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Evandele Meliamne bmm None Neutral Good

Character Name Player Name Deity Region Alignment


Darkvision (60 ft.),
Arcanist 10, Rogue 1 Elf / Humanoid Medium / 5 ft. 0' 0" / 0 lbs. Low-Light Vision
CLASS RACE SIZE / FACE HEIGHT / WEIGHT VISION
11 (10) 219999 / 220000 119 Femenino 28
Character Level (CR) EXP/NEXT LEVEL AGE GENDER EYES HAIR Points
ABILITY NAME BASE BASE ABILITY ABILITY TEMP TEMP SPEED
WOUNDS/CURRENT HP SUBDUAL DAMAGE DAMAGE REDUCTION
SCORE MOD SCORE MOD SCORE MOD

STR 9 -1 9 -1 HP 45 Walk 30 ft.


hit points
Strength

DEX 14 +2 18 +4 AC 22 : 18 : 14 = 10 + 4 + 2 + 4 + 0 + 2 + 0 + 0 + 0 + 0 + 0 + 0 + 0
armor class
Dexterity BASE ARMOR SHIELD STAT SIZE NATURAL DEFLEC- DODGE Morale Insight Sacred Profane MISC
TOTAL FLAT TOUCH ARMOR TION
BONUS BONUS
CON 10 +0 10 +0
Constitution INITIATIVE +10 = +4 +
+6 0 +0 0
modifier
INT 22 +6 26 +8 TOTAL DEX
MODIFIER
MISC
MODIFIER
MISS
CHANCE
Arcane
Spell
ARMOR
CHECK
SPELL
RESIST
ACID
RESIST
COLD
RESIST
ELECT.
RESIST
FIRE
RESIST
Intelligence
Failure PENALTY
WIS 10 +0 10 +0 Encumbrance Light TOTAL SKILLPOINTS: 94
SKILLS MAX RANKS: 11/11
Wisdom
KEY ABILITY SKILL ABILITY RANKS MISC
SKILL NAME
CHA 14 +2 18 +4 ✓
MODIFIER

