Documenti di Didattica
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Images created for this sourcebook by the author have been made using some, or all, of
the following tools and are published per the respective licenses and approvals these
tool have granted.
• Profantasy Campaign Cartographer 3+, Dungeon Designer 3, City Designer 3,
Perspectives 3 and Character Artist 3
• Town & Cityscapes : Fantasy Civilization Series for RPGs by English Rose LLC
• Various images by English Rose LLC
PALLIVEN COPYRIGHT
All material specific to the campaign world of Palliven, inclusive but not limited to
Runeswel and Vexessthalla, that is not stated as Open Game Content, is copyrighted
2018, Palliven Project. Author, Shawn Hille as listed in accordance with Open Gaming
License, version 1.0 Section 15. It is provided for personal use and any use beyond this
requires the author’s written consent.
I was excited for GaryCon this year. It was going to be my first time running a game
at a convention. It would be Snakes Underfoot, the first module I had ever published.
I decided I would go all out and 3D printed and painted everything. I spent months
working to make sure my sessions would be great experiences for those who played. I
had everything ready and was counting down the days until GaryCon XII.
GaryCon made the right decision to cancel. While I was looking forward to attending.
I realized that if this inconvenience was the worst I had to deal with I could consider
myself lucky. The GaryCon folks then came through with a great alternative, expand-
ing the Virtual GaryCon presence and offering. It worked out great - I ran five sessions
of Snakes Underfoot, met new players and had a great time.
But in the real world,things kept getting worse. As I write this over 1 million people
have been confirmed to have COVID19 (note: as I edit this less than ten days later that
number is at 1.9 million and there are over a hundred thousand dead). Most of you
are certainly in some form of quarantine, isolated from those you care about and wait-
ing for this all to end. Unfortunately, some of you may be facing even more hardship,
whether loss of work, loss of a loved one or being ill yourself. I doubt anyone reading
this has not been affected in some way.
So with all this burden weighing us down, I decided to do what little I could to help.
I am publishing this as a free pdf to give back to the rpg community which has given
me so much over the decades. I then had the thought that the money I had set aside for
convention merchandise could surely be put to better use. So I sought out artists who
were affected by the pandemic, whether financially or physically, and commissioned
two of them to make some art. I am proud to showcase them in this special edition ad-
venture and give you all a chance to see their talent.
I hope that when you play this adventure, it reminds you that at times everyone needs
a little help and you can be the one to offer it, even in a small way. We may just be a
community that enjoys playing games together but sometimes that can be enough, if
even for just a few hours.
Shawn Hille
Palliven Project
April 4, 2020
THANKS TO THE ARTISTS
I want to give special mention to the artists whose work I have highlighted in this
special edition of Snakes Underfoot. One I have used for some time and support
through Patreon and two I have connected with as a result of my decision to support
artists impacted, whether financially or physically, by the COVID19 pandemic. I made a
decision to help in my own small way and ask that you take a couple of minutes to look
at their portfolios for yourself.
Thanks to each of you for your creativity, talent and support of the gaming community.
Various 3D Sculptors: In preparation for the physical event, I printed and painted
3D terrain and figures. Since I did all that work but didn’t get to use them, I included
photos throughout the adventure. The prints used are a mix of ones I bought, backed
on Kickstarter or found on Thingiverse. Since I was originally only using these at the
gaming table, I didn’t take great notes so cannot give adequate credit here. I still want
to say thank you for all those who have taken the time to share their hard work and
creativity.
Shawn
Palliven Project
THE VIRTUAL PLAYERS
A big thank you to all those who play tested the numerous revisions that be-
came the Virtual Convention Edition. Your choices, roleplay and feedback
helped make this a fun four hour adventure for everyone who played!
