Documenti di Didattica
Documenti di Professioni
Documenti di Cultura
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Acknowledgements
ln anticipation
of the lovingmemoryof GrandMasterFrank
*Gonefromusbutnever
forgotten.
Credits
WrittenBy Editing
TracyHickman StacyL. Whitman CoverColors LogoDesign
Sandra Tayler lndlgoKelleiglr
CurtisHickman Peltier JimZubkavich
losh
ChartsgTables Playtesting
Illustrated
By Interiorl-ayout
MelisaMayhew RobertJ. Defendi
HowardTayler Sandra Tayler
X-TremeDungeon
Masterytext copyrightTracyHickmanandCurtisHickman2009
X-TremeDungeon
Masteryillustrations
copyrightHowardTayler2009
fsBN978-0-977907 4-6-5
FirstPrinting,
August2009
Printedin China
10987654321
fAnmoFfoNrENrs
Introduction ...............
6 Puttinglt All Together:
TheSecretHistoryof XDMs TheAdventure Text ......55
Pu b l iV
c e rsi o n ..... ..........9 Organization: Timevs.Space 55
Tricksof AdventureWriting 56
GettingStarted asanXDM .........15
Chapter One: Being
theXDM....... ....59
ls BeinganXdmRightfor You?.... l6 ChapterEighftAll theGame'sa Stage.........60
X D MC o m p a ti b i lTi ty
e st.............................
I6 Gameplay, theXDMWay!.................... 60
XDM:TheModernBard .......60
Chapter
Two:Welcome to theCult..........18 KeepRolling in theRole......... ...............61
Do-it-yourselfSecretInitiation Rituals ... l8 Smellof the GreasePaint,
XDM Levels:WhyYou Can Roarof theOrcs ...........
65
a n dP l a ye C
rsa n 't........................
20 Ethics,
or "Try Telling
THATto anAngryMob!" ............. 66
T h eT h e o rof
y XDM .................23
Chapter Three:lt's aboutthePlayers ...... 24 Chapter
Nine:
Player Types .... 24 Livingthrough
theRevolution...........
68
FulfillingElemens of GameDesign ...... 25 TheJackBauer Rule......... ....68
Puttinglt AII on the Page ... 26 TheAustralian
Rule .............
69
Executing lt All in theGame: There's
ALWAYSAnotherRule,Rule.... 69
P o ll i nagn dJu g g l i n.............
g ........27 TheXD20Rule......... ..........7O
Chapter
Four:Storyis Everythinel
...........29 Ultim ate
XDM....... .....71
TheCampbellian Monomyth ..............
30 Chapter Ten:Atmosphere .........72
Mystery andSurprise..........................
34 Sound ................72
Hickman andSon'sCheapTrick Lights ................73
for Surprise
in Storytelling
............36 Lasers ................73
Random StoryGenerator.....................
38 Hologr ams ..........74
Fog.......... ..........76
ChapterFive:Designing for Story.............42
HandmeyourNoseRing Chapter
Eleven:
Devil's
Touch ...77
(Linear Design) ...........42 Flash
Paper .........78
Like,Whatever! (OpenMatrix)...........43 Flash
Pots! ..........79
NarrativeBumperPool A GiantIncr edible
Fir eball!!
..................
80
( C l o seMa
d tri x)..... ......44 TheArmageddon Hellstorm..................
I 1
HowardTaylerhasdrawnover | 5,0004picturesin
the lastnineyears.Othercartoonistss eyehisunbroken
streakof dailyupdates at schlockmercenary.com with a
mixtureof iealousy andawe.He hasbeencartooning since
lune of 2000, and latelysen/esup over of
a terabyte data
to voraciousreaders eachmonth.He is onlya I lOth-level
XDM, but hiscross-training in webtoonist andpublisher
hasgivenhim anothertwo hundredandthreeeffective
levelsbringinghistotalto 3l 3th level. . . oncethisbook
hasbeenillustrated, published,andhasearnedsufficient
moneyto convince GrandMasterFrankthat thoselevels
shouldcount.
JHE$rcnrr flrsronvoFXDMsPusrrc{rnsroN
TheSecresof the SociCtC de I'UItimel4ai- Early Foundationsof XDMs
treshavebeencloselyguardedfor centuries-and Thefrrstrudimentary roleplayinggameshave
withgoodreason!Theirprinciples shattermanyof beenshrouded in the mistsof ancientSumeria and
themostcommonassumptions aboutroleplaying Babylon, stemming fromthe 24th centuryB.C.
games, howtheyshouldbe played,andevencalls Fragmens of writingsfoundfrom thosetimes-most
intoquestion the entireconceptof leveling-up. prominently the DM Shield of Kish.'SomeSocidtd
Manyconsider suchconcepts heretical. researchers believethatthe Codeof Hammurabi
Suchknowledge wouldbe devastating were wasoriginally a failedattemptto codifythe firstrole
it to fallinto the wronghands(see"Rosenbergs" playing game.
below).Forthisreason, the true historyof Xrreme It is believed thatsometime duringthe l2th
Dungeon Masteryhasbeenguardedby XDM Masters century8.C.,a younggamerby the nameof Trakasi
downthroughthe centuries andremains carefully stofethe DM Shield of Kshfromthe palaceof the king
maintained to thisday. andmadechanges to the rulesoriginallylaiddown
Whatcanbe told, howeversparsely, paintsa by Hammurabi-thus is the foundationof Xtreme
vividandtantalizing pictureof the movement from Dungeon Mastery.
itsfoundations in ancientSumeria andBabylon,
throughis classical Greekrevivalperiod,its ruthless ClassicalXtreme TragediesGt Comedies
oppression underRomanlaw,its adaptation of Otto- Bythe sixthCentuUB.C.,roleplayinggames
manEmpireandMing Dynasty philosophies, its near (backward astheywereby today'sstandards)
had
extinction with the KnightsTemplarandexileamong * Thisfamoussetof threestonetablets,whiledamagedand partial,
theAztecstates, the adventof roleplayinggames showsrudimentary"to hit" tablesand a weaponslist consistingof the ltems
ttsroner" t'speaf,"and
in the I 97Os,andXfremeDungeonl4astery's resur- "fist", "stick," "hand-heldrock flinger," This last
item is consideredto havebeena fancifullyimaginedobiect rather than a
gencein morerecenttimesin the Utahdesert. weaponthat existed.
9
l[sronv
foundtheirwayonto the Greekmainland. Kurkisof gameeverproduced, asit wasoriginally writtenon
lcaria,youngerbrotherto Thespis, broughtthe concept boundbambooslas.Thethirteenchapters of the
of theatricsinto rudimentaryXtremeDungeon Mastery bookoriginallydealtlargelywith miniatures and
games. No dicewereinvolvedin conflictresolution; simulationgaming but two of the lastthreechapters
rather,it is believed
that a form of "Rock,Papyrus, of the work-"TheNineSituations"- and"The Useof
Knife"wasutilizedto determine results.lf surviving Intelligence"tbroughtin moreroleplayingelements.
illustrationsarecredible,thoseholdingthe knifealways Quotationsfrom SunTzu'sworkareat the
won. philosophical
heartof all XDM philosophies andthe
sourceof constantstudyto plumbthe depthsof their
meaning. Forexample:
Thereforeonehundredvictoriesin one
hundredbattlesis not the mostskillful.
Seizingthe enemywithoutfightingis the most
skillful.
10
l[sronv
The Colloseumof Rome: Early LARPs The XDMs Templar
Theriseof the prominence of the RomanRepub- After the collapse of the RomanEmpireandthe
licmeantthat the centerof roleplayingwasremoved ruleof Constantine the Great,the centerof all Western
fromits philosophical rootsin Greece-specificallythe power shiftedto the CatholicChurch,whoseinfluence
Thracian Socieryof Roleplaying-and re-establishedas overthe courtsof Europewasoftenabsolute.
theWarriorsof the Codexwestward in Rome. It wasnot untilabout1132 A.D. thata splinter
As the Empiregrew,someregions accepted group fromthe KnightsTemplarestablished themselves
RPGs morereadilythanothers..Thisledto the as- as the "HumbleGamers Extraordinaire
Who Dungeoned in
similation of otherculturaltraditionsintothegames Mindin the Shadow of theTemple"or, moresimply,the
of the Empire.Sooneveryone wasplayinglarge-scale XDMSTemplar. lnitiallysanctioned
by the Churchwith
Live-Action Role playing
games (the frrstLARPs). anopen gaming license, by l3O5 A.D. PopeClem-
These generated suchinterestamongthe generalpop- entV decided to rescind allopengaminglicenses and
ulace that grand andmagnificent arenas andcoliseumsto consolidate all gamerulesbackunderthe personal
wereerectedthroughoutthe Republic to containthe system. On Friday,the | 3'hof October,1307 A.D.,
spectators of theseLARPs.Unfortunately, whilestillin allXDMSTemplar werearrested andtheiropengaming
theirprimitiveform,the gameshadsomeearlyissues licenses revoked.
withconflictresolution anddetermining justhowreal
Disenfranchised, thosefewXDMsremaining for-
to makethe combatresults. Thiswasespecially dif-
sooktheirTemplarnames andwentintohiding.They
frcultin the "Christians8r Lions"LARP,whereearly
playtess failedto resolvesomeinherentgamebalance traveledto the FarEastwheretheyadoptedthe East-
problems. ernX-fremeDungeon Mastery philosophies
of SunTzu.
Theyhid in Tibet,largelyforgotten,untilwellinto the
l700s. OtherXDMsTemplarfilteredthemselves in
amongthe MasonicOrderswhosesecretgatherings had
longbeensuspected asmerelya faqade for miniature
VAMPIRES, SKELET ONS,tAUttt/tt99,,, gamingrole-playing, andcards.
WE'LLgE FINE, WEHAVEN'TFOUNO
ANYTHINoTHISOOESN'T WORKON,
The Aztecs
Littleis knownaboutearlyroleplayinggames
in the NewWorld.Thosefewexamples of RPGsthat
havesurvived the conquistadors (who, it mustbe
understood, systematically destroyed all Mesoamerican
RPGbooksandmaterials for beingheretical)giveonly
tantalizingglimpses of the possibilities
presented by a
fewcaruings on the wallsof theirabandoned temples.lt
seems clear,however,thatthe Aztec,Toltec,andMa-
yanculturespracticed a form of roleplayingbut with-
out a clearunderstanding of theconcept.lt appears
* TheRomanmotto atop manyof its battlestandards thatcharacter deathwasoftenconfused with player
read"S,P.Q.R."
whichhasbeenhistoricallymisinterpretedto mean "SenatusPopulusQue deathin these games. TrueXDMswouldneyerallow
RomanuJ" or "The Senateand the Peopleof Rome."XDM scholars have suchconfusion in theirgames andthuswe seethat
recently
discovered that this inscriptionfoundon the Arch of Titusjust
southeast
of the Colloseumof Romeactuallywasinterpretedas "Simulo theseearlyMesoAmericans cannotbeconsidered part
QuaRegu/ae."Sirnu/o(to makellke) Personae
Personae (role of an actor) of the X-tremeDungeon Masterymovement's progress
Qua(by wayof) Regulae (a rule, patternor model).Thus,the new and
rendering
secret of S.P.Q.R.knownonly to XDM insiderslike you is better
throughhistory.
renderedin Englishas'We role playby our own rules!"
[[sronv
12
l[sronv
November. Thisunfortunately coincided withanother
protesttakingplacethatday.'Unbelievable asit may
LEYEL@! sound,no oneamongthe hundreds of thousands of
T'I' TT]EK'N6 OF peoplethereremember the two guysin the backyelling
TTIEUORLO! "Hell no,wewon'troll."
Meanwhile, in China,the CulturalRevolution pro-
ducedthe Quotafions from Chairman Mao-alittleread
bookthatwasa blatantattemptby the government to
stampout wide-spread rulesvariants andself-published
gamesupplements. Thebookimposed a specific
official
setof rules,fromwhichno onewasallowedto deviate.
Mainland Chinese XDMswereheavilypersecuted at the
timebecause of theirradicalapproach to roleplaying
games whichcontradicted the dictates of the Cultural
Revolution andthe wayMao preferredto playRPGs.
Thiscontinues today.r
TheXDM underground continued is unheralded
work, publishing theirradicalmanifestos andmanuals
on mimeograph machines andXeroxsheesuntilGary
GygaxledanAmerican-based teamto establish the first
economically viableRPGto landon storeshelves. The
popularity of role playing games renewed the urgent
callfor XDMsto emerge fromtheirhidingplaces andto
champion greatgaming onceagain.
Butit wasnot to be:by the 1980sandintothe
1990splayers became increasingly obsessed withmore
complicated rulessets,leveling up theircharacters
andacquiring unprecedented itemsto overpower and
unbalance theirgames. Regular on-the-linegameref-
ereeswereincreasingly besieged by playerswhotook
overtheirgames whilestillplayingpoorly,andby rules
setswhoseconstantrevisions andeditionssappedtheir
abilityto runtheirgames witha single, coherent setof
rules.
It wasnot until2005, whenTracyandCurtis
Hickman-the secretleaders of the Sociitd-determined
to comeforward,that the XDM movement beganto
emerge fromtheshadows. Then,in 2009, the Hick-
manssoldthe print righaof the Sociitd'smostsecret
* You can imaginetheir excitementas half a millionpeopleturnedout...
followedquicklyby gravedisappointment and angerat Hal for choosingthe
date.
f lf you haveread the ENTIREhistoryof the SociCtd de I'Ultime
Maitresde Jeu,you haveunwittinglybecomean unofficiallevelrwo XDM.
Congratulations, you are now at the levelof "FesteringNewt." We will make
thisoffrciallateron.
QrrrrNc$rnnrEDASAr{XDM
o
\'-*]-- c
ri::/
RtCHrFOR]OUr
f,HarrERoNE,[S$uNGAr.rXDM
ls beingan XDM for you?| knowyou'veasked l. Howmanysidesareon a dodecahedron?
yourself thisquestion dozens-if not hundreds-of times. A. Two
Perhaps you sawan XDM recruitment posterandfelt B. Four
thestirrings of dutyat thesightof theuniform.Perhaps C. Six
you knewanXDM personally andthrilledto their D. Twelve
heroictales.Perhaps you sawa movieaboutXDMs E. Doesit matter?
andhowtheyplayeda vitalrolein savingWestern
civilizationduringthe Second WorldWar.Perhaps you
wereevenluckyenoughto haveanXDM run a game 2. Mostof the players in yourgamearehaving
for you-andiustknewthat oneday,you wouldbeiust a goodtimebut oneyoungplayerat the endof the
likethem! tableis lookingdistracted. Youreactto thisby:
Well,it isn'tthat easy,friend!Not everyone is A. Makingfunof himandhumiliating him
cut out to become an XDM. Sure,it &rkes trainingand in frontof the otherplayersin orderto
practice andlotsof plain,hardworkbut it alsotakesa teachhim character andbackbone, the
lessdefrnable quality-the soulof anXDM. littlewuss!
lf you wantto knowif you havethat inner B. Lettinghim playyour computer/video
"something"thatseparates an XDM fromthe mun- games sothat the restof you more
dane,drone-voiced DM of a commonRPG.Thenyou seriousgamers canstopdragging hisdead
cantakethissimpletestto determine if you arecut out weightalongin thegame.
to wearthe proud,blackt-shirtof anXDM. C. Stopping the gameandconducting a
meaningful sessionwith all the players
XDM CompatibilityTest abouttheirfeelings andwillingness to
Answereachquestion by selecting themultiple includeall members of society.
choiceresponse thatyou believemostcloselyreflecs D. Attackinghischaracter in the game,having
yourown.In the caseof essay questions, answer as hisenemyengage himin parleyanddrop
completely aspossible in thespaceallotted.Scoring hins aboutthe nextstepin the game.
resultsarefoundon page| 5l . Do nof referto the E. Turningup the fogmachine, lasers,sound
scoringpagebeforecompleting your responses to the effects,andpyrotechnics.
test.
XDMRtcurron{our
ls $rnrcAr.r
17
rHECurx
WsrcoMETo
fHenrEnJWo,
on youracceptance
Congratulations into our guardians between the mundaneplayersandthe
exclusive andsecretsociety!Now thatyou've past realmsof powerandmagicinhabitedby the XDMs.r
our rigorousexaminations-andhavebeenrecom- (See"Threshold Crossing" on page31.) Soit isthat
mendedby a fellowXDM of no Iessthat 20'hlevelt, the secrecy of theserituals,handshakes andsalutes-
you arenowreadyto be officiallyinductedinto our the verysymbols that identifyXDMsto oneanother
cult+(eventhough,beingsecretive, we neverreferto out of themundane rabble-have beeniealously kept
ourselves asa cults). from the knowledge of the worldand passed down
E. GaryGygaxtookwhatexistedin miniatures fromXDM to XDM in privateceremonies down
gamingin the 1970s-andturnedit intoa bigdeal. throughthe agesof time.
Sincethosewonderfulearlydaysof roleplaying Butsinceyou boughtthe book,andin the inter-
games,however,it all seems to havegonestale,wait- estof timeandpersonal convenience, we areprovid-
ingfor someone to comealongandstirthingsup a ingyou with the new,updateddo-it-yourself secret
bit. That'sexactlywhatbeinganXDM is allabout. ritualsandceremonies that you can perform in the
convenience of yourown home,hotelroom,or even
Do-it-yourself SecretInitiation Rituals a largepublicspacefilledwithincredulous people!
Everysecretorganization worthanythinghas Step1: Completethe initiationfee New mem-
theirown initiationrituals.Theseritualsstandas bersarerequiredto submitan initiationfeeof twenty
dollars($201in UnitedStatescurrencypayable
' Or, in other words, havefinally frguredout how to get the bestscore
on the XDM CompatibllityTeston page16.
directlyto eitherTracyHickman,CurtisHickman,or
f This recommendation requirementis alsofulftlledby purchasing thls HowardTaylerdirectlyandin person.Special Cir-
book. cumsfances: However,thisinitiationfeelS WAIVED
f A "cult" in this case,takesthe commonusageascoinedfrom 1920
onward referringto a cohesivesocialgroup and their beliefsor practices, COMPLETELY whenever you purchase a copyof this
whichthe surroundingpopulatlon-orin this casegamingcommunity- bookfrom anauthorized retailer'.OR by purchas-
considersto be ouside the mainstream.Yeah,baby, that's us.
$ You neverrefer to XDMs as"a cult" becauseit soundstoo much like inganyofherXDM merchandisert toulingmorethan
"occr.rlt"and most peoplecan't tell the differenceevenif you explain
it to them until you are blue in the face.They will instantlyinslstthat
you're tellingthem you're somesort of demonicworshipers, whichis how f Sometimesreferredto as"the Denny'soff Exit38."
Dungeons8[ Dragonsfrgot into that whole sorry nonsensein the frrst
* * Or outof thetrunkof theauthor'scar.
place, t+ Availablethroughourwebsite at www,xtremedungeonmastery,co
18
Wsrcovrro rHEf,urr
+ Thiswill probablyneverchange.
* Meaningthat evenasa beginningXDM you may haveinadvertently f Frankis alsotechnicallya Grandlevelalthoughno one seemsto
leveledup. rememberwhy.
20
til/slcoh/E To THEf,Ur
Levelsabove40O are secretand the exact progressionof theselevels,the criteria for advancement,and the namesof eachof the levelsis a closely
guardedsecretof XDMs and may only be knownor discussed by thoseXDMs who attainGrandMasterstatus.It's that or we haven'tmadeup our
mlndsaboutit yet ... but YOU'LL neverknow!
21
QernNcgrenrEDASANTXDM
An XDM...
. Makes an effort to make the game fun and exciting for everyone.
. Tossesout the rules when they are in the way of a good time.
. Tossesout the dice when they are in the way of a good time.
. Tossesout the players when they are in the way of a good time.
. Paints the picture with style! (Show,don't tell.)
. Never cheats the players!
. Makes up the rules when necassary.
. Listensto his/her audience!
. Knows that the better the prep, the better the game.
o Always knows where the exit is,and keeps it handy.
. Uses stagecraft, pyrotechnics, sleight-of-hand, AND lasers!
. Playsout ALL consequences.
. Plays out ethics until the players squeal!
. Knows the difference between a good story and a bad joke.
. And ... uses ONLYofficially sanctioned XDM black t-shirts,jeans,
dice, and protective gear.
An XDM NEVER...
o Caves in to ANY rules-lawyering.
. Backsdown from a call: the'No, pigs can actually fly here'rule.
. Reads aloud from the adventure description text.
. Refersto the rules book ... EVER!
o Makes up the adventure as it goes.
o Starts a fire they cannot put out.
o Saws anyone in half they cannot put back together.
o Allows players to make simulated damage real.
. Listensto the voices ... the terrible voices in your head . ..
. And ... uses ANYTHINGbut officially sanctioned XDM black t-shirts,
jeans, dice, and protective gear.
22
llTJHToRYoFXDM
TSTHAT NO CHEETOS INKEEP'HASTTHOU
BROCCOLT? UNTIL1 HEAR.SOME MOREOF THATELVEN
ACTUALROLE-PUY AftN-PUFFEOCHEOOAR?
FROII THEPARTY, ANP aEWOF THE
lr's ABourrHEp,nvrns
f,HmTERTHREE:
EveryXDM knowsin theirheartof hearuthat master,you mustfirstattaina zenstatewhilemedi-
roleplayingis aboutthe players.lf you'reoneof those tatingon your players.
Youwill cometo discover, as
adventure gamemasters whobelieves that runninga haveso manyXDMsbeforeyou, that therearebasi-
gamefor your friendsis an exercise in demonstrating callythreetypesof players
you will encounter during
howverymuchsmarteryou arethanall of them,how the runningof yourgame.Thesearethethree"Spir-
powerfulyou areasa gamereferee,andthe smugsatis- is of the Player"andfamiliarity
with themis the key
factionthattheyhaveto do whatyou say.. . in short, to achievingtheXDM experience in yourgame.'
if beinga gamerefereeis all aboutyou,thenyou'rejust
the kindof guyor galwe wantasa playerin anXDM Warrior Player @8
game.On the otherhand,if we catchyou actuallytry- "lf it moves,
ingto run a game,we feelperfectlyjustifred in taking kill it. lf it doesn't
you downsomebackalleysomewhere andbeatingyou move,kickit'til
senselesswith a rubberdodecahedron. icmoyes.Iakeits
Putmoresimplystill,gamemasters whothinkthat stuff. Bry bigger
runninga gameis allaboutthemselves arescumthat weapons.Kiilbig-
shouldbe banished to whateverdarkplaneof existence gerthings."
theyhavecreatedfor the suffering tormentof their Thewarrior
hapless players. playerisallabout
Powertrips,selfaggrandizement, nerdrevenge ... combat.Theylove
a trueXDM caresnot for suchthinp. to pit theircharac-
Whata trueXDM thinksaboutis howto givethe ter andhisarsenal
biggest,killerperformanceof a dungeon the worldhas
* Perhaps you obiectphllosophicallyto the gros generalization
everseen! of all
playen into three typesasa kind of gamerprofiling. Well, if you do,
then you iust losta level!We workedhard on thls pan of the text, under
Player Types an extremedeadlineof our own. And theseare the types of players
you're goingto find in games,so iust get over it, And loseanother level
the typical,dreadfulgame
In orderto transcend whileyou're at it.
2+
It's RnoutrHEp,evrns
25
JHrJHeonvoFXDM
duringthegameat anygiventime.Let's SOMETHING
to beavailable nearbyon whichyourplayerscanvent
takea lookat eachof thesein turn. theirphysical
frustrations
insidethe game.
