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FIREBRAND – Alliance Warjack | Deployment Cost: 2 | Base Size: 50mm MORNINGSTAR – Alliance Warjack | Deployment Cost: 4 | Base Size:

MORNINGSTAR – Alliance Warjack | Deployment Cost: 4 | Base Size: 50mm


SPD STR MAT RAT DEF ARM DMG SPD STR MAT RAT DEF ARM DMG

6 4 4 4 3 3 3 6 5 4 4 3 5 4
Weapon Points: 5 Hard Points: 2 Arm | 1 Shoulder Weapon Points: 8 Hard Points: 2 Arm | 2 Shoulder

SPECIAL RULES SPECIAL RULES


*Force Projector [CHARGE] For each Arc this model is charged with, its melee weapons gain +1 RNG. *Impulse Reciprocator [SPIKE] When this model is targeted and hit by and enemy attack, it can spike to use Impulse
Reciprocator. If this model uses Impulse Reciprocator, immediately after the attack is
*Refractor Field [SPIKE] This model can spike to reroll a defense roll. resolved, this model can make one attack.

CORTEX (choose 1 of the following options) *Range Amplifier [CHARGE] For each Arc this model is charged with, its ranged weapons gain +1 RNG.
*‘Jack Hunter
‘Jack Hunter [SPIKE] Once per activation, this model can spike to use ‘Jack Hunter. That activation, CORTEX (choose 1 of the following options)
this model gains +3 ACTION dice on its attack rolls targeting enemy warjacks. *Deadeye Cortex
*Reflex Cortex Revelator When making ranged attacks, this model ignores Stealth.
Heightened Reflexes When this model is targeted by an attack, after the attack is resolved, it can move up to 3”. *Defender
Intercept Driver [SPIKE] When a friendly model is targeted and hit by an enemy attack while within 5” of this model,
WEAPONS this model can spike to be hit instead of the model originally targeted.
WEAPONS
Repulsor Shield [Force] Melee weapon RNG: 1 POW: 2
Assault Shield [Kinetic] Melee weapon RNG: 1 POW: 4
Location: Arm Weapon Cost: 1
Location: Arm Weapon Cost: 1
*Repulsor Ram [SPIKE] When this model is hit by a melee attack, after the attack is resolved, this model can spike to
use Repulsor Ram. The attacking model is immediately slammed 3” directly away from this *Shield This model gains +1 ARM. This bonus is cumulative with additional shield
model. Collateral damage is equal to the POW of the attacking model’s melee weapon. weapons.

*Shield This model gains +1 ARM. This bonus is cumulative with additional shield weapons. Heavy Fusion Glaive [Kinetic] Melee weapon RNG: 1 POW: 6
Location: Arm Weapon Cost: 2
Fusion Glaive [Kinetic] Melee weapon RNG: 1 POW: 5
Location: Arm Weapon Cost: 2 *Power Attack [SPIKE] Immediately after hitting a warjack with this weapon, this model can spike to cause the
warjack to suffer the system failure continuous effect.
*Power Attack [SPIKE] Immediately after hitting a warjack with this weapon, this model can spike to cause the
warjack to suffer the system failure continuous effect. Seeker [Ballistic] Ranged weapon RNG: 12 POW: 3
Location: Arm Weapon Cost: 1
Assault Rifle & [Ballistic] Ranged weapon RNG: 12 POW: 4
Bayonet [Kinetic] Melee weapon RNG: 1 POW: 3 *Targeter [CHARGE] While charged, this model can reroll ranged attack rolls with this weapon. A roll can be
Location: Arm Weapon Cost: 1 rerolled once as a result of Targeter.

Harbinger Cannon [Ballistic] Ranged weapon RNG: 12 POW: 4 Harbinger Cannon [Ballistic] Ranged weapon RNG: 12 POW: 4
Location: Shoulder Weapon Cost: 2 Location: Shoulder Weapon Cost: 2

*Hunter-Killer Rounds [SPIKE] When making an attack with this weapon, this model can spike to ignore line of sight and *Hunter-Killer Rounds [SPIKE] When making an attack with this weapon, this model can spike to ignore line of sight and
cover when declaring the target and resolving the attack. cover when declaring the target and resolving the attack.