=
MODIFIER

+ +
MODIFIER

Charisma Acrobatics DEX 12 4 5 3


SAVING THROWS TOTAL BASE ABILITY MAGIC MISC EPIC TEMP
✓ Appraise INT 15 = 8 + 4 + 3
SAVE
✓ Bluff = + +
FORTITUDE +6 =
+3 +
+0 +
+3 +
+0 +
+0 + CHA 8 4 1 3
(constitution) ✓ Climb STR 3 = -1 + 1 + 3
REFLEX +12 = +5 +
+4 +
+3 +
+0 +
+0 + Craft (Armor) INT 12 = 8 + 1 + 3
(dexterity)
Craft (Blacksmithing) INT 12 = 8 + 1 + 3
WILL +10 = +7 +
+0 +
+3 +
+0 +
+0 +
Craft (Bows) INT 12 = 8 + 1 + 3
(wisdom)
Craft (Jewelry) INT 12 = 8 + 1 + 3
Conditional Save Modifiers: ✓ Craft (Untrained) INT 8 = 8
+2 vs. enchantment spells and effects Craft (Weapons) INT 12 = 8 + 1 + 3
✓ Diplomacy CHA 8 = 4 + 1 + 3
TOTAL BASE ATTACK BONUS STAT SIZE MISC EPIC TEMP
= + +
Disable Device DEX 16 4 6 6
MELEE +4 = +5 + -1 + +0 + +0 + 0 +
✓ Disguise CHA 8 = 4 + 1 + 3
attack bonus
✓ Escape Artist DEX 8 = 4 + 1 + 3
RANGED +9 = +5 + +4 + +0 + +0 + 0 +
✓ = + +
attack bonus Fly DEX 8 4 1 3
✓ Heal WIS 0 = 0
CMB +4 = +5 + -1 + +0 + + +
attack bonus ✓ Intimidate CHA 8 = 4 + 1 + 3
BULL
GRAPPLE TRIP DISARM SUNDER RUSH OVERRUN Knowledge (Arcana) INT 18 = 8 + 5 + 5
CMB +4 +4 +4 +4 +4 +4 = + +
Knowledge (Dungeoneering) INT 18 8 5 5
CMD 18 18 18 18 18 18 Knowledge (Engineering) INT 18 = 8 + 5 + 5
Knowledge (Geography) INT 18 = 8 + 5 + 5
UNARMED TOTAL ATTACK BONUS DAMAGE CRITICAL REACH = + +
Knowledge (History) INT 18 8 5 5
(nonlethal only) +4 1d3-1 20/x2 5 ft. = + +
Knowledge (Local) INT 18 8 5 5
*: weapon is equipped Knowledge (Nature) INT 18 = 8 + 5 + 5
1H-P: One handed, in primary hand. 1H-O: One handed, in off hand. 2H: Two handed. 2W-P-(OH): 2 weapons, primary hand (off = + +
hand weapon is heavy). 2W-P-(OL): 2 weapons, primary hand (off hand weapon is light). 2W-OH: 2 weapons, off hand. Knowledge (Nobility) INT 18 8 5 5
Knowledge (Planes) INT 18 = 8 + 5 + 5
ARMOR TYPE AC MAXDEX CHECK SPELL FAILURE
Knowledge (Religion) INT 18 = 8 + 5 + 5
*Amulet of Natural Armor +2 +2 +0 0 Linguistics(Druidic) INT 12 = 8 + 1 + 3
*Bracers of Armor +4 +4 +0 0 ✓ Perception WIS 11 = 0 + 4 + 7
*Ring of Force Shield +2 +0 0 ✓ Perception (Trapfinding) WIS 12 = 0 + 4 + 8
✓ Perform (Untrained) CHA 4 = 4
✓ Ride DEX 5 = 4 + 1
✓ Sense Motive WIS 6 = 0 + 1 + 5
Sleight of Hand DEX 11 = 4 + 2 + 5
Spellcraft INT 22 = 8 + 11 + 3
Spellcraft (Identify magic item) INT 24 = 8 + 11 + 5
✓ Stealth DEX 8 = 4 + 1 + 3
✓ Survival WIS 0 = 0
✓ Swim STR 3 = -1 + 1 + 3
Use Magic Device CHA 18 = 4 + 11 + 3
= + +
= + +
✓: can be used untrained. ✗: exclusive skills. *: Skill Mastery.

Arcane Reservoir
Points ❏❏❏❏❏ ❏❏❏❏❏ ❏❏❏❏❏ ❏❏❏❏❏ ❏
Arcane Reservoir (Su):You have an innate pool of magical energy that you can draw upon to fuel your
arcanist exploits and enhance your spells. The arcane reservoir can hold a maximum of 21 points of
magical energy. Each day, when preparing spells, your arcane reservoir fills with raw magical energy,
gaining a number of points equal to 8. Any points you had from the previous day are lost. You can also
regain these points through the consume spells class feature and some arcanist exploits. The arcane
reservoir can never hold more points than the maximum amount noted above; points gained in excess
of this total are lost. Points from the arcane reservoir are used to fuel many of your arcanist powers. In
addition, you can expend 1 point from your arcane reservoir as a free action whenever you cast an arcanist
spell. If you do, you can choose to increase the caster level by 1 or increase the spell's DC by 1. You can
expend no more than 1 point from your reservoir on a given spell in this way. [Paizo Inc. - Advanced Class
Guide, p.9]