As much as I would have loved to sit across the table from the following play-
ers, that wasn’t to be. Hopefully, we will have the chance one day. These twenty
players were among those that I had the pleasure to virtually game with over
five sessions spread over four days. Lots of fun, tons of laughs and some really
great gaming. I couldn’t have asked for more. I am glad all of you were able to
be part of making my first DM Convention experience a huge success!
Half-Orc Fighter
Dragonborn Barbarian
Dwarf Cleric
Elf Wizard
Human Paladin
Gnome Rogue
Halfling Bard
Half-Elf Sorcerer
DM BACKGROUND
Snakes Underfoot takes place in Runeswel, an One of the townsfolk who has taken notice is
average sized town that lies near several trading Diandra. A seamstress and long time friend of the
routes. Runeswel still has its share of merchants adventurers, it was her brother Thaddeus who
stopping over but had seen a decline in recent was the first to hear Vexessthalla’s call. Diandra
years as new markets and routes have opened. has been distraught for the past month, for while
The players have found this town to be a conve- he was a source of constant frustration for her, he
nient resting place to take a hot meal, rest be- was still family.
tween adventures and resupply before heading
back out into the world. Unfortunately, in their Her concern is warranted as Thaddeus has cho-
recent absence a merchant’s warehouse has be- sen a path that he cannot return from. He has
come the lair of an ancient evil that is gathering become the first disciple of Vexessthalla. After
its strength. weeks of bringing new followers into her coils
he has been granted the honor of receiving her
It all began three months ago when the merchant Serpent Kiss. Unlike most, he has been allowed to
Anya acquired an ancient, sealed urn that she retain his thoughts and most of his free will. As
decided to keep for herself. Over a short time, her long as they are used for the glory and service of
fascination turned into an obsession. She became Vexessthalla.
consumed by the idea of opening the urn for
surely it held a wonderful secret inside. As she The other person that Vexessthalla has allowed
broke the urn’s seal, a green mist escaped and to retain their free will is Sorial. He has not been
engulfed Anya. The spirit that had been impris- granted her Serpent’s Kiss. A rather erratic and
oned ages ago filled her, devouring her soul and unstable wizard, he had been working for a
using her form as its own. This is Vexessthalla, a wealthy trading group when he heard her call.
fiendish evil that has existed when many of the He has been tasked to bring wealthy disciples
races were but infants in the world. Countless into the growing cult. He serves alongside Thad-
ages ago Vexessthalla was imprisoned in the urn deus but the two share no love for each other.
and hidden in darkness. Now back in the world, Whereas Thaddeus holds the serpent fiend in
she seeks to draw those with evil in their hearts awe, Sorial prefers to revel in the debauchery she
to her. She has had secret chambers built beneath allows him as reward for his service.
the warehouse where she patiently gathers her
strength, seeking to transform those that heed her The arrival of the adventurers is timely indeed
call into serpentine slaves. for most of those who have heard Vexessthalla’s
call are in the early stages of transforming after
Still weak from her imprisonment, Vexessthalla receiving her Serpent’s Kiss. Having already giv-
needs followers to feed, protect and adore her. en their wealth for Vexessthalla, all they have left
For above all else, Vexessthalla is vain. The cult- of value to her is their worship and servitude.
ists have made attempts to remain hidden and
believe they have not drawn attention but that is Vain and overconfident, Vexessthalla plans for
not the case. With her arrival things have begun the next phase of her return to the world. She
to change in the area around Anya’s Warehouse envisions rebuilding the empire she once ruled
and some have taken notice. Several people have over and replenishing the thralls who lived only
begun to report family members walking away to adore her.
from their life and disappearing.
VEXESSTHALLA - Artwork by Melissa Rose
PLAYERS BACKGROUND
The town of Runeswel has been a common stop In the following weeks, she did come across sev-
between your adventurers, a place for your eral others whose loved ones had left in the same
group to grab a good meal and a decent night’s troubling manner. Old Man Johnson, a bitter old
rest. Over the years you’ve developed a friend- man who argued with everyone and Silva, who
ship with Diandra, a seamstress in her middle made her coin stealing from drunken merchants
years. You first met Diandra when all you could if rumors were to be believed. Those she spoke
afford was to stitch the worn clothes to get a little with shared the same stories of them taking items
more use from them. Those days are long gone, of value, ignoring attempts to convince them to
but your friendship has remained. stay and walking out without a word.
