Sei sulla pagina 1di 4

Win, Lose, Draw or Fail

Picking Teams
 Invite two volunteers (each one rep of male and female) to front to select their team members
accordingly.
 Team members selected must be alternate male and female members to ensure equal balance mixed of
gender in a group.
 High dice role decides which team play first.
* (IO Elements: Leadership, trustworthy)

Basic Rules
 The first team selects a Sketcher or an Actor; all other first team players are then the Guessers. Only
one method allowed. If the first Sketcher or Actor cannot describe the name or phrase, he/she can select a
lifeline (refer below description of Lifeline)*
 As one of the team sketches/acts and guesses a name or phrase, the opposing team watches – play
alternates between teams with each new name or phrase to be sketched / acted.
 Rotate the role of Sketcher/Actor on a team so that all team members have the opportunity to be
Sketcher/Actor.
 Each time your team must draw a new name or phrase, select a new member of your team to be the
Sketcher/Actor.
* (IO Elements: Communication, stress management, teamwork, collective decision)

Playing The Game


1. Give the timer, pad (with papers), marker pens and card box to the Sketcher (for sketcher only).
2. The sketcher or Actor to select a name or phrase inside the card box to sketch or act and secretly looks
at the card prior proceed sketching or acting.
3. The Sketcher or Actor turns over the timer and the countdown begins. (The opposing team keeps track
of the time limit.)
4. The Sketcher then sketches a picture clue or clues of the card’s name or phrase. Or Actor then begin
acting prescribing the clues of the card’s name or phrase.

Sketching Rules:
 No letters, words or numbers can be drawn. Symbols such as dollar signs ($), arrows (↑), plus signs (+)
are acceptable. However, if part of a name or phrase is guessed correctly, you may write that word text to
your sketch ~ just like on TV!
 Never speak while sketching or acting – but you may gesture to indicate whether the guess is close or
off-track!!
 You may also draw an ear to mean “sounds like” and then sketch a rhyming word.

5. As the Sketcher sketchers or the Actor acts, the Sketcher’s/Actor’s teammates start shouting out what
they think is being drawn. Players can guess as many times as they want. Guessing is not done in turn.
Parts of the name or phrase can be considered acceptable guesses – it’s up to the Sketcher to decide.
6. The scoring:
If the Sketcher’s/Actor’s team guesses correctly before the timer is emptied, the Sketcher’s/Actor’s team gets 10
point and marks the score on a separate sheet of paper. It is now the opposing team’s turn to sketch/act and
guess a new name or phrase from a new card.
If the Sketcher’s/Actor’s team does not guess correctly before the timer emptied, they do not win the point. The
opposing team then gets 10 seconds to make one guess to win the point.
 If the opposing team guesses correctly, they win the point and mark the score on a separate of paper. It
is then their turn to sketch and guess a new name or phrase from a new card.
 If the opposing team does not guess correctly, no one wins the point. It is now the opposing team’s turn
to sketch/act and guess a new name or phrase from a new card.
* (IO Elements: Communication, teamwork, collective decision, discipline)

The Lifeline

 During the sketch/act if the sketcher/actor needs assistance, they are allowed to invite one team
member to replace him/her within the first 45 seconds to continue sketching/acting in the remaining 45
seconds (Total duration of a task is 90 seconds).
 During the life line being used, the earlier sketcher or actor is not allowed to participate in the particular
round.
 Only one method either it sketch or act is allowed for the life line usage for each round.
 For any usage of life line and the Sketcher’s/Actor’s team guesses correctly before the timer is emptied,
the Sketcher’s/Actor’s team gets 5 point and marks the score on a separate sheet of paper. It is now the
opposing team’s turn to sketch/act and guess a new name or phrase from a new card.
 If the Sketcher’s/Actor’s team does not guess correctly before the timer emptied during life line usage,
they do not win the point. The opposing team then gets 10 seconds to make one guess to win the point.
 If the opposing team guesses correctly, they win the point and mark the score on a separate of paper. It
is then their turn to sketch and guess a new name or phrase from a new card.
 If the opposing team does not guess correctly, no one wins the point. It is now the opposing team’s turn
to sketch/act and guess a new name or phrase from a new card.

* (IO Elements: Communication, teamwork, Interdependence, trust, collective decision, discipline)

Improving Communication
 Guesser can ask the sketcher/actor to give verbal instructions to their partners on how to draw the shape
or how to describe the name or phrase – without actually telling the guessers what it is. After they've
finished, sketcher/actor to compare the correct answer with the actual drawing or guessed answer, and
consider the following questions:
 How well did the first person describe the name or phrase?
 How well did the guessers interpret the drawings or acts?
 Were there problems with both the sending and receiving parts of the communication
process?
* (IO Elements: Communication, teamwork, collective decision, discipline)

IO Elements’ Phrase or Keywords for the game:

Industrial, organizational Performance Appraisal Training and Development Selection and Placement
Quality of life Individual personalities Psychology Job Satisfaction
Individual Teamwork Motivation Productive
Competency Compensation Human factors Leadership
Ergonomics Ethics Coaching Assessment
Work Group Human Resource Sportsmanship Workplace
management
Creative Skills Knowledge Trust
Competition Team player Team Leader Bonus
Rewards Communication Management Workers
Training Flexible Pay Work Family Balance Professional
Work Environment Global challenges Critical Thinking Stress
Fatigue Depression Anxiety Person As Machine
Person as scientist Goal commitment Positive Attitude Resignation
** Facilitators guideline.

What Not to Do
If you were a marathon runner, would you train just a few times a year for your next race? Of course not. You would
run almost every day. Why? Because only through regular, continuous training and exercise would you have a
chance at winning.

Team building works on the same principle. Most managers plan one or two events per year, and that's it. There's
rarely any regular 'training' or follow-up, and this can hold back the group's long-term success.

Effective team building needs to happen continuously if you want your group to be successful. It needs to be part of
the corporate culture.

If you lead a group, aim to incorporate team-building exercises into your weekly or monthly routine. This will help
everyone address their different issues, and it will give them a chance to have fun, and learn to trust one another –
more than just once or twice a year.

Finally, make sure that your team-building exercises aren't competitive. Think about it – competition tends to make
one person or team work against another. This probably isn't a good way to build team spirit and unity. More likely,
it's a way to divide a group.

Many companies use sports for team-building activities. Yes, baseball and soccer can be fun, and some people will
enjoy it. But these activities can do far more harm than good if they focus just on competing, and they can really de-
motivate people who are not particularly good at these sports. Plan an event that makes people truly depend on
others to succeed, and stay away from competition and 'winning.'

Key Points
For team building to be effective, leaders must first identify the issues their group is facing. Then they can plan
activities to address these challenges directly – and make sure that the team will actually gain some benefits from the
event. Keep competition out of the exercises, and aim to make team building part of the daily corporate culture,
instead of a once-a-year event.

Potrebbero piacerti anche