Character: Evandele Meliamne PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing). Level:11 (CR:10)
Player: bmm Created using PCGen v6.06.01 on 13/11/2017 at 06:59:08 PM Page 1
EQUIPMENT Dimensional Slide (Su) [Paizo Inc. - Advanced
Class Guide, p.11]
ITEM LOCATION QTY WT / COST
You can expend one point from your arcane reservoir to create a dimensional crack
Headband of Mental Prowess (INT/ Equipped 1 1 / 40,000
that you can step through to reach another location. This ability is used as part of a
CHA) +4 move action or withdraw action, allowing you to move up to 100 feet to any location
Amulet of Natural Armor +2 Equipped 1 0 / 8,000 you can see. This counts as 5 feet of movement. You can only use this ability once per
Bracers of Armor +4 Equipped 1 1 / 16,000 round. You do not provoke attacks of opportunity when moving in this way, caused by
Equipped 1 0 / 8,500 this ability, but any other movement you attempt as part of your move action provokes
Ring of Force Shield
as normal.
Cloak of Resistance +3 Equipped 1 1 / 9,000
Elven Immunities (Ex) [Paizo Inc. - Core
Belt of Incredible Dexterity +4 Equipped 1 1 / 16,000 Rulebook, p.22]
Spellbook (Arcanist's/Blank) Carried 1 3 / 15 Elves are immune to magic sleep effects and get a +2 racial saving throw bonus
TOTAL WEIGHT CARRIED/VALUE 7 lbs. 97,515gp against enchantment spells and effects.
Elven Magic (Ex) [Paizo Inc. - Core
WEIGHT ALLOWANCE Rulebook, p.22]
Light 30 Medium 60 Heavy 90 Elves receive a +2 racial bonus on caster level checks made to overcome spell
Lift over head 90 Lift off ground 180 Push / Drag 450 resistance. In addition, elves receive a +2 racial bonus on Spellcraft skill checks made
MONEY to identify the properties of magic items.
Total= 0 gp [Unspent Funds = 2,000 gp] Familiar [Paizo Inc. - Core
Rulebook, p.82]
MAGIC
A familiar grants special abilities to its master. These special abilities apply only when
Languages the master and familiar are within 1 mile of each other.
Celestial, Common, Draconic, Druidic, Elven, Gnoll, Gnome, Goblin, Orc, Sylvan Familiar (Ex) [Paizo Inc. - Advanced
Other Companions Class Guide, p.11]
You can acquire a familiar as the arcane bond wizard class feature, using your
Traits arcanist level as your wizard level to determine any of the statistics and abilities of the
Focused Mind [Paizo Inc. - Advanced familiar. If you receive a familiar from another class, your levels of arcanist stack with
Player's Guide, p.329] the levels from that class when determining the familiar's statistics and abilities (this
ability does not stack with a familiar gained through the bloodline development exploit;
Your childhood was either dominated by lessons of some sort (be they musical
you must choose one or the other).
or academic) or by a horrible home life that encouraged your ability to block out
distractions to focus on the immediate task at hand. You gain a +2 trait bonus on Familiar's Alertness ability active (Ex) [Paizo Inc. - Core
concentration checks. Rulebook]
Warrior of Old [Paizo Inc. - Advanced PC has a familiar that has the Alertness (Ex) ability and it is within arms' reach, the
Player's Guide, p.331] master gains the Alertness feat.
As a child, you put in long hours in combat drills, and though time has made this Item Crafting [Paizo Inc. - Advanced
training a dim memory, you still have a knack for quickly responding to trouble. You Class Guide, p.11]
gain a +2 trait bonus on Initiative checks. You can select one item creation feat as a bonus feat. You must meet the
prerequisites of this feat.
Special Attacks Keen Senses (Ex) [Paizo Inc. - Core
Rulebook, p.22]
Sneak Attack (Ex) [Paizo Inc. - Core
Rulebook, p.68] Elves receive a +2 bonus on Perception skill checks.
If you can catch an opponent when he is unable to defend himself effectively from Low-Light Vision (Ex) [Paizo Inc. - Bestiary]
your attack, you can strike a vital spot for extra damage. Your attack deals 1d6 points You can see x2 as far as humans in low illumination. Characters with low-light vision
of extra damage anytime your target would be denied a Dexterity bonus to AC, or have eyes that are so sensitive to light that they can see twice as far as normal in
when you flank your target. Should you score a critical hit with a sneak attack, this dim light. Low-Light Vision is color vision. A spellcaster with low-light vision can read
extra damage is not multiplied. Ranged attacks can count as sneak attacks only if the a scroll as long as even the tiniest candle flame is next to her as a source of light.
target is within 30 feet. With a weapon that deals nonlethal damage, you can make a Characters with low-light vision can see outdoors on a moonlit night as well as they