25
It's erotrrrHEp,evrns
of
marauding
Sabers clashand
battle frllthe
must begetting close!")Or some- air ...
timestheenvironment cangiveyoutheseclues("lt's
getting hotterin here.We mustbegettingclose!"). 4. Repeatthe process ad infinitum.Yourwarrior
Adventure structures designed for story(see"Narra- players arepretty happy with the outcomeof the
tiveBumper Pool"on page44) cannaturally givethe furiousbattlebut nowyour socialplayersaren't
players thesense of movement throughthe medium * No, notthatkindof juggling... although we DO
of plot arc. recommend on page 83, but that'snot thekindof
iuggling
Keepthisin mindasyouconstruct youradven- iuggling we'retalking abouthere.
lookingasinterested in what'sgoingon, so . . .one
of the vanquished piratesis only mostlydead!He
is gasping for air,cursing the dayhe became a
pirate,andthat darkdaywhenhewascaptured
whilesailing backto visithissickmother.Now
the social players all areexcitedto hearthistragic
tale,but thethinkingplayers arewondering what
all of thishas to do with their mission
to rescue
the princess from the seaside tower. Sonowthe
mostlydead pirate gasps. "l alonewasentrusted
with knowledge of thesecretentrance to the sea-
sidetower." Suddenly, the thinkingplayersarein
the gameagain.
28
(\
\./
t__
29
JHTJHEonvoFXDM
is anotherwayof sayingthatthe reportingis framedas
a storyreflecting the particular viewpointor iudgment The CampbellianMonomyth
of the reporter.Sincethe reporterframesthestoryfor Storyis importantis because thisis the key
meaning, that is the only interpretation that is given to to connecting with the rootsof your players.Story
us.In a way,framingthe newsprethinks the eventfor is structure, asWilliamGoldmansays,andthisstruc-
us because the reporter has already sorted through the tureisonethatwill bringlifeandmeaning intoyour
facts,discarded whatshethinksis irrelevant andonly games. We'regoingto showyou howto incorporate
presents relevantinformation. storytelling intoyour adventure designsin chapter
Thisis equallytrueof currentpoliticsin the frve"Designing for Story,"but for nowit is important
UnitedStates.Whilewe livein a freesociety,whatwe thatyou keepin mindthe basicstructurefor the epic
thinkandhowwe thinkaboutit is largely shaped by storyasquantified by JosephCampbell in hisseminal
the information that we get. We all want to make an booklhe Herowitha Thousand Faces.We'vemadea
informeddecision, but howinformed canwe bewhen fewlittlemodifrcations hererbut essentially it remains
all of our information comes from a limited number theCampbell model:
of newssources.Particularly if they
allshareinformation witheachother
andeachof themis morefocused on
profitthaninformation?We areall
freeto makeour owndecisions-but JHnrsHoro
f,nossrttc floturcol,trNc
JirnrsHorn
if the information on whichwe base RFTURN
thosedecisions is carefullyselected and BROTHER_BAITI"E RESCUEFROI\4
presented to usin the "pre-thought for WITHOUT
DMGON.BATTLE Tns lhREsHoLD
you" form of a story,thenhowmuch
ROADOF RESURRECTION
of an informeddecision canwe make? CRUCIFIXION
TRIALS
The pointhereis thatstoryis a WHALE'SBELLY
THRESHOLD
catesmeaning. A properlypresented
story,evenif it's onlya myth,canbe
far morepersuasive thananypileof
factsno matterhowcarefullychecked. NTATNTNG JHEpruze
We will believethe storyis the truth SACREDMARfuAGE FATHERATONEMENT
much quicker thanany pile of data. APOTHEOSIS ELIXIRTHEFT
Thatis why politicians avoidfactsas
muchaspossible andtry to sellyou a
story,a dream,a vision,or anythingresembling mythol-
Call to Adventure
ogy.More people believe Oliver Stone's movie JFKto Thishappens
FirstcomestheCallto Adventure.
be the true historyof the Kennedyassassination than to the heroat home-aplaceof comfortandfamiliar-
thosewho haveanyunderstanding of thetrue history ity. Thisis,perhaps, whysomanyadventures beginin
of the event..Whoevercontrolsthestory,controlsthe a tavern,andl'll makeno furthercommenton what
people.
thissaysaboutgamers.
Or, in our case,thegame. Thisplacemaybe a Kansas farmhouse, or a
Hereisyour crashcoursein the structureof the pleasant residence in the Shire,or your Uncleand
epicstory.Useit wisely. Aunt'sVaporatorfarmon Tatooine.
* Historyis full of falsestoriestold to simplifureality.CaptainKidd wasnt Theherois in a placeof homeostasis-reason-
an infamouspirate.Einsteinwasalways a goodstudent(especially in math). ably content-but thensomething comesalongthat
Ben Franklin'skite wasneverstruck by lightning.GeorgeWashing[onnever
had woodenteethand nevercut down a cherrytree. The greatpyramids changes allof this.
of Egyptwere built by Egyptiancitizenswho were well treated and paid
(seriously).
And so on... f Our versionwill makepoint five pastlight speed.
30
$ronv rs EVERYTHTNG
TheMentor
Nexttheheromeetsomeone whochanges
everything andbringsa catalystfor changeinto his
otherwise humdrumlife.Thispersonis usuallysome-
whatpowerfulbut not omnipotent-they haveto be
limitedin theirabilitiesto some extentor theywould
'.4 justgooff andfix whateverproblemwasat hand
i{ allbythemselves andnot botherwith lookingfor a
hero.
Thispersoncanbe someguynamedProfes-
sorMaruelroasting hot dogsout of the backof his
or
wagon; some grey-robed wizardknownmostlyas
atroubfemaker with greatfireworksdisplaysior crazy
oldBenKenobilivingin a mudhutwhooping at the Roadof Trials
Sand People likean old guytellingkidsto getoff As the herotravelstowardhisgoalor destiny,
hislawn.Thesecharacters becomementorsin some he is facedwith trialsalongthe way.Thesetestscan
cases,but in all casestheyprovidethe bootin the comein a numberof differentforms:manvs.man,
pants (usually figuratively)that motivatesthe heroof manvs.machine, manvs.self,manvs.nature,andthe
ourstoryto getout the front doorandon the path like.Thesetestsaredesigned to keepthe herofrom
ofadventure. achieving hisgoaleitherthroughdissuading himfrom
ThresholdCrossing hispurpose, discouraging him,or barringthat,flat out
Thismentorthenbringsour heroto the thresh- killinghim.
old.Thisisa boundary (realor imagined) that Thesaying"Thatwhichdoesnot kill usmakesus
separates the mundane worldof commonlife from stronger" applieshere.Thisroadof trialsthat our hero
therealms of magicandpower.Thisis usuallypro- walkscanbe asevidentasa yellowbrickroador as
tected by guardians who preventthe commonfolk obscure asthe paththroughCirithUngolinto Mordor.
fromwandering into the realmsof magicandpower. It canevenrequiremakingthe Kessel run in lessthat
(lf anyold fool couldwanderacross the threshold twelve parsecsand flyingright down some trenchto
whenever theywantedto, whatwouldbethe point dropa bombdowna thermalexhaust port. Whatever
inneeding a hero?) the challengesor obstacles,these trialsforge the hero's
Crossing thisthreshold from the commonworld metalor breakit.
intothemagical andpowerful,canbe extremely
violent; asin ridinga twisterup into the sky,or hop-
ingintoa 'pieceof iunk' andhurtlingskywardfrom
Tatooine. Or it canbe extremely subtle.ln Peter
lackson's The Fellowship of the Ringmovie,it is an
yet
important subtlemoment.
SamandFrodoarewalkingthrougha fieldwhen
Samstopsandsays,"lf I takeonemorestep,l'll
havegonefurtherthanl've evergonebefore."
It is soimportantthat Frodocomesbackand
helps Samtakethat nextstep.Togethertheycross
fromtheirprevious livesinto theirnewlives.
Whetherit is calmor violent,thisThreshold/
Boundary is an importantonethatseparates the life
beforefromwhateverhappens afterward.
31
JHrJHronvoFXDM
HelpersAlong the Road a phrase as"There'sno placelikehome."Luke
Heroeson thispathdo not walkit alone,for there Skywalker dealswith classic FatherAtonementwhen
arealwayshelpersaswellaschallenges. Thesehelpers at lasthe says,"l am a ledi, likemy fatherbefore
arenot particularly
powerful in andof themselves but me." Frodoultimatelyfailshisapotheosis at the very
theyprovidethat extranecessarysomething for the lastmoment-although Samdoesnot.
herojustwhentheyneedit most. Now, a wordof warninghereto you all: in
Helpersarealsodiverseandsometimes hardto recentyearsa dreadfultrendhasdeveloped in movies
recognize.
Theymayevenappearasenemies at first. andon television to iustendthe storyat thispoint.
Theycanbe tin woodsmen, scarecrows, or cowardly I mean,the prizehasbeenwonandsowhy bother
lions.Theycanevenbe littledogsnamedToto.Some- shooting anymorefrlm?Thecarchaseisover,the big
timestheytakethe form of droidsor scruffy-look- effectsshotshaveall blownup the sets,andall the
ingnerfherders.Theycanbe asregalaskingsof the excitingstuffhasjusthappened. Let'siustpackit in
Rohirrimor ashumbleashobbis.Theycanevenbe andgo hometo waitfor the boxofficereceipts.
namedSmdagol. Butthe storyis onlyhalffrnished!
Consider whatis otherwise a prettygoodstory:
Attaining the Prize the 1997 Wolfgang Petersen frlmAir ForceOne. This
Assuming thatthetrialsareallovercome andthe frlmhaddramaandswings in the balance of power
helpersareeffectivein theirassistance,thenthe hero between the terrorisrandthe beleaguered president
attainsthe prize. Butthisprizecanbe manydifferent HarrisonFord.Theonly problemfor mostof the frlm
things. wasthat the arguements of GaryOldman'sterrorist
character mademoresense thanthoseof the presi-
l. SacredMarriageBe- dent. Thenthe heartof the movieevolved.A consti-
1l comingonewithGodandthe tutionalcrisiseruptedoverwhetheror not the Presi-
,et knowledge of God.Thisrepre- dentshouldbe relieved
sentsmasterof life. wasunderpersonal
possible
of hisauthoritybecause
duress.Ultimatelyfacedwith the
deathof hiswifeandchildrightin front of
he
32
storywithoutconsequences. Because it is an incom- ThresholdReturn
pleteargument, it is a lie. lt teachesthatthereareno Havinggoneto the realmsof powerandmagic,
largerconsequences for characters, actions. the heromustnowcrossbackoverthe thresholdin
Newsreportsof carchases alwaysseems to orderto returnto the mundane worldandthe life they
endthesameway. The (usually young)perperra- onceleft behind.
Dorothyclicksher healstogether,
torsitsin the backof a policecar.Thelookon his
Frodoreturnsto the shire,andLukecomesbackto the
faceisnot oneof anger,rage,or evendefiance-itis
Ewoks-adifferenthomefor him.
always of shocked surprise. Why?Because the movie Butcominghomeisn,teyerwhatwe expectit to
didn'tendandthe credigdidn,troll.He issurprised
be in theepiccycle.
because thestorykeptgoing.Howdid he thinkit was
going to end? With a glorious,somehow liberating,
moment freeof consequences? WEL'KENAIURE,ANOWE
Therearethreemorestepsin a completehero,s oo ftla Bt6,HoMECOM\N6' YA) FOR601
journey.Whentheyareignored,theyrob the SCENESAT THE ENOOF "HAICIFEET,'
participans n1g EPIC,FACE IT,
of something essential in completing the WE'RETHESAIIE,
cycleandmakingrhestorywhole.XDMsknowthat
YUS-YUB.
thejourneyis not completeuntilthe circleis ctosed.
ReturnFlight
Oncetheherohasachieved (or failedto
i achieve) whateverit is he setout to do, thenhe
ir hasto frnda way back.lt,snot enoughjustto tossa
bucket of wateron the witch,Dorothyhasto drag
herbroomstick backto OZ, andthenshestillhas
to figureout a waybackto Kansas. Sure,the ring
isfrnally disposedof despitea littlesetback at the
endandlosinga finger,but now Frodoissittingon
thesideof an erupting volcanoandit,sa longwalk
backto the Shire.Lukefiguredout hisissues with his
black-armored dad,but the Deathstar mark2 is com-
ingdownaroundhim so,nowwhat?
It isn'tenoughto achieve the goal,you haveto
getbackwith the prize.Thisjourneycanbe a long
Homecoming
one(ponyridesfrom Rohanto the Shiretakea long Sothe circleis completeandthe heroreturns
time)or a shortone ("Thoserubyslippers canhave home.. .or doeshe?
youhomein two seconds,,), but it mustbemade. Theold adagethatyou can,tgo homeagain
There's anold saying amongpeoplewhoclimb maywellbe ruer thanwe know.Theherois often
Mt. Everest. The goal changed in the courseof hisjourney,and,because
isnotgettingto the of
thischange, findsit impossible
to go home.Therearea
top.People whohave numberof possible outcomes in the hero,sjourney:
thegoalof gettingto
thetop usuallydie 1. Refusalof the R.eturnTheherohasfoundthat
andremainup there. he reallyfikesit herein the realmsof powerand
Therealgoalis to ger doesn'treallyconnectwith hisformerlifeanylon-
backfromthe top. ger.In the movieStargate for example,the Egyp-
tologistDaniellacksonstaysbehindat the endof
thefrlm.
2. Rescue from Wthout Theheroin thiscaseneeds Mysteryand Surprise
to be rescued by forcesfromthe ordinaryworld-
eitherbecause the herohasrefused to returnon Romancingthe Castleon the Distant Hill
hisown,or because hisis beingblockedfrom Therearea fewmorepointsthat needto be
returningwith the boon. madeaboutstory. Oneof themis the ideathat dis-
tanceis compelling.
3. Crossingof the ReturnThresholdHerethe hero XDMsknowthatyou needto havesomething on
doesmanage hisreturnto the everyday worldand the other side of the wall, something beyond the ho-
mustacceptthatworldasreal.sammanages to do rizon,something on a distanthill barelyseenthrough
thisbut Frododoesnot. the misu and the fog.That'sbecause something far
away-andunreachable-is romantic. No, not thatkind
4. Masterof Two WorldsIn thiscase,the hero of romantic. I mean the kind of romantic that is com-
returnswith an understanding andappreciation for pelling,evocative, andmysterious.
boththe realmsof power andthe mundane. Luke Consider the following: Youandyour wizard
Skywalker perhaps frs thisbill. companion areridinghorses across the hillson your
wayto the king'scity.You bothcresta hill andstop.
5. Freedomto Liveksentiallythe heroreturnswith At the far endof a broadvalleyyou canseea single
the prizeandpresents it to the betterment of the toweratopa distanthillwhosewallsappearcastin
community. Dorothydoesthisin herpronounce- continual shadow. Yourcompanion turnsto youand
ment. says,"That is the Towerof Sorrows. A greattragedy
took placetherelongago,andis gatesareforever
JosephCampbell poins out onemostinteresting sealed. Wewill honorthe memoryof thosewho
fact:Theherois oftenso personally changed by his foughtto keepis peace.Nonego therenow."
experience thathe (l ) losesall interest in or hopefor Now, don't you wantto go there?Hey,who
thesorrows of themundane world,(2) sounbalances wouldn't?Butconsider thisnext:Let'ssaywe do go
the powers that onceexistedthattheyreactsharplyand there,desecrate the honored memoryof, like,who-
destroyhim,or (3) returnsto a communitythat meets ever,andopenthe gates.We go inside,mapout the
himwithsuchblankmisunderstanding anddisregard brokenwalls,checkout the collapsed roof and
from thosewhomhe hascometo helpthat hiscareer takea coupleof stonesfor souvenirs.
collapses. Maybewriteour nameon thewall
At the endof the Peterlacksonversionof The for someone whocomeslater.
Returnof theKing,thehobbishavereturnedto the Aside from beingcomplete
Shireandonceagainsit in thetaverndrinking ale.A jerks, just
we've lostsomething.
farmercomesin andthereisa great commotion about We lost thatverysamecompelling
a pumpkin.Frodo,Sam,Merry,andPippinallstareat desirethat broughtushere.The f-
eachother. Thefour of themhavesavedthe worldand romance of distance hasbecome I
\
all theirfellowcitizens areexcitedaboutis thisoversizedfactandin thatwe havebeen I
vegetable? diminished.
Thisrealization turnssomberfor Frodountil In the UnitedStates we often
eventually he hasto leavefor the GrayHavens. As he harp about our "right to know."
explains, "We savedthe Shire,Sam.. .butnot for me." Well,tough,because thereare i'l
And...what'syourpoint? thingsI reallydon'fwantto know. l l
That'sit: Thegreatmythiccycleand,yes,it's To knowsomething is to lose l' 1- 1
importantevenin the adventures that you design.lt is part of is compelling natureand
the overallstructurefor the storyyou aregoingto be itsappeal. Justdon'teven
tellingwith your game. ask about how to make
sausage.
3+
$ronvrs EVERYTHTNG
36
$ronv rs EvERYTHTNc
37
likeSkype.Thehusband goesoff to workthat
morningandcomesbacklaterwearing a skimask. 1. Slowdown.Whereis the frre?Milk the mo-
Beinga techguy,he previously riggedthephone ment.Letit dawnon them.Civethemthatone
go
sothatanycallsto 9 | 1 wouldn't through,but lastclue,andthenaftera shortbeat,someone
wouldgetanswered andrecorded on hiscomputer (or allof them)willsay,"Holy crap!"And then
instead.It wouldrespond to hiswife's pleas com- theywill startto recitethe evidence for you.
pletewitha fake"91 I what'syouremergency?" Youcaniustsit backandknowthatit all played
andrecordeverything. out according to yourplan.
After the deedis done,he setshiscomputer
(withan hourauto-delay)to autodial9l I andplay RandomStory Generator
backherhalfof therecording. Hethengoesto the
policestation.Presto! Youhavea murderer that Heyfolks,steprightup andhearthewonders of
seems to havecommitted thecrimeat an impos- theamazing, tantalizing, invigorating, hypothesizing, phi-
siblemoment.Thepolicearehisalibi.Hesimply losophizing Random StoryGenerator!.Guaranteed to
shiftedtheapparent timethattheeventtook put thedancein your dice,thesizzlein your story,and
place. themojoin your module!Readyto cureallyour writer's
blockwoes!Why,Dragonlance itselfwascreatedwith
thehelpof thislittlewondertlNowyou, too,canform
The Revelation amazing storieswith this+!
lust asthereis a rightwayanda wrongwayto Whatwe havehereis a systemfor creating
hidethetruth,thereis alsoa rightandwrongwayto adventure/story ideasin a matterof moments.lt's
revealit. However, thisoneis easy:"Don't blurtit out, a helpfultoolandfunbesides. lf you areeverstuck
dummy.Youjustspenta lot of timeandenergiy on for adventure ideasor needsomething to do on a
this-don'tkill it now."Thisis the payoff.Soyouneed Tuesday night,turn here.
to do two things:
How it works:
1. Proveit. lf everyone hasforgottenthat Kanako Pickoneof thesentences in the "Storythings"
the bloodmysticis left-handed andhatesdwarves. section below.Any onewill do-or if you must-roll
Thenit won'tmeanmuchif yourrevelation is for one.Youwill frllin the blanks by randomly choos-
foundedon thesetwo poins.At theendof a inga wordon thecorresponding numbered chart.
good(andI stress good)M. Night.Shyamalan
filmyouwillseea flashback, a rapidreviewof Forexample a sentence will looklikethis:
evidence, thatsupports where thetwistis coming
from. A 2 I is 6 inga lor 3 witha 5
lf you knowthattheyremember it, or other 3 in a/the 5 4 .s
wisefeelthat sucha reviewis unnecessary, then
don't worryaboutit. However,for thosesurprises Which,frlledout mightlooklikethis:
thatarea littlemoreout there(soyou'resaying A power-hungry Gnomeis trickinga witchwith a
that all our characters arein reality,princess pix- floatinghourglass in a mystical cave.
ies?)youwill needto showby practical evidence
* Perhaps you do not feelyou needa storygenerator.You instinctively
howthe revelation is possible.Howdo you do know how to craft brilliant and epic storiesthat will live through the ages,
thisin a game?Theeasiest wayI knowof is to tell Well, we'll seeaboutthat later,but if you everget stuck,then thissystem
themsomething like, may be all you needto iump-startyour stalledimagination.Remember:
randomlygenerated conceptsare only dotson the page.You are the one
"...immediately yourmindsarefloodedwith who must connectthem into a solidlystructuredstory.
the memoryof recentevents,howthe Bartender f No, it wasn't.
f No, you can't. Well. . , we haven'tseenthis happenyet. But you
calledyou "miss,"howyoucan'tstandanything could be the frrst.
but thetasteof nectar.etc."]usttellthemwhat 5 Justreadingthe numbersthis way can sounda bit dirty. Try to keepit
together.Besides, it couldbe worse.We originallyusedlettersinsteadof
theyremember andtheywill remember it. numbers.
38
Or herland. Or perhaps sheis on thevergeof losingher
Animmortal princess a giantwithan
is freeing placein immortality andsheneeds the giantto do her
invisible
swordin thefrozenvalley. dirty work.Sheusesa swordto freehim. Butit,snot
There!Two perfectlygoodjumping-off placesfor invisible-noit's madefromsoulslonglostto her evil
evenbetterideasto sparkfrom. Someof thesentenc- ways.And on andon it goes.Manytimesyour final
eswon'tquiteworkthe firsttime.Feelfreeto re-pick storyor adventure plot will not resemble the onegiven
anyblankyouwish.Thereareno offrcialruleshere. you by the storygenerator-and thatrsgreat.In fact,
Afteryou haveyour storyline,the firststepis that'showit's supposed to work.
tothinkwhywouldthesethingsbe happening? The Finally,takethatconceptyou formedandusethe
secondisto thenchangethe ideathe generator gave manytoolsin thisbook;andyou havegot yourselfan
youto fit your"why" better. adventure betterthanmostyou paygoodmoneyfor.
go
Soif I withthesecond sentence.Whyisthe Thebestpartis: lt's yours.
princessfreeinga giant?Maybesheneedshim to save
The Storythings
Thelongforgotten 5
6 bya 2 |
The 4 I 5 hasbeen
3.
l. Ranger 16. Void 31. Serpent 46. Sheriff 61. Fairy (Nymph,
DryadSylvan)
2. Rogue 17. Kingdom 32. Queen 47. Gnome
3. Knight 18. Hunter 33. Warlock 48. Dwarf 62. Barbarlan
4. Druid 19. Shaman 34. Witch 49. Crone 63. Prophet
5. Wlzard 20. Troll 35. Banshee 50. Gypsy 64. Cripple
5. Priest 21, Ghost 36. lmp 51. Wanderer 65. Orc
7. Magician 22. Thief t7. Monk 52. Alchemist 66. Messenger
8. Warrior 23. Creature 38. Traveller 53. Glant 67. Evil
9. God 24. Devil 39. Stranger 54. Halfling 68. Plague
1O. Spirlt 25. Angel 40. Hero 55. Historlan 69. Emperor
11. Phantom 26. Demon 41. Monster 56. Beggar 70. Judge
12. Vampire 27, Dragon 42. Zombie 57. Easillsk
13. King 28. Gryphon 43. Maiden 58. Satyr
14. Prince 29. Princess 44. Paladln 59. Cleric
15. Peasant 30. Etf 45. Mist 60. ConJuror
40
$ronv rs EVERYTHTNG
s
'*
+1
THI
ftIAT lHE AWENTUREUPO4IJ
EI,ECTRIC- WIICH WESHALLgE EilBARKINa
HASITSBE@INNINaS IN A
SI,IDING
EOHIPPUS
,.)
')-
)1
f HerrERFrvE,[EsrcmNcFoR$ronv
In the previous chapter, you learned allabout
the structureof storyandits importance
communicating withthe restof thosehumans
That'sall wellandgoodfor novelists
asa tool for
+2
pesrcllxcron$ronv
\ /o\-P/* I
F:6d
r \
={V-} I
-e/-:ril*
l*ff
. I dorr,tevenwant to beginanalyzing
why gameplayersall think of a
tavernashome.
