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Kerangka Kerja

Proyek Rekayasa Interdisiplin


Fakultas Teknologi Industri – ITB 2020
Tujuan Pembelajaran
• Mahasiswa memahami kerangka kerja proyek rekayasa interdisiplin secara
menyeluruh.
• Mahasiswa memahami tujuan, teknik dan luaran dari setiap tahapan
rekayasa interdisiplin
PRI Framework
Refine point of view

Refine relevant system Generate more ideas

System Sense Problem Ideation Prototyping


& Sensibility Formulation
• Initial problem • Deep interview • Brainstorming • Build prototype
formulation • System Analysis • Discussion • Co-creation
• Literature • Define relevant • Expand • Refine solution
research system alternative
• Talks and • Define problem solutions
workshops and need • Solution concept
• Define the statement development
system

PROBLEM UNDERSTANDING SOLUTION DEVELOPMENT


System sense and sensibility
Objectives:
• To provide context awareness and understanding on the project scope,
problem context, and system

• To equip students with basic skill-sets which relates to the project

TOOLS OUTCOMES
• Secondary research • Project Information
• Talks and workshops • System Description
• Function-structure-process (Rich picture
• Influence diagram diagram/influence
• Rich Picture Diagram diagram)
Problem formulation
OBJECTIVES
• To provide an immersive experience for students to understand the problem
• To gather insights by doing what the users do (identify challenges, motivations,
etc.), live, beliefs, etc.
• To analyse root causes of the problem
• To define relevant system of the problem
• To gather and identify the user’s needs in the project.

TOOLS OUTCOMES
• Observation • Relevant system
• Deep interview description
• Obstruction analysis • Persona
• Gap analysis • Need statement
• 6 problem elements
• Stakeholder Analysis
Ideation
OBJECTIVES
• To brainstorm and contribute ideas.
• To develop a concept from the ideas which can potentially address the
user’s need(s).
• To articulate how the user will go through their day-to-day lives (ideal
user journey) using the concept.

TOOLS OUTCOMES
• Brainstorming • Solution concept
• Discussion • Ideal user journey
• SCAMPER
Prototyping
OBJECTIVE
• To communicate and represent the solution more effectively.
• To allow user to co-create a solution that closely address their needs using
the existing prototype.

TOOLS OUTCOMES

• Locally available material • Model


• Recyclable materials • Video
• Camera • Role play
• etc • etc

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