Documenti di Didattica
Documenti di Professioni
Documenti di Cultura
Major Bugs
- Fixed an item dupe bug.
- Video improvements for Intel Mac machines with OS 10.5 or greater.
- Fixed an issue where some players could kill other players while in town
("TPPK").
- Fixed an issue where some players could disconnect other players when
they had too many active states.
- Fixed two issues where players could stack auras in an unintended way.
Minor Bugs
- Uber Mephisto now checks for both Uber Baal and Uber Diablo to be killed
before spawning summoned minions (Before he would only check for Uber Baal).
- The game will no longer stop and then restart the game music after the
window loses and then regains focus.
- Fixed an issue where the game window would minimize when running in
windowed mode when it lost focus.
- Fixed an issue where the game window wouldn't center properly when it
was created.
- Fangskin should now properly drop loot in Hell difficulty.
- Fixed an issue where auras were not re-applied to your mercenary after
it was resurrected.
- Fixed an issue where if you had two items which provided auras to
a mercenary and you unequipped one, the aura from the remaining
item never became active.
- Fixed an issue where the Paladin class runeword 'Principle' wasn't
having all of its stats applied properly.
- Fixed an issue where the Paladin's Charge ability would become locked
out if Holy Shield faded while charging.
- Fixed an issue where the Barbarian's Leap ability could become locked
out if they were hit when they started to leap.
Specific changes/improvements
- Respecialization is now possible! Completing the 'Den of Evil' quest
will now additionally reward 1 free respec which can be saved. Players
who have already completed this quest should receive 1 free respec in
Hell difficulty.
- Increased the drop rate of high runes.
- Support for blit scaling in windowed mode. The game can now be
maximized to the largest 4:3 resolution supported (hooray widescreen users).
- Some rare drop items now have an orange color. i.e. Runes and items
required for Uber Tristam.
- Modified the gold bank limit to be a flat cap not bound by level.
- Removed the requirements to create a hardcore character.
- Greatly reduced the explosion damage dealt by Fire Enchanted monsters.
- Uber Mephisto and Uber Baal's summoned minions no longer give experience.
- Removed Oblivion Knight's Iron Maiden curse.
- Hellfire Torch Firestorm proc rate has been reduced to 5%.
- Users can now toggle the display of text over the Health and Mana
globes by clicking on the bottom area of each orb.
- When creating a single player game, each difficulty button is now bound
to a unique key: Normal 'R', Nightmare 'N', and Hell 'H'.
- The 'Enter Chat' Button in the battle.net waiting room is now
bound to the 'Enter' key.
- Added the windows system buttons to the game window (MIN, MAX, CLOSE).
- Added new command line parameter '-nofixaspect' which allows users to
not fix the aspect ratio to 4:3 when maximizing in windowed mode.
This lets the game 'stretch' to fill your monitor.
- Added support for '-sndbkg' command line switch. This enables sound
in background.
- Added the following aliases for pre-existing command line options,
'-nosound', '-window', and '-windowed'.
Amazon
- Immolation Arrow - Increased radius of Explosion effect by 33% and
Immolation effect by 50%.
- Immolation Arrow - Explosion effect damage increased by 20%.
- Immolation Arrow - Increased base duration by 33%.
Assassin
- Dragon Claw - Synergy receives 4% additional damage per point of Claw Mastery.
- Dragon Talon - The bonus to Attack Rating per point has been increased to 35.
- Shadow Master - Increased resistance range per point from 5-80 to 5-90.
- Combo points awarded by combo moves now last 15 seconds, up from 9.
Barbarian
Paladin
- Blessed Hammer - No longer ignores resistances of undead and demons.
Druid
- Werebear - Damage bonus increased by 15% across all ranks.
- Werebear - Increased health by 25% and armor by 1% per point.
- Shockwave - Synergy from Maul adds 5% damage per point.
Necromancer
- Blood Golem - Removed negative shared life effect (player no longer
loses life when the golem takes damage).
- Corpse Explosion - Increased base damage dealt from 60% - 100%
to 70% - 120% of corpses health.
- Poison Nova - Increased base damage by 15%.
Sorceress
- Firewall - Synergy receives 1% damage per point of Inferno and
4% per point of Warmth.
- Blaze - Synergy receives 1% damage per point of Firewall
and 4% per point of Warmth.
- Hydra - Increased base damage by 15% per rank.
- Hydra - Increased base speed of Hydra projectile.
- Hydra - Reduced cooldown by 25%.
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- Patch 1.13b (Public Test Realm)
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- Patch 1.13a (Public Test Realm)
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- Patch 1.12
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Downloadable Installer Support
- If all required Diablo 2 '.MPQ' files are installed on the
hard drive, the game will no longer require the CD to play.
For users that originally performed a 'Full Installation'
and wish to run without the CD, all '.MPQ' files should
be copied from the Diablo 2 CDs to the Diablo 2 directory.
Most users will only need to copy D2Music.mpq from the
Diablo 2 Play CD and/or D2xMusic.mpq from the Lord of
Destruction CD. Mac users will need to copy these music
files and rename them to 'Diablo II Music' and
'Diablo II Expansion Music' respectively.
Anyone who did not perform a 'Full Installation' will need
to re-install from CD again to ultimately play without the CD.
In this case, a 'Full Installation' is required, followed by file
copy step noted above.
Bug Fixes
- Fixed an incompatibility between Rosetta and OpenGL mode on Intel Mac.
--------------------------------------------------------------------------
- Patch 1.11b
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FIXES:
- Fixed a bug that could cause a crash when you return to chat after
playing a game on Battle.net.
- Fixed a bug that could cause a crash when the runeword "Peace" was
equipped on a hireling.
--------------------------------------------------------------------------
- Patch 1.11
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New Items
- Added 10 New Runewords.
- Added new Unique Items that will drop from Special Bosses.
Hireling Enhancements
- Players can purchase hirelings that are within 1-5 levels below their
own level.
- The rate at which hirelings gain experience has been increased. They
should now stay closer to the player's level.
Major Bugs
- Creating a town portal when corpses or other objects entirely fill the
area where the portal will appear in town will no longer crash the game.
- Skills obtained from runewords created while the item is equipped will
no longer disconnect you from Battle.net when chosen.
- Barbarians will no longer become stuck when using Whirlwind right after
Inferno from the unique item Balrog Blade Flamebellow.
- German, Spanish, and Polish users will no longer crash when the mouse
cursor moves over an item that grants an Aura while equipped.
- The game will no longer crash when selecting a skill granted by a weapon
at the same time as switching weapons with the W key.
- Dying or being requested to trade while changing the key configuration
will no longer cause you to get stuck.
- The "Missile Firing too far" assertion error has been corrected.
- Attempting to sell a Horadric Cube or a quest item to an NPC by holding
Control while clicking will no longer disconnect you from Battle.net.
Minor Bugs
- Running the game with -install no longer causes the game to be installed
as a Windows Service. -install is now ignored.