sneak attack that deals nonlethal damage instead of lethal damage. You cannot use can during the day.
a weapon that deals lethal damage to deal nonlethal damage in a sneak attack, not Potent Magic (Su) [Paizo Inc. - Advanced
even with the usual -4 penalty. You must be able to see the target well enough to pick Class Guide, p.11]
out a vital spot and must be able to reach such a spot. You cannot sneak attack while Whenever You expend one use of your arcane reservoir to increase the caster level
striking a creature with concealment. of a spell, the caster level increases by 2 instead of 1. Whenever you expend one point
from your arcane reservoir to increase the DC of a spell, the DC is increases by 2
Special Qualities instead of 1.
Arcane Focus (Ex) [Paizo Inc. - Advanced Quick Study (Ex) [Paizo Inc. - Advanced
Race Guide, p.22] Class Guide, p.11]
Some elven families have such long traditions of producing wizards (and other arcane You can prepare a spell in place of an existing spell by expending one point from
spellcasters) that they raise their children with the assumption each is destined to be a your arcane reservoir. Using this ability is a full-round action that provokes an attack of
powerful magic user, with little need for mundane concerns such as skill with weapons. opportunity. You must be able to reference your spellbook when using this ability. The
Elves with this racial trait gain a +2 racial bonus on concentration checks made to cast spell prepared must be of the same level as the spell being replaced.
arcane spells defensively. Spell Tinkerer (Su) [Paizo Inc. - Advanced
Arcane Reservoir (Su) [Paizo Inc. - Advanced Class Guide, p.12]
Class Guide, p.9] You can alter an existing spell effect by expending one point from your arcane
You have an innate pool of magical energy that you can draw upon to fuel your reservoir. To use this ability, you must be adjacent to the spell effect (or the effect's
arcanist exploits and enhance your spells. The arcane reservoir can hold a maximum target). You can choose to increase or decrease the remaining duration of the spell by
of 21 points of magical energy. Each day, when preparing spells, your arcane reservoir 50%. This ability can be used on unwilling targets, but you must succeed at a melee
fills with raw magical energy, gaining a number of points equal to 8. Any points you had touch attack, and the target may attempt a DC 19 Will saving throw to negate the effect.
from the previous day are lost. You can also regain these points through the consume This ability cannot be used on a given spell effect more than once. This ability has no
spells class feature and some arcanist exploits. The arcane reservoir can never hold effect on spells that are instantaneous or have a duration of permanent.
more points than the maximum amount noted above; points gained in excess of this Trapfinding (Ex) [Paizo Inc. - Core
total are lost. Points from the arcane reservoir are used to fuel many of your arcanist Rulebook, p.68]
powers. In addition, you can expend 1 point from your arcane reservoir as a free action You add +1 to Perception skill checks made to locate traps and to Disable Device
whenever you cast an arcanist spell. If you do, you can choose to increase the caster skill checks. You can use the Disable Device skill to disarm magical traps.
level by 1 or increase the spell's DC by 1. You can expend no more than 1 point from Weapon and Armor Proficiency [Paizo Inc. - Advanced
your reservoir on a given spell in this way. Class Guide]
Arcanist Spells Prepared [Paizo Inc. - Advanced Arcanists are proficient with all simple weapons. They are not proficient with any type
Class Guide] of armor or shield. Armor interferes with an arcanist's gestures, which can cause her
Spell slots per day - 1st = 6, 2nd = 6, 3rd = 6, 4th = 6, 5th = 3, 6th = 0, 7th = 0, 8th spells with somatic components to fail
= 0, 9th = 0
Darkvision (Ex) [Paizo Inc. - Advanced Feats
Race Guide, p.22] Breadth of Experience [Paizo Inc. - Advanced
Though uncommon, some groups of elves are born with darkvision, rather than low- Player's Guide, p.151]
light vision. In many cases this is taken as a sign of a drow in the elf 's ancestry, and Although still young for your kind, you have a lifetime of knowledge and training.
can lead to persecution within the elf 's home community. Elves with this racial trait
You get a +2 bonus on all Knowledge and Profession skill checks, and can make
gain darkvision with a range of 60 feet, but also gain sensitivity to light and are dazzled
checks with those skills untrained.
in areas of bright light or within the radius of a daylight spell.