*Strafe After declaring an attack with this weapon and its target, roll one POWER die. For each *Strafe After declaring an attack with this weapon and its target, roll one POWER die. For each
strike rolled, you can make one additional attack against another model within 2˝ of the strike rolled, you can make one additional attack against another model within 2˝ of the
initial target. Each attack must target a different model. Additional attacks cannot generate initial target. Each attack must target a different model. Additional attacks cannot generate
additional Strafe attacks. additional Strafe attacks.

Null Cannon [Energy] Ranged weapon RNG: 14 POW: 5 Null Cannon [Energy] Ranged weapon RNG: 14 POW: 5
Location: Shoulder Weapon Cost: 2 Location: Shoulder Weapon Cost: 2

*Null Strike Clear 1 Arc from the unit or void gate hit by this weapon. *Null Strike Clear 1 Arc from the unit or void gate hit by this weapon.

Starburst Missiles [Ballistic and Explosive] Ranged weapon RNG: 14 POW: 4


Location: Shoulder Weapon Cost: 3

*Blast Weapon This is a Blast Weapon.

*Targeter [CHARGE] While charged, this model can reroll ranged attack rolls with this weapon. A roll can be
rerolled once as a result of Targeter.
PALADIN ENFORCERS – Alliance Squad [3 models] | Deployment Cost: 2 | Base Size: 30mm PALADIN WEAVER – Alliance Solo | Deployment Cost: 1 | Base Size: 30mm
SPD MAT RAT DEF ARM DMG SPD MAT RAT DEF ARM DMG FOC

6 3 3 3 3 1 6 3 3 3 3 2 4
SPECIAL RULES SPECIAL RULES
*Compound Armor This model gains +1 Arm against explosion damage *Arcantrik Amplifier [CHARGE] When this model is charged, Fury Cyphers channeled through it gain +5 RNG
*Divination Lock [SPIKE] During its activation, this squad can spike to ignore cover and stealth the rest of its
*Arc Relay [12] This model can channel Fury Cyphers, Fury Cyphers channeled are RNG 12.
activation.
*Compound Armor This model gains +1 Arm against explosion damage.
*Reflex Accelerator [CHARGE] When this model makes its attacks during its activation while it is charge, it can attack with
both its Assault Rifle and Bayonet. *Realignment Codex [SPIKE] Once per activation, this unit can spike to use Realignment Codex. When it does so, you can
WEAPONS clear any amount of Arc from one friendly unit within 10” of this model or charge one unit
Assault Rifle [Ballistic] Ranged weapon RNG: 12 POW: 4 with any amount of Arc up to its limit.
WEAPONS
Bayonet [Kinetic] Melee weapon RNG: 1 POW: 3 Handgun [Ballistic] Ranged weapon RNG: 8 POW: 3

PALADIN AEGIS - Alliance Attachment | Deployment Cost: +1 | Base Size: 30mm Null Hammer [Kinetic] Melee weapon RNG: 1 POW: 4
SPD MAT RAT DEF ARM DMG
*Null Strike Clear 1 Arc from the unit or void gate hit by this weapon.
* 3 3 3 3 1
SPECIAL RULES PALADIN COMMANDER – Alliance Solo | Deployment Cost: 1 | Base Size: 30mm
*Attachment This model can be attached to Paladin squads. SPD MAT RAT DEF ARM DMG
*Compound Armor This model gains +1 Arm against explosion damage 6 4 4 3 3 2
*Force Field [CHARGE] While charged, the models in this squad gain cover. SPECIAL RULES
*Command Interface [Paladin] [SPIKE] During its activation, this model can spike to remove an activation token from a friendly
WEAPONS Paladin squad within 10” of it.
Force Generator [Force] Ranged weapon RNG: 12 POW: 3
*Compound Armor This model gains +1 Arm against explosion damage
*Force Ram [SPIKE] When this model hits a target with an attack with this weapon, it can spike to cause the *Reflex Accelerator [CHARGE] When this model makes its attacks during its activation while it is charge, it can attack with
target to be slammed rather than suffering the effects of Lock Down. Before damage is both its Pulse Cannon and Fusion Sword.
rolled, the model hit is slammed 3 ̋ directly away from this model. Collateral damage is WEAPONS
equal to the POW of this weapon.
Fusion Sword [Kinetic] Melee Weapon RNG: 1 POW: 4
*Lock Down A model hit by this weapon suffers the Lock Down continuous effect. Pulse Cannon [Explosion and Force] Ranged weapon RNG: 10 POW: 3

PALADIN ANNIHILATORS– Alliance Squad [3 models] | Deployment Cost: 2 | Base Size: 30mm *Blast Weapon This is a blast weapon.

