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Warhammer Fantasy Roleplay Errata

Version: 1.1 In the Hunter Skills entry, replace ‘Ranged Skills and Talents
The following errors should be corrected as (Sling) with ‘Ranged (Bow)’. Page 127
noted. In the Hunter Trappings entry, remove ‘Sling Replace all instances of ‘Lore (Herbalism)’ with
with Ammunition’. ‘Lore (Herbs)’.

Page 82 Page 132


WFRP Rulebook In the Sage Skills entry, replace ‘Trade In Gaining Talents, replace the second
(Writing)’ with ‘Art (Writing)’. paragraph with: ‘If you can take a Talent
Class and Careers multiple times, it may have a special rule for
Page 36 Page 84 what this means written into its description.
In Halflings, replace ‘Stealth’ with ‘Stealth In the Villager Skills entry, add ‘Dodge’. Further, it may have an associated Skill marked
(Any)’. under ‘Tests’ (see Talent Format): if so, for each
Page 87 time you have the Talent, you gain +1 SL on any
Page 37 In the Troubadour Skills entry, replace ‘Animal successful use of a Skill tied to the Talent.’
In the Class Trappings Courtiers entry, replace Training’ with ‘Animal Training (Any)’. In Aethyric Attunement, replace ‘Channel
‘Courtly Garb’ with ‘Fine Clothing’. (Any)’ with ‘Channelling (Any)’.
In Career Trappings, replace all instances of Page 90
‘Career Level’ with ‘Career Standing’. In the Master Pedlar Talents entry, remove Page 133
‘Sharp’. In Arcane Magic, replace ‘Intelligence’ in the
table with ‘Up to Intelligence’, and replace ‘4
Class and Careers Page 92 spells with ‘spell, and the next 4,’
Page 47 In the Interrogator Skills entry, replace ‘Melee In Artistic, replace all instances of ‘Trade
In Characteristic and Skill Improvement XP (Fist)’ with ‘Melee (Brawling)’. (Artist)’ with ‘Art (Any)’.
Costs, replace ‘1 to 5’ with ‘0 to 5’. In the Witch Hunter Skills entry, replace
‘Dodge’ with ‘Melee (Basic)’. Page 135
Page 60 In Concoct, replace ‘Trade (Apothecary)’ with
In the Wizard’s Apprentice Trapping entry, Page 93 ‘Lore (Apothecary)’.
replace ‘Staff ’ with ‘Quarterstaff ’. In the Boat-hand Skills entry, replace ‘Melee
(Basic)’ with ‘Melee (Brawling)’. Page 140
Page 61 In Jump Up, replace ‘Challenging (+0) Agility
In the Rabble Rouser Skill’s entry, replace Page 98 Test’ with ‘Challenging (+0) Athletics Test’.
‘Melee (Fist)’ with ‘Melee (Brawling)’. In the Smuggler Skills entry, remove ‘Charm’. In the Magic Resistance Max entry, replace ‘1’
with ‘Toughness Bonus’
Page 65 Page 104 In Magic Resistance, replace ‘You must
In the Merchant Advance Scheme, replace the In the Grave Robber Skills entry, replace Oppose any incoming spell with your
WS h with a , and the WP with a h. ‘Endurance’ with ‘Drive’. Willpower, just as if you were a spellcaster
In the Tomb Robber Skill entry, replace ‘Drive’ using Language (Magick) to dispel (see page
Page 70 with ‘Research’. 237)’ with ‘The SL of any spell affecting you
In the Artist Skills entry, remove ‘Sleight of is reduced by 2 per point you have in this
Hand’. Page 106 Talent. The SL of a spell is only modified by
In the Racketeer Talents entry, replace ‘Street the highest Magic Resistance Talent within its
Page 71 Fighting’ with ‘Dirty Fighting’. target area’.
In the Fencer Trappings entry, replace ‘Basic
Weapon’ with ‘Hand Weapon’. Page 107 Page 142
In the Master Thief Trappings entry, remove ‘, In Petty Magic, replace ‘Willpower’ in the table
Page 72 Throwing Knives’. with ‘Up to Willpower’.
In the Envoy Skills entry, replace ‘Bribe’ with In Petty Magic, replace ‘So, if your Willpower
‘Bribery’. Page 108 Bonus is 3, it will cost you 50 XP for the first 3
In the Witch Talents entry, replace ‘Sixth Sense’ spells, then 100 XP for the next 3, and so on’ with
Page 77 with ‘Second Sight’. ‘So, if your Willpower Bonus is 3 and you had
In the Tax Collector Skills entry, replace ‘Melee’ 3 Petty spells, it will cost you 50XP for the first
with ‘Melee (Basic)’. Page 109 learned spell, then 100 XP for the next three, and
In the Cavalryman Trapping entry, remove ‘, so on’.