- Sometimes the seals in Diablo's lair would not activate. This has been
corrected.
- Character expiration messages have been updated to reflect the
expiration policy implemented in patch 1.10.
- Unidentified items sometimes caused other set items to display green for
items the player does not have. This has been corrected.
- The German mouseover text for the Ist rune has been corrected.
- Account recovery is now allowed for existing accounts whose name is only
one or two characters.
- When leaving a game on Battle.net, you will now be brought back to the
channel in which you were previously.
- Transmuting an ethereal item now retains the ethereal stats bonuses.
- In Japanese Lord of Destruction, items that add to all Assassin skills
incorrectly stated in their mouseover text that they added to all Druid
skills. This has been corrected.
- Battle.net messages for non-English versions have been corrected.
Mysterious World-event
- Players of Hell difficulty Realm games are hereby warned that a new,
challenging world-event has been added to Diablo II version 1.10.
Players of Hardcore characters should be even more wary when
encountering Superunique monsters during an active world event. Be
prepared to execute a hasty Save and Exit, if your situation seems too
dangerous.
Barbarian - Warcries
- War Cry - Added skill synergy bonuses.
- Shout - Increased duration.
- Battle Orders - Increased duration.
- Battle Command - Increased duration.
Battle.net bugs
- Prevented a crash when waiting in the Blizzard Tech Support channel on
Battle.net.
- Realm games created without a Password no longer allow players who
specify a Password to join.
- When a character dies during an 'Alt-F4' disconnection from B.net in
Hardcore, the character icon now properly appears in both chat and the
Character Selection Screen.
- Corrected typos in the Options help.
- Prevented players from changing their chat text color and indentation
to masquerade as official Blizzard accounts.
- Warcraft III players no longer appear as cloaked figures in Diablo II
chat rooms.
- Battle.net stability has been improved when a Diablo II character that
had been designated as the operator of a private channel resigns.
- Players may no longer immediately re-join a chat Channel from which
they have been banned.
- Barbarians dual-wielding with a Javelin now show the Javelin in
battle.net chat, too.
- Removed Age from the Player Profile.
Major Bugs
- Fixed the 'Druid Drop' bug related to equipping items which would
cause players to be dropped from a game when activating Werewolf or
Werebear skills above level 33.
- Super Unique, Unique, and Champion monsters can no longer be created
as nearly invincible, that is, with < 0 hit points.
- Barbarians and Assassins who are dual-wielding potions are no longer
prevented from entering a game.
- A Zod Rune applied to an Ethereal item no longer reduces its
durability to 0.
- Characters with extremely fast attack speeds no longer erroneously
miss their targets.
- Summoned creatures (aka 'pets') now properly inherit the player's
level to determine their monster level.
- A summoned Grizzly now properly pursues and attacks its enemies more
effectively.
- Fury and Phoenix Strike can no longer target the casting player's
hireling or pet.
- Valkyries are no longer treated as monsters and erroneously assigned
additional Life in Nightmare and Hell difficulties.
- A Valkyrie affected by a party member's Oak Sage can no longer be
killed with 1 hit.
- Assassins and Barbarians with Mastery points no longer have excessive
Critical Strikes applied to their melee attacks.
- Oak Sage and Heart of Wolverine now function properly above skill
level 20.
- Poison Creeper now properly receives the PvP damage penalty.
- Holy Freeze no longer slows the Lightning skill.
- The curse Attract can no longer be overridden by any other curse.
- Using Battle Command can no longer erroneously retain the skill bonus
granted by an item after un-equipping the item.
- Active level 18+ Thorns no longer makes the player character
invulnerable to monster melee attacks.
- Lightning and Chain Lightning are now properly affected by items with
casting rate magic properties.
- Using Enchant on ranged weapons now boosts the damage a variable
amount.
- Fireballs used against a Lightning Enchanted monster no longer make
its Charged Bolts invisible.
- The 3rd charge of the Assassin's Skill - Blades of Ice, now freezes
the target.
- Lower Resist now correctly updates the resistances displayed on the
target's character screen.
- Crushing Blow now works at the percentage chance stated.
- Items can no longer be created with level requirements higher than 99.
- A throwing item with the magic property Replenishes Quantity now
replenishes if depleted to 0 quantity.
- Newly-discovered Ethereal items with the magic property Increased
Maximum Durability now may have the maximum durability.
- The Rune Word "Melody" now works properly for bows.
- Leaving the vicinity of a Super unique monster and returning after 20
seconds, now properly respawns the Super unique for treasure drops.
- The erroneous action of the Reduce AC modifier. which had shown in the
item pop-up as x% Target AC has been corrected. It now no longer sets
the target's AC equal to the percentage, but properly reduces the
target's AC by the percentage. The display has been corrected to say
"-x% Target AC." The modifier's effect is reduced by one half when
player characters, SuperUniques, hirelings, and Act-end bosses are
targeted.
- Fixed a bug in damage calculation for weapons which computed +min/+max
damage prior to +damage%.
- If Holy Bolt is assigned to the right mouse-button and Charge or Smite
to the left, left-clicking on a party member no longer sticks one in
place.
- A player character standing on a player corpse is no longer immune to
missiles.
- Auto-targeting skills when assigned to the left mouse-button no longer
repeatedly cast, if one is holding the button down to move.
Auto-targeting skills are those that nearby target if one is not
selected, e.g., Fist of the Heavens.
- The Paladin's non-aura skills now attack appropriately, when one
clicks on a foe without enough Mana to use the skill.
- A class of bugs that had reduced the effectiveness of alternating
weapon attacks when equipped with two weapons has been fixed, including
the various dual-claw Assassin attacks.
- Poison length calculations are now correct.
- Poison now works properly when applied to ranged attacks.
- Mindblast and Conversion now remove any auras from their targets upon
casting and also when they wear off.
- Confuse now works properly, that is, without the occasional misfire.
- Holy Shield now boosts the defense of the player, not the shield.
- Blade Fury now uses the proper amount of Mana.
- Skeletons, Skeletal Mages, and Golems are now raised with appropriate
(non-0) Attack Rating and Defense stats.
- Iron Golems are no longer summoned with excessive additional Life in
Nightmare and Hell difficulties.
- Hirelings can no longer equip items without meeting the item
requirements.
- Rogue hirelings can no longer shoot Lightning Bolts by equipping items
that boost Bow and Crossbow skills.
- Isenhart's Case and Horns now work together correctly on Hirelings.
- Monster warping (aka teleporting) in some TCP/IP games has been
reduced.
- Slowed or chilled monsters no longer 'desynch' (or 'lag') as easily.
- Corrupted Rogues no longer pause for long periods of time when
pursuing a foe.
- When a Barbarian throws a weapon with his left hand (right inventory
slot) while equipped with a melee weapon in his right hand (left
inventory slot), the thrown weapon now does proper damage.NPCs no longer
bestow quest rewards (e.g., socketing) upon unidentified items.
