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Home Rule: Incantesimi “Save or Die”

Incantesimi
“Save or Die”

di Introduzione
Giuseppe “Azothar” de Santis Sono detti “incantesimi save or die” tutti gli incantesimi capaci di uccidere un
Antonio “Sagramor” Capurso ipotetico bersaglio che abbia fallito il relativo tiro salvezza.
Man mano che i personaggi salgono di livello, tali incantesimi si fanno sem-
Disegni di pre più frequenti, fino a rendere assai facile la morte di un PG nel corso di un
Claudio Trangoni combattimento.
Questa home rule modifica gli incantesimi save or die presenti nel Manuale
Revisione di del Giocatore in modo tale da non rendere certa la morte di un bersaglio che
Tiziano “Subumloc” Furlano abbia fallito il tiro salvezza: la morte è sostituita da un cospicuo numero di
danni (che varia in base al livello di incantatore ed al livello dell’incantesimo),
più un effetto aggiuntivo dipendente dal livello dell’incantesimo.
Grafica e
Impaginazione:
Dragons’ Lair
Tabella di Riferimento
Nella pagina seguito, si elencano gli incantesimi modificati (nota: lvl sta per
livello di incantatore).
D&D e Dungeons & Dragons sono marchi di
proprietà della Wizards of the Coast, Inc. Non si Come modificare altri incantesimi save or die
intende infrangere alcun diritto. La citazione di Di seguito, sono presentate alcune linee-guida da adottare se si vogliono mo-
nomi, marchi o estratti di prodotti non intende dificare in modo analogo eventuali nuovi incantesimi apparsi in uno dei nuo-
infrangere nessun diritto dei detentori. vi manuali di D&D. Le correzioni da effettuare riguardano:
Pubblicazione amatoriale, intesa al solo scopo
a) Danni su tiro salvezza fallito: pari a 2d6 danni per livello di incantatore
d’intrattenimento, qualsiasi somiglianza con per-
sone, organizzazioni, luoghi o eventi è da con-
b) Danni massimi: si veda la seguente tabella
siderarsi una coincidenza È vietata la riproduzi-
one anche parziale senza il permesso scritto Livello incantesimo Danni massimi
dell’editore e/o degli autori. 4 26d6
Copyright © 2003-2005 Dragons’ Lair - Udine. 5 32d6
Rev.1.0
6 40d6
7 46d6
8 52d6
9 60d6

I danni massimi corrispondono, all’incirca, ad un numero di d6 pari a


10*(2/3 del livello di incantesimo)

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Home Rule: Incantesimi “Save or Die”

c) Effetti aggiuntivi in seguito a tiro salvezza fallito per: ^ Incantesimo di 9° livello: indifeso per 1d4 round ogni
^ Incantesimo di 4° livello: scosso per 1d4 round ogni 4 4 livelli di incantatore; al termine, esausto per 1 round
livelli di incantatore; ogni 4 livelli dell’incantatore.
^ Incantesimo di 5°-6° livello: stordito per 1d4 round
ogni 4 livelli di incantatore; Appendice: Riassunto Delle Condizioni
^ Incantesimo di 7°-8° livello: indifeso per 1d4 round Scosso: penalità al morale di -2 su tiri per colpire,
ogni 4 livelli di incantatore; prove, tiri salvezza;
Stordito: perde il bonus positivo alla CA, non può
agire. Gli avversari ricevono +2 al tiro per colpire.
Indifeso: gli avversari godono di un bonus di +4 al
tiro per colpire; il punteggio di Destrezza cambia a
0 (con conseguenti modifiche alla CA; Destrezza 0
equivale a -5).
Esausto: ci si muove a velocità dimezzata e si su-
bisce una penalità effettiva di -6 a Forza e Costi-
tuzione.

Incantesimo Lista TS riuscito TS fallito

Allucinazione ^ 2d6 per livello di incantatore [massimo 26d6]


Mag4 3d6
mortale ^ scosso per 1d4 round ogni 4 livelli di incantatore

^ 2d6 per livello di incantatore [massimo 32d6]


Distruggere viventi Chr5 3d6+lvl
^ stordito per 1d4 round ogni 4 livelli di incantatore

^ 2d6 per livello di incantatore [massimo 40d6]


Disintegrazione Mag6 5d6
^ stordito per 1d4 round ogni 4 livelli di incantatore

^ 2d6 per livello di incantatore [massimo 46d6]


Distruzione Chr7 10d6
^ indifeso per 1d4 round ogni 4 livelli di incantatore

^ 2d6 per livello di incantatore [massimo 52d6 per druido,


Drd8, 3d6+lvl
Dito della morte massimo 46d6 per mago]
Mag7 (max +25)
^ indifeso per 1d4 round ogni 4 livelli di incantatore

Chr8, ^ 2d6 per livello di incantatore [massimo 52d6]


Simbolo di morte Nega
Mag8 ^ indifeso per 1d4 round ogni 4 livelli di incantatore

^ 2d6 per livello di incantatore [massimo 60d6]


Lamento della
Mag9 Nega ^ indifeso per 1d4 round ogni 4 livelli di incantatore; al
banshee
termine, esausto per 1 round ogni 4 livelli dell’incantatore

^ 2d6 per livello di incantatore [massimo 60d6]


Implosione Chr9 Nega ^ indifeso per 1d4 round ogni 4 livelli di incantatore; al
termine, esausto per 1 round ogni 4 livelli dell’incantatore

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Home Rule: Incantesimi “Save or Die”

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