SPD MAT RAT DEF ARM DMG


JUSTICAR VOSS – Alliance Hero | Deployment Cost: 1 | Base Size: 30mm
4 3 3 3 3 1 SPD MAT RAT DEF ARM DMG
SPECIAL RULES
*Compound Armor This model gains +1 Arm against explosion damage 7 5 3 4 3 3
SPECIAL RULES
*Smart Lock [CHARGE] While charged, this model ignores cover when making a ranged attack. *Compound Armor This model gains +1 Arm against explosion damage
WEAPONS *Relentless When this model destroys one or more enemy models with a melee attack, immediately after the attack is
Harbinger Cannon [Ballistic] Ranged weapon RNG: 12 POW: 4 resolved, this model can move up to 2 .̋
*Void Shifter [CHARGE] While this model is charged, it gains +1 ARM. When this model is hit by an enemy attack while charged,
*Hunter-Killer Rounds [SPIKE] When making an attack with this weapon, this model can spike to ignore line of sight and
after the attack is resolved, you can reposition this model anywhere within 2 ̋ of its current location.
cover when declaring the target and resolving the attack.
*Void Jumper [SPIKE] When this model is hit by an enemy attack, before the damage roll is made, you can spike to have this
*Strafe After declaring an attack with this weapon and its target, roll one power die. For each strike
model ignore the damage and effects of the attack. Reposition this model anywhere within 8 ̋ of its current
rolled, you can make one additional attack against another model within 2 ̋ of the initial
location.
target. Each attack must target a different model. Additional attacks cannot generate
additional Strafe attacks. *Weapon Expert When this model attacks during its activation, it can attack with all of its weapons.
WEAPONS
x2 Arc Blades [Kinetic] Melee Weapon RNG: 1 POW: 5

*Attack Mode Each Time this weapon is used to make an attack, choose one of the following special rules.
•Armor-Piercing When resolving a damage roll for an attack made with this weapon, reduce the target’s ARM by 1.
•Malefactor When this model hits a target with an attack with this weapon, enemy Cypher cards on the model hit expire.
•Repulsor When this model hits a model with an equal or smaller-sized base with an attack with this weapon, before
damage is rolled, the model hit is slammed 3 ̋ directly away from this model. Collateral damage is equal to
the POW of this weapon.
SCOURGE – Continuum Warjack | Deployment Cost: 2 | Base Size: 50mm
SPD STR MAT RAT DEF ARM DMG
NEMESIS – Continuum Warjack | Deployment Cost: 4 | Base Size: 50mm
SPD STR MAT RAT DEF ARM DMG
6 4 4 4 3 4 3
6 4 4 4 3 3 5
Weapon Points: 5 Hard Points: 1 Arm | 2 Shoulder
Weapon Points: 8 Hard Points: 2 Arm | 2 Shoulder

SPECIAL RULES SPECIAL RULES


*Servo Booster [CHARGE] For each Arc his model is charged with, it gains +1 STR. Additionally, for each Arc this *Afterburner [SPIKE] This model can spike at the start of its activation to use Afterburner. During that activation,
model is charged with, its melee weapons gain +1 POW this model can advance a number of inches equal to its SPD x3 but cannot make any attacks.

INTEGRAL WEAPON *Arc Field [CHARGE] This model gains +1 ARM against Fury and ranged attacks for each Arc it is currently
charged with.
Wrecking Claw [Kinetic] Melee weapon RNG: 2 POW: 4
*Flight This model gains flight.
*Stun Module [SPIKE] Immediately after hitting a target with this weapon, this model can spike to give the unit hit
an activation token. CORTEX (choose 1 of the following options)
*Battle Cruiser
CORTEX (choose 1 of the following options) Battle Cruiser When this model makes a ranged attack, immediately after the attack is resolved, this model
*Killer can move up to 1 ̋.
Relentless When this model destroys one or more enemy models with a melee attack, immediately after *Impulse Reciprocator
the attack is resolved, this model can move up to 2”. Impulse Reciprocator [SPIKE] When this model is targeted and hit by and enemy attack, it can spike to use
*Revenger Impulse Reciprocator. If this model uses Impulse Reciprocator, immediately after the attack
Smart Lock [CHARGE] While charged this mode ignores cover when making a ranged attack. is resolved, this model can make one attack.
WEAPONS WEAPONS
Force Rod [Force] Melee weapon RNG: 1 POW: 3 Fusion Scythe [Kinetic] Melee weapon RNG: 1 POW: 4
Location: Arm Weapon Cost: 2 Location: Arm Weapon Cost: 1

