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Name Race Human Age 37 Sex Male

Alignment Neutral Class Specialist Transmuter Kit Mystic


STR Stamina 10 Enc. 40
10 Muscle 10 To Hit 0 Dam 0 Press 115 Doors 06 Bars 02%
DEX Aim 15 Attack Adj. 0
16 Balance 17 Reaction Adj. +2 Defence Adj. -3
CON Health 12 System Shock 80% Poison Save 0
12 Fitness 12 Ht Pt Adj. 0 Resurrection 85%
INT Reason 17 Max # Spells 14 Max. Spell Lvl. 8th Spell Immunity nil
17 Knowledge 17 Bonus Prof. 6 To Know Spell 75%
WIS Intuition 15 Bonus 1st 2nd 3rd 4th Spell fail 0%
15 Willpower 15 Mental Bonus +1 Spell Immunity nil
CHA Leadership 10 No Henchmen 4 Loyalty Adj. 0
08 Appearance 06 Reaction Adj. -2
Ticks Needed Hero Points 1 1 1 1 1 1 SNW Magic resistance %
SAVING THROWS Armour Type Chainmail +DEX
P/P/DM 14 Armour Class 5 DEX AC -3 Surprised AC
R/S/W 11 Magic AC Shield AC 0 Total AC 2
P/P 13 HIT POINTS
Breath 15 1 2 3 4 5 6 7 8 9 10
Spells 12 05 10 15 20 25
PSP’s 11 12 13 14 15 16 17 18 19 20

Wild Talents
Weapon Speed THAC0 Damage Range Notes
Horseman’s Mace 6 19 1d6/1d4 --
Shortsword 3 19 1d6/1d8 --

Proficiencies Stat Base Base Roll Proficiencies Stat Base Base Roll
Astronomy IK+4 5+1 10 Heraldry IK+4 8+1 13
Astrology IK+4 7+1 12 Ride Horse DB+4 8+1 13
Religion WI+2 6+1 09 Gem Cutting DA+2 6+1 09
Etiquette WI+2 8+1 11 Spk Elven IK+4 9+1 14
Ancient History IK+4 6+1 11 R/W Common IK+4 8+1 13
Navigation IK+4 6+1 11 Play Instrument Lute CL+0 7+1 08
Mathematics N/A N/A N/A

Traits Disadvantages
Alertness Lucky Clumsy Greedy
Obscure Knowledge
THIEF SKILLS Basic Race DEX Kit Armour Magic Other Total
Pick Pockets 15 -25 +10 25 (0)
Open Locks 10 -10 +10 20 (10)
Find / Remove Traps 05 -10 +10 15 (05)
Move Quietly 10 +5 -15 +10 25 (10)
Hide In Shadows 05 -15 +10 15 (0)
Hear Noise 15 -05 +10 25 (20)
Climb Walls 60 +5 -25 +10 75 (50)
Read Languages 00 00 +10 10
Wizard Spell Points
Notes
Automatic Spells Read Magic
Casting Reduction Armoured Wizard
Learn Bonus

Opposition Schools Abjuration, Necromantic


Extra Opposition Schools Illusion

Level One Level Two


Name Book Type Tick Name Book Type Tick
Detect Magic Cloak from Undead
Read Magic Continual Light
Cantrip Knock
Chromatic Orb Stinking Cloud
Comprehend Languages Web
Copy
History
Identify
Light
Magic Missile
Mount

Level Three Level Four


Name Book Type Tick Name Book Type Tick
Leomund's Tiny Hut
Protection From Evil, 10' Radius
Solvent of Corrosion
Wraithform

Level Five Level Six


Name Book Type Tick Name Book Type Tick

Portable Hole: A portable hole is a circle of magical cloth spun from the webs of a phase spider
interwoven with strands of ether and beams of Astral plane luminaries. When opened fully, a portable
hole is 6 feet in diameter, but it can be folded as small as a pocket handkerchief. When spread upon any
surface, it causes an extra-dimensional hole 10 feet deep to come into being. This hole can be "picked up"
from inside or out by simply taking hold of the edges of the magical cloth and folding it up. Either way,
the entrance disappears, but anything inside the hole remains.

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