Page 80 Demilance’.
In the Trapper Skills entry, replace ‘Ranged Page 145
(Bow) with ‘Ranged (Sling)’. Page 112 In Speedreader, remove ‘(make singular if
In the Trapper Trappings entry, add ‘Sling with In the Pugilist Talents entry, replace ‘Dirty previous suggestion is taken)’.
10 Stone Bullets’. Fighter’ with ‘Dirty Fighting’.
Page 147 Page 171 Page 250
In Tower of Memories, replace ‘Average (+0)’ In Spending Resilience, after ‘direst of In Feather of Lead, replace ‘Count as
with ‘Average (+20)’. situations.’ add ‘If you cause a Critical, you can Encumbered’ with ‘Count as two steps more
In Witch!, replace the description with: ‘You choose the Hit Location struck rather than Overburdened’ and replace ‘Do not count
have learned magic through trial and error. randomising it.’ as Encumbered’ with ‘Do not count as
Add Language (Magick) to any Career you Overburdened’.
enter; if it is already in your Career, you may Page 174 In Stream of Corruption, replace ‘Corruption
purchase the Skill for 5 XP fewer per Advance. In Critical Tables, replace the first sentence and Poison’ with ‘Corrosive and Poison’.
Further, you may spend 1 Resilience point to with: ‘When you receive a Critical Wound by
immediately cast any spell as if it were one losing more Wounds than you have, roll 1d100 Page 256
of your Arcane Lore spells; you also instantly and refer to the appropriate Critical Table In Haunting Horror, replace ‘Average’ with
memorise that spell as one of your Arcane Lore to determine what has happened. When you ‘Challenging’.
spells for 0 XP. You can do this a number of receive a Critical Hit (see page 159), you do
times equal to your level in this Talent.’ not determine the struck location by reversing
your roll as normal.’ Further, add the following The Consumers’ Guide
to the end of the paragraph: ‘When you resume Page 292
Rules resolving the non-Critical Damage of the In Item Qualities, add the following to the end
Page 161 attack, use any new Hit Location determined by of the first paragraph: ‘A Trapping with more
Replace ‘Medium’ with ‘Average’ in the second the Critical Wound.’ Qualities than its Encumbrance, and that lacks
Hard Combat Difficulty entry. any Flaws, is called a Best Quality Trapping.’
Page 181 In the Durable example, replace ‘6+ ‘ with ‘7+’.
Page 162 In Cold, replace ‘bonuses to these Tests. See
In Shooting into a Group, append to the end: page 302’ with ‘bonuses and penalties to these Page 294
‘If this modifier allows you to hit when the Test Tests. See pages 302 and 309’. In the Foil Reach entry, replace ‘Average’ with
would otherwise have failed, you succeed with ‘Medium’.
+0 SL.’. In the Pick and Warhammer Qualities and
In Options: Shooting Into Melee, replace the Religion and Belief Flaws entry, add ‘Slow’.
last two paragraphs with: ‘Ballistic Skill Tests Page 221
against Engaged opponents are resolved as In Blessing of Conscience, replace ‘Routine’ Page 295
normal, but suffer a penalty of –20 as you try with ‘Average’. In the Repeater Pistol Qualities and Flaws
your best to hit your specified target. If this entry, replace ‘Repeater,’ with ‘Pistol,’.
modifier causes you to fail when the Test would Page 223 In the Rock Damage entry, replace ‘+SB+0’ with
otherwise have succeeded, you instead hit one of In Rich Man, Poor Man, Beggar Man, Thief ‘+SB’.
the target’s Engaged opponents, as determined entry, replace ‘Range: 1’ with ‘Range: 1 yard’. In the Throwing Axe Availability entry, replace
randomly by the GM. If you do not care whom ‘Average’ with ‘Common’.
you hit, you may gain a bonus of +20 to +60 to
hit, see Shooting into a Group.’. Magic Page 296
In Size, append to the end: ‘If this modifier Page 235 In Parry, replace ‘see page 158’ with ‘see page
allows you to hit when the Test would otherwise In Ghostly Voices, replace ‘Average (+0)’ with 161’.
have failed, you succeed with +0 SL.’. ‘Average (+20)’.