Earlier this morning your group returned to The authorities assumed Thaddeus had got-
Runeswel after a rather unproductive few ten into trouble and left town so weren’t going
months adventuring. Walking through town, to do anything and she had no one to turn to.
you crossed paths with Diandra but had to call But just yesterday she had been given a sliver
out twice to get her attention. When she finally of hope from a customer that she had not seen
turned towards you, her face was haggard and for months. Beveth stopped in to have a set of
worn. Seeing you, she smiled and the worry traveling clothes hemmed, looking almost as
melted from her face, at least for a moment. An distraught as Diandra. As desperate people often
hour later as you sat together in her workshop do, they shared their misery. The woman’s flinch
she shared what was troubling her. hearing Thaddeus’ name made it clear she knew
something.
It had to do with her younger brother Thaddeus.
You had met him a couple of times and none of Thaddeus had been to the warehouse where Bev-
you are too fond of him. As kind and warm as eth worked. And so had others. Something was
Diandra was, Thaddeus was rude and obnoxious. going on and the frail woman warned Diandra
Where she liked to talk and laugh with her cus- that she should stay away. Whatever they were
tomers, he wore a permanent scowl and went out doing it was dangerous. Beveth was scared for
of his way to start trouble. He even looked like a her own life but she had to go back, they would
thug with his bald head and scraggly goatee. The find her if she left. More scared now that she had
prospect of helping her surly brother was not at spoken of this aloud, the woman apologized and
all enticing but Diandra was your friend so you fled, not even waiting for the hem work to be
decided to hear her out. done.
Not one to hold a steady job, Thaddeus had lived Just wanting to know that he was okay, Diandra
with his older sister above her workshop. About turned to you with tears welling up in her eyes.
two months ago he abruptly left. Without warn-
ing he simply came home, grabbed his belong- You didn’t need her to ask for your help. It went
ings and a few of her valuables as well. Without without saying that you would help her. That’s
saying a word he walked out, ignoring Diandra’s what friends did.
pleas to stop and pushing her aside. After days
passed and he did not return she went looking
for him but without success.
TO THE WAREHOUSE
1. THE APPROACH
As the party approaches the warehouse they
will notice that unlike the others in the area, this
one has open shutters. Anyone approaching the
wooden door and taking a moment to listen will
hear the sound of someone shuffling and moving
about on a Perception check vs DC10.
Once calmed she will tell the party that she hopes The cellar door is well built, sturdy and has a
they can do something about whatever is below large metal panel with a handle above it. It was
the warehouse. Wanting to believe this is so gives built for security and will not be easy to break
her the courage to finally run away. She has the into. It’s corners are wrapped in iron and thick
key to the warehouse door and will give it to iron bands run across it. The metal hinges are
them as long as she can leave. covered with metal hoods to prevent them being
damaged. The pry bars in the room are woefully
If the desk is searched numerous ledgers will be inadequate to pry the door open.
found. All are very detailed and in precise script.
The one sitting on top of the desk reveals that the The metal panel is set into the wood and has the
detailed recordings stop and then there are a few image a of snake eating its own tail is engraved
blank pages before a different hand has recorded into its surface. Below this is a series of gems set
much less detailed entries. in raised recesses. The gems are of low quality
and clearly meant to serve as buttons. It is not
The detailed entries record date, merchant dealt magical in nature but does have a mechanical
with, cargo traded and details of each crate. trap.
About three months ago the last such entry
shows a merchant named Ramiell sold Anya over
ten crates, most of them earthen bowls and cups
but one of them detailing “One worn clay urn.
