Documenti di Didattica
Documenti di Professioni
Documenti di Cultura
Wild Talents
Weapon Speed THAC0 Damage Range Notes
Horseman’s Mace 6 19 1d6/1d4 --
Shortsword 3 19 1d6/1d8 --
Proficiencies Stat Base Base Roll Proficiencies Stat Base Base Roll
Astronomy IK+4 5+1 10 Heraldry IK+4 8+1 13
Astrology IK+4 7+1 12 Ride Horse DB+4 8+1 13
Religion WI+2 6+1 09 Gem Cutting DA+2 6+1 09
Etiquette WI+2 8+1 11 Spk Elven IK+4 9+1 14
Ancient History IK+4 6+1 11 R/W Common IK+4 8+1 13
Navigation IK+4 6+1 11 Play Instrument Lute CL+0 7+1 08
Mathematics N/A N/A N/A
Traits Disadvantages
Alertness Lucky Clumsy Greedy
Obscure Knowledge
THIEF SKILLS Basic Race DEX Kit Armour Magic Other Total
Pick Pockets 15 -25 +10 25 (0)
Open Locks 10 -10 +10 20 (10)
Find / Remove Traps 05 -10 +10 15 (05)
Move Quietly 10 +5 -15 +10 25 (10)
Hide In Shadows 05 -15 +10 15 (0)
Hear Noise 15 -05 +10 25 (20)
Climb Walls 60 +5 -25 +10 75 (50)
Read Languages 00 00 +10 10
Wizard Spell Points
Notes
Automatic Spells Read Magic
Casting Reduction Armoured Wizard
Learn Bonus
Portable Hole: A portable hole is a circle of magical cloth spun from the webs of a phase spider
interwoven with strands of ether and beams of Astral plane luminaries. When opened fully, a portable
hole is 6 feet in diameter, but it can be folded as small as a pocket handkerchief. When spread upon any
surface, it causes an extra-dimensional hole 10 feet deep to come into being. This hole can be "picked up"
from inside or out by simply taking hold of the edges of the magical cloth and folding it up. Either way,
the entrance disappears, but anything inside the hole remains.