In Chaos Quake, replace ‘Average (+0)’ with Page 300
Page 167 ‘Average (+20)’. In the Leather Skullcap Qualities and Flaws
In Multiple Conditions, replace ‘Exhausted’ entry, replace ‘–’ with ‘Partial’.
with ‘Fatigued’. Page 242
In Aethyric Arms, replace ‘create a weapon’ with Page 302
Page 168 ‘create a melee weapon’. Add the following trapping after the Gloves
In Ablaze, replace ‘Armour Points’ with ‘the row:
Armour Points on the least protected Hit Page 245 Hat 4/– 0 Common
Location’. In Beast Form, replace ‘Use the standard Traits
In Bleeding, after ‘on a roll of 0–30.’ add ‘If a for the creature.’ with ‘Gain all the standard In the Pins (6) Cost, replace ‘10 s’ with ‘10/–’.
double is scored on this roll, your wound clots a Traits of the creature, except the Bestial Trait. In the Ale, keg Cost, replace ‘3 s’ with ‘3/–’.
little: lose 1 Bleeding Condition.’ Further, replace your S, T, Agi, and Dex with
those of the creature, then recalculate your Page 308
Page 169 Wounds.’ In the Grappling Hook Cost, replace ‘1GC
In Unconscious, replace ‘Any Melee attack 0/10’ with ‘1GC –/10’.
targeting you automatically hits on the location Page 248
of the attacker’s choice with the maximum In Flaming Sword of Rhuin, replace ‘Arcane Page 309
possible SL it could score, and also inflicts a Magic (Bright)’ with ‘Arcane Magic (Fire)’. In the Bandage description, replace ‘Heal Test’
Critical Wound’ with ‘An attacker targeting you with ‘Heal Test or Dexterity Test’.
gains the benefit of the I Will Not Fail rule on Page 249
page 171 without having to spend a Resilience In Comet of Casandora, replace ‘Average (+0)’
point’. with ‘Average (+20)’.
The Bestiary Page 325 Page 340
Page 311 Orcs should have the Animosity (Greenskins) In Ghostly Howl, replace ‘Challenging’ with
Dwarfs should have Dex 40, and add the Magic Creature Trait. ‘Average’.
Resistance (1) Creature Trait. In Hungry, replace ‘Challenging (+20) WP’
Halflings should have BS 40. Page 326 with ‘Average (+20) Willpower’ Test.
In the Goblins Traits entry, replace ‘Animosity’
Page 312 with ‘Animosity (Greenskins)’. Page 341
Ogres should have a W 30. In the Goblins Optional entry, replace ‘Night In Stomp, replace ‘Strength bonus +0’ with
Vision’ with ‘Dark Vision’. ‘Strength Bonus +0, and uses Melee (Brawling)’.
Page 313 Snotlings should have W 7.
Black Bella should have M 3. Page 342
Pol Dankels should have a W 14. Page 330 In Swarm, add the following sentence to the
Vampires should have W 19, and replace end of the first paragraph: ‘Swarms ignore all
Page 316 Spellcasting’ with ‘Spellcaster’. the Size Creature Trait rules.’
Snakes should have W 8.
Page 332 Page 343
Page 317 Minotaurs should have W 30. In Unstable, replace ‘Whenever it ends a
In Basilisks, replace ‘Mutant’ with ‘Mutation’. The Bray-Shaman should have BS 30. round engaged with an opponent with higher
Advantage, the creature loses as many Wounds
Page 319 Page 334 as the difference.’ with ‘Whenever it ends a
In Fenbeast, replace ‘Stupidity’ with ‘Stupid’. Chaos Warriors should have W 17. Round engaged with any opponents with higher
Advantage, the creature is driven back, and the
Page 320 Page 335 magics holding it together weaken. It loses as
Giants should have W 72. Bloodletters of Khorne should have W 17. many Wounds as the difference between its
Advantage, and the highest Advantage engaged
Page 322 Page 336 with it.’
In Jabberslythes, replace ‘Mutant’ with In Fr’hough Mournbreath, replace ‘Infested’
‘Mutation’. with ‘Infestation’.
Character Sheet
Page 324 Page 338 Page 345
Trolls should have W 30, replace ‘Stupidity’ In Afraid, replace ‘is afraid of the Target’ with The ‘TN’ column should read ‘CN’ instead.
with ‘Stupid’, and replace ‘Stealth’ with ‘gains Fear (0) to the Target’.
‘Stealthy’.
Page 339
In Corrupted (Strength), replace ‘Corrupted
(Strength)’ with ‘Corruption (Strength)’.

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