- An NPC no longer fails to give a quest reward item to a character with
a full Inventory or Stash.
- The Heaven's Brethren set bonus of "+5 to Light Radius" now works.
- As shown on the Character screen, Assassins receive a damage bonus
from boots.
- The Assassin's Claw Mastery bonuses to Damage and Attack Rating are no
longer erroneously swapped.
- A behavior-changing curse (like Dim Vision) can no longer affect a
monster permanently, when the player portals away.
- The Life of monsters affected by Regeneration or Poison now updates
correctly.
- Enchant cast upon other player characters is now enhanced by the
caster's Fire Mastery.
- Skills and magic effects that change one's maximum Life now change
one's current Life by a corresponding percentage.
- The Attack Rating displayed for the Assassin kick skills is no longer
higher than the actual Attack Rating.
- Macintosh-specific fixes
- Improved compatibility with dual-monitor Macintosh systems.
- Prevented a crash when using the scroll bars and highlighting games in
Battle.net's Join menu.
Minor Bugs
- Summon Spirit Wolf no longer overstates the Damage.
- Spirit of Barbs, Heart of Wolverine, and Oak Sage no longer understate
their radii of effect.
- When the Automap option "Center" is off, the Automap no longer centers
upon opening the Skill Tree or Inventory.
- The extraneous text in the Change Realm dialog box has been removed.
- The health bar of a Flayer knocked from his Flayer Shaman now works.
- Fixed a general monster health bar overflow bug.
- A temporary loss of the Stamina Shrine effect no longer occurs.
- The Skill Tree levels are now displayed properly when a player equips
both a non-melee item that boosts all character class skills along with
a weapon that boosts an individual skill.
- Skills granted by items are now always displayed as such in the Skill
Tree.
- The damage displayed on the character screen is now correct when a
character with high strength has no weapon equipped.
- The damage displayed on the character screen is now correct for
Freezing Arrow and Holy Shock.
- The hover text of the Amazon skill Multiple Shot now correctly
displays that it does 3/4 weapon damage.
- When the Assassin has two Claws equipped and is using the Weapon Block
skill, the Chance to Block percentage properly appears in the hover text
of the Defense stat in the character screen.
- The Golden Bird quest status is shown correctly in the quest log, if
one exits the game before getting the reward.
- The Redemption skill description now correctly states that it affects
only the caster, not the party.
- The Redemption skill graphic effect can no longer appear erroneously
when a player returns from town through a Town Portal.
- The Thunderstorm skill graphic effect now displays properly.
- The damage listed on the character screen for Holy Shock no longer
appears blue.
- Hardcore Assassins and Druids no longer appear as cloaked figures in
the multiplayer character selection screen of DII Classic.
- Message log scrolling is now more responsive.
- Players now see other players kicking barrels.
- Berserker Axe" is now spelled correctly.
- Io, Shael, and Jah Runes now have Korean, Japanese, and Chinese
translations.
- Corrected localization (translation, text box sizes, etc.) for a
number of issues in French, German, Chinese, Korean, and Spanish.
Macintosh-specific changes
- Support for both "widescreen" and "4:3" mode in Mac OS X 10.2+.
- Improved OpenGL performance for systems with minimum requirements:
MacOSX 10.2, 256MB RAM, and Radeon or GeForce AGP video card.
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- Patch 1.09d
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Minor Bug
- Fixed a bug with certain Creative Lab DVD drives and copy protection.
- Fixed another bug where a connection problem ("Unable to connect to
Battle.net") would instead result in a downloading patch dialog that
stayed at 0% indefinitely.
- Fixed a lockup that occurred on Dual CPU/Dual Video card systems when
hitting the quit button in chat.
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- Patch 1.09c
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Major Bug
- Fixed a trading bug that could be exploited to allow one user to crash
out another user.
Minor Bug
- Fixes issues with High Point Technology's RAID controller drivers.
*****Modifications (North American versions only)*****
- Please note that included with this patch is a .dll file that relays
back to Blizzard the hardware configuration of the system on which the
patch is installed. This file will be effective in North America only.
In keeping with our policy of protecting user privacy, we will not be
collecting any personal information, nor will we be able to associate
any hardware information with any particular user. We will only be
recording CPU, RAM, operating system, video card, and sound card
information.
The reason we are doing this is to help our development teams optimize
our upcoming game, Warcraft III: Reign of Chaos, for various hardware
configurations. The information we receive will help us tailor the game
to meet the system requirements of our customers and help us to enhance
their overall gameplay experience. If you have any questions or
concerns about this procedure, please email us at support@blizzard.com.
--------------------------------------------------------------------------
- Patch 1.09b
--------------------------------------------------------------------------
FIXES:
- Fixed a bug where a connection problem (ie "Unable to connect to Battle.net")
would instead result in a downloading patch dialog that stayed at 0%
indefinitely.
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- Patch 1.09 (Lord of Destruction and Standard)
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* Note: certain item changes will not apply retroactively to already
existing items.
Skill Balance Changes
- Decrepify no longer reduces the damage Resistance of immune monsters.
- Reduced damage of additional levels of Firewall starting from level 9.
- Changed Telekinesis to only work on scrolls, potions, keys, gold, arrows
and bolts.
Modifications-Lord of Destruction
- The mouse-over functionality of hireling portraits has been changed.
You now must keep your mouse cursor over your hireling for three seconds
before the portrait highlights and the text "Drop potion on hireling
portrait, right-click to open inventory" appears.
- Gold sharing among party members has been removed.
- Players can no longer give or take items from a hireling if they are not
within range (this fixes a bug where the game would crash if a player
gave or removed an item from a hireling when the Hireling was out of
range).
- Changed enhanced defense per level and enhanced damage per level to
display the exact amount of enhancement.
- Changed 'Hit Blinds Target' to a level-based formula.
- Changed 'Freezes Target' item modifier to a level-based formula
(improved for melee characters).
- Changed display of enhanced damage vs. demons and enhanced damage vs.
undead to be +x% instead of x%.
- Added potential for sockets to Bone Visage Elite Bone Helm, Troll's
Nest and Blade Barrier Elite Shields.
- Improved drops for placed (super) Unique monsters such as Bishibosh,
Rakanishu, et. al.
- Improved drops for certain quest monsters such as Blood Raven, The
Countess, The Cow King, et. al.
- Duriel now always drops a Town Portal scroll in addition to his regular
drop.
- Enabled certain Horadric Cube recipes that were disabled in v1.08.
- Enabled "add socket" Horadric Cube recipe.
- Made "add socket" Horadric Cube recipe not work on socketed items.
- Added several very low-level magic affixes.
- Restricted some affixes from generating on certain item types.
- Rare items will now always spawn with three or more affixes if possible.
- Increased chances for 'of blocking' and 'of deflecting' suffix.
- Added increased block rate to 'of blocking' and 'of deflecting'
suffixes.