Sealed with faint markings on side, unable to make out
clearly. Value - undetermined.”
The underground chambers that were carved out rising snake in their center.
by Vexessthalla to serve as her lair were expand-
ed and shored up under Thaddeus’ direction. These panels are a trap that has been set to deter
Several laborers were hired to do the work qui- further entry. It is triggered by a floor tile just
etly and besides the promised coin, their reward before the first panel. Anyone checking for traps
was to meet Vexessthalla herself. Their bones still will notice the floor-plate trigger on a Perception
lay scattered about the hidden urn. Check vs DC15. If it is stepped on, jets of thin
green gas pour out of a small hole in the center
The walls are made of stone salvaged from the of each plaque. The hallway quickly fills with
digging and mortared in place. A Stonecun- the gas, covering the area between the plaques
ning or Perception check vs DC10 will reveal and ten feet on either side. It dissipates after one
that while not the best craftsmanship, the walls round.
are solid and stable. A check against DC12 will
reveal that the construction is new as evidenced Anyone caught in this area must make a Consti-
by how clean the mortar is. The floors are smooth tution Save vs DC12 or take 1d6 acid damage,
stones pieced together, flat and with tight joints. no damage on a successful save. Either way their
The overall temperature is cooler than the ware- eyes and lips will be irritated by the acid.
house above and unless otherwise noted it is
dark, doors open inward and
ceilings are 8 feet high.
1. STAIRWAY
Wood stairs descend fifteen
feet down from the cellar door.
They end at a stone floor and
cobblestone walls, revealed
from the light above which
ends in darkness after a few
feet. A Perception check vs
DC10 will reveal all is quiet
and the air gets cooler as they
descend.
2. WALL PLAQUES
About thirty feet down the hall-
way are a set of four lacquered
wood plaques, two on each
side of the corridor. They are
affixed to the walls and stretch
from a foot above the floor to a
foot below the ceiling. All four
are identical. They are made of
light colored wood and paint-
ed with a black silhouette of a
Lair of the Snake Cult
3. SOUNDS AHEAD Standing on a large pink rug that fills the room
When the first party members reach the corner is a scrawny old man with wild white hair. He
they will hear some faint noises from further wears a red silk lounging robe, unfortunately
ahead. Laughter, then some loud talking and open in the front, and holds a glass of wine. Also
then quiet. If they take a moment to listen, they in the room are two human women dressed in
will here it comes and goes in short spurts. It is green robes and with close cropped hair.
too muffled to make out clearly but it sounds like
a man’s voice, possibly that of an older man. The old man is Sorial (See Appendix) and this
is HIS party. Bitter and self-centered, Sorial has
If they use this chance to look ahead, they will served Vexessthalla from near the beginning. His
see multicolored light splayed across the floor of task has been to bring wealthy folk to her fold
the corridor ahead. The colored light is split into and he does so with malicious glee. While their
two sections by a pale yellow light that streams wealth adorns Vexessthalla’s chamber room and
out of the opening between the stained glass pleases her, it also serves to further her plans to
walls. grow in power. For his service, she sometimes
rewards him with nights he can revel in his
4. PARTY TIME debauchery with those newcomers that he has
The colored lights on the floors of the corridor brought to her.
come from stained glass walls that replace the
stone ones on the east side. They span from
the floor to the ceiling, are six inches thick and
opaque enough so that only the rough shadow
of anything within 5 feet of the wall can be seen.
Pastel red, yellow, blue, green and purple geo-
metric shapes are set in place with lead piping.
Each wall has a metal cap on its end that holds
it all together and creates an opening the size of
doorway.