43
Whilecampaign design hasanappealing ap-
pearance, the realityis not verysatisfactory
for most
players. Campaigns do not makefor goodstorytelling
because theyhaveno realstructureon whichto hang
the plot. Soif you werewondering if the wonderful
campaign thatyour playershavebeenslogging through
for the lasttwentyyearswill makea greatbook,l'm
afraidtheanswer is no. Campaigns arenotstories.
Worstof all, campaigns requiretheircreatorsto
designexponentially morewith everypassing day.You
haveto fightto keepthe designaheadof the play-
ers,andultimatelyyou sfillhaveno story,justevents
withoutstructure.
+4
eredto theprincess to the easfor all is lost.(He is a of course,the playersarefreeto go anddo asthey
softbumper,tryingto motivatethe players to take please andmakeasmanyof theirownfreewill choices
go
thehintand east.) astheywish. Butnoticethat regardless of the choices
Soyourplayersnaturallycontinuewesf.There made,the closedmatrixhasa naturalandorganicflow
theyencounter forcesof the kingwhoarefleeing fromthe top to the bottom.Theplayersalwayshave
earffromthe battlefront.TheWizardof the Blue a sense thattheyaremakingprogress, andthe later
Beard'sforcesareoverwhelming. Unlessthe powers encounters canmovethe storyforwardbecause the
of theprincesscanbe freedfrom her imprisonment general matrixiself is flowingin the directionof the
to theEASI,thenthe kingdomwill be lost.(Thisis a plot.
second,moreemphatic, softbumper.) As theendof thegamenears, theoptionswill nar-
The players,asonemightexpect,continue row untilthe conclusion of the gamemerges with the
to thewest.Theyactuallyftndthe battlefrontand climaxof thestory.Youmighthaveonlyoneconclu-
discoverfor themselves that the armiesof the Blue sionin your designX or you mighthavetwo or three
Beard Wizardare,indeed,ovenvhelmingly powerful Y g. Z but it is important thatyou havea finitenumber
andtheirlinesimpassable. At thispoint,the players of endings to dealwith sothatthe restof the storycan
have encountered a hardboundary. lf theyinsist flowtowardthem.
oncontinuing west,well,theydeserye to die in Closedmatrixdesignis a lostart. Butif you mas-
whatever wayseems the mostignominious. Natural ter it, thenyou'll be a trueXDM!
selection
reallyshouldapplyto heroes.
Withinthedesigned playingfleldof thegame,
F'NE! VIE'LL
60 EAgr!
+5
.THI YEAH?
Rry-FVE INl ELLIaENCE, ROLE-PUYIT,
f,Hamrn$rx'$ErnorR
ScrewYouIntelligence to Bewitch
check:Puzzles the Senses the Stupid.
andConfound
+6
that.lf shesays,"mehit'sjusta hunch."Fine,let changeyourmind,you canstillgo into gateone,two,
themgotowardthe third door.Theywill hearanevil or three.Whichgateshouldyou choose?
sound comefrom oneof the othertwo doors.Ask
themif theywantto continue or change theirmind. R-2: Twentydoorsarelinedup oneafterthe
lf Wilikers theWizardsayssomething like"Let's otheralonga largewall.Abovethe doors,scratched
keepgoing.I wantto kill stuff"Well,thatwasn'ta into the stoneareancientsymbols that,whentrans-
veryintellectual response wasit? Wizards shouldbe lated,say:
intellectual. Punish Wilikers. "Thepathyou desire,the onethatis right,
lf theplayersayssomething like,"Well,threeis will leadyou to gold,glory, andlight,
anoddnumber, andthe riddlesays..."(stillnot the 19 sonsof evilweretrappedherefirst;
rightanswer) Fine,awesome, rewardher."Wilikers" to freeoneof themisa dark,dreadcurse."
issmart,andif the playeris creativeenoughto give Whichdoordo you choose?
asmart-sounding answer thenWilikers shouldbe
rewarded or punished according to hercreativity. R.-3:A crazyold manin the streetstopsyou and
Thkalsomeans thatwhilea playerwithgreat sayssomething abouta bet. Pullingout a goldcoin,he
intelligence cangivea relatively wronganswerand tosses it in theairandcatchesit deftlyin hishand.He
stillberight,an idiot character canbe righton the thenlooksat it secretlyanddoesthesamethingagain.
money andstillbetotallywrong-alldepending on He nowlooksat you andsays,"One of my
thereasons givenfor the character comingup with flipslandedheads up.Whataretheodds
thatanswer. that it landedheadsup
Thisis a greatsystemwhenyou havecreative the other time?"
people in your group.A partyfull of creativepeople,
however, is a rarity.So,if presented with a problem R.-4:Thatsame
thatyourgroupcan'tfigureout but theircharacters crazyold manthen
defrnitely could...it'stimeto roll thedice.Thereisa handsyoua pieceof
system for thisin the XD20 sectionof thisbook. paperthat hasbeen
Whatfollowsarea numberof riddlesthatwe foldedup andtells
have enjoyedpresenting overthe years.Someof you to hold on to
these arelateralthinkingproblems, andothersare it. He saysthat
purelogic,stillothersarejuststupid.Thediffrculty he haswritten
levelof the puzzles is varied,but everyone a prediction
is different
soyoushoulddecidehowhardor easysomething in thepaper
is.
Someof themarecommonandothersnot andhewill
socommon.Remember: eventhe morecommon giveyou 2-
puzzles havea place.Naturally youshouldchange
I oddsthat
thecircumstances of eachriddleto fit your particular
you can'tguess whether
situation. (Youmayfrndthe answers in the Appedi-
or not it will cometrue.
cesat theendof the book.) "lf youthinkit will
cometruewrite'Yes'on it.
R.-1:Threelargegatesarebeforeyou. Eachgate lf youthinkit won't,write
looksthesamein everydetail.On an old signstand- 'No'." He hands youa pen.
ingbeforethe gates,a message reads, Whatdo you write,yesor
"Behind
lust
two liesevil. Only onethe suregate
choose with the odds,and not by fate."
no?
\r,
Afteryourselection is made(let'sassume you chose R-5:Your
thefirstgate)the secondgatestartsto rattleanddark partyentersa
mistpoursfrom betweenthe bars.lt's not too lateto secretroomwith threechests, eachof
47
whichbearsan inscription. In thecornerof the room desperate needof helpfrom the elvesthat livethere.
standsa childwith dark,soulless eyes.Shesaysthat in Theyagreeto helpyou on onecondition,that you
onechestis a rubyof greatvalue.Anotherchestholds answera questionabouttheirforest."Our treesgrow
a disease,anothera curse.Thechestwith the disease doubletheirheighteachdayuntilafter 1OOdays
hasa trueinscription, the chestwiththecursea false theyhavereached theirfull height.After howmany
one,andthechestwiththerubyhasan inscription that dayswouldtheybe at onlyhalfof theirheight?"
couldbeeithertrueor false.Youmayonlyopenone.
Theinscriptions read: R-11: Onceagainthatsamecrazyold man
Chestl: Thischestcontains theruby comesup to you,andthistimehe flipstwo coinsin
thufr2,I'trt'inscirpi.ronon chestoneis true. theair (a coppercoinanda
Chest3: Thesecond chestholdsthecurse. silvercointhateachweighthe
Whichchestdo youopen? same)andcatches them.You
don'tseewhichhandcaught
R-6: After walkingfor sometime,your party whichcoin.Thenhetellsyou
comesto a garden, at thecenterof whichstands a thatthesilvercoinlandsheads
statue.In the righthandof thatstatueisa swordof up andasks,"Whatarethe
greatpower.ln thelefthandis a bell.Legend hasit that oddsthat bothlandedheads
the swordcoulddestroyanyfoewith oneblow.How- up?" (TheXDM maywishto
ever,no onehasbeenableto takeit, for the statue's remember the answerto R'3
grip uponit is greaterthananyforceknownbeneath andaskhimself if thecolorof the
the heavens. You mayaskthe statueoneyesor no coinsmakes anydifference.)
question.lt will ringthe belloncefor yesandtwicefor
no. Thestatuemustgivea true answer. Couldyou ask R-12:A crazyold man-let'ssaythatit'sthe
it a questionthat wouldforceit to release its gripon sameonefor consistency reasons-stops you in the
the sword? woodsand,pointingto a fallentree,asks,"The tree
was25 feethighandfour feetaroundbeforeit fell,
R-7:Yourpartyis in an inn (wow,there'sa new but wascut a foot abovethe base.lf the treehad
idea)anda drunken sailorputsa rarecoinin a bottle, threefeetremovedfrom its top sixyearsago...how
whichhe thencorks.He challenges you to getthe coin highwouldit be now?"
out. Youcan'ttakethecorkout,youcan'tbreakthe
bottle,andyou can'tgetsomeone elseto do it for you. Physical Puzzles
Whatdo you do? Riddles likethe onesmentioned abovearefrne
asan exarnple of howto changethingsup everynow
R-8:Thecrazyold manfindsyouagainandshows andthen,but theyareprobablythe weakest sortof
youa holein theground.Hestarurantingabouthow puzzle.In fact,theyareto be usedsparingly. Also,
hismathskillsaregreater thanyours.Hisquestion is don't everlet your group taketoo longto figureone
this,"How muchdirt is in a holethatis l5 feetin of thesethingsout. As in goodcooking,if you add
diameter, but a merefourfeetin depth?" too muchof oneingredient, you will poisonyour
guests.Okaythat'snot usuallytrue,but you getthe
R-9: A stranger in an inn tellsyou thisstory:"A point.
fatheraskedhissonto go into an inn andbuyhim some Thereis a muchbetterwayto forceyour play-
ale.Whenthe boy entered,the bartender told the boy ersto think:the puzzle.Puzzles aren'thardto make.
to leave.Defeated, the boy Ieftthe inn andreturned lf you thinkaboutit, mostpuzzles arenothingmore
homeemptyhanded. Thebartender plus
turnedto me and thana handfulof chaos a cluehowto orderit.
said,'Did you knowthatwasmy son?'" Thestranger Theycanbe simple-likethreepoolsof water,eacha
thenasksyou, "How is that possible?" differentcolor,andthreeorbselsewhere that match
R-10:Youentera magicforestwhereyouarein thosecolors.Or theycanbe a bit moreinvolved,
48
$mnoln
49
I
------;
-----\),-
c ___
f Or at leastfeelingasthoughthey did.
-
+ We are speakingentirely metaphoricallyhere, of course,referring
to the degreesof blatantcyin the cluesor hints provided.We do not
advocateactuallysmackingyour playeruacrossthe headregardless of
* Oh, no! | iust gaveawayanothergreat adventureidea! your personalfeelingon the matter,
s0
f, HarrrngrvrN,JFlouSHerrpnrlenrr
Soyouhavethe basicstructureof the adventure ls it possible
to takethispreparation too far?One
inmind.You'vestructured it aroundtheCampbelliancanspeculate thattherearegamereferees who have
Monomyth. You'vefittedit with mysteryandriddles. spententirelytoo muchtimeworkingon a campaign
Youarea creativedynamo. worldwhichno oneelsewill eversee,thosewhoare
Guess what?Creativepeopleareamazingly "foreverdesigning but nevercomingto a performance
commonplace amonggameplayers.lf you,replaying of thegame.".Therecomesa timewhenyoujusthave
aroleplayinggameyou had betterbe creative! We, to movepastthe designandplayit. A gamethat is not
despiteour being448,hLevelXDMs,certainlydo playedis unfulfrlled.
notquestion yourcreativity.Butit isn,tthe ceative
peoplewhomakethe grade!Creativityis easy,disci-
plinedcreativity
is a rareandbeautifulthing.lt isn,t The Map is the Territoly
enough to comeup with the coolestadventure of all Themosteasilyrecognized organizational tool you
time.Youhaveto be ableto execufe the designin a canhavefor youradventure design is a solidmap.Be-
waythatis useful,organized, andcoherent. causeyouradventure will takeplacealmostexclusively
in yourmindandthemindsof yourplayers, thismap
Preparation Time and When to Know How Far
thatyou createactuallywill bethe territoryof your
b Too Far game.
Theruleis prettystraightforward: Thesuccess of Yourmapis morethanjusta representation
youradventure of the
is directlyproportional to the amount worldfor yourgame.lt is the playingfreldon whichall
ofpreparation you put into it. If you justslapto- activities happen. Elemeng of thismaprepresent some
gethera map,iot downsomenotes,anddetermine to of the hardandsoftbordersof your overallgamein a
justmakeup the restof it whenyou getthere,we,re closedmatrixdesign.lt is alsoa graphic
representation
goingto tearyour XDM patches off your pajamas of the variousencounters of your gamedesignandtheir
attheverynextregionalmeeting!No XDM worth physical interrelationships.A goodmapcanmakeyour
hisdicewouldapproach a game withsucha casual, work as an XDM ever so much easier.
sloppyapproachl . Ap"$rpt"l 3""k of the XDM, 6t122
Takeinto consideration
all of the followingele- likelywill not wantto seethe servants,
but will
the mapfor yourgame:
mentswhendesigning certainlywantthemhandy.Howdo the servants
enterthe areasof the royalty?Howarethey
l. Themapneedsto makesense. Youshouldhave keptseparate? Howdoestrafficof individuals
somebasicconceptof howcartography functions. andtheirpurposes flowthroughthe structure?
Cartographersaroundthe worldhavebeenmak- Thisalsoappliesto the layoutof towns.A
ingmapsaslongaspeoplehavebeenwalking. studyof medieval citiesshowsthat theirstreets
Thesystems whichtheyhavedeveloped overthe areterriblyconvoluted becauseit wasa defensive
millenniahaveevolvedinto theircurrentform for strategyto confuseinvading armies.Are your
a reason.Adopttheirtools. confusingor did you iust
streetsintentionally
drawa badmap?
2. The locationsneedto makesense.Thinkabout
anystructures (likecastles,
villages,
or dungeons) 3. Considerrenderinga profileview of any major
in termsof theiruse.Picturepeople(or monsters) building.Mostadventure dungeons, werethey
actually
livingthere.ls thisa defensive
structure actuallyconstructed,
wouldhavesomething of
(asmostcastles are)?lf so,thenwhereareallof a ranchstyleappearancewith a sprawlingfloor
thoseguards goingto be housed? Theywill all planspread out verywidelyovera singlelevel.
needto be fedandtheirmesshallswill needto be Thereis no reasonwhy anyonewouldactually
nearboththe barracks andthe kitchenfacilities. buildsucha ridiculous
structure.
Theroyaltytheyareprotectin&however,most
SAY?THOSEWON'TgE A
PROgLEilFOR.OLO "SPOT|EO
52
pnrraner
THou$Harr
54
rt TLlou$HetrPnrpanrr
t)'
s trtr
lt
f;
theycango andeventhoughtheyarefreeto wan- certainlya lot of creativeelements in an adventure
der aroundall theywant,no onewantsto go back module,it's all aboutthe performance in the end.
to an empty room. Sotheykeepexploringuntil When you write your adventure, it is more
the limitof theiroptionsis reached andtheyfrnally importantthat it is organized properlythanhow
arriveat the endof the adventure. floweryyour purpleproseflowson the page.Orga-
Optionlock dealmorewithspace andchoices nizationandeaseof reference arethe watchwords.
thanwithtime.Classic dungeons andoutdoor It's your performance fromthesenotesthat matters
adventures in a closedmatrixwithwelldefined moreandthe moreorganized your scriptthe better
boundaries arebothexamples of optionlockenvi- your performance.
ronments. No matterhowlongthe players wander
around,eventually theywill runout of options Cut Scenes
for placesto visit.In thistypeof adventure the You'rean XDM, a masterof the game!Why
bestapproachis to makeyour text referprimarily overburden yourselfwith mundane deuilssuchas,
to mapsandlocations independent fromtimed say,doingthe exposition for your adventure? Why
events. you
should do all the workwhileyour playersiust
sit aroundthe tablepretending that theyhearwhat
2. TimelockThismeans thattheclockis tickingon you aresay,but all the whilearesecretly wishingyou
the bombandthattheamountof timeavailable wouldstopreadingthat longdescription text andget
for the characters to solvethe problemwill dimin- on with bashing in the headsof a fewmonsters?
ishwith everypassing second.Thisis,obviously, a Hey,why is thatyourproblem?
bit moreurgenton timeconstraints for the play- We humblysuggest thatyou usescriptsand
ers.lf yourplayers suddenly wakeup anddiscover cut scenes to getyou throughthoseawkwardmo-
theyarestanding nextto a thermonuclear device ments.
in the 100 kilotonyieldrangein the middleof A cut sceneis a videogameterm for a se-
the New Mexicodesertwith a loudvoicecount- quence insidethegameoverwhichthe playerhaslit-
ingdownfromthetenminutemark,andnothing tle or no control.Theyareprimarilyusedto advance
for transportation but the RedBallJetsneakers on character, plot,or background issues insidethe game.
theirfeet. . . that'sa time lockfor you that no Theyalsoprovidetexture,flavor,andatmosphere for
amountof runningawaywillsolve. the game.Youmightthinkof theselittlescenes as
Timelockrelatesmoreto timethanto spaceor thosesamelong,boringdescriptions thatyou'vebeen
options.Youwill needlocations and,no doubt, givingin everygame.Until now.
maps,but the primaryconcernof the adventure- We suggest that you scriptthesecut scenes
the veryheartof your organizationof the text-will andhaveyour players performthem.Youcaneven
needto centeraroundsequences of eventsand producetheseascut sheets-copies of the script
theirrelationship to choices. whichonlyhavethe spokenlinesfor eachof the play-
Now thatyou'vefrguredout the general approach erson them.
to your adventure (linear,open,or closedmatrix)and
is primaryconcern(optionor timelocked)it's timeget lmplied Story
thewholethingorganized. Actorson a stageareoftenencouraged to look
not justoverthe audience but to gazeto the left or
Tricks of AdventureWriting rightof the proscenium. Thiseffectively extends the
The Script stagebecause the audience, followingthe sightlines of
All XDMsknowthat the textof your adventure is the performer's eyes,believes that thereis morein
a script.lt's a reference workthat isn'tmeantto beread the character's worldthat is contained on the stage
but a guide to performance. Thismeansthatwriting iself.
a goodadventure hasmoreto do with technical writ- Thisis alsotrue in the descriptions thatyou
ingthanit doeswith creativewriting.Whilethereare writefor the variousencounter locations in your
adventure. Mostof the writingin encounter locations Whowerethesepeople?Whyaretheyhere?What
isdullanddry stuff,but the description text isyour happened?
oneopportunity to imbuethe encounter with sights, Remember that it is the natureof humanityto
sounds, smells, all the emotionandsense that brings completestories-especially wherenoneis given.Every
aplaceto life in your players'minds.lt is helpful, timeplayers areconfronted with whatlookslikea story
then,whenconsidering whatto put in thesepieces theywill complete it in theirminds,makingup whatev-
ofdescriptive text,to look"beyondthe proscenium" er pleases themto fill in the gapsandmakeit complete.
andextendthe encounter throughthe useof implied Thewonderfulthingaboutthisis that it involves the
story. players morecompletely because it engagestheirimagi-
lmpliedstorymeans placingdescriptions in- nation,allowingthemto actuallycontributesomething
sidethetextthat hint at greatereventsthat havehap- of theirowncreativityto the adventure.
pened herein the past.Try the followingexamples:
Foundation
As you openthedoor,you seethat the back A goodmysterystoryincludes a surprise
endingat
of it is charred.Theroombeyondappears to be whichyou canlookbackandsaythatall the clueswere
the remains of a library.Thebookshereareall thereallalong.
charred,standing on shelyesthat skewawayfrom In storytelling,
we callthat foundation. You laythe
theblackcraterin the centerof theroom. foundation for the workthat comeslaterin the telling.
Thesameis truein designing roleplayingadventures;
Whathappened here?Whodid this?Are they you cannothavea monsterthat no onehas
anywhere aroundor is thissomething seenbeforeandhasneverbeenmentioned
thathappened longago? jumpout of nowhere and
Whataboutthisde-
scription:
Themummified
remains of a woman 7 BETIHERE'S
Iayatopan altar.On A STOWBEHINP
rhesfairsbelowit, two THISSrffiuq,
skeletalfigureslayfrozenin
thegripof combat,theirrust-
ingarmorall that remains
of theirclothing.One's
bonyhandgripswisps
of hairon hisoppo-
nent'sskullwhile
theother'shand
wrapsaroundhis
enemy's throat,Both
holdshortswords
in theirremain-
hands, plunged
throughoneanoth-
er'sribcages.
57
expectthat creatureto makesense. Soif you have asRayenlofr does.Two examples: In oneof the early
an ultimatebadguy at the endof your adventure, encountered hallways is a suitof armor.Thisis de-
somebody betterbe talkingabouthim verynearthe scribedin detail,andit is notedfor the playersthat,
beginning. whilethe restof the hallis frlledwith cobwebs and
dust,thisarmorisshining andclean.This,of course,
Misleading freaks out players because it is soout of place.But
Detailcallsattentionto itselfin a roleplaying the truth is thatthereis nothingwrongwith the ar-
game.Themoredetailyou givesomething, the more mor. lt's justthereto freakplayersout.
certainthe playersarethat thereis something important lust asquarterbacks in Americanfootballalways
aboutwhat you aredescribin& you
otherwise wouldn't try to use at least one running playearlyin a setof
be describingit! Theotherpartof that axiomis that downs,toneof thetechniques youshoulduseasan
detailslowsdownthe game, but thisis something you XDM is to occasionally-not always but occasionally-
canuseto your advantage by purposefully misleading picksomething in theadventure andthendescribe it
the playerswith detail. in intricate detail.Then, as players ask you questions
Forexample,in the classic adventure Ravenloft by aboutit, always secretlyroll somemeaningless dice
Tracy8t LauraHickman,' the prevailing overburdened and then look at the ceiling for a moment before
descriptions,whicharepervasive throughout the text, answering with something like,"No, you don't see
lendan airof impending doom.Detailcallsattention to anything unusual after inspecting the thirty-foottall
iself. Thismeansthat if you t:tkethe timeto describe claystatueof the grimmanwhoseeyesstaredownat
something, thenit mustbe importantto the players. you with hollowcoldness despitethe oppressive heat
Players,of course,pickup on thisearlyin theirgam- in the room.. . at leastfor now!"
ing-whichmeans thatyou canuseit against them,iust That'scalled"keeping themhonest."
58
$rrNcrHEXDM
rl r
lt I
\ ____------.1
1---1
A
,r.il
t/l\l
(:,
[_r
ll I I't_rQ (_
l_
il,il
ANAC(?/|CKYOUR"
C\IEEKS!
RAaE!BIOU!
60
AurHE Qevr'sa $rncr
51
TradingCompany,.or importstoreandfindsome in the nextsection)but we aretalkingabouthowyou
odditythatyou canworkinto your
inexpensive sayit.
game.Thenput the secretmessage
insidethatob- thatyou will com-
Let'sstartwith somebasics
iect. monly encounterin roleplaying
games:
52
An rHEQRirne's
e $rncr
tNfTtATtye,
ANo
IHENLEI'STAKE
A BIO-BREAK,
lHE NEXTIHIRW
OF TIiE AWENTURE
SECONOS
ts oorNo To IAKEAgoul
53
to theXDM in maintaining a consistentandbelievable then)do you describe the combatin full, takinginto
experiencefor the players. Thisis especially
truewhen account thefactthatsomepeoplelaunching their
the mechanics of a gamestartinterfering with the verisi- bowsfrom the backof the partymightbe interfered
militude'of theexperience. with by thosein front of them,thata completely
Forexample, if the combatmechanics of your fumbledblowby the knightin the front of the
gamerequirethat all combatants taketurnsbashing groupmightwellaffectthe two companions whoare
eachother,it canbeginto soundridiculously tedious standing on eithersideof him.Thepicturewill be
ratherthanexciting.Foran example, a quotefrom constantly changing-with the pacethat matches your
Stephen Leacock'sr Nonsense Novels,GuidotheGimlet game.
of Ghent:A Romance of Chivalryz
Pollingand Shifting Emphasis
FirstGuido,raisinghismacehighin the air We'vealsomentioned thisbefore("Executing lt
withboth hands,broughtit downwith terribleforce All in the Game:PollingandJuggling" on page27)
on Tancred'smailedhead.ThenGuidostoodstill, but it is so importantthatwe neededto mentionit
andTancredraisinghismacein the airbroughtit againhere.Youhavemanydifferenttypesof players
downuponGuido'shead.ThenTancred stoodstill in yourgameandeachof themhavedifferentneeds
andturnedhisback,andGuido,swinging hrsmace theyarelookingto be fulfrlled.Whethertheyare
sideways,gavehima terrificblowfrom behind, warrior,social,or thinkingplayers, eachonewill be
midway,rightcentre.Tancredreturnedtheblow. Iookingfor somedifferentaspectin the gameplay
ThenTancred kneltdownon hishands andknees and thatwill satisfythem.
