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Quafe C433267-B Lo Po O:1109

1007 Diaspora

http://wiki.travellerrpg.com/Quafe_(world)

FIRST IMPRESSIONS WHEN YOU OPEN THE AIRLOCK:

A big orange Sun shines from a nearly cloudless sky. There is a gentle breeze. The
mornings are cold, the nights are extremely cold, during the day it is cool. The
atmospheric pressure is comparable to earth conditions in an altitude of 8.8 km. A
respirator is needed to survive in this atmosphere. The air is quite dry. Gravity
is about half of earth standard. A standard sized human (80kg) will weigh about 37
kg.

THE SOLAR SYSTEM, PLANETARY DATA:

Quafe's sun is a orange Star (K1 V). It has a Mass of .774 and a Luminosity of .
754. It's perceived size is 110% SOL. The system has 8 worlds, 3 of which are gas
giants and 2 asteroid belts. Quafe circles its sun in Orbit 2, at a distance of
104.71 Million kilometers, one year has a duration of 162.68 planetary days of
35.87 hours, each. The planetary axis is tilted 37�. The majority of Quafe's
surface is covered by land, with the exception of 10 minor Oceans, 6 small Seas, 4
scattered Lakes.

Density : 0.92 Molten Core


Gravity : 0.46
Seismic Factor : 5.75
Air pressure : 0.35 Atm, 8800 m, Very thin
Weather factor : 36% 0.0
Energy absorption : 81%

GOVERNMENT, LAW, ECONOMIC AND CULTURAL INFORMATION:

Quafe has a population of 376 sentients. The world has a Captive Government. It
is ruled by an externally imposed leadership. One to three powerful individuals
control the functions of the government. The authority is divided in 2-ways. The
Executive and Legislative branches are the representative authorities, Judicial is
secondary.

The general law level is average. Most infringements will be punished. The Weapons
law level is moderate. Allowed are Automatic weapons, Pistols, as well as open
carrying. The Criminal Law level is low, only capital crimes, assault and grand
theft will be prosecuted.

You need triplicate permits if you want to buy or sell, as well as a license from
the government to trade at all. The Civil law level is actually non existing. While
bureaucracy is nearly nonexistent, a bribe at the right place can speed things up.
Personal freedom is usually not restricted.

Quafe has 1 Outposts with hundreds of Inhabitants.

Quafe is a low population, non-industrial, poor, world of average importance, with


above average resources and a nonexistant labour force as well as a nonexisting
infrastructure. The overall efficiency is above average. The world generates 9
Resource units, which puts it in the 0% Range. The Homogeneity Rating is 35%,
Acceptance reaches 14%, Strangeness is 50%, Symbols = 11. Quafe is a member of the
3rd Imperium.

STARPORT TYPE C

The port is small, crowded, expect delays for all facilities and services. The
port has 40 landing pads, most of them equipped with a proper berth. Its traffic
control can handle multiple takeoffs and landings at once. Unrefined fuel and all
conventional ship�s stores are available, refined fuel is also offered, but tankage
is limited. All minor repairs and maintenance of ships up to 100 t can be performed
without undue delays. Handling of ordinary container cargo is efficient, though
goods requiring very special handling will slow the routine. Modest but adequate
shopping and restaurants, and usually some kind of entertainment, will be available
for passengers and crews. Each year 11505 passengers are handled and 320945 tons of
cargo shipped. The system has a low traffic volume.

The port has a double fence, with motion sensors and a cleared buffer zone with
patrolling guards, they are patrolling 24/7. Additional security measures, PESA
AESA, Chem, Radscanner, Densitometer, Biosniffer. The whole port measures .5 by .5
km.

Berthed at the downbelow port are currently 4 x Bloodwell Class Merchant (1000
t), 2 x Ad Astra Class Liner (600 t), 4 x Far Trader (400 t), 20 x Free Trader
(200 t), a total of 30 starships.

The following trade goods are usually available : Above average amounts (+1) of
Copper, Tin, Silver, Aluminium. Mediocre amounts (-2) of Radioactives, Documents.
Small amounts (-3) of Crystals, Gems, Textiles, Polymers, Pharmaceuticals,
Recordings. Very small amounts (-4) of Processed Metals, Steel, Special Alloys,
Software. Tiny amounts (-5) of Liquor, Grain, Canned food, Tools, mechanical parts,
Aircraft, ATV, Machine tools, Farm machinery, Clothing, Computers, Entertainment.
Negligible amounts (-7) of Weapons, Artforms.

DAILY freight and passenger amounts:

MINOR ROUTE: Narquel (J-3) 136 t, 10 P. Ferry (J-7) 136 t, 11 P.

TRAFFIC CONTROL, ENCOUNTERS AND REQUIREMENTS

The STARPORT CONTROL Zone covers the physical extent of the starport (on the
surface or in orbit), a 15 km radius around it and up to 15 km above it. This is
followed by the AEROPSPACE Zone. It extends from ground level to 640 km above the
surface. Traffic control and separation rely on craft adhering to published
procedures within the planets AEROSPACE Zone. Also provides weather advisories and
separation along the flight path.

During the flight from the jump point to Quafe you encounter 2 x Free Trader (200
t), altogether 2 vessels.

To be cleared for landing, you need a bill of health for crew and passengers and
you need to contact traffic control with your intentions as well as a customs
declaration. You also have to undergo an inspection by a boarding party, an
inspection of your cargo and of passenger/crew manifests with full physical spot
checks.
BUDGET

The exchange rate for 1 Imperial CR is 1.43. The military budget in peacetime
amounts to 197843.3 local Credits, during conflicts it rises to 197843.3 Credits.
The world has neither an Army nor a Navy.

TECH LEVEL ( 11 ) :

TEMPERATURES PER HEXROW (HR) in �C:

Year length : 0.67 Terra = 163 planetary days

HR Spring 41 Summer 41 Autumn 41 Winter 41

1 29� 15� -19� 35� 21� -14� 29� 15� -19� 20� 6� -28�

2 24� 10� -24� 35� 21� -13� 24� 10� -24� 6� -9� -43�

3 19� 5� -29� 36� 22� -12� 19� 5� -29� -8� -23� -57�

4 14� 0� -34� 37� 22� -12� 14� 0� -34� -23� -37� -71�

5 9� -5� -39� 32� 17� -17� 9� -5� -39� -28� -42� -76�

6 4� -10� -44� 27� 12� -22� 4� -10� -44� -33� -47� -81�

7 -1� -15� -49� 22� 7� -27� -1� -15� -49� -38� -52� -86�

8 -6� -20� -54� 17� 2� -32� -6� -20� -54� -43� -57� -91�

9 -11� -25� -59� 12� -3� -37� -11� -25� -59� -48� -62� -96�

10 -16� -30� -64� 7� -8� -42� -16� -30� -64� -53� -67�-101�

11 -21� -35� -69� 2� -13� -47� -21� -35� -69� -58� -72�-106�
: : :
: : : Length of day 35:52
: : :
: : L......Deepest Night temp at 7:00
: L............Medium values at 15:00 and 30:00
L..................Highest Noon temp at 22:00

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