Because of Sorial’s state and boisterous talking, Vexessthalla looks forward to welcoming them
those in the room are all at Disadvantage on herself. He will attempt to flee or fight again giv-
Perception checks to be surprised. Once aware of en the chance.
anyone in, or around, the room Sorial will be-
come angry and vocal that they are ruining his Besides the spell components in the pockets of
party. He will rant for a round or two if allowed his robes, Sorial wears a silver ring with a red
to and no amount of talking will calm him. The stone (Ring of Free Action). The cultists each have
cult fanatics will move so that one is near him a snake skin handled whip and one has a Potion
and one is near the stained glass wall. After some of Healing around their neck. This was reserved
time berating them for ruining to use in case Sorial pushed one of the
his well earned party, or if they pending converts too hard during
become aggressive, Sorial will the party.
attack.
The door to the north of this
The overall strategy they will room is iron bound wood and
use: unlocked. Nothing will be heard
• If the party holds back from listening at the door as the cor-
entering Sorial will use Magic ridor beyond the door is empty
Missile to draw them in. and quiet.
• Sorial will strike hard by
using Cone of Cold or Ice Storm 5. STORAGE ROOM
immediately once at least The unlocked wooden door to this
three people are in range. room is rather ordinary, with
(Note, player shadows no metal bands or rein-
will be seen through forcements.
glass if within 5 feet
of it). The spell will The rectangular room
shatter the two behind the door is a
stained glass walls storage room for the
into pieces. cult. One wall is lined
• One cultist will with barrels of wine
cast Shield of Faith on and water, kegs of spir-
Sorial. its and sack of jerky and dried fruits.
• One cultist will try to Hold Person or Com-
mand a non-caster with the word “Flee”. The other side of the room has numerous open
• Sorial will not worry about causing harm to the crates and boxes lines along the wall. One crate is
cultists. filled with neatly stacked and expensive clothing.
• Once it looks like he is losing, he will move and The next is filled with a dozen gold and silver
cast Misty Step to try and escape. candlestick holders and fine silverware that fills
• Sorial and the fanatics will fight to the death. the space between them. The next two have stat-
None wish to face Vexessthalla if they fail. uettes of precious metals and rare marble as well
as framed paintings.
It is unlikely that he will be captured alive but if
he is, Sorial will only smile wickedly and say that
Lair of the Snake Cult
All of these are the luxury goods brought by dressed only in their smallclothes, some are
those who heeded Vexessthalla’s call. The total wearing sheer fabric gowns and a few wear the
worth can be as high as 800GP for the fine cloth- same green robes as the cult fanatics encountered
ing, 3,000GP for the dinnerware and 7,000GP for in the Party Room. It will quickly become clear
the artwork. Of course, most of this is traceable to that they are not just sleeping but are nearly
the owner so selling it may have some challenges comatose. Patches of scales will also be noticed
and consequences. on each figure. Dark green scales on this one’s
calf muscle, light black scales on the back of that
man’s arm, dull brown and yellow scales across
the neck and shoulders of that elf.
Seeing his glances, Vexessthalla will tell him “No save to end this affect and the creature must do
Thaddeus” or “Not yet Thaddeus.” and continue all they can to protect her. (DM Note: Let the player
her discussion with the party. define what that protection will look like in response
to what is happening. Only step in with more firm di-
Should the party speak to him or try to engage rection if they are making choices to avoid compliance
him he will break his silence. His sister should through action, or inaction)
have left him alone. He told her to stay out of
this. He is not surprised that she sent her “pathet- After this, she will turn to Thaddeus and tell
ic friends” and he makes it clear to at least him. “Okay Thaddeus, now it is okay.” With
one of the party that he never liked that, Thaddeus and the Serpent Thrall will
them. attack.