Repulsor When this model hits a model with an equal or smaller-sized base with an attack with this
Void Splitter [Energy] Ranged weapon RNG: 8 POW: 4
weapon, before damage is rolled, the model hit is slammed 3” directly away from this model.
Collateral damage is equal to the POW of this weapon. Location: Arm Weapon Cost: 1

*Shockwave [SPIKE] When this model declares an attack with this weapon, it can spike to cause this weapon to
Void Splitter [Energy] Ranged weapon RNG: 8 POW: 4
become a spray when resolving this attack.
Location: Arm Weapon Cost: 1
Displacer [Beam] Ranged weapon RNG: 13 POW: 4
*Shockwave [SPIKE] When this model declares an attack with this weapon, it can spike to cause this weapon to
become a spray when resolving this attack. Location: Arm Weapon Cost: 2

*Dislocator [SPIKE] When this model hits an enemy model with this weapon, after the attack is resolved, this
Hollowphage Cannon [Corrosion] Ranged weapon RNG: 14 POW: 4
model can spike to reposition the model hit anywhere within 3 ̋ of its current location.
Location: Shoulder Weapon Cost: 3

*Corrosion A model hit by this weapon suffers the corrosion continuous effect. Hollowphage Cannon [Corrosion] Ranged weapon RNG: 14 POW: 4
Location: Shoulder Weapon Cost: 3
Rocket Pod [Ballistic and Explosion] Ranged weapon RNG: 12 POW: 4
*Corrosion A model hit by this weapon suffers the corrosion continuous effect.
Location: Shoulder Weapon Cost: 2
Rocket Pod [Ballistic and Explosion] Ranged weapon RNG: 12 POW: 4
*Blast Weapon This is a blast weapon
Location: Shoulder Weapon Cost: 2
Nailer [Ballistic] Ranged weapon RNG: 10 POW: 3
*Blast Weapon This is a blast weapon
Location: Shoulder Weapon Cost: 1
Starfall Cannon [Beam] Ranged weapon RNG: 10 POW: 2
Location: Shoulder Weapon Cost: 3

*High Intensity [CHARGE] When this model makes an attack with this weapon while charged, add two power
dice to the attack roll for each Arc on it instead of one.
GRAFTER – Continuum Solo | Deployment Cost: 1 | Base Size: 40mm
VASSAL REAVERS – Continuum Squad [3 models] | Deployment Cost: 2 | Base Size: 30mm
SPD MAT RAT DEF ARM DMG
SPD MAT RAT DEF ARM DMG
5 3 3 3 3 2
6 3 3 3 2 1 Deployment Cost: 1 Base Size: 40mm

SPECIAL RULES SPECIAL RULES


*Mimetic Cloak [CHARGE] While this model is charged, it gains Stealth. A model with Stealth cannot be targeted by *Adrenalizer [CHARGE] While this model is charged, other warrior models within 5 ̋ of it gain +1 ARM and do not
attacks made by models more than 8” away. suffer continuous effects.

*Phase Sequencer [SPIKE] Once per activation, this unit can spike to use Phase Sequencer. That activation, models in *Repair (★Action) This model can make a special action to repair a friendly model within 1 ̋ of it. Roll three
this squad can move through obstructions and through other models if they have enough ACTION dice. For each strike rolled, remove 1 damage point from the model being repaired.
movement to move completely past them.
WEAPONS *Resurrection Protocol [SPIKE] During its activation and while within 10 ̋ of a target friendly squad, this model can spike to
Nailer [Ballistic] Ranged weapon RNG: 10 POW: 3 return up to two destroyed trooper models to the squad. Place these models within 2 ̋ of
another model in the squad. A squad can never have more than three trooper models as a
Fusion Saw [Kinetic] Melee weapon RNG: 1 POW: 5 result of Resurrection Protocol.
WEAPONS
Bone Saw [Kinetic] Melee weapon RNG: 1 POW: 3
VASSAL WITCH HUNTERS – Continuum Squad [3 models] | Deployment Cost: 2 | Base Size: 30mm
SPD MAT RAT DEF ARM DMG
IMMORTAL WEAVER – Continuum Solo | Deployment Cost: 1 | Base Size: 30mm
4 3 3 3 2 1
SPD MAT RAT DEF ARM DMG FOC

