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Aalir B99A266-C Lo Wa Mr

1113 Antares

http://wiki.travellerrpg.com/Aalir_(world)

FIRST IMPRESSIONS WHEN YOU OPEN THE AIRLOCK:

A gigantic red Sun is mostly concealed by overcast. There is a gentle breeze. The
mornings are cold, the nights are very cold. The atmospheric pressure is comparable
to earth conditions in a depth of 2550 m. The atmosphere is polluted by sulfur
compounds. The humidity is extremely high. Gravity is close to earth values. A
standard sized human (80kg) will weigh about 85 kg.

THE SOLAR SYSTEM, PLANETARY DATA:

Aalir's sun is a red Star (M1 V). It has a Mass of .489 and a Luminosity of .45.
It's perceived size is 244% SOL. The system has 11 worlds, 5 of which are gas
giants. Aalir circles its sun in Orbit 0, at a distance of 29.92 Million
kilometers, one year has a duration of 39.41 planetary days of 28.44 hours, each.
The planetary axis is tilted 25�. there is no significant surface area.

Density : 0.94 Molten Core


Gravity : 1.06
Seismic Factor : 6.85
Air pressure : 2.02 Atm,-2550 m, Sulfur Compounds
Weather factor : 29%-1.0
Energy absorption : 62%

GOVERNMENT, LAW, ECONOMIC AND CULTURAL INFORMATION:

Aalir has a population of 203 sentients. The world has a Captive Government. It
is ruled by an externally imposed leadership. One group, with 20 members, confers
and decides upon the acts of government. The authority is divided in 2-ways. The
Executive and Judicial branches are the representative authorities, Legislative is
secondary.

The general law level is average. Many infringements will be punished. The Weapons
law level is moderate. Allowed are Automatic weapons, Pistols, as well as open
carrying. The Criminal Law level is stringent. Even the smallest infringement will
be punished severely.

Buyer beware, only in extreme cases is there any hope of recompensation. The Civil
law level is linient. A well placed bribe can be helpful. Personal freedom is
generally not restricted.

Aalir has 1 Outposts with hundreds of Inhabitants.

Aalir is a low population, non-industrial, water, world of above average


importance, with above average resources and a nonexistant labour force as well as
a nonexisting infrastructure. The overall efficiency is above average. The world
generates 9 Resource units, which puts it in the 0% Range. The Homogeneity Rating
is 30%, Acceptance reaches 21%, Strangeness is 40%, Symbols = 11. Aalir is a member
of the 3rd Imperium.
STARPORT TYPE B

The port is small but not overcrowded. Aalir has a small orbital station equipped
with a freight terminal. Passengers are handled in the downport. Refined Fuel is
available. The port offers a full suite of services to the average small starship
or passenger. A variety of shopping, overnight accommodations, entertainment, and
food are available onsite. Full ship maintenance and cargohandling is offered, the
shipyard can build non-starships of up to 600 t size and handle all but the largest
structural repairs or rebuilds. Each year 17241 passengers are handled and .65
Million tons of cargo shipped. The system has a low traffic volume.

Docked at the orbital part of the Starport are 20 x Free Trader (200 t), a total
of 20 Starships.

The planetbound part of the port has a double fence, with motion sensors and a
cleared buffer zone with patrolling guards, they are patrolling 24/7. Additional
security measures, PESA AESA, Chem, Radscanner, Densitometer, Biosniffer. The whole
port measures .5 by .5 km.

Berthed at the downbelow port are currently 4 x Tukera Long Liner (1000 t), 4 x
Bloodwell Class Merchant (1000 t), 4 x Ad Astra Class Liner (600 t), 4 x Far
Trader (400 t), 60 x Free Trader (200 t), a total of 76 starships.

The following trade goods are usually available : Above average amounts (+1) of
Copper, Tin, Silver, Aluminium. Average amounts of Textiles, Polymers,
Pharmaceuticals. Mediocre amounts (-2) of Radioactives, Crystals, Gems, Software.
Small amounts (-3) of Liquor, Grain, Canned food, Recordings. Very small amounts (-
4) of Processed Metals, Steel, Special Alloys, Tools, mechanical parts, Clothing,
Computers, Entertainment. Tiny amounts (-5) of Wood, Meat, Spices, Fruit, Aircraft,
ATV, Machine tools, Farm machinery. Negligible amounts (-7) of Weapons, Artforms,
Documents.

DAILY freight and passenger amounts:

MINOR ROUTE: Gumurlag (J-4) 273 t, 20 P. Sarar (J-2) 273 t, 3 P. Mingishudi (J-4)
273 t, 8 P.

TRAFFIC CONTROL, ENCOUNTERS AND REQUIREMENTS

The STARPORT CONTROL Zone covers the physical extent of the starport (on the
surface or in orbit), a 15 km radius around it and up to 15 km above it. This is
followed by the AEROPSPACE Zone. It extends from ground level to 1440 km above the
surface. After leaving the planetary atmossphere, control is switched to the
ORBITAL Zone. It extends from the upper limit of the Aerospace Zone to a distance
of 144K kilometers from the planet. Traffic control relies on craft adhering to
published procedures of craft moving to or from the 100-diameter jump limit using
advisories and information provided by Orbital Control.

During the flight from the jump point to Aalir you encounter 1 x Far Trader (400
t), 2 x Free Trader (200 t), altogether 3 vessels.

To be cleared for landing, you need a bill of health for crew and passengers and
you need to contact traffic control with your intentions as well as a customs
declaration. You also have to undergo an inspection by a boarding party, an
inspection of your cargo and of passenger/crew manifests with full physical spot
checks.
BUDGET

The exchange rate for 1 Imperial CR is 1.25. The military budget in peacetime
amounts to 121910.8 local Credits, during conflicts it rises to 121910.8 Credits.
The world has neither an Army nor a Navy.

TECH LEVEL ( 12 ) :

TEMPERATURES PER HEXROW (HR) in �C:

Year length : 0.13 Terra = 39 planetary days

HR Spring 10 Summer 10 Autumn 10 Winter 10

1 22� 16� 9� 22� 16� 9� 22� 16� 9� 22� 16� 9�

2 15� 9� 2� 15� 9� 2� 15� 9� 2� 15� 9� 2�

3 8� 2� -5� 11� 6� -1� 8� 2� -5� 1� -4� -11�

4 1� -5� -12� 8� 3� -4� 1� -5� -12� -12� -18� -24�

5 -6� -12� -19� 5� -1� -7� -6� -12� -19� -25� -31� -37�

6 -13� -19� -26� 2� -4� -11� -13� -19� -26� -38� -44� -51�

7 -20� -26� -33� -5� -11� -18� -20� -26� -33� -45� -51� -58�

8 -27� -33� -40� -12� -18� -25� -27� -33� -40� -52� -58� -65�

9 -34� -40� -47� -19� -25� -32� -34� -40� -47� -59� -65� -72�

10 -41� -47� -54� -26� -32� -39� -41� -47� -54� -66� -72� -79�

11 -48� -54� -61� -33� -39� -46� -48� -54� -61� -73� -79� -86�
: : :
: : : Length of day 28:27
: : :
: : L......Deepest Night temp at 6:00
: L............Medium values at 12:00 and 24:00
L..................Highest Noon temp at 18:00

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