Character: Evandele Meliamne PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing). Level:11 (CR:10)
Player: bmm Created using PCGen v6.06.01 on 13/11/2017 at 06:59:08 PM Page 2
Combat Casting [Paizo Inc. - Core
Rulebook, p.119]
You are adept at spellcasting when threatened or distracted.
You get a +4 bonus on concentration checks made to cast a spell or use a spell-like
ability when casting on the defensive or while grappled.
Deft Hands [Paizo Inc. - Core
Rulebook, p.121]
You have exceptional manual dexterity.
You get a +2 bonus on Disable Device and Sleight of Hand skill checks. If you have
10 or more ranks in one of these skills, the bonus increases to +4 for that skill.
Extra Arcanist Exploit [Paizo Inc. - Advanced
Class Guide, p.146]
Your repertoire of arcanist exploits expands.
You gain one additional arcanist exploit. You must meet the prerequisites for this
arcanist exploit.
Special: You can take this feat multiple times. Each time you do, you gain another
arcanist exploit.
Extra Reservoir [Paizo Inc. - Advanced
Class Guide, p.147]
Your reservoir of arcane energy is greater than others'.
You gain three more points in your arcane reservoir, and the maximum number of
points in your arcane reservoir increases by that amount.
Special: You can take this feat multiple times. Its effects stack.
Scribe Scroll [Paizo Inc. - Core
Rulebook, p.132]
You can create magic scrolls.
You can create a scroll of any spell that you know. Scribing a scroll takes 2 hours if
its base price is 250 gp or less, otherwise scribing a scroll takes 1 day for each 1,000
gp in its base price. To scribe a scroll, you must use up raw materials costing half of
this base price. See the magic item creation rules in Chapter 15 for more information.
Unfettered Familiar [Paizo Inc. - Advanced
Class Guide, p.158]
1 times per day, you can cast a touch spell without being in contact with your familiar
and designate your familiar as the "toucher." You do not require line of sight to your
familiar to use this ability, but you must be within 20 (+10) feet of your familiar when
you cast the spell, and if you can't see or hear your familiar, you must at least be able
to speak with it. You may pick this feat multiple times. The range and uses per day
increase each time you pick this feat.
Alertness (Granted) [Paizo Inc. - Core
Rulebook, p.117]
You often notice things that others might miss.
You get a +2 bonus on Perception and Sense Motive skill checks. If you have 10 or
more ranks in one of these skills, the bonus increases to +4 for that skill.