- Personalized item names are now printed in the color of base type.
- Added base item type to highlight info for rune word items.
- Non-weapon items that add damage now do so with regards to bow damage.
- Adjusted strength & dexterity damage bonus for certain items.
- Changed the 'Ethereal' property to modify base stats.
- Changed the 'Reduce Magic Damage' property to spread across frames for
multi-frame attacks (such as firewall).
- Altered stats of many Unique items*.
- Altered stats of a few Set items*.
- Altered stats of a few rune word items.
- The Shae, Po, and Jo runes have been renamed. They are now the Shael, Io, and
Jah runes
respectively
- Reduced chances of elemental damage affixes spawning on Charms.
- Increased bonuses for affixes that increase stack size on Throwing
items*.
- Increase chances of Self-repair affixes.
- Increase chances and potency of Replenish quantity affixes*.
- Increased stack sizes of most Throwing weapons.
- Enabled normal Orbs and Circlets.
- Increased maximum number of sockets for some items.
- Rare Jewels are now capped at a maximum of four affixes.
- Adjusted weapon and armor levels and level requirements.
- Stacked items with poison damage now average their poison duration.
- Rejuvenation potions now automatically go into the belt if picked up
from the ground.
- Rejuvenation potions can now be shift-clicked from the inventory into
an equipped belt.
- Adjusted the Hireling experience system.
- Altered Act 2 Hireling Auras.
- Changed Hireling damage to 50% against bosses in normal, 40% in
nightmare, and 25% in hell difficulties.
- Raised maximum price vendors will pay for an item to 30,000 gold pieces
in nightmare difficulty, and 35,000 gold pieces in hell difficulty.
- Added health Regeneration to all hireling types.
- Iron Maiden and Thorns effects now treat Hirelings as players with
respect to damage.
- Hirelings now gain experience from monsters killed by Minions and
other party members.
- Using a potion from the belt (either by hotkey or right-clicking)
while holding down the shift key will give the potion to the player's
hireling if he/she has one.
- Lowered maximum duration for which Hirelings could be stunned.
- Iron Golems are now saved with the player.
- Color coded monsters' elemental/physical immunity info display. (For
example, Fire Immune is printed in red).
- Changed monster stats back to what they were before v1.08.
- Reduced the Resistance bonus for Magic Resistant Uniques (It was 75%;
it is now 40%).
- The monsters in Act 4 that eat corpses will no longer eat corpses
that have already been used.
- The Resistance penalty at higher difficulty levels no longer applies
to Magic Resistance.
- Crush Beasts no longer give only 1 exp when they are killed.
- Changed PvP penalty for players or Hirelings attacking other players
to 1/4.
- Implemented PvP penalty of 1/2 for Hirelings attacking other Hirelings.
- Town portal use has been restricted to party members only.
- Reduced damage multiplier for act-end boss attacks vs. minions.
- Broken Ethereal items now sell for 1 gold.
- Added Thawing Potions to vendor inventories in Act IV and Act V.
- It is now possible (albeit very rare) to get Set and Unique items
from gambling.
- Increased the chances of getting a Rare item from gambling.
- Keys may now be purchased in bulk (shift + right-click).
- Swapped properties for Jah and Cham runes in weapons.
- Added rune words for Single Player/Other Multi Player which previously
only showed up on Realm games.
- Adjusted hover text box sizes.
- Updated the pop-up text to reflect adjusted monster attack and defense.
- Adjusted memory management code.
- Typing "players X", where X is a number between the current number of
players and the maximum (8), in the message box will now set the
effective number of players in the game (in single player, open
Battle.net and TCP/IP games only).
- Removed global Physical Resistance from Nightmare difficulty games.
- Fixed a bug where Tyrael would sometimes create an inaccessible portal.
- Fixed a bug where a player who was disconnected from Battle.net while
in the Imbue screen would crash.
Major Bugs
- Fixed bonus to Undead damage modifier to work with ranged weapons.
- Fixed bonus to Demon damage modifier to work with ranged weapons.
- Fixed 'Reduces Target Defense' modifier to work with ranged weapons.
- Fixed a bug where item-specific partial Set bonuses didn't get applied.
- Fixed a bug where the enhanced defense for items that gained it on a per
level basis was improperly calculated (such as Blackoak shield).
- Fixed a bug where the enhanced damage for items that gained it on a per
level basis was improperly calculated (such as Hellslayer).
- Fixed a bug where certain two-handed and missile weapons did not get the
displayed damage bonus (such as Magewrath).*
- Fixed Piercing weapons to work correctly with Amazon skills (such as
Doomslinger).
- Fixed a bug where items could give characters skills that are exclusive
to another Character class.
- Fixed a bug with weapon swapping which allowed some character classes to
dual wield items. When a player that is illegally wielding two items
enters a game, one of the items will be deleted.
- Fixed bug which allowed certain Horadric Cube recipes that were meant to
be disabled to continue to function.
- Fixed a bug where trying to display the highlight info for an item
with too many modifiers would crash the game.
- Fixed a bug in using an item that gives Werewolf/Werebear skills when no
skill points were originally assigned to those skills caused an
assertion.
- Fixed various bugs with the second quest of Act 5.
- (Macintosh Only) Fixed a bug where a user running Diablo II Expansion in
800x600 received an assertion when entering Diablo II standard games.
Minor Bugs
- Fixed a bug where Elemental damage did not display correctly for
Throwing Weapons.
- Fixed a bug in the determination of magic affix levels.
- Fixed a bug that allowed Ethereal throwing items to be stacked with
non-Ethereal ones.
- Fixed a bug where it was possible to repair and/or recharge Charged
Ethereal items.
- Fixed a bug where it was possible to repair Throwing Potions.
- Fixed a bug where Throwing Weapons brought from standard Diablo II
could not be Imbued in Diablo II Expansion Set.
- Fixed a bug where certain Paladin shields were not able to be
personalized.
- Fixed a bug where it sometimes did not verify replacing a dead
hireling with a new one.
- Fixed a bug that allowed the same Unique to be spawned more than once
in a game.
- Fixed various Horadric Cube recipes that create magic items.
- Fixed a bug that caused a rune word item to lose its rune word bonuses
when transferred off of the character who created it.
- Fixed a bug which caused the variable attributes of a rune word item to
reset inappropriately.
- Fixed a bug where using the Taunt skill would sometimes cause the game
to crash.
- Fixed a bug where the Firewall animation display without doing any
damage.
- Fixed a bug where Sanctuary allows the Paladin to ignore an Undead
monster's damage resistance.
- Fixed a bug where left-hand throw was throwing using too many missiles
per throw.
- Fixed a bug where certain Charged items would use multiple charges per
casting.
- Fixed a bug that caused Cold Mastery to think other players were immune
when they were not.
- Fixed a bug where you could select Baal's dead tentacles.
- Fixed a bug where in a Realm game, Nihlathak would remain in town even
after another player killed him.
