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OOPS Interview Questions

1) Explain the rationale behind Object Oriented concepts?


Object oriented concepts form the base of all modern programming languages.
Understanding the basic concepts of object-orientation helps a developer to use various
modern day programming languages, more effectively.
2) Explain about Object oriented programming?
Object oriented programming is one of the most popular methodologies in software
development. It offers a powerful model for creating computer programs. It speeds the
program development process, improves maintenance and enhances reusability of
programs.
3) Explain what is an object?
An object is a combination of messages and data. Objects can receive and send
messages and use messages to interact with each other. The messages contain
information that is to be passed to the recipient object.
4) Explain the implementation phase with respect to OOP?
The design phase is followed by OOP, which is the implementation phase. OOP provides
specifications for writing programs in a programming language. During the
implementation phase, programming is done as per the requirements gathered during
the analysis and design phases.
5) Explain about the Design Phase?
In the design phase, the developers of the system document their understanding of the
system. Design generates the blue print of the system that is to be implemented. The
first step in creating an object oriented design is the identification of classes and their
relationships.
6) Explain about a class?
Class describes the nature of a particular thing. Structure and modularity is provided by a
Class in object oriented programming environment. Characteristics of the class should be
understandable by an ordinary non programmer and it should also convey the meaning
of the problem statement to him. Class acts like a blue print.

7) Explain about instance in object oriented programming?


Every class and an object have an instance. Instance of a particular object is created at
runtime. Values defined for a particular object define its State. Instance of an object
explains the relation ship between different elements.
8) Explain about inheritance?
Inheritance revolves around the concept of inheriting knowledge and class attributes
from the parent class. In general sense a sub class tries to acquire characteristics from a
parent class and they can also have their own characteristics. Inheritance forms an
important concept in object oriented programming.
9) Explain about multiple inheritance?
Inheritance involves inheriting characteristics from its parents also they can have their
own characteristics. In multiple inheritance a class can have characteristics from multiple
parents or classes. A sub class can have characteristics from multiple parents and still
can have its own characteristics.
10) Explain about encapsulation?
Encapsulation passes the message without revealing the exact functional details of the
class. It allows only the relevant information to the user without revealing the functional
mechanism through which a particular class had functioned.
11) Explain about abstraction?
Abstraction simplifies a complex problem to a simpler problem by specifying and
modeling the class to the relevant problem scenario. It simplifies the problem by giving
the class its specific class of inheritance. Composition also helps in solving the problem
to an extent.
12) Explain the mechanism of composition?
Composition helps to simplify a complex problem into an easier problem. It makes
different classes and objects to interact with each other thus making the problem to be
solved automatically. It interacts with the problem by making different classes and
objects to send a message to each other.
13) Explain about polymorphism?
Polymorphism helps a sub class to behave like a parent class. When an object belonging
to different data types respond to methods which have a same name, the only condition
being that those methods should perform different function.
14) Explain about overriding polymorphism?
Overriding polymorphism is known to occur when a data type can perform different
functions. For example an addition operator can perform different functions such as
addition, float addition etc. Overriding polymorphism is generally used in complex
projects where the use of a parameter is more.
15) Explain about object oriented databases?
Object oriented databases are very popular such as relational database management
systems. Object oriented databases systems use specific structure through which they
extract data and they combine the data for a specific output. These DBMS use object
oriented languages to make the process easier.
16) Explain about parametric polymorphism?
Parametric polymorphism is supported by many object oriented languages and they are
very important for object oriented techniques. In parametric polymorphism code is
written without any specification for the type of data present. Hence it can be used any
number of times.
17) What are all the languages which support OOP?
There are several programming languages which are implementing OOP because of its
close proximity to solve real life problems. Languages such as Python, Ruby, Ruby on
rails, Perl, PHP, Coldfusion, etc use OOP. Still many languages prefer to use DOM based
languages due to the ease in coding.

---------

1) Explain what is object oriented programming language?