They will notice that while still The strategy they will use is:
not a likable man, Thaddeus is • Thaddeus will cast Shield of Faith on
calm and controlled. The temper Vexessthalla.
and wild nature they remember • The Serpent Thrall will attack anyone
of him is not evident. This is due to trying to hang back from the room first.
the transformation he has un- If there are none it will seek anyone
dergone. Even though he has using ranged weapons or ranged
been allowed some mea- spells.
sure of his personali- • Vexessthalla will watch
ty and free will by and enjoy the chaos,
Vexessthalla, her refrain from entering
dominance over combat until either
her thralls is she is attacked or
evident. one of her servants
is at half their
Vexessthalla hit points.
will allow • When pos-
conversation sible, Thad-
to continue as she hopes to lure one of the more deus will focus his attacks on anyone
impatient intruders into the room. As soon as attempting to reach her.
anyone enters the room and goes past five feet of • Movement through the pillows is considered
either door she will speak directly to them. difficult terrain. Vexessthalla is not affected by
this.
“Please, join us. It would be so nice to have you • Should any damage occur to the lower half of
here. That way you can protect me. Don’t you the pillow area it will awaken the Giant Con-
think that would be a lovely idea?” strictor Snake that is hidden under them. It will
attack whoever is closest.
By saying this, she is using her Thralling Word • When she chooses to join the fight, she will
ability. The person targeted (she will seek to user her bonus action to take her True Form. She
target a melee character if possible) must make a will start to stand but then keep rising, her arms
Wisdom Save vs DC20 or be affected as if under stretching and her hands becoming clawed. Her
Suggestion for 1d4+1 rounds. There is no further face will contort, her jaw unhinging and sprout-
Lair of the Snake Cult
ing fangs. Her serpentine body will emerge as The churning green mist heads straight for the
she moves from her resting place, revealing the urn. The urn is Vexessthalla’s phylactery and
scorpion like stinger at its end. when her physical form is destroyed, the mist
• Vexessthalla will move about the room, at- that is her essence flees to it. Once reached, it
tempting to cause discord and prevent a coordi- takes two rounds to fully enter the urn and
nate effort against her. She will use her tail’s 15 another for the lid to magically reappear, sealed
foot reach to do as much damage as possible to and in place. Once inside she is unassailable, but
melee foes or her Spittle to blind any spellcasters. unable to do anything except wait for the urn to
• She revels in the carnage and will not back be unsealed again.
down or avoid getting up close to bite or claw if
the opportunity presents itself.
•They will all fight to the death and not accept
anyone’s surrender.
~ The End ~
MAPS & HANDOUTS
Metal Plate Trap
Anya’s Warehouse - Player Copy
1 square = 5 feet
Anya’s Warehouse - Dungeon Master Copy
1 square = 5 feet
1: The Approach
2: Office
3: Storeroom
Lair of the Snake Cult - Player Copy
1 square = 10 feet
Lair of the Snake Cult - DM Copy
1 square = 10 feet
13 15 HP Medicine
Perception
+3
+2 K
PB Performance +4
39
+1 +2 +3
Persuasion
Sleight of Hand
Stealth
+7
+1
+1
E
CON CHA Survival +2
13 18
S
ABILITIES
Channel Divinity: Sacred Weapon
+1 +4 Channel Divinity: Turn the Unholy
Lay on Hands
GEAR
Divine Sense
Divine Smite
Extra Attack
U
Plate +1 Tinderbox
Necklace of Adaptation
Halberd
Javelin (3)
Torch
Waterskin
SPELLS
Spell Save DC 15 Spell Attack +7
N
Holy Symbol
Backpack
Mess Kit
10 gold pieces
1st: Cure Wounds, Divine Favor, Heroism, Pro-
tection from Evil, Sanctuary, Wrathful Smite D
Rations
Rope
2nd: Branding Smite, Lesser Restoration, Protec-
tion from Poison, Zone of Truth E
R
Rock Gnome Rogue, Thief F
Chaotic Good. Spy Background. 5th Level.