Guidobroughtthe macedownon hisback.lt wasa Youshouldconstantly be pollingthe playersas
sheercontestof skillandagility.Fora timetheissue to whethertheirneedsarebeingmet.Thisis always
wasdoubtful.ThenTancred's armourbeganto bend, donesilentlyandwill requireyou to developsome
hisblowsweakened, he fell prone.Guidopressed his observational skillsregarding your players.Are they
advantage andhammered himout asflatasa sardine gettingbored?Whatworksfor them?As an XDM,
can.Thenplacinghisfoot on Tancred's chest,he you mustbe prepared constantlyto shiftthe empha-
Ioweredhisvizorandlookedaroundabouthim. sisin your gameto that whichwill bringyour play-
ersalongwithyou. lt's a balancing actnot unlikea
Combatin mostroleplayinggames comesacross stand-up comedian tryingto figureout whichjokes
verymuchthiswaybecause everyone takesturnsbash- areworkingwith that particular crowdon that par-
ingeachother. ticularnight.
However, asanXDM, if you canmaintain the pic-
Offloading
ture of allof the characters
andcreatures in the combat
As anXDM,youhavea lot on yourplate.
andtakeinto accounttheiractionsasa wholethenthe
You'reresponsible for keeping the gamepaceup,
description of the combat(andtheresults) canbecome
far moredramatic.Ratherthandolingout damage one iudgingwhichcharacters liveor die,weavinga tapes-
try of the experience by creatinganddescribingset-
slugat a time,haveallyourplayers makealltheirat-
tings,andplayingthe paru of all those"extras"that
tacks-inturn if you like-andallof thecreatures they
areattacking
keepappearing aroundthe player's characters.
maketheirownattacks.Keeptrackof the
Sowhyshouldyou do all the work?
damages donein sequence andgetthesemechanics all
Any gamemechanics or busywork choresthat
out of the wayasquicklyaspossible. Then(andonly youcanoffloadontoyour players you shouldoffload
* Verisimilitudeis the appearance andrightfrom the verybeginning. Whyshouldyou
of beingtrue or real;likenessor
resemblance of the truth or reality. lt is a very big word to be usedin role performall the heavycalculations becauseyour
playinggames,but sincethe levelof realismin gamesis of almostobsessive playerhasa plus-this swordandis minus-that when
concernto gamers,you shouldspringthis word on them now and then
wheneverthey sun quotingrulesat you. frghtingcanaries?lt's theircomplexcharacter;let
t StephenLeacock(1869-1944) wasCanada'spremierelecturer, yourplayersdo the heavylifting. Havethemtell you
humorist,and author. His NonsenseNove/sremain fun to read today. He is
the favoriteauthor of Tracy Hickman- go frgure.
whatyou needto know:whatnumbertheyhaveto
54
n $rncr
{nrHE Qevm's
rollin orderto succeed. Theyshouldtell you how An XDM is an actor playingthe part of an
muchdamage theythinktheydid. Youcanalways XDMi.
correct that if necessary. Thismeansthat all the rulesof rhetoricandthes-
Players shouldbe in chargeof theirownmap pianism+ applyto you. To makethisaspainless aspos-
(especiallyif theygetit wrong)andtheyshouldkeep siblewe haveconstructed a listof somethingsto work
trackof theirowntreasure(whatthe XDM giveth, on andkeepin mind.
theXDMcantakethaway). | . "Umm" Don'tsay"ummmt'. lt's a badhabit
Whenyou areworkingwith players whoarenew that everyonefallsinto. Youareperforming here.
to roleplayinggaming,thenyou'll needto helpthem Whenyou say"Ummm" it soundslike(andprob-
outandtell themwhichdiceto roll. Butsoonenough ablymeans)thatyou don't knowwhatyou are
you'lltrainthemrightandthey'llbewhitewashing talkingabout.Eliminate thisword (andsimilar
thefence.for you in everygame.Neverdo anymore verbalcrutches)fromyourspeech asmuchaspos-
workasan XDM thanyou must. sible.s
z'zz
\l
\il reactmakesyou react.And on andon it goes.
Don'tthinkthismeans losingcontrol.lt doesn't.lt
-a'-
( means understanding whatthe correctreaction an
o NPC,environment, or you personally shouldhave
to a situation.Dida playerdo something funny?
Laugh-loud.Makehim feelgoodfor contribut-
ingto the entertaining experience of the game.Do
all drunksin tavernsreactthe samewhentheyare
pushed. No! And don'talways let somedietell
you whattheydo either.You knowthisNPC,act
for him.
Thisideabringsusto a veryimportantplace.
Didyourplayers justblowup a silo?Whatis the
reaction of the NPCsin thearea?Whatdid the
explosion do?Whataboutthe smoke?Someone
musthaveseenit. Howyouasan XDM reactto
Showmanship duringgameplayis oneof the thisis key.To be honestthisis the mostimportant
mostimportantthingsyou canlearn.lf you wantthe thingin the book.And we will discuss it ad
quickest wayto improveyour game,learnhowto nauseam furtherbelow.lt's thatessential.
present the gamebetter.lf you learnonlyonegreat
andimportanttruth aboutgamingfromthisbooklet f The realquote is "A
Thk is actuallya slightlyalteredbit of plagiarism.
magicianis an actorplayingthe part of a magician."lt is accreditedto Jean
it bethis: EugdneRobert-Houdin, the fatherof modem maglc.But that doesn'tmake
it any lesstrue for XDMs.
' Asin TomSawyer gettingall theotherchildrento whitewashhis * Insertold and tasteless ioke here.
AuntPolly'sfencein MarkTwain'snovel,Iom Sanyer.lf you stilldon't 5 lf you ever catch one of us saying"Ummm," we dld it on purposeand
undentandthisreferencethenI havea fun fenceI'd liketo showyou. areallowedto'causewe makethe rules.
55
SeTNcTHEXDM
4.Acting is not makingfaces.Whenplayingthe role Thethief, recentlyreleased from thecity
of an NPC,don't fall into the old trapthat acting dungeon,walk up to a womannearthe main
sadmeansmakinga sadface.Depression means gateof thecity and asks,"Excuseme,where
not eating,not sleeping well,andprobablyanat- is therichestpartof town?"
temptto hideit. Again,if the NPCis sad,howwill Thewoman'seyesnarrowasshelooksat
he reactto that sadness? Everything isa reaction.A him,"Whydoyou ask?"
goodXDM will showan emotion,not iustsaythat oOh,' the thief says,thinkingon hisfeet
the character is cryingandthenspeakfor him in for thefirsttime,"it's my Uncle,He sentfor
a weepyvoice.He will understand whythe NPC me andhe happens paft
to livein the richest
feelsthatwayandact (react)accordingly. of town,soI'm tryingto find him."
Thewoman,still squinting at him says,
Ethics,os "Try telling THAT to an "Indeed,andwhatis thenameof your
Angry Mob!" Uncle?"
One lastthingto consider asyou iudgeyour "Uh... Frank/'thethiefrepfieswitha
games asanXDM:the ethicsin yourgamemustbe smile.Thewomancallsthecity guardswho
consistent,functional, dynamic,andhaveconsequences. dragoff the thiefto thecity dungeon.
Hereis an examplefrom a typicalroleplaying
game.The nameshavebeenchanged to protectthe Thisis a city,isn'tit? Peopleherearesuspicious
peoplewho mayyet purchase thisbook: of eachotherandceftainlysuspicious of a complete
stranger. Thiswomanprobablylivesin the city andno
Thethiefcomesin throughthe gates
of morewantsa thiefherethananyoneelse.OK, we'll
thecity. He walksup to oneof the localsand let thisonego for now.
asks,"Excuseme,whereis therichest of part
town?"Thelocalwomansmilesandpoints "Uh...Frank/'thethiefreplieswitha
downtheroad."Rightdownthere!Turnleft at smile.Thewomandoesnot callthe cityguard
the goldenstatueandyou can't missit." The but says,"lt's nearthecenterof town.You
thief stealsthe localwoman's purseandfollows hadbestfindyour unclerightaway.Thecity
her directions. He arrivesat the goldenstatue, guards don't takekindlyto outsiders."The
stealsit, andthenftndsthe richesthomeon the thief nods,thentriesto stealher purse.The
block.He entersthefront door andencounters womanfightshim for it! Shestartsbeating
a blindanddeafretainer.Hesneaksinto the himon the headwith her purse,screaming for
house,discovers l0,OOOpieceof gold,stealsit, the guard.Othersin the squarerushto her
andthensneaks out,of thehouse. aid,andtheystarf beatingon the thief. There
arecriesto hanghimfromthecW gateslHe
Wow.Howdroll. Heart pounding excitement. is onlysavedbecause the CityGuardrescues
Let'stry thisagain: him,dragshimoff to thecitydungeonwhere,
a yearlater...
Thethiefcomesin throughthe gates
of thecity. Thecity guard-muchheartier Somuchfor thatsimplepursesnatch.Maybehe
menthanonemightsuppose-tpyhimat won't try that.He'lliustgo for the bigscoreinstead.
onceanddraghim intoa corner, questioning
him thoroughly.Theydeuin himin theciA Thethiefmakeshiswayto the golden
dungeons go
for a weekbeforelettinghim with st fueand attemptsto stealit..,
a sternadmonition.
Haveyou anyideahowmucha goldenstatue
Wellthisseems morelikely,doesn'tit? I meanthe wouldweigh? He can'ttakeit anywhere withouta
guyis a thief.He continues on. wagonanda teamof drafthorses. Forget ..
thestatue.
An rHEQenm's
n $race
57
-rrr,4
Q-
h,
YOU ?ON'T! ,llY
TIALF-IQOLLOCOEIS
A FEAR.SAVEAOAINST
fHnnrun\frwr,fivrNcrHRoucHTHEfipvoruuoN
Whatto do whenyour playersturn uglierthanthey alreadyare!
68
fvrNc JHnoucH THERFVOLUTTON
AO
vt
lack BauerRulebecause theplayerhappens to bethe The XD2O Rule
brotherof a womanyou'rehopingto date.Soyou say, lf you wiselychooseto playyour gameusing
"Ah, but you'renot takingintoaccount the ..." then the XD20 systemit will be hardfor a terroristto take
you roflfourd2Os.Theresults are | 5, 3, 7, and18. overthe game,sincehe doesn'tunderstand the rules,
Youthencontinue with"... UpdatedToolsvs.lmpact andthe XD20 systemis soheavilydependent on the
FAQ." Youthenexplain thatthisrule-which you XDM anyway, thatanyrulesbasher wouldbeat a
recentlyreceived
with your updated game materials and loss.
the pfayerobviously
doesnot yet have-completely ex- lf youareplaying anothersystem andarehaving
plainswhyhisparticularhalfling
is at thismomentbeing troublewith players whowantto run your gamefor
cookedby the monsterin hisown fryingpan. you, we suggestswitching overto the XD20 system
untilyour players eitherhavelearnedbettermanners
or decidethattheypreferthisgameafterall.
9119 O r i g i n aA
l uthor's Charactervs. PlayerIntent PublishedErrata
70
UTTTMATEXDM
VANOE 6R,MF
OENE(UIOR?YES!
PARTYLEARNSTIAT MOSES,
,llERLfN,ANOTESLAAQE
ALLTTIESAilEOW,
f unnrERTEN:Af,\lospHERE
Enough
Fog,Lights,Music,md Lasers
to-causeAll Manner of seizures.
72
AIMOSPHERE
l. Go buysomeblackwrap.Youcanflndthis Lasers
onlinewithoutanytrouble.lt's a lot liketin foil The PoorMan'sLaserShow
exceptthickerand... black. It's easierto createa sweetlasershowthanyou
think.Becarefulthatyousetyourlaserdisplay up so
2. Geta reading
lightwitha clamp. get
that it can't in anyone's eyes.
4. Bendthe blackwraparoundtheconeof
your readinglight,placingyour designin
perfectpositionfor is projection.
73
[/rnunrEXDM
I . Geta handheldlaser-notoneof thosethatburn to a slowspinning motorandshineyour laser
a holein your skin.The greenkindareeasier to throughit onto a wall.Youcanget reallyamaz-
seebut a bit moredangerous andexpensive. Neyer ing patterns thisway.
Iookdirectlyat a laserl'Eventhe lasersthat are
weakanddiffrcultto seecando damage afteronly All of the controlsfor your laserspectacular
a fewseconds. shouldbe routedto yourcontrolcenter.
74
AWoSPHERE
l. Makesureno onegoesdownthathallor
intothat room.As funnyasit wouldbe to
seethemjustslamintoan invisible
wall.
2. Haveyourghostactorin theblackart
area,iustsittingthereuntilit's time.Maybe
youcouldconvince the pyrotechnitionto
do this,sincehe isn'tbusyiustnow.Your
ghostshouldbe in a costume (nothing
black,unless youwantto do a floating spirit
you
head,whichmaybe do) andwearing
makeup.
75
[rnvarEXDM
Fog 4. As alwaysmakesurefog canbe controlledfrom
Thereisn'tmuchto sayhere.Fogmachines are yourmasterhubat command central.Youare
actuallyquitecommonnowdays.Go to anyTargetat runninga game anddon'tneedto bethinking
Halloween andyou will frndbothfloor foggers
andair aboutthe lights,music,fog,andwhatnot.
foggers.Keepin mind:
l. Youwantto getwaterbasedfog,not oil based.
(Mucheasierto cleanup.)
3. Smokemachines
will setoff yoursmokealarm.
-\
-/ FOe! I
HOPE IIIAI'S AS gAO
AS 1HISB@K
I
I
I
76
f, HmrERELEVEN:
lrvrr,'s TbucH
Pyrotechnics
and Other Waysto Makethe Fire DepartmentMad
77
[rnnnnrEXDM
Our favoriteistheMestopholies FireBallLauncher
FlashPaper created by JimPace.lt not onlywill launcha ballof mi
A.K.A. "Burning Carpet" frrefromyour handsup to fifteenfeetaway,but also iur
TheXDM arsonist's bestfriendis flashpaper.lt is hasa reel,sothatthe devicewill leapbackintoyour of
greatstuff.lt feelsa bit likeroughtissuepaperandcan sleeve the momentafteryou useit. Thisallowsyour to
be foldedandwrittenon. Whenlit, it burstsinto bright handsto be displayed asempty.TheMestopholies da
flames,leaves no residue, andis spectacularto see.You FireBallLauncher canbe foundonlineat www. si
canfrndflashpaperat anygoodmagicshop.Theysell iimpacemagic.com. Whileyouarethere,besureto
it in largesheets andin littlepackes.Youwill usually checkout hisotherfireproducts includingfirewallets,
geta betterdealby buyingit in the bigsheesandthen invisible torches,andthe like.Greatstuff.
cuttingthatsheetup asnecessary. Thebestthingabout
FlashPaperisthatit is relatively' safe.lf youdo decide How to Make FlashPaper:
to do anything in thischapterdespite our manywarn- lf you needflashpaper,iustgo buysome.You
ingsthatyoushouldn't.i Thisis a goodbet. will savetime,money,andfingers.Butfor the sakeof
Whenyou getyour flashpaperit will bewet.lust completeness, andagainst our own betteriudgment
leaveit lyingout undera fanfor a shorttime.lt will dry we provide you with the followingrecipe.
out quickly.Alwaysstoreit in a coolplaceandinsidea Go get someI ancI
plasticcontainer. Neverleaveit in a hot car,or neara We'rekidding.
window.Thestuffwanfsto burn+.
Usesfor FlashPaper
Cutout a pieceof flashpaperabout2" x 4"
shoulddo. Wadthe paperup intoa ball.Leavea little
J\
tabfor youto pinchwithyourlefthand.Holda lighter
in your righthand.Usethe lighterto lightthe flashpa-
perat the balledup end.Themomentit is lit,stossthe
ll,,,,NIuDb
flamingballup andawayfromyou.Thisis likethrowing
a real-life
frreball.
lt looksamazing.
Youcanwrapflashpaperaroundthingslikeplay-
ingcards,coins,glass, etc.Theflashpaperwill burnbut
theobiectwill not.t
Youcanbuya flashpaperlauncher. Yestheyexist.
* Note that sincewe're talkingaboutfire here. Whenwe say,,relatively
safe"we meanin comparisonto suchthingsasnitroglycerin,fuel/air
explosives, and military-grade incendiaryordnance.
f Did we mentionthat fire is uncontrollable, unpredictable, and downright
dangerous? lust thoughtwe shouldmentionthis again.lf you iust haveto
havea flamingeffect,then flashpaperis asfar asyou reallyneedto go. Oh,
and did we mentionthat frreis uncontrollable, unpredictable, and downright
dangerous?
f Curtisnotes:When I wastwelveI almostburnt down my parent,s
housewith this stuff. I had a pad of flashpaper.I removedone pieceand
attachedit to a regularpieceof paper,then lit it. The flashpaperwent poof.
It vanished,leavingthe paperto burn slowly.I panickedand droppedthe
flamingpaper-ontothe pile of flashpaper.WOW WHAT A BLAZEIThe
blazefreakedme our evenmore, so I pushedthe flamingflashpaperoff my
deskand onto the floor. Fortunately,it burneddown aftera momentor
two, leavinga puddleof meltedcarperasa remindernot to do reallystupid
@0Afin
things.
5 Whenwe say"moment" we seriouslymeanmoment.lf you wait for
a confirmationfrom your friend that the flashpaperis lit, you will havea
fireballin your handinsteadof in the air.
f Don't do thiswith the flashpaperaroundregularpaperbecause the
regularpaperwill alsobum. Seethe previousfootnoteon whenCurtiswas
twelve.Yes,apparentlyhe reallywasthat stupid.Learnfrom his mistakes,
grasshopper,and be wise,
78
DEVIL'S TOUCH
Thethingis,we couldtell you exactly howto yourcookingpan.Thenmixin two tablespoons
of
makeprofessional flashpaper,but you wouldprobably I I
justendup deadandwe wouldgetput on somesort
of list.' Insteadwe'vedecidedto giveyou the recipe Step2:Placethe panontoyour burnerandcookon
to makeghettoflashpaper.Theprocess is stillreally a very low heatfor around45 minutes.A thin
dangerous, but not ashorridor involvedasthe profes- frlmwill formon the top.
sionalway.
Step3: Remove the panfrom the heatandskimoff
Youwill need iustthissyrupyfilm into the smallglasspan.Put
I . To put on protectivegogglesandwearlatexgloves yourI intothe pan,making surethatit is
the entiretime. Do everything
outsideandaway totallycovered.LettheI soakfor lO-2O
from your homer.Wellyou canput the goggles minutes.
on insidebut. . .youknowwhatI mean.
Step4: Remove tneI andplaceit on a
2. A bottleof I+ (sometimes
knownas bakingtray.
I) thisis foundin hardware
stores
andis usedasa I. Step5: Youhavetwo choiceshere.Youcanplace
thetrayin theI for aboutanI at around
3.I innards. Cutonelengthwise overa Iot youcanlaytheI in theI untilit
bigsheetof I. Insidethef aresmall is dry. Eitherway,you haveto watchit, or it will
I. Carefully collectthemandput burstintoflames. Thenyourlifewill be ruined.
themin a Ziplockbaggyfor nows.Don't loseany Youwill knowit is dry whenit looksgolden
of that- lts dangerous pyrotechnic yellow.
will lightyour homeaflame,givingno
capabilities
thoughtfor poorlittle Simkin. Step6: lt is ready!Remember to storeyour flash
paperin a cooldry place.Forlong-termstorage of
4. A smallpropane
burner. your flashpaper,frrstmoistenit with water.
79
[/rnunrEXDM
explosion happening duringyour game.Whatcrarysort alshere,but greatwhenproperlyused.Only usein
of RPGhasexplosions? Our kind! smallamountsin a flashpot. lt's usuallymadeup of
Thisisn'tthesortof thingthatyouwoulddo while - Go onlineandyoucanfindit
sittingaroundyour mother'skitchentable,or actually in variouscolorsandforms.
insideanymoderately sizedenclosed space.Onlyusea
pot
flash in a parking lot, your driveway,or an audito- Black Powder (for smoke):
rium-somelargeopenspace-and alwayswith several Blackpowderis actuallysaferthanflashpowder.
fireextinguishers at hand. lf you wantyour flashto havea smallburstof flame
Truthfully,flashpaperis bettersuitedfor role anda bigpuff of smokethisis yourstuff. Againadd
playinggames.FlashPotsaremoreapplicable to LARPs someI for evenmoreeffect.
or othergames that areplayedoverlargespaces. lt is
importantthatyou getyour mother'spermission to use (for sparkle):
theseif you area maleunderfifty yearsof age.. Lookfor I onlineif you wantto iazz
up your flashpot explosionswith frerybitsof sparkle.
Again,it's bestto justbuythe stuff.We'veseen
methodsto makeyourown involvinga coffeegrinder,
a rocktumbler,anda myriadof otherthings,but we
recommend iustgoingonlineandbuyingthe profes-
I rlrlll
",\ Jtr sionalI Thatwayyou knowit wiil work,
andyou don't haveto worryaboutbuyinga powder
thatisn'tfineenough.
A Giant lncredible+Fireball!!
A.K.A. "HomelandSecurity
'11 <\ Warchlist"
80
DEVIL,STOUCH
paper.Thefacialkindwouldbe frnehere
3.Tissue
butmakeabsolutely
certainthat it contains
no
Step7: Makesurethe areais clear.Becarfulthat
I no oneis goingto walkup at thewrongmoment
asking,"Hey what-cha got in the can?"Assuming
4.Visco"Safetyfuse".
everything is safe,I andgetawayto
a minimum disteance of 45 feet.Youwill feelthe
5.A #10 sizecan.Thisisthesizecanyoufrndin
heatof thisthing!TheI will ignite
restaurants
andbulkfoodstores.
whichwill blowtheE
into the air and,at the sarRetime,setthe resulting
Whatyou will do:
cloudaflame. Theresultis nothingshortof spec-
Step'l: Diga littlepit thatyouwill setthisthingin.
tacular.
Do not makeit too deep.
;,*=;,1:T'#"""u'n"ni"iili*,,,o -.
After your planelandsyou will crossthe borderinto
blowupthe can,killingyou,andyourdog,and
yourneighbor's I thereyou wiil findsomelyans.
dog,too).
Whenyou talkto the Ivans besureto askfor
the weaponsgradeI andnot theI that
pour
Step5: Carefully
theytry andpassoff asthe realI.
intothe canon top of yourtissuepaper
Nexr, wrtn tNrrNr l E L,.KE you genry I
makingabsolutelycertainI. Neyer
As it hassafetyin the title, we are allowedto print this.
