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NPC Conversions – Crown of the Kobold King

JEVA (Human Form) JEVA (Hybrid Form)


CR: 4 Init: +6; Senses: Low-light vision, scent; Perception +10
XP: 1,200 __________________________________
Female human afflicted werewolf rogue 4 AC: 16, touch 12, flat-footed 14 (+2 Dex, +4 natural)
CE Medium humanoid (human, shapechanger) hp: 37 (4 HD)
Init: +6; Senses: Low-light vision, scent; Perception +10 Fort +5, Ref +6 (+7 vs. traps), Will +6
__________________________________ Defensive Abilities: Evasion, trap sense +1, uncanny
AC: 12, touch 12, flat-footed 10 (+2 Dex) dodge; DR 5/silver
hp: 25 (4 HD) __________________________________
Fort +1, Ref +6 (+7 vs. traps), Will +6 Speed: 50 ft.
Defensive Abilities: Evasion, trap sense +1, uncanny Melee: Bite +7 (1d6+2 plus trip)
dodge Special Attacks: Sneak attack +2d6
__________________________________ __________________________________
Speed: 30 ft. Str 15, Dex 15, Con 17, Int 12, Wis 15, Cha 13
Melee: Unarmed strike +3 (1d3) Base Atk: +3; CMB: +5; CMD: 17
Special Attacks: Sneak attack +2d6 Feats: Improved Initiative, Iron Will, Skill Focus (Bluff),
__________________________________ Weapon Focus (bite)
Str 10, Dex 14, Con 11, Int 12, Wis 15, Cha 13 Skills: Acrobatics +7, Bluff +11, Climb +9, Diplomacy +8
Base Atk: +3; CMB: +3; CMD: 15 (+12 with wolves), Disable Device +11, Intimidate +8,
Feats: Improved Initiative, Iron Will, Skill Focus (Bluff), Perception +10 (+12 trapfinding), Stealth +9, Survival +7
Weapon Focus (bite) SQ: Change shape (human, hybrid, and wolf;
Skills: Acrobatics +7, Bluff +11, Climb +7, Diplomacy +8, polymorph), lycanthropic empathy (wolves and dire
Disable Device +11, Intimidate +8, Perception +10 (+12 wolves), rogue talents (resiliency, weapon training),
trapfinding), Stealth +9, Survival +7 trapfinding
Gear: Garnet ring (10 gp), tattered clothes
Languages: Common, Elven
SQ: Change shape (human, hybrid, and wolf;
polymorph), rogue talents (resiliency, weapon training),
trapfinding
ANIMATED GOBLET EDGRIN GALESONG
CR: 1 CR: 2
XP: 200 XP: 200
N Tiny construct Male halfling bard 3
Init: +2; Senses: Darkvision 60 ft., low-light vision; CG Small humanoid (halfling)
Perception -5 Init: +2; Senses: Perception +9
__________________________________ __________________________________
AC: 19, touch 14, flat-footed 17 (+2 Dex, +5 natural, +2 AC: 14, touch 14, flat-footed 11 (+2 Dex, +1 dodge, +1
size) size)
hp: 5 (1 HD) hp: 16, currently 10 (3 HD)
Fort +0, Ref +2, Will +5 Fort +2, Ref +4, Will +4; +2 vs. fear, +4 vs. bardic
Defensive Abilities: Hardness 8; Immune: Construct performance, sonic, and language-dependent
traits Defensive Abilities: Well-versed
__________________________________ __________________________________
Speed: 15 ft. Speed: 20 ft.
Melee: Slam +1 (1d2-2) Melee: Dagger +2 (1d4-1/19-20)
Space: 2-12 ft.; Reach: 0 ft. Ranged: Rock +5 (1d2-1)
__________________________________ Special Attacks: Bardic performance (11 rounds/day;
Str 6, Dex 14, Con –, Int –, Wis 1, Cha 1 countersong, distraction, fascinate, inspire competence
Base Atk: +1; CMB: +1; CMD: 9 +2, inspire courage +1)
SQ: 1 construction point (stone) Bard Spells Known (CL 3rd, concentration +6):
__________________________________ 1st (4/day, 0 left) - Cure light wounds (DC 14), hideous
Hardness (Ex): An animated goblet has hardness 8. laughter (DC 14), hypnotism (DC 14), sleep (DC 14)
Whenever the goblet is damaged, it subtracts 8 from 0 (at will) - Dancing lights, daze (DC 13), detect magic,
the damage. Only damage in excess of 8 is deducted ghost sound (DC 13), light, resistance
from the goblet’s hit points. __________________________________
Str 9, Dex 14, Con 10, Int 12, Wis 13, Cha 17
Base Atk: +2; CMB: +0; CMD: 12
Feats: Dodge, Throw Anything
Skills: Acrobatics +10, Climb +10, Escape Artist +8,
Perception +9, Perform (sing) +9, Perform (strings) +9,
Spellcraft +7, Stealth +6
Gear: Broken lute, dirty clothes
Languages: Common, Goblin, Halfling
SQ: Bardic knowledge +1, versatile performance (string)
BLOODSCALE KOBOLD
CR: 2
XP: 200
Kobold fighter 3
LE Small humanoid (reptilian)
Init: +2; Senses: Darkvision 60 ft.; Perception +5
__________________________________
AC: 17, touch 13, flat-footed 15 (+3 armor, +2 Dex, +1
natural, +1 size)
hp: 27 (3 HD)
Fort +5, Ref +3, Will +2 (+3 vs. fear)
Defensive Abilities: Bravery +1
Weakness: Light sensitivity
__________________________________
Speed: 30 ft.