Object oriented programming language allows concepts such as modularity,
encapsulation, polymorphism and inheritance. Simula is credited to be the first object
oriented language. Objects are said to be the most important part of object oriented
language. Concept revolves around making simulation programs around an object.
2) Name some languages which have object oriented language and characteristics?
Some of the languages which have object oriented languages present in them are ABAP,
ECMA Script, C++, Perl, LISP, C#, Tcl, VB, Ruby, Python, PHP, etc. Popularity of these
languages has increased considerably as they can solve complex problems with ease.
3) Explain about UML?
UML or unified modeling language is regarded to implement complete specifications and
features of object oriented language. Abstract design can be implemented in object
oriented programming languages. It lacks implementation of polymorphism on message
arguments which is a OOPs feature.
4) Explain the meaning of object in object oriented programming?
Languages which are called as object oriented almost implement everything in them as
objects such as punctuations, characters, prototypes, classes, modules, blocks, etc. They
were designed to facilitate and implement object oriented methods.
5) Explain about message passing in object oriented programming?
Message passing is a method by which an object sends data to another object or
requests other object to invoke method. This is also known as interfacing. It acts like a
messenger from one object to other object to convey specific instructions.
6) State about Java and its relation to Object oriented programming?
Java is widely used and its share is increasing considerably which is partly due to its close
resemblance to object oriented languages such as C and C++. Code written in Java can
be transported to many different platforms without changing it. It implements virtual
machine.
7) What are the problems faced by the developer using object oriented programming
language?
These are some of the problems faced by the developer using object oriented language
they are: -
1) Object oriented uses design patterns which can be referred to as anything in general.
2) Repeatable solution to a problem can cause concern and disagreements and it is one
of the major problems in software design.
8) State some of the advantages of object oriented programming?
Some of the advantages of object oriented programming are as follows: -
1) A clear modular structure can be obtained which can be used as a prototype and it will
not reveal the mechanism behind the design. It does have a clear interface.
2) Ease of maintenance and modification to the existing objects can be done with ease.
3) A good framework is provided which facilitates in creating rich GUI applications.
9) Explain about inheritance in OOPS?
Objects in one class can acquire properties of the objects in other classes by way of
inheritance. Reusability which is a major factor is provided in object oriented
programming which adds features to a class without modifying it. New class can be
obtained from a class which is already present.
10) Explain about the relationship between object oriented programming and databases?
Object oriented programming and relational database programming are almost similar in
software engineering. RDBMS will not store objects directly and that’s where object
oriented programming comes into play. Object relational mapping is one such solution.
11) Explain about a class in OOP?
In Object oriented programming usage of class often occurs. A class defines the
characteristics of an object and its behaviors. This defines the nature and functioning of a
specified object to which it is assigned. Code for a class should be encapsulated.

12) Explain the usage of encapsulation?


Encapsulation specifies the different classes which can use the members of an object.
The main goal of encapsulation is to provide an interface to clients which decrease the
dependency on those features and parts which are likely to change in future. This
facilitates easy changes to the code and features.
13) Explain about abstraction?
Abstraction can also be achieved through composition. It solves a complex problem by
defining only those classes which are relevant to the problem and not involving the
whole complex code into play.
14) Explain what a method is?
A method will affect only a particular object to which it is specified. Methods are verbs
meaning they define actions which a particular object will perform. It also defines various
other characteristics of a particular object.
15) Name the different Creational patterns in OO design?
There are three patterns of design out of which Creational patterns play an important
role the various patterns described underneath this are: -
1) Factory pattern
2) Single ton pattern
3) Prototype pattern
4) Abstract factory pattern
5) Builder pattern
16) Explain about realistic modeling?
As we live in a world of objects, it logically follows that the object oriented approach
models the real world accurately. The object oriented approach allows you to identify
entities as objects having attributes and behavior.
17) Explain about the analysis phase?
The anlaysis or the object oriented analysis phase considers the system as a solution to a
problem in its environment or domain. Developer concentrates on obtaining as much
information as possible about the problem. Critical requirements needs to be identified.

Summary
The following article kicks off a three-part article series that will present definitions and
samples for different Object-Oriented Programming concepts and its implementation
in .NET. The first part will examine the concepts of classes,objects, and structures.The
second part will examine the concepts of inheritance, abstraction, and polymorphism.
The third and last part will examine the concepts of interface, multiple interface
inheritance, collections, and overloading.

Introduction

Object-Oriented Programming (OOP) is a software development paradigm that suggests


developers to split a program in building blocks known as objects. The OOP paradigm
allows developers to define the object's data, functions, and its relationship with other
objects.

Microsoft created the .NET Framework using OOP, and knowing this concepts has helped
me to understand the .NET Framework and to design and develop better software
components. The purpose of this article is to describe the basic OOP concepts using real
world scenarios and to provide some code samples that demonstrate how to work with
OOP and .NET.

Class

The most common definition states that a class is a template for an object. Suppose that
someone builds a paper pattern for a shirt. All the shirts done with the same paper
pattern will be identical (same design, size, etc.). In this sample, the paper pattern is the
class and the shirt is the object. To build the same exact shirt over and over, you need
the paper pattern as a template. Another great example are house plans and blueprints.
The plans and blueprints define the number of rooms, the size of the kitchen, the number
of floors, and more. In this real world sample, the house plans and blueprints are the
class and the house is the object. In OOP you program a class as a template for a specific
object or groups ob objects that will always have the same features.

