Sei sulla pagina 1di 3

CONNECTION TO ALL

A NEW WARLOCK PATRON

BY AYA GOLENDER & SCOTT BORLAND


Connection to All
Your patron is a powerful entity of the multiverse. You have
bound yourself to the connection that binds everything in
reality together, known to sages as the “Connection to All.”
Your pact with that concept allows you to gain an innate
connection with your allies in the multiverse.
Being connected to such power can cause changes in how
you perceive others. You may see a keyhole appear at the
center of their being, feel emotions from loved ones who
may not even be on the same plane of existence, and feel
how individuals’ moral codes lie. At times, you might feel a
need to go back to those you are closely connected to. But
you know that no matter how far apart you are from them,
they are always with you. Your pact binds you to them and in
turn, everyone connected to them.

Expanded Spell List


The Connection to All lets you choose from an expanded list
of spells when you learn a warlock spell. The following spells
are added to the warlock spell list for you.
Connection To All Expanded Spells
Spell Levels Spells
1st bless, heroism
2nd enhance ability, warding bond
3rd beacon of hope, sending
4th guardian of faith, locate creature
5th commune, scrying

Shared Skills
Starting at 1st level, you can gain strength from your
relationship with your friends. Choose up to three creatures
that are friendly towards you. For each creature chosen, you
gain proficiency in either a weapon type, armor type, tool kit,
or skill that creature is proficient in. Each chosen creature
can also gain one of your proficiencies as well. Creatures
under the effect of this feature can’t gain proficiency with
abilities that they are not able to use in their form, such as
natural attacks or innate spell-like abilities.
After a long rest, you can either change which proficiencies
you gain from these creatures or which creatures you choose
for this feature.

Protective Link
Starting at 6th level, your link to your friends allows you
to help protect them from immediate harm. Whenever a
friendly creature within 60 feet of you would take damage
from an attack targeted at them, you can use your reaction
to cast warding bond on the creature. You do not need to be
within the spell’s range for this feature and it does not use
a spell slot.
Once you use this feature, you can’t use it again until you
finish a long rest.

Reliable Courage
At 10th level, your bonds to others grows stronger. You
are immune to the frightened condition, and when another
creature attempts to frighten you, you can use your reaction
to deal psychic damage to the creature instead. This damage
is equal to your warlock level + your Charisma modifier.
CONNECTION TO ALL | WARLOCK PATRON Not for resale. Permission granted to print or photocopy this document for personal use only.

2
Additionally, choose up to three creatures you can see. Those scores and proficiency bonus to determine the spell attack
creatures each gain advantage on saving throws against being bonus and saving throw DC.
charmed or frightened until the beginning of your next turn. • A sense of an ally within sight, such as a keen hearing &
smell trait or darkvision.
Key of Hearts • An Armor Class bonus equal to your Charisma Modifier.
Starting at 14th level, you gain the power to fully unlock
connections between close friends using a Key of Hearts. After a long rest, you can conjure another Key of Hearts.
Using your action, you can use your Key of Hearts on any You can only have one Key of Hearts on you at any time.
creature within 60 feet (including yourself). For the next
minute, that creature gains the following:
Credits:
• The ability to cast one ally’s spell using their own spell slot. Design: Scott Borland
The ally must be within sight. The spell uses your ability
Art: Aya Golender, Nathanaël Roux

DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, Player’s Handbook, Monster Manual, Dungeon Master’s Guide, D&D Adventurers League, all
other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. All characters and their distinctive likenesses are
property of Wizards of the Coast. This material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork contained
herein is prohibited without the express written permission of Wizards of the Coast.
©2016 Wizards of the Coast LLC, PO Box 707, Renton, WA 98057-0707, USA. Manufactured by Hasbro SA, Rue Emile-Boéchat 31, 2800 Delémont, CH. Represented by Hasbro Europe, 4 The
Square, Stockley Park, Uxbridge, Middlesex, UB11 1ET, UK. This work contains material that is copyright Wizards of the Coast and/or other authors. Such material is used with permission under
the Community Content Agreement for Dungeon Masters Guild.
All other original material in this work is copyright 2016-2018 by Benjamin Huffman and published under the Community Content Agreement for Dungeon Master’s Guild.

Not for resale. Permission granted to print or photocopy this document for personal use only. CONNECTION TO ALL | WARLOCK PATRON
3

Potrebbero piacerti anche