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V-RAY 2.

0 တြင္ ပါ၀င္သည့္ Option Editor မွ Tab မ်ားအေၾကာင္းကုိ ၿခဳံငုံ၍ ျမင္သာေစရန္ရည္ရြယ္ကာ ျပဳစုထားပါသည္။

Min Zaw Moe


SketchUp Version History

2 2
0 0
1 1
6 7
V V
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MZM
V-Ray New Toolbars: V-ray ၏ New Toolbars ႏွစ္ခုမွာ VfS Main ႏွင့္ VfS Lights တုိ႔ ျဖစ္ပါသည္။ ယခင္ Version မ်ားကထက္ ပုိမုိၿပီး
ေရြးခ်ယ္ႏုိင္၍ လုပ္ေဆာင္ခ်က္မ်ားလည္း ပုိလာေပသည္။

VfS: Main Toolbar VfS: Lights


V-RAY 1.48
Material Editor Omni Light

Option Editor Rectangle Light

5 Artificial Lights

Outdoor Skylight
Start Render Spot Light

Start RT Render
Dome
Start Batch Render Light

Sphere Light
Open Help
IES Light

Open FrameBuffer

V-ray Sphere

V-ray Plane

Export V-ray Proxy


One Toolbar in V-Ray 1.....
Two Toolbars in V-Ray 2…..
Import V-ray Proxy
Three Toolbars in V-ray 3…..
Set Camera Focus

Freeze RT View
V-RAY ဗားရွင္း 1. တြင္ toolbar တစ္ခု
V-RAY ဗားရွင္း 2.0 တြင္ toolbar ႏွစ္ခု
V-RAY ဗားရွင္း 3.4 တြင္ toolbar သုံးခု
MZM
User Interface (UI) : V-Ray Option Editor

V-Ray Option Editor: V-ray ရွိ render ျပဳလုပ္မည့္ parameters အားလုံးကုိ ထိန္းခ်ဳပ္ေပးႏုိင္သည္။
Environment, Image Sampler (Antialiasing) မွသည္ Camera, Resolution မ်ားအထိ လုိအပ္ေသာ options မ်ားကုိ မိမိ ႏွစ္သက္သလုိ
ေရြးခ်ယ္ setup လုပ္ႏုိင္ပါသည္။

Save V-Ray Option Choose


Open V-Ray Option Category
Load Default V-Ray Option  Camera
Import V-Ray Option  Exterior
 Interior
Export V-Ray Option
Save V-Ray Option: V-Ray parameters မ်ားအားလုံးကုိ ေနာက္ထပ္
သုံးလုိလွ်င္ အသုံးျပဳႏုိင္ေအာင္ သိမ္းဆည္း ထားႏုိင္သည္။
Open V-Ray Option: ယခင္က တင္ႀကဳိ၍ Save ထားခဲ့ေသာ V-Ray
Options မ်ားကုိ ျပန္သုံးရန္ ဖြင့္ႏုိင္သည္။
Load Default V-Ray Option: V-Ray ၏ မူလကပုံေသရွိသည့္ settings
မ်ားအတုိင္း ျပန္လည္ရေအာင္ လုပ္ေပး၏။

V-Ray Option File Type မွာ-


.vropt ႏွင့္ .visopt တုိ႔ျဖစ္သည္။

ဤ rollout bar ကုိ ႏွိပ္လုိက္လွ်င္


၎ ေခါင္းစဥ္ႏွင့္ ဆုိင္ေသာ
parameters မ်ား ကုိ ဖြင့္ေပး၏။

MZM
Based on V-Ray 2.0

Global switches Geometry Lighting Indirect Illumination Misc. Raytracing Materials Asset transfer

Raycaster
System
params Render region division Distributed rendering

Camera Camera type Physical camera Depth of field Basic params Bokeh effects Motion blur

Environment GI (skylight) Reflection/refraction (background) Reflection Refraction

Image sampler
(Antialiasing) Image Sampler Antialiasing filter

DMC sampler
V-Ray Option Editor

Color mapping

VFB channels Standard channels Z-depth Custom channels

Output Output sizes Render Output Render to VRImage Animation

Indirect Illumination General


(GI) GI Caustics Post-processing Ambient Occlusion Primary bounces Secondary bounces
(On/ Off)

Irradiance map Basic parameters Detail enhancement Options Advanced options Mode On render end Current map

Light cache Calculation parameters Reconstruction parameters Mode On render end Current map

Caustics Caustics Mode On render end Current map

Default
displacement

RTEngine General Options Performance

MZM
Presets အပုိင္းတြင္ V-Ray မွ ႀကိဳတင္ျပင္ဆင္ေပးထားေသာ settings
မ်ားကုိ ေရြးခ်ယ္သုံးစြဲႏုိင္ေပသည္။