Melee: Flying talon +6 (1d3 plus poison) or shortspear
+4 (1d6 plus poison)
Ranged: Javelin +6 (1d6 plus poison/30 ft.) or
shortspear +6 (1d6 plus poison/20 ft.)
Space: 5 ft.; Reach: 5 ft. (10 ft. with flying talon)
__________________________________
Str 10, Dex 14, Con 13, Int 11, Wis 13, Cha 8
Base Atk: +3; CMB: +4 (+6 disarm or trip with flying
talon); CMD: 14
Feats: Agile Maneuvers, Exotic Weapon Proficiency
(flying talon), Skill Focus (Perception), Weapon Finesse
Skills: Climb +6, Craft (trapmaking) +2, Perception +5,
Profession (miner) +2, Ride +8
Combat Gear: 4 doses small centipede poison; Other
Gear: Shortspear, studded leather armor, flying talon, 2
javelins
Languages: Draconic
SQ: Armor training 1, crafty
__________________________________
Poison (Ex): Type injury, save Fortitude DC 11,
frequency 1/round for 4 rounds, effect 1 Dex damage,
cure 1 save.
Note: For Grugakrug in area 2.25, replace Skill Focus
(Perception) with Slurk Rider.
KERRDREMAK TAILY
CR: 1 Rat familiar
XP: 400 N Tiny animal
Male kobold adept 4 Init: +2; Senses: Empathic link with master, low-light
LE Small humanoid (reptilian) vision, scent; Perception +1
Init: +1; Senses: Darkvision 60 ft., empathic link with __________________________________
familiar; Perception +6 AC: 16, touch 14, flat-footed 14 (+2 Dex, +2 natural, +2
__________________________________ size)
AC: 13, touch 12, flat-footed 12 (+1 Dex, +1 natural, +1 hp: 7 (4 HD)
size) Fort +2, Ref +4, Will +5
hp: 14 (4 HD) Defensive Abilities: Improved evasion
Fort +3, Ref +2, Will +6 __________________________________
__________________________________ Speed: 15 ft., climb 15 ft., swim 15 ft.
Speed: 30 ft. Melee: Bite +4 (1d3-4) or spell +6 touch
Melee: Mwk club +2 (1d3-2) Space: 2-½ ft.; Reach: 0 ft.
Adept Spells Prepared (CL 4th): __________________________________
1st - Burning hands (DC 13), cause fear (DC 13), Str 2, Dex 15, Con 11, Int 7, Wis 13, Cha 2
command (DC 13) Base Atk: +4; CMB: -2; CMD: 10 (14 vs. trip)
0 - Create water, mending, stabilize Feats: Weapon Finesse
__________________________________ Skills: Climb +10, Heal +5, Spellcraft +0, Stealth +18,
Str 6, Dex 13, Con 10, Int 9, Wis 14, Cha 8 Survival +3, Swim +10
Base Atk: +2; CMB: -1; CMD: 10 Languages: Empathic link with master
Feats: Alertness (as long as Taily is within arm’s reach), SQ: Deliver touch spells
Combat Casting, Weapon Focus (club)
Skills: Craft (trapmaking) +1, Heal +8, Perception +6,
Profession (miner) +4, Sense Motive +4, Spellcraft +4,
Stealth +5, Survival +7
Gear: Mwk club, torn brown robes, oversized dwarven
boots
Languages: Draconic
SQ: Crafty, familiar (rat named Taily; deliver touch
spells, empathic link, share spells)
DARK TALON HUNTER LEKMEK
CR: 3 CR: 3
XP: 800 XP: 800
Kobold fighter 2/rogue 2 Male kobold fighter 4/expert 2
LE Small humanoid (reptilian) LE Small humanoid (reptilian)
Init: +7; Senses: Darkvision 60 ft.; Perception +10 Init: +2; Senses: Darkvision 60 ft.; Perception +7
__________________________________ __________________________________
AC: 18, touch 14, flat-footed 15 (+3 armor, +3 Dex, +1 AC: 17, touch 13, flat-footed 15 (+3 armor, +2 Dex, +1
natural, +1 size) natural, +1 size)
hp: 30 (4 HD) hp: 41 (6 HD)
Fort +4, Ref +5, Will +1 (+2 vs. fear) Fort +5, Ref +5, Will +4
Defensive Abilities: Bravery +1, evasion Defensive Abilities: Bravery +1
__________________________________ Weakness: Light sensitivity
Speed: 30 ft. __________________________________
Melee: Flying talon +6 (1d3 plus poison) or dagger +6 Speed: 30 ft.