Class members

A class has different members, and developers in Microsoft suggest to program them in
the following order:

• Namespace: The namespace is a keyword that defines a distinctive name or last


name for the class. A namespace categorizes and organizes the library (assembly)
where the class belongs and avoids collisions with classes that share the same
name.
• Class declaration: Line of code where the class name and type are defined.
• Fields: Set of variables declared in a class block.
• Constants: Set of constants declared in a class block.
• Constructors: A method or group of methods that contains code to initialize the
class.
• Properties: The set of descriptive data of an object.
• Events: Program responses that get fired after a user or application action.
• Methods: Set of functions of the class.
• Destructor: A method that is called when the class is destroyed. In managed
code, the Garbage Collector is in charge of destroying objects; however, in some
cases developers need to take extra actions when objects are being released,
such as freeing handles or deallocating unmanaged objects. In .NET, there is no
concept of deterministic destructors. The Garbage Collector will call the Finalize()
method at a non-deterministic time while reclaiming memory for the application.

Access keywords
Access keywords define the access to class members from the same class and from
other classes. The most common access keywords are:

• Public: Allows access to the class member from any other class.
• Private: Allows access to the class member only in the same class.
• Protected: Allows access to the class member only within the same class and
from inherited classes.
• Internal: Allows access to the class member only in the same assembly.
• Protected internal: Allows access to the class member only within the same
class, from inherited classes, and other classes in the same assembly.
• Static: Indicates that the member can be called without first instantiating the
class.

The following sample code illustrates a sample class in C#:

/// C#
///Imported namespaces
using System;
/// Namespace: Consider using CompanyName.Product.ComponentType
namespace DotNetTreats.OOSE.OOP_CSharp
{
///Class declaration
public class employee
{
///Fields
private string _name;
private int _salary;
///Constants
private const int anualBonus = 1000;
///Constructor
public employee()
{
}
///Properties
public string Name
{
get
{
return _name;
}
set
{
_name = value;
}
}
public int Salary
{
get
{
return _salary;
}
set
{
_salary = value;
}
}
/// Event handlers
public event EventHandler OnPromotion
{
add
{
}
remove
{
}
}
/// Methods
public void DuplicateSalary()
{
_salary = _salary*2;
}
}
}

Listing 1. Sample class implementation in C#

The following sample code illustrates a sample class in VB.NET:

' VB.NET
'Imported namespaces
Imports System
' Namespace: Consider using CompanyName.Product.ComponentType
Namespace DotNetTreats.OOSE.OOP_VBNET
'Class declaration
Public Class employee
'Fields
Private _name As String
Private _salary As Integer
'Constants
Private Const anualBonus As Integer = 1000
'Constructors
Public Sub New()
MyBase.New()
End Sub
'Properties
Public Property Name() As String
Get
Return _name
End Get
Set(ByVal Value As String)
_name = value
End Set
End Property
Public Property Salary() As Integer
Get
Return _salary
End Get
Set(ByVal Value As Integer)
_salary = value
End Set
End Property
' Event handlers
Public Event OnPromotion As EventHandler
'Methods
Public Sub DuplicateSalary()
_salary = (_salary * 2)
End Sub
End Class
End Namespace

Listing 2. Sample class implementation in VB.NET

Object

Objects are the building blocks of OOP and are commonly defined as variables or data
structures that encapsulate behavior and data in a programmed unit. Objects are items
that can be individually created, manipulated, and represent real world things in an
abstract way.

Object composition

Every object is composed by:

• Object identity: Means that every object is unique and can be differentiated
from other objects. Each time and object is created (instantiated) the object
identity is defined.
• Object behavior: What the object can do. In OOP, methods work as functions
that define the set of actions that the object can do.
• Object state: The data stored within the object at any given moment. In OOP,
fields, constants, and properties define the state of an object.

Structures

Not everything in the real world should be represented as a class. Structures are suitable
to represent lightweight objects. Structures can have methods and properties and are
useful for defining types that act as user-defined primitives, but contain arbitrary
composite fields. The .NET Framework defines some structures such as
System.Drawing.Rectangle, System.Drawing.Point, and System.Drawing.Color.