Proficiencies
Battle Aspergillum, Bayonet, Blowgun, Boar Spear, Brass Knuckles, Cestus,
Club, Crossbow (Hand), Crossbow (Heavy), Crossbow (Light), Dagger, Dagger
(Chain), Dagger (Punching), Dart, Gaff, Gauntlet, Gauntlet (Spiked), Grapple,
Javelin, Longspear, Mace (Heavy), Mace (Light), Mere Club, Morningstar,
Quarterstaff, Rapier, Rock, Sap, Shortbow, Shortspear, Sickle, Sling, Spear,
Spear (Boar), Spells (Ray), Spells (Touch), Splash Weapon, Stake, Sword (Short),
Unarmed Strike, Underwater Crossbow (Heavy), Underwater Crossbow (Light)

Character: Evandele Meliamne PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing). Level:11 (CR:10)
Player: bmm Created using PCGen v6.06.01 on 13/11/2017 at 06:59:08 PM Page 3
Arcanist Spells
LEVEL 0 1 2 3 4 5 6 7 8 9
PER DAY 9 5 4 3 2 1 — — — —
Concentration +20

LEVEL 0 / Per Day:9 / Caster Level:10


Name School Time Duration Range Source
❏❏❏❏❏ Acid Splash Conjuration, EarthSchool (Creation) [Acid] 1 standard action Instantaneous Close (50 ft.) CR:p.239
[V, S] TARGET: One missile of acid; EFFECT: You fire a small orb of acid at the target dealing 1d3 points of acid damage. [SR:No]
❏❏❏❏❏ Arcane Mark Universal 1 standard action Permanent Touch CR:p.244
[V, S] TARGET: One personal rune or mark, all of which must fit within 1 sq. ft.; EFFECT: This spell allows you to inscribe your personal rune or mark. [SR:No]
❏❏❏❏❏ Bleed Necromancy 1 standard action Instantaneous Close (50 ft.) CR:p.249
[V, S] TARGET: One living creature; EFFECT: You cause a living creature that is below 0 hit points but stabilized to resume dying. [SR:Yes; DC:18, Will negates]
❏❏❏❏❏ Dancing Lights Evocation [Light] 1 standard action 1 minute [D] Medium (200 ft.) CR:p.263
[V, S] TARGET: Up to four lights, all within a 10-ft.-radius area; EFFECT: You create up to four lights that resemble lanterns or torches. [SR:No]
❏❏❏❏❏ Daze Enchantment (Compulsion) [Mind-Affecting] 1 standard action 1 round Close (50 ft.) CR:p.264
[V, S, M] TARGET: One humanoid creature of 4 HD or less; EFFECT: This spell clouds the mind of a humanoid creature with 4 or fewer Hit Dice so that it takes no actions. [SR:Yes; DC:18, Will negates]
❏❏❏❏❏ Detect Magic Divination 1 standard action Concentration, up to 10 minutes [D] 60 ft. CR:p.267
[V, S] TARGET: Cone-shaped emanation; EFFECT: You detect magical auras. [SR:No]
❏❏❏❏❏ Detect Poison Divination 1 standard action Instantaneous Close (50 ft.) CR:p.268
[V, S] TARGET: Or Area one creature, one object, or a 5-ft. cube; EFFECT: You determine whether a creature, object, or area has been poisoned or is poisonous. [SR:No]
❏❏❏❏❏ Disrupt Undead Necromancy 1 standard action Instantaneous Close (50 ft.) CR:p.273
[V, S] TARGET: Ray; EFFECT: You direct a ray of positive energy dealing 1d6 points of damage to Undead. [SR:Yes]
❏❏❏❏❏ Flare Evocation [Light] 1 standard action Instantaneous Close (50 ft.) CR:p.284
[V] TARGET: Burst of light; EFFECT: This cantrip creates a burst of light. [SR:Yes; DC:18, Fortitude negates]
❏❏❏❏❏ Ghost Sound Illusion (Figment) 1 standard action 10 rounds [D] Close (50 ft.) CR:p.289
[V, S, M] TARGET: Illusory sounds; EFFECT: Ghost sound allows you to create a volume of sound that rises, recedes, approaches, or remains at a fixed place. [SR:No; DC:18, Will disbelief]
❏❏❏❏❏ Haunted Fey Aspect Illusion (Glamer) 1 standard action 10 rounds [D] Personal UC:p.230
[S] TARGET: You; EFFECT: You surround yourself with disturbing illusions.
❏❏❏❏❏ Light Evocation [Light, WoodSchool] 1 standard action 100 minutes Touch CR:p.304
[V, M/DF] TARGET: Object touched; EFFECT: This spell causes a touched object to glow like a torch. [SR:No]
❏❏❏❏❏ Mage Hand Transmutation 1 standard action Concentration Close (50 ft.) CR:p.306
[V, S] TARGET: One nonmagical, unattended object weighing up to 5 lbs.; EFFECT: You point your finger at an object and can lift it and move it at will from a distance. [SR:No]
❏❏❏❏❏ Mending Transmutation [MetalSchool] 10 minutes Instantaneous 10 ft. CR:p.312
[V, S] TARGET: One object of up to 10 lb.; EFFECT: This spell repairs damaged objects, restoring 1d4 hit points to the object. [SR:Yes (harmless, object); DC:18, Will negates (harmless, object)]
❏❏❏❏❏ Message Transmutation, AirSchool [Language-Dependent] 1 standard action 100 minutes Medium (200 ft.) CR:p.313
[V, S, F] TARGET: 10 creatures; EFFECT: You can whisper messages and receive whispered replies. [SR:No]
❏❏❏❏❏ Open/Close Transmutation 1 standard action Instantaneous Close (50 ft.) CR:p.317
[V, S, F] TARGET: Object weighing up to 30 lbs. or portal that can be opened or closed; EFFECT: You can open or close [your choice] a door, chest, box, window, bag, pouch, bottle, barrel, or other container. [SR:Yes (object); DC:18, Will negates
(object)]
❏❏❏❏❏ Prestidigitation Universal 1 standard action 1 hour 10 ft. CR:p.325
[V, S] TARGET: See text; EFFECT: Prestidigitations are minor tricks that novice spellcasters use for practice. [SR:No; DC:18, See text]
❏❏❏❏❏ Ray of Frost Evocation, WaterSchool [Cold] 1 standard action Instantaneous Close (50 ft.) CR:p.330
[V, S] TARGET: Ray; EFFECT: A ray of freezing air and ice projects from your pointing finger dealing 1d3 points of cold damage. [SR:Yes]
❏❏❏❏❏ Read Magic Divination 1 standard action 100 minutes Personal CR:p.330
[V, S, F] TARGET: You; EFFECT: You can decipher magical inscriptions on objects--books, scrolls, weapons, and the like--that would otherwise be unintelligible.
❏❏❏❏❏ Resistance Abjuration 1 standard action 1 minute Touch CR:p.334
[V, S, M/DF] TARGET: Creature touched; EFFECT: You imbue the subject with magical energy that protects it from harm, granting it a +1 resistance bonus on saves. [SR:Yes (harmless); DC:18, Will negates (harmless)]
❏❏❏❏❏ Spark Evocation, FireSchool [Fire] 1 standard action Instantaneous Close (50 ft.) APG:p.246
[V or S] TARGET: one Fine object; EFFECT: Ignites flammable objects. [SR:Yes (object); DC:18, Fortitude negates (object)]
❏❏❏❏❏ Touch of Fatigue Necromancy 1 standard action 10 rounds Touch CR:p.360
[V, S, M] TARGET: Creature touched; EFFECT: You channel negative energy through your touch, fatiguing the target. [SR:Yes; DC:18, Fortitude negates]
* =Domain/Speciality Spell