- Fixed a bug where Anya would not always give a class-specific item for
her quest reward.
- Fixed a bug where the invisible monster in the Worldstone Keep could be
affected by Monster Shrines.
- Fixed a bug where Monster Shrines could affect Druid Vines.
- Fixed bug where Regurgitators would eat Hirelings and destroy them.
- Fixed Act 1 hirelings to be able to use bows with special arrows
(such as Witherstring).
- Fixed a bug where hirelings' items would not update if they could no
longer meet the requirements to wear them.
- Fixed Immolation Arrow to do initial weapon damage; no base physical
damage is included in the radius.
- Fixed Freezing Arrow to do initial weapon damage; no base physical
damage is included in the radius.
- Fixed Poison Javelin to do initial weapon damage.
- Fixed Plague Javelin to do initial weapon damage.
- Fixed Lightning Fury to do initial weapon damage.
- Fixed a Fend bug that would abort the Fend prematurely on the server.
(This applies to Zeal and various other skills as well.)
- Fixed a bug that caused the game to crash when a character clicked on
his/her own feet.
- Fixed invalid line Automap options from v1.08.
- Fixed drawing problem for charges/ammo counts on skill icons where the
number of charges would extend off the icon.
- Fixed some spelling errors in the text.
- Fixed some errors in translations.
- Fixed a variety of crash bugs.
- Fixed a bug where hireling health regeneration was dependent on the
number of players in game.
- Fixed a bug that allowed hirelings to be converted.
- Fixed a bug where items that add to skills had no effect on Hirelings.
- (Macintosh Only) Fixed a bug that made it possible to have the character
walk endlessly toward the lower left corner of the screen without input
from the player.
- Fixed a bug that caused garbage characters to appear at the top of
the screen at the start of a realm game.
Major bugs
- Addressed certain duping issues when entering and leaving games.
- Fixed a bug which could allow you to have a defense rating after using
Berserk.
Minor bugs
- Added missing "crimson" affix with adds +5-10 fire resistance.
- Fixed a bug where quests and horadric cube recipes could generate items
with too many sockets.
- Fixed a bug were expert's/veteran's/master's prefixes were swapped with
sounding/resonant/echoing prefixes.
- Fixed a bug which allowed spells cast to have piercing while wearing
items of piercing.
- Fixed a bug where single skill bonuses did not stack properly.
- Fixed a bug where variable costs for armor types was not being calculated
properly.
- Fixed a bug where you were allowed to shift-click purchase rejuvenation
potions in stores.
- Fixed the bug that added javelin damage to Lightning Fury, and made the
graphics simpler for the lightning.
--------------------------------------------------------------------------
- Version 1.07
--------------------------------------------------------------------------
Skill Balance Changes
Paladin
- In expansion games, Blessed Hammer/Concentration combination imbalance
has been corrected.
- In non-expansion games, the Blessed Hammer/Concentration combination
remains the same.
- Zeal is now limited to 5 swings and gives an increased percentage to
Attack Rating.
- Fixed display for Vengeance's damage to reflect its actual damage.
- Salvation resistance increased.
- Increased damage for Fist of the Heavens.
- Decreased the length of time that Converted monsters fight for you.
- Increased the damage per level for Sanctuary.
- Increased the Smite damage for Holy Shield.
- Increased resistance bonus for Resist Fire, Resist Cold, Resist
Lightning, and Salvation.
- Increased the Mana regeneration rate for Meditation.
- Added melee lightning damage to Holy Shock.
- Added melee damage to undead to Sanctuary.
- Allowed Conviction to reduce an enemy's resistance to a negative value.
- Increased the player's resistance penalty for Conviction.
- Added a damage bonus to Fanaticism.
Barbarian
- In expansion games, Whirlwind is now properly modified by weapon speed.
- In non-expansion games, Whirlwind remains the same.
- Frenzy, Double-Swing, and Double-Throw are now properly modified by
weapon speed.
- Added damage bonuses to Concentrate and Frenzy.
- Frenzy now increases in attack speed as more monsters are hit.
- Increased the damage bonus on Berserk.
- Changed Battle Orders bonus to increase by 3% per level at all levels.
- Increased the damage of War Cry.
Amazon
- Strafe has a greater range.
- Impale and Jab are now properly modified by weapon speed.
- Impale increases damage with level and decreases the chance to lose
durability.
- Fend is now uninterruptible and does more damage.
Sorceress
- Increased the damage of Hydra.
- Lightning Mastery now affects electrical damage rather than decreasing
the Mana cost of those skills.
- Added a casting timer to Fire Wall, Meteor, Blizzard, Frozen Orb, and
Hydra and commensurately increased their damage to prevent a drop
in frame rate, while maintaining the same overall balance.
- Decreased the Mana cost for Enchant and increased its bonus to fire
damage.
- The damage inflicted by most skills over level 8 has been increased.
Necromancer
- Enhanced the damage and decreased duration for Poison Dagger, Poison
Explosion and Poison Nova.
- Increased duration and adjusted radius for Decrepify.
- Fixed Iron Maiden+Blood Golem bug and increased the Blood Golem's Life
stealing.
Major Bugs
- Fixed a bug with Paladin skills and party/hostility on the borders of
town.
- Fixed a bug that allowed a Necromancer to summon more than one Golem
at a time.
- Player can no longer steal Life/Mana from inanimate objects.
- Fire Mastery now correctly increases damage to the Hydra skill.
- Fixed a bug that occasionally prevented Hirelings from dying along
with the player.
- Fixed the double-draw bug in some skill effects, including Blizzard,
to improve frame rate.
- Fixed the updating of the summonables' health bar on their icons.
- Fixed a bug with left-hand swinging on the right-hand spell selection
side.
- Fixed the pop-up description for Fist of the Heavens.
- Fixed the overlapping of the character name and level name in the
party screen.
- Fixed bug with Barbarian Masteries.
Modifications
- Gambling prices are now based on the character level.
- Sets and Uniques can no longer be gambled for.
- Boss monsters now do 30% less damage to Hirelings and minions than before.
- Monsters now display if they are Undead or Demon, when highlighted. If
nothing is listed, they are an "Animal" type.
- General levels for monsters in Nightmare and Hell difficulty have been
adjusted.
- Maximum monster level is now level 70 in Nightmare and level 90 in Hell.
- Monsters in Nightmare/Hell difficulty, have higher Resistances, Hit
Points, and lower attack ratings than before.
- Poison Damage attacks from Monsters, do more damage than before.
- Mana and Life stealing effects are reduced by half in Nightmare and Hell.
- Retrieving your corpse where it died in Nightmare and Hell restores 50%
of any experience lost at death.
- Adjusted the stocking of vendor inventories based on difficulty level.
- Adjusted how Hirelings gain experience.
- Adjusted how Hirelings react to missiles.
- Adjusted Hireling resistances.