The following code sample represents a structures in C#:

/// C#
struct Point
{
private int _x;
private int _y;
Point(int x, int y)
{
this._x = x;
this._y = y;
}
public int X
{
get
{
return _x;
}
set
{
_x = value;
}
}
public int Y
{
get
{
return _y;
}
set
{
_y = value;
}
}
}

Listing 3. Sample structure implementation in C#

The following code sample represents a structure in VB.NET:

' VB.NET

Structure Point
Private _x As Integer
Private _y As Integer
Sub New(ByVal x As Integer, ByVal y As Integer)
MyBase.New()
Me._x = x
Me._y = y
End Sub
Public Property X() As Integer
Get
Return _x
End Get
Set(ByVal Value As Integer)
_x = value
End Set
End Property
Public Property Y() As Integer
Get
Return _y
End Get
Set(ByVal Value As Integer)
_y = value
End Set
End Property
End Structure

Listing 4. Sample structure implementation in VB.NET

Conclusion

OOP is full of abstract concepts, and the best approach to understand them is practical
and not only theoretical. I learned more OOP after making some designs and after
implementing some components. The concepts presented in this article might clarify the
meaning, but I strongly recommend to go and have fun playing around with OOP. In this
article, I examined the concept of classes, objects, and structs. The second part will
examine the concepts of inheritance, abstraction, and polymorphism.

Summary
The following article is the second of a three-part article series that presents definitions
and samples for different Object-Oriented Programming (OOP) concepts and its
implementation in .NET. The first part examined the concepts of classes, objects, and
structures. This part examines the concepts of inheritance, abstraction, and
polymorphism. The third and last part will examine the concepts of interface, multiple
interface inheritance, collections, and overloading.

Introduction

In Part 1 of Object-Oriented Programming Concepts and .NET, I defined the concepts of


class, object, and structure. In addition to defining the concepts, I explained real world
samples and presented sample code in C# and VB.NET to create classes and structs. The
first article also explains objects as independent building blocks.

In Part 2 of Object-Oriented Programming Concepts and .NET, I will explain the concepts
of inheritance, abstraction, and polymorphism. I will also present a Unified Model
Language (UML) class diagram to represent an object model that will help as a visual aid
to explain some concepts. The purpose of this article is to explain a series of
relationships between objects.

Inheritance

In the real world there are many objects that can be specialized. In OOP, a parent class
can inherit its behavior and state to children classes. This concept was developed to
manage generalization and specialization in OOP and is represented by a is-a
relationship.

The following OO terms are commonly used names given to parent and child classes in
OOP:

• Superclass: Parent class.


• Subclass: Child class.
• Base class: Parent class.
• Derived class: Child class

The most common real world sample to explain inheritance is the geometric shapes
object model. Squares, circles, triangles, rectangles, pentagons, hexagons, and octagons
are geometric shapes. The following figure shows a sample set of geometric figures:
Figure 1. Geometric shapes.

The concept of generalization in OOP means that an object encapsulates common state
an behavior for a category of objects. The general object in this sample is the geometric
shape. Most geometric shapes have area, perimeter, and color. The concept of
specialization in OOP means that an object can inherit the common state and behavior of
a generic object; however, each object needs to define its own special and particular
state an behavior. In Figure 1, each shape has its own color. Each shape has also
particular formulas to calculate its area and perimeter.

Inheritance makes code elegant and less repetitive. If we know that all shapes have
color, should we program a color attribute for each shape? The answer is no! Would it be
a better idea to create a shape class that has a color attribute and to make all the
specialized shapes to inherit the color attribute? The answer is yes!

An object model for this sample could have a shape parent class and a derived class for
each specific shape. The following UML class diagram shows the set of classes needed to
model the geometric shapes sample. Observe the field, properties, and methods for each
class:
Figure 2. The Shape class is the parent class. Square, Rectangle, and Circle are derived
classes that inherit from Shape. The triangle-connector in the diagram represents an is-a
relationship.

The .NET framework has many base classes. Everything is derived from System.Object.
You can create almost anything you imagine using the built-in functionality provided in
the .NET Framework Class Library.

To create a derived class in C#, the class declaration should be done as:

class child: parent

To create a derived class in VB.NET, the class declaration should be done as:

Class child
Inherits parent
End Class

Multiple inheritance
Multiple inheritance is the possibility that a child class can have multiple parents. Human
beings have always two parents, so a child will have characteristics from both parents.

In OOP, multiple inheritance might become difficult to handle because it allows ambiguity
for the compiler. There are programming languages such as C++ that allow multiple
inheritance; however, other programming languages such as Java and the .NET
Framework languages do not allow multiple inheritance. Multiple inheritance can be
emulated in .NET using Multiple Interface Inheritance, which I will explain in Part 3 of this
series.

