model for improved responsiveness


Driving Experience

● New Driving Experience

○ Realistic handling

○ Skidding/Drifting

○ Rolling stops

○ Parallel parking

○ Faster going downhill


Fuel System

● All vehicle engines can run on Diesel or Petrol

○ Diesel - Default Engine Torque

○ Petrol - Stronger Engine Torque

● Change Fuel action

○ Siphons existing fuel

○ Toggles between Diesel and Petrol mode


Tank Armour

● Tanks have additional armour that can deflect shots

○ Tank health is not affected by deflected shots

○ Penetration chance is location dependent

○ AT weapons will have a higher chance to penetrate

● Vehicles with Tank Armour include:

○ Tanks

○ Half-Tracks

○ Heavily Armoured Vehicles (e.g. Tankette)


Tank Subsystems

● Tanks have subsystems that can be individually disabled

○ Shots that penetrate Tank Armour have chance to disable

○ Subsystem disable states

■ Ruptured Fuel Tank

■ Tracked

■ Disabled Turret
Vehicle Development Pipeline
A new vehicle development pipeline that will introduce dozens if not hundreds of new vehicles in the future
Vehicle Variants
A sample of the variants available in Update 37
Reactive Technology System

● A full replacement of old Tech Tree system that is non-linear, player


driven, and has actual consequence to choices made

● Players build prototypes to determine which vehicle variants get


researched for a particular war (completely unrelated to the
prototypes feature from Update 36)

● Players can attempt to prototype later stage technology,


at the cost of failure

● In long running wars, powerful versions of “low tech” vehicles can be


unlocked to compete on the battlefield

Each war will be fought with a unique set of vehicles, with an


unpredictable order of research
Technology Process
Research Tiers Advanced Tier
Upgraded spec

Researched
Standard spec

Prototype
Reduced spec
Stay tuned for more!
Preview Part 2 - July 21st
Arms Race Preview Schedule

Devstream 1 - Preview Part 1 (July 7th)

Devblog 1 - New World Map Preview (July 14th)

Devstream 2 - Preview Part 2 (July 21st)


Logistics, Content, More Features

Devblog 2 - Concept Art of Arms Race (July 28th)

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