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Pamela Voorhees

(Friday the 13th)


Armor Class: 11
Hit Points: 20
Move: 12
Actions: 1 per round
Attack: Large Knife (1d6)
Special: Mad (Immune to mind reading and mind control)
Bonuses: +3 to Melee attacks, +1 to Melee damage, +4 to Spot,
+4 to Listen, +2 to Track, +3 to Stealth based rolls.
Morale: 10
Terror: -
HDE: 3
Jason Voorhees (Living)
(Friday the 13th Part 2, Part III, The Final Chapter)
Armor Class: 13
Hit Points: 48
Move: 12
Actions: 1 per round
Attack: Machete (1d6+3) or Bow (1d6, 50’ range)
Special: See below
Bonuses: +6 to hit Melee attacks, +2 to damage, +5 to Stealth
based rolls, Toughness +5
Morale: 10
Terror: 10
HDE: 6

When Jason is reduced to 0 HP there is a 50% that he's just reduced


to 1 HP. He will still fall and appear dead.
Copycat Jason/Roy Burns
(Friday the 13th: A New Beginning)
Armor Class: 13
Hit Points: 36
Move: 12
Actions: 1 per round
Attack: By Weapon
Bonuses: +4 to hit Melee attacks, +2 to damage, +3 to Medicine,
+5 to Persuasion, +4 to Stealth based rolls, Toughness +2
Morale: 7
Terror: 10
HDE: 5
Jason Voorhees (Undead)
(Friday the 13th: Jason Lives, Jason Takes Manhattan, Freddy vs. Jason)
Armor Class: 14
Hit Points: 80
Move: 15
Actions: 1 per round
Attack: By Weapon or Unarmed (1d6)
Special: See below
Bonuses: +8 to hit, +4 to damage, +5 to Stealth based rolls, Toughness +5
Morale: 10
Terror: 14
HDE: 8

Though he always appears to be slowly walking, reality warps around Jason,


allowing him to move at surprisingly fast speeds. Also, when Jason is reduced
to 0 HP there is a 50% that his HP total goes to 10. He will still fall and appear
dead. Jason may be defeated, but it's unknown if he can be permanently de-
stroyed.
Jason Voorhees (Deadite)
(Jason Goes To Hell: The Final Friday)
Armor Class: 15
Hit Points: 80
Move: 12
Actions: 1 per round
Attack: By Weapon or Unarmed (1d6)
Special: See below
Bonuses: +8 to hit, +4 to damage, +5 to Stealth based rolls, Toughness +5
Morale: 10
Terror: 14
HDE: 11

Created by the Deadite Revenant spell, Jason Voorhees is special. While he manages
to come back like most Deadites, his abilities are unique. He appears to walk slowly,
but he has a reality warping power that lets him move as fast as others. If Jason is
reduced to 0 HP, he will go inert. There is a 50% chance that his HP total will in-
crease to 10, allowing him to spring back up at an inopportune life. If he doesn't do
this, he will resurrect within a day. If his body is destroyed his heart will compel a
nearby human to consume it. That person will become the new Jason, though this
transformation takes a toll. The new Jason only has 5 HD and the body will slowly
decay. During this time Jason will seek out those of his bloodline. Only by pos-
sessing one of his bloodline, can he become whole again. The only way to kill Jason
permanently is with the Kandarian Dagger or it's almost identically copy, the Hell
Blade.

New Spell- Create Deadite Revenant


In exchange for their soul, the caster is able to bring a loved one back as a powerful
deadite revenant. This spell can be by anyone that recites the incantation associated
with it properly and makes the soul sacrifice. This requires a DC 10 Intelligence
check. If you have Knowledge: Magic you can use this skill instead. You must also
expend 1 point of Constitution. This represents the energy and willpower it takes to
cast the spell. Any constitution loss from casting these spells is regained after 8
hours of rest.

Kandarian Dagger/Hellblade
These daggers can slay a Deadite in one hit (including a Deadite Revenant). The
creature must make a DC 20 saving throw (using their HD as a bonus) or be instant-
ly killed every time they are struck by the weapon.
Uber Jason
(Jason X)
Armor Class: 18
Hit Points: 100
Move: 12
Actions: 1 per round
Attack: By Weapon or Unarmed (1d6)
Special: Nanites
Bonuses: +10 to hit, +5 to damage, Toughness +6
Morale: 10
Terror: 14
HDE: 13

The nanites inside Jason cause him to regenerate 5 HP a turn, unless he


took fire based damage on the previous turn.
Jason Voorhees (Reboot)
(Friday the 13th Reboot)
Armor Class: 14
Hit Points: 54
Move: 12
Actions: 1 per round
Attack: By Weapon
Special:
Bonuses: +6 to hit Melee attacks, +3 to damage, +8 to Stealth
based rolls, Toughness +5
Morale: 10
Terror: 10
HDE: 7

When Jason is reduced to 0 HP there is a 50% that he's just reduced


to 1 HP. He will still fall and appear dead. Unlike previous versions
of Jason, this Jason is a thinking killer and a hunter. If on familiar
ground, he will have several traps set up.

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