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A General Worth Building Plan for Those Who Need One

Age 1:

Train up your 50 workers, Build your school and stock your school with 30 workers to collect
knowledge.

Build: farms (max 26 this saves you from destroying them later), iron (as needed), wood (as needed), gold
(as needed) and silos (300 or so you don't and won't need to store too much food in the third age...you don't need to
feed your workers unless you want/need free population).

Explore: As much as you can while you gain knowledge and food.

Research: Electricity Production, Electricity Consumption, Higher Education

Build: ~10 coal power plants and your university (With the Univ. you have the ability to put 94
workers on learning)

Research: Seismic Surveying and Scientific Methods


Build: ~10-15 gas plants or as needed

Explore and build oil wells as you get them and put workers on them as they are completed.

When you get the 2000 knowledge to advance – advance.


When you are advancing and there are 3 ticks left, build at least 30 houses

if you believe you won't save the 30,000 of food needed to train all your new workers right away, take some time and research
and build everything for your market here by researching: diplomacy, and trade and then build your market and as many as
many warehouses as you can while still having the 1000 in gold, and 200 in iron and wood to build your research center right
away. Building costs have changed but this these are safe amounts to have anyhow.

Age 2:

Once your houses are built and your population starts coming in, train workers, build your research
center and stick them (224) on learning – keep exploring and building oil wells.

Once you have all your workers trained you don’t need to have them farming you will buy your
food once your market and warehouse(s) are built.

Research: Diplomacy, Trade (if you have not researched these already), and Armed Forces
Build: market and at least one Cargo Warehouse (if you have not done so already) and only one
Barrack so you will be able to research defensive upgrades.

Research: Armed Vehicles, Flight, Warfare and Space Travel

Build: Machine Factory, Air Field, Command Center, Air Base, Space Center and Gas plants as
needed.

Keep exploring until you have at least 100 oil wells, the more wells you have the easier the 3rd age
will be since exploring in age 3 becomes more expensive and requires oil. Build houses, hangars
and power plants to fill land. At this point you can build some type of a force as long as that force is
jets, but don't go overboard build a force you will need the resources.
While you’re exploring and waiting for your oil wells

Build: Space Port and Launch Pad


Research: Communications, Military Intelligence, Spy Craft and at least Counter Intelligence 1 and
2. For you jets research stealth and explosives.

When you have enough oil wells and knowledge saved advance to the 3rd age. (enough oil wells =
~100 at the very least more makes things easier) A point of planning here: try to target ~25,000 in
accumulated knowledge or somewhere reasonably close before hitting the advance button so you can do your next set
of researching right away. This will also allow you to build some more oil wells as you continue to explore.

Age 3:

As you prepare to enter the 3rd age, buy food with on the last tick so you will have population to
train. Train your next block of workers.

You initial goal is to build your orbital habitat and then your deep space colony ("DSC" as soon as
you have the resources. this goal may change if you are at war, then try to hold off building your DSC (maybe orbital
too, depending on your circumstances) and build a sizable force, this way you will be able to stave off becoming a farm for
those who waited for their DSC.

Research: Deep Space Exploration (6250 bulbs), Light Amplification (3750), Deep Space
Reconnaissance (3000) and Satellite Surveillance (1500). As Synapse pointed out, these items require ample
accumulated knowledge, totaling 14,500 bulbs.

Build: Space Station, Space Dock, Weather Control System and HLLB Satellite Facility

Once you get you 1000 workers (via building your DSC), work on maxing out you land (currently
capped at 2,000,000 (or maybe 4,000,000 please confirm) of buildable land), placing comm sats,
building the maximum 4000 cargo warehouses and maxing out your mercantile ranks by trading
food at the minimum amount to gain a rank plus one unit.

At this point you should be building crystal power plants as needed, houses, hangars and tank
storage to fill up your land. Once you have 1000 wells, you can destroy your gold and iron mines
and lumber yards; as well as your coal, gas and solar power plants.

Research: Plowing Techniques, Crop Rotation and Agricultural Machinery

Build: Processing Plants (52 twice the amount of the farms you should have built)

Research the remaining things, and focus on upgrading your jets by researching Stealth and
Explosive.

By this time you will need another type of unit. But the additional type depends on what units your
primary enemy alliance is using. You could go with AA tanks (for a jet heavy enemy), or Laser
tanks (for an AA tank heavy enemy).

Research AA tanks research is complete, thanks to your jets9 Stealth and Explosives. Laser tanks
need light armor and energy weapons.

Keep 26 workers on your farms and you will have constant population to build your military and
send spycraft. this remains true as long as your not in extreme weather or the penalty

Until you max out your land you should be exploring not stop and marketing. if you would like to attack
and ruin people's efforts keep you land to a minimum and focus on your military

Enjoy

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