- Increased the amount of Gold a character can hold in the Stash.
- Increased the power of all Gems/Skulls and added level requirements.
- Increased the power of all throwing potions and added level requirements.
- Increased the resistance penalty in Nightmare difficulty to -40 and
Hell difficulty to -100.
- Sounds for Gems in inventory have changed.
- Looting corpses is available only in Hardcore games.
- In multi-player, you may only go hostile once per minute with each
other player in your game.
- New Party Experience Bonus to players in a Party in multiplayer.
- Crystal Swords have an increased durability.
- Scepter class items have increased damage.
Improvements
- Holding down SHIFT and RIGHT-Clicking, when buying health potions,
auto-fills any empty slots in the belt. This applies to buying scrolls
of Town Portal and Identify scrolls too.
- Holding down SHIFT and LEFT-Clicking on health potions in inventory,
will auto-move them to the appropriate column in your belt.
- Added a new 'Repair All' button for equipped items at the blacksmith in
each Act.
- New Auto-Map functionality. Players can adjust the size of the Auto-Map
in the "Auto-Map Options" menu, switching to the new "Mini-Map".
- Up to 8 "Hotkeys" are available to assign skills to now.
- Improved the displays for character status screens.
* Total blocking % is now shown and is a related to a player's level
and dexterity.
* Chance to Hit and Defense against last monster fought is now shown.
* Maximum Resistances are now shown in Gold color.
* Elemental damage only items, display colors for elemental type damage.
- Wells now heal hirelings.
- Removed collisions for players with pets.
- Pets health will scale up accordingly in Nightmare and Hell difficulty.
Attention
- Player can no longer steal Life/Mana from certain monster types.
- Names of pre-existing Rare Items have changed. However, the item
properties have not.
- The maximum damage of Enhanced Damage items may change 1-3 points.
- The damage of many items has been increased.
- Items with one or two sockets may gain an additional socket.
- After patching, newly-discovered Set and Unique items will have
additional level requirements.
- Level requirements have not changed for Classic Set items (those
discovered in the original Diablo II).
--------------------------------------------------------------------------
- Patch 1.06b
--------------------------------------------------------------------------
Major bugs
- Fixed a bug that allowed players to crash other players by spamming them.
- Fixed a bug that was not saving Open Battle.Net characters.
- Fixed issue with Samsung Drives and copy-protection.
Updates
- Battle.net's Terms of Service agreement updated. Everyone please take
note.
--------------------------------------------------------------------------
- Patch 1.06
--------------------------------------------------------------------------
Improvements
- Updated Battle.net's Terms of Service agreement. It can now be accessed
without having to create a new account.
- Further optimized server-to-client communication.
- Fixed copy-protection for various CD, DVD and CD-R drives.
--------------------------------------------------------------------------
- Patch 1.05b
--------------------------------------------------------------------------
Major bugs
- Fixed a video driver crash encountered when displaying graphics in
the Battle.net chat room.
- Fixed copy-protection for various CD, DVD and CD-R drives.
- Fixed a problem where character avatars were left in the list after
that character had left a channel.
- Fixed several visual glitches with the character select screen.
--------------------------------------------------------------------------
- Patch 1.05
--------------------------------------------------------------------------
Major bugs
- Fixed copy-protection for various CD, DVD, and CD-R drives.
- Barbarians wielding two potions are no longer prevented from entering
games.
- Socketed items were mistakenly and irreversibly de-randomized in 1.04.
Now their gem effect values are taken from the upper end of their
original (pre-1.04) random ranges.
- Fixed all spell ranges. They were mistakenly reduced in v1.04.
- Fixed a bug that prevented deleting some Characters.
- Fixed numerous foreign language display problems.
Minor bugs
- Fixed a bug in the trade screen when the Horadric Cube was open.
- Duplicate ladder entries should no longer occur.
- The Ladders scroll properly now when there are less than 999 entries.
- Realm characters should no longer appear as robed.
- Fixed a bug allowing users to appear in a channel twice.
- If the user cannot connect to a default realm, a "Realm down" message
is displayed.
- Fixed the "packet sniffing" exploit used when gambling.
- High-durability items no longer lose durability when you join a
game after exiting or dying.
- The Conversion skill no longer causes a monster counting error in the
Den of Evil.
Improvements
- A prompt now appears informing the user to delete characters when they
have greater than eight characters in a Realm.
- Player profiles now have a link to their ladder records, if they are
in the top 999.
- A "connecting to realm" message was added.
Balance Changes
- The Paladin's Concentration skill now enhances the damage of Blessed
Hammer just as it did in 1.03. The damage displayed on the Character
screen is correct, too.
- The Amazon's Strafe skill now correctly enhances base bow damage rather
than total bow damage.
- The Amazon's Guided Arrow skill now enhances base bow damage rather
than total bow damage.
--------------------------------------------------------------------------
- Patch 1.04b
--------------------------------------------------------------------------
Major bugs
- Fixed problems with accessing the Play CD at startup on some
CD and DVD drives.
- Fixed a crash problem with the Video Tester in Windows NT and
Windows 2000
--------------------------------------------------------------------------
- Patch 1.04
--------------------------------------------------------------------------
Major bugs
- The Prismatic amulet, Coral ring, and other Horadric Cube recipe items
no longer change into other items upon starting a new game.
- Lances, Holy Water Sprinklers, Grim Helms, War Clubs, and Stilettos can
now be dropped by monsters and chests.
- Using the Paladin Charge skill as a monster dies cannot generate a
"zero hit-point" monster.
- Fixed an assertion when a high-level character kills a monster.
- Barbarian's Whirlwind and Leap Attack and Paladin's Charge no longer
keep all inventory items red and unusable after attack ends.
- A "dead, but alive" bug has been fixed.
- Equipping a barbarian with a two-handed sword or with a shield while
holding two two-handed swords will no longer cause disconnection from
the Realm.
- Fixed an assertion that could happen when unequipping one item while
wearing another gemmed item that enhances a character stat.
- Fixed a bug that prevented damage-enhancing magic properties from
working properly on bows.
- Closed a loophole that could allow a player to declare hostility on
anyone regardless of where the declarer is.
- Closed a loophole that could allow a player to run around too fast.
- Closed a loophole that allowed a player to equip and use an item that
was beyond the character's ability.
- Improved compatibility with Delta CD-ROM drives.
- When loading a saved character holding bad items, all the bad items
are deleted, allowing the character to be played.
Minor bugs
- Charged Bolts are no longer invisible for a radius (based on the
caster's light radius).
- "Bonefarming" eliminated in Single Player and Open games.
- Fixed the "Moon-walking" bug that occasionally appeared when knocked
back by a monster.
- French and German Create Queue status messages no longer overlap.
- Fixed attack speed bonuses and descriptions to be accurate for
Griswold's Edge, Goreshovel, The Diggler, Witherstring, and Twitchtroe.
