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Shed some light on the world! From dazzling displays to luminating light and the power to bolster, restore, or
hypnotic patterns and laser beams, Light Powers tap into manipulate life force may overlap.
one of the fundamental energies. Characters can control,
manifest, project, and even become light, with a full spec- • Radiant: Similarly, light tends to be associated with
trum of powers at their command. holiness and purity, and some light powers may have
a “radiant” or “holy” descriptor indicating they origi-
You project a beam of blinding light into a target’s eyes. Hypnotic Strobe: Perception Ranged Affliction (Resisted and
Overcome by Will; Entranced, Compelled), Limited Degree,
Blinding Beam: Ranged Cumulative Affliction (Resisted by Sight-Dependent • 1 point per rank.
Dodge, Overcome by Fortitude; Visually Impaired, Visually
Disabled, Visually Unaware), Limited to Vision • 2 points per
rank.
Laser Beam
You project a coherent beam of light able to deliver a
You similarly create a Blinding Burst of light, radiating in blast of focused energy. Due to a laser’s ability to travel
all directions, much like a powerful flash-bulb or strobe. great distances in a straight line, Extended Range is an
The Blinding Burst originates from you; if it is something appropriate extra. Penetrating is also suitable for laser
you can cast out to a distance, where it bursts (like a flash- attacks.
bomb), apply the Ranged modifier as well.
Laser Beam: Ranged Damage (Laser) • 2 points per rank.
Blinding Burst: Perception Area Cumulative Affliction
(Resisted by Dodge, Overcome by Fortitude; Visually
Impaired, Visually Disabled, Visually Unaware), Limited to
Rather than a sustained beam, you might create a Pulse
Vision • 2 points per rank. Laser, firing off a series of high-intensity pulses you can
focus or scatter, as you prefer.
With a Blinding Aura, you continuously emit light bright
Pulse Laser: Ranged Multiattack Damage (Laser) • 3 points
enough to blind anyone looking directly at you. If you can
per rank.
maintain the Blinding Aura as a free action while doing
other things, apply the Reaction modifier (increasing cost A Laser Burst fires off beams in all directions around you,
to 5 points per rank). allowing you to hit multiple targets in the area, but hard
on your allies. If you can control who gets hit within the
Blinding Aura: Perception Area Cumulative Affliction burst, apply the Selective modifier as well. Added ranks
(Resisted by Dodge, Overcome by Fortitude; Visually
of Area apply much like Extended Range for Laser Beam.
Impaired, Visually Disabled, Visually Unaware), Limited to
Vision • 2 points per rank.
Laser Burst: Burst Area Damage (Laser) • 2 points per rank.
Invisible Laser Beam: Ranged Damage (Laser), Subtle • 1 point + This power is often accompanied by other powers like
2 points per rank. Lightflight, Lightspeed, or Blinding Aura to reflect the ad-
ditional capabilities of a Light Form.
You may also be able to project a low-level Targeting
Laser to “paint” your target and provide a sighting path Light Form: Insubstantial 3 (Energy Form – Light) • 15 points.
for your beam, like a modern laser-sight.
Movement Powers
Defensive Powers Given the speed of light, light powers are associated with
fast movement, and some light-powered characters are
Defensive light powers shield you from the harmful speedsters as well. See the Speed Powers profile for ad-
effects of light or use light as a medium to protect you ditional details on super-fast movement.
from other effects.
Light Form
You transform from a physical being into a form made of
coherent light, able to pass harmlessly through transpar-
You channel a light energy that restores life-force and pro- Solar Sustenance: Immunity 2 (sleep and starvation), Source
motes healing. This power typically has a mystical descrip- (light) • 1 point.
tor like “life” or “radiant” (see Light Descriptors).
You can project and receive pulsed, encoded laser trans- Warp Light: Visual Concealment 2 • 4 points, 4 ranks (8 points) for
missions as a form of communication. This power tends to all visual senses.
be restricted to rank 3 (Long Range), unless working with
a satellite network able to “bounce” signals around the Rather than warping visible light, you might bend just in-
curvature of the Earth, and is limited to the speed of light, frared (IR) light around you, allowing you to pass through
so cannot achieve rank 5 (Unlimited) distance. IR sensor or scanning beams without breaking them, ren-
dering you essentially “invisible” to them.
Laser Comm: Communication (Visual, Laser) • 4 points per rank.
Infrared Invisibility: Infravision Concealment 2 • 4 points.
Laser Hearing
Projecting a low-level laser against a source of vibrations
(glass, metal, water, etc.), you can “hear” distant sounds
Other Light Powers
The powers in this profile primarily focus on the physical
causing those vibrations, such as a voice on the other side of
properties of light, but it has other associations and con-
a pane of one-way glass or a conversation at a table in a cafe.
nections to other types of powers.
Laser Hearing: Senses 5 (Extended Hearing, Hearing Penetrates Darkness Powers are the opposite side of light powers,
Concealment) • 5 points +1 point per additional rank of Extended as darkness is merely the absence of light. The ability to
Hearing.
Some Magical Powers rely upon the symbolic qualities Power Loss
of light as purifying, revealing, illuminating, and healing.
Those with the power to control light may also depend
Since vision relies on light, visual Sensory Powers can be upon it; in complete darkness, they lose all of their light-
considered light powers, similar to the Vision Enhance- based powers! In lower light-levels, the character may
ment power. retain a fraction of normal power, until exposed to full
daylight or the equivalent.
Mutants & Masterminds Power Profile: Light Powers is ©2012 3815 S. Othello St., Suite 100 #304
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