O
STR INT INIT SAVES
13 15
AC
+3
Acrobatics
Arcana
Athletics
+9
+2
+4
O
+1 +2 15 History
Investigation
+2
+5 T
SPD Nature +2
25
Perception +3
DEX WIS Religion +2
16 11 HP Sleight of Hand +6
Stealth +6
PB
+3 0 22 +3
CON CHA
12 10 ABILITIES
+1 0 Thieve’s Cant
Sneak Attack
Gnome Cunning
Darkvision
GEAR Cunning Action
Uncanny Dodge
Vicious Shortsword Candles Fast Hands
Potion of Healing Crowbar Second Story Work
Studded Leather Hammer Echo of the Great Game
Hand Crossbow Piton Tinker
Dagger Hooded Lantern Artificer’s Lore
Thieve’s Tools Tinderbox Expertise - Thieves Tools
Ball Bearings Waterskin
String Rope
Flask of Oil Tinker’s Tools
Half-Orc Fighter, Champion
Neutral Good. Soldier Background. 5th Level.
STR INT INIT SAVES
Acrobatics +1
S
18 10 AC
+1 Athletics
Deception
+7
+1 N
+4 0 18 Intimidation
Medicine
+4
+3
SPD
DEX WIS 30
Perception
Performance
Persuasion
+3
+1
+1
A
13 10
HP
PB
Sleight of Hand +1
Stealth +1 K
+1 0 44 Survival +3
+3 E
CON CHA
15 12 ABILITIES
S
+2 +1 Darkvision
Extra Attack
Action Surge
Second Wind
Morningstar +1
GEAR
Rope
Improved Critical
Relentless Endurance
Savage Attacks
U
Boots of Winterland Rations
Chainmail
Shield
Torches
Tinderbox
N
Light Crossbow Waterskin
Bolts
Crowbar
Hammer
D
Pitons
E
R
Lightfoot Halfling Bard, College of Lore
Chaotic Good. Entertainer Background. 5th Level.
F
STR INT INIT SAVES
Acrobatics +10
O
12 10 AC +5 Animal Handling +4
15
Athletics
Deception
History
+2
+5
+1
O
+1 0 SPD
Insight +4
DEX WIS 25
Intimidation
Investigation
Medicine
Nature
+5
+3
+2
+1
T
HP
18 13
Perception +2
Performance +10
PB
33 Persuasion +7
+4 +1 +3
Religion +1
Sleight of Hand +7
Stealth +7
Survival +2
CON CHA Tools +2
12 18 ABILITIES
Bardic Inspiration • Brave
+1 +4 Bonus Proficiencies (accounted for)
Cutting Words • Expertise (accounted for)
Font of Inspiration • Halfling Nimbleness
Lucky • Naturally Stealthy
GEAR Ritual Casting • Song of Rest
Cloak of Displacement Bagpipes
Potion of Poison Resistance Candle SPELLS
Leather Armor Rations Spell Save DC 15 Spell Attack +7
Rapier Wineskin
Dagger Cantrip: Friends, Minor Illusion, Vicious
Bedroll 30 gold pieces Mockery
Disguise Kit 10 silver pieces 1st: Dissonant Whispers, Healing Word, Hid-
Rations 3 gems, 50gp each eous Laughter, Sleep, Thunderwave
2nd: Invisibility, Heat Metal
3rd: Hypnotic Pattern
Half-Elf Sorceress. Draconic Bloodline
Neutral Good. Courtier Background. 5th Level.