Awlscan be dangerous. Useawlswith caution.Never run while
oldingan awl. Never allowsmallchildrento playwith an awl. Never f Canyou usethe I in heretoo? You bet. Sprinklesomein
llowpes nearan awl. Do not attemptto usean awl while underthe asyou pour in the I for a little extraglimmerin your bang.
tffuence of certainmedications. Do not drink and usean awl. 5 And we're not kidding!It will do this and probablymuchworsel
81
[frnnnerEXDM
a minimumdis-
tanceof fivemiles.
It is fun to pretendto do thingslikethis,but
that is the entirepointof roleplayinggames-to
imagine things.Indeed, thegreatest displaythatyou
couldevercreatewill neverrivalthe imagination
of your players. Youshouldfirstandforemostrely
on thembeingimagnitively enthralledby thegame,
ratherthantricksandgimmicks-especially dangerous
ones.
lf allelsefails,remember thatthisinformation
wasgivento you by non-certified pyro-magic guysin
a bookaboutgaming. We'remagicians, shouldyou
reallytrustus?
[o,E
I',,VlNOT OETT\NO
THAT CASSEROLE OISH
aACKNOW,AM 7?
82i I
f,umrenf{trlVE: WoNorRsoFTHEQons
Die tricksand other pointlessmiraclesto bewitchthe senses
and impressdates.
6'
tY t- t
[JrnnnerEXDM
smallsilicone ballis alsoa viableoption.Curtisstarted down,andanyotherdirectionyou can,again
with a clearacrylicball.Thesehavea bit of weightto whilestillendingwiththe ballin the cradle.
themandcanbreakthingswhendropped(thingslike
lamps,windows,andfeet),but whenyou'rewatching 2.The nextthingyou haveto learnis howto hold
yourselfin the mirror,it lookswaycoolerthansome the ballin "homeposition."Holdyourmain
lameplasticball.Youmayalsoconsider startingwith hand(whichever handyou writewith) sothat
a poolball,asit hasa similarweightto it but is less the palmis facingthe flooriustbelowshoulder
costlyto damage. Finally,no matterwhatballyou use level,thearmparallel withthechest.Yourelbow
be prepared to drop it overandoverandoveragain. shouldbeslightlybelowthe wristandthe hand
Droppingis the onlythingyou will knowhowto do re- a comfortable distance fromthe body(about
allywellfrom the start.Congratulations. four or frveinchesshoulddo it). Thefingersare
pointedto your left if you arerighthanded.The
The Butterfly ballshouldbe in thecradle.Thisisthe insideor
It lookslikea dance.In fact,it is namedafter
"home"position.
a MiddleEastern dancethatlooksa bit similar.The
movements area tad awkwardto learnandevenmore 3. Now tossthe ballfrom homepositionup into
awkwardto put in motion,so it is usuallytaughtin the air iusta littleandcatchit backin the cradle
paru thencombinedto createthe whole.So,takea withthearmstillin homeposition. Continue
deepbreathaswe startyou on the pathfewXDMswill to do thisuntilyou feelcomfortable with large
dareto tread. tossesandcangetthe ballbackinto the cradle
l. First,youshouldgetusedto holdingthe ballon evenif it movesout ontothe smoothpartof the
the backof yourhand.Thisis doneby placing hand.
theballin the "cradle".Thecradleis madeup
of the frrst,second,andthird fingers.Thesecond 4. Now moveyour handsothatthe palmis hori-
fingeris belowthe othertwo, creatinga dip or gap zontalto the ceiling.Yourarmtakesthe shape,
between them.Theballisthenprimarily balanced moreor less,of a servercarryinga tray.Thisis
andheldby the firstandthird frngers. "outside"position.
yourtossing
5. Practice in ousideposi-
exercises
Onceyou arein thispositionyou needto get tionaswell.lt will be mucheasier.
usedto the feelof holdingthe ballthere.Move
your handaroundsothatthe ballrollsoveryour 6. Now the time hascometo put the two
knucklesandthenbackintothecradle.Then together.Thisiswhereour methodof teaching
quicklyshake yourhandleftandright,up and
84
oF rHEQons
WoNosRS
HalfButterfly
variesfrom others.Otherstell you to nowtoss put themtogetherto form the full butterfly.This
theballfrom ousidepositionto insideposition. canbe donein manywaysbut the coolestway
Goingbackandforth alwaysmakingyourtoss (andconsequently thehardest way)is by doingthe
smaller andsmaller. Instead:Try rollingtheball back-to-back transfer.
in homepositionwith a movement of yourwrist Holdtheballin homeposition withyourmain
andelbowover your fingertipsandintoyour hand.Now put yourotherhandin homeposition
palmin ousideposition. Thisprobably won't in frontof that.Youaregoingto roll the ballout
work,but it will at leastgiveyou a betteridea of the cradledownthe smoothpartof your hand
of whatwe areattempting to accomplish. Next, overthe smoothpartof your otherhandandinto
pickthe ballup off the floorandput it backin its cradle.Practice thisby simplymovingthe back
homeposition. Thistime,roll theballup into handunderneath andin frontof the handthatjust
theair off your fingersandcatchit in ouside caughtthe ball.By repeating thisoverandover,
position.Thendo thesamethingbackto home. youwill not onlygeta hangof it but whendone
Thefocushereis rollingtheballandlearning fluidlyit's a trickknownasthe staircase.
to controlits motion.Practice this,makingthe
motionsmaller andsmaller untilyouaregiving
the balliustenoughenergyto go overthe top of CHEAPTRICK
the fingersandroll downinto outsideposition. To makeback-to-back transfereasier,shorten
Repeat thisstepuntilboth directions aresecond- the distancethe ballrollson the smoothpart
natureandthe ballneverleaves contactwith of the hand.lf you must,roll it from cradle
yourhand.lf you do, youwill be performing a to cradleoverthe knuckles. Keepworking
halfbutterfly.' on makingthat disuncelonger,asit loola far
moreimpressive.
7. Now learnto do it with the otherhand. Youcould,of course,iustskipthe back-to-
backtransferandusethe palm-to-palm whichis
8. Beforewe continue,let me saythat if you've simpler.Thisis donewhenthe ballis in outside
Onceyou
reallymadeit thisfar, congratulations. position.Thehandsmoveto meetin front of
cando halfbutterfliesin eachhandyou needto the body(yourfingerspointedawayfrom you
t Thisdoeslook betterasyou get more heightandmoreof the ball is
thistime)andthe ballis rolledinto the palm
nvealed.Still,it's harder.The cheapway of doinglt is to makethe ball roll of the receivinghand.Thathandthenmoves
fromthecradleup andlust in-between your first andsecondfingers.Doingthis
(eatesa trackthat greatlyhelpskeepthe ball undercontrol.Practlcewhile backto outside positionanddoesis halfof the
slnlngon thecouch.Thearmsof the couchwlll keepthe ballfrom rollingtoo
farawayfrom you and makespracticein generalmorecomfonable
butterfly.
85
[JrnunrEXDM
CHEAPTRICK
In the middleof a butterflyor half
butterflytry this:Movefrom ougideto
insideposition,only don't roll the ballto
the backof your hand.Insteadkeepit there
in the palm.
Granted,if something isn'tdone,the ball
is destinedto fly directlytowardthe nearest
fragileobiect.Sopressor hookyour thumb
to the backof the ballandpressit against
yourhand.Thethumbshouldendup near
the bottom,but not at the bottom,of the
ball.Thiscreates the illusionthatthe ball
is stuckto the handanddefyinggravity.
Tilt your handiustslightlytowardyour
bodyif necessary to helphideyourthumb.
Continuebackto outsidepositionandthen
butterflyasusual.The pacingof thisis
9. Onceyou havethe back-to-back transferdown, important.Justkeepthe movementof the
it's a simplematterof transferringthe balland handandarm consistent with the restof
continuing thebutterflyin thereceivinghand,then your butterflies.lt's funnyandwhendone
reversing the motionto theotherside,andsoon. right,a touchdisarming.
In the full butterfly,theballshouldneverstop
moving.lt is onefluid,continuous motionandis a
wonderto behold.
It isn'tactually aspaganasit sounds.. Magicians .O4o/o) mustbe compensated for by the useof blinding
forgenerations haveamazed the publicandaccom- lights,alsocalled"blinders." Theselightsarepointed
plished all mannerof featsusingthisancient tech- directlytowardyour audience andactasthe street
nique. In factit isstillusedin fantastic multimillion lightdid in our example above.Goodblackart will use
dollarillusionshowstoday,from DavidCopperfreld blinders assubtlyaspossible.s Forexample, in a stage
toCriss Angel.Youcando thesamethingin your illusionCurtisoncecreated,the blinders werenothing
garage for around30 bucks. morethanthe onesetof rearlighsslightlylowered
lmagine thestarsat night.Now placea bright andangledtowardthe audience, therebygivingthe
street in
light the middleof thatscene. Can you still impression that it wasmerelybacklightingfor the scene
seestarsaroundit? Thedynamicrangeof yourvision with no ulteriormotive.
isnotlargeenoughto makeout boththe dim stars
andthebrightlightall at once.Soif therewasa per-
sondrapedin blackbehindthatlight,youwouldn't
beableto seethemeither.Takingthisbasicprinciple
a bit further,it becomes possible to vanish,float,and
basically do anything youwantwitha bit of black
cloth.t
lmaginea stagewherethe entirebackground is
draped in blackvelvet.A brightwhiteballis in the
middle of thatstage.Dimlightssurround thearea
pointing to theaudience, subtlyblinding them.lf a U
blackvelvet-covered
ballaroundthe audience
stickwereto movethatwhite
wouldseenothingmore
D
thana whiteballfloatingin a blackvoid.Thisis a
bitobvious,but, whenusedmoresubtly,canreally
amaze anaudience and,yes,evena gamer.But,hey Onewayto furtherfrll in the blackvoidandin-
evenif they don't freakout, it's aboutentertainment crease the dynamicrangeof yoursettingis to useblack/
morethanamazement in theXDM business. UV lighs.Theflorescent bulbvarietyarethe best,
however,the cheaper bulbsyou flnd in a iokeor party
shopwillworkaswell.Byaddingflorescent materials to
CrashCourse in BlackArt the scene,the dynamicrangeincreases dueto the glow
Firstyou, aregoingto needa lot of blackcloth. that overpowers the darknessof the black material.lt
lf youarerich (or owna velvetfactory),thengetting canbe diffrcultmakingthisworkright,assomedustwill
yardsuponyardsof the perfectblackmaterialshould glowunderblacklightsaswell.Keepa lint rollerhandy.
notbea problem.The restof you haveto settle Howdo you useblackart in your game?Saythat
your players haveenteredthe realmof doomanda
forthe blackest felt you canfind.Thedifference
liesin the "reflectioncoefficient"eachof your beautifulmagicspiritappears to tell the groupwhatto
materials possesses. In otherwords,howmuchlight do next.Forget tellingthem about it. Let'sdo it.
a givenobiectwill reflect.Someof the finestblack Thefirstthingyouwill needto buildis a back-
velvets will havea reflectioncoefficient of aslittleas drop that isall black.We'llleavethispartmostlyup
.04o/o.+ Whatever the little Iightleftover(likethat to you, howeverwe will mentionthatsomePVCpipe,
buckets full of rocks,andsomeclampscangetthe iob
* Although,to be fair, more than one spiritualist cult hasusedthis donequicklyandcheaply. Youwill alsoneedto cover
technique to strikefear into the hearu ofcrippled childrenand orphaned
widows.This is only okay if your gameis beingplayedby iust sucha the floorwith the same blackmaterial, at leastthearea
group, beneath andaroundwhereyourplatformwill go.
i Only from the perspectiveof the audience,and only whenon a black
an set.Robbinga bankwith a blacksheeton your headwill probablylust
getyou shot. $ Despitethe name,"blinders"are NOT meantto permanently
blindyour
audience.
{ TheNew Make-upof Magic,MickyHades,1974, P.37,
87
Next,you needthe platform.Thisis thestandthat The "Criss-Cross" forcet
yourspiritwill appearon. A goodcheapoptionis to Step1: Havesomeone cutthedeckbutnotcom-
builda makeshift stageout of four or morecinderblocks pleteit.
anda large piece of plywood. Atuch your blackmate-
rialto the backof your plywoodandhaveit hangdown Step2: Placethe cut-toportionon top of theother
behindyour cinderblocks. Now placeyour blinders, halfasif you wereto naturallycompletethecut,
perhaps addsomefogandlasers, andyou'redone(see onlyinsteadplaceit on top crosswise. Heresay
the pictureon page87). thatyouwill "mark"theircut.
Haveyour assistant getinto positionbehindyour
blackaft screen(theblackmaterialattached to your
board).Shecancrawltherefroma holein theback-
ground,or iustbe lyingtherewaitingallnightuntilher
momentarrives.Whenthe timecomesfor thespiritto
manifest herself, simplyholdup a coverof somekind
(usuallya cloth)and,whenshestepsinto position,let
it go. Naturally,you will wantsomestoryto go along
withallof this.Makingpeople appearis all frneand
dandybut a reasonfor all your odd actionsis prefer-
able.
Step3: Allow a momentfor time misdirection.
Cardsaren't only Collectables Thenlift the crossing halfoff the bottomhalfand
turn overthe "cut-tocard"this,again,is thetop
Use the Force...* cardof thedeck.
Thefirstthing,and probably the mostuseful,you
canlearnaboutcardmagicis the force.A "force" is The "Touch" Force
a handywayto makesomeone "randomly"selectthe So you have learnedhowto havethemcut the
specificcardor objectthatyou secretly wantthemto. cardsto forcethem,but whatif you wantto do that
Yes,it reallyis a sortof ledit thing.We will go overthe handymagician thingwherethe cardsarespreadbe-
manyadvantages of the forcein a moment,but firstgo tweenthe handsandtheyiustpickone?Try this:
geta deckof cardsandfollowalong. Preparation Whenno oneis watching, getyour
forcedcardto the top of the deck.Let'ssaythat
The "Cut a Little Deeper" Force you areusingthe sixof diamonds.
A handywayto forcesomeone to "randomly"
selectthe cardthat you secretly wantthemto, via Step1 Holdthecardsin yourdealing handand
cutting.Thenameiaelfimplies whatyouwill bedo- startto dealoff a fewcardsinto your otherhand.
ing.You havethemcut the deck,but not too deep. (For simplicity
let'siustassume you are right
Thefirstcut is placedfaceup on the deckthenyou ask handed.) You should now have a few cardsin
your righthandandthe restof the deckin your
themto "cut a littledeeper"andturn all of thosecards
left hand.Do thisasyou say,"Let'shaveyou
faceup on top of the deck.Finally,you askthemto picka cerd."
spreadthroughthe nowface-upcardsuntiltheygetto
a facedowncard.This,you tell them,is theirrandom- Step2 Withoutpausing, startto spreadthe deck
ly-cut-tocard.Handilyenoughfor you, it alsohappens fromyour left handintoyour right-overthe
to be the originaltop cardof the pack. threeor four cardsalreadyin that hand.All
you haveto do hereis keepthisstockof cards
underneath the spreadcards.Youcando thisby
* We swearwe haveneverheardof this Sar Warsyou speakof... despite
what we may sayelsewherein this book. PleaseGeorge,don't sueus. { Thiswasinventedby Max Holdenin 1925.lt doesn'tmatterhowold
f l'm sorryGeorge. I can't seemto shutup. it is, iust how well it works.
keepingthe rightfingerswrappedaroundthem Step5 Oncethe righthandpacketissquared' (and
andallowing thespread cardsto glideoverthe you areconfidentthatthe cardsareall generally
frngertips.
Saysomething herelike,"ln fact,you
tilt yourrighthandup andshowthe
aligned),
canchoosefrom anywhere in the deckjusttouch
bottomcardto the spectators. . .err players.+
lf
anycardyou like.".
everythinghas gone accordingto planthisshould
betheoriginal top card:or thesixof diamonds.
Now What?
Sowhatcanyou do with a forcedcard?We can
promise youthatthe mostamazing thingsyou have
everseenwith cardswereaccomplished with a force.
Froma selected cardappearing on theothersideof a
gfass windowto a "freely"selected cardbeingpredicted
Step3 Continueto slowlyspreadthroughthe cards yearsin advance, a cardforcewasbehindit all.Below
untilyourvictimtouches a card.Separate the aresomeof the thingsthat I liketo do with it. As you
cardsbelowthe placetheyindicated. Youare readtheseplease do sowith XDM eyesandtry to see
nowholdingabouthalfthe deckin onehandand howtheseeffecscanbe usedto entertainyour players
theremaining balanceof cardsin theotherwith in the naturalcourse of a game.
thetouchedcardat the bottomof the righthand
spread. Hickman'sSpectatorCuts the Aces
"Spectator cutsthe aces"is a veryold magic
theme,a problemthatsomeof the finestmindsin
magichavestruggled to accomplish. Theproblemis
thatyou needto somehow finaglethe endresult(the
fouraces)eventhoughthe cardsareunderthe control
of thevolunteer almosttheentiretime.Thisusually
means thatthemagician hasto performsomeabsurdor
awkwardmovein the actionof turningthe four cut-to
selections over.
Thisis,of course, whenalltheheatison andrare-
Step4 Now, usethe cardsin the left handto close ly in magicdo you wantto performthe
secretactionas
the righthand'sspreadoveryourconcealed everyone watches the exactplaceyou do it. Thisis why
packetof cards.Theconcealed packetcombines we havemisdirection. Unfortunately, in thiseffectyou
naturallywiththe othercardsandeverything is reallycan'tmisdirect too muchbecause anydirection
heldtogether awayfromthe cardsis a bit conspicuous, andyour goal
is not to leadthemawayfromthe effect,but fowards it.
Still,aswesaidbefore,manymagicians havecome
up withastounding waysof performing thisparticular
feat.However,noneof themmeetthe directness that
( wouldcomefromthe spectator actuallycuttingto the
\ aceswithno sleight of handfromthe magician. Letme
presentto you Hickman's Spectator Cutsthe Aces.
The Secret:Theyactuallycut to the aces.
Mindblowingisn'tit.
t Besureto emphasize
"touch" sinceif they pull a cardout you,re f You may wishto givethe right-handpacketan additionaltap on the top
hosed, You can alsohavethem iustyell stop,whichis usuallyeaslerin to squarethem all the way around.
with lots of peopleand largetables.
situations f I like to turn my headawayto emphasize
that I couldn,tknow which
card it is.
QO
vt
[JrnuerEXDM
1l
90
(about Post-it.sizeis good)andostensibly writedown TheXDMwriteson a pieceof paper"the second door
a prediction abouta specific eventthatisaboutto will be chosen." That prediction is tossed in withthe
takeplace.Perhaps something likewhichdoorthe othersandtheXDM announces thatthequillisout of
players willchoose, aboutwhatwill happen inkandthe predictions
specifics maybe read.Of course they
inthenextbattle,or go for brokeandpredictactual allcameto pass.Doyouseehowtimedisplacement
dierolls.Whateverfloatsyour boat*youwill be one canmakejustaboutanything possible?t Anyway,it'sa
hundred percentrighteachtime.Howcouldsuch funwayto makesomething asodd asa magicquillthat
devilry exist? much more real.
It'seasywithour old friendtimedisplacement. Butwaita second. Thisis a gameafterall.What
you
What writedownfor prediction numberoneis in happens if my party frnds a wayto readthe predictions
factthelasfeventthatwill happen-an eventthatwill beforetheyhappen? Well,asthe veritablegodof their
beforceduponthe player.Thenthenext prediction world you can naturallypreventsuchthingsfrom hap-
youwillmakewill be for the frrstevent.Yourthird peningbut we havea betteridea.
prediction will be for yoursecond event,andsoon. Letthem.Evenhelpthemto find a wayto do
Allowusto illustrate. Thequillof evilstartsto it. lt creates a reallyinteresting gamedynamic. So
movebefore your playersentera room.Sothe XDM after doing the pen of evil effect, perhaps theyfind
picksup a pieceof paperandwrites"Thequeenof a vialof waterthat grantsthemimmortalsightfor a
hearu will bechosen"crumples the paperup and moment.Nowyou mustwriteon the paperaboutan
tossesit into a bowl.Erikthe Vicarsearches for traps. eventthathasn'thappened yet.Like,"Sherrythe elf
Heflndsonebut stilltakesa frstfullof poisonto the kills the magic princess with a rock."Now you have
face. to makesurethat no matterwhatthe pafi does,the
eventcomesto pass.lf Sherrycommigsuicidebefore
anything elsehappens, you haveto makeup a wayfor
whatyouwroteto happen. Perhaps Sherryrollsa 20
on hersuicide roll.Youcouldsaythatherforceand
conviction weresostrongthat Sherry'sbladeshattered
in herhand,preventing herdeathandforcingthe rocks
to shake andfallon theprincess. Basically no amount
of ingenuity or dierollingwill undowhatthe penhas
written.lt's a fun dynamic, especiallyif the predictions
theyreadareunfortuitous.
lsn'tthatnot iustcheating, but a complete mas-
sacreof therulesof the game? No. Firstlet me remind
Sometimegoesby andthe players cometo youthattheQuillof Evilis evil.Second, deciding the
frvedoorsbut canonlychoose one."Thequillof fateof your players oncetheyhavediscovered howto
evilstaru to write,"andtheXDM picksup another readthepredictions withoutgoingblindis not cheat-
bitof paperandon it secretly writes"Erikwill finda ingor rulegenocide at all. (Evenif it waswe doubt
poison trap".The paperis balledup andplacedwith that we would care.) Butit is perfectlyfltting.Still,for
theother.Theplayers choose thesecond door.In the sakeof yoursanity,allowusto illustrate whywith
thenextrooman old gypsy womanis foundwith a an oft told folktalkenarrated by the Angel of Death
deckof cards.Sheaskssomeone in the partyto cut herself:
thedeckandshemarksthecut by placing it crosswise "Therewasa merchant in Baghdad who sent
(Crisscross Force)on the otherpack.Beforethe cut- hisservant to marketto buy provisions andin a little
to cardis lookedat, the quillof evilstaruto write.
* Post-itis yet anothertrademarkthat we haveusedin f This is yet anotherreferenceto the sectionin this book called"Twisting
total disregard in the Wind." lt's a reallygoodsection.lf you skippedall that stuff in the
for lawsthat might preventus from doingso. Also, if you actuallydo beginningand somehowgot herefirst-weoffrciallydemoteyou down to a
thiseffectusingactualPost-its,you will be deducted20 XDM levelsand levelTwo SkuzzPuff. But then for you LevelOne Nub Cakes,I guessthat's
forcedto wearthe "l took XDM too literally"signto our next meeting. a promotion, 5o. . . good work.
91
[rnunrEXDM
whilethe seruantcameback,whiteandtrembling, a fortunebuyingthesecards.Basically, you need
andsaid,l{aster,justnowwhenI wasin the mar- Bicycle cards..
ketplace I wasjostledby a womanin thecrowdand Please notethatto saveusall a lot of confusion
whenI turnedI sawit wasDeaththatjostledme. in thissectionwe will be assuming thatyou areright
Shelookedat me andmadea threatening gesture, handedtoo. lf you arenot, we aresurethatwe're
now,lendmeyour horse,andI will rideawayfrom not the firstto pity you. Stilldespiteyour sadlot in
thiscityandavoidmy fate. I willgo to Samarra and lifewe iustknowyou candrumup enoughmoxieto
thereDeathwillnot find me. Themerchant lenthim convertthe followingtext to fit your specialneeds.
hishorse,andthe sevantmountedit, andhedug
hisspursin its flanksandasfastasthe horsecould The nuo handedfan
gallophe went. Thenthe merchant wentdownto Fourducksat firstglance,
but reallyit's probably
the marketplace andhe sawme standing in thecrowd morelikeoneor two.
andhe cameto meandsaid,"Whydidyou makea Step1 Holdthecardsin yourlefthand.The
threatening gesture to my servantwhenyou sawhim cardsshouldbe in the crotchof the thumb,
thismorning?"Thatwasnota threatening gesture,
I angledtowardyou slightly.Thethumbis putting
said,it wasonlya startof surprise.I wasastonished pressureon the packat the bottomnearcorner
to seehimin Baghdad, for I hadan appointmentwith
himtonightin Samarra."
