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CHAPTER 1
I. INTRODUCTION
Internet as a source of information plays an important role in developing one’s mind and life
experiences by creating productive works in school, offices and even at home. Nowadays, these
can be a person’s most efficient strategic tool for enabling himself to take charge and cope with
the past growing technology.
The fact that people live in an informative lifestyle where everything is updated, internet
became one of the necessities of human beings regardless of age or sex in today’s society.
However, the influence of this useful machine on youth is undeniably questionable. As to what
Rock said, all these technologies are very good at distracting people. In line with this
development, online gaming was created to give entertainment to people.
Online gaming is one of the widely used leisure by many people. For some people, it is said that
playing video games has a number of reasons to be played, for it can be stress reliever,
challenge and competition, relaxation, enjoyment, social interaction and even mentally escaping
from the real world.
For most people, online gaming is one of the best past time that they acquired especially for
teenagers, youngsters and students. According to Kuss and Griffiths, teens who play online
games are just having fun. They do not just actually play because of some sort of seriousness,
but also because they just want to feel relief. During school hours, students tend to feel stressed
due to loads of school works and through playing it will relieve their stress.
It is undeniably questionable that playing online games provide them something that no one can
give. According to some researchers, it is beneficial. It enables the mind of the players to be
more active, especially those puzzle-based games. Furthermore, it helps the player to come with
decisions in tight situations, especially those adventure games that keep the players alert, active
and strategic.
Students learning take place unexpectedly, but the inappropriate usage of playing online games
also leads in some problems such as being distracted in school. Further, it is where the attention
of a child were divided that even their health and social life is unknowingly affected.
Several studiers in Psychology have found out that increase time spent on the internet can lead
to negative impact on a person’s ability to communicate appropriately face-to-face with friends,
peers, family members including parents.
Studies revealed that the human brain is easy to distract and one of the reasons is using
technology. The education system tends to go with the flow with this constant change in the
society in order to get things relevant to the generation today.
The researchers felt the need to determine the impact of online gaming to student’s academic
performance and their social behavior. The purpose of this study is to find out the implications
of online gaming to the academic performance and social behavior of the students.
An interview was conducted about the education of the respondents regarding in the study of
the effects of online gaming in the academic performance of students attending Balugo National
High School, S.Y. 2019-2020. In a random order, 5 students from Grade 7 to Grade 11 who are
avid players of online games will be interviewed to get information that will be needed in the
study. This study will be conducted to determine the effects of online gaming to students’
academic performance.
To the Parents, it will serve as a basis to help share with other parents the information about
certain games or ideas to help each other in parenting. Also, it will help them understand the
behaviour and study habits of their children when they’re engaged into such activity.
To the Teachers, it will provide additional knowledge on what strategy to use to educate
students about the well-known effects of online gaming to students’ academic performance.
CHAPTER 2
THEORITICAL FRAMEWORK
The effect that interactive digital media has on learning process is not completely
negative. It is not that the medium itself is inherently flawed, but much of the
information that gets transmitted through it may be. As was noted in a 2008 study on
media attention and cognitive abilities, “ content appears to be crucial” (Schmidt &
Vanderwater, 2008, p. 63). If the content being consumed is positive, then positive
results can be expected. The study examined research from many sources in arriving at
this conclusion.
MMORPGs have been criticized for hampering academic and job performance. The FCC
has specifically accused World of Warcraft, one of the most popular games, as leading to
college dropouts (Sumaiya, 2009). Students can become obsessed with these games and
become disengaged from schools, friends, and life in general. Video games can also have
positive social effects. Our measure of this which has significant research is that of
prosocial behavior. Prosocial behavior is defined as when one person acts to help
another. While research on this topic is mixed, there is evidence that games which focus
on prosocial behavior lead to prosocial results (Schie & Wiegman, 1997).
C. Intelligence Benefits
According to All Academic Research, playing online games may not be all that bad for
your children. Peng Wei states that educational games can be effective assisting tools in
the educational areas of management, medicine and science. If you choose the right
educational online games, your child may learn better problem-solving skills and eye-
hand coordination. Your child may also get the ability to think fast and think of multiple
things all at once. Skills obtained from playing online games may help your child learn
quickly when it comes to his studies. If your child is struggling in one of his school
subjects, there are many educational online game s available for him. There are math
and reading related games that may help boost your child’s skills. This games can be
both fun and educational for your children.
IV.
B. Computer Game Addiction