SPECIAL RULES 6 3 3 3 3 2 4
*Mimetic Cloak [CHARGE] While this model is charged, it gains Stealth. A model with Stealth cannot be targeted by
attacks made by models more than 8” away. SPECIAL RULES
*Arcantrik Amplifier [CHARGE] When this model is charged, Fury Cyphers channeled through it gain +5 RNG
*Phase Sequencer [SPIKE] Once per activation, this unit can spike to use Phase Sequencer. That activation, models in
this squad can move through obstructions and through other models if they have enough *Arc Relay [13] This model can channel Fury Cyphers, Fury Cyphers channeled are RNG 13.
movement to move completely past them.
WEAPONS *Slip Displacer [SPIKE] Once per activation, this model can spike to move up to 3”
Hex Cannon [Energy] Ranged weapon RNG: 12 POW: 4
WEAPONS
* Malefactor When this model hits a target with an attack with this weapon, enemy Cypher cards on the Psychokinetic Hood [Force] Ranged weapon RNG: 8 POW: 4
model expire.
*Spray Weapon This is a Spray Weapon
MARAUDER – Continuum Solo | Deployment Cost: 1 | Base Size: 30mm (KS states this will change to a 40/50mm)
SPD MAT RAT DEF ARM DMG
HIERTHEOS RAXIS – Continuum Hero | Deployment Cost: 1 | Base Size: 40mm
SPD MAT RAT DEF ARM DMG FOC
5 4 4 2 4 3
5 3 4 2 4 3 4
SPECIAL RULES
*Impulse Reactor [CHARGE] While charged, if this unit has an activation token on it at the start of your turn, you can SPECIAL RULES
remove the activation token from this model. *Arc Relay [13] This model can channel Fury Cyphers, Fury Cyphers channeled are RNG 13.

*Weapon Expert When this model attacks during its activation, it can attack with all of its weapons. *Kinetic Field [CHARGE] While this model is charged, this model and friendly models within 5” of it gain cover.

WEAPONS *Pathfinder This model ignores movement penalties for rough terrain.
Shredder [Ballistic] Ranged weapon RNG: 12 POW: 4
*Psycho Relay While this unit is in play, you can have up to six Cypher cards in your hand at
any time.
*Strafe After declaring an attack with this weapon and its target, roll one power die. For each strike
rolled, you can make one additional attack against another model within 2˝ of the initial *Thanotech Reclaimer [SPIKE] This model can spike to use Thanotech at any time during its activation. When it does so you
target. Each attack must target a different model. Additional attacks cannot generate can return any Cypher card in your discard pile to your hand.
additional Strafe attacks. WEAPONS
Soul Grinder [Energy] Ranged weapon RNG: 10 POW: 4
Mangler [Kinetic] Melee weapon RNG: 1 POW: 4
*Spray Weapon This is a Spray Weapon
*Power Attack [SPIKE] Immediately after hitting a warjack with this weapon, this model can spike to cause the
warjack to suffer the system failure continuous effect.
DUSK WOLF – Marcher Worlds Warjack | Deployment Cost: 2 | Base Size: 50mm STRIKE RAPTOR – Marcher Worlds Warjack | Deployment Cost: 4 | Base Size: 50mm
SPD STR MAT RAT DEF ARM DMG SPD STR MAT RAT DEF ARM DMG

5 4 4 4 3 4 3 5 5 4 4 2 5 4
Weapon Points: 5 Hard Points: 2 Arm | 1 Shoulder Weapon Points: 8 Hard Points: 2 Arm | 2 Shoulder