92
WoNnsRsoF THEQoos
CHEAPTRICKI
lf youwantto do an old-fashioned gag pretend
to graba pieceof hair andtie lt to the fan.
Thenclosethe fanwlth the left handpretendto
pullthe invtsibleline,asif shuttingthe fanwlth
thehalr.lt migfrtseemsllly,but world-famous
, magicians still usethis bit in their performances.
Andreallydoeslookcool. " Havingiust re-readthis before goingto print, it seemsto us that this is
and ignorantthingto saysincewe can alreadydo it. lf
sort of an insensitive
you wereoffendedfeelfreeto blamegrandmasterFrank. We usuallydo.
93
[JrnunrEXDM
a
To closeReversethe motionsof creatingthe fans The Card Spread
andbringthe two handstogether.Thecards Oneduck
shouldcollapseneatlyintothehands. Step1 Grip the decklengthwise betweenthe
Note:Curtishasbeendoingmagicfor a longtime fingersof your handandspreadthe cardson the
andstillgetsasgreata reactionfrom the S fanashe table.Thepressure comesfrom the deckpushing
doeswhenperforming a complicated version
of the downon thecardsasthe handsweeps quickly
(a
SybilCut Sybilcut beinga twentyon the fiveduck acrossthe table.Thefingersdon't dragthe cards
scale,andtoo complicated for usto describe
here). but ratherregulatethe distribution
of the cards.
Speaking you
of cuts,les introduce to anold A lighttouchis neededanda littlepracticeto
friendof themagiccommunity knownastheCharlier makeit smoothandeven,but really,howhard
cut. couldthisbe?
Step2 (We'renot doneyet?)Now tilt the first
The One HandedCut or Charlier Cut cardin thespread up andwiththe frngerridethe
probablythebiggerhalf
Twoanda half ducks... crestof the waveyou justcreated.Rideit both
Step1 Holdthe packat your left handfingertips, downandup thespread. lt shouldlooklikea
lengthwisebetweenthe fingersandthumb.Your peakor wavemovingdownthespread. In factif
pinkyshouldbe at the bottomedgeof the packto youmovethewaveto the middleof thespread
helpkeepthingstidy. andthensplitthe wavewith the otherhandyou
Step2 Now releasethebottomhalfof the deckby canmovetwo wavesaround.
rollingyourthumbup a bit sothatit loses
the
lowerhalfandkeeps thetop half.
94
Die tricks and other PointlessMiracles
Vanishes
Theabilityfor a XDM to vanish diceat will is...
wellpointless. . . but fun.After all,thereis no wizard
or creature thatwouldhaveactualdiceto makevanish.
Perhaps it's bestusedasa symbolof fatevaporizing,
Step2 Squeeze the deck,creatinga concave bend the creaturedisappearing, or someotherreallyesoteric
intoyourpalm. nonsense.
Step3 Nowspringthe cardsby releasing them As mentioned earlier,thereareonlythreeways
with the fingers.Thisis doneby straighteningthe of making anything vanish. Bymovingtheobiect,hid-
knuckles out andevenlyregulating the flowof ingtheobject,or it wasneverthereto beginwith..
thecards. So,in an effortto deliverthe XDMsof the worldthe
Step4 Catchthe cardsin yourlefthandwhichis bestin illusiontechnologies, we will provideyou with a
heldjustbelow,in front,andto thesideof your fewtechniques thatinvolvea combination of allthree
righthand.Thehandsfingerscreatea bowlfor methods.
thecardsto fall into. (l apologize
to thosethat Die Vanishl:
did stepthreewithoutreadingstepfour first.Let FeaturingThe FrenchDrop(akaLe tourniquet
thatbe a lessonto you.) Vanisht)
Step5 Square the cardsandknowthat,yes,you Step1 Thedieis hetdbetween the thumband
lookedcool. forefinger of yourpalm-up hand.Theotherhand
movesoverto takethe die.
CHEAPTRICKI
Therels a wayto totallycheatat the card
spring.lf you do thls rlght,you mlghtgetaway
with lt. On the other hand,it letsyou do some
reallyfunnyflourishes, evenlf the gimmicklt is
obvious.
l. Sapleor otherwise connectaltemating
endsof your cards.In otherwordssuple
the shortend ofthe top cardto the next
card.Thentekethat cardandstaplethe
opposlteendto the cardbeneathit. You
will end up with a deckthat is one bigzig- Step2 Themomentthesecond handiscovering
zagconnectedpack. the dieyourfirsthandreleases its gripon the die
2. Now you canreleasethe cardsfrom one allowingit to fallintothe palm.Thesecond hand
handto the other from greatdistances and thenwrapsis fingersaroundemptyspace.
they will cascadeperfectly(if a bit zlg-
zagged)everytime. Step3 Tenseup thehandthatnowholdsnothing
Note: lf you are doingthisandrryingto (butsupposedly holdsthe die)andrelaxthe hand
getawaywith lt, you will wantto concealthe that nowconceals it. Youreyesshouldbe fixed
deckwlth the handuntilthe lastposiblemo- on thehandthatapparently tookthe die...andI
ment.After all, peoplemightgetsuspicious of meanriyefedon it asif your eyeballs
wereliterally
the largepiecesof metalstuckto your cards. super-glued
to it.
" ThePsychology of Magicby mo guyswho havenever beenin my kitchen
before.
+ WARNING: A toumiguershouldonly be usedasa lasrresortif all other
efforu to controlbleedinghavefailed. lfyour playersare bleedingduring
your game,you're doingsomethingwrong.
[rnuerEXDM
Step,l Finally,massage
the emptyspacein the sec- Step1 Tossthe D20 from handto handa few
ond handandslowlyrevealthevanishof the die. times.Thehandsshouldbe relatively close
togetherwhiledoingthis.Therighthandrotates
Step5 Reveal
or ditchthe concealed
die in the first overthe left andthe left handoverthe right.
hand:
B. lf youareseated,
youcancasually let thedie
dropinto your lapundercoverof thetable'sedge.
C. lf youarestanding andhavebeenpracticing
your misdirection, you cando this:Leanforward
withthesecondhandandbeginto vanish thedie.
As you do thisturn your bodya bit to the side Step2 Now dumpthe dieinto the left hand,its
andwhenall eyesareon yoursecond handallow quicklyclosing
fingers aroundthedie.
your firsthandto drop its die into a convenient
pocket(iacket,pants,etc).Thissortof thingtakes Step3 Yourrighthandimmediately movesinto
practicebut whendonecorrectlycanbe amazing. the iacketandup to the left breastpocket.Re-
Havingsaidthat,I don'trecommend thatyoudo movethe pencilanddisplayit sayingsomething
it, at leastnot for a longtime.lt's not thatI don't witty like,"Hereis my magicpencil."
devilishly
trustyou-it justtakesa bit of practice.
Step4 Wavethe penciloverthe left handand
Youcan,of course,makeanything
smallvanish openit to revealthe die is stillthere.No one
withthismethod.Justremember
whatthefatherof will be impressed,
I hope.
modernmagicsaid:
Step5 Saythatyou musthavedonesomething
"To succeed asa conjurer,threethingsarees- wrong.Placethe pencilbackinto your innerleft
sential-first,
dexterity;second,
dexterity;
andthird, breastpocketandsayyou will try again.Repeat
-
dexterity." Robert-Houdin Stepl.
Die Vanishll
Thereturnof the DieVanish(Thistimeit's personal)
EffectTheXDM causes a D20 to vanishfrom his
handusingthe waveof a pencil.Witha second
wave,thediereappears in thatsamehand.
Thiseffectis a classic
of magicand,despite ffiil \
l\Y
beingsupereasy,is high-impact whenperformed
correctly.'Thebadnewsis you haveto be wearing
a jacket or sportcoat.Placethe pencil/pen in the
inneriacketpocketandyou arereadyto perform.
* A wonderfultrick accreditedto
JamesF. Herpick.Yes,someof the
footnotesare real.
96
Step6 Now makethe samemotionof the right Volatilis Sors
handdumping/tossing the die into the left as (latin for oWingedFortune")
youdid in Step2but thistimeuseyourthumb Thisis an amazing featthat datesbackto a small
to clipthe die behind your closedfrngers (frgure fringesocietyof XDMslivingin hiddencavesnear
3 exposed view).Closeyour left handaround Oman.Theydidn'twantto giveup theirsecretbut
theempryspaceasthoughit heldthedie.The threatsweremadeandMountainDews*wereconfis-
illusionshouldlookalmostidenticalto a regu- cated.
lar actionof tossingandcatching the die.You Effect:You roll your D20 anddon't likethe result
shouldbestaringat your left handwhichis now soyou makea smallwavingmotionoverthe die
tense.Yourrighthandshouldbe an afterthought andit literallyandvisuallyre-rollsiself. lf you
andappearrelaxed. don't likethat resultyou canalwayswaveagain,
or snapyour fingers,gettingthe dieto floatback
Step7 Yourrighthandoncemoremovesunder up intoyour hands,readyto be rolled.lf someone
the jacket andup to the innerleft pocket. There complains feelfreeto handthemthe D20 to see
it will release
the D2Ointo the sleeveandtake iusthow utterly normalit reallyis.
out the pencil
oncemore.Yourleftarmshould
alreadybe bentso thatthe die doesn'tmakeit
pastthe elbow. IMPORTANTI
Whatyou areaboutto tearnls a trldr
Step8 Tapthe pencilagainst
the handagain,pre- nragide,nrpry morc,,tlnnthe,prheof thls
senfingyoursuperior
intellect
by saying,
"l think bookto ham" Wo-dtfrq0eil,ml$tlff orcr
I haveto tap it." wlretheror not to,lMpdelt h$re"$rh dsdded
that lf you areserlousenougftto hry thb
Step9 "And nowit will vanish!"Slowlyopenyour book,thenyou anercrlou$enougftto,dp $'het
left handto revealthatthe dieis nowgone. followswlth respectandgoodfudgment.'
Thlslsn't I Srg.Thh ls ln*youdacc,pee-
Step1OA momentlater,clearlyshowyourright your-pants,slapyou-around mrglcl lf you
handemptyexceptfor the pencilfinishing
your can't handlethe practlceanddll|gencelt wlll
by saying,"Completely."
statement require,fust sklplt rnd addsod(pupp€tsto
your nextgame.
Step1 1 Now raiseyour righthandasyou singthe
praises
of the magicpencil.Yourlefthandwill
nownaturallydropto yoursidewith its fingers VolatilisSorsPreparation
relaxedandcuruedinward,readyto catchthe PartOne Thefrrstthingyou will needto do is go
diethat is aboutto fallrightinto it. (Besureto out andbuysomeblackthreadWoolyNylonEx-
lookonlyat theallwonderful pencil.Remem- tra. lt's usedfor serging
andshouldbe foundiust
ber,theywill lookwhereyou look.) aboutanywhere sewing aresold.Don't
supplies
useanyotherkindof serging thread.lt won't
Step12 Closeyour left handaroundthe diebut work. Theeasiest wayto findthe stuffis iustto
keepthe handrelaxedandraiseit backinto go onlineandordersome.Alsopickup someof
position.Now say,"But if I wereto giveit three thattackystuffyou useon posters. Keepsome
taps.. ." andtapthehandthreetimes. tapehandy.
Step13 Openthe handto showthe diehas * lf you didn't buy this book and are readingthis in a store or off some
returned.Acceptstanding ovations
grudgin
gly photocopiedversionfound on a torrent or other P2P network, you are
becauseno onelikesa Mr. SmartyPang. undoubtedlygoingto the "specialhell". Go buy a real copy, you wonhless
shellof a humanbeing,and saveyour alreadytatteredsoul from unspeakable
destructlon.Oh, and lose3 levels.
97
[JrnnnarEXDM
PartTwo In the supersecretandhiddenroomyou PartSeven:Puta bit of tapeat the baseof your
areusingfor preparation,
placea brightwhite singled-out
strandandbreakit off from the bulkof
sheetof paperdownon yourworksurface. lt will thethread.
help.
PartEight:Younowhaveto attachit to a die. We
PartThree:Unwinda stretchof the nylon(about likeusethe 20 sideddiebecause it,scommon, but
the lengthof yourarmshoulddo). Thisstuffis reallyit's yourchoice.Thecolorof dieyou useis
wonderful. lt's a lifetimesupplyof real-nokid- important.Darksemitransparent dicearegood,
ding-invisiblethread.Eachlengthof WoofyNyton sincethe threadis harderto seeagainst them.
is madeup of manyteenytiny littlestrands, strip Neyerusewhitedice.Duh.Thetapeyou will use
oneof thoseout andyou,vegot yourselfa wisp to attachit with is alsoimportant.Glossytape(not
of threadthat'sthinnerthana humanhairyet can matte,invisible frnish)tapeworksmuchbetter,but
supporta D2O,andundertherightconditions, is yourresultsmayvary.Cut off a smallbit of your
impossibleto see.. tapeandplacethe bottomof your invisible thread
across the die.Affrxthe tapeto oneor moreof
PartFour:Lookat the veryendof your lengthof the triangles trappingthe threadin between.Break
threadandfindiustonestrandpokingout with off the excess lengthof thread.Smoothout the
the rest.Makesureit,sjustone.Useyourpaper tapeandremoveanyextrabits,so it becomes
anda brightlightto helpwiththis.pinchit with I
invisible on thedie.
onehandandslipthe remaining I
strands
downthis
singlestrands
length.lt will clumpup a bit-that TRI,TI
ANO
\
cuT i
* lt alsobreaksuper
easy.onceyourearniusthowmuchit cantakeand
howto handleit, threadbreakswill becomemuchlesscommon.
98
WoNorRSoF THEQons
99
5. lf the trick is not working,try adiusting
the length StepThree:Do sometrick. Whenthe diestartsto
of threadandthe placement of the tackystuff. slowdown,floatit up into your hand.
Performance:
StepOne: Keepthediehandy.Thisisn'tan im-
promptueffect,but do your bestto makeit look
likesuch.Pullthedieout andholdit in frontof
you sothat gravirymakesthe threadtaut,almost
to the pointof liftingit off yourhand.Youshould
be leaningforwardslightly. Aroundthe Back:Thisis a bit...ummhardand
gutsy.Butheyif you'relookingfor a challenge this
StepTwo: Grabthe die in bothhandsby itsedges is it. Usea touchmorethreadfor thisone.Spinthe
andspinit likeyou wouldon a table.Leanto your dieto your rightwith a throwingmotionandleanin
leftandthespinning diewill floatleft.Leanto thatdirection too. Thediewill clearyourbodyand
your rightandit will floatright.Useyour handsas startto archaroundthe backside.Helpit on itsway
neededagainst the threadto helpcontrolit. Your by continuing to leanyour headwhereit needsto go.
handsshouldalways lookliketheyarecontrolling The thread will wrapigelf aroundyour neck.Lower
the die.Youwantthe players to thinkthatthe yourshoulder andmoveout of the wayasthe die
magicis in yourhands,not in someinvisible con- comes around the otherside.Catchthe diewhenit
nectionto your head. finishedis iourney.Reverse the actionsto untangle
the threadfromyour neck.
100
f,HenrER I(rren $nrerrnsrro Qo
TFTTRTEEN,
XDMshavetraditionally pushedthe horizons of lf you havepurchased thisbookandhappento
roleplayinggaming. Neverwasthissoevidentthanin livein a suruivalist compoundcut off from the inter-
KillerBreakfast, theeventwhere"You'llDieLaughing!"netor civilization in general andstillwantto know
lf you haveattendeda KillerBreakfast asthey whatKillerBreakfast is about,we'lltry describing it,
havebeenrun at selectconventions aroundthe world, but you shouldknowthat l'm worriedaboutyou and
thencongratulations, you havejustgoneup a levelasan hopeyou finda wayto escape soon.
XDM!KillerBreakfast hasbeenrun personally by Tracy KillerBreakfast is a parody of traditionalrole
andLauraHickman(Level829 and262 XDMsrespec- playinggamesperformedin frontof an audience and
tively)at the LUCCAConvention in Lucca,ltaly,' at usingaudience members as participants.lt takesrole
theGenconOZ Convention in Brisbane, Australia,and playing gamerulesandturnsthemon theirheadin
hasbecome a hallmark of theGenconConvention in the grandest traditionof XDMs.
Indianapolis, lndiana. Whenyou performa KillerBreak-
fastyou arecontinuing an international tradition! A Brief History of Killer Breakfast:
lf you haveneverattendeda KillerBreakfast Thisbizarremethodof playingroleplayinggames
thenthe restof usfeelverysorryfor you. Youshould cameaboutsomeyearsagowhenTracyHickman
not hesitate onemoremomentandgo to www. decidedto auctionoff a game.He realized-after the
killerbreakfast.com where you canwatchoneof our players in thatgamehadspendquiteanamazing sum
morespectacular performances throughthe miracle for the privilege-that a lot of peopleprobablywanted
of onlinevideostreaming. Youcanevensubscribe to playin hisgamebut therewereonlyso manyseats
to it throughiTunes.Thereis no betterwayto learn thata gamesession couldaccommodate at a time.He
whatKillerBreakfast is allaboutthanwatching it being wondered if therewasa wayto sharehisXDM skills
performed. with morepeopleduringa singlesession.
ThusKillerBreakfast wasborn:a fun gamethat
* This wasconductedin Englishby Tracy EI Lauraand convertedinto couldinvolvea lot of peopleat once.Let.each of
lulian by our incredibletranslators.
Player'sresponses werein ltalian them play for a shorttime,kill theircharacter, and
convertedinto English.We're not entirely sure if we got everythingright but
aseveryonehad a goodtime we cannotcomplain.Seephoto on p | 02. move to the next.
101
Herearethebasicrulesof a properlyrun Killer
Breakfast:
is:YOUWILL
l. Thefirstruleof KillerBreakfast
DlE. No amountof ruleslawyering, begging,or
whiningwill change thisfact.Yourcharacterin
the gameis goingto dieshortlyafteryou start
playing.Getusedto the idearightnow.
2. Playersstartwitha firstlevelcharacter.
Thisis
a pre-generated character sheetwhichhasthe
for a character
statistics not evena kindergarten
teacherwouldlove.Thischaracter is givento
the playerat the lastpossible momentbefore
comingon stageso thattheywill haveaslittle
emotional attachment to the characteraspos-
sible.
Theconceptwassimple,andit wasfirstperformed
at theGenconGameConvention thenbeingheldin 3. Playerssitdownat an emptyspotat thetableon
Milwaukee, Wisconsin. Thegamewasinitiallycalled stage. At thismoment,the playeris askedto
year,a program writedownthetime,including seconds, thathis
"KillerDungeon" but on a subsequent
directorfor the convention took a disliketo Tracyand, character "sprang to life" meaning the moment
in a punitivemove,programmed the eventto take he or she satdownat the gametable.
placeat 9:00 a.m.on Saturday morning, unquestion-
ablytheworstpossible timeto holda GenconEvent. 4. Newplayers at thetablemustexplain how their
Ratherthantakeoffense,Tracydecidedto wear characterarrivedat this particular
pointin the
it asa badgeof honor.Fromthattimeonwardwe have adventure. lf players'explanations of howtheir
proudlyruneachof our KillerBreakfasts character got here are not suffrciently
entertain-
on Saturday
morning,defyingconvention traditionsby drawinghuge ing,valiant,or clever,thentheyDIEat onceand
crowds.Theonlyexception hasbeenon those
yearswhenwe havemovedthe eventto Friday I WASfiA ilERINa,ANO7 ool
SOAPfN ,ilY EY9S,FLALLINO AROUN?,7 ACCIOENTALLY
in orderto accommodate our devoutJewish INVOKEO-ARCANEPOKTAL,' ANO HERE7 4fi,
gamers.
OOE| ANYONE
HAVEA SPAREPAIR
Killer Basics OF PANIS?
Thebasicideaisthatthisisa roleplaying game
beingrun by the mostunjust,unsympathetic game- CONaPaTULATION',
masterwho everlivedto make player'slivesmiserable. YOU LIVE,FOR,
Deathcomesquicklyin thisgame,andif it evercomes
justly,it is almostalways
by accident.
At least,that'sthe player'sperspective
on the
ioke.
XDMsknowdifferently. Havinga ierkfor a game
masterisn'tfun or funny. Creatinganoutrageous
caricature of a badgamemasteris funny.Makinga ioke
out of all thebadwayspeopleplayroleplaying games?
Thatis hilarious.
102
trrmn$nraxresrroQo
"Theenginesjust can't
"Run,Forest!Runl"
take it anymore!"
"l'llget you,my
"Danger!Danger, "Activatethe
pretty... andyour
WillRobinson!" O m e g a1 3 ! " "
littledog,too!""
" S h a - n a - n a - n.a. .
s h a - n a - n a - n .a. . "Runaway!Runaway!" "Hastala vista,baby!"
hey,hey ... goodbye!"
103
I
t
I
- f
NASCAR.)Thepointis thatyou needa themefor overon theirownquiteeasily.
your KillerBreakfast
that is off-beatandrifewith
comedicpossibilities. HideousToysEveryyearwe go to the localToy
Youshouldthenstartcollecting itemsandprops Liquidator's
Outletstoreto searchfor truly hid-
for your performance.We suggest the following: eoustoys-toysthat areridiculousor whichone
mightthinkwouldgivechildrennightmares. Then
. GenericTicketsYoucanpicktheseup a most we bringthemwith usfor KillerBreakfast.Thus,
localoffrcesupplyor department stores.Get players be by
can confronted suchthingsasa me-
yourself a roll of numbered tickes.Thiscanhelp chanicaldragondesigned to latchontoyourarm e
your crewkeepthe audience in orderby giving andgrowl.Usingbizarretoysassetpiecesin your l;
out ticketsin the orderpeoplearriveandthen performance
KillerBreakfast canbe a realboost. a
callingthemup to playin thatsameorder.lt a
alsohelpsyou to knowaftenrardjusthowmany t'
players you managed to off duringthe perfor- t
mance. WASALIIIOSTLEVEL t
s
Watchwith a secondhandlt's alwayshelpfulto
havean offrcialtime keeperwhocanclockthem I
in andclockthemout whentheyaredonewith I
onestandard officialtime. 1
10+
- --r
ro So
Klrren$nrmresr
r05
dread.Charactersspringto life.. . a bottomless andSet2 wasthe JungleCruise
crevasse,
(TRACY) througha dragon-infested
swamp.
Thendropdowndead!
(DUET) lmportantTip: Youshouldtry to completely
Andthoughyou pleadandbeg/ androllyour clearthetableof players-in otherwords,kill allof
dice.. . themat once-before you changesets.lt makesfor a
TheDM of the Ravenloft will kill. . . nicetransitionfor the audience andletsyou startfresh,
Andnot think twice! with littlebaggage in eachset.
Set#1s.2 LauraQuest #1
Nextyou needto planon a coupleof sets.A LauraQuesuarelittleaudience participation
"set" in KillerBreakfast is essentially
a scenelikein games andgivethe
that breakup the KillerBreakfast
a playor a movie.lt usually takesplacein a specific XDM runningit a chance to breathe.