Spellbook: Spellbook (Arcanist's/Blank)


Arcanist
Level 0
❏Acid Splash
❏Arcane Mark
❏❏Bleed (DC:18)
❏Dancing Lights
❏Daze (DC:18)
❏Detect Magic
❏Detect Poison
❏Disrupt Undead
❏Flare (DC:18)
❏Ghost Sound (DC:18)
❏Haunted Fey Aspect
❏Light
❏Mage Hand
❏Mending (DC:18)
❏Message
❏Open/Close (DC:18)
❏Prestidigitation (DC:18)
❏Ray of Frost
❏Read Magic
❏Resistance (DC:18)
❏Spark (DC:18)
❏Touch of Fatigue (DC:18)

Character: Evandele Meliamne PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing). Level:11 (CR:10)
Player: bmm Created using PCGen v6.06.01 on 13/11/2017 at 06:59:08 PM Page 4
Evandele Meliamne
Elf
RACE
119
AGE
Femenino
GENDER
Darkvision (60 ft.), Low-Light Vision
VISION
Neutral Good
ALIGNMENT
Derecha
DOMINANT HAND
0' 0"
HEIGHT
0 lbs.
WEIGHT

EYE COLOUR

SKIN COLOUR
,
HAIR / HAIR STYLE

PHOBIAS
,
PERSONALITY TRAITS

INTERESTS
,
SPOKEN STYLE / CATCH PHRASE

RESIDENCE

LOCATION
None
REGION

DEITY
Humanoid
Race Type

Race Sub Type

Description:
Biography:

Character: Evandele Meliamne PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing). Level:11 (CR:10)
Player: bmm Created using PCGen v6.06.01 on 13/11/2017 at 06:59:08 PM Page 5

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