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LITERATURE
In the modern world computer technology seems ever-present; it surrounds us on a daily basis.
Jobs of the future will most likely involve an element of computing so possessing a good
understanding of a range of computing skills is increasingly important. Consequently IT skills
and capability developed by the subject at school are just as important if not more relevant than
the English and Maths capability developed at school. The skill of programming (the process of
writing and maintaining the source of code of a computer) is complex to learn but a basic
knowledge would only be an aid in the technological world. ( Luke, 2014)
(V1) (V2)
Programming Unplugged
Methods Learning
Research Hypothesis
Question #1:
Is there a significant connection between unplugged learning and programming methods
for the students of SHS students of MNHS to understand the possible procedures in improving
their ICT skills.
Ho: There is no significant connection between the programming methods and unplugged
Learning in the SHS
Ha:
There is a significant connection between the Unplugged Learning and
Programming Methods in the SHS students of MNHS.
Definition of Terms
For reference, the following terms are hereby operationally defined:
Computer Literate- Having sufficient knowledge and skill to be able to use computers; familiar
with the operation of computers.
Common Gateway Interface (CGI) scripts- A standard way in which information may be
passed to and from the browser and server. Any program or script that can process information according
to the CGI specification can, in theory, be used to code a CGI script.
Unplugged Learning- Collection of free learning activities that teach Computer Science through
engaging games and puzzles that use cards, string, crayons and lots of running around.
Programming Methods- One of the oldest fields of IS education, and thus various
Method has evolved for its teaching. While some of them could be used effectively in
Primary or secondary education, others are more suited for students in higher education.
The methods themselves determine the structure and curricula of courses such as Programming
methodology, Data types and algorithms, Programming technology.