Documenti di Didattica
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by PAUL BIMLER
CREDITS:
All text by Paul Bimler
Cover Art by DM’s Guild Creator Resources
All other art by William McAusland
DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, Player’s Handbook, Monster Manual, Dungeon Master’s Guide,
D&D Adventurers League, all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and
other countries. All characters and their distinctive likenesses are property of Wizards of the Coast. This material is protected under the copyright laws of
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permission of Wizards of the Coast.
©2016 Wizards of the Coast LLC, PO Box 707, Renton, WA 98057-0707, USA. Manufactured by
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THE DUNGEON ORACLE: CONVERTING A MODULE FOR
SOLO PLAY ON THE FLY!
With the plethora of amazing, multi-player there is a slight variance in encounter
modules online, wouldn’t it be amazing if difficulty levels. So, 1 Level 6 PC will find an
there were some way solo players could take adventure balanced for 4 level 2s slightly
advantage of these. Well they can. harder than intended. 2 Level 4s will find the
Your first stage is of course to purchase the same quest a little harder than intended. But
module. Read through the adventure that just gives you choice - do you want to
background before starting your quest. experience the story and have a little fun with
You, as DM, will be running this for your combat along the way? Then go with easier.
adventurers, as a solo player. You can run any If you like a challenge, go with hard.
number of adventurers you want. Adventures This is not a simple matter of calculating via
are often balanced for 4 x PCs of a certain the table on p.82 on the Dungeon Master’s
level. Four PCs is a lot to run, however. As a Guide. With smaller parties, the action
solo player, you may find a party of two or economy is reduced, so the difficulty rating is
even just a single adventurer is preferable. If increased even if the monsters stay the same.
you run a single PC, give it Max HP, as it is We need to take this into account when
not allowed death saves. calculating a balanced level to run a module
Have a look at this chart to give you an idea solo, and p.83 of the Dungeon Master’s Guide
of how to convert 4-player adventures for 1-2 (“Party Size”) gives us guidelines on how to
PCs. When a recommendation is given with do this. You can also use sidekicks and magic
the words “harder” or “easier” that means that items to buffer difficulty levels.
1. Vine Horrors
2. Beastmen
3. Beastman Champion
4. Tar Ooze
20 d20
3: Encounter Location
Now have your PC or PCs encounter this
location, as you have modified it. Run any
combat encounters, explore, do all those
things you normally do.
4: Spawning monsters
Since there is no DM present, you will need
to work out where the monsters appear. Do
they have surprise/are they surprised by your reinforce all the different story elements in
PCs? Choose a die (I like the d12) and roll it play, both those in the published module and
to determine how many squares each monster the ones you have introduced through
is from your party. keywords, and has the added benefit of
bringing an extra layer of enjoyment into the
5: Add to Storyline game.
Once you are done with the location, add to
the storyline everything that your PCs have THE BBEG
discovered, all the modified stuff included. Is the boss as described in the adventure?
You are in the process of personalising this Given that you have spent a lot of time
adventure, writing a unique version of this changing this adventure, there is a high
module for your own enjoyment! You may chance the nature of the BBEG has changed
create new storyline threads, new subplots. as well.
Take note of it all. This will give your Perhaps you are facing a different boss now,
characters more stuff to interact with, and and what you have heard regarding the main
that is the heart of a great adventure. villain turns out to be just rumours!
The key here is not to take the material in the
WHAT NOW? module at face value. The only way we can
What is described above is the essence of this encounter this material in a fresh way is if we
method of soloing published adventures. can change it somehow, and this goes for the
From here, simply repeat the steps already boss encounter.
described. Use your newly-introduced story threads to
Use dungeon / wilderness generators to change the encounter, or roll for some
describe your progress to the next location. keywords to determine how this BBEG
Roll for your next randomised location, using situation might have changed.
your personalised location table. And that is all I really have to say about
List the features and creatures. running published adventures as solos!
Roll to see if their nature / context is Experienced solo players will also, at some
changed, and if so apply keywords to them. stage, want to try creating their own
Encounter location. adventures as they move through them, using
Add any new discoveries to your storyline. dungeon / wilderness generation tools and
Continue until you reach the boss encounter! question / answer mechanics. In my opinion,
solo play is one of the highest forms of RPG
REFLECTION play as it allows us to act as player and
In the past I have noticed that some of the dungeon master at the same time.
greatest enjoyment I have gotten out of I will leave you with a brand new list of
running solo adventures comes after the keywords to enhance your adventuring
adventure session, when I am reflecting on experiences, as well as a list of recommended
the session and how my PC performed. But resources for solo play.
we can bring this enjoyment into the session Come and join us on Facebook! Do a search
itself by building reflection into our game. for the “Dungeons & Dragons Solo
How this is done is by pausing between Adventures” group, and come and join our
locations or chapters to review /read what online community of solo players. May all
you have already experienced, including any your adventures be immersive and glorious!
interesting story developments. This helps to
NEW KEYWORD LIST
Method for rolling keywords:
STEP 1: Roll a d4 to get hundreds.
STEP 2: Roll a d100 to get your 10s and 1s.
2 100-199
3 200-299
4 300-399
CONVERSIONS
• Ghost of Lion Castle 5e Conversion
• Rage of the Rakasta Solo Conversion
• Menace of the Icy Spire Solo Conversion
On Drivethru RPG:
• Mythic GM Emulator
• Raging Swan Dungeon / Urban / Wilderness Dressing Books
• Tome of Adventure Design
• Toolbox
• Emotional Reaction Generator
• The Book of Random Tables
• Deck of Many Dungeons
• Game Master’s Apprentice Fantasy Deck