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Alias Design Course Outline for 5 Days

1) Getting started with Alias design


a. Introduction
b. Basic terms used
c. Alias Design Interface
d. Alias Design Windows/Layouts
e. Workflow
f. Hotkeys

2) Working with basic tools


a. Introduction to basic tools
b. Invoking
c. Creating objects
d. Creating key point curves
e. Creating primitives
f. Transform tools
g. Shading objects
h. Exercise.

3) Working with surfaces - I


a. Creating surfaces (revolve, extrude, skin, planar)
b. Editing features (removing, copying, pasting, reinvoking)
c. Construction objects (point, vector, plane, presetting the grid)
d. Layers
e. Controlling visibility
f. Exercise.

4) Working with surfaces – II


a. Fillet surface
b. Freeform blend
c. Profile blend
d. Exercise.

5) Editing surfaces
a. Generating curves on surfaces (projecting, intersecting, trimming surfaces,
untrimming surfaces, round surfaces, variable radii round)
b. Duplicate objects (creating duplicate objects, mirroring objects, grouping objects,
ungrouping objects)
c. Exercise.
6) Advanced surface modeling tools – I
a. Creating rail surfaces
b. Creating a square surface
c. Multi blend surfaces
d. Multi draft surfaces
e. Exercise.

7) Editing tools - I
a. Editing curves (duplicate, combining, adding fillet b/w curves)
b. Breaking of curves (breaking a curve at inflection, intersecting & detaching
curves, sectioning a group of curves)
c. Exercise.

8) Editing tools – II
a. Attaching objects
b. Detaching objects
c. Extending an object
d. Offsetting objects
e. Exercise.

9) Advanced surface modeling tools – II


a. Aligning objects
b. Bevel surface
c. Refining the edges of surface (fillet flange surface, tube flange surface, tubular
offset surface)
d. Exercise.

10) Advanced Modeling and editing tools


a. Dynamic shape modeling
b. Dynamic shape modeling tools
c. Understand curve networks
d. Working with shells (advantage & disadvantage)
e. Conversion of surfaces/shells (stitching & unstitching)
f. Boolean operations (subtract, intersect & union)
g. Labeling objects & measuring the distances (annotations, dimensions like
distance, diameter, arc length & angular distance)
h. Exercise.
11) Advanced Editing Tools
a. Dynamic shape modeling
b. Introduction to meshes
c. Working on meshes
d. Projection on mesh
e. Mesh partitioning operations
f. Defects in meshes
g. Repairing meshes
h. exercise

12) Renderings
a. Introduction to rendering
b. Texture & lights
c. Renderers used in Alias
d. Applying shaders to surface
e. Shading parameters
f. Mapping texture on a surface
g. Editing camera
h. Render object in a scene
i. Exercise.

13) Surface evaluation and painting


a. Surface evaluation
b. Sketching/painting in alias design
c. Working with sketching/painting window
d. Creating a new canvas/paint window
e. Introduction to canvas layers
f. Organizing canvas layers
g. Working on layers
h. Color scheme
i. Importing image
j. Exporting image.
k. Exercise

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