Sealed class

A sealed class is a class that does not allow inheritance. Some object model designs need
to allow the creation of new instances but not inheritance, if this is the case, the class
should be declared as sealed.

To create a sealed class in C#, the class declaration should be done as:

sealed class Shape

To create a sealed class in VB.NET, the class declaration should be done as:

NonInheritable Class Shape

Abstraction

Abstraction is "the process of identifying common patterns that have systematic


variations; an abstraction represents the common pattern and provides a means for
specifying which variation to use" (Richard Gabriel).

An abstract class is a parent class that allows inheritance but can never be instantiated.
Abstract classes contain one or more abstract methods that do not have implementation.
Abstract classes allow specialization of inherited classes.

Figure 2 shows a Shape class, which is an abstract class. In the real world, you never
calculate the area or perimeter of a generic shape, you must know what kind of
geometric shape you have because each shape (eg. square, circle, rectangle, etc.) has its
own area and perimeter formulas. The parent class shape forces all derived classes to
define the behavior for CalculateArea() and CalculatePerimeter(). Another great example
is a bank account. People own savings accounts, checking accounts, credit accounts,
investment accounts, but not generic bank accounts. In this case, a bank account can be
an abstract class and all the other specialized bank accounts inherit from bank account.

To create an abstract class in C#, the class declaration should be done as:

abstract class Shape

To create an abstract class in VB.NET, the class declaration should be done as:

MustInherit Class Shape

To following code shows a sample implementation of an abstract class:

/// C#
using System;
namespace DotNetTreats.OOSE.OOPSamples
{
public abstract class Shape
{
private float _area;
private System.Drawing.Color _color;
private float _perimeter;
public float Area
{
get
{
return _area;
}
set
{
_area = value;
}
}
public System.Drawing.Color Color
{
get
{
return _color;
}
set
{
_color = value;
}
}
public float Perimeter
{
get
{
return _perimeter;
}
set
{
_perimeter = value;
}
}
public abstract void CalculateArea();
public abstract void CalculatePerimeter();
}
}

Listing 1. The Shape abstract class in C#.

Polymorphism

Polymorphism allows objects to be represented in multiple forms. Even though classes


are derived or inherited from the same parent class, each derived class will have its own
behavior. Polymorphism is a concept linked to inheritance and assures that derived
classes have the same functions even though each derived class performs different
operations.

Figure 2 shows a Rectangle, a Circle, and Square. All of them are shapes and as shapes
their area and perimeter can be calculated; however, each shape calculates its area in a
specialized way. Declaring a member as abstract allows polymorphism. The Shape class
defines the CalculateArea() and CalculatePerimeter() methods as abstract, this allows
each derived class to override the implementation of the parent's methods.
To following sample code shows an implementation of a derived class (rectangle). The
specific CalculateArea() and CalculatePerimeter() methods for the rectangle class
illustrate polymorphism:

/// C#
using System;
namespace DotNetTreats.OOSE.OOPSamples
{
class Rectangle : Shape
{
private float _height;
private float _width;
public rectangle(float height, float width)
{
_height = height;
_width = width;
}
public float Height
{
get
{
return _height;
}
set
{
_height = value;
}
}
public float Width
{
get
{
return _width;
}
set
{
_width = value;
}
}
public override void CalculateArea()
{
this.Area = _height * _width;
}
public override void CalculatePerimeter()
{
this.Perimeter = (_height * 2) + (_width * 2);
}
}
}

Listing 2. Polymorphism represented in the Rectangle's methods.

Virtual keyword

The virtual keyword allows polymorphism too. A virtual property or method has an
implementation in the base class, and can be overriden in the derived classes.

To create a virtual member in C#, use the virtual keyword:


public virtual void Draw()

To create a virtual member in VB.NET, use the Overridable keyword:

Public Overridable Function Draw()

Override keyword

Overriding is the action of modifying or replacing the implementation of the parent class
with a new one. Parent classes with virtual or abstract members allow derived classes to
override them.

To override a member in C#, use the override keyword:

public override void CalculateArea()

To override a member in VB.NET, use the Overrides keyword:

Public Overrides Function CalculateArea()

Conclusion

Inheritance allows developers to manage a generalization and specialization relationship


between objects. OOP concepts such as abstraction and polymorphism help to define
better object models where object hierarchies are designed with reusability in mind. In
this article, I examined the concept of inheritance, abstraction, and polymorphism. The
third and last part of this series will examine the concepts of interface, multiple interface
inheritance, collections, and overloading.

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