STR INT INIT SAVES
Acrobatics +3
S
9 12 AC +3 Arcana +4
17
Athletics
Deception
-1
+7 N
-1 +1
History +1
SPD Insight +4
DEX WIS 30
Intimidation
Investigation
Medicine
+7
+1
+1
A
Nature +1
HP
17 13
37 PB
Perception
Performance
Persuasion
+1
+4
+7
K
+3 +1 +3 Religion
Sleight of Hand
Stealth
+4
+3
+3
E
CON CHA Survival +1
14 18 ABILITIES
Dark Vision • Draconic Resilience
S
+2 +4 Draconic Ancestor (Brass) • Fey Ancestry
Font o Magic • Quickened Spell
Twinned Spell
GEAR
Cloak of Protection Tinderbox
SPELLS
Spell Save DC 15 Spell Attack +7
U
Potion of Healing
Staff
Dagger
Torch
Waterskin Cantrip: Dancing Lights, Fire Bolt, Mending,
Ray of Frost, Acid Splash
N
Bedroll 20 gold pieces 1st: Chromatic Orb, Magic Missile, Ice Knife
Rations
Mess Kit
Rope
2nd: Scorching Ray, Shatter
3rd: Counterspell D
E
R
Hill Dwarf Cleric. Life Domain
Chaotic Good. Acolyte Background. 5th Level. F
STR INT
AC
INIT
+3
SAVES
Animal Handling +4
O
14 11 Athletics +2
+2 0 19
SPD
History
Insight
Medicine
+3
+7
+7
O
DEX WIS 25 Perception
Religion
+4
+3 T
Survival +4
HP
10 18 Tools +4
48 PB
0 +4 +3
CON CHA
16 10 ABILITIES
+3 0 Channel Divinity: Preserve Life
Channel Divinity: Turn Undead
Darkvision
Disciple of Life
GEAR Dwarven Resilience
Shield +1 Candles Destroy Undead
Ring of Free Action Tinderbox Shelter of the Faithful
Chainmail Bedroll Stone Cunning
Warhammer Rations SPELLS
Light Crossbow Waterskin Spell Save DC 15 Spell Attack +7
Bolts
Holy Symbol 15 silver pieces Domain Spells
Censer 1st: Bless, Cure Wounds
Incense 3rd: Lesser Restoration, Spiritual Weapon
Silver Dragonborn Barbarian. Path of the Berserker
Neutral Good. Outlander Background. 5th Level.
STR INT INIT SAVES S
Acrobatics +2
18 10 AC +2 Animal Handling
Athletics
+3
+7 N
+4 0 15 Deception +2
DEX WIS
SPD
40
Intimidation
Performance
Persuasion
+5
+2
+2
A
Sleight of Hand +2
15 10
HP
PB
Stealth
Survival
+2
+3 K
55
+2 0 +3 E
CON CHA
17 14 ABILITIES
S
+3 +2 Breath Weapon
Damage Resistance (cold)
Danger Sense
Battleaxe +1
GEAR
Torches
Draconic Ancestry (Silver)
Extra Attack
Frenzy
U
Rage
Potion of Growth
Handaxe (2)
Javelin (2)
Waterskin
5 gold pieces
Reckless Attack
Unarmored Defense
Wanderer
N
Mess Kit
Rations
Bedroll
D
Rope
E
High Elf Wizard. School of Evocation
R
Chaotic Good. Sage Background. 5th Level. F
STR INT INIT SAVES
9 17 AC +3
Acrobatics
Animal Handling
Arcana
+3
+1
+6
O
-1 +3 13 Athletics
History
-1
+6 O
SPD Insight +4
32 Religion +3
+2 +1 +3 Sleight of Hand
Stealth
+3
+3
Survival +1
CON CHA Tools +1
14 11 ABILITIES
Darkvision
+2 0 Evocation Savant
Fey Ancestry
Researcher
Sculpt Spells
GEAR Trance
Wand of Magic Missiles (7 charges) SPELLS
Spell Scroll - Enlarge/Reduce Spell Save DC 14 Spell Attack +6
Spellbook
Arcane Focus Cantrips: Acid Splash, Mage Hand,Ray of Frost,
Dagger Shocking Grasp
Rations 1st: Absorb Elements, Color Spray, Expeditious
Waterskin Retreat, Shield
2nd: Acid Arrow, Cloud of Daggers, Flaming
10 gold pieces Sphere
3rd: Lightning Bolt
LEGAL INFORMATION 5.Representation of Authority to Contribute: If You are contributing orig-
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Virtual Convention Edition
April 2020
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