SPECIAL RULES SPECIAL RULES


*Arcantrik Turbine [CHARGE] This model gains +1 SPD for each Arc it is currently charged with. *Jump Jets [SPIKE] Once per activation, this model can spike to gain +3 SPD and Flight until the end of its
activation
*Slip Displacer [SPIKE] Once per activation, this model can spike to move up to 3”
*Thrusters [CHARGE] While charged, this model ignores movement penalties for rough terrain. Additionally, for
CORTEX (choose 1 of the following options) each Arc this model is charged with, it gains +1 DEF.
*Neural Net Cortex
Neural Net This model gains a cumulative +1 DEF bonus for each other friendly unit within 5˝, up to a CORTEX (choose 1 of the following options)
bonus of +3. *Ace Cortex
*Scout Cortex Advanced Optics This model’s ranged weapons gain +2 RNG
Pathfinder This model ignores movement penalties for rough terrain *Bomber Cortex
Smart Lock [CHARGE] While charged, this model ignores cover when making a ranged attack. Bomber This model gains +1 action die on attack rolls with explosion weapons. Additionally, when
WEAPONS this model makes an attack with an explosion weapon while it has Flight, immediately after
the attack is resolved, this model can move up to 2 ̋.
Battle Rifle [Ballistic] Ranged weapon RNG: 12 POW: 4
WEAPONS
Location: Arm Weapon Cost: 1
Battle Rifle [Ballistic] Ranged weapon RNG: 12 POW: 4
*Mechanikal Optics [CHARGE] While this model is charged, this weapon gain +4 RNG. Location: Arm Weapon Cost: 1

*Mechanikal Optics [CHARGE] While this model is charged, this weapon gain +4 RNG.
Ripper [Kinetic] Melee weapon RNG: 1 POW: 4
Location: Arm Weapon Cost: 1
Fusion Drill [Kinetic] Melee weapon RNG: 1 POW: 5
Location: Arm Weapon Cost: 1
Flamethrower [Fire] Ranged weapon RNG: 10 POW: 3
Location: Arm Weapon Cost: 2
Flamethrower [Fire] Ranged weapon RNG: 10 POW: 3
*Fire This weapon causes fire damage. A model hit by this weapon suffers the fire continuous Location: Arm Weapon Cost: 2
effect.
*Fire This weapon causes fire damage. A model hit by this weapon suffers the fire continuous
*Spray Weapon This is a Spray Weapon. effect.

*Spray Weapon This is a Spray Weapon.


Talon Rocket Pod [Ballistic and Explosion] Ranged weapon RNG: 12 POW: 4
Location: Shoulder Weapon Cost: 2
Talon Rocket Pod [Ballistic and Explosion] Ranged weapon RNG: 12 POW: 4
*Blast Weapon This is a blast weapon. Location: Shoulder Weapon Cost: 2

*Blast Weapon This is a blast weapon.


Rail Gun [Ballistic] Ranged weapon RNG: 18 POW: 5
Location: Shoulder Weapon Cost: 3
Rail Gun [Ballistic] Ranged weapon RNG: 18 POW: 5
*Arc Booster [SPIKE] When attacking with this weapon, before making a damage roll, this model can spike to Location: Shoulder Weapon Cost: 3
cause the target of the attack to suffer –1 ARM until the attack is resolved.
*Arc Booster [SPIKE] When attacking with this weapon, before making a damage roll, this model can spike to
cause the target of the attack to suffer –1 ARM until the attack is resolved.

Particle Cannon [Energy] Ranged weapon RNG: 12 POW: 6


Location: Shoulder Weapon Cost: 3

*Explosive Collapse If this weapon targets and destroys an enemy model, other models within 2 ̋ of the model
targeted suffer a POW 4 damage roll.
RANGER FIRE TEAM – Marcher Worlds Squad [3 models] | Deployment Cost: 2 | Base Size: 30mm COALITION WEAVER – Marcher Worlds Solo | Deployment Cost: 1 | Base Size: 30mm
SPD MAT RAT DEF ARM DMG SPD MAT RAT DEF ARM DMG FOC

