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TOUGH

The Task

Start up your imagination,fire up your creativity as your prestige,pride and honor are at stake, Can you
design a robot that can withstand the tough road to glory? This competition will push technology and
your imagination to the limit.For,you have to make a robot that not only moves but endures.Are you up
for the ultimate robotic endurance challenge?

Eligibility

• Students of all classes are eligible for participation.

Team Size

• A team can consist of a maximum 4 players.

Lego / Non Lego

• A team may choose to make their robot completely out of Lego parts, their robot will be
considered in the Lego category and if a team makes a robot completely out of non Lego parts
their robot will be considered under the Non Lego category. In case of Lego robots the RCX must
be contained on the robot itself.

• Judges’ decision on the categorization will be final.

Problem Statement

• Make a robot which can successfully cross all the obstacles which come in its way from the
starting line to the finish within a stipulated time.

• Each team will be given only one attempt and a maximum time of 10 minutes. A maximum of
100 points will be awarded according to the point structure and judges’ discretion. The team that
has the maximum score at the end wins. In case of a tie the time will be taken into
consideration.

Game Arena

The machine will be placed behind the start line (blue) such that no parts of the machine come over the
line.

• ZONE A

Zone A consists of a pit (50cm in length) filled with pebbles.

• ZONE B

Zone B is a left turn with three bumps of radius 3 cm.

• Zone C

Zone C has six bottles (600ml) through which the robot has to maneuver.

Touching a bottle will result in a penalty of 10 points.

• Zone D

Zone D is the final zone in which the robot has to cross a slope of length 50cm.

The slope has an angle of 15 degrees with respect to the ground.


Figure 1

• The timer will be stopped as soon as the robot crosses the finish line (red) completely.

• The passage is 80 cm broad throughout.

• Crossing each zone will be awarded with 20 points.

• The design and ethics of the machine hold 20 points and will be given by the judges.

If the robot gets stuck at any point

The team members are allowed to call for a restart. The robot can start again from the start line but the
clock will not be reset. Calling a restart will result in a deduction of 25 points. Only one restart will be
allowed per team.
Figure 2

Figure 3

General Rules

• Team Size: The maximum number of participants per team is 4. Either a professor/teacher can
be mentor to a team but any individual is not allowed as a mentor. Participants from different
institutions can form a team. Team member and mentor should have valid educational institute
ID card. However during the match only team members will be present in the game arena,
mentors shall not be allowed in the arena during this time.
• Each team will be given 5 minutes before the game to make some final adjustments in their
machine after their machines are kept on the board. After this the match will start irrespective of
the fact whether the team in question is ready or not.
• The teams must adhere to the spirit of healthy competition. The teams shall not damage the
opponent's machine in any way. Judges reserve the right to disqualify any team indulging in
misbehavior.
• The name of your machine must be prominently displayed on the machine for purposes of easy
identification.
• Judges decision shall be treated as final and binding on all.
• The organizers reserve all rights to change any or all of the above rules as they deem fit. Change
in rules, if any will be highlighted on the website.

Robot specifications

• At all times the robot (excluding the wires switches and remote) should fit in a box of size
30X30X30 cm.
• The method of propulsion is at the discretion of the builder, provided it does not damage the
arena in any way and it satisfies the safety constraints determined by the judges. The machine
should not leave any part in the arena or else it will lead to the disqualification of that particular
team. The judges hold the right to subjectively determine if the machine violates this.
• The batteries can be made on board the robot or the power can be supplied from the external
sources, but mechanisms for direct transfer of mechanical energy like clutch wires is not allowed.
If the batteries are external then they are excluded from the size constraints.
• The maximum applied voltage to any component inside the robot is 24V, if higher voltages are
used then the team will be disqualified immediately.
• The machine can be made wireless or autonomous but there are no extra points for this.
• All the wires should be slack enough at all times so that the robot is not pulled by the wires.
Violation of this rule will lead to disqualification.
• The organizers will provide a standard 230V/50 Hz AC power supply. Any extension cords,
eliminators, adaptors etc required will have to be arranged by participants themselves.

Eligibility

All school and junior college students (up to 12th) with a valid identity card of their respective
educational institutes are eligible to participate in RoboKnights.

Figure 4: Zone C
Figure 5: Zone A

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