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Expand your 2D10 RPG game with the particularly by villains who may attempt to gives a hero one bonus die to defensive
following extra rules and ideas below.
shame him in public.
actions. Heavier armor grants the hero two
HEALTH POINTS R e g i n a l d ’s R e p u t a t i o n w i t h h i s bonus dice to defensive actions.
Magnetism of 2 would be 6. When he Keep in mind that this rule change can
If you are looking for a more traditional
saunters into a local tavern to glean tick the game toward an equipment-focused
“hit points” system, use health points.
rumors about recent orc attacks, he story. Heroes might go out of their way to
Calculate your hero’s health points by
decides to use his reputation to help search for upgrades for their defensive
multiplying her Prowess by 3. When your
bolster his search. He subtracts two from capabilities. Instead, make armor part of a
hero takes damage from an enemy, subtract
his reputation, reducing it to 4, and rolls game where most any character, hero or
it from her health points. Once her health
two extra bonus dice to intimidate villain, is expected to have it by default.