6 3 3 3 3 1 6 3 3 4 3 2 4

SPECIAL RULES SPECIAL RULES


*Slip Displacer [SPIKE] Once per activation, this squad can spike to move up to 3”. *Arcantrik Amplifier [CHARGE] When this model is charged, Fury Cyphers channeled through it gain +5 RNG
WEAPONS
*Arc Relay [10] This model can channel Fury Cyphers, Fury Cyphers channeled are RNG 10.
Battle Rifle [Ballistic] Ranged weapon RNG: 12 POW: 4
*Fury Reciprocator [SPIKE] When you channel a Fury Cypher through this model, after the attack is resolved, this model
*Mechanikal Optics [CHARGE] While this model is charged, this weapon gains +4 RNG. can spike to return the Cypher card to your hand.
WEAPONS
Null Detonator [Energy] Ranged weapon RNG: 6 POW: -
Handgun [Ballistic] Ranged weapon RNG: 8 POW: 3
*Nullifier This weapon causes no damage. Instead clear 1 Arc from the unit or void gate hit by this Battle Staff [Kinetic] Melee weapon RNG: 1 POW: 4
weapon.
*Repulsor When this model hits a model with an equal or smaller-sized base with an attack with this
Fusion Blade [Kinetic] Melee weapon RNG: 1 POW: 3
weapon, before damage is rolled, the model hit is slammed 3˝ directly away from this model.
Collateral damage is equal to the POW of this weapon.
RANGER HEAVY SUPPORT – Marcher Worlds Squad [3 models] | Deployment Cost: 2 | Base Size: 30mm
SPD MAT RAT DEF ARM DMG
HUNTER – Marcher Worlds Solo | Deployment Cost: 1 | Base Size: 30mm
SPD MAT RAT DEF ARM DMG
4 3 3 3 3 1
7 3 6 4 2 1
SPECIAL RULES
*Slip Displacer [SPIKE] Once per activation, this squad can spike to move up to 3”.
SPECIAL RULES
WEAPONS *Fire & Displace Immediately after resolving a ranged attack made by this model, it can move up to 3˝.
Battle Rifle [Ballistic] Ranged weapon RNG: 12 POW: 4 *Mimetic Cloak [CHARGE] While this model is charged, it gains Stealth. A model with Stealth cannot be targeted by
attacks made by models more than 8˝ away.
* Blast Weapon This is a Blast Weapon WEAPONS
*Targeter [CHARGE] While charged, this model can reroll ranged attack rolls with this weapon. A roll can be Sniper Rifle [Ballistic] Ranged weapon RNG: 15 POW: 4
rerolled once as a result of Targeter.
*Arc Booster [SPIKE] When attacking with this weapon, before making a damage roll, this model can spike to
Fusion Blade [Kinetic] Melee weapon RNG: 1 POW: 3 cause the target of the attack to suffer –1 ARM until the attack is resolved.

COMBAT ENGINEER – Marcher Worlds Solo | Deployment Cost: 1 | Base Size: 40mm Combat Blade [Kinetic] Melee weapon RNG: 1 POW: 3

SPD MAT RAT DEF ARM DMG

5 3 3 2 4 2
ARTEMIS FANG – Marcher Worlds Hero | Deployment Cost: 1 | Base Size: 30mm
SPD MAT RAT DEF ARM DMG
SPECIAL RULES
7 3 6 4 3 2
*Jump Start [SPIKE] During its activation, this model can spike to remove an activation token from a friendly
warjack within 10” of it. SPECIAL RULES
*Repair (★Action) This model can make a special action to repair a friendly model within 1 ̋ of it. Roll three *Maelstrom Activator [SPIKE] During this unit’s activation, immediately after completing its attacks this model can spike to
action dice. For each strike rolled, remove 1 damage point from the model being repaired. make one additional attack with each of its weapons.
*Spotlight [CHARGE] While this model is charged, enemy models within 10 ̋ of it lose Stealth.
*Smart Lock [CHARGE] While charged, this model ignores cover when making a ranged attack.
*Tune Up (★Action) This model can take a special action to tune up a friendly warjack within 1 ̋ of it. Continuous
effects on the warjack immediately expire, then the warjack gains the tune up continuous *Weapon Expert When this model attacks during its activation, it can attack with all of its weapons.
effect.
WEAPONS
WEAPONS
x2 Arclock Pistol [Ballistic] Ranged weapon RNG: 10 POW: 3
Fusion Torch [Beam] Ranged weapon RNG: 8 POW: 3
*Attack Mode Each Time this weapon is used to make an attack, choose one of the following special rules.
*High Intensity [CHARGE] When this model makes an attack with this weapon while charged, add two power dice to the
attack roll for each Arc on it instead of one. •Blast Weapon This is a Blast Weapon

Wrench [Kinetic] Melee weapon RNG: 1 POW: 4 •Fire This weapon causes fire damage. A model hit by this weapon suffers the fire continuous effect.
•Revelator When making Ranged attacks, this model ignores Stealth.

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