(1d2/19-20) Melee: Mwk heavy pick +8 (1d4+5/x4)
Ranged: Javelin +6 (1d3 plus poison/30 ft.) __________________________________
Space: 5 ft.; Reach: 5 ft. (10 ft. with flying talon) Str 14, Dex 14, Con 12, Int 8, Wis 10, Cha 13
Special Attacks: Rogue talent, sneak attack +1d6 Base Atk: +4; CMB: +5; CMD: 17
__________________________________ Feats: Dazzling Display, Lightning Reflexes, Power
Str 10, Dex 17, Con 12, Int 10, Wis 12, Cha 8 Attack, Skill Focus (Intimidate), Weapon Focus (heavy
Base Atk: +3; CMB: +5 (+7 disarm or trip with flying pick), Weapon Specialization (heavy pick)
talon); CMD: 15 Skills: Acrobatics +7, Climb +7, Craft (trapmaking) +1,
Feats: Agile Maneuvers, Exotic Weapon Proficiency Escape Artist +11, Intimidate +13, Perception +7,
(flying talon), Improved Initiative, Weapon Finesse Profession (miner) +2, Stealth +11
Skills: Acrobatics +7, Climb +4, Craft (trapmaking) +2, Gear: Mwk heavy pick, mwk studded leather, steel
Disable Device +8, Escape Artist +7, Intimidate +6, mining helmet
Perception +10 (+11 trapfinding), Profession (miner) +3, Languages: Draconic
Sleight of Hand +7, Stealth +11 SQ: Armor training 1, crafty
Combat Gear: 2 doses small centipede poison; Other
Gear: Dagger, flying talon, 2 javelins, studded leather
Languages: Draconic
SQ: Crafty, trapfinding +1
__________________________________
Poison (Ex): Type injury, save Fortitude DC 11,
frequency 1/round for 4 rounds, effect 1 Dex damage,
cure 1 save.
KAPMEK MERLOKREP, THE KOBOLD KING
CR: 4 CR: 6
XP: 1,200 XP: 2,400
Male kobold ranger 5 Male advanced kobold fighter 2/sorcerer 4
LE Small humanoid (reptilian) LE Small humanoid (reptilian)
Init: +2; Senses: Darkvision 60 ft.; Perception +11 Init: +8; Senses: Darkvision 60 ft.; Perception +3
__________________________________ __________________________________
AC: 18, touch 13, flat-footed 16 (+4 armor, +2 Dex, +1 AC: 23, touch 15, flat-footed 19 (+4 armor, +4 Dex, +4
natural, +1 size) natural, +1 size); +1 dodge vs. traps
hp: 69 (5 HD) hp: 51 (6 HD)
Fort +5, Ref +6, Will +2 Fort +7, Ref +5 (+6 vs. traps), Will +7; +1 vs. fear
Weakness: Light sensitivity Defensive Abilities: Bravery +1, trap sense +1; Immune:
__________________________________ Frightful presence; Resist: Fire 5
Speed: 40 ft. Weakness: Light sensitivity
Melee: Mwk handaxe +7 (1d4/x3) __________________________________
Ranged: +1 light crossbow +9 (1d6+1/19-20/80 ft. plus Speed: 30 ft.
