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Book of Spells
Each time you take a short rest, you may scribe a skill learned
from an enemy into your spellbook. When you take an
extended rest, you may replace a power known with a power
in your spellbook permanently. Each spell scribed into your
spellbook takes 1 page. Your spellbook has 20 pages and you
may never have more than 1 book of spells.
Role: Controler
Power Source: Arcane
Key Abilities: Charisma, Intelligence, Strength
Resurgence Utility 12
You turn your magic inwards to heal your injuries.
Daily * Arcane, Healing
Minor Action Personal
Effect: You may spend a healing surge.
Blue Magus Path Features Witnessing your foe using his powerful attack, you
manipulate the magic around you to duplicate it.
Action Duplication (11th level): When you spend an Daily * Arcane, Implement
Standard Action Range 10
action point, you gain 1 extra use of your Master of Many
Skills power.
Target: 1 creature
Attack: Charisma vs. Reflex
Fast Learner (11th level): You gain a +2 bonus when Hit: 3d8 + Charisma modifier damage and the target is
making a skill check to learn a new power. stunned (save ends).
-----Secondary Target: All creature adjacent to the
Skill Mastery (11th level): When using a power learned primary target.
using the Master of Many Skills class skill, you gain a +1
bonus to attacks rolls and +4 bonus to damage with that -----Secondary Attack: Charisma +2 vs. Reflex
power. -----Hit: 2d8 + Charisma modifier damage and the target
is pushed 1 square away from the primary target.
Surprising Retaliation(16th level): When you are first
bloodied in an encounter, you may immediately use the Miss: Half damage and the target is dazed until the end
of your next turn.
power or attack that bloodied you as a free action.
Cerulean Adept Matra Magic Attack 11
You unleash a burst of magical energy upon your foes.
I may not be a wizard, but you are making a mistake if you
underestimate me. Encounter * Arcane, Implement
Standard Action Range 10 Burst 2
Target: All creatures in the burst
Attack: Charisma vs. Reflex
Hit: 3d6 + Charisma modifier damage.
Nova Attack 20
You unleash a blazing pillar of fire around your
Prerequisites: Blue Mage, Blue Wizard class feature. loacation.
Daily * Arcane, Implement, Fire
You are a Cerulean Adept, a path that seeks it's strength Standard Action Close Burst 3
through the power of magic. Target: All creatures in the burst
Attack: Charisma vs. Reflex
Cerulean Adept Path Features Hit: 5d6 + Charisma modifier fire damage.
Miss: Half damage.
Adept Qualifications (11th level): You are considered
a wizard for the purpose of qualifying for feats and epic
destinies.
Route to Immortality
Immortality? That means even more time to find unique
things to manipulate. Of course you're aiming for that.
Of course, you're not much for doing things on your own.
More likely you'll find a competent group of adventurers
well on their way, and you'll tag along and duplicate their
methods. No doubt this will lead you to one path of
immortality or another.
Hybrid Style
Feats Prerequisites Blue Mage
Benefit: You gain a benefit determined by your class
feature.
Heroic Feats -----Blue Warrior class feature: You gain the ability to
use a single wizard cantrip as an at-will power.
Improved Knowledge -----Blue Wizard class feature: You gain a +1 bonus to hit
Prerequisites: Blue Mage, Wis 13 with one military or simple weapon that you are proficient
Benefit: The bonus to defenses provided by your I Know with. This bonus does not stack with the class features
That Trick class feature improves to +4 Fighter Weapon Talent or Rogue Weapon Talent.
Knowledgeable Reinvigoration
Prerequisites: Blue Mage, Con 13
Benefit: When you use the Master of Many Skills class
skill to successfully copy a power, you regain a number of
HP equal to 1/2 your level.
Paragon Feats
Blue Mage Durability
Prerequisites: Blue Mage Con 13, Wis 13
Benefit: You gain 2 additional healing surges.
Enlarged Spellbook
Prerequisites: Blue Mage, Int 15
Benefit: Your spell book has 40 pages instead of the usual
20.