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MZM
V-Ray New Toolbars: V-ray ၏ New Toolbars ႏွစ္ခုမွာ VfS Main ႏွင့္ VfS Lights တုိ႔ ျဖစ္ပါသည္။ ယခင္ Version မ်ားကထက္ ပုိမုိၿပီး
ေရြးခ်ယ္ႏုိင္၍ လုပ္ေဆာင္ခ်က္မ်ားလည္း ပုိလာေပသည္။
5 Artificial Lights
Outdoor Skylight
Start Render Spot Light
Start RT Render
Dome
Start Batch Render Light
Sphere Light
Open Help
IES Light
Open FrameBuffer
V-ray Sphere
V-ray Plane
Freeze RT View
V-RAY ဗားရွင္း 1. တြင္ toolbar တစ္ခု
V-RAY ဗားရွင္း 2.0 တြင္ toolbar ႏွစ္ခု
V-RAY ဗားရွင္း 3.4 တြင္ toolbar သုံးခု
MZM
User Interface (UI) : V-Ray Option Editor
V-Ray Option Editor: V-ray ရွိ render ျပဳလုပ္မည့္ parameters အားလုံးကုိ ထိန္းခ်ဳပ္ေပးႏုိင္သည္။
Environment, Image Sampler (Antialiasing) မွသည္ Camera, Resolution မ်ားအထိ လုိအပ္ေသာ options မ်ားကုိ မိမိ ႏွစ္သက္သလုိ
ေရြးခ်ယ္ setup လုပ္ႏုိင္ပါသည္။
MZM
Based on V-Ray 2.0
Global switches Geometry Lighting Indirect Illumination Misc. Raytracing Materials Asset transfer
Raycaster
System
params Render region division Distributed rendering
Camera Camera type Physical camera Depth of field Basic params Bokeh effects Motion blur
Image sampler
(Antialiasing) Image Sampler Antialiasing filter
DMC sampler
V-Ray Option Editor
Color mapping
Irradiance map Basic parameters Detail enhancement Options Advanced options Mode On render end Current map
Light cache Calculation parameters Reconstruction parameters Mode On render end Current map
Default
displacement
MZM
Presets အပုိင္းတြင္ V-Ray မွ ႀကိဳတင္ျပင္ဆင္ေပးထားေသာ settings
မ်ားကုိ ေရြးခ်ယ္သုံးစြဲႏုိင္ေပသည္။
Presets:
Choose Category
Camera
Exterior
Interior
MZM
Geometry Materials
Lighting
Indirect Illumination
Misc.
Asset transfer
Raytracing
Depth of field
Basic params
Bokeh effects
Motion blur
MZM
GI (skylight) Reflection
Reflection/refraction Refraction
(background)
Type
Image Sampler Fixed Rate
Adaptive DMC
Adaptive Subdivision
Filter
Sinc
Lanczos
Catmull Rom
Antialiasing filter
Triangle
Box
Area
Type
Linear Multiply
Exponential
HSV Exponential
Intensity Exponential
Gamma Correction
Intensity Gamma
Reinhard
MZM
Standard channels
Standard channels
RGB Color Raw Shadow
Alpha Raw Total Ligth
Atmosphere Reflection
Background Reflection Filter
Z-depth
Bump Normal Refraction
Caustics Refraction Filter
Diffuse Render ID
DR Bucket Sample Rate
Custom channels GI Self-illumination
Lighting Shadow
Material ID Specular
Matte Shadow Total Light
Note ID VRayMtl Reflect Glossiness
Normals VRayMtl Reflect Highlight
Raw GI Glossiness
Raw Light VRayMtl Refract Glossiness
Raw Reflection ZDepth
Raw Refraction
Output sizes
Animation
MZM
Primary bounces Secondary bounces
General GI Caustics Irradiance map Light cache
(On/ Off)
Photon map Photon map
Post-processing
Ambient Occlusion Brute force Brute force
Light cache None
Primary bounces
Secondary bounces
Basic parameters
Advanced options
Reconstruction parameters
Mode
On render end
Current map
Caustics
Mode
On render end
Current map
MZM
RT Mode
General Options RT CPU
RT GPU OpenCL
RT GPU CUDA
Performance
MZM
V-RAY 2.0 မွသည္ V-RAY 3.4 ႏွင့္ V-RAY 3.6 မ်ားဆီသုိ႔ လွမ္းတက္ကာ ေလ့လာႏုိင္ၾကပါေစ။