- Fixed cast rate descriptions for the unique and set items: Arcanna's
Tricks, Maelstromwrath, Ume's Lament, The Iron Jang Bong, Wall of the
Eyeless, and Magefist.
- Long emotes in chat combined with a 15 character-long name no longer
assert.
- The inventory sounds of the Sallet, Heavy Bracers, Battle Gauntlets,
War Gauntlets, Mesh Boots, Battle Boots, War Boots, and Demonhide Sash
are now the same as the unexceptional versions of these items.
- Removed "invisible islands" from the River of Flame, Tal Rasha's Tomb,
Spider Forest, and Tower Cellar, preventing Barbarians/Sorceresses from
leaping/teleporting onto them.
- Changed the Amazon's Jab skill description to multiple attacks.
- Fixed a number of typos ("ordinateur" (in French version), "Eats and
Spits Corpses", "Stiletto", "Explore Tal Rasha's Chamber") and
capitalization mistakes ("extra gold from monsters", "better chance of
getting magic item", "Hit Causes Monster To Flee", "bonus to Attack
Rating", "Slows target by", and "Hit blinds target").
- When a Realm character tries to join a game at a higher difficulty level
than earned, the correct error message is used.
- The difficulty setting of the last Realm game created or joined will no
longer carry over to the next Single Player game.
- Fixed an error displaying the Chance to be Hit by a monster when having
activated a second Armor Shrine before the first one wears off. The
chance actually never goes below 5%.
- Fixed a bug where an open quest log was not updated to reflect the
saving of Cain.
- Fixed a bug that gave the wrong name to a Waypoint highlighted by a
player standing in a different "room" in the game environment.
- Two-handed items are now equipped properly (doing proper damage) at the
beginning of a game.
- Clicking on one's corpse (while equipped with nothing) properly
re-equips all the items from the corpse.
- Closing the Waypoint list by pressing Ctrl+Alt no longer disables pop-up
text on NPC's and inventory items.
- Attempting to trade a Tome or Scroll to a player without enough room to
accept them, no longer causes a phantom Spell to appear in that player's
spellbook.
- The gauntlet cursor can no longer be erroneously turned into a
trade/repair arrow/hammer.
- Fixed a bug with the mini-experience bar above level 75.
- Fixed a bug in the display of the Chance to be Hit.
- Fixed a bug in the count of the number of Scrolls remaining in Tomes of
Town Portal and Identify.
- The ranges of the Scythe and Grim Scythe have been increased to the
intended values.
- A miscalculation of the distance ranges of some skills has been fixed.
- The Iron Maiden skill now heals a Blood Golem based on the amount of
damage done to it rather than the maximum life of the monster attacking
it.
- Fixed a bug with experience accumulation and its display in the Realm
Ladders above level 93.
- Guided Arrow skill properly increases damage with additional skill points.
Improvements
- The Realms handle character data more quickly now.
- Added a Battle.net gateway selection to the main menu.
- Added a Change Password feature.
- Battle.net messaging has been upgraded to use character names, not just
account names. The new message addressing formats are:
/msg CharacterName, /msg CharacterName@RealmName (where RealmName is
USWest, USEast, Asia, or Europe), and /msg *accountname. The old
addressing format was: /msg accountname.
- Duriel's graphics are pre-loaded before entering his lair. This
minimizes the chance of getting killed by him before loading is complete.
- Added a CONTRAST video option to allow users who preferred the original
Glide settings to the 1.03 version to change the setting back or
somewhere in between.
- Slightly increased the effectiveness of Corpse Explosion by making every
point (not every other one) add to the radius of the damage.
- Health and mana reductions are no longer smoothed. Now, if you take a
big hit, you immediately see a big drop.
- Grim Shield base blocking was changed from 0 to 10.
- Added low quantity warning for Balanced Axe and Hurlbat.
- Added chances for Blades and Stiletto to be generated as treasure.
- An equipped belt can now be traded, if it is empty of all items.
- If player 1 has a chat window open and player 2 clicks on player 1,
nothing will happen now. This prevents trading requests from
interrupting someone who is trying to chat.
- Messages sent by a player in trade are only sent to the other person
with whom the player is currently trading. Also, messages from players
outside the trade are squelched and will not appear in the message log.
- Color codes sent by other users in chat are filtered out, preventing
malicious masquerading.
- Chat colors have been adjusted to help players identify the source of
the text. The new chat colors are Name = Gold, Whisper = Green,
Alert = Red, Message = White, Emote = Gray, Enter/Exit = Gray, and
Blizzard Representative = Blue.
- Removed the chat cheats "scrollhack1" and "scrollhack2".
- Added some new error messages to Battle.net and clarified a few others.
- Changed the Battle.net chat history scroll bar to Windows-style
"page up/down" instead of "scroll to this spot".
- Changed the "i" and "l" (lower-case "L") in the Battle.net chat font
to look different. The small "5" and "6" in the Character screen are
now more distinguishable, too.
- Maximum number of characters increased to 8 Battle.net characters/realm.
******Game Hint/Spoiler******
- Quest items will no longer be destroyed when transmuting quest items in
the Horadric Cube already containing another complete recipe.
- Fixed a bug that occasionally prevented the Golden Bird and Gidbinn
quests from giving their rewards.
- Cain no longer gives out extra Mephisto Soulstones.
- Removed the pesky "thief" ability from Lord De Seis.
(That oughta' fix him!)
- Fixed a bug that erroneously gave credit for the Act 4 Soulstone
quest to a party member who was not in Act 4.
- The resistances of certain Super-unique monsters have been reduced. Now,
Andariel correctly takes extra damage from fire, while the Smith and
Hephasto take extra damage from poison.
----------------------------------------------------------------
- Patch 1.03
----------------------------------------------------------------
Major bugs
- Fixed a rare bug that would mark a character as "Unable to join,
Bad item." A typical cause of this bug was high lag conditions
while two characters simultaneously attempted to use the same
item lying on the ground - for example, a Necromancer casting
Iron Golem on a sword while another tried to pick it up.
- Fixed a bug where Diablo II would crash when using 64 MB video cards.
Minor bugs
- Fixed a loophole that allowed either the Necromancer wearing the
complete set of Infernal Tools or the Paladin with the Milabrega
set to temporarily boost his skills to very high levels.
- Fixed a bug that caused Amazons wielding a javelin in the right
side inventory box and a shield in the left to do no damage with
javelin-throwing skills assigned to the right mouse button.
- Fixed a bug in Open games that dropped players with slower machines
from the game when they talked to Act III NPCs.
- Fixed 3 rare lock-up bugs with Lord De Seis: 1) killing him as any
character, 2) leaping away from him as a Barbarian, and 3) being
killed by him while simultaneously drinking a potion.
- If a player tries to create a game when a Realm server is fully
occupied, the player is prompted to join a game instead. It no longer
reports "Server Down" in this case.
- The "Toggle Belt" hotkey is no longer active when the in-game chat
overlay is displayed.
