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Way of the Gentle Art The guard presents the Leg Lock.

Target must have a


jointed appendage at least similar to a leg to apply this
Do not let the monks of this order fool you with the name of submission. Target may attempt a Dex save vs DC of
their practice, for the subtlety and lack of emphasis on strikes 8+proficiency+Dex+Wis or have its appendage broken
belies the devastating effectiveness and damage one can do rendering it useless. Its movement is reduced by half and its
when employing their techniques. AC is reduced by whatever its Dexterity modifier may be.
Those who follow The Gentle Art, seek to neutralize any Target also takes 3x current unarmed damage.
inherent advantage an opponent may have due to size and
strength by drawing them in close and grounding them. It is Master Techniques
here, in close, and in the dirt that the monk can dominate As your experience in this craft grows, so too does your
their enemy in a grappling chess match, using their wisdom intuition and ability within all realms of it.
in collaboration with great dexterity to cause pain, damage Beginning at level 11, attacks are no longer made at
limbs, and render unconscious any who would dare allow advantage against you any time you are prone, and as a
themselves to be pulled into the monks world. reaction to an attack by an opponent adjacent to your prone
form, you may attempt to pull them directly to the ground
Expert Grapplers with you.
As highly trained monks in the art of grappling, you're more In addition, you may now add your Intelligence modifier to
adept at everything involved in that form of combat. all grappling checks.
Starting at 3rd level, it takes a bonus action to initiate a You may now use your sprint to immediately go in for a
grapple, and you may add your wisdom modifier to all takedown on an opponent, giving them disadvantage on their
grapple checks. save against getting grounded after a successful grapple.
In addition, you may grapple using your Acrobatics, instead
of only your Athletics. Divine Submissions
Through your time understanding and endless practice in the
Get it to the Ground Gentle Art, you have come to an enlightened position,
Beginning at 3rd level, once a target is successfully grappled, granting you the ability to pull upon the very energy of life
you may use an action to then "Ground" them. Make another flowing around you.
grappling check, and on a success, you are both now Beginning at level 17, you may expend a ki point while
grappled and on the ground. applying a submission to bypass any save against their
In this position, the target now has disadvantage on effects.
escaping your grapple. Furthermore, while grounded, you In addition, add 3x unarmed strike damage to the
may now make an unarmed strike on your opponent, but due technique, regardless of which submission is applied. This
to still primarily focusing on keeping them grappled, this damage is radiant.
damage is halved.
Position and Submission
Being able to mitigate damage taken, tying up your opponent,
then taking them to the ground is only half of the equation.
Now you must fight your way into a better position to further
exert your will upon an enemy.
Beginning at level 6 once a target is grounded, you may use
a bonus action to attempt to realign your bodies into one of
three positions: The back, the guard, or the mount, using
another grapple check.
From each of these positions, use an action to perform a
submission that is presented.
The Back presents the Rear Naked Choke. Target must
have a neck for this submission to be applied, and blood flow
to their brain (presumably in the head, atop the neck) for its
additional effects to work. Once this submission is applied,
target must make a Con save vs a DC of
8+proficiency+Dex+Wis or be rendered unconscious (but not
dying).
The mount presents the Arm Bar. Target must have a
jointed upper appendage at least similar to an arm to apply
this submission. Target may attempt a Str save vs a DC of Credit: Gian Galang
8+proficiency+Dex+Wis or have its appendage broken
rendering it useless. Any attacks made by this creature are
made with disadvantage and it takes 3x current unarmed
damage.

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