Theyarenamed
settingor location(youwon't havemuchtimeto do afterLauraHickman, whooriginated the LauraQuest
more)anddealswitha specific jokeor dilemma that andwho hasbeenperforming themnowfor years.
is relatedto the generaltheme. TherearethreetraditionalLauraQuests:
Forexample, in the2008 editionknownas
AnimatedKillerBreakfast, we usedthe themeof role l. AlienAbductionThisinvolves beachballsbeing
playingmeetsWaltDisney.Theentireadventure throwninto the audience, askingthat theybounce
wasstructured arounda bizarreversionof Disney- it backandforthovertheirheadsuntilthe music
land.Players startedin a tavernset(wherethe Town stops.Thosestillholdingthe ballwhenthe music
Square is located)andthenproceeded to encounter stopsgetsa prize.Thisis oftena specialT-shirtbut
bizarresetsthat mirroredthe JungleCruise,Pirates canalsobesomething asmind-blowingly exciting
of the Caribbean, the Matterhorn,andlt's a Small asbeingbumpedto the frontof the lineto come
World.In thiscase,SetI wouldbe represented by on stage.
the TownSquareTavern,whichwassurrounded by
1 IHINK 1HISfIEANSTHERESA
sETCHANaECOMIN6.,,,
106
2. RedShirtAptitudeTestThisis basedon a South Now, Dungeonmaster" to the tuneof ,rDonrtCry for
American game calledCai.In thisgame,the Me, Argentina."
leaderon stagedemonstrates four differentposi-
tions-hands formingvisorovereyes,armscrossing It waswayfoolish.. .
chest,onearmbentwiththeotherarmtouching ThatmoveI made.. .
theelbow,andarnis.at sideswithhandson waist
- thentellsthe audience I forgotandjustopenedthedoor.. .
thatwhensheshousCai
Andmy dex-ter-i-ty didn,thelpme onebit,
theymustperformoneof the threehandpositions
that is differentthanthe onesheis doing.lf they ButI'm a cleric,
matchher,theyareout. Andchecking for trapsisn,twhatI should
do.
3. Diceof the GodsThisis a gamewherepeople That'sFrank's job,
areaskedto rolltheirD20 die.Anyonewhorolls becausehe' saThief...
anything otherthana 20 isout. Keeprollinguntil I blamehim,andthinkyoushould,too!
yougetthenumberof liars. . . I meanwinners To run thisgame'snot easy.
downto a manageable size. Youshouldgetpaid.
For suffering throughplaythat,spoor,
Thesequestsareimportantastheyprovideanop- from idiotslikeFrank,
portunityfor theaudience to be involvedandtheyallow whoreallyshouldquit.
theXDM to gatherhisor herthoughsbeforelaunching Youarea GEN-IOUS!
intothe nextsets.Planon thistakingyou to about35
minutes intothe performance. Quotingtablesandchartsoff thetop of your
head.
Set#3 And I thinkyour hygiene,squitegood,
Thisisa bit longersinglesetthatyoushouldplan no matterwhatanyonesays!
you
on taking to aboutthe frftyminutemarkin the Don't kill menow,dungeonmaster!
performance. lt will be importantto keepthe pace of Thetruthis.. . I don't deserve it!
thegamehighthroughthisset. Nl throughmy wildplay,
the mapsthatwedrew!
LauraQuest #2
Yougetanotherbreakhereat the fifty minute I broughtDor-i-tos. ..
mark.ThisLauraQuestshouldagaintakeaboutfive Andalways likedyou!
minutesandgetyou backinto the gamefreshat just
beforethe hourmark. Thismusical numbershouldtakeyouiustpast
theonehour,twentyminutemarkandsetyou up
Set #4 for the pushtowardthe endof the game.
Makethisonea ten minutesetandperformit with
ener€iy. Youwill flnishthisat abouttheonehourten Set #5
minutemarkin the performance. Thissetis aboutfifteenminutesandshouldtake
you intoyour finalLauraQuest.lt is easyto let your
Stretch Song guarddownin thisset. Keepyourenergyup andthe
You reallyneeda breatherat thispointin the deathcounthigh.Planon thissetrunningto theone
marathon, so thisis the perfectplaceto performthe hourthirty-fiveminutemark.
StretchSong.Thisis the middlesongof thethreethat
makeup yourperformance LauraQuest #3
andis intended to give
everyone a littlerest.Thissongcanevenbe a ballad, Thisisthe finalLauraQuestandyourlast
so longasyou havesomeone breather beforethe endof the performance. lt
whocanperformit. In
,,Don,t should leave you with just twenty minutes to go.
2OO7,for example, Lauraperformed KillMe
107
lJrnHnnrEXDM
Set #6 whatis trulyfunnybasedasmuchaspossible on the
Yourfrnalsetandyoushouldmakethisone actionsor descriptions you getfromthe players in the
special.Craftthissetarounda largescalebattlein game.
which you caninvolvetheaudience. Thissetneeds to One technique for makingthisworkis to get
bespectacular andhaveanepicscaleto it. lt should actiondescriptions fromallof the players at thetable
alsobe devastatinglyexplosive.
lt is not uncommon to beforeyou determine the results of theiractions. You
reachfor eitherthe HolyHandGrenade of Antioch needto keepa picturein your headof all of these
or a thermonucleardeviceat thispoint.Finish off the actionsandconsider howthosesameactionsmightcon.
entireaudience whileyouareat it*andleavethem tradictor clashwith eachother.Bycombining character
with a bang! actionsyou canoftencomeup with outrageous conse-
quences.
Big Finish Forexample: A giantlapanese monster isstomp-
Havingthusdestroyed not onlythe players on- ingdownthe streettoward your players' characters.
stagebut the entireaudience aswell,thereis nothing Youaskeachof the players at the tablewhattheirchar.
leftto do but singthe closing song.Traditionally, this acteris goingto do. Onesayssheis goingto leapintoa
hasbeenour rendition of "Chainmail Woman"to the tankanddriveit towardthe monster.Thenextsayshe
tuneof RoyOrbison's"PrettyWoman"but you can will pulla missile out of hisbackpack andfrreit toward
chooseyour ownappropriate closerasyou seefrt. themonster. Thethirdsaysshewilliumpout of the
way.The fourthalsoiumpsinto the tankandfrresits
Running the Gauntlet gun.Thefrfthhidesunderthe tank.And the sixthcalh
Now thatyou havethe basicmechanics in mind for the Air Force.Theeasyinterpretation of
lapanese
abouthowto put togethera KillerBreakfast, we this,afterall the actionshavebeendeclared is thatthe
cometo the mostimportant anddifficultpaft. front
third character leapsin of the secondcharacter's
Thatwouldbeyou.
missile, is carriedaway by the missile,but hisweightde.
Why?That'sbecause a successfulKillerBreakfast
reliesmostheavilyon the expertperformance of a flecs the rocketdownunderthe tankwhereit his the
worfd-class XDM. Tracyisa 1772nd LevelXDM and frfth,hidingcharacter (killfive,killthree),blowingup
he frndsthe performance equivalent to a marathon. the tank (kill one,kill four) iustasthe shellis firedinto
Theultimatesuccess or failureof a KillerBreak- theair,exploding amongthe planes of theJapanese Air
fastrestsfirmlyon the shoulders of the XDM running Force, causing several to fall from the sky into thestreet
the show.You haveto thinkquicklyon your feet, belowasflamingdebris(killtwo, killsix).
be prepared to changedirectionfrom momentto
momentandkeepyourmindsearching for the next
interpretation of playeractionsandhowtheymight
be construed-ormisconstrued-in the mostentertain-
ingfashion. Haveno illusions: Performing a Killer ACTUALLY PRETTY
Breakfast is aboutbeinginstantlyfunnyfor two hours
usingmaterialthat is constantly beingthrownat you
from veryintelligent players whowouldlikenothing
betterthanto put you off your game.
What's So Funny?
Thefirstlawof XDMinga KillerBreakfast
is that
it mustbe entertaining-which you
means mustbe
Havinga sense
entertaining. of humor,timing,and
pacingarecriticalto makingyourKillerBreakfast
function.
More importantly,you needto havea sense of
108
(rmn$neerrnsrroQo
Keepingthe Lid On, While StayingOff the arguewith them(theydon't deserve it), neverexplain
Bottom: anything to them(theywon'tunderstand it), and
Don't counton the players to provideentertain- don't listento themraveon (theyaren'tworththe
ment;sometimes you'll comeacross a goldenplayer time).
whois truly entertaining-and whenthat happens, it Justkill them,bootthemoff the stage,and
makes your job so mucheasier, andyou shouldkeep moveon withthegame.You'reanXDM! Standtall!
themaroundaslongaspbssible. Butfor the mostpart, You'resupposed to off theircharacter andyou don't
youcancounton playersin anyKillerBreakfast game owean explanation for it to anyone,leastof all some
to feedoff the bottom-to reachfor the lowestcommon pansy,whinyplayer.
denominator of potty humorandthe grossly iuvenile.
It isyourjob asan XDM to bothkeepthe lid on, Dealingwith Bribes,for Fun and Profit
meaning thatyou ensurethatthe gamedoesnot get Finally,
onetraditionhasmadeis wayinto Killer
outof hand,andkeepyour playersfrom dragging your Breakfastfor goodor ill, andthat is bribes.In many
gamedowninto the muck. roleplayinggames, bribingthe gamemaster is a tried
Whenwe talkaboutkeeping the lid on,whatwe andtruemeans of getting yourwaywhenthediceare
aremostlytalkingaboutis maintaining frrmcontrolof not helpingyou. Thisis reflected in the KillerBreak-
theperformance. Players in a KillerBreakfast perfor- fastparody of such games.
mance will naturallyattemptto wrestcontrolof the A fewTwizzlers anda bagof Doritosis fine,but
gameawayfrom the XDM. Someplayersmisukenlysee sometimes thesegifu cangetentirelyout of hand.So
thisasa contestbetweenyou andthem,ratherthanas we havetriedto establish the followingasiron-clad
anentertainment. rules:
Kill theircharacter. Do it now.Do not passgo, do
notcollect$200 . . . iustkillthem. l. No CashBribesAn XDM nevertakesa cash
At the sametime,you needto keepeveryone out bribe.The onlyexception to thisruleis when
of the gutter.Themomentsomeone staruusingbawdy the gameis beingrun asa charityfundraiser
humorandtriesto dragyour gamewith theminto the andthenonlyif all the moneygivenasbribesis
gutter. . . well,you shouldjustkill them,too. Senda donateddirectlyto the charity. Endof story.
message that you will not toleratesuchbehaviorin your
game;XDMsdo notdwellin the gutterl
A IHOUSANOOOLLA?,PONATION
Tempo! Tempot Tempo! 10 lHE ORPHANA6E,,,CONERfrTULfrT'ONS
!
Comedyis allabouttiming,andin thiscasethat lHE SHARKIHAT IS EAT|n.l,O
YOUONLY
alsomeanstempo!You haveto keepthe energyhighall HASTI]REEROWS OF TEEIH,
throughthe performance. Themomentyou slackoff,
you'reshowing weakness andyourplayers will pounce!
Paceyourself duringthe game andtakeallthe
advantageof the songsandLauraQueststo giveour
braina rest. Butwhenthe bellrings,you
overheating
haveto comeout swinging andnot let up untilit'sall
over.
109
2. NeverRewardExtravagant BribesYoumust the wizardis nowthe gamemaster.Thegamemaster,
neverrewardan expensivebribewith anymore of course,is nowthe warrior.
consideration
thanan inexpensive
one.Killone
iustasquicklyastheother. Murder in the Dark Game
Murderin the Darkis a gamethatyouthplayat
Deathwasnevermeantto bethismuchfun. parties.Theconceptis sound,however,andelements
of it mightbe useto createsomeveryinteresting and
KennyBakerGame strange dynamics duringa roleplayinggame.
TheKennyBakerGameisa reallyfunconcept Forexample, if you havefiveplayers, thenyou
that Tracy'sdaughter, Angel,mentioned at one havefrveslipsof paper. Eachonesayssomething dif-
point.Duringthisgamethe roleof the gamemasteris ferent.Perhaps onesays,"You havejoinedthisgroup
constantly changing from personto person.In fact,in in orderto kill the veryKingyou aretryingto save.,,
an idealKennyBaker.situation, thiswouldatsomean And another says,"Youowea debtto the Kingand
that all the playersrotateaswell. In otherwords,every havejoinedthisgroupin orderto preventhisassas-
so manyminutes( | 5?) everyone at the tablemoves sination."Thethingis,thepapers arepassed out at
overa spot.Theguywhowasplayingthe warrioris random,andnot necessarily at the startof the game.
nowplaying theelf,thegirlwhowasplaying theelf is Eventhe gamemasterdoesn'tknowwhateveryone,s
now playing the wizard,andthe guywhowasplaying motivesare.
(ANlrS
PARry ERl,Vq
REALLY
gqy u,ilrRs0c!0pfiTl{:
110
XDMrHEp.nvsRs$EcrroN
Yl/ vv
{/
S/--
ra\
\.-IHJI
:w\ (.
,// I
,{(
f, HamER HowYouF-nvrHEQelce
FoURTEEN:
krdan slogskneedeepthroughthe black,foul beyondthe lightof hisburningsword.krdan bared
waters.Hismassive bicepstwitchwith anticipation, their histeeth,growlingashe advancedthroughthe swirling
enormous powerbarelyheldin check.Eachbone-chilling blackwatersaroundhisfeet.
stephe takesthroughthe ankledeepwaterabouthim Suddenly,Kardan's mammoth bodyshookat the
heightens hisbuildingrage,nearlyblindinghimin hislust Hervoicepiercedhissoul!
soundof a scream.lllirion!
for justiceandrevenge. Almostforgottenarehiscompa- Thesoundhadcomefrom justbeyondthedoor
triots,fivetruefriendswho havepledgedtheirlifeto him to hisright!
andmaywellbe calleduponto redeemthatpledgethis
verynight. Freezeframe.Popquiz.Multiplechoice,and
Threedaysbefore,the mightywarriorandhiscom- please
feelfreeto rereadthe abovetext againbefore
panionsfoughttheirwayinto the MountainTempleof eachanswer.
Thog-kjara in searchof Kardan's betrothed, thePrincess Kardan'snextactionwill be:
Illirion.Thebarbarian's mortalenemy,lmhothisof Chaos,
threatenedher death.krdan knewthat the HighPriest l. Kardan will checkfor traps.lf hedoesnot have
Imhothiscarednothingonewayor the otherconcerning thisability,Kardanwillturnto a memberof the
the lifeof a princess.Hisonly thoughtwasto cause pain partybehindhimanddetermine whichof them
to thebarbarian lord beyondanywoundthat weapons cancheckfor traps.
of steelmight inflict.ln this,Kardanknewwith clenched-
teethsuretythat Imhothishadsucceeded.Hislove suf- 2. Kardanwill takethisopportunityto searchfor
feredbecause of him,andthe knowledge of it burnedhis secretdoors.Thisshouldtakeaboutten min-
souL utes.
KardandrewhisgreatswordEiric,flameslicking
downits shininglength.Its flickeringbluelight,illuminated 3. Kardansimplyassumes thatthe dooristrapped
the deepest corridorof the templedungeon.Rotting anddevises a complex means of opening the
woodencelldoorssagged in their stoneframeworkon doorfrom a safeandprudentlocationdown
eitherside,their ranksdisappearing into the blackness the corridorutilizingfifty feetof rope,several
112
PrnvrHE
HowYou Qmm
block,tackle,andpulleys,
spikes, whichhe has ALLEN:"Right!"(To DM) "Whatkindof wooden
notedon hischaractersheet. dooris it?"
11+
HowYouF-nvrHE
Qmm
117
xDM rHEEeveRsSECrroN
of a rascal,begannegotiating with the bugbears.lf the to address the bugbears for him in theirbaseand
bugbears wouldtell uswherethe reallybigtreasure was, fallentongue.
thenthe partywouldretreatandnobodywouldget Thepaladin began,"lf theywill but
hurt.Thisseemed agreeable to the creatures sincethey repent.. ."
wouldstillbeguarding theirowntreasure. Thegnometranslated, "lF YOU WILLBUT
It wasat aboutthistimethepaladin returned. TELLUS.. .
Seeing the bugbears,he drewhisswordat onceand "Of yourevilways.. ."
charged. "WHERE THETREASURE IS.. . "
Playing a gamethiswaynot onlymakes yourgame "Then I will your
spare lives!"
improvebut it demands that others playbetteraswell. "WEWON'TSICHIM ON YOU!"
Theplayerof thegnomecharacter hadonlyseconds to Thebugbear's eyesgrewwide,thenthey
think.He turnedto me andheldup hishands, saying, repliedwith veryexplicitdirections to the larger
"No! Stop!Theywantto repent!" treasure.
Thepaladin stopped. Thegnometurnedto the paladin andsaid,
Holdinghisgreatsword with the tip downandrest- "They agree."
inghis palms on is hilt,the paladin asked thegnome It isn'twhetheryou liveor die.. .
|pzo RPrsP,nuNcsYsrEM
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IHImERFTFTEEN:
JHeXDzo$asrcQnnm
Oncein an XDM'slifetime,a revolutionary effort,andcreativityon games whichareso compli-
conceptof unprecedented powermanifests itselfto catedlydaunting thatyou arethe onlypersonin your
the gamingworld.Forthe gamers of the Renaissancehousewhocouldpossibly playthem.Let'sfaceit:
it wasthe inventionof the twenty-sided die.Foryou Wearesurrounded by games thatno oneiswillingto
my luckyfriend,it's the XD20 gamesystem. You playwith us.lndeed,thereis a highlikelyhood that
learnthissimplesystemonceandyou will neverhave yourspouse, friend,mother,father,sister,brother,
to learnanothersystem.. . everagain.Everwanted or childrenfleeat the verymentionof oneof your
to playa ledi masterwho fighs LordSothin Toon roleplayinggames.
Town,withouthavingto do insanecalculations that Wellnot anymorel
breakdown the veryphysics of timeandspace? Ever Welcometo the XD20 BasicAll-Purpose Role
wishedyoucouldteachyourbuddyhowto play PlayGame.Foryou RoleplayingAfficianados out
hisfirstdungeoncrawlwithouthavingto handhim there,thisis the Basicversionof the XD20 game
volumeaftervolumeof player'sreferences, tables, system. TheAdvanced versioncontainsa lot more
andcharu?Everwanteda systemthatwill makeit wordsandstrives to maintaintheillusionof being
actually possible (howeverunlikely)for a levelone overlycomplicated. Butthisbasicversionis the game
halfling to kill a level24 deathknight? My dear you canplaywith your parents, spouse, friends,
friendsof the XDM fraternity,the time hascome. siblings,or kids.
Welcome to theXD20 Roleplaying GameSystem! Thinkof it asanolivebranch,the bridge
TheXD20 RoleplayingGameSystem, pro- between our worldandthe restof humanity.
ducedexclusively for XDMs,is a shiftin gaming
paradigms. Withthisgamesystem youwillsoonbe
takingyour players on fantastic
adventures thatare lntroduction to Role Playing
filledwith the sameexcitement, wonder,andim- lf youaren'tfamiliar withroleplayinggames,
pendingdoomthatyou recallso fondlyfromwhen whatareyoudoingreading aboutthisone?Only
adventure games werenew. offrciallysanctioned XDMsareallowedto havethis
lf you'relikeus,you'vespenta lot of time, book-andif theycan'texplain whata roleplaying
120
i
IHtr .h.L).{-tw ftADr\J ufuvrE
122
JHrXDzoSnsrc
Qavr
Thinkof it asif youareat a football
character.. 7. DetermineyourHEALTH.Thisis howmuchpun-
gameandshouting
"We'renumberone!"t yourcharacter
ishment cantakebeforedropping
deadand,likely,fallingout of the game.Write
5.Modifyyour STAT.lf yourcharacter TYPE downyourSTATnumberx 2.
(cancastspells
hasmysticabilities or healother
thencheckthe MYSTIC
mystically)
characters yourCharacter
8. Determine Level.Writethe
boxand add2 to your STAT. number1 in thespaceprovided.
ON YOUR CHAQ,ACIER
IT IN HEREWASEASY,
I fiEET IS NOT IT1ESAilE
WROTE"LAOOEQ'UNOEQ. AS PUTTINoIT IN
YOUR.POCKEI,
123
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flEarrn f,HanecrEnpver
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BASrcGHARACTER
NoTES
,l;
-
25
XDro Rorep,nvrNcSYSTEM
the powersof mortalmen)thensubtract2 from Look,let'sfaceit, whatyou haveon you at any
your character's
WAH STATandadd4 totalto giventimeis goingto be dependent on (l ) howpre-
yourTAC and/orPSYCH STATS.. paredyou werein the firstplaceand(2) the situation
you findyourselfin.
6. Writedowneachof yourmodifred STATSin the Ask if you arecarryinga battleaxe. Well,if
threeboxesprovided. yourcharacter typeis "warrior"or especially if it
is "knight"andthe gamewe areplayingis setin a
7. Determine your character's health:Thisis how fantasy versionof MedievalEuropethenl'd saythe
muchpunishment, physical or mental,thatyour oddsareprettygoodyou'vegot sucha weaponon
character cantakebeforedroppingdeador going you. On the otherhand,if you askme if you are
nutsand,in eithercase,mostlikelyfallingout of carryingthatsamebattleaxe andyour
the game.Totalthe two lowestnumbers of your character typeis "paleontologist" and
STATSandwritethisnumberin the HEALTH the gamewe'replayingis seton a pres-
spaceprovided. ent-daydinosaur island, thenthechances
aregoingto be muchmoreslightunless
8. Determine yourCharacter Level:Write you'rereferringratherirreverently to a
downthenumber '|' in thespace mother-in-law ratherthantheweapon.
EILL
provided. aUISARME, lf, however, you claimto be car-
Ar YOUR. SEWICE, ryinga thermonuclear weaponandyour
Congratulations! YourAdvanced iloNstEuR.! character typeis a "cabinboy" playingin
XD20 Character is nowcompletely uber- a sixteenth centuryCaribbean pirategame?
detailedin everywaythat counts! Let'sjustsaythatthe chances of thispar-
ticularitemappearing areastronomically
Stuff: Skills, Weapons, badbut stillpossible (moreon whythisis
Supplies,Armor later).Likemostthingsin roleplaying,it
Okay.So you wantto know if your comesdownto a quickroll.YourXDM
character isa blackbeltin TaeKwanDo, will assign you a numberthatyou haveto
is carrying a Bill-guisarmet, hasenough roll on a d2O.lf youroddsaregood,the
rationsfor an expedition to the South roll will be easy.lf your oddsarebad,the
Poleor Kevlarbodyarmor?Suchcritical rollwill be hard.lf youroddsareclown
questions areanswered by theXDM using shoesridiculous, your oddsarenear
the official anddefinitive XD20 rulesstatement: impossible.
Sometimes in roleplayinggames, you
"Maybe." findvaryinglevels of quality in equip-
lf askedfor a clarification of thisrule,you ,\, ment. This is usually expressed asa
Kt "plus"or a "minus"weaponor device
mayanswer with:
simifyingits modifrcation to something
"Thatdepends." or other.
lmportantSafetyTip In the XD20 system
* Youcansubtract all fourfromeitheryourTACor yourPSYCH 5TAT, lowernumbers
or you cansubtractonefromyourTAC STATandthreefromyourPSYCH
arebetter.Thereforeif someone
STAT,oryou cansubtract twoeachfromyourTACandPSYCH STAT, wantsto handyoua " + 70 dragon-slayer sword,"
or you cansubtractthreefromyourPSYCHSTATandonlyonefromyour you shouldiustlaughat themfor tryingto pawnoff
TAC STAT,or you cansubtractall four poins fromyourPSYCHSTAT.
Hey,that'swhythisisADVANCEDI sucha cursedpieceof iunkon you! Whatyoureally
t A guisarme (sometimes gisarmeor bisarme) wasa poleweapon used wantisa "-5 rusting sword"because it will not only
in Europe between I000- | 4OOA.D. lt wasusedprimarily to dismount
knigtsandhorsemen. Likemostpolearms it wasdeveloped by peasansby improve your d20 die roll in combat by 25o/obutwill
combining handtoolswithlongpoles:in thiscaseby puttinga pruning hook probably alsocauseruston the target.
onto a spearshaft.Thisweaponis,in moderntimes,knownonlyto RPG
fanaticsasgenerallythemostuseless weapon anyroleplayinggamercould Yes,we reallyintendto messwith established
possibly choose. role-players' headshere.