- Magic Mauls with the Enhanced Damage Property have been fixed.
- Unique Boots Treads of Cthon and Tearhaunch now give players the
proper increased walking speed
- Static Field (Sorceress) Fixed Spell Description
- Leap Attack (Barbarian) Fixed Spell Description
- War Gauntlets are now spelled correctly
- Corpse Explosion (Necromancer) Reduced the explosion damage so
that it is not scaled up for each additional player in the game.
Improvements
- Game creation queue added. Client now informed of game creation
position.
- Reduced the average bandwidth required for each player/client.
Effects: reduction in lag and a slight modification to the updating
of the Life Orb. There may be a period of adjustment for some players
and we encourage you to pay closer attention to your Life Orb until
you are used to this change.
- Added support for future server performance improvements.
Effect: Future reduction in lag and future increase in the number
of games per server.
- When a server goes down, the clients will no longer be left in
"limbo" for up to 20 seconds, but will exit immediately to
Battle.net chat.
- Messages from Battle.net are now yellow.
- Critical Strike (Amazon) now works on all weapons.
- The "Z" Key will now toggle between views of Minions only, No
Minions or Party Members, and Your Minions and Party Members.
- Items sold by Vendors under the Misc Tab no longer sell out.
- Settings are kept when creating games on Battle.net.
- ATI's recent driver update has solved incompatibilities with Rage
128 video cards and RAVE/OpenGL. To use RAVE or OpenGL with a you will
need to download and install the new drivers, and then choose
"Rescan Monitors" from the video configuration screen. If you can
already select RAVE or OpenGL mode, you do not need to download this update.
The drivers can be downloaded from ATI's web site, for manufacturers contact
information please visit:
http://www.blizzard.com/support/information/vendors.shtml (Mac only)
- Minor changes for Japanese and Korean support.
- Fixed a bug that could cause crashes when playing in RAVE or OpenGL.
(Mac only)
- Fixed a rare bug that could cause the game to lock up in low memory
situations. (Mac only)
Balance Changes
- Players that have not completed the last quest in Act III can no longer
use the Portal to Act IV until they have properly completed that quest.
- Corpse Explosion (Necromancer) Reduced the extra radius gained per
level of the skill from 1 to 1/2.
- Revive (Necromancer) Removed the hit point boost for extra levels
gained in this skill.
- Conversion (Paladin) Lowered the formula calculating the chance to
convert for extra levels gained in this skill.
- Whirlwind (Barbarian) Decreased the number of attack attempts made
when using this skill.
- Pierce (Amazon) Magical arrow effects such as Immolation will apply
to every target hit.
----------------------------------------------------------------
- patch 1.02
----------------------------------------------------------------
Major bugs
- Fixed a bug that deleted your single player or open character if
you deleted a Realm character with the same name.
- Fixed several bugs to improve memory usage--those bugs could cause
the game to slow down after playing for a while.
- Fixed a bug associated with ejecting the Play CD.
Minor Bugs
- More consistent closing of dialog boxes and pop-up screens when
hitting Esc key.
- Fixed a bug to allow faster drawing of the auto-map.
Improvements
- Will auto-close some NPC menus when necessary.
- The automap can be toggled when a waypoint is active.
- Game log file names follow the format D2YearMonthDay.txt.
******Game Hint/Spoiler******
- Fixed a bug that caused the portal to the Valley of the Magi to
disappear if a player had completed the Arcane Sanctuary quest (by
killing the Summoner) but exited the game without taking the portal
and establishing the waypoint in the Valley of the Magi. (Act II).
----------------------------------------------------------------
- patch 1.01
----------------------------------------------------------------
Major bugs
- Fixed a bug that prevented you from getting credit for killing a
quest boss, if you died before it did -- perhaps, by killing it
with a poisoned weapon.
- Fixed a bug that could crash the game during the countdown after
completing the final quest in Act IV, if the player used
Waypoints to return to the earlier Acts.
- Fixed a hang bug that could occur if picking up gold while
fleeing from a Gargantuan Beast (Act I).
- Fixed a crash bug that very rarely occurred when a Sorceress
cast the Meteor spell.
- Fixed the "black screen" crash that could occur if one pressed
'Alt-tab' during a cinematic.
- A Multiplayer Install running DirectDraw will no longer crash
when one cancels the Cinematic selection menu.
- Fixed a bug that prevented two quest rewards from scaling up
properly for Nightmare and Hell difficulty.
- Sand Leaper corpses no longer prevent players from moving through
a tight pass in the Act II desert.
- Wounded Act II spiders no longer greatly reduce the frame rate.
- Lower-titled characters may now join Open games created by
higher-titled characters (those who have completed the game in
Normal, Nightmare, or Hell difficulty).
- Fixed a bug that prevented some complete Item Sets from having
their full bonus.
- Fixed a bug in Open Battle.net games that allowed a second player
to create another game with the same name as an already existing
game. No one could join the second one.
- Fixed a bug in TCP/IP games when a Town Portal was smothered in
piles of gold, it could cause a player entering from the other
end of the Portal to be disconnected from the Host.
- Fixed a bug that prevented interacting with the Stash, NPCs, or
Waypoints if the player clicked on the Stash, then pressed 'H'
before arriving at the Stash, and finally pressed 'H' again
after arriving at the Stash.
Minor bugs
- Removed an unused gossip from Ormus (Act III).
- Fixed a bug where if the 'Space bar' were assigned to another
function, it would erroneously continue to close the Message Log,
Quest Log, and Waypoint menu.
- Fixed a bug that occasionally allowed some monsters to enter the
Act II town of Lut Gholein.
Improvements
- Improved the stability of the servers and the behavior of clients
when a server malfunctions.
- Changed the amount of gold dropped by a player who is killed by
another player (PKed) to equal the amount that would normally be
lost "to the void" as a death penalty when killed by a monster.
- Updated the ReadMe.htm to document the PK gold-drop penalty.
- Changed the text color for Blizzard Representatives in Diablo II
chat rooms to yellow.
- Australian users connect to the USWest Realm instead of the Asia
Realm.
******Game Hints/Spoilers******
- Fixed a crash bug that occurred upon entering the red Portal to
the Canyon of the Magi, if a player had completed the Arcane
Sanctuary quest, then saved and started a new game, before
completing the Seven Tombs quest (Act II).
- Fixed a multiplayer bug that prevented a character from completing
the final quest in Act II (and advancing to Act III), when joining
a game started by a character who had already defeated the final
boss, but who had not yet visited Meshif for the reward.
- Fixed the following 3 bugs that could occasionally crash the game:
- Killing Lord De Seis (Act IV).
- In Perspective mode Glide entering a Tomb in the Canyon
of the Magi (Act II).
- A multiplayer party fighting in the Kurast Bazaar (Act III).
- Fixed a bug that caused a quest item being held in the cursor to
disappear when pressing the Horadric Cube's transmute button.