Presets:
Choose Category
 Camera
 Exterior
 Interior

Camera Presets Exterior Presets


 After Sunset  01_Test_Quality_Exterior
 Before Sunset  02_Low_Quality_Exterior
 Clear Sky  03_Medium_Quality_Exterior
 Cloudy Bright  04_High_Quality_Exterior
 Cloudy Sky  05_VeryHigh_Quality_Exterior
 Distant Lighted...ilding
 Galleries AL Interior Presets
 Hazy Sunlight  01_Test_Quality_Interior
 Home Interior AL  02_Low_Quality_Interior
 Interior Natural Light  03_Medium_Quality_Interior
 Interior_SS_20  04_High_Quality_Interior
 Just Before Sunset  05_VeryHigh_Quality_Interior
 Night Sports AL
 Office AL
 Sunset

MZM
Geometry Materials

Lighting

Indirect Illumination

Misc.

Asset transfer
Raytracing

Render region division


Raycaster params

Down arrow သေကၤတျဖင့္ ျပထားသည့္ Parameters


မ်ားတြင္ ေရြးခ်ယ္ရန္မ်ားကုိ ေဖာ္ျပထားျခင္းျဖစ္ၿပီး
ပါ၀င္သည့္ Options မ်ားကုိ ေအာက္တြင္ Box မ်ားျဖင့္
Distributed rendering
ခြဲထုတ္ေပးထားပါသည္။

Default Geometry Means Region sequence


 Static  Region W/H  Top-Bottom  Spiral
 Dynamic  Region Count  Left-Right  Triangulation
 Hilbert Curve MZM
 Auto  Checker
Camera Type Physical Camera Type
 Default  Still camera
 Spherical  Movie camera
 Cylindrical (point)  Video camera
 Cylindrical (ortho)
Camera type
 Box
 Fish eye
 Warped spherical
 Orthogonal
 Pinhole
Physical camera

Depth of field

Basic params

Bokeh effects

Motion blur

MZM
GI (skylight) Reflection

Reflection/refraction Refraction
(background)

Type
Image Sampler  Fixed Rate
 Adaptive DMC
 Adaptive Subdivision

Filter
 Sinc
 Lanczos
 Catmull Rom
Antialiasing filter
 Triangle
 Box
 Area

Type
 Linear Multiply
 Exponential
 HSV Exponential
 Intensity Exponential
 Gamma Correction
 Intensity Gamma
 Reinhard

MZM
Standard channels
Standard channels
 RGB Color  Raw Shadow
 Alpha  Raw Total Ligth
 Atmosphere  Reflection
 Background  Reflection Filter
Z-depth
 Bump Normal  Refraction
 Caustics  Refraction Filter
 Diffuse  Render ID
 DR Bucket  Sample Rate
Custom channels  GI  Self-illumination
 Lighting  Shadow
 Material ID  Specular
 Matte Shadow  Total Light
 Note ID  VRayMtl Reflect Glossiness
 Normals  VRayMtl Reflect Highlight
 Raw GI Glossiness
 Raw Light  VRayMtl Refract Glossiness
 Raw Reflection  ZDepth
 Raw Refraction

Output sizes

Render Output Render to VRImage

Animation

MZM
Primary bounces Secondary bounces
General GI Caustics  Irradiance map  Light cache
(On/ Off)
 Photon map  Photon map
Post-processing
Ambient Occlusion  Brute force  Brute force
 Light cache  None

Primary bounces

Secondary bounces

Basic parameters

Detail enhancement Options

Advanced options

Interpolation type Sample lookup


 Weighted average (good/ robust)  Quad-balanced (good)
 Least squares fit (good/ smooth)  Nearest (draft)
 Delone triangulation (good/ exact)  Overlapping (very good/ fast) Mode
 Least squares w/ Voronoi weights  Density-based (best)
On render end
Mode
 Single frame
 Incremental add to current map
Current map
 Bucket mode
 From file MZM
Scale Filter Mode
Calculation parameters  Screen  None  Single frame
 World  Nearest  Fly-through
 Fixed  From file
 Progressive path tracing

Reconstruction parameters

Mode

On render end

Current map

Caustics

Mode

On render end

Current map

MZM
RT Mode
General Options  RT CPU
 RT GPU OpenCL
 RT GPU CUDA

Performance

MZM
V-RAY 2.0 မွသည္ V-RAY 3.4 ႏွင့္ V-RAY 3.6 မ်ားဆီသုိ႔ လွမ္းတက္ကာ ေလ့လာႏုိင္ၾကပါေစ။

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Min Zaw Moe

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