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A n d r e w D e c k e r

G A M E P L A Y P R O G R A M M E R

SKILLS: WORK EXPERIENCE:


Languages SUPER 77 | GAME PROGRAMMER May 2019 - Present
C# (5 years) LAMO: The Game| Multiplayer Online Battle Arena with toys-to-life integrations 
C++ (2 years) Maintained and optimized a large existing code-base using Photon Quantum, a
JavaScript (1 year)
multiplayer framework using entity component system architecture.
Swift (1 year)
Engines and Tools Optimized existing networked systems including weapons, mech suit power-ups,
base defenses and more, leading to faster frame cycles, reduced garbage
Unity 3D
Unreal Engine 4 collection, and smaller packet sizes being passed over the network.
Microsoft Visual Studio Designed a standardized solution for all weapons used by characters, vehicles,
Version Control towers and mechs, resulting in decoupling of weapon logic from those systems.
Perforce Created data-driven ultimate ability system that allowed for games to evolve into
Git strategy driven situations and unique play. Ultimate unlock progress would react
SVN to player actions and decisions, rewarding desired and tactical play.
Plastic
Planned and developed status system that allowed items, weapons, and area-of-
effect abilities to give bonuses and penalties to other entities without coupling
CONTACT: either the two systems together or the entities to the status system itself.
LAMO: AR Vinyl| Augmented Reality Collectible Companion Game
Phone:
(614) 623-8173 Developed Interactive AR toys-to-life experiences using Visionlib 3D tracking that
Email: allowed unique model recognition for different toys used in the app.
andrewdecker1@live.com Used Playfab as a back-end solution for login. This was used with OAuth 2 to
Website: permit seamless account creation and cloud saving.
andrewdeckergamedev.com MAX GAMING STUDIOS | UNITY ENGINEER Oct. 2017 - May 2019
LinkedIn: Unannounced Project | Mobile Physics-based Combat Puzzle Game
linkedin.com/in/Andrew-Decker
Implemented physics puzzler gameplay mechanics to create a fast-paced and

EDUCATION: readable experience. Built combat system that reacts to puzzle gameplay.
Created Level Editor that allowed designers to quickly iterate on new and
Ohio University existing levels with modular player objectives and templates to iterate from.
Bachelor of Science in Designed and integrated cross-project and cross-platform UI framework to allow
Communication for manageable creation and navigation of UI elements in a UI stack.
Major: Games and Animation Write technical implementation plans based on design documents and UX mock-
Minor: Computer Science ups to facilitate multiple developers creating cohesive gameplay systems.
Class of 2017 Hotel Transylvania: Monsters! | Match 3 Character Collection Game
Worked with external client's proprietary frameworks to implement UI

REFERENCES: functionality and tween animations creating seamless interfaces.


Collaborated with design and engineering leads to ensure UI features met
Chris Parkinson artistic and design standards while being optimized for mobile devices.
Mobile App Director, Super 77 Communicated with QA testers to fix bugs and optimize systems in proprietary
fewremaincp@gmail.com frameworks and features improving performance across all products.
Dark Horizons: Mechanized Corps | Online Mech Simulation Game
Jason Seabaugh Adapted 1st person mech-piloting mechanics to VR with hand-tracked
jasonseabaugh@gmail.com controllers measuring 3D motion-based interactions to create immersive play.
Tech Artist, Kung Foo Factory Created diegetic UI optimized for VR that clearly communicated game state.

Tyler Blust GUESSWORK VR | GAMEPLAY PROGRAMMER Mar. 2016 - Oct. 2017


Tyler.blust@guessworkvr.com UNDR[H20] | Fast-Paced Virtual Reality Plumbing Game
Co-Founder, Guesswork VR Developed VR motion mechanics for fixing leaks in a flooded basement including
wrenches, duct-tape, and other tools that support active, immersive gameplay.
Created water system including rising dynamic water, pipe leaks that respond to
player performance and floor drains that could be obstructed and cleared.

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