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The Apes
Characters The apes comprise a small gang seeking to
It is recommended that the players use the make a name for themselves. They consist of
pregenerated Judges from the core rulebook. If four chimps and one gorilla.
Chimps
The chimps — Duggie, Burt, Fredo, and their // Medium Sentient Humanoid (5d6)
boss, Bob Hope — are dressed in Prohibition- STR 6 (3d6) AGI 10 (4d6) END 6 (3d6)
era suits and hats, and wield tommy guns. The INT 3 (2d6) LOG 3 (2d6) WIL 6 (3d6)
gorilla, Ernie, a massive brute, has outfitted CHA 3 (2d6) LUC 1 (1d6) REP 6 (3d6)
adjacent buildings, and Duggie is on the roof of SPEED 6 CLIMB+ 6 JUMP 12’/12’
REACH 5’
Briefing ACTIONS 2
the briefing and assigning tasks. Behind him is 🅡 Bazooka 4d6 ranged (3d6 heat damage; range 10; burst 2; single)
The Judges are assigned Case #451 - a Gear tommy gun, business suit
On Our Way!
MELEE DEFENCE 22
helps ease the Judges into their roles before the PERCEPTION 3d6
statutes. They will surrender in terror without 🅡 Thrown items 5d6 ranged (3d6 blunt damage; range 9)
much provocation.
on a street corner.
Gear football uniform, baseball bat
Hurl. Ernie can send a creature flying 3 squares (plus one square per
size difference), doing 3d6 blunt damage; this attack inflicts Downed
condition.
6) A petty criminal can be seen
dunking (pickpocketing) in the crowd
on the sidewalk.
Scene of the
Crime
When the Judges arrive, they find
themselves at the end of a street. The
department store - Bronson & Sons -
is at the other end of the street, about
100 feet away. Between the Judges
and the store, there are several
crashed cars, two of which are
burning.
down to the left of the store, round to the back, The Judges are free to adopt whatever plan
and a ramp to the right which leads down to the they wish, Go along with any good ideas and
store’s underground parking garage.
encourage creativity. They might split up, or
✦ The alleyway leads to the loading bay Where are the apes?
around the back. There’s a large, wide
shutter which leads to the loading area. It’s Basement. Parking garage. Burt is here,
currently down, but the lock can be shot off hidden under a truck.
easily, and the shutter lifted to reveal an Ground Floor. Loading bay and main
area filled with boxes and crates. There’s a shop floor. Ernie is here, on the main
lift outside on the back wall of the shopping floor.
department store which goes all the way up First Floor. Offices. Bob Hope is here, in
to the roof. It requires a keycard, but the an office, sitting in a chair like an executive,
Judges can hack it with a Challenging [13] his feet up on a table, his tommy gun across
LOG (computers) check.
his lap.
✦ The ramp leads down to the parking Second Floor. Warehouse and storage.
garage. The shutter is almost down, but Roof. Duggie is stationed here with his
there’s about half a foot spare at the bazooka.
bottom. A peek through reveals the garage
to be mostly empty with half a dozen or so Fredo, if he managed to flee previously, is
vehicles. The shutter is jammed and
on the roof with Duggie.
stay together; there are various ways into the facing the front of the building is Bob Hope. If
building, including the loading bay, the lift to the he’s caught unawares, he’s sitting behind a
roof, the parking garage, or even from the roof desk in an office chair, his feet up on the desk,
of a nearby building.
his tommy gun across his lap, eating a banana,
As they move about, they may choose to be and pretending to be an executive.
Burt is hidden under a truck about 40 feet If you intend to continue with these
away from the entrance ramp. He has cover characters, award the Judges 30 Experience
there, and he opens fire with his tommy gun Points. This is enough to buy a new exploit,
once the Judges are all inside the garage.
improve one or more skills, or it can be saved
towards the Judge’s next grade.
First Floor/Offices
This is a maze of offices, restrooms, staff
rooms, a canteen, and so on. In one office