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Aircraft rules first draft

t
When using aircraft support in the ‘Road
d
to Caen’ campaign, players must first
pay the respective SP cost for their
aircraft according to the type of
mission chosen.

If two opposing players have aircraft


during a game and the situation occurs
when two aircraft are on the table at the
he
same time, in the same game turn then
each player must place their aircraft onn
table. Roll a D10 and consult the Air
combat chart below for combat. The player
y r
ye
with the highest roll including modifiers
rs
wins. The pilot of the winning aircraft
will carry out its mission/attack first.

Player 1 has a Typhoon on ground attack;


k;
k;
he places his aircraft on table. Player
r
2 has a Focke 190 on CAP (combat air
patrol). Both players roll a D10 and
their rolls are modified as follows:
The Typhoon rolls a score of a 6, due to being on a ground attack mission the
Typhoon suffers a –1 modifier reducing his roll to 5. The Focke 190 also rolls a
6, as the 190 is on a CAP mission, the pilot gains a +1 modifier which increases
his roll to 7. (Typhoon rolls a 6 - 1 = 5, Focke 190 rolls a 6 + 1 = 7). The
Focke 190 wins so the pilot carries out the intercept mission on the Typhoon
before the Typhoon can carry out its ground attack mission.

If the Focke 190 achieves a ‘W’ result on the Typhoon damage chart, (in the
cases of Spitfire IX and Beautfighters both ‘S’ boxes) thus damaging it, the
Typhoon will leave the table and NOT carry out its mission. Both aircraft will
be removed and take no further part in the game. In the event the Focke 190 only
achieves a single ‘S’ result the Typhoon suffers a –1 modifier to its ACC score
(in the cases of a Lancaster, B-25 Mitchell or B-17 Fortress two ‘S’ boxes must
be removed before the bomber suffers the –1 modifier). Likewise if an Allied and
Axis Fighter go head to head in a dogfight, and the Axis aircraft goes first and
only inflicts single ‘S’ result the Allied aircraft ACC is subject to the –1
modifier when it return fire and from that point onward.

In the event the Focke 190 had not damaged the Typhoon the Typhoon would
complete its ground attack mission as normal and then both aircraft would be
removed from play. If the Typhoon had expended all of its under wing ordinance
the DH7 rules apply. If the Typhoon returns to perform a second ground attack to
fire its unused ordinance then the Typhoon maybe attacked by the Focke 190 on CAP
as long as the Focke 190 is still operational.

If a Commander has two aircraft then roll once for each aircraft, preferably
with two different coloured dice, then apply the relevant modifiers and conduct
each combat in sequence as per modified scores rolled.

AIRCRAFT MODIFIER TABLE


CAP MISSION +1 TO DICE ROLL
GROUND ATTACK MISSIONS -1 TO DICE ROLL
STUKA GROUND ATTACK MISSION -2 TO DICE ROLL
MEDIUM/HEAVY BOMBER MISSION -4 TO DICE ROLL
SLIGHT DAMAGE (S) RESULT -1 TO DICE ROLL

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