poison) Melee: +1 human bane battleaxe +11 (1d6+7/x3)
Special Attacks: Favored enemy (+2 gnome, +4 human) Bloodline Spell-Like Abilities (CL 4th, concentration
Ranger Spells Prepared (CL 2nd, concentration +3): +8):
1st - Charm animal (DC 12), longstrider (already cast) 7/day - Trap rune
__________________________________ Sorcerer Spells Known (CL 5th, concentration +9):
Str 10, Dex 14, Con 13, Int 8, Wis 13, Cha 10 2nd (3/day, 1 remaining) - Bull’s strength (already cast
Base Atk: +5; CMB: +4; CMD: 16 on himself and bloodscale guards)
Feats: Endurance, Mounted Archery, Mounted Combat, 1st (7/day, 6 remaining) - Alarm, mage armor (already
Rapid Shot, Slurk Rider cast), magic missile, sleep (DC 16)
Skills: Climb +5, Craft (trapmaking) +6, Handle Animal 0 (at will) - Dancing lights, daze (DC 15), detect magic,
+8, Knowledge (dungeoneering) +7, Perception +11, detect poison, flare (DC 14), light
Profession (miner) +3, Ride +10, Stealth +6 Bloodline: Kobold
Combat Gear: 2 doses medium spider venom; Other __________________________________
Gear: Mwk handaxe, +1 studded leather, +1 light Str 19, Dex 19, Con 16, Int 14, Wis 12, Cha 18
crossbow, 10 bolts Base Atk: +5; CMB: +8; CMD: 22
Languages: Draconic Feats: Eschew Materials, Improved Initiative, Iron Will,
SQ: Combat style (archery), favored terrain (+2 Power Attack, Spell Focus (enchantment), Weapon
underground), hunter’s bond (companions, 1 round), Focus (battleaxe)
track +2, wild empathy +5 Skills: Climb +13, Craft (trapmaking) +4, Intimidate +13,
__________________________________ Knowledge (arcana) +11, Perception +3 (+5 to notice
Poison (Ex): Type injury, save Fortitude DC 14, traps), Profession (miner) +3, Spellcraft +11
frequency 1/round for 4 rounds, effect 1d2 Str damage, Gear: “Man-feller” (+1 human bane battleaxe), Crown
cure 1 save. of the Kobold King, oversized red and gold satin cloak
with a crude painting of a gold dragon on the back, 2
gold lip rings (5 gp each), 4 gold earrings (10 gp each)
Languages: Common, Draconic, Undercommon
SQ: Bloodline arcana (+2 spell DC vs. flat-footed
creatures), dragon-scaled, crafty
__________________________________
Base Statistics: AC 19, flat-footed 15; Melee +1 human
bane battlaxe +9 (1d6+4/x3); CMB +6, CMD 20; Climb
+11
Dragon-Scaled (Ex): Merlokrep was born with vivid red
scales, hinting at draconic ancestroy. He has fire
resistance 5. This replaces the crafty racial trait.
JEKKAJAK
CR: 5
XP: 1,600
Male kobold sorcerer 6
LE Small humanoid (reptilian)
Init: +2; Senses: Darkvision 60 ft.; Perception +2
__________________________________
AC: 20, touch 14, flat-footed 17 (+4 armor, +2 Dex, +1
dodge, +2 natural, +1 size)
hp: 35 (6 HD)
Fort +5, Ref +6, Will +7
Resist: Electricity 5, resist energy (fire)
Weakness: Light sensitivity
__________________________________
Speed: 30 ft.
Melee: +2 flaming burst dagger +8 (1d4+2/19-20 plus
1d6 fire plus flaming burst)
Sorcerer Spells Known (CL 6th, concentration +9, +6
melee touch):
3rd (4/day) - Lightning bolt (DC 16)
2nd (6/day, 1 remaining) - Bull’s strength (already cast
on bloodscale guards), resist energy (already cast on
himself and bloodscale guards: fire), summon swarm
1st (7/day, 6 remaining) - Cause fear (DC 14), color
spray (DC 14), mage armor (already cast), magic
missile, shocking grasp
0 (at will) - Daze, detect magic, detect poison, ghost
sound (DC 13), prestidigitation, mending, read magic
Bloodline: Draconic (blue)
__________________________________
Str 9, Dex 14, Con 12, Int 8, Wis 10, Cha 16
Base Atk: +3; CMB: +1; CMD: 13
Feats: Combat Casting, Dodge, Eschew Materials,
Weapon Finesse
Skills: Bluff +9, Craft (trapmaking) +1, Perception +2,
Profession (miner) +2, Spellcraft +5
Gear: Heartripper Blade, cloak of resistance +2, thick
woolen red robes and sandals, emerald cloak clasp (100
gp)
Languages: Draconic
SQ: Bloodline arcana (+1 damage per die on electricity
spells), bloodline powers (claws [magical], dragon
resistances), crafty
__________________________________
Base Statistics: AC 16, flat-footed 13

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