126
THEXD2o {nveNcED pLAyERsGUrDE
SEENASTRONOilICALLY A BLESSIN6THAT
IMPRO9ABLE
TO sHouLoPul YOUQ.
9PLEENRIOI|TSACK
6AW YOU'RE
OOTNO
rO
ROLL EVEWTIIAEYOU LACEYOUR
gOOlS, EVENTUALLY
SOffiETHINaLIKE
THISSECONES
A STATSTrcAL
* In theory,althoughthis being
an XDM game,you,ll probablybe
doingmore than iust sittingaroundthe tablesuckingdown iunk food in
your questfor ultimarevalor.
The very quintessence
of progress.
127
XDro Rgrs fr,nvrNcSYSTEM
Thebasicprocess anyphysical
for resolving ac- substitute for punching someone, but throwingdicewill
tion in the gameis asfollows: justhaveto do. We certainlyrecommend pretending
with a swordoverthe realthing.
l. Describethe actionWhenyou do something Yourcharacter hasjustencountered a monster
in the game, describe it. lt's assimpleassaying, which, for reasons now unclearbut which madesense
"l walkdownto the endof the corridor,"or, at the time,deserves to be put downandrightnow.As
"l leapintothedragon's mouth,brandishing the old saying goes, sometimes you catchthe bearand
my hatpin." sometimes the bearcatches you ... but whichis it?
That'swhywe havecombatresolution.
2. ShouldI bother?TheXDM shouldthenask lf it's timeto smackthe monsteror seeif the
herself whetherthisactionwarrants anykindof monster smacks you, usethe followingbasiccombat
dicerolling.ls therea possibility of interesting resolution:
failure?lf something go
might wrong,thenyou
probablyneedto roll somedice. l. CombatroundsAll combatis resolved in
Rounds-like boxingrounds,but usuallywith a lot
3. Determinethe TargetSuccess NumberThe moredeadlyforceinvolved.Generafly, everybody
XDM will lookat the mostappropriate charac- involved in the current donnybrook ges to takea
ter STATand,usingthatasa base,determine turn doingsomething-swinging, screaming, fleeing,
a success number.Easier thingshavelower praying-during a combat round.
numbers. Harderthingshavehighernumbers.
Remember, whenit comesto die rollsfor suc- 2. Who shotfrrst?What'son second?| dunno,
cesslessis best.TheXDM will addto (bad)or third baseUnlikereallife,combatroundsin most
subtractfrom (good) your basicstatnumberto ofherroleplayinggames areusuallyorderedaffairs
determine thistargetsuccess number. with everyone takingturnsbeatingoneanother's
brainsinto the floor.Thinkof thisasthewaythe
4. Roll one d20 for basicsuccess lf you roll the Britishwouldhavepreferredto frghtthe war in the
targetnumberor higher,then you succeed. Americasif thosepeskycolonists hadn'tcheated
Otherwise, you fail. by ducking behindtreesandfiringtheirgunswhen-
evertheywanted,insteadof takingturns.
5. Roll one d2Ofor degreeYou nowroll l d20 That'snot theXDM way-asif you hadn't
dieto determine the degree of your successor guessed by now.Players andmonsters getto t:tke
failure.Youmightsucceed spectacularly with theiractions duringa roundwhenever theXDM
a roll of a 20, or you mightfailspectacularly saystheydo. lf that meansthat all the playersget
withthatsame20 if you blewyoursuccess roll. to taketheirturn andthenthe monsters all attack,
that'sfine.lf thatmeans thatthe monsters attack
6. XDM explainswhat happened asa resultThe firstandthenthe playersgetto react,that'sfine
XDM nowinterprets the resultbasedon wheth- too. lf that meansthat the XDM iustpointsto the
er you succeeded or not andto whatdegree playerwhenit istheirturnto actandthewhole
you succeeded or failed.Take your lumpsand thingis mixedup andcrazyin a waythatmore
geton with it. resembles actuallife,thenthaf'sfinetoo. Solong
asoneruleis alwaysfollowed:everyone getsto do
Hitting Stuff: Combat R.esolution something at somepointin a combatround. (Or
Thisis probably theonething you'll be rolling more if the XDM saystheycan.)
the mostdicefor so let'sgetit overwith. Players
loveto bashthings;theywantto takeout their 3. Did l hit him?Combatis resolved prettymuch
lifetimeof frustrations by pretending they'rebeating likeanyotheraction.TheXDM determines a
the livingdaylights out of something. lt's no real Target Success Number based on the character
128
THEXDZO ADVAI{CEDPLAYERSGUIDE
129
XDro RoLEp,avrNcSYSTEM
130
THEXDzo {nvnNcED PLAYERS
GUrDE
2. Flightor fnzle?TheXDM will modifyyour ap- arounda tableclutching the papercharacter shees
propriatestatistic(whichwill beyour STATin the or hunched overa keyboard whileplayingin massive
basicgameor WAH in the Advanced game)and multiplayer onlineenvironments-all playershavehad
tell you whatyou haveto roll for your attemptat onesingular, overriding obsession: To levelup.
thisto workat all. Untilnow.
Leveling is, for the XDM, a plaguethat has
3. Wimp or wow? Rollyour secondd20 to deter- infectedthe otherwise healthybodyof roleplaying.lt
minethe degree of success or failureof thespell. isanentirelyartificial measure thathasno application
in the realworld.lt is truethat in militaryforces,a
4. Whator whatever?lf deemednecessary by your Private(E-2)maybe proudto be advanced to Private
XDM,you mayneedto roll additional d20sto (E-3)
First-Class andthatceruinlylookslikeleveling
determine otherrandomfactors,suchasduration, up. However, justbecause thatE-2is nowan E-3
location,etc. doesn'tnecessarily makehimappreciably harderto
shootat, nor doesit allowhim to takemoredam-
Example Youarefacingan armyof stonewarriors ageunderfrre.Evenif he makes it all thewayto E-8
soyou say,"l will casta sleepspell!"TheXDM, (MasterSergeant) whilehewill,admittedly, beone
feelingunusually generous, tellsyouthatit flatout toughhombrethat you probably shouldn'tmesswith
failsbecause stonewarriorsdon't sleep.As they in a barfight,he is stillequallysusceptible to damage
continueto approach, you reviseyour previous froma grenade betweenhisfeetasthatsameE-2.
ideaanddeclare "l will castglacialsleep on the We're not sayingthat characters shouldn'f
stonewarriors." advance. We all wantto getbetterandyour player
TheXDM wantsto knowwhatit is aboutglacial character is no exception. WhatXDM isagainst is the
sleepthatmakes youthinkit wouldmakeanydif- ideathat any player characters with enoughlevels
ferenceto stonewarriors.You explainthat glacial becomes anindestructible tankon legs.
sleep"is a special spellagainst stonewarriorsthat We weregoingto throwout the wholeleveling
makethemfall into a frozenstatesimilarto human thingaltogether, but everyone startedto whineand
sleep." cry so.. .fine!Youcanhavea leveling systemand
TheXDM asksyouyourlevel.Yousay7. The hereit is.
XDM asksyouyourWAH. Yousay| 3. He then You accumulate experience pointsfor just about
says,"Okayroll an | 8 or better."Yourollyour anythingyou think you shouldaccumulate
d20 andgeta l9! TheXDM grumbles andthen experience pointsfor doing.Theseareawarded
says,"Creatthe glacialsleepspellhis the stone entirelyat the discretion of the XDM andit is
warriors.Rollfor effect." noneof yourbusiness howtheydetermine this
You roll get
againand a 5. The XDM interprets number.
thisandsaysthat abouta quarterof the warriors
arefrozenin theirtracks. Whenyou haveaccumulated suffrcientexperi-
encepoints, your character will go up to the
Of coursemanyspells won'trequiresomuch next level.Howmanyexperience pointsare
rolling.lf, in the aboveexample, you hadbeena level requiredto getto the nextlevelis a complicated
18casting sleepon a smallarmyof levelonepeasants formula,partof whichinvolves concentrated
theXDM wouldprobablyaskyou to roll for success meditation. YourXDM will let you knowwhen
(perhaps a l2 or better)and that'sit. thishas happened.
132
XDzo,,f,HanncrER$Hrrr
ADVAr{cED
p,nvrnlrfmm
f,Hnnncrrn\fmnr
fHanecrrnJYnr [dvsncnrfYrr
MYSTAN
psvcH
prnsoNnr, NoN-BTNDiNG
BAsrccHARACTER
NorES
This mess age srill selF-
destpuct in lO secosrds-
Hawe a
shopl day!
13+
XDZO DUNGEoNMASTERY
HANDBoOK
Adventure Design
You'vecomeup with the basicrulesfor your
setting(anythingfrom strictlyhistorical,
to anything- TRIP LOOKS
goesgonzo),andit's timeto createthe designfor the LIKEtT'SOOINO
actualadventure. Here'swhatyou do to makeit all rO 681 HAQOER
cometogether: AS WEOET
cLosEQ.l0
the basicstructureof your adventure
1. Establish rHE IOP,
You do thisby frrstconsideringyour adventure |tt, ,;
in termsof the CambellianMonomyth(seepage
30). Yes,youshoulddo thisevenif yourgame
is aboutmutantclownsattacking Sheboygan
withcream-pie bazookas..
]ustbecause your
gameis goofy,doesn'tmeanyou canignore
structure. games
lf anything, aboutmutant
clownsattacking Sheboygan requiremoreat-
tentionto structure.Narrativestructureis the
frameon whichyouwill hangeverything elsein
the game.Makeit strong.
2. Determinethe generalmatrixapproachfor
your adventureWe'vealreadytalkedabout
* "Mutant ClownsAttack Sheboygan with their Cream-PieBazookas" is
a trademarkof Tracy Hickman,CurtisHickman,and HowardTaylerand
is usedherewith their permission. Adventuresbasedon this incredibly
markeubleideashouldobtainthe permission of the copyrightholders
beforebeingwritten.XDMs desiringto write adventures in the "Mutant
ClownsAttack Sheboyganwith their Cream-PieBazookas"settingmay
obtainthe non-exclusive rightsto do so by sending$5 U.5. to the
copyright holders.Copyright 2009, all rightsreserved.
135
XDzoR9LEp,avlxc SYSTEM
AdventureTranslation
One of the coolthingsaboutthe XD20 system
is thatyou caniustprettymuchlift anyold adven-
ture from anyone'sgamesystemandstillhavea good
time.Youhaveto throwout alltheircumbersome
mechanics but, hey,that'swhatbeingan XDM is all
about!Approacha published adventuremodulelikea
chopshop:Takewhat'svaluable fromthe adventure
andleavethe restin a canal. TLL FETCH
Theimportantthingis thatyou takethe awe-
somepartsof an adventure, thenmountthemon an YOUR,CLOWN
XDM chassis.
135
XD zo DUNGEoNMASTERY
HANDBooK
Relax,everyonel -8
Walk in the park -6 Theseare various degreesof easy,ranging from the almost sure
bet,to the casualapproachto somethingthat shouldn'tbe a big
No problem -4 problem.
I got it -3
Donethis before -2
Not so tough -1
Not sure +1
Newto me +2
Anybody else? +3
Tricky +4
Palmswet, mouth dry +5
Sweatin'bulletshere +6
Must change shirt +7
On this side are the various degrees of hard, ranging from a bit
Changesomethingelse... +8 tricky,to who in their right mind would even attempt this.
No way l'm doing thatl +9
Who do you think I am? +1O
Let me outt Let me outl +11
lmprobable +12
Astronomical +13
lmpossible +14
Inconceivablel +15
137
XDro Rgrp p.nvINcSYSTEM
Now that you haveyour nicebigtableto lookat, stuffbackon page127. That'sfinefor mechanics,
we aregoingto tell you a basicXDM secretthatyou but your realiob asanXDM is to bringmeaning into
mustkeepfromyour playersand,for that matter,from the numbers of thisgame. That means that you need
all theother,non-XDMgamereferees on the planet. to interpretthe resultsfor the players.
Thissecretis so powerfulthat,shouldit getinto the Hereis wherewe separate the XDMsfrom the
wronghands,it coulddestroyhobbygaming aswe everyday wimps:Yourinterpretetion of the mean-
knowit: ingbehindthe roll is criticalto thegame.Do nottell
a playerhe hasfailedhischeck.Tellhimwhatthat
failuremeans! Giveit to him in graphicdetail.You
mustneversay"Oh, you missed your TAC check.I
guess you didn'tmakeit overthatchasm."lnstead
you shouldsay,"You leapacross the gapingchasm
but, weakened by your lastencounter with the raven'
ousYak,yourlegsfailyou!Youclawa the air butyou
alreadyknowyou won't makethe ledgeon the far
side.Yourbodyslamsagainst the far chasmwall,the
forcerebounding you intothe emptygulfbelow..."
It isyouriob to interpretthe dicerollsand give
No matterhowrealistic you try to makeyour meaning andimpactto theirresults, not iustreport
game,no matterhowdetailedthe rulesor the modi- Jportsscores.
fiers,it stillcomesdownto a single die roll thatcan
onlyrespond withoneof twentynumbers. Thismeans
thatthe resolution scaleof the gamesresponse canonly CAN 1 RC-ROLL
comein 5oloincrements.
Youcanspendall daydealing withcharuwhich
try to grapplewith the ideathat oneweaponessentially
is .03olomoreaccurate thanthe nextweaponon the
list,but thesecond weapondoes.2650lo moredamage.
Butin theend,you'restillrollingthatsamed20 andit
is physically impossible
to accuratelysimulate anydiffer-
encelessthan5ol0.
Youcanspendall daywindingdownthrough
charsandtablesfor absolute accuracy andit stillis only
goingto comedownto the resolution of the diceyou
roll.
We'renot doingaircraftaccident investigations
here,andwe don'tneedthatlevelof realism. Justcut
to thechase, a reasonable
assign numberandgeton
with the game.
138
XD z o DUNGEoN
MAsrERyHANDBooK
1+O I
f,HenrER y[zo f,nrerunr fooex
ETcHTEEN'
,s;
L./-
{nvnNcED
Xpzo,,fnrnrunr fonrx
lb4
9,
CnrnruRE NIAr\c
f,nrnrunrJYrr [dvmcerTYps
f,nrarunrSrnrs
TAC- psvcH
f,HenecrERfrver
f, nrnrune's NoN-BTNDTNG
{nrrrv NorES
l
{nvnNcED fnrnrunr foorx
XDzo,*
fnenrunn
f,nearunrJYlr [dvsncnrTYpe
f,nEnrunr$rnrs
TAC- PsvcH
flrnrrH f,HnnncrERfrvrr
f, nrnrunr' s NON-BTNDTNG
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ADVANICED
XDzo*CREATURE
foonx
fnrnnnr I{Ar\{E
QnranrnrfYnr [dvsncnrTYpe
f,nrnrunr$rnrs
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firarrH f,HnnncrERFver
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ADV\r{cED
XDzo,*
fnrnrunr fonex
'dh-oo
**O
W,,;,,
W
4:
CnreruRE
\fenne
f,nenruneJYrr [dvsncarTYpe
fnrnrunr grnrs
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fleerru f,HnnecrER
f, nrarunB s NoN-BTNDTNG
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f
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fonEx ,l
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f,nrnnrnrfYrr [dvsncnrJYlr
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f, nrnnrnBs NoN-BTNDING
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f,nrnrunrJhe [dvsncerTYps
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f nrnrunBs NoN-BTNDTNG
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TO 11-rf5tiAP, WESHOULO
HIT .HO,l1eCOMlN6,,lN
pA6E OR.IWO,
TAYERNOOORSAHEAA,
7'O SAYWE'RE THERE, AN'
fi's Tlila FOR.YOU,tAE,
AN' THEWEEFAISIIO
PRINKIHAT ELIXIR
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APPENDICES
,
i.
.IHIS
SHIRTFEELS YOU WENTUP A LEVELWHEN
OpprcrAlly$nNcuoNrDXDMffrncHnworsr
Putyourselfon the pathto gamingfortuneand
successby establishingyourownXDM franchise! For o Privateandsecureaccess to our onlineblog
the investmentof a fewdollars,you cangetin on the for XDM ClanMasters onlyandyour personal
groundfloorof oneof role-playing gaming's fastest- digitalcodekeythatwill allowyou accessto
growinginternational pseudo-phenomenon.' secretmessages,Tribemeetings, Q8tA and
Foryour investment of $20 you will be granted clandestine
conventionevents.
the semi-irrevocable yourownoffrcial
rightto establish
XDM Triberightout of yourownhomeor business! . A signedphotographsof the GrandMasters
of
And there'smore:t XDM suitable
for framedadoration.
* Look,we
iust got stanedwith this,so how much of a phenomenoncan it
be if we're letting you in on the ground floor?
f Total valueof itemsincludeddoesnot exceed$2. Why shouldour scam
be any differentthan other scams?
$ Well, we signedthe original.We cannotvouchfor the multiplecopieswe
subsequently printed, 5 Okay we will actuallysignthe picture.We can't be completejerk,
1s0 fl
XDMf ouranBrlrrYTbsrgconrNc
l. Howmanysidesareon a dodecahedron? C. 20-Totalfabrication;
the making of an
A. O-Youdon't understand basicphysics,
do XDM.
you?. D. lO-Goodtechnique if you cancomeup
B. 2-Well,at leastit isan ODDsizefor dice. with a reasonbehindit.
C. 1-Monopolydice,friend. E. 5-OK technique,but betterto solvethe
D. I O-Technically
correct. problem.
E. 2O-XDM'srarelyseethe needfor dice!
3. Two trains. . .
A. lO-Technically correctbutyou'llstillhave
to waitfor your badge. Score Results
B. 2-At leastyou triedto do the math.
C. I -lt onlyFEELS liketrainscollideat 1 2o r Youarea perfectcandidatefor
Gencon. less gettingthe pizzafor the game.
D. 2O-Thinking outside the box. A bribe
on thistestdoesn'thurt. 13-30 Haveyou considered
becominga
E. O-Whyareyou evenreadingthisbook? professiona
l'Non-player
Character'?
3 1 - 6 0 Congratulations!
Withsignificant,,
4. Haveyou everbeena memberof the trainingyoucanbecomean XDM.'
Communist Party?
A. 4-Showscommitment. 61-80 Congratulations!
Youarenatural
B. 4-Showscommitment. bornXDMmaterial!2
C. 2-Not fastenough.
D. lO-Your priorities
arein the rightplace. 8 1 - 1 2 0 Congratulations!Youarean XDM!
E. 0-Too muchsolitare. Youqualifyfor ouradvanced
placementprogram.3
5. Theplayerjumpsup fromthetable. . . Remedial
mathematics coursesare
A. 2-Technicallycorrect,butalsoleadsto nowopenat yourlocalHighSchool
bloodyfighs.
B. O-Neverapologizefor a ruling!
I Your trainingwill startat level I assoonasyou purchase this book.
2 By purchasing this book,you will be admittedat onceinto your XDM
* The Mdbiusdie hasyet to be invented.We haveXDMs in Turkey trainingprogramat frrstlevel.
3 Advancedplacementprogrammeansthat all of your initiationfeeshave
workingon it. beenwaived. All you will needto purchaseis this book asyour coursework
materials. You stan as a level I Wet Newt XDM
51
{wrxorcrs
YOU NEEO
'IHE
TO FLIP
gooK a/ER.,
?IOVWONSNW,T
152
rl)!r{/n 'suolldoaerqt$rU eqt soneel
Jo euo{;uo
'u/nolno^ uo slql 'speeq s!uaql Jo euoteql no{ Eu;;;at
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sra^suereqloaql rnoJrequnuuopdosaleululle elpppaql
'plO/Y\s s;;e1' s;1e1 'y
aql esPelal $nu u arul reMsue $! aleu ol raprou! speeH'speag'g
pupuopsenb aqr;o ued puoraseql ol 6upra;araq speaH'sllel'Z
ol a^eqplnol l! 'aroJaJeql'aleulouue)anle$ s;;e1'speeg'1
eql lpql luauele$ asleJe s! ,,ouuolNenbsltll rno; (;uo are
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plnoml! ueLll,rou/ re/v\suB ol ela/nu Jl 'pareN Eulqlauoselet ueu plo aql aneqtuorr* r! re8^aqr
s!sPproMsaql eseeleJ ol e^eqplno/y\ r! eqruaql Jl JJoraDolpueu!o) aql uaql ssolueu plo aql
,,'seA,,ra/nsue ol elam enlpN aqll V ul
'Iro/n aneq'tq6;.rr! 106^aqlgl '{es ol paulllu!aJeauos
suolNenb e^oqeaql {qM sule;dxe ll8ol alduls seOS-OS lou 'aarqlJolno auoetesppoeql g-d
'.roop aql ro ' ' ' 6l reqtoaql
dr!daal puPou lo plo/v\s ,,1q61J,,
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aql dorp puesa^re^^sue
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3 ;o rq8;.taql ol roop eql s!ll
uollsanbslrllol ra/nsueeLllueqtauoW!/rtEuluns
eql dael puPou Ja^sueno{ 11;1y1
g 'tq8y ol uo4 sloopaqt 8upaqunuat,no{Jl Z-d
dpro/v\s Ual
Campbellian
Monomyth Thebasicstructurefor epic GameMaster (seeDungeon
Master)
storyas quantified
by JosephCampbellin hisbook
TheHerowitha Thousand Faces.We tell you all GameReferee (seeDungeon Master)lt's right
on page30.
aboutit starting up therein the D section.
15+
Qrossnnv
LinearDesignA formof gamedesignwherethe Selddir Go backandreadchaptersixagain.We
playersareled from eventto eventwithoutbe- alreadytoldyouwhatselddirmeansat theendof
ingableto deviatefrom the setpath. thesecond paragraph.
N
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155
{
POPCHUTES,
EVERYBOOY!
WESHOULOHAVE
ROLLEOUP CHA(24.CTERS
BEFOREJUIIPINO,
157
A.rrERwoRD
WArnNGFoRQvcnx
Do you remember yourfirstroleplayinggame? Youdidn'tknowwhichof those
strangedicewereusedfor what, your character sheetwaslargelya mysteryto you,
rulesweresomething thatyourgamereferee tookcareof, andtherewasa coldcoreof
fearsomewhere downin the ofpit your stomach thatwhatever waslurkingbehindthe
nextturn in the corridor,or behindthe nextdoor,wouldsuddenly leapat you, be too
muchfor you to handle,andbringthe curtaindownon your characterin the game.
And it waswonderful.lt wasexciting, andunknown, andyou felt it morethan
knewit.
Theearlyrole playinggamesby E. GaryGygaxandDaveArnesonwerefusions
of traditional tabletopminiature war-games andplaypretend.Theyweresimplein
theirbasicformandnearlyopaquein theiradvanced stages. Youreallyfeltyou had
accomplished something if you your
slogged waythroughtheoriginalDungeon Master's
Guideandmadeanysense of it. lt wasa frontierandwe wereall pioneers, blazingnew
trailsanddiscovering newwaysto play games.
Thatwasthen.Butsomething happened to our wildlyexcitingandalmost
rebellious role playing experience. lt became "tamed"aswildernesses oftendo. The
thrillof the unknownbecame replaced with formalized rulessets,complexsimulations,
andexacting procedures. ln somewaysgames became easierto learn,but alsoless
challenging, andlessunexpected. Everyone knewthe precise for everypossible
statistics ,
i
monsteror nemesis theymightencounter-the restcamedownto the mathematics
of probability. Somewhere alongthissmoothed, pavedroad,roleplayinggames no I
TracyHickman
CurtisHickman
Thispagehasbeenintentionally left blank. lt is possiblethatsomeone a pictureon your niceblankpage.lf
hasscribbled
thisis thecase,qe're sorry. Wedo thatsometimes. lf you paidextrato haveyourbookscribbled in, Congratuljtions!
Yougo up a level!
Thispageis alsointentionally
blank.we're not surewhichsideof the pageyou'llwantscribbled
bleedthrough,andthatcangetmessy. on. Besides, pens
sometimes